@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
package/2D/math2D.js CHANGED
@@ -1,222 +1,222 @@
1
- import { __extends } from "tslib";
2
- import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Epsilon } from '@babylonjs/core/Maths/math.constants.js';
4
- /**
5
- * Class used to transport Vector2 information for pointer events
6
- */
7
- var Vector2WithInfo = /** @class */ (function (_super) {
8
- __extends(Vector2WithInfo, _super);
9
- /**
10
- * Creates a new Vector2WithInfo
11
- * @param source defines the vector2 data to transport
12
- * @param buttonIndex defines the current mouse button index
13
- */
14
- function Vector2WithInfo(source,
15
- /** defines the current mouse button index */
16
- buttonIndex) {
17
- if (buttonIndex === void 0) { buttonIndex = 0; }
18
- var _this = _super.call(this, source.x, source.y) || this;
19
- _this.buttonIndex = buttonIndex;
20
- return _this;
21
- }
22
- return Vector2WithInfo;
23
- }(Vector2));
24
- export { Vector2WithInfo };
25
- /** Class used to provide 2D matrix features */
26
- var Matrix2D = /** @class */ (function () {
27
- /**
28
- * Creates a new matrix
29
- * @param m00 defines value for (0, 0)
30
- * @param m01 defines value for (0, 1)
31
- * @param m10 defines value for (1, 0)
32
- * @param m11 defines value for (1, 1)
33
- * @param m20 defines value for (2, 0)
34
- * @param m21 defines value for (2, 1)
35
- */
36
- function Matrix2D(m00, m01, m10, m11, m20, m21) {
37
- /** Gets the internal array of 6 floats used to store matrix data */
38
- this.m = new Float32Array(6);
39
- this.fromValues(m00, m01, m10, m11, m20, m21);
40
- }
41
- /**
42
- * Fills the matrix from direct values
43
- * @param m00 defines value for (0, 0)
44
- * @param m01 defines value for (0, 1)
45
- * @param m10 defines value for (1, 0)
46
- * @param m11 defines value for (1, 1)
47
- * @param m20 defines value for (2, 0)
48
- * @param m21 defines value for (2, 1)
49
- * @returns the current modified matrix
50
- */
51
- Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
52
- this.m[0] = m00;
53
- this.m[1] = m01;
54
- this.m[2] = m10;
55
- this.m[3] = m11;
56
- this.m[4] = m20;
57
- this.m[5] = m21;
58
- return this;
59
- };
60
- /**
61
- * Gets matrix determinant
62
- * @returns the determinant
63
- */
64
- Matrix2D.prototype.determinant = function () {
65
- return this.m[0] * this.m[3] - this.m[1] * this.m[2];
66
- };
67
- /**
68
- * Inverses the matrix and stores it in a target matrix
69
- * @param result defines the target matrix
70
- * @returns the current matrix
71
- */
72
- Matrix2D.prototype.invertToRef = function (result) {
73
- var l0 = this.m[0];
74
- var l1 = this.m[1];
75
- var l2 = this.m[2];
76
- var l3 = this.m[3];
77
- var l4 = this.m[4];
78
- var l5 = this.m[5];
79
- var det = this.determinant();
80
- if (det < (Epsilon * Epsilon)) {
81
- result.m[0] = 0;
82
- result.m[1] = 0;
83
- result.m[2] = 0;
84
- result.m[3] = 0;
85
- result.m[4] = 0;
86
- result.m[5] = 0;
87
- return this;
88
- }
89
- var detDiv = 1 / det;
90
- var det4 = l2 * l5 - l3 * l4;
91
- var det5 = l1 * l4 - l0 * l5;
92
- result.m[0] = l3 * detDiv;
93
- result.m[1] = -l1 * detDiv;
94
- result.m[2] = -l2 * detDiv;
95
- result.m[3] = l0 * detDiv;
96
- result.m[4] = det4 * detDiv;
97
- result.m[5] = det5 * detDiv;
98
- return this;
99
- };
100
- /**
101
- * Multiplies the current matrix with another one
102
- * @param other defines the second operand
103
- * @param result defines the target matrix
104
- * @returns the current matrix
105
- */
106
- Matrix2D.prototype.multiplyToRef = function (other, result) {
107
- var l0 = this.m[0];
108
- var l1 = this.m[1];
109
- var l2 = this.m[2];
110
- var l3 = this.m[3];
111
- var l4 = this.m[4];
112
- var l5 = this.m[5];
113
- var r0 = other.m[0];
114
- var r1 = other.m[1];
115
- var r2 = other.m[2];
116
- var r3 = other.m[3];
117
- var r4 = other.m[4];
118
- var r5 = other.m[5];
119
- result.m[0] = l0 * r0 + l1 * r2;
120
- result.m[1] = l0 * r1 + l1 * r3;
121
- result.m[2] = l2 * r0 + l3 * r2;
122
- result.m[3] = l2 * r1 + l3 * r3;
123
- result.m[4] = l4 * r0 + l5 * r2 + r4;
124
