@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +449 -412
- package/2D/advancedDynamicTexture.js +1318 -1239
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +135 -97
- package/2D/controls/button.js +276 -238
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +59 -51
- package/2D/controls/checkbox.js +188 -178
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +103 -90
- package/2D/controls/colorpicker.js +1417 -1400
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +175 -130
- package/2D/controls/container.js +570 -525
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +866 -743
- package/2D/controls/control.js +2433 -2308
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +53 -55
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +59 -52
- package/2D/controls/focusableButton.js +99 -92
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +139 -135
- package/2D/controls/grid.js +529 -525
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +204 -197
- package/2D/controls/image.js +887 -879
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/index.js.map +1 -1
- package/2D/controls/inputPassword.d.ts +9 -8
- package/2D/controls/inputPassword.js +28 -25
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +201 -180
- package/2D/controls/inputText.js +1119 -1095
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +75 -77
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
- package/2D/controls/scrollViewers/scrollViewer.js +677 -676
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.d.ts +263 -209
- package/2D/controls/selector.js +692 -629
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +82 -78
- package/2D/controls/sliders/baseSlider.js +347 -343
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
- package/2D/controls/sliders/imageBasedSlider.js +192 -188
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
- package/2D/controls/sliders/imageScrollBar.js +263 -256
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +38 -34
- package/2D/controls/sliders/scrollBar.js +143 -136
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +35 -37
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +64 -56
- package/2D/controls/stackPanel.js +246 -236
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -47
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +175 -171
- package/2D/controls/textBlock.js +603 -588
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +117 -83
- package/2D/controls/toggleButton.js +268 -234
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +9 -9
- package/2D/index.js +10 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/math2D.js.map +1 -1
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -149
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -222
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -341
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -140
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -78
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +201 -165
- package/3D/controls/control3D.js +445 -408
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.d.ts +49 -48
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.d.ts +84 -83
- package/3D/controls/holographicButton.js +339 -338
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +131 -118
- package/3D/controls/holographicSlate.js +431 -369
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -61
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -112
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.d.ts +81 -80
- package/3D/controls/slider3D.js +268 -267
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/stackPanel3D.js.map +1 -1
- package/3D/controls/touchButton3D.d.ts +80 -64
- package/3D/controls/touchButton3D.js +233 -188
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +110 -104
- package/3D/controls/touchHolographicButton.js +445 -432
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -148
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.d.ts +21 -22
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +53 -52
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/index.js.map +1 -1
- package/3D/gizmos/slateGizmo.d.ts +57 -59
- package/3D/gizmos/slateGizmo.js +369 -363
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +5 -5
- package/3D/index.js +6 -5
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -281
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/index.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/index.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/index.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/index.js.map +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -6
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -6
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +6 -5
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/index.js.map +1 -1
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/3D/vector3WithInfo.js.map +1 -1
- package/index.d.ts +2 -2
- package/index.js +3 -2
- package/index.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +14 -13
- package/legacy/legacy.js.map +1 -1
- package/package.json +21 -328
- package/readme.md +2 -2
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this._host.executeOnAllControls(function (control) {
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// Check for control type ToggleButton
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});
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ToggleButton.prototype._getTypeName = function () {
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};
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// While being a container, the toggle button behaves like a control.
