@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
@@ -1,257 +1,257 @@
1
- import { __extends } from "tslib";
2
- import { Observable } from "@babylonjs/core/Misc/observable.js";
3
- import { StackPanel } from "./stackPanel.js";
4
- import { Button } from "./button.js";
5
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
6
- /**
7
- * Class used to store key control properties
8
- */
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- var KeyPropertySet = /** @class */ (function () {
10
- function KeyPropertySet() {
11
- }
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- return KeyPropertySet;
13
- }());
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- export { KeyPropertySet };
15
- /**
16
- * Class used to create virtual keyboard
17
- */
18
- var VirtualKeyboard = /** @class */ (function (_super) {
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- __extends(VirtualKeyboard, _super);
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- function VirtualKeyboard() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
22
- /** Observable raised when a key is pressed */
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- _this.onKeyPressObservable = new Observable();
24
- /** Gets or sets default key button width */
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- _this.defaultButtonWidth = "40px";
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- /** Gets or sets default key button height */
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- _this.defaultButtonHeight = "40px";
28
- /** Gets or sets default key button left padding */
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- _this.defaultButtonPaddingLeft = "2px";
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- /** Gets or sets default key button right padding */
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- _this.defaultButtonPaddingRight = "2px";
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- /** Gets or sets default key button top padding */
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- _this.defaultButtonPaddingTop = "2px";
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- /** Gets or sets default key button bottom padding */
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- _this.defaultButtonPaddingBottom = "2px";
36
- /** Gets or sets default key button foreground color */
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- _this.defaultButtonColor = "#DDD";
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- /** Gets or sets default key button background color */
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- _this.defaultButtonBackground = "#070707";
40
- /** Gets or sets shift button foreground color */
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- _this.shiftButtonColor = "#7799FF";
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- /** Gets or sets shift button thickness*/
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- _this.selectedShiftThickness = 1;
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- /** Gets shift key state */
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- _this.shiftState = 0;
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- _this._currentlyConnectedInputText = null;
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- _this._connectedInputTexts = [];
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- _this._onKeyPressObserver = null;
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- return _this;
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- }
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- VirtualKeyboard.prototype._getTypeName = function () {
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- return "VirtualKeyboard";
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- };
54
- VirtualKeyboard.prototype._createKey = function (key, propertySet) {
55
- var _this = this;
56
- var button = Button.CreateSimpleButton(key, key);
57
- button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;
58
- button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;
59
- button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;
60
- button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;
61
- button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;
62
- button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;
63
- button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;
64
- button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;
65
- button.thickness = 0;
66
- button.isFocusInvisible = true;
67
- button.shadowColor = this.shadowColor;
68
- button.shadowBlur = this.shadowBlur;
69
- button.shadowOffsetX = this.shadowOffsetX;
70
- button.shadowOffsetY = this.shadowOffsetY;
71
- button.onPointerUpObservable.add(function () {
72
- _this.onKeyPressObservable.notifyObservers(key);
73
- });
74
- return button;
75
- };
76
- /**
77
- * Adds a new row of keys
78
- * @param keys defines the list of keys to add
79
- * @param propertySets defines the associated property sets
80
- */
81
- VirtualKeyboard.prototype.addKeysRow = function (keys, propertySets) {
82
- var panel = new StackPanel();
83
- panel.isVertical = false;
84
- panel.isFocusInvisible = true;
85
- var maxKey = null;
86
- for (var i = 0; i < keys.length; i++) {
