@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
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{ GetClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\n\r\n/**\r\n* Class used to load GUI via XML.\r\n*/\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n \"textHorizontalAlignment\": 1,\r\n \"textVerticalAlignment\": 2,\r\n \"horizontalAlignment\": 3,\r\n \"verticalAlignment\": 4,\r\n \"stretch\": 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n\r\n try {\r\n let className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n let guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n\r\n let element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n let element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = (node.attributes[i].value == 'true');\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n let rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n\r\n let dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n let splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (let i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n let guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n\r\n let xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n throw \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n }\r\n\r\n let xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}"]}
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{ GetClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n * Class used to load GUI via XML.\r\n */\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3,\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n textHorizontalAlignment: 1,\r\n textVerticalAlignment: 2,\r\n horizontalAlignment: 3,\r\n verticalAlignment: 4,\r\n stretch: 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n const element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
@@ -1,73 +1,73 @@
1
- import { Behavior } from "@babylonjs/core/Behaviors/behavior";
2
- import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior";
3
- import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior";
4
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
5
- import { Nullable } from "@babylonjs/core/types";
6
- import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior";
7
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
8
- /**
9
- * Default behavior for 3D UI elements.
10
- * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
11
- * @since 5.0.0
12
- */
13
- export declare class DefaultBehavior implements Behavior<Mesh> {
14
- private _scene;
15
- private _followBehavior;
16
- private _sixDofDragBehavior;
17
- private _surfaceMagnetismBehavior;
18
- private _onBeforeRenderObserver;
19
- private _onDragObserver;
20
- /**
21
- * Instantiates the default behavior
22
- */
23
- constructor();
24
- /**
25
- * Attached node of this behavior
26
- */
27
- attachedNode: Nullable<Mesh>;
28
- /**
29
- * The name of the behavior
30
- */
31
- get name(): string;
32
- /**
33
- * The follow behavior
34
- */
35
- get followBehavior(): FollowBehavior;
36
- /**
37
- * The six DoF drag behavior
38
- */
39
- get sixDofDragBehavior(): SixDofDragBehavior;
40
- /**
41
- * The surface magnetism behavior
42
- */
43
- get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
44
- /**
45
- * Enables the follow behavior
46
- */
47
- followBehaviorEnabled: boolean;
48
- /**
49
- * Enables the six DoF drag behavior
50
- */
51
- sixDofDragBehaviorEnabled: boolean;
52
- /**
53
- * Enables the surface magnetism behavior
54
- */
55
- surfaceMagnetismBehaviorEnabled: boolean;
56
- /**
57
- * Initializes the behavior
58
- */
59
- init(): void;
60
- /**
61
- * Attaches the default behavior
62
- * @param ownerMesh The top level mesh
63
- * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
64
- * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
65
- */
66
- attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
67
- /**
68
- * Detaches the behavior from the mesh
69
- */
70
- detach(): void;
71
- private _addObservables;
72
- private _removeObservables;
73
- }
1
+ import type { Behavior } from "@babylonjs/core/Behaviors/behavior.js";
2
+ import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
3
+ import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
4
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
5
+ import type { Nullable } from "@babylonjs/core/types.js";
6
+ import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
7
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
+ /**
9
+ * Default behavior for 3D UI elements.