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/**
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}
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}
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1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
|
3
|
+
import { Rectangle } from "./rectangle";
|
|
4
|
+
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
5
|
+
/**
|
|
6
|
+
* Class used to create toggle buttons
|
|
7
|
+
* @since 5.0.0
|
|
8
|
+
*/
|
|
9
|
+
var ToggleButton = /** @class */ (function (_super) {
|
|
10
|
+
__extends(ToggleButton, _super);
|
|
11
|
+
/**
|
|
12
|
+
* Creates a new ToggleButton
|
|
13
|
+
* @param name defines the control name
|
|
14
|
+
* @param group defines the toggle group this toggle belongs to
|
|
15
|
+
*/
|
|
16
|
+
function ToggleButton(name, group) {
|
|
17
|
+
var _this = _super.call(this, name) || this;
|
|
18
|
+
_this.name = name;
|
|
19
|
+
/** Observable raised when isActive is changed */
|
|
20
|
+
_this.onIsActiveChangedObservable = new Observable();
|
|
21
|
+
/**
|
|
22
|
+
* Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info
|
|
23
|
+
*/
|
|
24
|
+
_this.delegatePickingToChildren = false;
|
|
25
|
+
_this._isActive = false;
|
|
26
|
+
_this.group = group !== null && group !== void 0 ? group : "";
|
|
27
|
+
_this.thickness = 0;
|
|
28
|
+
_this.isPointerBlocker = true;
|
|
29
|
+
var alphaStore = null;
|
|
30
|
+
_this.toActiveAnimation = function () {
|
|
31
|
+
_this.thickness = 1;
|
|
32
|
+
};
|
|
33
|
+
_this.toInactiveAnimation = function () {
|
|
34
|
+
_this.thickness = 0;
|
|
35
|
+
};
|
|
36
|
+
_this.pointerEnterActiveAnimation = function () {
|
|
37
|
+
alphaStore = _this.alpha;
|
|
38
|
+
_this.alpha -= 0.1;
|
|
39
|
+
};
|
|
40
|
+
_this.pointerOutActiveAnimation = function () {
|
|
41
|
+
if (alphaStore !== null) {
|
|
42
|
+
_this.alpha = alphaStore;
|
|
43
|
+
}
|
|
44
|
+
};
|
|
45
|
+
_this.pointerDownActiveAnimation = function () {
|
|
46
|
+
_this.scaleX -= 0.05;
|
|
47
|
+
_this.scaleY -= 0.05;
|
|
48
|
+
};
|
|
49
|
+
_this.pointerUpActiveAnimation = function () {
|
|
50
|
+
_this.scaleX += 0.05;
|
|
51
|
+
_this.scaleY += 0.05;
|
|
52
|
+
};
|
|
53
|
+
_this.pointerEnterInactiveAnimation = function () {
|
|
54
|
+
alphaStore = _this.alpha;
|
|
55
|
+
_this.alpha -= 0.1;
|
|
56
|
+
};
|
|
57
|
+
_this.pointerOutInactiveAnimation = function () {
|
|
58
|
+
if (alphaStore !== null) {
|
|
59
|
+
_this.alpha = alphaStore;
|
|
60
|
+
}
|
|
61
|
+
};
|
|
62
|
+
_this.pointerDownInactiveAnimation = function () {
|
|
63
|
+
_this.scaleX -= 0.05;
|
|
64
|
+
_this.scaleY -= 0.05;
|
|
65
|
+
};
|
|
66
|
+
_this.pointerUpInactiveAnimation = function () {
|
|
67
|
+
_this.scaleX += 0.05;
|
|
68
|
+
_this.scaleY += 0.05;
|
|
69
|
+
};
|
|
70
|
+
return _this;
|
|
71
|
+
}
|
|
72
|
+
Object.defineProperty(ToggleButton.prototype, "group", {
|
|
73
|
+
/** Gets or sets group name this toggle button belongs to */
|
|
74
|
+
get: function () {
|
|
75
|
+
return this._group;
|
|
76
|
+
},
|
|
77
|
+
set: function (value) {
|
|
78
|
+
if (this._group === value) {
|
|
79
|
+
return;
|
|
80
|
+
}
|
|
81
|
+
this._group = value;
|
|
82
|
+
},
|
|
83
|
+
enumerable: false,
|
|
84
|
+
configurable: true
|
|
85
|
+
});
|
|
86
|
+
Object.defineProperty(ToggleButton.prototype, "isActive", {
|
|
87
|
+
/** Gets or sets a boolean indicating if the toggle button is active or not */
|
|
88
|
+
get: function () {
|
|
89
|
+
return this._isActive;
|
|
90
|
+
},
|
|
91
|
+
set: function (value) {
|
|
92
|
+
var _this = this;
|
|
93
|
+
var _a, _b;
|
|
94
|
+
// Function modeled after radioButton.ts
|
|
95
|
+
if (this._isActive === value) {
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
this._isActive = value;
|
|
99
|
+
// Update the visual state based on the new value
|
|
100
|
+
if (this._isActive) {
|
|
101
|
+
(_a = this.toActiveAnimation) === null || _a === void 0 ? void 0 : _a.call(this);
|
|
102
|
+
}
|
|
103
|
+
else {
|
|
104
|
+
(_b = this.toInactiveAnimation) === null || _b === void 0 ? void 0 : _b.call(this);
|
|
105
|
+
}
|
|
106
|
+
this._markAsDirty();
|
|
107
|
+
this.onIsActiveChangedObservable.notifyObservers(value);
|
|
108
|
+
if (this._isActive && this._host && this._group) {
|
|
109
|
+
// A toggle button in a group can only have 1 active element at a given time.