87
- var properties = null;
88
- if (propertySets && propertySets.length === keys.length) {
89
- properties = propertySets[i];
90
- }
91
- var key = this._createKey(keys[i], properties);
92
- if (!maxKey || key.heightInPixels > maxKey.heightInPixels) {
93
- maxKey = key;
94
- }
95
- panel.addControl(key);
96
- }
97
- panel.height = maxKey ? maxKey.height : this.defaultButtonHeight;
98
- this.addControl(panel);
99
- };
100
- /**
101
- * Set the shift key to a specific state
102
- * @param shiftState defines the new shift state
103
- */
104
- VirtualKeyboard.prototype.applyShiftState = function (shiftState) {
105
- if (!this.children) {
106
- return;
107
- }
108
- for (var i = 0; i < this.children.length; i++) {
109
- var row = this.children[i];
110
- if (!row || !row.children) {
111
- continue;
112
- }
113
- var rowContainer = row;
114
- for (var j = 0; j < rowContainer.children.length; j++) {
115
- var button = rowContainer.children[j];
116
- if (!button || !button.children[0]) {
117
- continue;
118
- }
119
- var button_tblock = button.children[0];
120
- if (button_tblock.text === "\u21E7") {
121
- button.color = (shiftState ? this.shiftButtonColor : this.defaultButtonColor);
122
- button.thickness = (shiftState > 1 ? this.selectedShiftThickness : 0);
123
- }
124
- button_tblock.text = (shiftState > 0 ? button_tblock.text.toUpperCase() : button_tblock.text.toLowerCase());
125
- }
126
- }
127
- };
128
- Object.defineProperty(VirtualKeyboard.prototype, "connectedInputText", {
129
- /** Gets the input text control currently attached to the keyboard */
130
- get: function () {
131
- return this._currentlyConnectedInputText;
132
- },
133
- enumerable: false,
134
- configurable: true
135
- });
136
- /**
137
- * Connects the keyboard with an input text control
138
- *
139
- * @param input defines the target control
140
- */
141
- VirtualKeyboard.prototype.connect = function (input) {
142
- var _this = this;
143
- var inputTextAlreadyConnected = this._connectedInputTexts.some(function (a) { return a.input === input; });
144
- if (inputTextAlreadyConnected) {
145
- return;
146
- }
147
- if (this._onKeyPressObserver === null) {
148
- this._onKeyPressObserver = this.onKeyPressObservable.add(function (key) {
149
- if (!_this._currentlyConnectedInputText) {
150
- return;
151
- }
152
- _this._currentlyConnectedInputText._host.focusedControl = _this._currentlyConnectedInputText;
153
- switch (key) {
154
- case "\u21E7":
155
- _this.shiftState++;
156
- if (_this.shiftState > 2) {
157
- _this.shiftState = 0;
158
- }
159
- _this.applyShiftState(_this.shiftState);
160
- return;
161
- case "\u2190":
162
- _this._currentlyConnectedInputText.processKey(8);
163
- return;
164
- case "\u21B5":
165
- _this._currentlyConnectedInputText.processKey(13);
166
- return;
167
- }
168
- _this._currentlyConnectedInputText.processKey(-1, (_this.shiftState ? key.toUpperCase() : key));
169
- if (_this.shiftState === 1) {
170
- _this.shiftState = 0;
171
- _this.applyShiftState(_this.shiftState);
172
- }
173
- });
174
- }
175
- this.isVisible = false;
176
- this._currentlyConnectedInputText = input;
177
- input._connectedVirtualKeyboard = this;
178
- // Events hooking
179
- var onFocusObserver = input.onFocusObservable.add(function () {
180
- _this._currentlyConnectedInputText = input;
181
- input._connectedVirtualKeyboard = _this;
182
- _this.isVisible = true;
183
- });
184
- var onBlurObserver = input.onBlurObservable.add(function () {
185
- input._connectedVirtualKeyboard = null;
186
- _this._currentlyConnectedInputText = null;
187
- _this.isVisible = false;
188
- });
189
- this._connectedInputTexts.push({
190
- input: input,
191
- onBlurObserver: onBlurObserver,
192
- onFocusObserver: onFocusObserver
193
- });
194
- };
195
- /**
196
- * Disconnects the keyboard from connected InputText controls
197
- *
198
- * @param input optionally defines a target control, otherwise all are disconnected
199
- */
200
- VirtualKeyboard.prototype.disconnect = function (input) {
201
- var _this = this;
202
- if (input) {
203
- // .find not available on IE
204
- var filtered = this._connectedInputTexts.filter(function (a) { return a.input === input; });
205
- if (filtered.length === 1) {
206
- this._removeConnectedInputObservables(filtered[0]);
207
- this._connectedInputTexts = this._connectedInputTexts.filter(function (a) { return a.input !== input; });
208
- if (this._currentlyConnectedInputText === input) {
209
- this._currentlyConnectedInputText = null;
210
- }
211
- }
212
- }
213
- else {
214
- this._connectedInputTexts.forEach(function (connectedInputText) {
215
- _this._removeConnectedInputObservables(connectedInputText);
216
- });
217
- this._connectedInputTexts = [];
218
- }
219
- if (this._connectedInputTexts.length === 0) {
220
- this._currentlyConnectedInputText = null;
221
- this.onKeyPressObservable.remove(this._onKeyPressObserver);
222
- this._onKeyPressObserver = null;
223
- }
224
- };
225
- VirtualKeyboard.prototype._removeConnectedInputObservables = function (connectedInputText) {
226
- connectedInputText.input._connectedVirtualKeyboard = null;
227
- connectedInputText.input.onFocusObservable.remove(connectedInputText.onFocusObserver);
228
- connectedInputText.input.onBlurObservable.remove(connectedInputText.onBlurObserver);
