@babylonjs/gui 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -412
  5. package/2D/advancedDynamicTexture.js +1318 -1239
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -180
  47. package/2D/controls/inputText.js +1119 -1095
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -171
  92. package/2D/controls/textBlock.js +603 -588
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -341
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -118
  155. package/3D/controls/holographicSlate.js +431 -369
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -64
  182. package/3D/controls/touchButton3D.js +233 -188
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -104
  185. package/3D/controls/touchHolographicButton.js +445 -432
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -59
  203. package/3D/gizmos/slateGizmo.js +369 -363
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
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1
- 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{ Nullable } from \"@babylonjs/core/types\";\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\n\nimport { Button } from \"./button\";\nimport { Control } from \"./control\";\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\nimport { IFocusableControl } from \"./focusableControl\";\nimport { Observable } from '@babylonjs/core/Misc/observable';\nimport { IKeyboardEvent } from \"@babylonjs/core/Events/deviceInputEvents\";\n\n/**\n * Class used to create a focusable button that can easily handle keyboard events\n * @since 5.0.0\n */\nexport class FocusableButton extends Button implements IFocusableControl {\n /** Highlight color when button is focused */\n public focusedColor: Nullable<string> = null;\n private _isFocused = false;\n private _unfocusedColor: Nullable<string> = null;\n\n /** Observable raised when the control gets the focus */\n public onFocusObservable = new Observable<Button>();\n /** Observable raised when the control loses the focus */\n public onBlurObservable = new Observable<Button>();\n /** Observable raised when a key event was processed */\n public onKeyboardEventProcessedObservable = new Observable<IKeyboardEvent>();\n\n constructor(public name?: string) {\n super(name);\n\n this._unfocusedColor = this.color;\n }\n\n /** @hidden */\n public onBlur(): void {\n if (this._isFocused) {\n this._isFocused = false;\n if (this.focusedColor && this._unfocusedColor != null) {\n // Set color back to saved unfocused color\n this.color = this._unfocusedColor;\n }\n this.onBlurObservable.notifyObservers(this);\n }\n }\n\n /** @hidden */\n public onFocus(): void {\n this._isFocused = true;\n\n if (this.focusedColor) {\n // Save the unfocused color\n this._unfocusedColor = this.color;\n this.color = this.focusedColor;\n }\n this.onFocusObservable.notifyObservers(this);\n }\n\n /**\n * Function called to get the list of controls that should not steal the focus from this control\n * @returns an array of controls\n */\n public keepsFocusWith(): Nullable<Control[]> {\n return null;\n }\n\n /**\n * Function to focus a button programmatically\n */\n public focus() {\n this._host.moveFocusToControl(this);\n }\n\n /**\n * Function to unfocus a button programmatically\n */\n public blur() {\n this._host.focusedControl = null;\n }\n\n /**\n * Handles the keyboard event\n * @param evt Defines the KeyboardEvent\n */\n public processKeyboard(evt: IKeyboardEvent): void {\n this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);\n }\n\n /** @hidden */\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\n if (!this.isReadOnly) {\n // Clicking on button should focus\n this.focus();\n }\n\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\n }\n\n /** @hidden */\n public displose() {\n super.dispose();\n\n this.onBlurObservable.clear();\n this.onFocusObservable.clear();\n this.onKeyboardEventProcessedObservable.clear();\n }\n}\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Button } from \"./button\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IFocusableControl } from \"./focusableControl\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\n\r\n/**\r\n * Class used to create a focusable button that can easily handle keyboard events\r\n * @since 5.0.0\r\n */\r\nexport class FocusableButton extends Button implements IFocusableControl {\r\n /** Highlight color when button is focused */\r\n public focusedColor: Nullable<string> = null;\r\n private _isFocused = false;\r\n private _unfocusedColor: Nullable<string> = null;\r\n\r\n /** Observable raised when the control gets the focus */\r\n public onFocusObservable = new Observable<Button>();\r\n /** Observable raised when the control loses the focus */\r\n public onBlurObservable = new Observable<Button>();\r\n /** Observable raised when a key event was processed */\r\n public onKeyboardEventProcessedObservable = new Observable<IKeyboardEvent>();\r\n\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this._unfocusedColor = this.color;\r\n }\r\n\r\n /** @hidden */\r\n public onBlur(): void {\r\n if (this._isFocused) {\r\n this._isFocused = false;\r\n if (this.focusedColor && this._unfocusedColor != null) {\r\n // Set color back to saved unfocused color\r\n this.color = this._unfocusedColor;\r\n }\r\n this.onBlurObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public onFocus(): void {\r\n this._isFocused = true;\r\n\r\n if (this.focusedColor) {\r\n // Save the unfocused color\r\n this._unfocusedColor = this.color;\r\n this.color = this.focusedColor;\r\n }\r\n this.onFocusObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n public keepsFocusWith(): Nullable<Control[]> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Function to focus a button programmatically\r\n */\r\n public focus() {\r\n this._host.moveFocusToControl(this);\r\n }\r\n\r\n /**\r\n * Function to unfocus a button programmatically\r\n */\r\n public blur() {\r\n this._host.focusedControl = null;\r\n }\r\n\r\n /**\r\n * Handles the keyboard event\r\n * @param evt Defines the KeyboardEvent\r\n */\r\n public processKeyboard(evt: IKeyboardEvent): void {\r\n this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!this.isReadOnly) {\r\n // Clicking on button should focus\r\n this.focus();\r\n }\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n\r\n /** @hidden */\r\n public displose() {\r\n super.dispose();\r\n\r\n this.onBlurObservable.clear();\r\n this.onFocusObservable.clear();\r\n this.onKeyboardEventProcessedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);\r\n"]}
@@ -1,34 +1,34 @@
1
- import { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents";
2
- import { Nullable } from "@babylonjs/core/types";
3
- import { Control } from "./control";
4
- /**
5
- * Interface used to define a control that can receive focus
6
- */
7
- export interface IFocusableControl {
8
- /**
9
- * Function called when the control receives the focus
10
- */
11
- onFocus(): void;
12
- /**
13
- * Function called when the control loses the focus
14
- */
15
- onBlur(): void;
16
- /**
17
- * Function called to let the control handle keyboard events
18
- * @param evt defines the current keyboard event
19
- */
20
- processKeyboard(evt: IKeyboardEvent): void;
21
- /**
22
- * Function called to get the list of controls that should not steal the focus from this control
23
- * @returns an array of controls
24
- */
25
- keepsFocusWith(): Nullable<Control[]>;
26
- /**
27
- * Function to focus the control programmatically
28
- */
29
- focus(): void;
30
- /**
31
- * Function to unfocus the control programmatically
32
- */
33
- blur(): void;
34
- }
1
+ import type { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents.js";
2
+ import type { Nullable } from "@babylonjs/core/types.js";
3
+ import type { Control } from "./control";
4
+ /**
5
+ * Interface used to define a control that can receive focus
6
+ */
7
+ export interface IFocusableControl {
8
+ /**
9
+ * Function called when the control receives the focus
10
+ */
11
+ onFocus(): void;
12
+ /**
13
+ * Function called when the control loses the focus
14
+ */
15
+ onBlur(): void;
16
+ /**
17
+ * Function called to let the control handle keyboard events
18
+ * @param evt defines the current keyboard event
19
+ */
20
+ processKeyboard(evt: IKeyboardEvent): void;
21
+ /**
22
+ * Function called to get the list of controls that should not steal the focus from this control
23
+ * @returns an array of controls
24
+ */
25
+ keepsFocusWith(): Nullable<Control[]>;
26
+ /**
27