|
|
110
|
+
// If this toggle button has a group, set other toggle buttons in the group to inactive.
|
|
111
|
+
this._host.executeOnAllControls(function (control) {
|
|
112
|
+
// Check for control type ToggleButton
|
|
113
|
+
if (control.typeName === "ToggleButton") {
|
|
114
|
+
// Don't do anything to this toggle button
|
|
115
|
+
if (control === _this) {
|
|
116
|
+
return;
|
|
117
|
+
}
|
|
118
|
+
var childToggle = control;
|
|
119
|
+
// If toggle button is in same group, set isActive to false
|
|
120
|
+
if (childToggle.group === _this.group) {
|
|
121
|
+
childToggle.isActive = false;
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
});
|
|
125
|
+
}
|
|
126
|
+
},
|
|
127
|
+
enumerable: false,
|
|
128
|
+
configurable: true
|
|
129
|
+
});
|
|
130
|
+
ToggleButton.prototype._getTypeName = function () {
|
|
131
|
+
return "ToggleButton";
|
|
132
|
+
};
|
|
133
|
+
// While being a container, the toggle button behaves like a control.
|
|
134
|
+
/**
|
|
135
|
+
* @param x
|
|
136
|
+
* @param y
|
|
137
|
+
* @param pi
|
|
138
|
+
* @param type
|
|
139
|
+
* @param pointerId
|
|
140
|
+
* @param buttonIndex
|
|
141
|
+
* @param deltaX
|
|
142
|
+
* @param deltaY
|
|
143
|
+
* @hidden
|
|
144
|
+
*/
|
|
145
|
+
ToggleButton.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
|
|
146
|
+
if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
|
|
147
|
+
return false;
|
|
148
|
+
}
|
|
149
|
+
if (!_super.prototype.contains.call(this, x, y)) {
|
|
150
|
+
return false;
|
|
151
|
+
}
|
|
152
|
+
if (this.delegatePickingToChildren) {
|
|
153
|
+
var contains = false;
|
|
154
|
+
for (var index = this._children.length - 1; index >= 0; index--) {
|
|
155
|
+
var child = this._children[index];
|
|
156
|
+
if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {
|
|
157
|
+
contains = true;
|
|
158
|
+
break;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
if (!contains) {
|
|
162
|
+
return false;
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
|
|
166
|
+
return true;
|
|
167
|
+
};
|
|
168
|
+
/**
|
|
169
|
+
* @param target
|
|
170
|
+
* @param pi
|
|
171
|
+
* @hidden
|
|
172
|
+
*/
|
|
173
|
+
ToggleButton.prototype._onPointerEnter = function (target, pi) {
|
|
174
|
+
if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
|
|
175
|
+
return false;
|
|
176
|
+
}
|
|
177
|
+
if (this.isReadOnly) {
|
|
178
|
+
return true;
|
|
179
|
+
}
|
|
180
|
+
if (this._isActive) {
|
|
181
|
+
if (this.pointerEnterActiveAnimation) {
|
|
182
|
+
this.pointerEnterActiveAnimation();
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
else {
|
|
186
|
+
if (this.pointerEnterInactiveAnimation) {
|
|
187
|
+
this.pointerEnterInactiveAnimation();
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
return true;
|
|
191
|
+
};
|
|
192
|
+
/**
|
|
193
|
+
* @param target
|
|
194
|
+
* @param pi
|
|
195
|
+
* @param force
|
|
196
|
+
* @hidden
|
|
197
|
+
*/
|
|
198
|
+
ToggleButton.prototype._onPointerOut = function (target, pi, force) {
|
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199
|
+
if (force === void 0) { force = false; }
|
|
200
|
+
if (!this.isReadOnly) {
|
|
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|
+
if (this._isActive) {
|
|
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|
+
if (this.pointerOutActiveAnimation) {
|
|
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|
+
this.pointerOutActiveAnimation();
|
|
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|
+
}
|
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205
|
+
}
|
|
206
|
+
else {
|
|
207
|
+
if (this.pointerOutInactiveAnimation) {
|
|
208
|
+
this.pointerOutInactiveAnimation();
|
|
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|
+
}
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
_super.prototype._onPointerOut.call(this, target, pi, force);
|
|
213
|
+
};
|
|
214
|
+
/**
|
|
215
|
+
* @param target
|
|
216
|
+
* @param coordinates
|
|
217
|
+
* @param pointerId
|
|
218
|
+
* @param buttonIndex
|
|
219
|
+
* @param pi
|
|
220
|
+
* @hidden
|
|
221
|
+
*/
|
|
222
|
+
ToggleButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
|
|
223
|
+
if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