229
- };
230
- /**
231
- * Release all resources
232
- */
233
- VirtualKeyboard.prototype.dispose = function () {
234
- _super.prototype.dispose.call(this);
235
- this.disconnect();
236
- };
237
- // Statics
238
- /**
239
- * Creates a new keyboard using a default layout
240
- *
241
- * @param name defines control name
242
- * @returns a new VirtualKeyboard
243
- */
244
- VirtualKeyboard.CreateDefaultLayout = function (name) {
245
- var returnValue = new VirtualKeyboard(name);
246
- returnValue.addKeysRow(["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\u2190"]);
247
- returnValue.addKeysRow(["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"]);
248
- returnValue.addKeysRow(["a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "\u21B5"]);
249
- returnValue.addKeysRow(["\u21E7", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/"]);
250
- returnValue.addKeysRow([" "], [{ width: "200px" }]);
251
- return returnValue;
252
- };
253
- return VirtualKeyboard;
254
- }(StackPanel));
255
- export { VirtualKeyboard };
256
- RegisterClass("BABYLON.GUI.VirtualKeyboard", VirtualKeyboard);
1
+ import { __extends } from "tslib";
2
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
+ import { StackPanel } from "./stackPanel";
4
+ import { Button } from "./button";
5
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
+ /**
7
+ * Class used to store key control properties
8
+ */
9
+ var KeyPropertySet = /** @class */ (function () {
10
+ function KeyPropertySet() {
11
+ }
12
+ return KeyPropertySet;
13
+ }());
14
+ export { KeyPropertySet };
15
+ /**
16
+ * Class used to create virtual keyboard
17
+ */
18
+ var VirtualKeyboard = /** @class */ (function (_super) {
19
+ __extends(VirtualKeyboard, _super);
20
+ function VirtualKeyboard() {
21
+ var _this = _super !== null && _super.apply(this, arguments) || this;
22
+ /** Observable raised when a key is pressed */
23
+ _this.onKeyPressObservable = new Observable();
24
+ /** Gets or sets default key button width */
25
+ _this.defaultButtonWidth = "40px";
26
+ /** Gets or sets default key button height */
27
+ _this.defaultButtonHeight = "40px";
28
+ /** Gets or sets default key button left padding */
29
+ _this.defaultButtonPaddingLeft = "2px";
30
+ /** Gets or sets default key button right padding */
31
+ _this.defaultButtonPaddingRight = "2px";
32
+ /** Gets or sets default key button top padding */
33
+ _this.defaultButtonPaddingTop = "2px";
34
+ /** Gets or sets default key button bottom padding */
35
+ _this.defaultButtonPaddingBottom = "2px";
36
+ /** Gets or sets default key button foreground color */
37
+ _this.defaultButtonColor = "#DDD";
38
+ /** Gets or sets default key button background color */
39
+ _this.defaultButtonBackground = "#070707";
40
+ /** Gets or sets shift button foreground color */
41
+ _this.shiftButtonColor = "#7799FF";
42
+ /** Gets or sets shift button thickness*/
43
+ _this.selectedShiftThickness = 1;
44
+ /** Gets shift key state */
45
+ _this.shiftState = 0;
46
+ _this._currentlyConnectedInputText = null;
47
+ _this._connectedInputTexts = [];
48
+ _this._onKeyPressObserver = null;
49
+ return _this;
50
+ }
51
+ VirtualKeyboard.prototype._getTypeName = function () {
52
+ return "VirtualKeyboard";
53
+ };
54
+ VirtualKeyboard.prototype._createKey = function (key, propertySet) {
55
+ var _this = this;
56
+ var button = Button.CreateSimpleButton(key, key);
57
+ button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;
58
+ button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;
59
+ button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;
60
+ button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;
61
+ button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;
62
+ button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;
63
+ button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;
64
+ button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;
65
+ button.thickness = 0;
66
+ button.isFocusInvisible = true;
67
+ button.shadowColor = this.shadowColor;
68
+ button.shadowBlur = this.shadowBlur;
69
+ button.shadowOffsetX = this.shadowOffsetX;
70
+ button.shadowOffsetY = this.shadowOffsetY;
71
+ button.onPointerUpObservable.add(function () {
72
+ _this.onKeyPressObservable.notifyObservers(key);
73
+ });
74
+ return button;
75
+ };
76
+ /**
77
+ * Adds a new row of keys
78
+ * @param keys defines the list of keys to add
79
+ * @param propertySets defines the associated property sets
80
+ */
81
+ VirtualKeyboard.prototype.addKeysRow = function (keys, propertySets) {
82
+ var panel = new StackPanel();
83
+ panel.isVertical = false;
84
+ panel.isFocusInvisible = true;
85
+ var maxKey = null;
86
+ for (var i = 0; i < keys.length; i++) {
87
+ var properties = null;
88
+ if (propertySets && propertySets.length === keys.length) {
89
+ properties = propertySets[i];
90
+ }
91
+ var key = this._createKey(keys[i], properties);
92
+ if (!maxKey || key.heightInPixels > maxKey.heightInPixels) {
93
+ maxKey = key;
94
+ }
95
+ panel.addControl(key);
96
+ }
97
+ panel.height = maxKey ? maxKey.height : this.defaultButtonHeight;
98
+ this.addControl(panel);
99
+ };
100
+ /**
101
+ * Set the shift key to a specific state
102
+ * @param shiftState defines the new shift state
103
+ */
104