+ * Function to focus the control programmatically
28
+ */
29
+ focus(): void;
30
+ /**
31
+ * Function to unfocus the control programmatically
32
+ */
33
+ blur(): void;
34
+ }
@@ -1,2 +1,2 @@
1
- export {};
1
+ export {};
2
2
  //# sourceMappingURL=focusableControl.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import { IKeyboardEvent } from \"@babylonjs/core/Events/deviceInputEvents\";\nimport { Nullable } from \"@babylonjs/core/types\";\nimport { Control } from \"./control\";\n\n/**\n* Interface used to define a control that can receive focus\n*/\nexport interface IFocusableControl {\n /**\n * Function called when the control receives the focus\n */\n onFocus(): void;\n /**\n * Function called when the control loses the focus\n */\n onBlur(): void;\n /**\n * Function called to let the control handle keyboard events\n * @param evt defines the current keyboard event\n */\n processKeyboard(evt: IKeyboardEvent): void;\n /**\n * Function called to get the list of controls that should not steal the focus from this control\n * @returns an array of controls\n */\n keepsFocusWith(): Nullable<Control[]>;\n /**\n * Function to focus the control programmatically\n */\n focus(): void;\n /**\n * Function to unfocus the control programmatically\n */\n blur(): void;\n}"]}
1
+ {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Control } from \"./control\";\r\n\r\n/**\r\n * Interface used to define a control that can receive focus\r\n */\r\nexport interface IFocusableControl {\r\n /**\r\n * Function called when the control receives the focus\r\n */\r\n onFocus(): void;\r\n /**\r\n * Function called when the control loses the focus\r\n */\r\n onBlur(): void;\r\n /**\r\n * Function called to let the control handle keyboard events\r\n * @param evt defines the current keyboard event\r\n */\r\n processKeyboard(evt: IKeyboardEvent): void;\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n keepsFocusWith(): Nullable<Control[]>;\r\n /**\r\n * Function to focus the control programmatically\r\n */\r\n focus(): void;\r\n /**\r\n * Function to unfocus the control programmatically\r\n */\r\n blur(): void;\r\n}\r\n"]}
@@ -1,135 +1,139 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Container } from "./container";
3
- import { ValueAndUnit } from "../valueAndUnit";
4
- import { Control } from "./control";
5
- import { Measure } from "../measure";
6
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
7
- import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
8
- /**
9
- * Class used to create a 2D grid container
10
- */
11
- export declare class Grid extends Container {
12
- name?: string | undefined;
13
- private _rowDefinitions;
14
- private _rowDefinitionObservers;
15
- private _columnDefinitions;
16
- private _columnDefinitionObservers;
17
- private _cells;
18
- private _childControls;
19
- /**
20
- * Gets the number of columns
21
- */
22
- get columnCount(): number;
23
- /**
24
- * Gets the number of rows
25
- */
26
- get rowCount(): number;
27
- /** Gets the list of children */
28
- get children(): Control[];
29
- /** Gets the list of cells (e.g. the containers) */
30
- get cells(): {
31
- [key: string]: Container;
32
- };
33
- /**
34
- * Gets the definition of a specific row
35
- * @param index defines the index of the row
36
- * @returns the row definition
37
- */
38
- getRowDefinition(index: number): Nullable<ValueAndUnit>;
39
- /**
40
- * Gets the definition of a specific column
41
- * @param index defines the index of the column
42
- * @returns the column definition
43
- */
44
- getColumnDefinition(index: number): Nullable<ValueAndUnit>;
45
- /**
46
- * Adds a new row to the grid
47
- * @param height defines the height of the row (either in pixel or a value between 0 and 1)
48
- * @param isPixel defines if the height is expressed in pixel (or in percentage)
49
- * @returns the current grid
50
- */
51
- addRowDefinition(height: number, isPixel?: boolean): Grid;
52
- /**
53
- * Adds a new column to the grid
54
- * @param width defines the width of the column (either in pixel or a value between 0 and 1)
55
- * @param isPixel defines if the width is expressed in pixel (or in percentage)
56
- * @returns the current grid
57
- */
58
- addColumnDefinition(width: number, isPixel?: boolean): Grid;
59
