@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
@@ -1,263 +1,263 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
- import { Control } from "./control.js";
4
- import { MultiLinePoint } from "../multiLinePoint.js";
5
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
6
- import { serialize } from '@babylonjs/core/Misc/decorators.js';
7
- /**
8
- * Class used to create multi line control
9
- */
10
- var MultiLine = /** @class */ (function (_super) {
11
- __extends(MultiLine, _super);
12
- /**
13
- * Creates a new MultiLine
14
- * @param name defines the control name
15
- */
16
- function MultiLine(name) {
17
- var _this = _super.call(this, name) || this;
18
- _this.name = name;
19
- _this._lineWidth = 1;
20
- /** Function called when a point is updated */
21
- _this.onPointUpdate = function () {
22
- _this._markAsDirty();
23
- };
24
- _this._automaticSize = true;
25
- _this.isHitTestVisible = false;
26
- _this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
27
- _this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
28
- _this._dash = [];
29
- _this._points = [];
30
- return _this;
31
- }
32
- Object.defineProperty(MultiLine.prototype, "dash", {
33
- /** Gets or sets dash pattern */
34
- get: function () {
35
- return this._dash;
36
- },
37
- set: function (value) {
38
- if (this._dash === value) {
39
- return;
40
- }
41
- this._dash = value;
42
- this._markAsDirty();
43
- },
44
- enumerable: false,
45
- configurable: true
46
- });
47
- /**
48
- * Gets point stored at specified index
49
- * @param index defines the index to look for
50
- * @returns the requested point if found
51
- */
52
- MultiLine.prototype.getAt = function (index) {
53
- if (!this._points[index]) {
54
- this._points[index] = new MultiLinePoint(this);
55
- }
56
- return this._points[index];
57
- };
58
- /**
59
- * Adds new points to the point collection
60
- * @param items defines the list of items (mesh, control or 2d coordiantes) to add
61
- * @returns the list of created MultiLinePoint
62
- */
63
- MultiLine.prototype.add = function () {
64
- var _this = this;
65
- var items = [];
66
- for (var _i = 0; _i < arguments.length; _i++) {
67
- items[_i] = arguments[_i];
68
- }
69
- return items.map(function (item) { return _this.push(item); });
70
- };
71
- /**
72
- * Adds a new point to the point collection
73
- * @param item defines the item (mesh, control or 2d coordiantes) to add
74
- * @returns the created MultiLinePoint
75
- */
76
- MultiLine.prototype.push = function (item) {
77
- var point = this.getAt(this._points.length);
78
- if (item == null) {
79
- return point;
80
- }
81
- if (item instanceof AbstractMesh) {
82
- point.mesh = item;
83
- }
84
- else if (item instanceof Control) {
85
- point.control = item;
86
- }
87
- else if (item.x != null && item.y != null) {
88
- point.x = item.x;
89
- point.y = item.y;
90
- }
91
- return point;
92
- };
93
- /**
94
- * Remove a specific value or point from the active point collection
95
- * @param value defines the value or point to remove
96
- */
97
- MultiLine.prototype.remove = function (value) {
98
- var index;
99
- if (value instanceof MultiLinePoint) {
100
- index = this._points.indexOf(value);
101
- if (index === -1) {
102
- return;
103
- }
104
- }
105
- else {
106
- index = value;
107
- }
108
- var point = this._points[index];
109
- if (!point) {
110
- return;
111
- }
112
- point.dispose();
113
- this._points.splice(index, 1);
114
- };
115
- /**
116
- * Resets this object to initial state (no point)
117
- */
118
- MultiLine.prototype.reset = function () {
119
- while (this._points.length > 0) {
120
- this.remove(this._points.length - 1);
121
- }
122
- };
123
- /**
124
- * Resets all links
125
- */
126
- MultiLine.prototype.resetLinks = function () {
127
- this._points.forEach(function (point) {
128
- if (point != null) {
129
- point.resetLinks();
130
- }
131
- });
132
- };
133
- Object.defineProperty(MultiLine.prototype, "lineWidth", {
134
- /** Gets or sets line width */
135
- get: function () {
136
- return this._lineWidth;
137
- },
138
- set: function (value) {
139
- if (this._lineWidth === value) {
140
- return;
141
- }
142
- this._lineWidth = value;
143
- this._markAsDirty();
144
- },
145
- enumerable: false,
146
- configurable: true
147
- });
148
- Object.defineProperty(MultiLine.prototype, "horizontalAlignment", {
149
- set: function (value) {
150
- return;
151
- },
152
- enumerable: false,
153
- configurable: true
