@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"touchHolographicButton.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchHolographicButton.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAE9E,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,8CAA8C,CAAC;AAC3E,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AACvE,OAAO,EAAE,iBAAiB,EAAE,MAAM,oDAAoD,CAAC;AAEvF,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAE3D;;;GAGG;AACH;IAA4C,0CAAa;IAyMrD;;;OAGG;IACH,gCAAY,IAAa,EAAE,cAAqB;QAArB,+BAAA,EAAA,qBAAqB;QAAhD,YACI,kBAAM,IAAI,CAAC,SA8Cd;QA7OO,qBAAe,GAAG,IAAI,CAAC;QACvB,yBAAmB,GAAG,IAAI,CAAC;QAM3B,sBAAgB,GAAG,GAAG,CAAC;QACvB,qBAAe,GAAG,IAAI,CAAC;QACvB,qBAAe,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/C,4BAAsB,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;QAuLzD,KAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,KAAI,CAAC,qBAAqB,GAAG;YACzB,KAAI,CAAC,cAAc,CAAC,cAAc,GAAG,IAAI,CAAC;YAC1C,KAAI,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC;QAC/C,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACvB,KAAI,CAAC,cAAc,CAAC,cAAc,GAAG,KAAK,CAAC;YAC3C,KAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,KAAI,CAAC,WAAW,IAAI,CAAC,KAAI,CAAC,cAAc,EAAE;gBAC1C,KAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,KAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC;gBACzD,KAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,KAAI,CAAC,gBAAgB,GAAG,CAAC,GAAG,GAAG,KAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7J,KAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,GAAG,CAAC,GAAG,GAAG,KAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;aAC9J;QACL,CAAC,CAAC;QACF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,KAAI,CAAC,WAAW,EAAE;gBAClB,KAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,KAAI,CAAC,gBAAgB,CAAC;gBACnD,KAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,KAAI,CAAC,gBAAgB,GAAG,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrJ,KAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;aACtJ;QACL,CAAC,CAAC;QAEF,KAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAC,QAAQ;YACtC,IAAI,KAAI,CAAC,WAAW,IAAI,KAAI,CAAC,cAAc,EAAE;gBACzC,IAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC7B,IAAI,KAAI,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE;oBACzE,IAAI,iBAAiB,GAAG,KAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,KAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;oBAC9G,iBAAiB,GAAG,MAAM,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,KAAI,CAAC,eAAe,GAAG,CAAC,CAAC,EAAE,GAAG,GAAG,KAAI,CAAC,gBAAgB,EAAE,KAAI,CAAC,gBAAgB,CAAC,CAAC;oBAErI,KAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,iBAAiB,CAAC;oBAC/C,KAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,KAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;oBACjJ,KAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;iBAClJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,qBAAqB,GAAG,KAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAC,aAAsB;YACjF,KAAI,CAAC,cAAc,CAAC,0BAA0B,GAAG,aAAa,CAAC;QACnE,CAAC,CAAC,CAAC;;IACP,CAAC;IAzNO,gDAAe,GAAvB;QACI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;SACpC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjE,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACjE,CAAC;IAKD,sBAAW,oDAAgB;aAS3B;YACI,OAAO,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC;QAC5C,CAAC;QAdD;;WAEG;aACH,UAA4B,EAAU;YAClC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;YACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAEvC,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,IAAI,CAAC,YAAY,CAAC,gBAAgB,GAAG,EAAE,CAAC;aAC3C;QACL,CAAC;;;OAAA;IAQD,sBAAW,+CAAW;aAiDtB;YACI,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;aACtC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAzDD;;WAEG;aACH,UAAuB,IAAsB;YAA7C,iBA+CC;YA9CG,IAAI,CAAC,IAAI,EAAE;gBACP,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAM,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC;gBACrE,oCAAoC;gBACpC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBACzE,IAAI,iBAAiB,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBAC/G,IAAI,GAAG,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBAC3D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;gBACnD,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;gBACjC,iBAAiB,CAAC,UAAU,GAAG,KAAK,CAAC;gBACrC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAC9C,iBAAiB,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBAC3E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACzG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;gBACrC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAE3C,sCAAsC;gBACtC,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,IAAI,CAAC,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;gBACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;gBAClC,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,OAAO,CAAC;gBACvC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAExD,8BAA8B;gBAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;gBAC5C,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,CAAC;gBAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACjD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC;oBAC3D,IAAI,KAAI,CAAC,YAAY,EAAE;wBACnB,KAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;qBAClC;gBACL,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC;oBACvD,IAAI,KAAI,CAAC,YAAY,EAAE;wBACnB,KAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;qBACnC;gBACL,CAAC,CAAC,CAAC;aACN;YACD,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