10
+ * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
11
+ * @since 5.0.0
12
+ */
13
+ export declare class DefaultBehavior implements Behavior<Mesh> {
14
+ private _scene;
15
+ private _followBehavior;
16
+ private _sixDofDragBehavior;
17
+ private _surfaceMagnetismBehavior;
18
+ private _onBeforeRenderObserver;
19
+ private _onDragObserver;
20
+ /**
21
+ * Instantiates the default behavior
22
+ */
23
+ constructor();
24
+ /**
25
+ * Attached node of this behavior
26
+ */
27
+ attachedNode: Nullable<Mesh>;
28
+ /**
29
+ * The name of the behavior
30
+ */
31
+ get name(): string;
32
+ /**
33
+ * The follow behavior
34
+ */
35
+ get followBehavior(): FollowBehavior;
36
+ /**
37
+ * The six DoF drag behavior
38
+ */
39
+ get sixDofDragBehavior(): SixDofDragBehavior;
40
+ /**
41
+ * The surface magnetism behavior
42
+ */
43
+ get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
44
+ /**
45
+ * Enables the follow behavior
46
+ */
47
+ followBehaviorEnabled: boolean;
48
+ /**
49
+ * Enables the six DoF drag behavior
50
+ */
51
+ sixDofDragBehaviorEnabled: boolean;
52
+ /**
53
+ * Enables the surface magnetism behavior
54
+ */
55
+ surfaceMagnetismBehaviorEnabled: boolean;
56
+ /**
57
+ * Initializes the behavior
58
+ */
59
+ init(): void;
60
+ /**
61
+ * Attaches the default behavior
62
+ * @param ownerMesh The top level mesh
63
+ * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
64
+ * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
65
+ */
66
+ attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
67
+ /**
68
+ * Detaches the behavior from the mesh
69
+ */
70
+ detach(): void;
71
+ private _addObservables;
72
+ private _removeObservables;
73
+ }
@@ -1,122 +1,122 @@
1
- import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
2
- import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
3
- import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
4
- /**
5
- * Default behavior for 3D UI elements.
6
- * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
7
- * @since 5.0.0
8
- */
9
- var DefaultBehavior = /** @class */ (function () {
10
- /**
11
- * Instantiates the default behavior
12
- */
13
- function DefaultBehavior() {
14
- /**
15
- * Enables the follow behavior
16
- */
17
- this.followBehaviorEnabled = false;
18
- /**
19
- * Enables the six DoF drag behavior
20
- */
21
- this.sixDofDragBehaviorEnabled = true;
22
- /**
23
- * Enables the surface magnetism behavior
24
- */
25
- this.surfaceMagnetismBehaviorEnabled = true;
26
- this._followBehavior = new FollowBehavior();
27
- this._sixDofDragBehavior = new SixDofDragBehavior();
28
- this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();
29
- }
30
- Object.defineProperty(DefaultBehavior.prototype, "name", {
31
- /**
32
- * The name of the behavior
33
- */
34
- get: function () {
35
- return "Default";
36
- },
37
- enumerable: false,
38
- configurable: true
39
- });
40
- Object.defineProperty(DefaultBehavior.prototype, "followBehavior", {
41
- /**
42
- * The follow behavior
43
- */
44
- get: function () {
45
- return this._followBehavior;
46
- },
47
- enumerable: false,
48
- configurable: true
49
- });
50
- Object.defineProperty(DefaultBehavior.prototype, "sixDofDragBehavior", {
51
- /**
52
- * The six DoF drag behavior
53
- */
54
- get: function () {
55
- return this._sixDofDragBehavior;
56
- },
57
- enumerable: false,
58
- configurable: true
59
- });
60
- Object.defineProperty(DefaultBehavior.prototype, "surfaceMagnetismBehavior", {
61
- /**
62
- * The surface magnetism behavior
63
- */
64
- get: function () {
65
- return this._surfaceMagnetismBehavior;
66
- },
67
- enumerable: false,
68
- configurable: true
69
- });
70
- /**
71
- * Initializes the behavior
72
- */
73
- DefaultBehavior.prototype.init = function () { };
74
- /**
75
- * Attaches the default behavior
76
- * @param ownerMesh The top level mesh
77
- * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
78
- * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
79
- */
80
- DefaultBehavior.prototype.attach = function (ownerMesh, draggablesMeshes, sceneUnderstandingMeshes) {
81
- this._scene = ownerMesh.getScene();
82
- this.attachedNode = ownerMesh;
83
- this._addObservables();
84
- // Since our observables are bound before the child behaviors', ours are called first
85
- this._followBehavior.attach(ownerMesh);
86
- this._sixDofDragBehavior.attach(ownerMesh);
87
- this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;
88
- this._sixDofDragBehavior.faceCameraOnDragStart = true;
89
- this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);
90
- if (sceneUnderstandingMeshes) {
91
- this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;
92
- }
93
- // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior
94
- this._surfaceMagnetismBehavior.enabled = false;
95
- };
96
- /**
97
- * Detaches the behavior from the mesh
98
- */
99
- DefaultBehavior.prototype.detach = function () {
100
- this.attachedNode = null;
101
- this._removeObservables();
102
- this._followBehavior.detach();
103
- this._sixDofDragBehavior.detach();
104
- this._surfaceMagnetismBehavior.detach();
105
- };
106
- DefaultBehavior.prototype._addObservables = function () {
107
- var _this = this;
108
- this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(function () {
109
- _this._followBehavior._enabled = !_this._sixDofDragBehavior.isMoving && _this.followBehaviorEnabled;
110
- });
111
- this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add(function (event) {
112
- _this._sixDofDragBehavior.disableMovement = _this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);
113
- });
114
- };
115
- DefaultBehavior.prototype._removeObservables = function () {
116
- this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
117
- this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);
118
- };
119
- return DefaultBehavior;
120
- }());
121
- export { DefaultBehavior };
1
+ import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
2
+ import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
3
+ import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
4
+ /**
5
+ * Default behavior for 3D UI elements.
