@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"mrdlBackplateMaterial.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AACjF,OAAO,EAAU,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAGpE,OAAO,EAAE,OAAO,EAAE,MAAM,4CAA4C,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAC5E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAE1E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAK9D,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAC5E,OAAO,EAAE,SAAS,EAAE,MAAM,mCAAmC,CAAC;AAE9D,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,cAAc;AACd;IAA2C,gDAAe;IAOtD;QAAA,YACI,iBAAO,SAGV;QAVD;;UAEE;QACK,yBAAmB,GAAG,IAAI,CAAC;QAC3B,kBAAY,GAAG,IAAI,CAAC;QAIvB,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,mCAAC;AAAD,CAAC,AAZD,CAA2C,eAAe,GAYzD;AAED;;GAEG;AACH;IAA2C,yCAAY;IA0KnD,+BAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SAKrB;QAzKD;;UAEE;QAEK,YAAM,GAAG,GAAG,CAAC;QAEpB;;WAEG;QAEI,eAAS,GAAG,KAAK,CAAC;QAEzB;;;WAGG;QAEI,mBAAa,GAAG,KAAK,CAAC;QAE7B,cAAc;QACP,kBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QAEI,eAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QAEI,eAAS,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAErD;;WAEG;QAEI,mBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEK,oBAAc,GAAG,GAAG,CAAC;QAE5B;;UAEE;QAEI,sBAAgB,GAAG,GAAG,CAAC;QAE9B;;WAEG;QAEK,uBAAiB,GAAG,GAAG,CAAC;QAEhC,cAAc;QACP,WAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAEpE;;WAEG;QAEI,oBAAc,GAAG,CAAC,CAAC;QAE1B,cAAc;QACP,yBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAErD,cAAc;QACP,gBAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,0BAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QAEI,8BAAwB,GAAG,CAAC,CAAC;QAEpC;;WAEG;QAEI,qBAAe,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhD,cAAc;QACP,YAAM,GAAG,CAAC,EAAE,CAAC;QAEpB;;WAEG;QAEI,aAAO,GAAG,CAAC,CAAC;QAEnB,cAAc;QACP,gBAAU,GAAG,IAAI,CAAC;QAEzB,cAAc;QACP,gBAAU,GAAG,CAAC,CAAC;QAEtB,cAAc;QACP,qBAAe,GAAG,CAAC,CAAC;QAE3B;;WAEG;QAEI,mBAAa,GAAG,IAAI,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAEhE;;WAEG;QAEI,0BAAoB,GAAG,IAAI,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE5E;;WAEG;QAEI,2BAAqB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7D;;WAEG;QAEI,6BAAuB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE7E;;WAEG;QAEI,8BAAwB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE9E;;WAEG;QAEI,eAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,eAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QAEI,2BAAqB,GAAG,GAAG,CAAC;QAI/B,KAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,KAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,KAAI,CAAC,qBAAqB,GAAG,IAAI,OAAO,CAAC,qBAAqB,CAAC,0BAA0B,EAAE,KAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAC;;IAC3J,CAAC;IAEM,iDAAiB,GAAxB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gDAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mDAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iDAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,4BAA4B,EAAE,CAAC;SAChE;QAED,IAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,IAAM,UAAU,GAAG,eAAe,CAAC;YACnC,IAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,IAAM,QAAQ,GAAG;gBACb,OAAO,EAAE,gBAAgB,EAAE,gBAAgB;gBACzC,UAAU,EAAE,cAAc,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc;gBAChG,mBAAmB,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,uBAAuB;gBAC1F,QAAQ,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,aAAa;gBAC1F,yBAAyB,EAAE,8BAA8B,EAAE,oBAAoB,EAAE,kBAAkB;gBACnG,SAAS,EAAE,aAAa,EAAE,aAAa,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,YAAY;gBAC9F,aAAa,EAAE,eAAe,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,uBAAuB;gBACzG,YAAY;aACjB,CAAC;YACF,IAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,IAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAC/B;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EAAE,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;SAC5B;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,8CAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAExF,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE7E,mBAAmB;QACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5D,gBAAgB;QAChB,iCAAiC;QACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,8BAA8B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,oBAAoB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvE,aAAa;QACb,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,aAAa,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACpF,yBAAyB;QACzB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEjF,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAExD,iBAAiB;QACjB,2BAA2B;QAE3B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,8CAAc,GAArB;QACI,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,uCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,qCAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,qBAAqB,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAhD,CAAgD,EAAE,IAAI,CAAC,CAAC;IACnG,CAAC;IAEM,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,4CAAY,GAAnB;QACI,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,UAAU;IACI,2BAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,qBAAqB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAA7C,CAA6C,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClH,CAAC;IAjZD;;OAEG;IACW,gDAA0B,GAAG,mFAAmF,CAAC;IAO/H;QADC,SAAS,EAAE;yDACQ;IAMpB;QADC,SAAS,EAAE;4DACa;IAOzB;QADC,SAAS,EAAE;gEACiB;IAS7B;QADC,SAAS,EAAE;4DAC8B;IAM1C;QADC,SAAS,EAAE;4DACyC;IAMrD;QADC,SAAS,EAAE;gEACe;IAM1B;QADC,SAAS,EAAE;iEACgB;IAM7B;QADC,SAAS,EAAE;mEACkB;IAM7B;QADC,SAAS,EAAE;oEACmB;IAShC;QADC,SAAS,EAAE;iEACwD;IAMpE;QADC,SAAS,EAAE;iEACc;IAY1B;QADC,SAAS,EAAE;uEACuB;IAMnC;QADC,SAAS,EAAE;2EACwB;IAMpC;QADC,SAAS,EAAE;kEACoC;IAShD;QADC,SAAS,EAAE;0DACO;IAenB;QADC,SAAS,EAAE;gEACoD;IAMhE;QADC,SAAS,EAAE;uEACgE;IAM5E;QADC,SAAS,EAAE;wEACiD;IAM7D;QADC,SAAS,EAAE;0EACiE;IAM7E;QADC,SAAS,EAAE;2EACkE;IAM9E;QADC,SAAS,EAAE;4DACW;IAMvB;QADC,SAAS,EAAE;4DACS;IAMrB;QADC,SAAS,EAAE;wEACuB;IA2OvC,4BAAC;CAAA,AAnZD,CAA2C,YAAY,GAmZtD;SAnZY,qBAAqB;AAqZlC,aAAa,CAAC,mCAAmC,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { SerializationHelper, serialize } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Matrix, Vector4 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { IAnimatable } from \"@babylonjs/core/Animations/animatable.interface\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Color4 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"@babylonjs/core/Materials/effectFallbacks\";\r\nimport { Constants } from \"@babylonjs/core/Engines/constants\";\r\n\r\nimport \"./shaders/mrdlBackplate.fragment\";\r\nimport \"./shaders/mrdlBackplate.vertex\";\r\n\r\n/** @hidden */\r\nclass MRDLBackplateMaterialDefines extends MaterialDefines {\r\n /*\r\n \"IRIDESCENCE_ENABLE\", \"SMOOTH_EDGES\"\r\n */\r\n public IRIDESCENCE_ENABLED = true;\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render backplate material with MRDL\r\n */\r\nexport class MRDLBackplateMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the Iridescent Map effect.\r\n */\r\n public static IRIDESCENT_MAP_TEXTURE_URL = \"https://assets.babylonjs.com/meshes/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png\";\r\n private _iridescentMapTexture: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.3;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.003;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0, 0, 0, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.2, 0.262745, 0.4, 1);\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopRight = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomRight = 1.0;\r\n\r\n /** @hidden */\r\n public _rate = 0;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0;\r\n\r\n /** @hidden */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @hidden */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /**\r\n * Gets or sets the Tint of the iridescence effect on the backplate.\r\n */\r\n @serialize()\r\n public iridescenceTint = new Color4(1, 1, 1, 1);\r\n\r\n /** @hidden */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @hidden */\r\n public _reflected = true;\r\n\r\n /** @hidden */\r\n public _frequency = 1;\r\n\r\n /** @hidden */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);\r\n\r\n /**\r\n * Gets or sets the top left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);\r\n\r\n /**\r\n * Gets or sets the top right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topRightGradientColor = new Color4(0.305882, 0, 1, 1);\r\n\r\n /**\r\n * Gets or sets the bottom