,IAAI,CAAC;aACtC;QACL,CAAC;;;OAAA;IAYD,sBAAW,wCAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAa;YACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OATA;IAcD,sBAAW,4CAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;gBAC1B,OAAO;aACV;YAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OATA;IAcD,sBAAW,gDAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;;;OAAA;IAKD,sBAAW,iDAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAKD,sBAAW,iDAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAKD,sBAAW,kDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;;;OAAA;IAKD,sBAAW,sDAAkB;QAH7B;;WAEG;aACH,UAA8B,SAAkB;YAC5C,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE;gBACnC,IAAI,SAAS,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;oBACxC,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;iBAClC;qBACI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,mBAAmB,EAAE;oBAC7C,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;iBAClC;aACJ;YAED,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;QACzC,CAAC;;;OAAA;IAuDS,6CAAY,GAAtB;QACI,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEO,gDAAe,GAAvB;QACI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC7B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QAExB,IAAI,aAAa,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE;YACjE,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,IAAI,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBACxB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC;gBACtB,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;gBAC7B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;aAC3B;SACJ;QAED,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;YAC3B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SAC1B;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,mBAAmB;IACT,4CAAW,GAArB,UAAsB,KAAY;QAAlC,iBAgEC;;QA/DG,IAAI,CAAC,IAAI,GAAG,MAAA,IAAI,CAAC,IAAI,mCAAI,wBAAwB,CAAC;QAClD,IAAM,aAAa,GAAG,SAAS,CAAC,UAAG,IAAI,CAAC,IAAI,mBAAgB,EAAE;YAC1D,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,gBAAgB;SAC/B,EAAE,KAAK,CAAC,CAAC;QACV,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACpC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7B,aAAa,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAEvG,WAAW,CAAC,eAAe,CACvB,SAAS,EACT,sBAAsB,CAAC,cAAc,EACrC,sBAAsB,CAAC,cAAc,EACrC,KAAK,CAAC;aACL,IAAI,CAAC,UAAC,MAAM;YACT,IAAI,SAAS,GAAG,SAAS,CAAC,wBAAwB,EAAE;gBAChD,KAAK,EAAE,GAAG;gBACV,MAAM,EAAE,GAAG;gBACX,KAAK,EAAE,GAAG;aACb,EAAE,KAAK,CAAC,CAAC;YACV,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;YAC7B,SAAS,CAAC,QAAQ,GAAG,IAAI,gBAAgB,CAAC,iCAAiC,EAAE,KAAK,CAAC,CAAC;YACpF,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;YAEhC,IAAI,kBAAkB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC1C,kBAAkB,CAAC,IAAI,GAAG,UAAG,KAAI,CAAC,IAAI,gBAAa,CAAC;YACpD,kBAAkB,CAAC,UAAU,GAAG,KAAK,CAAC;YACtC,kBAAkB,CAAC,OAAO,CAAC,CAAC,GAAG,KAAI,CAAC,gBAAgB,CAAC;YACrD,SAAS,CAAC,MAAM,GAAG,kBAAkB,CAAC;YACtC,kBAAkB,CAAC,MAAM,GAAG,aAAa,CAAC;YAC1C,IAAI,CAAC,CAAC,KAAI,CAAC,cAAc,EAAE;gBACvB,kBAAkB,CAAC,QAAQ,GAAG,KAAI,CAAC,cAAc,CAAC;aACrD;YACD,KAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC;QAC1C,CAAC,CAAC,CAAC;QAEP,IAAI,CAAC,UAAU,GAAG,SAAS,CACvB,UAAG,IAAI,CAAC,IAAI,eAAY,EACxB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,eAAe;SAC9B,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;QACxG,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAS,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,UAAG,IAAI,CAAC,IAAI,eAAY,CAAC;QAChD,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAEzG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE1C,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,+BAA+B;QAEjG,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAES,6CAAY,GAAtB,UAAuB,aAAqC;QACxD,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,aAAa,CAAC;QACnD,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IACjE,CAAC;IAEO,oDAAmB,GAA3B,UAA4B,IAAU;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAChD,CAAC;IAEO,qDAAoB,GAA5B,UAA6B,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAClG,CAAC;IAEO,qDAAoB,GAA5B,UAA6B,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAES,0CAAS,GAAnB,UAAoB,QAAiB;QACjC,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,sBAAsB,CAAC;aAChE;iBACI;gBACD,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;aACzD;SACJ;QAED,iBAAM,SAAS,YAAC,QAAQ,CAAC,CAAC;IAC9B,CAAC;IAES,gDAAe,GAAzB,UAA0B,IAAU;QAChC,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO;YACP,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,EAAE;gBACzD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;aAC/E;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAmB,CAAC;aACjG;YAED,QAAQ;YACR,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,EAAE;gBAC1D,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAChC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;aACjF;iBAAM;gBACH,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAyB,CAAC;aACzG;SACJ;aAAM;YACH,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACnC;QAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAE/C,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;SAClC;QACD,IAAI,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE;YACpB,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;SACnD;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,wCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAE9B,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5E,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;aACpC;SACJ;IACL,CAAC;IA5bD;;OAEG;IACW,qCAAc,GAAW,2CAA2C,CAAC;IACnF;;OAEG;IACW,qCAAc,GAAW,wBAAwB,CAAC;IAsbpE,6BAAC;CAAA,AA9bD,CAA4C,aAAa,GA8bxD;SA9bY,sBAAsB","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"@babylonjs/core/Loading/sceneLoader\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n