- result.m[5] = l4 * r1 + l5 * r3 + r5;
125
- return this;
126
- };
127
- /**
128
- * Applies the current matrix to a set of 2 floats and stores the result in a vector2
129
- * @param x defines the x coordinate to transform
130
- * @param y defines the x coordinate to transform
131
- * @param result defines the target vector2
132
- * @returns the current matrix
133
- */
134
- Matrix2D.prototype.transformCoordinates = function (x, y, result) {
135
- result.x = x * this.m[0] + y * this.m[2] + this.m[4];
136
- result.y = x * this.m[1] + y * this.m[3] + this.m[5];
137
- return this;
138
- };
139
- // Statics
140
- /**
141
- * Creates an identity matrix
142
- * @returns a new matrix
143
- */
144
- Matrix2D.Identity = function () {
145
- return new Matrix2D(1, 0, 0, 1, 0, 0);
146
- };
147
- /**
148
- * Creates an identity matrix and stores it in a target matrix
149
- * @param result defines the target matrix
150
- */
151
- Matrix2D.IdentityToRef = function (result) {
152
- result.m[0] = 1;
153
- result.m[1] = 0;
154
- result.m[2] = 0;
155
- result.m[3] = 1;
156
- result.m[4] = 0;
157
- result.m[5] = 0;
158
- };
159
- /**
160
- * Creates a translation matrix and stores it in a target matrix
161
- * @param x defines the x coordinate of the translation
162
- * @param y defines the y coordinate of the translation
163
- * @param result defines the target matrix
164
- */
165
- Matrix2D.TranslationToRef = function (x, y, result) {
166
- result.fromValues(1, 0, 0, 1, x, y);
167
- };
168
- /**
169
- * Creates a scaling matrix and stores it in a target matrix
170
- * @param x defines the x coordinate of the scaling
171
- * @param y defines the y coordinate of the scaling
172
- * @param result defines the target matrix
173
- */
174
- Matrix2D.ScalingToRef = function (x, y, result) {
175
- result.fromValues(x, 0, 0, y, 0, 0);
176
- };
177
- /**
178
- * Creates a rotation matrix and stores it in a target matrix
179
- * @param angle defines the rotation angle
180
- * @param result defines the target matrix
181
- */
182
- Matrix2D.RotationToRef = function (angle, result) {
183
- var s = Math.sin(angle);
184
- var c = Math.cos(angle);
185
- result.fromValues(c, s, -s, c, 0, 0);
186
- };
187
- /**
188
- * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
189
- * @param tx defines the x coordinate of the translation
190
- * @param ty defines the y coordinate of the translation
191
- * @param angle defines the rotation angle
192
- * @param scaleX defines the x coordinate of the scaling
193
- * @param scaleY defines the y coordinate of the scaling
194
- * @param parentMatrix defines the parent matrix to multiply by (can be null)
195
- * @param result defines the target matrix
196
- */
197
- Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
198
- Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
199
- Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
200
- Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
201
- Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
202
- Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
203
- Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
204
- if (parentMatrix) {
205
- Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
206
- Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
207
- }
208
- else {
209
- Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
210
- }
211
- };
212
- Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
213
- Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
214
- Matrix2D._TempRotationMatrix = Matrix2D.Identity();
215
- Matrix2D._TempScalingMatrix = Matrix2D.Identity();
216
- Matrix2D._TempCompose0 = Matrix2D.Identity();
217
- Matrix2D._TempCompose1 = Matrix2D.Identity();
218
- Matrix2D._TempCompose2 = Matrix2D.Identity();
219
- return Matrix2D;
220
- }());
221
- export { Matrix2D };
1
+ import { __extends } from "tslib";
2
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
4
+ /**
5
+ * Class used to transport Vector2 information for pointer events
6
+ */
7
+ var Vector2WithInfo = /** @class */ (function (_super) {
8
+ __extends(Vector2WithInfo, _super);
9
+ /**
10
+ * Creates a new Vector2WithInfo
11