left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);\r\n\r\n /**\r\n * Gets or sets the bottom right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgePower = 1;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeLineGradientBlend = 0.5;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n\r\n this._iridescentMapTexture = new Texture(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\", \"viewProjection\", \"cameraPosition\"\r\n , \"_Radius_\", \"_Line_Width_\", \"_Absolute_Sizes_\", \"_Filter_Width_\", \"_Base_Color_\", \"_Line_Color_\"\r\n , \"_Radius_Top_Left_\", \"_Radius_Top_Right_\", \"_Radius_Bottom_Left_\", \"_Radius_Bottom_Right_\"\r\n , \"_Rate_\", \"_Highlight_Color_\", \"_Highlight_Width_\", \"_Highlight_Transform_\", \"_Highlight_\"\r\n , \"_Iridescence_Intensity_\", \"_Iridescence_Edge_Intensity_\", \"_Iridescence_Tint_\", \"_Iridescent_Map_\"\r\n , \"_Angle_\", \"_Reflected_\", \"_Frequency_\", \"_Vertical_Offset_\", \"_Gradient_Color_\", \"_Top_Left_\"\r\n , \"_Top_Right_\", \"_Bottom_Left_\", \"_Bottom_Right_\", \"_Edge_Width_\", \"_Edge_Power_\", \"_Line_Gradient_Blend_\"\r\n , \"_Fade_Out_\"\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4\r\n });\r\n\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 }\r\n }, engine), defines);\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", this.radiusTopLeft);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", this.radiusTopRight);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", this.radiusBottomLeft);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", this.radiusBottomRight);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n //define IRIDESCENCE_ENABLE true;\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setDirectColor4(\"_Iridescence_Tint_\", this.iridescenceTint);\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMapTexture);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Gradient\"\r\n this._activeEffect.setDirectColor4(\"_Gradient_Color_\", this.gradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Left_\", this.topLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Right_\", this.topRightGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Left_\", this.bottomLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Right_\", this.bottomRightGradientColor);\r\n //define EDGE_ONLY false;\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setFloat(\"_Edge_Power_\", this.edgePower);\r\n this._activeEffect.setFloat(\"_Line_Gradient_Blend_\", this.edgeLineGradientBlend);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MRDLBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackplateMaterial\", MRDLBackplateMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlBackplateMaterial.js","sourceRoot":"","sources":["../../../../../../../lts/gui/generated/3D/materials/mrdl/mrdlBackplateMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AAEtE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAE/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,SAAS,EAAE,6CAA+B;AAEnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,cAAc;AACd;IAA2C,gDAAe;IAOtD;QAAA,YACI,iBAAO,SAGV;QAVD;;UAEE;QACK,yBAAmB,GAAG,IAAI,CAAC;QAC3B,kBAAY,GAAG,IAAI,CAAC;QAIvB,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,mCAAC;AAAD,CAAC,AAZD,CAA2C,eAAe,GAYzD;AAED;;GAEG;AACH;IAA2C,yCAAY;IA0KnD,+BAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SAKrB;QAzKD;;WAEG;QAEI,YAAM,GAAG,GAAG,CAAC;QAEpB;;WAEG;QAEI,eAAS,GAAG,KAAK,CAAC;QAEzB;;;WAGG;QAEI,mBAAa,GAAG,KAAK,CAAC;QAE7B,cAAc;QACP,kBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QAEI,eAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QAEI,eAAS,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAErD;;WAEG;QAEI,mBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAEI,sBAAgB,GAAG,GAAG,CAAC;QAE9B;;WAEG;QAEI,uBAAiB,GAAG,GAAG,CAAC;QAE/B,cAAc;QACP,WAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAEpE;;WAEG;QAEI,oBAAc,GAAG,CAAC,CAAC;QAE1B,cAAc;QACP,yBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAErD,cAAc;QACP,gBAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,0BAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QAEI,8BAAwB,GAAG,CAAC,CAAC;QAEpC;;WAEG;QAEI,qBAAe,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhD,cAAc;QACP,YAAM,GAAG,CAAC,EAAE,CAAC;QAEpB;;WAEG;QAEI