private _backplateColor = new Color3(0.08, 0.15, 0.55);\r\n private _backplateToggledColor = new Color3(0.25, 0.4, 0.95);\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n }\r\n else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this._isNearPressed) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - (0.2 * this._frontPlateDepth)) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + (0.2 * this._frontPlateDepth)) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this._isNearPressed) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - (this._backPlateDepth / 2), 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(`${this.name}_collisionMesh`, {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n }, scene);\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n TouchHolographicButton.MODEL_BASE_URL,\r\n TouchHolographicButton.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n let alphaMesh = CreateBox(\"${this.name}_alphaMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n }, scene);\r\n alphaMesh.isPickable = false;\r\n alphaMesh.material = new StandardMaterial(\"${this.name}_alphaMesh_material\", scene);\r\n alphaMesh.material.alpha = 0.15;\r\n\r\n var importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n alphaMesh.parent = importedFrontPlate;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (!!this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n this._backMaterial.renderBorders = true;\r\n this._backMaterial.renderHoverLight = false;\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _onToggle(newState: boolean) {\r\n if (this._backMaterial) {\r\n if (newState) {\r\n this._backMaterial.albedoColor = this._backplateToggledColor;\r\n }\r\n else {\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n }\r\n }\r\n\r\n super._onToggle(newState);\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (!!this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"touchHolographicButton.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/touchHolographicButton.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAC1D,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAChE,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,8DAAgD;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,EAAE,aAAa,EAAE,8CAAgC;AACxD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAEhD;;;GAGG;AACH;IAA4C,0CAAa;IA+MrD;;;;OAIG;IACH,gCAAY,IAAa,EAAE,cAAqB;QAArB,+BAAA,EAAA,qBAAqB;QAAhD,YACI,kBAAM,IAAI,CAAC,SA8Cd;QApPO,qBAAe,GAAG,IAAI,CAAC;QACvB,yBAAmB,GAAG,IAAI,CAAC;QAM3B,sBAAgB,GAAG,GAAG,CAAC;QACvB,qBAAe,GAAG,IAAI,CAAC;QACvB,qBAAe,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/C,4BAAsB,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;QA8LzD,KAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,KAAI,CAAC,qBAAqB,GAAG;YACzB,KAAI,CAAC,cAAc,CAAC,cAAc,GAAG,IAAI,CAAC;YAC1C,KAAI,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC;QAC/C,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACvB,KAAI,CAAC,cAAc,CAAC,cAAc,GAAG,KAAK,CAAC;YAC3C,KAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,KAAI,CAAC,WAAW,IAAI,CAAC,KAAI,CAAC,uBAAuB,EAAE;gBACnD,KAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,KAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC;gBACzD,KAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,KAAI,CAAC,gBAAgB,GAAG,GAAG,GAAG,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC3J,KAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,GAAG,GAAG,GAAG,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;aAC5J;QACL,CAAC,CAAC;QACF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,KAAI,CAAC,WAAW,EAAE;gBAClB,KAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,KAAI,CAAC,gBAAgB,CAAC;gBACnD,KAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,KAAI,CAAC,gBAAgB,GAAG,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrJ,KAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;aACtJ;QACL,CAAC,CAAC;QAEF,KAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAC,QAAQ;YACtC,IAAI,KAAI,CAAC,WAAW,IAAI,KAAI,CAAC,uBAAuB,EAAE;gBAClD,IAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC7B,IAAI,KAAI,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE;oBACzE,IAAI,iBAAiB,GAAG,KAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,KAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;oBAC9G,iBAAiB,GAAG,MAAM,CAAC,KAAK,CAAC,iBAAiB,GAAG,KAAI,CAAC,eAAe,GAAG,CAAC,EAAE,GAAG,GAAG,KAAI,CAAC,gBAAgB,EAAE,KAAI,CAAC,gBAAgB,CAAC,CAAC;oBAEnI,KAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,iBAAiB,CAAC;oBAC/C,KAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,KAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;oBACjJ,KAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;iBAClJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,qBAAqB,GAAG,KAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAC,aAAsB;YACjF,KAAI,CAAC,cAAc,CAAC,0BAA0B,GAAG,aAAa,CAAC;QACnE,CAAC,CAAC,CAAC;;IACP,CAAC;IAhOO,gDAAe,GAAvB;QACI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;SACpC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjE,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACjE,CAAC;IAKD,sBAAW,oDAAgB;aAS3B;YACI,OAAO,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC;QAC5C,CAAC;QAdD;;WAEG;aACH,UAA4B,EAAU;YAClC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;YACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAEvC,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,IAAI,CAAC,YAAY,CAAC,gBAAgB,GAAG,EAAE,CAAC;aAC3C;QACL,CAAC;;;OAAA;IAQD,sBAAW,wCAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,UAA0B,CAAC;QAC3C,CAAC;;;OAAA;IAKD,sBAAW,+CAAW;aAiDtB;YACI,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;aACtC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAzDD;;WAEG;aACH,UAAuB,IAAsB;YAA7C,iBA+CC;YA9CG,IAAI,CAAC,IAAI,EAAE;gBACP,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAM,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC;gBACrE,oCAAoC;gBACpC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBACzE,IAAM,iBAAiB,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBACjH,IAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBAC7D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;gBACnD,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;gBACjC,iBAAiB,CAAC,UAAU,GAAG,KAAK,CAAC;gBACrC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAC9C,iBAAiB,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBAC3E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACzG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;gBACrC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAE3C,sCAAsC;gBACtC,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,IAAI,CAAC,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;gBACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;gBAClC,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,OAAO,CAAC;gBACvC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gBAExD,8BAA8B;gBAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;gBAC5C,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,CAAC;gBAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACjD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC;oBAC3D,IAAI,KAAI,CAAC,YAAY,EAAE;wBACnB,KAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;qBAClC;gBACL,CAAC,CAAC,CAAC;gBACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC;oBACvD,IAAI,KAAI,CAAC,YAAY,EAAE;wBACnB,KAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;qBACnC;gBACL,CAAC,CAAC,CAAC;aACN;YACD,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,IAAI,CAAC;aACtC;QACL,CAAC;;;OAAA;IAYD,sBAAW,wCAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAa;YACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OATA;IAcD,sBAAW,4CAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;gBAC1B,OAAO;aACV;YAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OATA;IAcD,sBAAW,gDAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;;;OAAA;IAKD,sBAAW,iDAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAKD,sBAAW,iDAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAKD,sBAAW,kDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;;;OAAA;IAKD,sBAAW,sDAAkB;QAH7B;;WAEG;aACH,UAA8B,SAAkB;YAC5C,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE;gBACnC,IAAI,SAAS,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;oBACxC,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;iBAClC;qBAAM,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,mBAAmB,EAAE;oBAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;iBAClC;aACJ;YAED,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;QACzC,CAAC;;;OAAA;IAwDS,6CAAY,GAAtB;QACI,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEO,gDAAe,GAAvB;QACI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QAExB,IAAI,aAAa,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE;YACjE,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,IAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC;gBACtB,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;gBAC7B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;aAC3B;SACJ;QAED,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAM,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SAC1B;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,mBAAmB;IACT,4CAAW,GAArB,UAAsB,KAAY;QAAlC,iBAsEC;;QArEG,IAAI,CAAC,IAAI,GAAG,MAAA,IAAI,CAAC,IAAI,mCAAI,wBAAwB,CAAC;QAClD,IAAM,aAAa,GAAG,SAAS,CAC3B,UAAG,IAAI,CAAC,IAAI,mBAAgB,EAC5B;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,gBAAgB;SAC/B,EACD,KAAK,CACR,CAAC;QACF,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACpC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7B,aAAa,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAEvG,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,sBAAsB,CAAC,cAAc,EAAE,sBAAsB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,UAAC,MAAM;YACpI,IAAM,SAAS,GAAG,SAAS,CACvB,wBAAwB,EACxB;gBACI,KAAK,EAAE,GAAG;gBACV,MAAM,EAAE,GAAG;gBACX,KAAK,EAAE,GAAG;aACb,EACD,KAAK,CACR,CAAC;YACF,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;YAC7B,SAAS,CAAC,QAAQ,GAAG,IAAI,gBAAgB,CAAC,iCAAiC,EAAE,KAAK,CAAC,CAAC;YACpF,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;YAEhC,IAAM,kBAAkB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC5C,kBAAkB,CAAC,IAAI,GAAG,UAAG,KAAI,CAAC,IAAI,gBAAa,CAAC;YACpD,kBAAkB,CAAC,UAAU,GAAG,KAAK,CAAC;YACtC,kBAAkB,CAAC,OAAO,CAAC,CAAC,GAAG,KAAI,CAAC,gBAAgB,CAAC;YACrD,SAAS,CAAC,MAAM,GAAG,kBAAkB,CAAC;YACtC,kBAAkB,CAAC,MAAM,GAAG,aAAa,CAAC;YAC1C,IAAI,KAAI,CAAC,cAAc,EAAE;gBACrB,kBAAkB,CAAC,QAAQ,GAAG,KAAI,CAAC,cAAc,CAAC;aACrD;YACD,KAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC;QAC1C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,GAAG,SAAS,CACvB,UAAG,IAAI,CAAC,IAAI,eAAY,EACxB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,eAAe;SAC9B,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAS,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,UAAG,IAAI,CAAC,IAAI,eAAY,CAAC;QAChD,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAEzG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE1C,IAAM,EAAE,GAAG,IAAI,aAAa,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;QACxD,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QAE9B,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,+BAA+B;QAEjG,OAAO,EAAE,CAAC;IACd,CAAC;IAES,6CAAY,GAAtB,UAAuB,aAAqC;QACxD,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,aAAa,CAAC;QACnD,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IACjE,CAAC;IAEO,oDAAmB,GAA3B,UAA4B,IAAU;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAChD,CAAC;IAEO,qDAAoB,GAA5B,UAA6B,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAClG,CAAC;IAEO,qDAAoB,GAA5B,UAA6B,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAES,0CAAS,GAAnB,UAAoB,QAAiB;QACjC,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,sBAAsB,CAAC;aAChE;iBAAM;gBACH,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;aACzD;SACJ;QAED,iBAAM,SAAS,YAAC,QAAQ,CAAC,CAAC;IAC9B,CAAC;IAES,gDAAe,GAAzB,UAA0B,IAAU;QAChC,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO;YACP,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,EAAE;gBACzD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;aAC/E;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAmB,CAAC;aACjG;YAED,QAAQ;YACR,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,EAAE;gBAC1D,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAChC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;aACjF;iBAAM;gBACH,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAyB,CAAC;aACzG;SACJ;aAAM;YACH,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACnC;QAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAE/C,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;SACnD;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,wCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAE9B,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5E,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;aACpC;SACJ;IACL,CAAC;IAxcD;;OAEG;IACW,qCAAc,GAAW,2CAA2C,CAAC;IACnF;;OAEG;IACW,qCAAc,GAAW,wBAAwB,CAAC;IAkcpE,6BAAC;CAAA,AA1cD,CAA4C,aAAa,GA0cxD;SA1cY,sBAAsB","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { DomManagement } from \"core/Misc/domManagement\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n private _backplateColor = new Color3(0.08, 0.15, 0.55);\r\n private _backplateToggledColor = new Color3(0.25, 0.4, 0.95);\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n return this._backPlate as AbstractMesh;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n } else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this.isActiveNearInteraction) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - 0.2 * this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + 0.2 * this._frontPlateDepth) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this.isActiveNearInteraction) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - this._backPlateDepth / 2, 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(\r\n `${this.name}_collisionMesh`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, TouchHolographicButton.MODEL_BASE_URL, TouchHolographicButton.MODEL_FILENAME, scene).then((result) => {\r\n const alphaMesh = CreateBox(\r\n \"${this.name}_alphaMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n alphaMesh.isPickable = false;\r\n alphaMesh.material = new StandardMaterial(\"${this.name}_alphaMesh_material\", scene);\r\n alphaMesh.material.alpha = 0.15;\r\n\r\n const importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n alphaMesh.parent = importedFrontPlate;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n const tn = new TransformNode(`{this.name}_root`, scene);\r\n this._backPlate.setParent(tn);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return tn;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n this._backMaterial.renderBorders = true;\r\n this._backMaterial.renderHoverLight = false;\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _onToggle(newState: boolean) {\r\n if (this._backMaterial) {\r\n if (newState) {\r\n this._backMaterial.albedoColor = this._backplateToggledColor;\r\n } else {\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n }\r\n }\r\n\r\n super._onToggle(newState);\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1,61 +1,61 @@
1
- import { Scene } from "@babylonjs/core/scene";
2
- import { Vector3 } from "@babylonjs/core/Maths/math.vector";
3
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
4
- import { Nullable } from "@babylonjs/core/types";
5
- import { Control3D } from "./control3D";
6
- import { VolumeBasedPanel } from "./volumeBasedPanel";
7
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
8
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
9
- import { Container3D } from "./container3D";
10
- import { TouchHolographicButton } from "./touchHolographicButton";
11
- /**
12
- * Simple menu that can contain holographic buttons
13
- */
14
- export declare class TouchHolographicMenu extends VolumeBasedPanel {
15
- protected _backPlate: Mesh;
16
- private _backPlateMaterial;
17
- private _pickedPointObserver;
18
- private _currentMin;
19
- private _currentMax;
20
- private _backPlateMargin;
21
- /**
22
- * Scale for the buttons added to the menu
23
- */
24
- protected static MENU_BUTTON_SCALE: number;
25
- /**
26
- * Gets or sets the margin size of the backplate in button size units.