+ VirtualKeyboard.prototype.applyShiftState = function (shiftState) {
105
+ if (!this.children) {
106
+ return;
107
+ }
108
+ for (var i = 0; i < this.children.length; i++) {
109
+ var row = this.children[i];
110
+ if (!row || !row.children) {
111
+ continue;
112
+ }
113
+ var rowContainer = row;
114
+ for (var j = 0; j < rowContainer.children.length; j++) {
115
+ var button = rowContainer.children[j];
116
+ if (!button || !button.children[0]) {
117
+ continue;
118
+ }
119
+ var button_tblock = button.children[0];
120
+ if (button_tblock.text === "\u21E7") {
121
+ button.color = shiftState ? this.shiftButtonColor : this.defaultButtonColor;
122
+ button.thickness = shiftState > 1 ? this.selectedShiftThickness : 0;
123
+ }
124
+ button_tblock.text = shiftState > 0 ? button_tblock.text.toUpperCase() : button_tblock.text.toLowerCase();
125
+ }
126
+ }
127
+ };
128
+ Object.defineProperty(VirtualKeyboard.prototype, "connectedInputText", {
129
+ /** Gets the input text control currently attached to the keyboard */
130
+ get: function () {
131
+ return this._currentlyConnectedInputText;
132
+ },
133
+ enumerable: false,
134
+ configurable: true
135
+ });
136
+ /**
137
+ * Connects the keyboard with an input text control
138
+ *
139
+ * @param input defines the target control
140
+ */
141
+ VirtualKeyboard.prototype.connect = function (input) {
142
+ var _this = this;
143
+ var inputTextAlreadyConnected = this._connectedInputTexts.some(function (a) { return a.input === input; });
144
+ if (inputTextAlreadyConnected) {
145
+ return;
146
+ }
147
+ if (this._onKeyPressObserver === null) {
148
+ this._onKeyPressObserver = this.onKeyPressObservable.add(function (key) {
149
+ if (!_this._currentlyConnectedInputText) {
150
+ return;
151
+ }
152
+ _this._currentlyConnectedInputText._host.focusedControl = _this._currentlyConnectedInputText;
153
+ switch (key) {
154
+ case "\u21E7":
155
+ _this.shiftState++;
156
+ if (_this.shiftState > 2) {
157
+ _this.shiftState = 0;
158
+ }
159
+ _this.applyShiftState(_this.shiftState);
160
+ return;
161
+ case "\u2190":
162
+ _this._currentlyConnectedInputText.processKey(8);
163
+ return;
164
+ case "\u21B5":
165
+ _this._currentlyConnectedInputText.processKey(13);
166
+ return;
167
+ }
168
+ _this._currentlyConnectedInputText.processKey(-1, _this.shiftState ? key.toUpperCase() : key);
169
+ if (_this.shiftState === 1) {
170
+ _this.shiftState = 0;
171
+ _this.applyShiftState(_this.shiftState);
172
+ }
173
+ });
174
+ }
175
+ this.isVisible = false;
176
+ this._currentlyConnectedInputText = input;
177
+ input._connectedVirtualKeyboard = this;
178
+ // Events hooking
179
+ var onFocusObserver = input.onFocusObservable.add(function () {
180
+ _this._currentlyConnectedInputText = input;
181
+ input._connectedVirtualKeyboard = _this;
182
+ _this.isVisible = true;
183
+ });
184
+ var onBlurObserver = input.onBlurObservable.add(function () {
185
+ input._connectedVirtualKeyboard = null;
186
+ _this._currentlyConnectedInputText = null;
187
+ _this.isVisible = false;
188
+ });
189
+ this._connectedInputTexts.push({
190
+ input: input,
191
+ onBlurObserver: onBlurObserver,
192
+ onFocusObserver: onFocusObserver,
193
+ });
194
+ };
195
+ /**
196
+ * Disconnects the keyboard from connected InputText controls
197
+ *
198
+ * @param input optionally defines a target control, otherwise all are disconnected
199
+ */
200
+ VirtualKeyboard.prototype.disconnect = function (input) {
201
+ var _this = this;
202
+ if (input) {
203
+ // .find not available on IE
204
+ var filtered = this._connectedInputTexts.filter(function (a) { return a.input === input; });
205
+ if (filtered.length === 1) {
206
+ this._removeConnectedInputObservables(filtered[0]);
207
+ this._connectedInputTexts = this._connectedInputTexts.filter(function (a) { return a.input !== input; });
208
+ if (this._currentlyConnectedInputText === input) {
209
+ this._currentlyConnectedInputText = null;
210
+ }
211
+ }
212
+ }
213
+ else {
214
+ this._connectedInputTexts.forEach(function (connectedInputText) {
215
+ _this._removeConnectedInputObservables(connectedInputText);
216
+ });
217
+ this._connectedInputTexts = [];
218
+ }
219
+ if (this._connectedInputTexts.length === 0) {
220
+ this._currentlyConnectedInputText = null;
221
+ this.onKeyPressObservable.remove(this._onKeyPressObserver);
222
+ this._onKeyPressObserver = null;
223
+ }
224
+ };
225
+ VirtualKeyboard.prototype._removeConnectedInputObservables = function (connectedInputText) {
226
+ connectedInputText.input._connectedVirtualKeyboard = null;
227
+ connectedInputText.input.onFocusObservable.remove(connectedInputText.onFocusObserver);
228
+ connectedInputText.input.onBlurObservable.remove(connectedInputText.onBlurObserver);
229
+ };
230
+ /**
231
+ * Release all resources
232
+ */
233
+ VirtualKeyboard.prototype.dispose = function () {
234
+ _super.prototype.dispose.call(this);
235
+ this.disconnect();
236
+ };
237
+ // Statics
238
+ /**
239
+ * Creates a new keyboard using a default layout
240
+ *
241
+ * @param name defines control name
242
+ * @returns a new VirtualKeyboard
243
+ */
244
+ VirtualKeyboard.CreateDefaultLayout = function (name) {
245
+ var returnValue = new VirtualKeyboard(name);
246
+ returnValue.addKeysRow(["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\u2190"]);