,aAAO,GAAG,CAAC,CAAC;QAEnB,cAAc;QACP,gBAAU,GAAG,IAAI,CAAC;QAEzB,cAAc;QACP,gBAAU,GAAG,CAAC,CAAC;QAEtB,cAAc;QACP,qBAAe,GAAG,CAAC,CAAC;QAE3B;;WAEG;QAEI,mBAAa,GAAG,IAAI,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAEhE;;WAEG;QAEI,0BAAoB,GAAG,IAAI,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE5E;;WAEG;QAEI,2BAAqB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7D;;WAEG;QAEI,6BAAuB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE7E;;WAEG;QAEI,8BAAwB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE9E;;WAEG;QAEI,eAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,eAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QAEI,2BAAqB,GAAG,GAAG,CAAC;QAI/B,KAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,KAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,KAAI,CAAC,qBAAqB,GAAG,IAAI,OAAO,CAAC,qBAAqB,CAAC,0BAA0B,EAAE,KAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAC;;IAC3J,CAAC;IAEM,iDAAiB,GAAxB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gDAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mDAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iDAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,4BAA4B,EAAE,CAAC;SAChE;QAED,IAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,IAAM,UAAU,GAAG,eAAe,CAAC;YACnC,IAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,IAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,UAAU;gBACV,cAAc;gBACd,kBAAkB;gBAClB,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,mBAAmB;gBACnB,oBAAoB;gBACpB,sBAAsB;gBACtB,uBAAuB;gBACvB,QAAQ;gBACR,mBAAmB;gBACnB,mBAAmB;gBACnB,uBAAuB;gBACvB,aAAa;gBACb,yBAAyB;gBACzB,8BAA8B;gBAC9B,oBAAoB;gBACpB,kBAAkB;gBAClB,SAAS;gBACT,aAAa;gBACb,aAAa;gBACb,mBAAmB;gBACnB,kBAAkB;gBAClB,YAAY;gBACZ,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,uBAAuB;gBACvB,YAAY;aACf,CAAC;YACF,IAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,IAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,8CAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAExF,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE7E,mBAAmB;QACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5D,gBAAgB;QAChB,iCAAiC;QACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,8BAA8B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,oBAAoB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvE,aAAa;QACb,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,aAAa,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACpF,yBAAyB;QACzB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEjF,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAExD,iBAAiB;QACjB,2BAA2B;QAE3B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,8CAAc,GAArB;QACI,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,uCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,qCAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,qBAAqB,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAhD,CAAgD,EAAE,IAAI,CAAC,CAAC;IACnG,CAAC;IAEM,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,4CAAY,GAAnB;QACI,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,UAAU;IACI,2BAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,qBAAqB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAA7C,CAA6C,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClH,CAAC;IAlbD;;OAEG;IACW,gDAA0B,GAAG,mFAAmF,CAAC;IAO/H;QADC,SAAS,EAAE;yDACQ;IAMpB;QADC,SAAS,EAAE;4DACa;IAOzB;QADC,SAAS,EAAE;gEACiB;IAS7B;QADC,SAAS,EAAE;4DAC8B;IAM1C;QADC,SAAS,EAAE;4DACyC;IAMrD;QADC,SAAS,EAAE;gEACe;IAM3B;QADC,SAAS,EAAE;iEACgB;IAM5B;QADC,SAAS,EAAE;mEACkB;IAM9B;QADC,SAAS,EAAE;oEACmB;IAS/B;QADC,SAAS,EAAE;iEACwD;IAMpE;QADC,SAAS,EAAE;iEACc;IAY1B;QADC,SAAS,EAAE;uEACuB;IAMnC;QADC,SAAS,EAAE;2EACwB;IAMpC;QADC,SAAS,EAAE;kEACoC;IAShD;QADC,SAAS,EAAE;0DACO;IAenB;QADC,SAAS,EAAE;gEACoD;IAMhE;QADC,SAAS,EAAE;uEACgE;IAM5E;QADC,SAAS,EAAE;wEACiD;IAM7D;QADC,SAAS,EAAE;0EACiE;IAM7E;QADC,SAAS,EAAE;2EACkE;IAM9E;QADC,SAAS,EAAE;4DACW;IAMvB;QADC,SAAS,EAAE;4DACS;IAMrB;QADC,SAAS,EAAE;wEACuB;IA4QvC,4BAAC;CAAA,AApbD,CAA2C,YAAY,GAobtD;SApbY,qBAAqB;AAsblC,aAAa,CAAC,mCAAmC,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\nimport \"./shaders/mrdlBackplate.fragment\";\r\nimport \"./shaders/mrdlBackplate.vertex\";\r\n\r\n/** @hidden */\r\nclass MRDLBackplateMaterialDefines extends MaterialDefines {\r\n /*\r\n \"IRIDESCENCE_ENABLE\", \"SMOOTH_EDGES\"\r\n */\r\n public IRIDESCENCE_ENABLED = true;\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render backplate material with MRDL\r\n */\r\nexport class MRDLBackplateMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the Iridescent Map effect.