154
- });
155
- Object.defineProperty(MultiLine.prototype, "verticalAlignment", {
156
- set: function (value) {
157
- return;
158
- },
159
- enumerable: false,
160
- configurable: true
161
- });
162
- MultiLine.prototype._getTypeName = function () {
163
- return "MultiLine";
164
- };
165
- MultiLine.prototype._draw = function (context, invalidatedRectangle) {
166
- context.save();
167
- if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
168
- context.shadowColor = this.shadowColor;
169
- context.shadowBlur = this.shadowBlur;
170
- context.shadowOffsetX = this.shadowOffsetX;
171
- context.shadowOffsetY = this.shadowOffsetY;
172
- }
173
- this._applyStates(context);
174
- context.strokeStyle = this.color;
175
- context.lineWidth = this._lineWidth;
176
- context.setLineDash(this._dash);
177
- context.beginPath();
178
- var first = true; //first index is not necessarily 0
179
- var previousPoint;
180
- this._points.forEach(function (point) {
181
- if (!point) {
182
- return;
183
- }
184
- if (first) {
185
- context.moveTo(point._point.x, point._point.y);
186
- first = false;
187
- }
188
- else {
189
- if (point._point.z < 1 && previousPoint.z < 1) {
190
- context.lineTo(point._point.x, point._point.y);
191
- }
192
- else {
193
- context.moveTo(point._point.x, point._point.y);
194
- }
195
- }
196
- previousPoint = point._point;
197
- });
198
- context.stroke();
199
- context.restore();
200
- };
201
- MultiLine.prototype._additionalProcessing = function (parentMeasure, context) {
202
- var _this = this;
203
- this._minX = null;
204
- this._minY = null;
205
- this._maxX = null;
206
- this._maxY = null;
207
- this._points.forEach(function (point, index) {
208
- if (!point) {
209
- return;
210
- }
211
- point.translate();
212
- if (_this._minX == null || point._point.x < _this._minX) {
213
- _this._minX = point._point.x;
214
- }
215
- if (_this._minY == null || point._point.y < _this._minY) {
216
- _this._minY = point._point.y;
217
- }
218
- if (_this._maxX == null || point._point.x > _this._maxX) {
219
- _this._maxX = point._point.x;
220
- }
221
- if (_this._maxY == null || point._point.y > _this._maxY) {
222
- _this._maxY = point._point.y;
223
- }
224
- });
225
- if (this._minX == null) {
226
- this._minX = 0;
227
- }
228
- if (this._minY == null) {
229
- this._minY = 0;
230
- }
231
- if (this._maxX == null) {
232
- this._maxX = 0;
233
- }
234
- if (this._maxY == null) {
235
- this._maxY = 0;
236
- }
237
- };
238
- MultiLine.prototype._measure = function () {
239
- if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
240
- return;
241
- }
242
- this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
243
- this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
244
- };
245
- MultiLine.prototype._computeAlignment = function (parentMeasure, context) {
246
- if (this._minX == null || this._minY == null) {
247
- return;
248
- }
249
- this._currentMeasure.left = this._minX - this._lineWidth / 2;
250
- this._currentMeasure.top = this._minY - this._lineWidth / 2;
251
- };
252
- MultiLine.prototype.dispose = function () {
253
- this.reset();
254
- _super.prototype.dispose.call(this);
255
- };
256
- __decorate([
257
- serialize()
258
- ], MultiLine.prototype, "dash", null);
259
- return MultiLine;
260
- }(Control));
261
- export { MultiLine };
262
- RegisterClass("BABYLON.GUI.MultiLine", MultiLine);
1
+ import { __decorate, __extends } from "tslib";
2
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import { Control } from "./control";
4
+ import { MultiLinePoint } from "../multiLinePoint";
5
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
7
+ /**
8
+ * Class used to create multi line control
9
+ */
10
+ var MultiLine = /** @class */ (function (_super) {
11
+ __extends(MultiLine, _super);
12
+ /**
13
+ * Creates a new MultiLine
14
+ * @param name defines the control name
15
+ */
16
+ function MultiLine(name) {
17
+ var _this = _super.call(this, name) || this;
18
+ _this.name = name;
19
+ _this._lineWidth = 1;
20
+ /** Function called when a point is updated */
21
+ _this.onPointUpdate = function () {
22
+ _this._markAsDirty();
23
+ };
24
+ _this._automaticSize = true;
25
+ _this.isHitTestVisible = false;
26
+ _this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
27
+ _this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
28
+ _this._dash = [];
29
+ _this._points = [];
30
+ return _this;
31
+ }
32
+ Object.defineProperty(MultiLine.prototype, "dash", {