247
+ returnValue.addKeysRow(["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"]);
248
+ returnValue.addKeysRow(["a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "\u21B5"]);
249
+ returnValue.addKeysRow(["\u21E7", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/"]);
250
+ returnValue.addKeysRow([" "], [{ width: "200px" }]);
251
+ return returnValue;
252
+ };
253
+ return VirtualKeyboard;
254
+ }(StackPanel));
255
+ export { VirtualKeyboard };
256
+ RegisterClass("BABYLON.GUI.VirtualKeyboard", VirtualKeyboard);
257
257
  //# sourceMappingURL=virtualKeyboard.js.map
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\r\n\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { Button } from \"./button\";\r\nimport { Container } from \"./container\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { InputText } from \"./inputText\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\n\r\n/**\r\n * Class used to store key control properties\r\n */\r\nexport class KeyPropertySet {\r\n /** Width */\r\n width?: string;\r\n /** Height */\r\n height?: string;\r\n /** Left padding */\r\n paddingLeft?: string;\r\n /** Right padding */\r\n paddingRight?: string;\r\n /** Top padding */\r\n paddingTop?: string;\r\n /** Bottom padding */\r\n paddingBottom?: string;\r\n /** Foreground color */\r\n color?: string;\r\n /** Background color */\r\n background?: string;\r\n}\r\n\r\ntype ConnectedInputText = {\r\n input: InputText,\r\n onFocusObserver: Nullable<Observer<InputText>>,\r\n onBlurObserver: Nullable<Observer<InputText>>\r\n};\r\n\r\n/**\r\n * Class used to create virtual keyboard\r\n */\r\nexport class VirtualKeyboard extends StackPanel {\r\n /** Observable raised when a key is pressed */\r\n public onKeyPressObservable = new Observable<string>();\r\n\r\n /** Gets or sets default key button width */\r\n public defaultButtonWidth = \"40px\";\r\n /** Gets or sets default key button height */\r\n public defaultButtonHeight = \"40px\";\r\n\r\n /** Gets or sets default key button left padding */\r\n public defaultButtonPaddingLeft = \"2px\";\r\n /** Gets or sets default key button right padding */\r\n public defaultButtonPaddingRight = \"2px\";\r\n /** Gets or sets default key button top padding */\r\n public defaultButtonPaddingTop = \"2px\";\r\n /** Gets or sets default key button bottom padding */\r\n public defaultButtonPaddingBottom = \"2px\";\r\n\r\n /** Gets or sets default key button foreground color */\r\n public defaultButtonColor = \"#DDD\";\r\n /** Gets or sets default key button background color */\r\n public defaultButtonBackground = \"#070707\";\r\n\r\n /** Gets or sets shift button foreground color */\r\n public shiftButtonColor = \"#7799FF\";\r\n /** Gets or sets shift button thickness*/\r\n public selectedShiftThickness = 1;\r\n\r\n /** Gets shift key state */\r\n public shiftState = 0;\r\n\r\n protected _getTypeName(): string {\r\n return \"VirtualKeyboard\";\r\n }\r\n\r\n private _createKey(key: string, propertySet: Nullable<KeyPropertySet>) {\r\n var button = Button.CreateSimpleButton(key, key);\r\n\r\n button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;\r\n button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;\r\n button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;\r\n button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;\r\n button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;\r\n button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;\r\n button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;\r\n button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;\r\n\r\n button.thickness = 0;\r\n button.isFocusInvisible = true;\r\n\r\n button.shadowColor = this.shadowColor;\r\n button.shadowBlur = this.shadowBlur;\r\n button.shadowOffsetX = this.shadowOffsetX;\r\n button.shadowOffsetY = this.shadowOffsetY;\r\n\r\n button.onPointerUpObservable.add(() => {\r\n this.onKeyPressObservable.notifyObservers(key);\r\n });\r\n\r\n return button;\r\n }\r\n\r\n /**\r\n * Adds a new row of keys\r\n * @param keys defines the list of keys to add\r\n * @param propertySets defines the associated property sets\r\n */\r\n public addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void {\r\n let panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.isFocusInvisible = true;\r\n\r\n var maxKey: Nullable<Button> = null;\r\n for (var i = 0; i < keys.length; i++) {\r\n let properties = null;\r\n\r\n if (propertySets && propertySets.length === keys.length) {\r\n properties = propertySets[i];\r\n }\r\n\r\n var key = this._createKey(keys[i], properties);\r\n if (!maxKey || key.heightInPixels > maxKey.heightInPixels) {\r\n maxKey = key;\r\n }\r\n\r\n panel.addControl(key);\r\n }\r\n\r\n panel.height = maxKey ? maxKey.height : this.defaultButtonHeight;\r\n\r\n this.addControl(panel);\r\n }\r\n\r\n /**\r\n * Set the shift key to a specific state\r\n * @param shiftState defines the new shift state\r\n */\r\n public applyShiftState(shiftState: number): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var i = 0; i < this.children.length; i++) {\r\n let row = this.children[i];\r\n if (!row || !