\r\n */\r\n public static IRIDESCENT_MAP_TEXTURE_URL = \"https://assets.babylonjs.com/meshes/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png\";\r\n private _iridescentMapTexture: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.3;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.003;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0, 0, 0, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.2, 0.262745, 0.4, 1);\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopRight = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomRight = 1.0;\r\n\r\n /** @hidden */\r\n public _rate = 0;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0;\r\n\r\n /** @hidden */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @hidden */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /**\r\n * Gets or sets the Tint of the iridescence effect on the backplate.\r\n */\r\n @serialize()\r\n public iridescenceTint = new Color4(1, 1, 1, 1);\r\n\r\n /** @hidden */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @hidden */\r\n public _reflected = true;\r\n\r\n /** @hidden */\r\n public _frequency = 1;\r\n\r\n /** @hidden */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);\r\n\r\n /**\r\n * Gets or sets the top left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);\r\n\r\n /**\r\n * Gets or sets the top right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topRightGradientColor = new Color4(0.305882, 0, 1, 1);\r\n\r\n /**\r\n * Gets or sets the bottom left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);\r\n\r\n /**\r\n * Gets or sets the bottom right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgePower = 1;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeLineGradientBlend = 0.5;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n\r\n this._iridescentMapTexture = new Texture(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Filter_Width_\",\r\n \"_Base_Color_\",\r\n \"_Line_Color_\",\r\n \"_Radius_Top_Left_\",\r\n \"_Radius_Top_Right_\",\r\n \"_Radius_Bottom_Left_\",\r\n \"_Radius_Bottom_Right_\",\r\n \"_Rate_\",\r\n \"_Highlight_Color_\",\r\n \"_Highlight_Width_\",\r\n \"_Highlight_Transform_\",\r\n \"_Highlight_\",\r\n \"_Iridescence_Intensity_\",\r\n \"_Iridescence_Edge_Intensity_\",\r\n \"_Iridescence_Tint_\",\r\n \"_Iridescent_Map_\",\r\n \"_Angle_\",\r\n \"_Reflected_\",\r\n \"_Frequency_\",\r\n \"_Vertical_Offset_\",\r\n \"_Gradient_Color_\",\r\n \"_Top_Left_\",\r\n \"_Top_Right_\",\r\n \"_Bottom_Left_\",\r\n \"_Bottom_Right_\",\r\n \"_Edge_Width_\",\r\n \"_Edge_Power_\",\r\n \"_Line_Gradient_Blend_\",\r\n \"_Fade_Out_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", this.radiusTopLeft);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", this.radiusTopRight);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", this.radiusBottomLeft);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", this.radiusBottomRight);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n //define IRIDESCENCE_ENABLE true;\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setDirectColor4(\"_Iridescence_Tint_\", this.iridescenceTint);\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMapTexture);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Gradient\"\r\n this._activeEffect.setDirectColor4(\"_Gradient_Color_\", this.gradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Left_\", this.topLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Right_\", this.topRightGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Left_\", this.bottomLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Right_\", this.bottomRightGradientColor);\r\n //define EDGE_ONLY false;\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setFloat(\"_Edge_Power_\", this.edgePower);\r\n this._activeEffect.setFloat(\"_Line_Gradient_Blend_\", this.edgeLineGradientBlend);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MRDLBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackplateMaterial\", MRDLBackplateMaterial);\r\n"]}