6
+ * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
7
+ * @since 5.0.0
8
+ */
9
+ var DefaultBehavior = /** @class */ (function () {
10
+ /**
11
+ * Instantiates the default behavior
12
+ */
13
+ function DefaultBehavior() {
14
+ /**
15
+ * Enables the follow behavior
16
+ */
17
+ this.followBehaviorEnabled = false;
18
+ /**
19
+ * Enables the six DoF drag behavior
20
+ */
21
+ this.sixDofDragBehaviorEnabled = true;
22
+ /**
23
+ * Enables the surface magnetism behavior
24
+ */
25
+ this.surfaceMagnetismBehaviorEnabled = true;
26
+ this._followBehavior = new FollowBehavior();
27
+ this._sixDofDragBehavior = new SixDofDragBehavior();
28
+ this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();
29
+ }
30
+ Object.defineProperty(DefaultBehavior.prototype, "name", {
31
+ /**
32
+ * The name of the behavior
33
+ */
34
+ get: function () {
35
+ return "Default";
36
+ },
37
+ enumerable: false,
38
+ configurable: true
39
+ });
40
+ Object.defineProperty(DefaultBehavior.prototype, "followBehavior", {
41
+ /**
42
+ * The follow behavior
43
+ */
44
+ get: function () {
45
+ return this._followBehavior;
46
+ },
47
+ enumerable: false,
48
+ configurable: true
49
+ });
50
+ Object.defineProperty(DefaultBehavior.prototype, "sixDofDragBehavior", {
51
+ /**
52
+ * The six DoF drag behavior
53
+ */
54
+ get: function () {
55
+ return this._sixDofDragBehavior;
56
+ },
57
+ enumerable: false,
58
+ configurable: true
59
+ });
60
+ Object.defineProperty(DefaultBehavior.prototype, "surfaceMagnetismBehavior", {
61
+ /**
62
+ * The surface magnetism behavior
63
+ */
64
+ get: function () {
65
+ return this._surfaceMagnetismBehavior;
66
+ },
67
+ enumerable: false,
68
+ configurable: true
69
+ });
70
+ /**
71
+ * Initializes the behavior
72
+ */
73
+ DefaultBehavior.prototype.init = function () { };
74
+ /**
75
+ * Attaches the default behavior
76
+ * @param ownerMesh The top level mesh
77
+ * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
78
+ * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
79
+ */
80
+ DefaultBehavior.prototype.attach = function (ownerMesh, draggablesMeshes, sceneUnderstandingMeshes) {
81
+ this._scene = ownerMesh.getScene();
82
+ this.attachedNode = ownerMesh;
83
+ this._addObservables();
84
+ // Since our observables are bound before the child behaviors', ours are called first
85
+ this._followBehavior.attach(ownerMesh);
86
+ this._sixDofDragBehavior.attach(ownerMesh);
87
+ this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;
88
+ this._sixDofDragBehavior.faceCameraOnDragStart = true;
89
+ this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);
90
+ if (sceneUnderstandingMeshes) {
91
+ this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;
92
+ }
93
+ // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior
94
+ this._surfaceMagnetismBehavior.enabled = false;
95
+ };
96
+ /**
97
+ * Detaches the behavior from the mesh
98
+ */
99
+ DefaultBehavior.prototype.detach = function () {
100
+ this.attachedNode = null;
101
+ this._removeObservables();
102
+ this._followBehavior.detach();
103
+ this._sixDofDragBehavior.detach();
104
+ this._surfaceMagnetismBehavior.detach();
105
+ };
106
+ DefaultBehavior.prototype._addObservables = function () {
107
+ var _this = this;
108
+ this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(function () {
109
+ _this._followBehavior._enabled = !_this._sixDofDragBehavior.isMoving && _this.followBehaviorEnabled;
110
+ });
111
+ this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add(function (event) {
112
+ _this._sixDofDragBehavior.disableMovement = _this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);
113
+ });
114
+ };
115
+ DefaultBehavior.prototype._removeObservables = function () {
116
+ this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
117
+ this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);
118
+ };
119