|
|
224
|
+
return false;
|
|
225
|
+
}
|
|
226
|
+
if (this.isReadOnly) {
|
|
227
|
+
return true;
|
|
228
|
+
}
|
|
229
|
+
if (this._isActive) {
|
|
230
|
+
if (this.pointerDownActiveAnimation) {
|
|
231
|
+
this.pointerDownActiveAnimation();
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
else {
|
|
235
|
+
if (this.pointerDownInactiveAnimation) {
|
|
236
|
+
this.pointerDownInactiveAnimation();
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
return true;
|
|
240
|
+
};
|
|
241
|
+
/**
|
|
242
|
+
* @param target
|
|
243
|
+
* @param coordinates
|
|
244
|
+
* @param pointerId
|
|
245
|
+
* @param buttonIndex
|
|
246
|
+
* @param notifyClick
|
|
247
|
+
* @param pi
|
|
248
|
+
* @hidden
|
|
249
|
+
*/
|
|
250
|
+
ToggleButton.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
|
|
251
|
+
if (!this.isReadOnly) {
|
|
252
|
+
if (this._isActive) {
|
|
253
|
+
if (this.pointerUpActiveAnimation) {
|
|
254
|
+
this.pointerUpActiveAnimation();
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
else {
|
|
258
|
+
if (this.pointerUpInactiveAnimation) {
|
|
259
|
+
this.pointerUpInactiveAnimation();
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
_super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick, pi);
|
|
264
|
+
};
|
|
265
|
+
return ToggleButton;
|
|
266
|
+
}(Rectangle));
|
|
267
|
+
export { ToggleButton };
|
|
268
|
+
RegisterClass("BABYLON.GUI.ToggleButton", ToggleButton);
|
|
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269
|
//# sourceMappingURL=toggleButton.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\n\nimport { Rectangle } from \"./rectangle\";\nimport { Control } from \"./control\";\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\nimport { PointerInfoBase } from \"@babylonjs/core/Events/pointerEvents\";\n\n/**\n * Class used to create toggle buttons\n * @since 5.0.0\n */\nexport class ToggleButton extends Rectangle {\n /**\n * Function called to generate the toActive animation\n */\n public toActiveAnimation: () => void;\n\n /**\n * Function called to generate the toInactive animation\n */\n public toInactiveAnimation: () => void;\n\n /**\n * Function called to generate a pointer enter animation when the toggle button is active.\n */\n public pointerEnterActiveAnimation: () => void;\n /**\n * Function called to generate a pointer out animation when the toggle button is active.\n */\n public pointerOutActiveAnimation: () => void;\n /**\n * Function called to generate a pointer down animation when the toggle button is active.\n */\n public pointerDownActiveAnimation: () => void;\n /**\n * Function called to generate a pointer up animation when the toggle button is active.\n */\n public pointerUpActiveAnimation: () => void;\n\n /**\n * Function called to generate a pointer enter animation when the toggle button is inactive.\n */\n public pointerEnterInactiveAnimation: () => void;\n /**\n * Function called to generate a pointer out animation when the toggle button is inactive.\n */\n public pointerOutInactiveAnimation: () => void;\n /**\n * Function called to generate a pointer down animation when the toggle button is inactive.\n */\n public pointerDownInactiveAnimation: () => void;\n /**\n * Function called to generate a pointer up animation when the toggle button is inactive.\n */\n public pointerUpInactiveAnimation: () => void;\n\n /** Observable raised when isActive is changed */\n public onIsActiveChangedObservable = new Observable<boolean>();\n\n /**\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\n */\n public delegatePickingToChildren = false;\n\n private _group: string;\n /** Gets or sets group name this toggle button belongs to */\n public get group(): string {\n return this._group;\n }\n public set group(value: string) {\n if (this._group === value) {\n return;\n }\n\n this._group = value;\n }\n\n private _isActive = false;\n /** Gets or sets a boolean indicating if the toogle button is active or not */\n public get isActive(): boolean {\n return this._isActive;\n }\n public set isActive(value: boolean) {\n // Function modeled after radioButton.ts\n if (this._isActive === value) {\n return;\n }\n\n this._isActive = value;\n\n // Update the visual state based on the new value\n if (this._isActive) {\n this.toActiveAnimation?.