@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"abstractButton3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/abstractButton3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAsC,oCAAgB;IAClD;;;OAGG;IACH,0BAAY,IAAa;eACrB,kBAAM,IAAI,CAAC;IACf,CAAC;IAES,uCAAY,GAAtB;QACI,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,mBAAmB;IACT,sCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IACL,uBAAC;AAAD,CAAC,AAjBD,CAAsC,gBAAgB,GAiBrD","sourcesContent":["import { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\n\r\n/**\r\n * Class used as a root to all buttons\r\n */\r\nexport class AbstractButton3D extends ContentDisplay3D {\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"AbstractButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return new TransformNode(\"button\" + this.name);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"abstractButton3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/abstractButton3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAsC,oCAAgB;IAClD;;;OAGG;IACH,0BAAY,IAAa;eACrB,kBAAM,IAAI,CAAC;IACf,CAAC;IAES,uCAAY,GAAtB;QACI,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,mBAAmB;IACT,sCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;IACL,uBAAC;AAAD,CAAC,AAjBD,CAAsC,gBAAgB,GAiBrD","sourcesContent":["import { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\n\r\n/**\r\n * Class used as a root to all buttons\r\n */\r\nexport class AbstractButton3D extends ContentDisplay3D {\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"AbstractButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return new TransformNode(\"button\" + this.name, scene);\r\n }\r\n}\r\n"]}
@@ -1,30 +1,30 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
3
- import { Material } from "@babylonjs/core/Materials/material";
4
- import { Scene } from "@babylonjs/core/scene";
5
- import { AbstractButton3D } from "./abstractButton3D";
6
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
7
- /**
8
- * Class used to create a button in 3D
9
- */
10
- export declare class Button3D extends AbstractButton3D {
11
- /** @hidden */
12
- protected _currentMaterial: Material;
13
- /**
14
- * Creates a new button
15
- * @param name defines the control name
16
- */
17
- constructor(name?: string);
18
- /**
19
- * Apply the facade texture (created from the content property).
20
- * @param facadeTexture defines the AdvancedDynamicTexture to use
21
- */
22
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
23
- protected _getTypeName(): string;
24
- protected _createNode(scene: Scene): TransformNode;
25
- protected _affectMaterial(mesh: AbstractMesh): void;
26
- /**
27
- * Releases all associated resources
28
- */
29
- dispose(): void;
30
- }
1
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import type { Material } from "@babylonjs/core/Materials/material.js";
4
+ import type { Scene } from "@babylonjs/core/scene.js";
5
+ import { AbstractButton3D } from "./abstractButton3D";
6
+ import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
7
+ /**
8
+ * Class used to create a button in 3D
9
+ */
10
+ export declare class Button3D extends AbstractButton3D {
11
+ /** @hidden */
12
+ protected _currentMaterial: Material;
13
+ /**
14
+ * Creates a new button
15
+ * @param name defines the control name
16
+ */
17
+ constructor(name?: string);
18
+ /**
19
+ * Apply the facade texture (created from the content property).
20
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
21
+ */
22
+ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
23
+ protected _getTypeName(): string;
24
+ protected _createNode(scene: Scene): TransformNode;
25
+ protected _affectMaterial(mesh: AbstractMesh): void;
26
+ /**
27
+ * Releases all associated resources
28
+ */
29
+ dispose(): void;
30
+ }
@@ -1,94 +1,94 @@
1
- import { __extends } from "tslib";
2
- import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
4
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
- import { AbstractButton3D } from "./abstractButton3D.js";
6
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
- /**
8
- * Class used to create a button in 3D
9
- */
10
- var Button3D = /** @class */ (function (_super) {
11
- __extends(Button3D, _super);
12
- /**
13
- * Creates a new button
14
- * @param name defines the control name
15
- */
16
- function Button3D(name) {
17
- var _this = _super.call(this, name) || this;
18
- // Default animations
19
- _this.pointerEnterAnimation = function () {
20
- if (!_this.mesh) {
21
- return;
22
- }
23
- _this._currentMaterial.emissiveColor = Color3.Red();
24
- };
25
- _this.pointerOutAnimation = function () {
26
- _this._currentMaterial.emissiveColor = Color3.Black();
27
- };
28
- _this.pointerDownAnimation = function () {
29
- if (!_this.mesh) {
30
- return;
31
- }
32
- _this.mesh.scaling.scaleInPlace(0.95);
33
- };
34
- _this.pointerUpAnimation = function () {
35
- if (!_this.mesh) {
36
- return;
37
- }
38
- _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
39
- };
40
- return _this;
41
- }
42
- /**
43
- * Apply the facade texture (created from the content property).