- /**
60
- * Update a row definition
61
- * @param index defines the index of the row to update
62
- * @param height defines the height of the row (either in pixel or a value between 0 and 1)
63
- * @param isPixel defines if the weight is expressed in pixel (or in percentage)
64
- * @returns the current grid
65
- */
66
- setRowDefinition(index: number, height: number, isPixel?: boolean): Grid;
67
- /**
68
- * Update a column definition
69
- * @param index defines the index of the column to update
70
- * @param width defines the width of the column (either in pixel or a value between 0 and 1)
71
- * @param isPixel defines if the width is expressed in pixel (or in percentage)
72
- * @returns the current grid
73
- */
74
- setColumnDefinition(index: number, width: number, isPixel?: boolean): Grid;
75
- /**
76
- * Gets the list of children stored in a specific cell
77
- * @param row defines the row to check
78
- * @param column defines the column to check
79
- * @returns the list of controls
80
- */
81
- getChildrenAt(row: number, column: number): Nullable<Array<Control>>;
82
- /**
83
- * Gets a string representing the child cell info (row x column)
84
- * @param child defines the control to get info from
85
- * @returns a string containing the child cell info (row x column)
86
- */
87
- getChildCellInfo(child: Control): string;
88
- private _removeCell;
89
- private _offsetCell;
90
- /**
91
- * Remove a column definition at specified index
92
- * @param index defines the index of the column to remove
93
- * @returns the current grid
94
- */
95
- removeColumnDefinition(index: number): Grid;
96
- /**
97
- * Remove a row definition at specified index
98
- * @param index defines the index of the row to remove
99
- * @returns the current grid
100
- */
101
- removeRowDefinition(index: number): Grid;
102
- /**
103
- * Adds a new control to the current grid
104
- * @param control defines the control to add
105
- * @param row defines the row where to add the control (0 by default)
106
- * @param column defines the column where to add the control (0 by default)
107
- * @returns the current grid
108
- */
109
- addControl(control: Control, row?: number, column?: number): Grid;
110
- /**
111
- * Removes a control from the current container
112
- * @param control defines the control to remove
113
- * @returns the current container
114
- */
115
- removeControl(control: Control): Container;
116
- /**
117
- * Creates a new Grid
118
- * @param name defines control name
119
- */
120
- constructor(name?: string | undefined);
121
- protected _getTypeName(): string;
122
- protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
123
- protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
124
- _flagDescendantsAsMatrixDirty(): void;
125
- _renderHighlightSpecific(context: ICanvasRenderingContext): void;
126
- /** Releases associated resources */
127
- dispose(): void;
128
- /**
129
- * Serializes the current control
130
- * @param serializationObject defined the JSON serialized object
131
- */
132
- serialize(serializationObject: any): void;
133
- /** @hidden */
134
- _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
135
- }
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { Container } from "./container";
3
+ import { ValueAndUnit } from "../valueAndUnit";
4
+ import { Control } from "./control";
5
+ import type { Measure } from "../measure";
6
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
7
+ import type { AdvancedDynamicTexture } from "../advancedDynamicTexture";
8
+ /**
9
+ * Class used to create a 2D grid container
10
+ */
11
+ export declare class Grid extends Container {
12
+ name?: string | undefined;
13
+ private _rowDefinitions;
14
+ private _rowDefinitionObservers;
15
+ private _columnDefinitions;
16
+ private _columnDefinitionObservers;
17
+ private _cells;
18
+ private _childControls;
19
+ /**
20
+ * Gets the number of columns
21
+ */
22
+ get columnCount(): number;
23
+ /**
24
+ * Gets the number of rows
25
+ */
26
+ get rowCount(): number;
27
+ /** Gets the list of children */
28
+ get children(): Control[];
29
+ /** Gets the list of cells (e.g. the containers) */
30
+ get cells(): {
31
+ [key: string]: Container;
32
+ };
33
+ /**
34
+ * Gets the definition of a specific row