33
+ /** Gets or sets dash pattern */
34
+ get: function () {
35
+ return this._dash;
36
+ },
37
+ set: function (value) {
38
+ if (this._dash === value) {
39
+ return;
40
+ }
41
+ this._dash = value;
42
+ this._markAsDirty();
43
+ },
44
+ enumerable: false,
45
+ configurable: true
46
+ });
47
+ /**
48
+ * Gets point stored at specified index
49
+ * @param index defines the index to look for
50
+ * @returns the requested point if found
51
+ */
52
+ MultiLine.prototype.getAt = function (index) {
53
+ if (!this._points[index]) {
54
+ this._points[index] = new MultiLinePoint(this);
55
+ }
56
+ return this._points[index];
57
+ };
58
+ /**
59
+ * Adds new points to the point collection
60
+ * @param items defines the list of items (mesh, control or 2d coordinates) to add
61
+ * @returns the list of created MultiLinePoint
62
+ */
63
+ MultiLine.prototype.add = function () {
64
+ var _this = this;
65
+ var items = [];
66
+ for (var _i = 0; _i < arguments.length; _i++) {
67
+ items[_i] = arguments[_i];
68
+ }
69
+ return items.map(function (item) { return _this.push(item); });
70
+ };
71
+ /**
72
+ * Adds a new point to the point collection
73
+ * @param item defines the item (mesh, control or 2d coordinates) to add
74
+ * @returns the created MultiLinePoint
75
+ */
76
+ MultiLine.prototype.push = function (item) {
77
+ var point = this.getAt(this._points.length);
78
+ if (item == null) {
79
+ return point;
80
+ }
81
+ if (item instanceof AbstractMesh) {
82
+ point.mesh = item;
83
+ }
84
+ else if (item instanceof Control) {
85
+ point.control = item;
86
+ }
87
+ else if (item.x != null && item.y != null) {
88
+ point.x = item.x;
89
+ point.y = item.y;
90
+ }
91
+ return point;
92
+ };
93
+ /**
94
+ * Remove a specific value or point from the active point collection
95
+ * @param value defines the value or point to remove
96
+ */
97
+ MultiLine.prototype.remove = function (value) {
98
+ var index;
99
+ if (value instanceof MultiLinePoint) {
100
+ index = this._points.indexOf(value);
101
+ if (index === -1) {
102
+ return;
103
+ }
104
+ }
105
+ else {
106
+ index = value;
107
+ }
108
+ var point = this._points[index];
109
+ if (!point) {
110
+ return;
111
+ }
112
+ point.dispose();
113
+ this._points.splice(index, 1);
114
+ };
115
+ /**
116
+ * Resets this object to initial state (no point)
117
+ */
118
+ MultiLine.prototype.reset = function () {
119
+ while (this._points.length > 0) {
120
+ this.remove(this._points.length - 1);
121
+ }
122
+ };
123
+ /**
124
+ * Resets all links
125
+ */
126
+ MultiLine.prototype.resetLinks = function () {
127
+ this._points.forEach(function (point) {
128
+ if (point != null) {
129
+ point.resetLinks();
130
+ }
131
+ });
132
+ };
133
+ Object.defineProperty(MultiLine.prototype, "lineWidth", {
134
+ /** Gets or sets line width */
135
+ get: function () {
136
+ return this._lineWidth;
137
+ },
138
+ set: function (value) {
139
+ if (this._lineWidth === value) {
140
+ return;
141
+ }
142
+ this._lineWidth = value;
143
+ this._markAsDirty();
144
+ },
145
+ enumerable: false,
146
+ configurable: true
147
+ });
148
+ Object.defineProperty(MultiLine.prototype, "horizontalAlignment", {
149
+ set: function (value) {
150
+ return;
151
+ },
152
+ enumerable: false,
153
+ configurable: true
154
+ });
155
+ Object.defineProperty(MultiLine.prototype, "verticalAlignment", {
156
+ set: function (value) {
157
+ return;
158
+ },
159
+ enumerable: false,
160
+ configurable: true
161
+ });
162
+ MultiLine.prototype._getTypeName = function () {
163
+ return "MultiLine";
164
+ };
165
+ MultiLine.prototype._draw = function (context) {
166
+ context.save();
167
+ if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
168
+ context.shadowColor = this.shadowColor;
169
+ context.shadowBlur = this.shadowBlur;
170
+ context.shadowOffsetX = this.shadowOffsetX;
171
+ context.shadowOffsetY = this.shadowOffsetY;
172
+ }
173
+ this._applyStates(context);
174
+ context.strokeStyle = this.color;
175
+ context.lineWidth = this._lineWidth;
176
+ context.setLineDash(this._dash);
177
+ context.beginPath();
178
+ var first = true; //first index is not necessarily 0
179
+ var previousPoint;
180
+ this._points.forEach(function (point) {
181
+ if (!point) {
182
+ return;
183
+ }
184
+ if (first) {
185
+ context.moveTo(point._point.x, point._point.y);
186
+ first = false;
187
+ }
188
+ else {
189
+ if (point._point.z < 1 && previousPoint.z < 1) {
190
+ context.lineTo(point._point.x, point._point.y);