27
- * Setting this to 1, will make the backPlate margin the size of 1 button
28
- */
29
- get backPlateMargin(): number;
30
- set backPlateMargin(value: number);
31
- protected _createNode(scene: Scene): Nullable<TransformNode>;
32
- protected _affectMaterial(mesh: AbstractMesh): void;
33
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
34
- protected _finalProcessing(): void;
35
- private _updateCurrentMinMax;
36
- private _updateMargins;
37
- /**
38
- * Creates a holographic menu GUI 3D control
39
- * @param name name of the menu
40
- */
41
- constructor(name?: string);
42
- /**
43
- * Adds a button to the menu.
44
- * Please note that the back material of the button will be set to transparent as it is attached to the menu.
45
- *
46
- * @param button Button to add
47
- * @returns This menu
48
- */
49
- addButton(button: TouchHolographicButton): TouchHolographicMenu;
50
- /**
51
- * This method should not be used directly. It is inherited from `Container3D`.
52
- * Please use `addButton` instead.
53
- * @param _control
54
- * @returns
55
- */
56
- addControl(_control: Control3D): Container3D;
57
- /**
58
- * Disposes the menu
59
- */
60
- dispose(): void;
61
- }
1
+ import type { Scene } from "@babylonjs/core/scene.js";
2
+ import type { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
4
+ import type { Nullable } from "@babylonjs/core/types.js";
5
+ import type { Control3D } from "./control3D";
6
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
7
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
8
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
9
+ import type { Container3D } from "./container3D";
10
+ import type { TouchHolographicButton } from "./touchHolographicButton";
11
+ /**
12
+ * Simple menu that can contain holographic buttons
13
+ */
14
+ export declare class TouchHolographicMenu extends VolumeBasedPanel {
15
+ protected _backPlate: Mesh;
16
+ private _backPlateMaterial;
17
+ private _pickedPointObserver;
18
+ private _currentMin;
19
+ private _currentMax;
20
+ private _backPlateMargin;
21
+ /**
22
+ * Scale for the buttons added to the menu
23
+ */
24
+ protected static MENU_BUTTON_SCALE: number;
25
+ /**
26
+ * Gets or sets the margin size of the backplate in button size units.
27
+ * Setting this to 1, will make the backPlate margin the size of 1 button
28
+ */
29
+ get backPlateMargin(): number;
30
+ set backPlateMargin(value: number);
31
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
32
+ protected _affectMaterial(mesh: AbstractMesh): void;
33
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
34
+ protected _finalProcessing(): void;
35
+ private _updateCurrentMinMax;
36
+ private _updateMargins;
37
+ /**
38
+ * Creates a holographic menu GUI 3D control
39
+ * @param name name of the menu
40
+ */
41
+ constructor(name?: string);
42
+ /**
43
+ * Adds a button to the menu.
44
+ * Please note that the back material of the button will be set to transparent as it is attached to the menu.
45
+ *
46
+ * @param button Button to add
47
+ * @returns This menu
48
+ */
49
+ addButton(button: TouchHolographicButton): TouchHolographicMenu;
50
+ /**
51
+ * This method should not be used directly. It is inherited from `Container3D`.
52
+ * Please use `addButton` instead.
53
+ * @param _control
54
+ * @returns
55
+ */
56
+ addControl(_control: Control3D): Container3D;
57
+ /**
58
+ * Disposes the menu
59
+ */
60
+ dispose(): void;
61
+ }
@@ -1,149 +1,150 @@
1
- import { __extends } from "tslib";
2
- import { VolumeBasedPanel } from "./volumeBasedPanel.js";
3
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
5
- import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
6
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
- import { Logger } from "@babylonjs/core/Misc/logger.js";
8
- /**
9
- * Simple menu that can contain holographic buttons
10
- */
11
- var TouchHolographicMenu = /** @class */ (function (_super) {
12
- __extends(TouchHolographicMenu, _super);
13
- /**
14
- * Creates a holographic menu GUI 3D control
15
- * @param name name of the menu
16
- */
17
- function TouchHolographicMenu(name) {
18
- var _this = _super.call(this, name) || this;
19
- _this._backPlateMargin = 1.25;
20
- return _this;
21
- }
22
- Object.defineProperty(TouchHolographicMenu.prototype, "backPlateMargin", {
23
- /**
24
- * Gets or sets the margin size of the backplate in button size units.