();\n } else {\n this.toInactiveAnimation?.();\n }\n\n this._markAsDirty();\n\n this.onIsActiveChangedObservable.notifyObservers(value);\n\n if (this._isActive && this._host && this._group) {\n // A toggle button in a group can only have 1 active element at a given time.\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\n this._host.executeOnAllControls((control) => {\n // Check for control type ToggleButton\n if (control.typeName === \"ToggleButton\") {\n // Don't do anything to this toggle button\n if (control === this) {\n return;\n }\n\n const childToggle = <ToggleButton>control;\n // If toggle button is in same group, set isActive to false\n if (childToggle.group === this.group) {\n childToggle.isActive = false;\n }\n }\n });\n }\n }\n\n /**\n * Creates a new ToggleButton\n * @param name defines the control name\n * @param group defines the toggle group this toggle belongs to\n */\n constructor(public name?: string, group?: string) {\n super(name);\n this.group = group ?? \"\";\n\n this.thickness = 0;\n this.isPointerBlocker = true;\n\n let alphaStore: Nullable<number> = null;\n\n this.toActiveAnimation = () => {\n this.thickness = 1;\n };\n this.toInactiveAnimation = () => {\n this.thickness = 0;\n };\n\n this.pointerEnterActiveAnimation = () => {\n alphaStore = this.alpha;\n this.alpha -= 0.1;\n };\n\n this.pointerOutActiveAnimation = () => {\n if (alphaStore !== null) {\n this.alpha = alphaStore;\n }\n };\n\n this.pointerDownActiveAnimation = () => {\n this.scaleX -= 0.05;\n this.scaleY -= 0.05;\n };\n\n this.pointerUpActiveAnimation = () => {\n this.scaleX += 0.05;\n this.scaleY += 0.05;\n };\n\n this.pointerEnterInactiveAnimation = () => {\n alphaStore = this.alpha;\n this.alpha -= 0.1;\n };\n\n this.pointerOutInactiveAnimation = () => {\n if (alphaStore !== null) {\n this.alpha = alphaStore;\n }\n };\n\n this.pointerDownInactiveAnimation = () => {\n this.scaleX -= 0.05;\n this.scaleY -= 0.05;\n };\n\n this.pointerUpInactiveAnimation = () => {\n this.scaleX += 0.05;\n this.scaleY += 0.05;\n };\n }\n\n protected _getTypeName(): string {\n return \"ToggleButton\";\n }\n\n // While being a container, the toggle button behaves like a control.\n /** @hidden */\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\n return false;\n }\n\n if (!super.contains(x, y)) {\n return false;\n }\n\n if (this.delegatePickingToChildren) {\n let contains = false;\n for (var index = this._children.length - 1; index >= 0; index--) {\n var child = this._children[index];\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\n contains = true;\n break;\n }\n }\n\n if (!contains) {\n return false;\n }\n }\n\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\n\n return true;\n }\n\n /** @hidden */\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\n if (!super._onPointerEnter(target, pi)) {\n return false;\n }\n\n if (this.isReadOnly) {\n return true;\n }\n\n if (this._isActive) {\n if (this.pointerEnterActiveAnimation) {\n this.pointerEnterActiveAnimation();\n }\n } else {\n if (this.pointerEnterInactiveAnimation) {\n this.pointerEnterInactiveAnimation();\n }\n }\n\n return true;\n }\n\n /** @hidden */\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\n\n if (!this.isReadOnly) {\n if (this._isActive) {\n if (this.pointerOutActiveAnimation) {\n this.pointerOutActiveAnimation();\n }\n } else {\n if (this.pointerOutInactiveAnimation) {\n this.pointerOutInactiveAnimation();\n }\n }\n }\n\n super._onPointerOut(target, pi, force);\n }\n\n /** @hidden */\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\n return false;\n }\n\n if (this.isReadOnly) {\n return true;\n }\n\n if (this._isActive) {\n if (this.pointerDownActiveAnimation) {\n this.pointerDownActiveAnimation();\n }\n } else {\n if (this.pointerDownInactiveAnimation) {\n this.pointerDownInactiveAnimation();\n }\n }\n\n return true;\n }\n\n /** @hidden */\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\n if (!this.isReadOnly) {\n if (this._isActive) {\n if (this.pointerUpActiveAnimation) {\n this.pointerUpActiveAnimation();\n }\n } else {\n if (this.pointerUpInactiveAnimation) {\n this.pointerUpInactiveAnimation();\n }\n }\n }\n\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\n }\n}\n\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\n"]}