191
+ }
192
+ else {
193
+ context.moveTo(point._point.x, point._point.y);
194
+ }
195
+ }
196
+ previousPoint = point._point;
197
+ });
198
+ context.stroke();
199
+ context.restore();
200
+ };
201
+ MultiLine.prototype._additionalProcessing = function () {
202
+ var _this = this;
203
+ this._minX = null;
204
+ this._minY = null;
205
+ this._maxX = null;
206
+ this._maxY = null;
207
+ this._points.forEach(function (point) {
208
+ if (!point) {
209
+ return;
210
+ }
211
+ point.translate();
212
+ if (_this._minX == null || point._point.x < _this._minX) {
213
+ _this._minX = point._point.x;
214
+ }
215
+ if (_this._minY == null || point._point.y < _this._minY) {
216
+ _this._minY = point._point.y;
217
+ }
218
+ if (_this._maxX == null || point._point.x > _this._maxX) {
219
+ _this._maxX = point._point.x;
220
+ }
221
+ if (_this._maxY == null || point._point.y > _this._maxY) {
222
+ _this._maxY = point._point.y;
223
+ }
224
+ });
225
+ if (this._minX == null) {
226
+ this._minX = 0;
227
+ }
228
+ if (this._minY == null) {
229
+ this._minY = 0;
230
+ }
231
+ if (this._maxX == null) {
232
+ this._maxX = 0;
233
+ }
234
+ if (this._maxY == null) {
235
+ this._maxY = 0;
236
+ }
237
+ };
238
+ MultiLine.prototype._measure = function () {
239
+ if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
240
+ return;
241
+ }
242
+ this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
243
+ this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
244
+ };
245
+ MultiLine.prototype._computeAlignment = function () {
246
+ if (this._minX == null || this._minY == null) {
247
+ return;
248
+ }
249
+ this._currentMeasure.left = this._minX - this._lineWidth / 2;
250
+ this._currentMeasure.top = this._minY - this._lineWidth / 2;
251
+ };
252
+ MultiLine.prototype.dispose = function () {
253
+ this.reset();
254
+ _super.prototype.dispose.call(this);
255
+ };
256
+ __decorate([
257
+ serialize()
258
+ ], MultiLine.prototype, "dash", null);
259
+ return MultiLine;
260
+ }(Control));
261
+ export { MultiLine };
262
+ RegisterClass("BABYLON.GUI.MultiLine", MultiLine);
263
263
  //# sourceMappingURL=multiLine.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"multiLine.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/2D/controls/multiLine.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAEnE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAE/D,OAAO,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AAG5D;;GAEG;AACH;IAA+B,6BAAO;IAWlC;;;OAGG;IACH,mBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SASd;QAVkB,UAAI,GAAJ,IAAI,CAAS;QAbxB,gBAAU,GAAW,CAAC,CAAC;QAqD/B,8CAA8C;QACvC,mBAAa,GAAG;YACnB,KAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC,CAAA;QAxCG,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,KAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,KAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QAC9D,KAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC,sBAAsB,CAAC;QAEzD,KAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,KAAI,CAAC,OAAO,GAAG,EAAE,CAAC;;IACtB,CAAC;IAID,sBAAW,2BAAI;QAFf,gCAAgC;aAEhC;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAoB;YAChC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAWD;;;;OAIG;IACI,yBAAK,GAAZ,UAAa,KAAa;QACtB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACtB,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;SAClD;QAED,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAmB,CAAC;IACjD,CAAC;IAOD;;;;OAIG;IACI,uBAAG,GAAV;QAAA,iBAEC;QAFU,eAAiF;aAAjF,UAAiF,EAAjF,qBAAiF,EAAjF,IAAiF;YAAjF,0BAAiF;;QACxF,OAAO,KAAK,CAAC,GAAG,CAAC,UAAC,IAAI,IAAK,OAAA,KAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAf,CAAe,CAAC,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,wBAAI,GAAX,UAAY,IAA4E;QACpF,IAAI,KAAK,GAAmB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,IAAI,IAAI,IAAI,EAAE;YAAE,OAAO,KAAK,CAAC;SAAE;QAEnC,IAAI,IAAI,YAAY,YAAY,EAAE;YAC9B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;SACrB;aACI,IAAI,IAAI,YAAY,OAAO,EAAE;YAC9B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;SACxB;aACI,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,EAAE;YACvC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACjB,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACpB;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,0BAAM,GAAb,UAAc,KAA8B;QACxC,IAAI,KAAa,CAAC;QAElB,IAAI,KAAK,YAAY,cAAc,EAAE;YACjC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEpC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,OAAO;aACV;SACJ;aACI;YACD,KAAK,GAAG,KAAK,CAAC;SACjB;QAED,IAAI,KAAK,GAA6B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAE1D,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,yBAAK,GAAZ;QACI,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE;YAC5B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SACxC;IACL,CAAC;IAED;;OAEG;IACI,8BAAU,GAAjB;QACI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAC,KAAK;YACvB,IAAI,KAAK,IAAI,IAAI,EAAE;gBAAE,KAAK,CAAC,UAAU,EAAE,CAAC;aAAE;QAC9C,CAAC,CAAC,CAAC;IACP,CAAC;IAGD,sBAAW,gCAAS;QADpB,8BAA8B;aAC9B;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;gBAC3B,OAAO;aACV;YAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAWD,sBAAW,0CAAmB;aAA9B,UAA+B,KAAa;YACxC,OAAO;QACX,CAAC;;;OAAA;IAED,sBAAW,wCAAiB;aAA5B,UAA6B,KAAa;YACtC,OAAO;QACX,CAAC;;;OAAA;IAES,gCAAY,GAAtB;QACI,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,yBAAK,GAAZ,UAAa,OAAgC,EAAE,oBAAwC;QACnF,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;SAC9C;QAED,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;QACjC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEhC,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,IAAI,KAAK,GAAY,IAAI,CAAC,CAAC,kCAAkC;QAC7D,IAAI,aAAsB,CAAC;QAE3B,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAC,KAAK;YACvB,IAAI,CAAC,KAAK,EAAE;gBACR,OAAO;aACV;YAED,IAAI,KAAK,EAAE;gBACP,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAE/C,KAAK,GAAG,KAAK,CAAC;aACjB;iBACI;gBACD,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,CAAC,GAAG,CAAC,EAAE;oBAC3C,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBAClD;qBAAM;oBACH,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBAClD;aACJ;YACD,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,OAAO,CAAC,MAAM,EAAE,CAAC;QAEjB,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAES,yCAAqB,GAA/B,UAAgC,aAAsB,EAAE,OAAgC;QAAxF,iBAuBC;QAtBG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAC,KAAK,EAAE,KAAK;YAC9B,IAAI,CAAC,KAAK,EAAE;gBACR,OAAO;aACV;YAED,KAAK,CAAC,SAAS,EAAE,CAAC;YAElB,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBAAE,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAAE;YACvF,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBAAE,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAAE;YACvF,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBAAE,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAAE;YACvF,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBAAE,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAAE;QAC3F,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAAE;QAC3C,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAAE;QAC3C,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAAE;QAC3C,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAAE;IAC/C,CAAC;IAEM,4BAAQ,GAAf;QACI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACtF,OAAO;SACV;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACjF,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACtF,CAAC;IAES,qCAAiB,GAA3B,UAA4B,aAAsB,EAAE,OAAgC;QAChF,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7D,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IAChE,CAAC;IAEM,2BAAO,GAAd;QACI,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IAtOD;QADC,SAAS,EAAE;yCAGX;IAqOL,gBAAC;CAAA,AApQD,CAA+B,OAAO,GAoQrC;SApQY,SAAS;AAqQtB,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { Measure } from \"../measure\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from \"@babylonjs/core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index] as MultiLinePoint;\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordiantes) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number, y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordiantes) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: (AbstractMesh | Control | { x: string | number, y: string | number })): MultiLinePoint {\r\n var point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) { return point; }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n }\r\n else if (item instanceof Control) {\r\n point.control = item;\r\n }\r\n else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n var index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n }\r\n else {\r\n index = value;\r\n }\r\n\r\n var point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n this._points.forEach((point) => {\r\n if (point != null) { point.resetLinks(); }\r\n });\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n var first: boolean = true; //first index is not necessarily 0\r\n var previousPoint: Vector3;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n }\r\n else {\r\n if (point._point.z < 1 && previousPoint.