@babylonjs-toolkit/next 9.8.0 → 9.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,7 +1,9 @@
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  # ESNext Edition
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  The <a href="https://www.babylontoolkit.com">Babylon Toolkit</a> is a runtime library extension for BabylonJS development that provides modern programming mechanics with a familiar Unity like scripting model to fast track native web game development.
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- <a href="https://github.com/codewrxai/Starter-Project">Demo React Project (TSX)</a>
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+ <a href="https://github.com/BabylonJS/BabylonToolkit/tree/master/Runtime">Browser Library (CDN)</a>
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+ <br/>
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+ <a href="https://www.npmjs.com/package/babylonjs-toolkit">Classic Edition (UMD)</a>
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  ## Basic Installation
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  ```bash
@@ -10,7 +12,7 @@ npm install @babylonjs-toolkit/next
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  ## Default Installation (ES6)
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  ```bash
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- npm install @babylonjs/core @babylonjs/gui @babylonjs/loaders @babylonjs/materials @babylonjs/havok @babylonjs-toolkit/next
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+ npm install @babylonjs/core @babylonjs/gui @babylonjs/loaders @babylonjs/materials @babylonjs/inspector @babylonjs/serializers @babylonjs/havok @babylonjs/addons @babylonjs-toolkit/next
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  ```
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  * Default Module Import Libraries
@@ -42,31 +44,23 @@ import * as TOOLKIT from "@babylonjs-toolkit/next";
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  TOOLKIT.SceneManager.AutoStripNamespacePrefix = false;
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  ```
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- ## Navigation Mesh And Pathfinding ([Navigation](https://github.com/MackeyK24/babylon-navigation-mesh))
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-
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- Import Navigation from the babylon-toolkit library:
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- ```
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- import { Navigation } from '@babylonjs-toolkit/next';
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- ```
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-
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  ### Vite Configuration (ES6)
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  The Vite bundle services behave differently in devmode than production. To preserve some required classes during devmode, these `exclude` and `include` settings are strongly recommended in your vite.config.js settings file.
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  ```json
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  optimizeDeps: {
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- exclude: mode === 'development' ? [
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- "@babylonjs/havok",
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+ exclude: ["@babylonjs/havok", "@babylonjs/inspector"],
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+ include: mode === 'development' ? [
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  "@babylonjs/core",
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+ "@babylonjs/gui",
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  "@babylonjs/loaders",
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- "@babylonjs/loaders/glTF",
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- ] : ["@babylonjs/havok"],
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- include: mode === 'development' ? [
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- "@babylonjs/gui",
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+ "@babylonjs/addons",
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  "@babylonjs/materials",
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- "@babylonjs/inspector",
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- "@babylonjs-toolkit/dlc",
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- "@babylonjs-toolkit/next"
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+ "@babylonjs/serializers",
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+ "@babylonjs-toolkit/next",
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+ "scheduler",
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+ "use-sync-external-store/shim"
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  ] : [],
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  },
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  ```
package/lib/index.d.ts CHANGED
@@ -25,6 +25,7 @@ export * from './noisefunction2d';
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  export * from './noisefunction3d';
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  export * from './noisefunction4d';
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  export * from './simplexnoise';
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+ export * from './windowsplatform';
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  export * from './mousebuttonmode';
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  export * from './touchmousebutton';
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  export * from './touchjoystickhandler';
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
package/lib/index.js CHANGED
@@ -25,6 +25,7 @@ export * from './noisefunction2d';
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  export * from './noisefunction3d';
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  export * from './noisefunction4d';
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  export * from './simplexnoise';
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+ export * from './windowsplatform';
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  export * from './mousebuttonmode';
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  export * from './touchmousebutton';
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  export * from './touchjoystickhandler';
@@ -70,6 +70,8 @@ export declare class SceneManager {
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  static EnableUserInput: boolean;
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  static RenderLoopReady: boolean;
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  static PauseRenderLoop: boolean;
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+ static ScenePlaying: boolean;
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+ private static PhysicsTimeStep;
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  static LostRenderContext: boolean;
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  static AutoUpdateProgress: boolean;
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  static PhysicsCapsuleShape: number;
@@ -176,6 +178,7 @@ export declare class SceneManager {
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  static GetDeltaMilliseconds(scene: Scene, applyAnimationRatio?: boolean): number;
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  static GetTimeMilliseconds(): number;
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  static GetAnimationRatio(scene: Scene): number;
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+ static SetScenePlaying(playing: boolean, scene?: Scene): void;
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  static RunOnce(scene: Scene, func: () => void, timeout?: number): void;
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  static DisposeScene(scene: Scene, clearColor?: Color4): void;
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  static SafeDestroy(transform: TransformNode, delay?: number, disable?: boolean): void;
@@ -839,12 +842,14 @@ export declare class CVTOOLS_unity_metadata implements IGLTFLoaderExtension {
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  private _licenseName;
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  private _licenseType;
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  private _pendingReflectionTextures;
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+ private _deferredCustomMaterials;
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  private static ScriptBundleCache;
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  constructor(loader: GLTFLoader);
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  dispose(): void;
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  onLoading(): void;
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  onReady(): void;
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  onComplete(): void;
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+ loadProjectScriptAsync(): Promise<void>;
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  getScriptBundleTag(): string;
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  getScriptBundleUrl(): string;
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  finishComplete(): void;
@@ -857,6 +862,7 @@ export declare class CVTOOLS_unity_metadata implements IGLTFLoaderExtension {
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  private _processPreloadTimeout;
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  loadSceneAsync(context: string, scene: IScene): Promise<void> | null;
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  private _loadSceneInternalAsync;
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+ private _resolveDeferredCustomMaterials;
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  private _loadSceneExAsync;
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  loadNodeAsync(context: string, node: INode, assign: (babylonMesh: TransformNode) => void): Promise<TransformNode> | null;
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  loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;