35
+ * @param index defines the index of the row
36
+ * @returns the row definition
37
+ */
38
+ getRowDefinition(index: number): Nullable<ValueAndUnit>;
39
+ /**
40
+ * Gets the definition of a specific column
41
+ * @param index defines the index of the column
42
+ * @returns the column definition
43
+ */
44
+ getColumnDefinition(index: number): Nullable<ValueAndUnit>;
45
+ /**
46
+ * Adds a new row to the grid
47
+ * @param height defines the height of the row (either in pixel or a value between 0 and 1)
48
+ * @param isPixel defines if the height is expressed in pixel (or in percentage)
49
+ * @returns the current grid
50
+ */
51
+ addRowDefinition(height: number, isPixel?: boolean): Grid;
52
+ /**
53
+ * Adds a new column to the grid
54
+ * @param width defines the width of the column (either in pixel or a value between 0 and 1)
55
+ * @param isPixel defines if the width is expressed in pixel (or in percentage)
56
+ * @returns the current grid
57
+ */
58
+ addColumnDefinition(width: number, isPixel?: boolean): Grid;
59
+ /**
60
+ * Update a row definition
61
+ * @param index defines the index of the row to update
62
+ * @param height defines the height of the row (either in pixel or a value between 0 and 1)
63
+ * @param isPixel defines if the weight is expressed in pixel (or in percentage)
64
+ * @returns the current grid
65
+ */
66
+ setRowDefinition(index: number, height: number, isPixel?: boolean): Grid;
67
+ /**
68
+ * Update a column definition
69
+ * @param index defines the index of the column to update
70
+ * @param width defines the width of the column (either in pixel or a value between 0 and 1)
71
+ * @param isPixel defines if the width is expressed in pixel (or in percentage)
72
+ * @returns the current grid
73
+ */
74
+ setColumnDefinition(index: number, width: number, isPixel?: boolean): Grid;
75
+ /**
76
+ * Gets the list of children stored in a specific cell
77
+ * @param row defines the row to check
78
+ * @param column defines the column to check
79
+ * @returns the list of controls
80
+ */
81
+ getChildrenAt(row: number, column: number): Nullable<Array<Control>>;
82
+ /**
83
+ * Gets a string representing the child cell info (row x column)
84
+ * @param child defines the control to get info from
85
+ * @returns a string containing the child cell info (row x column)
86
+ */
87
+ getChildCellInfo(child: Control): string;
88
+ private _removeCell;
89
+ private _offsetCell;
90
+ /**
91
+ * Remove a column definition at specified index
92
+ * @param index defines the index of the column to remove
93
+ * @returns the current grid
94
+ */
95
+ removeColumnDefinition(index: number): Grid;
96
+ /**
97
+ * Remove a row definition at specified index
98
+ * @param index defines the index of the row to remove
99
+ * @returns the current grid
100
+ */
101
+ removeRowDefinition(index: number): Grid;
102
+ /**
103
+ * Adds a new control to the current grid
104
+ * @param control defines the control to add
105
+ * @param row defines the row where to add the control (0 by default)
106
+ * @param column defines the column where to add the control (0 by default)
107
+ * @returns the current grid
108
+ */
109
+ addControl(control: Control, row?: number, column?: number): Grid;
110
+ /**
111
+ * Removes a control from the current container
112
+ * @param control defines the control to remove
113
+ * @returns the current container
114
+ */
115
+ removeControl(control: Control): Container;
116
+ /**
117
+ * Creates a new Grid
118
+ * @param name defines control name
119
+ */
120
+ constructor(name?: string | undefined);
121
+ protected _getTypeName(): string;
122
+ protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
123
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
124
+ _flagDescendantsAsMatrixDirty(): void;
125
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
126
+ /** Releases associated resources */
127
+ dispose(): void;
128
+ /**
129
+ * Serializes the current control
130
+ * @param serializationObject defined the JSON serialized object
131
+ */
132
+ serialize(serializationObject: any): void;
133
+ /**
134
+ * @param serializedObject
135
+ * @param host
136
+ * @hidden
137
+ */
138
+ _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
139
+ }