(<Container>row).children) {\r\n continue;\r\n }\r\n\r\n let rowContainer = <Container>row;\r\n for (var j = 0; j < rowContainer.children.length; j++) {\r\n let button = rowContainer.children[j] as Button;\r\n\r\n if (!button || !button.children[0]) {\r\n continue;\r\n }\r\n\r\n let button_tblock = button.children[0] as TextBlock;\r\n\r\n if (button_tblock.text === \"\\u21E7\") {\r\n button.color = (shiftState ? this.shiftButtonColor : this.defaultButtonColor);\r\n button.thickness = (shiftState > 1 ? this.selectedShiftThickness : 0);\r\n }\r\n\r\n button_tblock.text = (shiftState > 0 ? button_tblock.text.toUpperCase() : button_tblock.text.toLowerCase());\r\n }\r\n }\r\n }\r\n\r\n private _currentlyConnectedInputText: Nullable<InputText> = null;\r\n private _connectedInputTexts: ConnectedInputText[] = [];\r\n private _onKeyPressObserver: Nullable<Observer<string>> = null;\r\n\r\n /** Gets the input text control currently attached to the keyboard */\r\n public get connectedInputText(): Nullable<InputText> {\r\n return this._currentlyConnectedInputText;\r\n }\r\n\r\n /**\r\n * Connects the keyboard with an input text control\r\n *\r\n * @param input defines the target control\r\n */\r\n public connect(input: InputText): void {\r\n const inputTextAlreadyConnected = this._connectedInputTexts.some((a) => a.input === input);\r\n if (inputTextAlreadyConnected) {\r\n return;\r\n }\r\n\r\n if (this._onKeyPressObserver === null) {\r\n this._onKeyPressObserver = this.onKeyPressObservable.add((key) => {\r\n if (!this._currentlyConnectedInputText) {\r\n return;\r\n }\r\n\r\n this._currentlyConnectedInputText._host.focusedControl = this._currentlyConnectedInputText;\r\n\r\n switch (key) {\r\n case \"\\u21E7\":\r\n this.shiftState++;\r\n if (this.shiftState > 2) {\r\n this.shiftState = 0;\r\n }\r\n this.applyShiftState(this.shiftState);\r\n return;\r\n case \"\\u2190\":\r\n this._currentlyConnectedInputText.processKey(8);\r\n return;\r\n case \"\\u21B5\":\r\n this._currentlyConnectedInputText.processKey(13);\r\n return;\r\n }\r\n this._currentlyConnectedInputText.processKey(-1, (this.shiftState ? key.toUpperCase() : key));\r\n\r\n if (this.shiftState === 1) {\r\n this.shiftState = 0;\r\n this.applyShiftState(this.shiftState);\r\n }\r\n });\r\n }\r\n\r\n this.isVisible = false;\r\n this._currentlyConnectedInputText = input;\r\n input._connectedVirtualKeyboard = this;\r\n\r\n // Events hooking\r\n const onFocusObserver: Nullable<Observer<InputText>> = input.onFocusObservable.add(() => {\r\n this._currentlyConnectedInputText = input;\r\n input._connectedVirtualKeyboard = this;\r\n this.isVisible = true;\r\n });\r\n\r\n const onBlurObserver: Nullable<Observer<InputText>> = input.onBlurObservable.add(() => {\r\n input._connectedVirtualKeyboard = null;\r\n this._currentlyConnectedInputText = null;\r\n this.isVisible = false;\r\n });\r\n\r\n this._connectedInputTexts.push({\r\n input,\r\n onBlurObserver,\r\n onFocusObserver\r\n });\r\n }\r\n\r\n /**\r\n * Disconnects the keyboard from connected InputText controls\r\n *\r\n * @param input optionally defines a target control, otherwise all are disconnected\r\n */\r\n public disconnect(input?: InputText): void {\r\n if (input) {\r\n // .find not available on IE\r\n let filtered = this._connectedInputTexts.filter((a) => a.input === input);\r\n if (filtered.length === 1) {\r\n this._removeConnectedInputObservables(filtered[0]);\r\n\r\n this._connectedInputTexts = this._connectedInputTexts.filter((a) => a.input !== input);\r\n if (this._currentlyConnectedInputText === input) {\r\n this._currentlyConnectedInputText = null;\r\n }\r\n }\r\n } else {\r\n this._connectedInputTexts.forEach((connectedInputText: ConnectedInputText) => {\r\n this._removeConnectedInputObservables(connectedInputText);\r\n });\r\n this._connectedInputTexts = [];\r\n }\r\n\r\n if (this._connectedInputTexts.length === 0) {\r\n this._currentlyConnectedInputText = null;\r\n this.onKeyPressObservable.remove(this._onKeyPressObserver);\r\n this._onKeyPressObserver = null;\r\n }\r\n }\r\n\r\n private _removeConnectedInputObservables(connectedInputText: ConnectedInputText): void {\r\n connectedInputText.input._connectedVirtualKeyboard = null;\r\n connectedInputText.input.onFocusObservable.remove(connectedInputText.onFocusObserver);\r\n connectedInputText.input.onBlurObservable.remove(connectedInputText.onBlurObserver);\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this.disconnect();\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new keyboard using a default layout\r\n *\r\n * @param name defines control name\r\n * @returns a new VirtualKeyboard\r\n */\r\n public static CreateDefaultLayout(name?: string): VirtualKeyboard {\r\n let returnValue = new VirtualKeyboard(name);\r\n\r\n returnValue.addKeysRow([\"1\", \"2\", \"3\", \"4\", \"5\", \"6\", \"7\", \"8\", \"9\", \"0\", \"\\u2190\"]);\r\n returnValue.addKeysRow([\"q\", \"w\", \"e\", \"r\", \"t\", \"y\", \"u\", \"i\", \"o\", \"p\"]);\r\n returnValue.addKeysRow([\"a\", \"s\", \"d\", \"f\", \"g\", \"h\", \"j\", \"k\", \"l\", \";\", \"'\", \"\\u21B5\"]);\r\n returnValue.addKeysRow([\"\\u21E7\", \"z\", \"x\", \"c\", \"v\", \"b\", \"n\", \"m\", \",\", \".