44
- * @param facadeTexture defines the AdvancedDynamicTexture to use
45
- */
46
- Button3D.prototype._applyFacade = function (facadeTexture) {
47
- this._currentMaterial.emissiveTexture = facadeTexture;
48
- };
49
- Button3D.prototype._getTypeName = function () {
50
- return "Button3D";
51
- };
52
- // Mesh association
53
- Button3D.prototype._createNode = function (scene) {
54
- var faceUV = new Array(6);
55
- for (var i = 0; i < 6; i++) {
56
- faceUV[i] = new Vector4(0, 0, 0, 0);
57
- }
58
- if (scene.useRightHandedSystem) {
59
- // Flip the u on the texture
60
- faceUV[0].copyFromFloats(1, 0, 0, 1);
61
- }
62
- else {
63
- faceUV[1].copyFromFloats(0, 0, 1, 1);
64
- }
65
- var mesh = CreateBox(this.name + "_rootMesh", {
66
- width: 1.0,
67
- height: 1.0,
68
- depth: 0.08,
69
- faceUV: faceUV,
70
- wrap: true,
71
- }, scene);
72
- return mesh;
73
- };
74
- Button3D.prototype._affectMaterial = function (mesh) {
75
- var material = new StandardMaterial(this.name + "Material", mesh.getScene());
76
- material.specularColor = Color3.Black();
77
- mesh.material = material;
78
- this._currentMaterial = material;
79
- this._resetContent();
80
- };
81
- /**
82
- * Releases all associated resources
83
- */
84
- Button3D.prototype.dispose = function () {
85
- _super.prototype.dispose.call(this);
86
- this._disposeFacadeTexture();
87
- if (this._currentMaterial) {
88
- this._currentMaterial.dispose();
89
- }
90
- };
91
- return Button3D;
92
- }(AbstractButton3D));
93
- export { Button3D };
1
+ import { __extends } from "tslib";
2
+ import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
4
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
+ import { AbstractButton3D } from "./abstractButton3D";
6
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
+ /**
8
+ * Class used to create a button in 3D
9
+ */
10
+ var Button3D = /** @class */ (function (_super) {
11
+ __extends(Button3D, _super);
12
+ /**
13
+ * Creates a new button
14
+ * @param name defines the control name
15
+ */
16
+ function Button3D(name) {
17
+ var _this = _super.call(this, name) || this;
18
+ // Default animations
19
+ _this.pointerEnterAnimation = function () {
20
+ if (!_this.mesh) {
21
+ return;
22
+ }
23
+ _this._currentMaterial.emissiveColor = Color3.Red();
24
+ };
25
+ _this.pointerOutAnimation = function () {
26
+ _this._currentMaterial.emissiveColor = Color3.Black();
27
+ };
28
+ _this.pointerDownAnimation = function () {
29
+ if (!_this.mesh) {
30
+ return;
31
+ }
32
+ _this.mesh.scaling.scaleInPlace(0.95);
33
+ };
34
+ _this.pointerUpAnimation = function () {
35
+ if (!_this.mesh) {
36
+ return;
37
+ }
38
+ _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
39
+ };
40
+ return _this;
41
+ }
42
+ /**
43
+ * Apply the facade texture (created from the content property).