+ * @param source defines the vector2 data to transport
12
+ * @param buttonIndex defines the current mouse button index
13
+ */
14
+ function Vector2WithInfo(source,
15
+ /** defines the current mouse button index */
16
+ buttonIndex) {
17
+ if (buttonIndex === void 0) { buttonIndex = 0; }
18
+ var _this = _super.call(this, source.x, source.y) || this;
19
+ _this.buttonIndex = buttonIndex;
20
+ return _this;
21
+ }
22
+ return Vector2WithInfo;
23
+ }(Vector2));
24
+ export { Vector2WithInfo };
25
+ /** Class used to provide 2D matrix features */
26
+ var Matrix2D = /** @class */ (function () {
27
+ /**
28
+ * Creates a new matrix
29
+ * @param m00 defines value for (0, 0)
30
+ * @param m01 defines value for (0, 1)
31
+ * @param m10 defines value for (1, 0)
32
+ * @param m11 defines value for (1, 1)
33
+ * @param m20 defines value for (2, 0)
34
+ * @param m21 defines value for (2, 1)
35
+ */
36
+ function Matrix2D(m00, m01, m10, m11, m20, m21) {
37
+ /** Gets the internal array of 6 floats used to store matrix data */
38
+ this.m = new Float32Array(6);
39
+ this.fromValues(m00, m01, m10, m11, m20, m21);
40
+ }
41
+ /**
42
+ * Fills the matrix from direct values
43
+ * @param m00 defines value for (0, 0)
44
+ * @param m01 defines value for (0, 1)
45
+ * @param m10 defines value for (1, 0)
46
+ * @param m11 defines value for (1, 1)
47
+ * @param m20 defines value for (2, 0)
48
+ * @param m21 defines value for (2, 1)
49
+ * @returns the current modified matrix
50
+ */
51
+ Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
52
+ this.m[0] = m00;
53
+ this.m[1] = m01;
54
+ this.m[2] = m10;
55
+ this.m[3] = m11;
56
+ this.m[4] = m20;
57
+ this.m[5] = m21;
58
+ return this;
59
+ };
60
+ /**
61
+ * Gets matrix determinant
62
+ * @returns the determinant
63
+ */
64
+ Matrix2D.prototype.determinant = function () {
65
+ return this.m[0] * this.m[3] - this.m[1] * this.m[2];
66
+ };
67
+ /**
68
+ * Inverses the matrix and stores it in a target matrix
69
+ * @param result defines the target matrix
70
+ * @returns the current matrix
71
+ */
72
+ Matrix2D.prototype.invertToRef = function (result) {
73
+ var l0 = this.m[0];
74
+ var l1 = this.m[1];
75
+ var l2 = this.m[2];
76
+ var l3 = this.m[3];
77
+ var l4 = this.m[4];
78
+ var l5 = this.m[5];
79
+ var det = this.determinant();
80
+ if (det < Epsilon * Epsilon) {
81
+ result.m[0] = 0;
82
+ result.m[1] = 0;
83
+ result.m[2] = 0;
84
+ result.m[3] = 0;
85
+ result.m[4] = 0;
86
+ result.m[5] = 0;
87
+ return this;
88
+ }
89
+ var detDiv = 1 / det;
90
+ var det4 = l2 * l5 - l3 * l4;
91
+ var det5 = l1 * l4 - l0 * l5;
92
+ result.m[0] = l3 * detDiv;
93
+ result.m[1] = -l1 * detDiv;
94
+ result.m[2] = -l2 * detDiv;
95
+ result.m[3] = l0 * detDiv;
96
+ result.m[4] = det4 * detDiv;
97
+ result.m[5] = det5 * detDiv;
98
+ return this;
99
+ };
100
+ /**
101
+ * Multiplies the current matrix with another one
102
+ * @param other defines the second operand
103
+ * @param result defines the target matrix
104
+ * @returns the current matrix
105
+ */
106
+ Matrix2D.prototype.multiplyToRef = function (other, result) {
107
+ var l0 = this.m[0];
108
+ var l1 = this.m[1];
109
+ var l2 = this.m[2];
110
+ var l3 = this.m[3];
111
+ var l4 = this.m[4];
112
+ var l5 = this.m[5];
113
+ var r0 = other.m[0];
114
+ var r1 = other.m[1];
115
+ var r2 = other.m[2];
116
+ var r3 = other.m[3];
117
+ var r4 = other.m[4];
118
+ var r5 = other.m[5];
119
+ result.m[0] = l0 * r0 + l1 * r2;
120
+ result.m[1] = l0 * r1 + l1 * r3;
121
+ result.m[2] = l2 * r0 + l3 * r2;
122
+ result.m[3] = l2 * r1 + l3 * r3;
123
+ result.m[4] = l4 * r0 + l5 * r2 + r4;
124
+ result.m[5] = l4 * r1 + l5 * r3 + r5;
125
+ return this;
126
+ };
127
+ /**
128
+ * Applies the current matrix to a set of 2 floats and stores the result in a vector2
129
+ * @param x defines the x coordinate to transform
130
+ * @param y defines the x coordinate to transform
131
+ * @param result defines the target vector2
132
+ * @returns the current matrix
133
+ */
134
+ Matrix2D.prototype.transformCoordinates = function (x, y, result) {
135
+ result.x = x * this.m[0] + y * this.m[2] + this.m[4];
136