25
- * Setting this to 1, will make the backPlate margin the size of 1 button
26
- */
27
- get: function () {
28
- return this._backPlateMargin;
29
- },
30
- set: function (value) {
31
- var _this = this;
32
- this._backPlateMargin = value;
33
- if (this._children.length >= 1) {
34
- this.children.forEach(function (control) {
35
- _this._updateCurrentMinMax(control.position);
36
- });
37
- this._updateMargins();
38
- }
39
- },
40
- enumerable: false,
41
- configurable: true
42
- });
43
- TouchHolographicMenu.prototype._createNode = function (scene) {
44
- var node = new Mesh("menu_".concat(this.name), scene);
45
- this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
46
- this._backPlate.parent = node;
47
- return node;
48
- };
49
- TouchHolographicMenu.prototype._affectMaterial = function (mesh) {
50
- var _this = this;
51
- this._backPlateMaterial = new FluentMaterial(this.name + "backPlateMaterial", mesh.getScene());
52
- this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);
53
- this._backPlateMaterial.renderBorders = true;
54
- this._backPlateMaterial.renderHoverLight = true;
55
- this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
56
- if (pickedPoint) {
57
- _this._backPlateMaterial.hoverPosition = pickedPoint;
58
- _this._backPlateMaterial.hoverColor.a = 1.0;
59
- }
60
- else {
61
- _this._backPlateMaterial.hoverColor.a = 0;
62
- }
63
- });
64
- this._backPlate.material = this._backPlateMaterial;
65
- };
66
- TouchHolographicMenu.prototype._mapGridNode = function (control, nodePosition) {
67
- // Simple plane mapping for the menu
68
- var mesh = control.mesh;
69
- if (!mesh) {
70
- return;
71
- }
72
- control.position = nodePosition.clone();
73
- this._updateCurrentMinMax(nodePosition);
74
- };
75
- TouchHolographicMenu.prototype._finalProcessing = function () {
76
- this._updateMargins();
77
- };
78
- TouchHolographicMenu.prototype._updateCurrentMinMax = function (nodePosition) {
79
- if (!this._currentMin) {
80
- this._currentMin = nodePosition.clone();
81
- this._currentMax = nodePosition.clone();
82
- }
83
- this._currentMin.minimizeInPlace(nodePosition);
84
- this._currentMax.maximizeInPlace(nodePosition);
85
- };
86
- TouchHolographicMenu.prototype._updateMargins = function () {
87
- if (this._children.length > 0) {
88
- this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
89
- this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
90
- var extendSize = this._currentMax.subtract(this._currentMin);
91
- // Also add a % margin
92
- this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
93
- this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
94
- this._backPlate.scaling.z = 0.001;
95
- for (var i = 0; i < this._children.length; i++) {
96
- this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
97
- this._children[i].position.z -= 0.01;
98
- }
99
- }
100
- this._currentMin = null;
101
- this._currentMax = null;
102
- };
103
- /**
104
- * Adds a button to the menu.
105
- * Please note that the back material of the button will be set to transparent as it is attached to the menu.
106
- *
107
- * @param button Button to add
108
- * @returns This menu
109
- */
110
- TouchHolographicMenu.prototype.addButton = function (button) {
111
- // Block updating the layout until the button is resized (which has to happen after node creation)
112
- var wasLayoutBlocked = this.blockLayout;
113
- if (!wasLayoutBlocked) {
114
- this.blockLayout = true;
115
- }
116
- _super.prototype.addControl.call(this, button);
117
- button.isBackplateVisible = false;
118
- button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
119
- // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh
120
- if (!wasLayoutBlocked) {
121
- this.blockLayout = false;
122
- }
123
- return this;
124
- };
125
- /**
126
- * This method should not be used directly. It is inherited from `Container3D`.
127
- * Please use `addButton` instead.
128
- * @param _control
129
- * @returns
130
- */
131
- TouchHolographicMenu.prototype.addControl = function (_control) {
132
- Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");
133
- return this;
134
- };
135
- /**
136
- * Disposes the menu
137
- */
138
- TouchHolographicMenu.prototype.dispose = function () {
139
- _super.prototype.dispose.call(this);
140
- this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
141
- };
142
- /**
143
- * Scale for the buttons added to the menu
144
- */
145
- TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
146
- return TouchHolographicMenu;
147
- }(VolumeBasedPanel));
148
- export { TouchHolographicMenu };
1
+ import { __extends } from "tslib";
2
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
3
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
5
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial";
6
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
+ import { Logger } from "@babylonjs/core/Misc/logger.js";
8
+ /**
9
+ * Simple menu that can contain holographic buttons
10
+ */
11
+ var TouchHolographicMenu = /** @class */ (function (_super) {
12
+ __extends(TouchHolographicMenu, _super);
13
+ /**
14
+ * Creates a holographic menu GUI 3D control
15
+ * @param name name of the menu
16
+ */
17
+ function TouchHolographicMenu(name) {
18
+ var _this = _super.call(this, name) || this;
19
+ _this._backPlateMargin = 1.25;
20
+ return _this;
21
+ }
22
+ Object.defineProperty(TouchHolographicMenu.prototype, "backPlateMargin", {
23
+ /**
24
+ * Gets or sets the margin size of the backplate in button size units.