+ return DefaultBehavior;
120
+ }());
121
+ export { DefaultBehavior };
122
122
  //# sourceMappingURL=defaultBehavior.js.map
@@ -1 +1 @@
1
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position: Vector3; pickInfo: PickingInfo }>>;\r\n\r\n /**\r\n * Instantiates the default behavior\r\n */\r\n constructor() {\r\n this._followBehavior = new FollowBehavior();\r\n this._sixDofDragBehavior = new SixDofDragBehavior();\r\n this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<Mesh>;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Default\";\r\n }\r\n\r\n /**\r\n * The follow behavior\r\n */\r\n public get followBehavior(): FollowBehavior {\r\n return this._followBehavior;\r\n }\r\n\r\n /**\r\n * The six DoF drag behavior\r\n */\r\n public get sixDofDragBehavior(): SixDofDragBehavior {\r\n return this._sixDofDragBehavior;\r\n }\r\n\r\n /**\r\n * The surface magnetism behavior\r\n */\r\n public get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior {\r\n return this._surfaceMagnetismBehavior;\r\n }\r\n\r\n /**\r\n * Enables the follow behavior\r\n */\r\n public followBehaviorEnabled: boolean = false;\r\n\r\n /**\r\n * Enables the six DoF drag behavior\r\n */\r\n public sixDofDragBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Enables the surface magnetism behavior\r\n */\r\n public surfaceMagnetismBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() { }\r\n\r\n /**\r\n * Attaches the default behavior\r\n * @param ownerMesh The top level mesh\r\n * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh\r\n * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism\r\n */\r\n public attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void {\r\n this._scene = ownerMesh.getScene();\r\n this.attachedNode = ownerMesh;\r\n\r\n this._addObservables();\r\n // Since our observables are bound before the child behaviors', ours are called first\r\n this._followBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;\r\n this._sixDofDragBehavior.faceCameraOnDragStart = true;\r\n this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);\r\n if (sceneUnderstandingMeshes) {\r\n this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;\r\n }\r\n\r\n // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior\r\n this._surfaceMagnetismBehavior.enabled = false;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n this._followBehavior.detach();\r\n this._sixDofDragBehavior.detach();\r\n this._surfaceMagnetismBehavior.detach();\r\n }\r\n\r\n private _addObservables() {\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n this._followBehavior._enabled = !this._sixDofDragBehavior.isMoving && this.followBehaviorEnabled;\r\n });\r\n this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add((event: { pickInfo: PickingInfo }) => {\r\n this._sixDofDragBehavior.disableMovement = this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"defaultBehavior.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/behaviors/defaultBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,2DAA6C;AACtE,OAAO,EAAE,kBAAkB,EAAE,+DAAiD;AAK9E,OAAO,EAAE,wBAAwB,EAAE,qEAAuD;AAK1F;;;;GAIG;AACH;IAQI;;OAEG;IACH;QAuCA;;WAEG;QACI,0BAAqB,GAAY,KAAK,CAAC;QAE9C;;WAEG;QACI,8BAAyB,GAAY,IAAI,CAAC;QAEjD;;WAEG;QACI,oCAA+B,GAAY,IAAI,CAAC;QAnDnD,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,EAAE,CAAC;QAC5C,IAAI,CAAC,mBAAmB,GAAG,IAAI,kBAAkB,EAAE,CAAC;QACpD,IAAI,CAAC,yBAAyB,GAAG,IAAI,wBAAwB,EAAE,CAAC;IACpE,CAAC;IAUD,sBAAW,iCAAI;QAHf;;WAEG;aACH;YACI,OAAO,SAAS,CAAC;QACrB,CAAC;;;OAAA;IAKD,sBAAW,2CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;;;OAAA;IAKD,sBAAW,+CAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC;;;OAAA;IAKD,sBAAW,qDAAwB;QAHnC;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,yBAAyB,CAAC;QAC1C,CAAC;;;OAAA;IAiBD;;OAEG;IACI,8BAAI,GAAX,cAAe,CAAC;IAEhB;;;;;OAKG;IACI,gCAAM,GAAb,UAAc,SAAe,EAAE,gBAAyB,EAAE,wBAAyC;QAC/F,