44
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
45
+ */
46
+ Button3D.prototype._applyFacade = function (facadeTexture) {
47
+ this._currentMaterial.emissiveTexture = facadeTexture;
48
+ };
49
+ Button3D.prototype._getTypeName = function () {
50
+ return "Button3D";
51
+ };
52
+ // Mesh association
53
+ Button3D.prototype._createNode = function (scene) {
54
+ var faceUV = new Array(6);
55
+ for (var i = 0; i < 6; i++) {
56
+ faceUV[i] = new Vector4(0, 0, 0, 0);
57
+ }
58
+ if (scene.useRightHandedSystem) {
59
+ // Flip the u on the texture
60
+ faceUV[0].copyFromFloats(1, 0, 0, 1);
61
+ }
62
+ else {
63
+ faceUV[1].copyFromFloats(0, 0, 1, 1);
64
+ }
65
+ var mesh = CreateBox(this.name + "_rootMesh", {
66
+ width: 1.0,
67
+ height: 1.0,
68
+ depth: 0.08,
69
+ faceUV: faceUV,
70
+ wrap: true,
71
+ }, scene);
72
+ return mesh;
73
+ };
74
+ Button3D.prototype._affectMaterial = function (mesh) {
75
+ var material = new StandardMaterial(this.name + "Material", mesh.getScene());
76
+ material.specularColor = Color3.Black();
77
+ mesh.material = material;
78
+ this._currentMaterial = material;
79
+ this._resetContent();
80
+ };
81
+ /**
82
+ * Releases all associated resources
83
+ */
84
+ Button3D.prototype.dispose = function () {
85
+ _super.prototype.dispose.call(this);
86
+ this._disposeFacadeTexture();
87
+ if (this._currentMaterial) {
88
+ this._currentMaterial.dispose();
89
+ }
90
+ };
91
+ return Button3D;
92
+ }(AbstractButton3D));
93
+ export { Button3D };
94
94
  //# sourceMappingURL=button3D.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/button3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAG5D,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAG9E,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D;;GAEG;AACH;IAA8B,4BAAgB;IAI1C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SA8Bd;QA5BG,qBAAqB;QAErB,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACJ,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAED;;;OAGG;IACO,+BAAY,GAAtB,UAAuB,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,+BAAY,GAAtB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAI,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,IAAI,IAAI,GAAG,SAAS,CAChB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAe,GAAzB,UAA0B,IAAkB;QACxC,IAAI,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC7E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;IACL,eAAC;AAAD,CAAC,AAxGD,CAA8B,gBAAgB,GAwG7C","sourcesContent":["import { Vector4 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @hidden */\r\n protected _currentMaterial: Material;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n var faceUV = new Array(6);\r\n\r\n for (var i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n let mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n let material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/button3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C;;GAEG;AACH;IAA8B,4BAAgB;IAI1C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SA8Bd;QA5BG,qBAAqB;QAErB,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACJ,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAED;;;OAGG;IACO,+BAAY,GAAtB,UAAuB,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,+BAAY,GAAtB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,IAAM,IAAI,GAAG,SAAS,CAClB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAe,GAAzB,UAA0B,IAAkB;QACxC,IAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;IACL,eAAC;AAAD,CAAC,AAxGD,CAA8B,gBAAgB,GAwG7C","sourcesContent":["import { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport type { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @hidden */\r\n protected _currentMaterial: Material;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const faceUV = new Array(6);\r\n\r\n for (let i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -1,72 +1,72 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
3
- import { Scene } from "@babylonjs/core/scene";
4
- import { Control3D } from "./control3D";
5
- /**
6
- * Class used to create containers for controls
7
- */
8
- export declare class Container3D extends Control3D {
9
- private _blockLayout;
10
- /**
11
- * Gets the list of child controls
12
- */
13
- protected _children: Control3D[];
14
- /**
15
- * Gets the list of child controls
16
- */
17
- get children(): Array<Control3D>;
18
- /**
19
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
20
- * This is helpful to optimize layout operation when adding multiple children in a row
21
- */
22
- get blockLayout(): boolean;
23
- set blockLayout(value: boolean);