25
+ * Setting this to 1, will make the backPlate margin the size of 1 button
26
+ */
27
+ get: function () {
28
+ return this._backPlateMargin;
29
+ },
30
+ set: function (value) {
31
+ var _this = this;
32
+ this._backPlateMargin = value;
33
+ if (this._children.length >= 1) {
34
+ this.children.forEach(function (control) {
35
+ _this._updateCurrentMinMax(control.position);
36
+ });
37
+ this._updateMargins();
38
+ }
39
+ },
40
+ enumerable: false,
41
+ configurable: true
42
+ });
43
+ TouchHolographicMenu.prototype._createNode = function (scene) {
44
+ var node = new Mesh("menu_".concat(this.name), scene);
45
+ this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
46
+ this._backPlate.parent = node;
47
+ return node;
48
+ };
49
+ TouchHolographicMenu.prototype._affectMaterial = function (mesh) {
50
+ var _this = this;
51
+ this._backPlateMaterial = new FluentMaterial(this.name + "backPlateMaterial", mesh.getScene());
52
+ this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);
53
+ this._backPlateMaterial.renderBorders = true;
54
+ this._backPlateMaterial.renderHoverLight = true;
55
+ this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
56
+ if (pickedPoint) {
57
+ _this._backPlateMaterial.hoverPosition = pickedPoint;
58
+ _this._backPlateMaterial.hoverColor.a = 1.0;
59
+ }
60
+ else {
61
+ _this._backPlateMaterial.hoverColor.a = 0;
62
+ }
63
+ });
64
+ this._backPlate.material = this._backPlateMaterial;
65
+ };
66
+ TouchHolographicMenu.prototype._mapGridNode = function (control, nodePosition) {
67
+ // Simple plane mapping for the menu
68
+ var mesh = control.mesh;
69
+ if (!mesh) {
70
+ return;
71
+ }
72
+ control.position = nodePosition.clone();
73
+ this._updateCurrentMinMax(nodePosition);
74
+ };
75
+ TouchHolographicMenu.prototype._finalProcessing = function () {
76
+ this._updateMargins();
77
+ };
78
+ TouchHolographicMenu.prototype._updateCurrentMinMax = function (nodePosition) {
79
+ if (!this._currentMin) {
80
+ this._currentMin = nodePosition.clone();
81
+ this._currentMax = nodePosition.clone();
82
+ }
83
+ this._currentMin.minimizeInPlace(nodePosition);
84
+ this._currentMax.maximizeInPlace(nodePosition);
85
+ };
86
+ TouchHolographicMenu.prototype._updateMargins = function () {
87
+ if (this._children.length > 0) {
88
+ this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
89
+ this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
90
+ var extendSize = this._currentMax.subtract(this._currentMin);
91
+ // Also add a % margin
92
+ this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
93
+ this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
94
+ this._backPlate.scaling.z = 0.001;
95
+ for (var i = 0; i < this._children.length; i++) {
96
+ this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
97
+ this._children[i].position.z -= 0.01;
98
+ }
99
+ }
100
+ this._currentMin = null;
101
+ this._currentMax = null;
102
+ };
103
+ /**
104
+ * Adds a button to the menu.
105
+ * Please note that the back material of the button will be set to transparent as it is attached to the menu.
106
+ *
107
+ * @param button Button to add
108
+ * @returns This menu
109
+ */
110
+ TouchHolographicMenu.prototype.addButton = function (button) {
111
+ // Block updating the layout until the button is resized (which has to happen after node creation)
112
+ var wasLayoutBlocked = this.blockLayout;
113
+ if (!wasLayoutBlocked) {
114
+ this.blockLayout = true;
115
+ }
116
+ _super.prototype.addControl.call(this, button);
117
+ button.isBackplateVisible = false;
118
+ button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
119
+ // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh
120
+ if (!wasLayoutBlocked) {
121
+ this.blockLayout = false;
122
+ }
123
+ return this;
124
+ };
125
+ /**
126
+ * This method should not be used directly. It is inherited from `Container3D`.
127
+ * Please use `addButton` instead.
128
+ * @param _control
129
+ * @returns
130
+ */
131
+ TouchHolographicMenu.prototype.addControl = function (_control) {
132
+ Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");
133
+ return this;
134
+ };
135
+ /**
136
+ * Disposes the menu
137
+ */
138
+ TouchHolographicMenu.prototype.dispose = function () {
139
+ _super.prototype.dispose.call(this);
140
+ this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
141
+ };
142
+ /**
143
+ * Scale for the buttons added to the menu
144
+ */
145
+ // eslint-disable-next-line @typescript-eslint/naming-convention
146
+ TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
147
+ return TouchHolographicMenu;
148
+ }(VolumeBasedPanel));
149
+ export { TouchHolographicMenu };
149
150
  //# sourceMappingURL=touchHolographicMenu.js.map