+ result.y = x * this.m[1] + y * this.m[3] + this.m[5];
137
+ return this;
138
+ };
139
+ // Statics
140
+ /**
141
+ * Creates an identity matrix
142
+ * @returns a new matrix
143
+ */
144
+ Matrix2D.Identity = function () {
145
+ return new Matrix2D(1, 0, 0, 1, 0, 0);
146
+ };
147
+ /**
148
+ * Creates an identity matrix and stores it in a target matrix
149
+ * @param result defines the target matrix
150
+ */
151
+ Matrix2D.IdentityToRef = function (result) {
152
+ result.m[0] = 1;
153
+ result.m[1] = 0;
154
+ result.m[2] = 0;
155
+ result.m[3] = 1;
156
+ result.m[4] = 0;
157
+ result.m[5] = 0;
158
+ };
159
+ /**
160
+ * Creates a translation matrix and stores it in a target matrix
161
+ * @param x defines the x coordinate of the translation
162
+ * @param y defines the y coordinate of the translation
163
+ * @param result defines the target matrix
164
+ */
165
+ Matrix2D.TranslationToRef = function (x, y, result) {
166
+ result.fromValues(1, 0, 0, 1, x, y);
167
+ };
168
+ /**
169
+ * Creates a scaling matrix and stores it in a target matrix
170
+ * @param x defines the x coordinate of the scaling
171
+ * @param y defines the y coordinate of the scaling
172
+ * @param result defines the target matrix
173
+ */
174
+ Matrix2D.ScalingToRef = function (x, y, result) {
175
+ result.fromValues(x, 0, 0, y, 0, 0);
176
+ };
177
+ /**
178
+ * Creates a rotation matrix and stores it in a target matrix
179
+ * @param angle defines the rotation angle
180
+ * @param result defines the target matrix
181
+ */
182
+ Matrix2D.RotationToRef = function (angle, result) {
183
+ var s = Math.sin(angle);
184
+ var c = Math.cos(angle);
185
+ result.fromValues(c, s, -s, c, 0, 0);
186
+ };
187
+ /**
188
+ * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
189
+ * @param tx defines the x coordinate of the translation
190
+ * @param ty defines the y coordinate of the translation
191
+ * @param angle defines the rotation angle
192
+ * @param scaleX defines the x coordinate of the scaling
193
+ * @param scaleY defines the y coordinate of the scaling
194
+ * @param parentMatrix defines the parent matrix to multiply by (can be null)
195
+ * @param result defines the target matrix
196
+ */
197
+ Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
198
+ Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
199
+ Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
200
+ Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
201
+ Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
202
+ Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
203
+ Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
204
+ if (parentMatrix) {
205
+ Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
206
+ Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
207
+ }
208
+ else {
209
+ Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
210
+ }
211
+ };
212
+ Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
213
+ Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
214
+ Matrix2D._TempRotationMatrix = Matrix2D.Identity();
215
+ Matrix2D._TempScalingMatrix = Matrix2D.Identity();
216
+ Matrix2D._TempCompose0 = Matrix2D.Identity();
217
+ Matrix2D._TempCompose1 = Matrix2D.Identity();
218
+ Matrix2D._TempCompose2 = Matrix2D.Identity();
219
+ return Matrix2D;
220
+ }());
221
+ export { Matrix2D };
222
222
  //# sourceMappingURL=math2D.js.map
package/2D/math2D.js.map CHANGED
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Epsilon } from '@babylonjs/core/Maths/math.constants';\r\n\r\n/**\r\n * Class used to transport Vector2 information for pointer events\r\n */\r\nexport class Vector2WithInfo extends Vector2 {\r\n /**\r\n * Creates a new Vector2WithInfo\r\n * @param source defines the vector2 data to transport\r\n * @param buttonIndex defines the current mouse button index\r\n */\r\n public constructor(source: Vector2,\r\n /** defines the current mouse button index */\r\n public buttonIndex: number = 0) {\r\n super(source.x, source.y);\r\n }\r\n}\r\n\r\n/** Class used to provide 2D matrix features */\r\nexport class Matrix2D {\r\n /** Gets the internal array of 6 floats used to store matrix data */\r\n public m = new Float32Array(6);\r\n\r\n /**\r\n * Creates a new matrix\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n */\r\n constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) {\r\n this.fromValues(m00, m01, m10, m11, m20, m21);\r\n }\r\n\r\n /**\r\n * Fills the matrix from direct values\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n * @returns the current modified matrix\r\n */\r\n public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D {\r\n this.m[0] = m00; this.m[1] = m01;\r\n this.m[2] = m10; this.m[3] = m11;\r\n this.m[4] = m20; this.m[5] = m21;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets matrix determinant\r\n * @returns the determinant\r\n */\r\n public determinant(): number {\r\n return this.m[0] * this.m[3] - this.m[1] * this.m[2];\r\n }\r\n\r\n /**\r\n * Inverses the matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public invertToRef(result: Matrix2D): Matrix2D {\r\n let l0 = this.m[0]; let l1 = this.m[1];\r\n let l2 = this.m[2]; let l3 = this.m[3];\r\n let l4 = this.m[4]; let l5 = this.m[5];\r\n\r\n let det = this.determinant();\r\n if (det < (Epsilon * Epsilon)) {\r\n result.m[0] = 0; result.m[1] = 0;\r\n result.m[2] = 0; result.m[3] = 0;\r\n result.m[4] = 0; result.m[5] = 0;\r\n return this;\r\n }\r\n\r\n let detDiv = 1 / det;\r\n\r\n let det4 = l2 * l5 - l3 * l4;\r\n let det5 = l1 * l4 - l0 * l5;\r\n\r\n result.m[0] = l3 * detDiv; result.m[1] = -l1 * detDiv;\r\n result.m[2] = -l2 * detDiv; result.m[3] = l0 * detDiv;\r\n result.m[4] = det4 * detDiv; result.m[5] = det5 * detDiv;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Multiplies the current matrix with another one\r\n * @param other defines the second operand\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D {\r\n let l0 = this.m[0]; let l1 = this.m[1];\r\n let l2 = this.m[2]; let l3 = this.m[3];\r\n let l4 = this.m[4]; let l5 = this.m[5];\r\n\r\n let r0 = other.m[0]; let r1 = other.m[1];\r\n let r2 = other.m[2]; let r3 = other.m[3];\r\n let r4 = other.m[4]; let r5 = other.m[5];\r\n\r\n result.m[0] = l0 * r0 + l1 * r2; result.m[1] = l0 * r1 + l1 * r3;\r\n result.m[2] = l2 * r0 + l3 * r2; result.m[3] = l2 * r1 + l3 * r3;\r\n result.m[4] = l4 * r0 + l5 * r2 + r4; result.m[5] = l4 * r1 + l5 * r3 + r5;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Applies the current matrix to a set of 2 floats and stores the result in a vector2\r\n * @param x defines the x coordinate to transform\r\n * @param y defines the x coordinate to transform\r\n * @param result defines the target vector2\r\n * @returns the current matrix\r\n */\r\n public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D {\r\n result.x = x * this.m[0] + y * this.m[2] + this.m[4];\r\n result.y = x * this.m[1] + y * this.m[3] + this.m[5];\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates an identity matrix\r\n * @returns a new matrix\r\n */\r\n public static Identity(): Matrix2D {\r\n return new Matrix2D(1, 0, 0, 1, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates an identity matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n */\r\n public static IdentityToRef(result: Matrix2D): void {\r\n result.m[0] = 1;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 1;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n }\r\n\r\n /**\r\n * Creates a translation matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the translation\r\n * @param y defines the y coordinate of the translation\r\n * @param result defines the target matrix\r\n */\r\n public static TranslationToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(1, 0, 0, 1, x, y);\r\n }\r\n\r\n /**\r\n * Creates a scaling matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the scaling\r\n * @param y defines the y coordinate of the scaling\r\n * @param result defines the target matrix\r\n */\r\n public static ScalingToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(x, 0, 0, y, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates a rotation matrix and stores it in a target matrix\r\n * @param angle defines the rotation angle\r\n * @param result defines the target matrix\r\n */\r\n