24
- /**
25
- * Creates a new container
26
- * @param name defines the container name
27
- */
28
- constructor(name?: string);
29
- /**
30
- * Force the container to update the layout. Please note that it will not take blockLayout property in account
31
- * @returns the current container
32
- */
33
- updateLayout(): Container3D;
34
- /**
35
- * Gets a boolean indicating if the given control is in the children of this control
36
- * @param control defines the control to check
37
- * @returns true if the control is in the child list
38
- */
39
- containsControl(control: Control3D): boolean;
40
- /**
41
- * Adds a control to the children of this control
42
- * @param control defines the control to add
43
- * @returns the current container
44
- */
45
- addControl(control: Control3D): Container3D;
46
- /**
47
- * This function will be called everytime a new control is added
48
- */
49
- protected _arrangeChildren(): void;
50
- protected _createNode(scene: Scene): Nullable<TransformNode>;
51
- /**
52
- * Removes a control from the children of this control
53
- * @param control defines the control to remove
54
- * @returns the current container
55
- */
56
- removeControl(control: Control3D): Container3D;
57
- protected _getTypeName(): string;
58
- /**
59
- * Releases all associated resources
60
- */
61
- dispose(): void;
62
- /** Control rotation will remain unchanged */
63
- static readonly UNSET_ORIENTATION = 0;
64
- /** Control will rotate to make it look at sphere central axis */
65
- static readonly FACEORIGIN_ORIENTATION = 1;
66
- /** Control will rotate to make it look back at sphere central axis */
67
- static readonly FACEORIGINREVERSED_ORIENTATION = 2;
68
- /** Control will rotate to look at z axis (0, 0, 1) */
69
- static readonly FACEFORWARD_ORIENTATION = 3;
70
- /** Control will rotate to look at negative z axis (0, 0, -1) */
71
- static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
72
- }
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import type { Scene } from "@babylonjs/core/scene.js";
4
+ import { Control3D } from "./control3D";
5
+ /**
6
+ * Class used to create containers for controls
7
+ */
8
+ export declare class Container3D extends Control3D {
9
+ private _blockLayout;
10
+ /**
11
+ * Gets the list of child controls
12
+ */
13
+ protected _children: Control3D[];
14
+ /**
15
+ * Gets the list of child controls
16
+ */
17
+ get children(): Array<Control3D>;
18
+ /**
19
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
20
+ * This is helpful to optimize layout operation when adding multiple children in a row
21
+ */
22
+ get blockLayout(): boolean;
23
+ set blockLayout(value: boolean);
24
+ /**
25
+ * Creates a new container
26
+ * @param name defines the container name
27
+ */
28
+ constructor(name?: string);
29
+ /**
30
+ * Force the container to update the layout. Please note that it will not take blockLayout property in account
31
+ * @returns the current container
32
+ */
33
+ updateLayout(): Container3D;
34
+ /**
35
+ * Gets a boolean indicating if the given control is in the children of this control
36
+ * @param control defines the control to check
37
+ * @returns true if the control is in the child list
38
+ */
39
+ containsControl(control: Control3D): boolean;
40
+ /**
41
+ * Adds a control to the children of this control
42
+ * @param control defines the control to add
43
+ * @returns the current container
44
+ */
45
+ addControl(control: Control3D): Container3D;
46
+ /**
47
+ * This function will be called everytime a new control is added
48
+ */
49
+ protected _arrangeChildren(): void;
50
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
51
+ /**
52
+ * Removes a control from the children of this control
53
+ * @param control defines the control to remove
54
+ * @returns the current container
55
+ */
56
+ removeControl(control: Control3D): Container3D;
57
+ protected _getTypeName(): string;
58
+ /**
59
+ * Releases all associated resources
60
+ */
61
+ dispose(): void;
62
+ /** Control rotation will remain unchanged */
63
+ static readonly UNSET_ORIENTATION = 0;
64
+ /** Control will rotate to make it look at sphere central axis */
65
+ static readonly FACEORIGIN_ORIENTATION = 1;
66
+ /** Control will rotate to make it look back at sphere central axis */
67
+ static readonly FACEORIGINREVERSED_ORIENTATION = 2;
68
+ /** Control will rotate to look at z axis (0, 0, 1) */
69
+ static readonly FACEFORWARD_ORIENTATION = 3;
70
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
71
+ static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
72
+ }