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,qFAAqF;QACrF,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACvC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,eAAe,GAAG,gBAAgB,IAAI,IAAI,CAAC;QACpE,IAAI,CAAC,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC;QACtD,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9D,IAAI,wBAAwB,EAAE;YAC1B,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,wBAAwB,CAAC;SACpE;QAED,uGAAuG;QACvG,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,KAAK,CAAC;IACnD,CAAC;IAED;;OAEG;IACI,gCAAM,GAAb;QACI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC;QAClC,IAAI,CAAC,yBAAyB,CAAC,MAAM,EAAE,CAAC;IAC5C,CAAC;IAEO,yCAAe,GAAvB;QAAA,iBAOC;QANG,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC;YACpE,KAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,CAAC,KAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,KAAI,CAAC,qBAAqB,CAAC;QACrG,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,GAAG,CAAC,UAAC,KAAgC;YAClG,KAAI,CAAC,mBAAmB,CAAC,eAAe,GAAG,KAAI,CAAC,yBAAyB,CAAC,mBAAmB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAClH,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,4CAAkB,GAA1B;QACI,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC1E,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC3E,CAAC;IACL,sBAAC;AAAD,CAAC,AAvHD,IAuHC","sourcesContent":["import type { Behavior } from \"core/Behaviors/behavior\";\r\nimport { FollowBehavior } from \"core/Behaviors/Meshes/followBehavior\";\r\nimport { SixDofDragBehavior } from \"core/Behaviors/Meshes/sixDofDragBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { SurfaceMagnetismBehavior } from \"core/Behaviors/Meshes/surfaceMagnetismBehavior\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PickingInfo } from \"core/Collisions/pickingInfo\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Default behavior for 3D UI elements.\r\n * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior\r\n * @since 5.0.0\r\n */\r\nexport class DefaultBehavior implements Behavior<Mesh> {\r\n private _scene: Scene;\r\n private _followBehavior: FollowBehavior;\r\n private _sixDofDragBehavior: SixDofDragBehavior;\r\n private _surfaceMagnetismBehavior: SurfaceMagnetismBehavior;\r\n private _onBeforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _onDragObserver: Nullable<Observer<{ delta: Vector3; position: Vector3; pickInfo: PickingInfo }>>;\r\n\r\n /**\r\n * Instantiates the default behavior\r\n */\r\n constructor() {\r\n this._followBehavior = new FollowBehavior();\r\n this._sixDofDragBehavior = new SixDofDragBehavior();\r\n this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<Mesh>;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Default\";\r\n }\r\n\r\n /**\r\n * The follow behavior\r\n */\r\n public get followBehavior(): FollowBehavior {\r\n return this._followBehavior;\r\n }\r\n\r\n /**\r\n * The six DoF drag behavior\r\n */\r\n public get sixDofDragBehavior(): SixDofDragBehavior {\r\n return this._sixDofDragBehavior;\r\n }\r\n\r\n /**\r\n * The surface magnetism behavior\r\n */\r\n public get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior {\r\n return this._surfaceMagnetismBehavior;\r\n }\r\n\r\n /**\r\n * Enables the follow behavior\r\n */\r\n public followBehaviorEnabled: boolean = false;\r\n\r\n /**\r\n * Enables the six DoF drag behavior\r\n */\r\n public sixDofDragBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Enables the surface magnetism behavior\r\n */\r\n public surfaceMagnetismBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the default behavior\r\n * @param ownerMesh The top level mesh\r\n * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh\r\n * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism\r\n */\r\n public attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void {\r\n this._scene = ownerMesh.getScene();\r\n this.attachedNode = ownerMesh;\r\n\r\n