\", \"/\"]);\r\n returnValue.addKeysRow([\" \"], [{ width: \"200px\" }]);\r\n\r\n return returnValue;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.VirtualKeyboard\", VirtualKeyboard);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { Button } from \"./button\";\r\nimport type { Container } from \"./container\";\r\nimport type { TextBlock } from \"./textBlock\";\r\nimport type { InputText } from \"./inputText\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * Class used to store key control properties\r\n */\r\nexport class KeyPropertySet {\r\n /** Width */\r\n width?: string;\r\n /** Height */\r\n height?: string;\r\n /** Left padding */\r\n paddingLeft?: string;\r\n /** Right padding */\r\n paddingRight?: string;\r\n /** Top padding */\r\n paddingTop?: string;\r\n /** Bottom padding */\r\n paddingBottom?: string;\r\n /** Foreground color */\r\n color?: string;\r\n /** Background color */\r\n background?: string;\r\n}\r\n\r\ntype ConnectedInputText = {\r\n input: InputText;\r\n onFocusObserver: Nullable<Observer<InputText>>;\r\n onBlurObserver: Nullable<Observer<InputText>>;\r\n};\r\n\r\n/**\r\n * Class used to create virtual keyboard\r\n */\r\nexport class VirtualKeyboard extends StackPanel {\r\n /** Observable raised when a key is pressed */\r\n public onKeyPressObservable = new Observable<string>();\r\n\r\n /** Gets or sets default key button width */\r\n public defaultButtonWidth = \"40px\";\r\n /** Gets or sets default key button height */\r\n public defaultButtonHeight = \"40px\";\r\n\r\n /** Gets or sets default key button left padding */\r\n public defaultButtonPaddingLeft = \"2px\";\r\n /** Gets or sets default key button right padding */\r\n public defaultButtonPaddingRight = \"2px\";\r\n /** Gets or sets default key button top padding */\r\n public defaultButtonPaddingTop = \"2px\";\r\n /** Gets or sets default key button bottom padding */\r\n public defaultButtonPaddingBottom = \"2px\";\r\n\r\n /** Gets or sets default key button foreground color */\r\n public defaultButtonColor = \"#DDD\";\r\n /** Gets or sets default key button background color */\r\n public defaultButtonBackground = \"#070707\";\r\n\r\n /** Gets or sets shift button foreground color */\r\n public shiftButtonColor = \"#7799FF\";\r\n /** Gets or sets shift button thickness*/\r\n public selectedShiftThickness = 1;\r\n\r\n /** Gets shift key state */\r\n public shiftState = 0;\r\n\r\n protected _getTypeName(): string {\r\n return \"VirtualKeyboard\";\r\n }\r\n\r\n private _createKey(key: string, propertySet: Nullable<KeyPropertySet>) {\r\n const button = Button.CreateSimpleButton(key, key);\r\n\r\n button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;\r\n button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;\r\n button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;\r\n button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;\r\n button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;\r\n button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;\r\n button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;\r\n button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;\r\n\r\n button.thickness = 0;\r\n button.isFocusInvisible = true;\r\n\r\n button.shadowColor = this.shadowColor;\r\n button.shadowBlur = this.shadowBlur;\r\n button.shadowOffsetX = this.shadowOffsetX;\r\n button.shadowOffsetY = this.shadowOffsetY;\r\n\r\n button.onPointerUpObservable.add(() => {\r\n this.onKeyPressObservable.notifyObservers(key);\r\n });\r\n\r\n return button;\r\n }\r\n\r\n /**\r\n * Adds a new row of keys\r\n * @param keys defines the list of keys to add\r\n * @param propertySets defines the associated property sets\r\n */\r\n public addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void {\r\n const panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.isFocusInvisible = true;\r\n\r\n let maxKey: Nullable<Button> = null;\r\n for (let i = 0; i < keys.length; i++) {\r\n let properties = null;\r\n\r\n if (propertySets && propertySets.length === keys.length) {\r\n properties = propertySets[i];\r\n }\r\n\r\n const key = this._createKey(keys[i], properties);\r\n if (!maxKey || key.heightInPixels > maxKey.heightInPixels) {\r\n maxKey = key;\r\n }\r\n\r\n panel.addControl(key);\r\n }\r\n\r\n panel.height = maxKey ? maxKey.height : this.defaultButtonHeight;\r\n\r\n this.addControl(panel);\r\n }\r\n\r\n /**\r\n * Set the shift key to a specific state\r\n * @param shiftState defines the new shift state\r\n */\r\n public applyShiftState(shiftState: number): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < this.children.length; i++) {\r\n const row = this.children[i];\r\n if (!row || !(<Container>row).children) {\r\n continue;\r\n }\r\n\r\n const rowContainer = <Container>row;\r\n for (let j = 0; j < rowContainer.children.length; j++) {\r\n const button = rowContainer.children[j] as Button;\r\n\r\n if (!button || !button.children[0]) {\r\n continue;\r\n }\r\n\r\n const button_tblock = button.children[0] as TextBlock;\r\n\r\n if (button_tblock.text === \"\\u21E7\") {\r\n button.color = shiftState ? this.shiftButtonColor : this.defaultButtonColor;\r\n button.thickness = shiftState > 1 ? this.selectedShiftThickness : 0;\r\n }\r\n\r\n button_tblock.text = shiftState > 0 ? button_tblock.text.toUpperCase() : button_tblock.text.toLowerCase();\r\n }\r\n }\r\n }\r\n\r\n private _currentlyConnectedInputText: Nullable<InputText> = null;\r\n private _connectedInputTexts: ConnectedInputText[] = [];\r\n private _onKeyPressObserver: Nullable<Observer<string>> = null;\r\n\r\n /** Gets the input text control currently attached to the keyboard */\r\n public get connectedInputText(): Nullable<InputText> {\r\n return this._currentlyConnectedInputText;\r\n }\r\n\r\n /**\r\n * Connects the keyboard with an input text control\r\n *\r\n * @param input defines the target control\r\n */\r\n public connect(input: InputText): void {\r\n const inputTextAlreadyConnected = this._connectedInputTexts.some((a) => a.input === input);\r\n if (inputTextAlreadyConnected) {\r\n return;\r\n }\r\n\r\n if (this._onKeyPressObserver === null) {\r\n this._onKeyPressObserver = this.onKeyPressObservable.add((key) => {\r\n if (!this._currentlyConnectedInputText) {\r\n return;\r\n }\r\n\r\n this._currentlyConnectedInputText._host.focusedControl = this._currentlyConnectedInputText;\r\n\r\n switch (key) {\r\n case \"\\u21E7\":\r\n this.shiftState++;\r\n if (this.shiftState > 2) {\r\n this.shiftState = 0;\r\n }\r\n this.applyShiftState(this.shiftState);\r\n return;\r\n case \"\\u2190\":\r\n this._currentlyConnectedInputText.processKey(8);\r\n return;\r\n case \"\\u21B5\":\r\n this._currentlyConnectedInputText.processKey(13);\r\n return;\r\n }\r\n this._currentlyConnectedInputText.processKey(-1, this.shiftState ? key.toUpperCase() : key);\r\n\r\n if (this.shiftState === 1) {\r\n this.shiftState = 0;\r\n this.applyShiftState(this.shiftState);\r\n }\r\n });\r\n }\r\n\r\n this.isVisible = false;\r\n this._currentlyConnectedInputText = input;\r\n input._connectedVirtualKeyboard = this;\r\n\r\n // Events hooking\r\n const onFocusObserver: Nullable<Observer<InputText>> = input.onFocusObservable.add(() => {\r\n this._currentlyConnectedInputText = input;\r\n input._connectedVirtualKeyboard = this;\r\n this.isVisible = true;\r\n });\r\n\r\n const onBlurObserver: Nullable<Observer<InputText>> = input.onBlurObservable.add(() => {\r\n input._connectedVirtualKeyboard = null;\r\n this._currentlyConnectedInputText = null;\r\n this.isVisible = false;\r\n });\r\n\r\n this._connectedInputTexts.push({\r\n input,\r\n onBlurObserver,\r\n onFocusObserver,\r\n });\r\n }\r\n\r\n /**\r\n * Disconnects the keyboard from connected InputText controls\r\n *\r\n * @param input optionally defines a target control, otherwise all are disconnected\r\n */\r\n public disconnect(input?: InputText): void {\r\n if (input) {\r\n // .find not available on IE\r\n const filtered = this._connectedInputTexts.filter((a) => a.input === input);\r\n if (filtered.length === 1) {\r\n this._removeConnectedInputObservables(filtered[0]);\r\n\r\n this._connectedInputTexts = this._connectedInputTexts.filter((a) => a.input !== input);\r\n if (this._currentlyConnectedInputText === input) {\r\n this._currentlyConnectedInputText = null;\r\n }\r\n }\r\n } else {\r\n this._connectedInputTexts.forEach((connectedInputText: ConnectedInputText) => {\r\n this._removeConnectedInputObservables(connectedInputText);\r\n });\r\n this._connectedInputTexts = [];\r\n }\r\n\r\n if (this._connectedInputTexts.length === 0) {\r\n this._currentlyConnectedInputText = null;\r\n this.onKeyPressObservable.remove(this._onKeyPressObserver);\r\n this._onKeyPressObserver = null;\r\n }\r\n }\r\n\r\n private _removeConnectedInputObservables(connectedInputText: ConnectedInputText): void {\r\n connectedInputText.input._connectedVirtualKeyboard = null;\r\n connectedInputText.input.onFocusObservable.remove(connectedInputText.onFocusObserver);\r\n connectedInputText.input.onBlurObservable.remove(connectedInputText.onBlurObserver);\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this.disconnect();\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new keyboard using a default layout\r\n *\r\n * @param name defines control name\r\n * @returns a new VirtualKeyboard\r\n */\r\n public static CreateDefaultLayout(name?: string): VirtualKeyboard {\r\n const returnValue = new VirtualKeyboard(name);\r\n\r\n returnValue.addKeysRow([\"1\", \"2\", \"3\", \"4\", \"5\", \"6\", \"7\", \"8\", \"9\", \"0\", \"\\u2190\"]);\r\n returnValue.addKeysRow([\"q\", \"w\", \"e\", \"r\", \"t\", \"y\", \"u\", \"i\", \"o\", \"p\"]);\r\n returnValue.addKeysRow([\"a\", \"s\", \"d\", \"f\", \"g\", \"h\", \"j\", \"k\", \"l\", \";\", \"'\", \"\\u21B5\"]);\r\n returnValue.addKeysRow([\"\\u21E7\", \"z\", \"x\", \"c\", \"v\", \"b\", \"n\", \"m\", \",\", \".\", \"/\"]);\r\n returnValue.addKeysRow([\" \"], [{ width: \"200px\" }]);\r\n\r\n return returnValue;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.VirtualKeyboard\", VirtualKeyboard);\r\n"]}
package/2D/index.d.ts CHANGED
@@ -1,9 +1,9 @@
1
- export * from "./controls/index";
2
- export * from "./advancedDynamicTexture";
3
- export * from "./adtInstrumentation";
4
- export * from "./math2D";
5
- export * from "./measure";
6
- export * from "./multiLinePoint";
7
- export * from "./style";
8
- export * from "./valueAndUnit";
9
- export * from "./xmlLoader";
1
+ export * from "./controls/index";
2
+ export * from "./advancedDynamicTexture";
3
+ export * from "./adtInstrumentation";
4
+ export * from "./math2D";
5
+ export * from "./measure";
6
+ export * from "./multiLinePoint";
7
+ export * from "./style";
8
+ export * from "./valueAndUnit";
9
+ export * from "./xmlLoader";