public static RotationToRef(angle: number, result: Matrix2D): void {\r\n var s = Math.sin(angle);\r\n var c = Math.cos(angle);\r\n\r\n result.fromValues(c, s, -s, c, 0, 0);\r\n }\r\n\r\n private static _TempPreTranslationMatrix = Matrix2D.Identity();\r\n private static _TempPostTranslationMatrix = Matrix2D.Identity();\r\n private static _TempRotationMatrix = Matrix2D.Identity();\r\n private static _TempScalingMatrix = Matrix2D.Identity();\r\n private static _TempCompose0 = Matrix2D.Identity();\r\n private static _TempCompose1 = Matrix2D.Identity();\r\n private static _TempCompose2 = Matrix2D.Identity();\r\n\r\n /**\r\n * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix\r\n * @param tx defines the x coordinate of the translation\r\n * @param ty defines the y coordinate of the translation\r\n * @param angle defines the rotation angle\r\n * @param scaleX defines the x coordinate of the scaling\r\n * @param scaleY defines the y coordinate of the scaling\r\n * @param parentMatrix defines the parent matrix to multiply by (can be null)\r\n * @param result defines the target matrix\r\n */\r\n public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void {\r\n Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);\r\n\r\n Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);\r\n\r\n Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);\r\n\r\n Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);\r\n\r\n Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);\r\n Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);\r\n if (parentMatrix) {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);\r\n Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);\r\n } else {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);\r\n }\r\n }\r\n}"]}
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type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\n\r\n/**\r\n * Class used to transport Vector2 information for pointer events\r\n */\r\nexport class Vector2WithInfo extends Vector2 {\r\n /**\r\n * Creates a new Vector2WithInfo\r\n * @param source defines the vector2 data to transport\r\n * @param buttonIndex defines the current mouse button index\r\n */\r\n public constructor(\r\n source: Vector2,\r\n /** defines the current mouse button index */\r\n public buttonIndex: number = 0\r\n ) {\r\n super(source.x, source.y);\r\n }\r\n}\r\n\r\n/** Class used to provide 2D matrix features */\r\nexport class Matrix2D {\r\n /** Gets the internal array of 6 floats used to store matrix data */\r\n public m = new Float32Array(6);\r\n\r\n /**\r\n * Creates a new matrix\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n */\r\n constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) {\r\n this.fromValues(m00, m01, m10, m11, m20, m21);\r\n }\r\n\r\n /**\r\n * Fills the matrix from direct values\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n * @returns the current modified matrix\r\n */\r\n public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D {\r\n this.m[0] = m00;\r\n this.m[1] = m01;\r\n this.m[2] = m10;\r\n this.m[3] = m11;\r\n this.m[4] = m20;\r\n this.m[5] = m21;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets matrix determinant\r\n * @returns the determinant\r\n */\r\n public determinant(): number {\r\n return this.m[0] * this.m[3] - this.m[1] * this.m[2];\r\n }\r\n\r\n /**\r\n * Inverses the matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public invertToRef(result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const det = this.determinant();\r\n if (det < Epsilon * Epsilon) {\r\n result.m[0] = 0;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 0;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n return this;\r\n }\r\n\r\n const detDiv = 1 / det;\r\n\r\n const det4 = l2 * l5 - l3 * l4;\r\n const det5 = l1 * l4 - l0 * l5;\r\n\r\n result.m[0] = l3 * detDiv;\r\n result.m[1] = -l1 * detDiv;\r\n result.m[2] = -l2 * detDiv;\r\n result.m[3] = l0 * detDiv;\r\n result.m[4] = det4 * detDiv;\r\n result.m[5] = det5 * detDiv;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Multiplies the current matrix with another one\r\n * @param