@babylonjs-toolkit/next 9.9.1 → 9.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -2
- package/lib/index.d.ts +1 -0
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +1 -0
- package/lib/scenemanager.d.ts +3 -0
- package/lib/scenemanager.d.ts.map +1 -1
- package/lib/scenemanager.js +10549 -4
- package/lib/windowsplatform.d.ts +17 -0
- package/lib/windowsplatform.d.ts.map +1 -0
- package/lib/windowsplatform.js +133 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1,6 +1,10 @@
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# ESNext Edition
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The <a href="https://www.babylontoolkit.com">Babylon Toolkit</a> is a runtime library extension for BabylonJS development that provides modern programming mechanics with a familiar Unity like scripting model to fast track native web game development.
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<a href="https://github.com/BabylonJS/BabylonToolkit/tree/master/Runtime">Browser Library (CDN)</a>
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<br/>
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<a href="https://www.npmjs.com/package/babylonjs-toolkit">Classic Edition (UMD)</a>
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## Basic Installation
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```bash
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npm install @babylonjs-toolkit/next
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## Default Installation (ES6)
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```bash
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npm install @babylonjs/core @babylonjs/gui @babylonjs/loaders @babylonjs/materials @babylonjs/inspector @babylonjs/serializers @babylonjs/havok @babylonjs/addons @babylonjs-toolkit/next
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npm install @babylonjs/core @babylonjs/gui @babylonjs/loaders @babylonjs/materials @babylonjs/inspector @babylonjs/serializers @babylonjs/havok @babylonjs/addons @babylonjs-toolkit/next
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```
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* Default Module Import Libraries
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@@ -54,7 +58,6 @@ The Vite bundle services behave differently in devmode than production. To prese
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"@babylonjs/addons",
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"@babylonjs/materials",
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"@babylonjs/serializers",
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"@babylonjs-toolkit/dlc",
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"@babylonjs-toolkit/next",
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"scheduler",
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"use-sync-external-store/shim"
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package/lib/index.d.ts
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@@ -25,6 +25,7 @@ export * from './noisefunction2d';
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export * from './noisefunction3d';
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export * from './noisefunction4d';
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export * from './simplexnoise';
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export * from './windowsplatform';
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export * from './mousebuttonmode';
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export * from './touchmousebutton';
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export * from './touchjoystickhandler';
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package/lib/index.d.ts.map
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
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package/lib/index.js
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export * from './noisefunction3d';
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export * from './noisefunction4d';
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export * from './simplexnoise';
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export * from './windowsplatform';
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export * from './mousebuttonmode';
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export * from './touchmousebutton';
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export * from './touchjoystickhandler';
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package/lib/scenemanager.d.ts
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private _licenseName;
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private _licenseType;
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private _pendingReflectionTextures;
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private _deferredCustomMaterials;
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private static ScriptBundleCache;
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constructor(loader: GLTFLoader);
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dispose(): void;
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onLoading(): void;
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onReady(): void;
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onComplete(): void;
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loadProjectScriptAsync(): Promise<void>;
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getScriptBundleTag(): string;
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getScriptBundleUrl(): string;
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finishComplete(): void;
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private _processPreloadTimeout;
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loadSceneAsync(context: string, scene: IScene): Promise<void> | null;
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private _loadSceneInternalAsync;
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private _resolveDeferredCustomMaterials;
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private _loadSceneExAsync;
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loadNodeAsync(context: string, node: INode, assign: (babylonMesh: TransformNode) => void): Promise<TransformNode> | null;
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loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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