|
|
1
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+
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\n\r\n/**\r\n * Class used to create toggle buttons\r\n * @since 5.0.0\r\n */\r\nexport class ToggleButton extends Rectangle {\r\n /**\r\n * Function called to generate the toActive animation\r\n */\r\n public toActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate the toInactive animation\r\n */\r\n public toInactiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is active.\r\n */\r\n public pointerEnterActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is active.\r\n */\r\n public pointerOutActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is active.\r\n */\r\n public pointerDownActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is active.\r\n */\r\n public pointerUpActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is inactive.\r\n */\r\n public pointerEnterInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is inactive.\r\n */\r\n public pointerOutInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is inactive.\r\n */\r\n public pointerDownInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is inactive.\r\n */\r\n public pointerUpInactiveAnimation: () => void;\r\n\r\n /** Observable raised when isActive is changed */\r\n public onIsActiveChangedObservable = new Observable<boolean>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _group: string;\r\n /** Gets or sets group name this toggle button belongs to */\r\n public get group(): string {\r\n return this._group;\r\n }\r\n public set group(value: string) {\r\n if (this._group === value) {\r\n return;\r\n }\r\n\r\n this._group = value;\r\n }\r\n\r\n private _isActive = false;\r\n /** Gets or sets a boolean indicating if the toggle button is active or not */\r\n public get isActive(): boolean {\r\n return this._isActive;\r\n }\r\n public set isActive(value: boolean) {\r\n // Function modeled after radioButton.ts\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n\r\n // Update the visual state based on the new value\r\n if (this._isActive) {\r\n this.toActiveAnimation?.();\r\n } else {\r\n this.toInactiveAnimation?.();\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onIsActiveChangedObservable.notifyObservers(value);\r\n\r\n if (this._isActive && this._host && this._group) {\r\n // A toggle button in a group can only have 1 active element at a given time.\r\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\r\n this._host.executeOnAllControls((control) => {\r\n // Check for control type ToggleButton\r\n if (control.typeName === \"ToggleButton\") {\r\n // Don't do anything to this toggle button\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n const childToggle = <ToggleButton>control;\r\n // If toggle button is in same group, set isActive to false\r\n if (childToggle.group === this.group) {\r\n childToggle.isActive = false;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n 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this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerEnterActiveAnimation) {\r\n this.pointerEnterActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerEnterInactiveAnimation) {\r\n this.pointerEnterInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @param force\r\n * @hidden\r\n */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerOutActiveAnimation) {\r\n this.pointerOutActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerOutInactiveAnimation) {\r\n this.pointerOutInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerDownActiveAnimation) {\r\n this.pointerDownActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerDownInactiveAnimation) {\r\n this.pointerDownInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param notifyClick\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerUpActiveAnimation) {\r\n this.pointerUpActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerUpInactiveAnimation) {\r\n this.pointerUpInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\r\n"]}
|