this._addObservables();\r\n // Since our observables are bound before the child behaviors', ours are called first\r\n this._followBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;\r\n this._sixDofDragBehavior.faceCameraOnDragStart = true;\r\n this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);\r\n if (sceneUnderstandingMeshes) {\r\n this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;\r\n }\r\n\r\n // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior\r\n this._surfaceMagnetismBehavior.enabled = false;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n this._followBehavior.detach();\r\n this._sixDofDragBehavior.detach();\r\n this._surfaceMagnetismBehavior.detach();\r\n }\r\n\r\n private _addObservables() {\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n this._followBehavior._enabled = !this._sixDofDragBehavior.isMoving && this.followBehaviorEnabled;\r\n });\r\n this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add((event: { pickInfo: PickingInfo }) => {\r\n this._sixDofDragBehavior.disableMovement = this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);\r\n }\r\n}\r\n"]}
@@ -1,15 +1,15 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
2
- import { Scene } from "@babylonjs/core/scene";
3
- import { ContentDisplay3D } from "./contentDisplay3D";
4
- /**
5
- * Class used as a root to all buttons
6
- */
7
- export declare class AbstractButton3D extends ContentDisplay3D {
8
- /**
9
- * Creates a new button
10
- * @param name defines the control name
11
- */
12
- constructor(name?: string);
13
- protected _getTypeName(): string;
14
- protected _createNode(scene: Scene): TransformNode;
15
- }
1
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import type { Scene } from "@babylonjs/core/scene.js";
3
+ import { ContentDisplay3D } from "./contentDisplay3D";
4
+ /**
5
+ * Class used as a root to all buttons
6
+ */
7
+ export declare class AbstractButton3D extends ContentDisplay3D {
8
+ /**
9
+ * Creates a new button
10
+ * @param name defines the control name
11
+ */
12
+ constructor(name?: string);
13
+ protected _getTypeName(): string;
14
+ protected _createNode(scene: Scene): TransformNode;
15
+ }
@@ -1,26 +1,26 @@
1
- import { __extends } from "tslib";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { ContentDisplay3D } from "./contentDisplay3D.js";
4
- /**
5
- * Class used as a root to all buttons
6
- */
7
- var AbstractButton3D = /** @class */ (function (_super) {
8
- __extends(AbstractButton3D, _super);
9
- /**
10
- * Creates a new button
11
- * @param name defines the control name
12
- */
13
- function AbstractButton3D(name) {
14
- return _super.call(this, name) || this;
15
- }
16
- AbstractButton3D.prototype._getTypeName = function () {
17
- return "AbstractButton3D";
18
- };
19
- // Mesh association
20
- AbstractButton3D.prototype._createNode = function (scene) {
21
- return new TransformNode("button" + this.name);
22
- };
23
- return AbstractButton3D;
24
- }(ContentDisplay3D));
25
- export { AbstractButton3D };
1
+ import { __extends } from "tslib";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { ContentDisplay3D } from "./contentDisplay3D";
4
+ /**
5
+ * Class used as a root to all buttons
6
+ */
7
+ var AbstractButton3D = /** @class */ (function (_super) {
8
+ __extends(AbstractButton3D, _super);
9
+ /**
10
+ * Creates a new button
11
+ * @param name defines the control name
12
+ */
13
+ function AbstractButton3D(name) {
14
+ return _super.call(this, name) || this;
15
+ }
16
+ AbstractButton3D.prototype._getTypeName = function () {
17
+ return "AbstractButton3D";
18
+ };
19
+ // Mesh association
20
+ AbstractButton3D.prototype._createNode = function (scene) {
21
+ return new TransformNode("button" + this.name, scene);
22
+ };
23
+ return AbstractButton3D;
24
+ }(ContentDisplay3D));
25
+ export { AbstractButton3D };
26
26
  //# sourceMappingURL=abstractButton3D.js.map