other defines the second operand\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const r0 = other.m[0];\r\n const r1 = other.m[1];\r\n const r2 = other.m[2];\r\n const r3 = other.m[3];\r\n const r4 = other.m[4];\r\n const r5 = other.m[5];\r\n\r\n result.m[0] = l0 * r0 + l1 * r2;\r\n result.m[1] = l0 * r1 + l1 * r3;\r\n result.m[2] = l2 * r0 + l3 * r2;\r\n result.m[3] = l2 * r1 + l3 * r3;\r\n result.m[4] = l4 * r0 + l5 * r2 + r4;\r\n result.m[5] = l4 * r1 + l5 * r3 + r5;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Applies the current matrix to a set of 2 floats and stores the result in a vector2\r\n * @param x defines the x coordinate to transform\r\n * @param y defines the x coordinate to transform\r\n * @param result defines the target vector2\r\n * @returns the current matrix\r\n */\r\n public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D {\r\n result.x = x * this.m[0] + y * this.m[2] + this.m[4];\r\n result.y = x * this.m[1] + y * this.m[3] + this.m[5];\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates an identity matrix\r\n * @returns a new matrix\r\n */\r\n public static Identity(): Matrix2D {\r\n return new Matrix2D(1, 0, 0, 1, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates an identity matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n */\r\n public static IdentityToRef(result: Matrix2D): void {\r\n result.m[0] = 1;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 1;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n }\r\n\r\n /**\r\n * Creates a translation matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the translation\r\n * @param y defines the y coordinate of the translation\r\n * @param result defines the target matrix\r\n */\r\n public static TranslationToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(1, 0, 0, 1, x, y);\r\n }\r\n\r\n /**\r\n * Creates a scaling matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the scaling\r\n * @param y defines the y coordinate of the scaling\r\n * @param result defines the target matrix\r\n */\r\n public static ScalingToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(x, 0, 0, y, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates a rotation matrix and stores it in a target matrix\r\n * @param angle defines the rotation angle\r\n * @param result defines the target matrix\r\n */\r\n public static RotationToRef(angle: number, result: Matrix2D): void {\r\n const s = Math.sin(angle);\r\n const c = Math.cos(angle);\r\n\r\n result.fromValues(c, s, -s, c, 0, 0);\r\n }\r\n\r\n private static _TempPreTranslationMatrix = Matrix2D.Identity();\r\n private static _TempPostTranslationMatrix = Matrix2D.Identity();\r\n private static _TempRotationMatrix = Matrix2D.Identity();\r\n private static _TempScalingMatrix = Matrix2D.Identity();\r\n private static _TempCompose0 = Matrix2D.Identity();\r\n private static _TempCompose1 = Matrix2D.Identity();\r\n private static _TempCompose2 = Matrix2D.Identity();\r\n\r\n /**\r\n * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix\r\n * @param tx defines the x coordinate of the translation\r\n * @param ty defines the y coordinate of the translation\r\n * @param angle defines the rotation angle\r\n * @param scaleX defines the x coordinate of the scaling\r\n * @param scaleY defines the y coordinate of the scaling\r\n * @param parentMatrix defines the parent matrix to multiply by (can be null)\r\n * @param result defines the target matrix\r\n */\r\n public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void {\r\n Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);\r\n\r\n Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);\r\n\r\n Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);\r\n\r\n Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);\r\n\r\n Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);\r\n Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);\r\n if (parentMatrix) {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);\r\n Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);\r\n } else {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);\r\n }\r\n }\r\n}\r\n"]}