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n });\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n this._points.forEach((point, index) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) { this._minX = point._point.x; }\r\n if (this._minY == null || point._point.y < this._minY) { this._minY = point._point.y; }\r\n if (this._maxX == null || point._point.x > this._maxX) { this._maxX = point._point.x; }\r\n if (this._maxY == null || point._point.y > this._maxY) { this._maxY = point._point.y; }\r\n });\r\n\r\n if (this._minX == null) { this._minX = 0; }\r\n if (this._minY == null) { this._minY = 0; }\r\n if (this._maxX == null) { this._maxX = 0; }\r\n if (this._maxY == null) { this._maxY = 0; }\r\n }\r\n\r\n public _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected _computeAlignment(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n"]}
1
+ {"version":3,"file":"multiLine.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/multiLine.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,YAAY,EAAE,+CAAiC;AAExD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAGjD;;GAEG;AACH;IAA+B,6BAAO;IAUlC;;;OAGG;IACH,mBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SASd;QAVkB,UAAI,GAAJ,IAAI,CAAS;QAbxB,gBAAU,GAAW,CAAC,CAAC;QAqD/B,8CAA8C;QACvC,mBAAa,GAAG;YACnB,KAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC,CAAC;QAxCE,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,KAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,KAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QAC9D,KAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC,sBAAsB,CAAC;QAEzD,KAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,KAAI,CAAC,OAAO,GAAG,EAAE,CAAC;;IACtB,CAAC;IAID,sBAAW,2BAAI;QAFf,gCAAgC;aAEhC;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAoB;YAChC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAWD;;;;OAIG;IACI,yBAAK,GAAZ,UAAa,KAAa;QACtB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACtB,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;SAClD;QAED,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAmB,CAAC;IACjD,CAAC;IAOD;;;;OAIG;IACI,uBAAG,GAAV;QAAA,iBAEC;QAFU,eAAiF;aAAjF,UAAiF,EAAjF,qBAAiF,EAAjF,IAAiF;YAAjF,0BAAiF;;QACxF,OAAO,KAAK,CAAC,GAAG,CAAC,UAAC,IAAI,IAAK,OAAA,KAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAf,CAAe,CAAC,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,wBAAI,GAAX,UAAY,IAA0E;QAClF,IAAM,KAAK,GAAmB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9D,IAAI,IAAI,IAAI,IAAI,EAAE;YACd,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,YAAY,YAAY,EAAE;YAC9B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;SACrB;aAAM,IAAI,IAAI,YAAY,OAAO,EAAE;YAChC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;SACxB;aAAM,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,EAAE;YACzC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACjB,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACpB;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,0BAAM,GAAb,UAAc,KAA8B;QACxC,IAAI,KAAa,CAAC;QAElB,IAAI,KAAK,YAAY,cAAc,EAAE;YACjC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEpC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,OAAO;aACV;SACJ;aAAM;YACH,KAAK,GAAG,KAAK,CAAC;SACjB;QAED,IAAM,KAAK,GAA6B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,yBAAK,GAAZ;QACI,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE;YAC5B,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;SACxC;IACL,CAAC;IAED;;OAEG;IACI,8BAAU,GAAjB;QACI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAC,KAAK;YACvB,IAAI,KAAK,IAAI,IAAI,EAAE;gBACf,KAAK,CAAC,UAAU,EAAE,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAGD,sBAAW,gCAAS;QADpB,8BAA8B;aAC9B;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;gBAC3B,OAAO;aACV;YAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAWD,sBAAW,0CAAmB;aAA9B,UAA+B,KAAa;YACxC,OAAO;QACX,CAAC;;;OAAA;IAED,sBAAW,wCAAiB;aAA5B,UAA6B,KAAa;YACtC,OAAO;QACX,CAAC;;;OAAA;IAES,gCAAY,GAAtB;QACI,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,yBAAK,GAAZ,UAAa,OAAgC;QACzC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;SAC9C;QAED,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;QACjC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEhC,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,IAAI,KAAK,GAAY,IAAI,CAAC,CAAC,kCAAkC;QAC7D,IAAI,aAAsB,CAAC;QAE3B,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAC,KAAK;YACvB,IAAI,CAAC,KAAK,EAAE;gBACR,OAAO;aACV;YAED,IAAI,KAAK,EAAE;gBACP,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAE/C,KAAK,GAAG,KAAK,CAAC;aACjB;iBAAM;gBACH,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,CAAC,GAAG,CAAC,EAAE;oBAC3C,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBAClD;qBAAM;oBACH,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBAClD;aACJ;YACD,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,OAAO,CAAC,MAAM,EAAE,CAAC;QAEjB,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAES,yCAAqB,GAA/B;QAAA,iBAuCC;QAtCG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAC,KAAK;YACvB,IAAI,CAAC,KAAK,EAAE;gBACR,OAAO;aACV;YAED,KAAK,CAAC,SAAS,EAAE,CAAC;YAElB,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBACnD,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAC/B;YACD,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBACnD,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAC/B;YACD,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBACnD,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAC/B;YACD,IAAI,KAAI,CAAC,KAAK,IAAI,IAAI,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,EAAE;gBACnD,KAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;aAC/B;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAClB;QACD,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAClB;QACD,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAClB;QACD,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAClB;IACL,CAAC;IAEM,4BAAQ,GAAf;QACI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACtF,OAAO;SACV;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACjF,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACtF,CAAC;IAES,qCAAiB,GAA3B;QACI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAC1C,OAAO;SACV;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7D,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IAChE,CAAC;IAEM,2BAAO,GAAd;QACI,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IAtPD;QADC,SAAS,EAAE;yCAGX;IAqPL,gBAAC;CAAA,AAnRD,CAA+B,OAAO,GAmRrC;SAnRY,SAAS;AAoRtB,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index] as MultiLinePoint;\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n };\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordinates) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number; y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordinates) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: AbstractMesh | Control | { x: string | number; y: string | number }): MultiLinePoint {\r\n const point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) {\r\n return point;\r\n }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n } else if (item instanceof Control) {\r\n point.control = item;\r\n } else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n let index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n } else {\r\n index = value;\r\n }\r\n\r\n const point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n this._points.forEach((point) => {\r\n if (point != null) {\r\n point.resetLinks();\r\n }\r\n });\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n let first: boolean = true; //first index is not necessarily 0\r\n let previousPoint: Vector3;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n } else {\r\n if (point._point.z < 1 && previousPoint.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n });\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected _additionalProcessing(): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) {\r\n this._minX = point._point.x;\r\n }\r\n if (this._minY == null || point._point.y < this._minY) {\r\n this._minY = point._point.y;\r\n }\r\n if (this._maxX == null || point._point.x > this._maxX) {\r\n this._maxX = point._point.x;\r\n }\r\n if (this._maxY == null || point._point.y > this._maxY) {\r\n this._maxY = point._point.y;\r\n }\r\n });\r\n\r\n if (this._minX == null) {\r\n this._minX = 0;\r\n }\r\n if (this._minY == null) {\r\n this._minY = 0;\r\n }\r\n if (this._maxX == null) {\r\n this._maxX = 0;\r\n }\r\n if (this._maxY == null) {\r\n this._maxY = 0;\r\n }\r\n }\r\n\r\n public _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected _computeAlignment(): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n"]}