@babylonjs-toolkit/next 9.0.1

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Files changed (131) hide show
  1. package/README.md +319 -0
  2. package/lib/blendtreeposition.d.ts +5 -0
  3. package/lib/blendtreeposition.d.ts.map +1 -0
  4. package/lib/blendtreeposition.js +5 -0
  5. package/lib/channelmixerplugin.d.ts +11 -0
  6. package/lib/channelmixerplugin.d.ts.map +1 -0
  7. package/lib/channelmixerplugin.js +34 -0
  8. package/lib/collisioncontact.d.ts +7 -0
  9. package/lib/collisioncontact.d.ts.map +1 -0
  10. package/lib/collisioncontact.js +7 -0
  11. package/lib/collisionfilters.d.ts +10 -0
  12. package/lib/collisionfilters.d.ts.map +1 -0
  13. package/lib/collisionfilters.js +10 -0
  14. package/lib/collisionflags.d.ts +14 -0
  15. package/lib/collisionflags.d.ts.map +1 -0
  16. package/lib/collisionflags.js +14 -0
  17. package/lib/collisionstate.d.ts +8 -0
  18. package/lib/collisionstate.d.ts.map +1 -0
  19. package/lib/collisionstate.js +8 -0
  20. package/lib/customloadingscreen.d.ts +16 -0
  21. package/lib/customloadingscreen.d.ts.map +1 -0
  22. package/lib/customloadingscreen.js +48 -0
  23. package/lib/entitycontroller.d.ts +11 -0
  24. package/lib/entitycontroller.d.ts.map +1 -0
  25. package/lib/entitycontroller.js +41 -0
  26. package/lib/fontmanifestentry.d.ts +8 -0
  27. package/lib/fontmanifestentry.d.ts.map +1 -0
  28. package/lib/fontmanifestentry.js +1 -0
  29. package/lib/handedness.d.ts +6 -0
  30. package/lib/handedness.d.ts.map +1 -0
  31. package/lib/handedness.js +6 -0
  32. package/lib/ianimationcurve.d.ts +14 -0
  33. package/lib/ianimationcurve.d.ts.map +1 -0
  34. package/lib/ianimationcurve.js +1 -0
  35. package/lib/index.d.ts +43 -0
  36. package/lib/index.d.ts.map +1 -0
  37. package/lib/index.js +42 -0
  38. package/lib/intersectionprecision.d.ts +5 -0
  39. package/lib/intersectionprecision.d.ts.map +1 -0
  40. package/lib/intersectionprecision.js +5 -0
  41. package/lib/iparticlesystemtransform.d.ts +9 -0
  42. package/lib/iparticlesystemtransform.d.ts.map +1 -0
  43. package/lib/iparticlesystemtransform.js +1 -0
  44. package/lib/irecastnavigationplugin.d.ts +92 -0
  45. package/lib/irecastnavigationplugin.d.ts.map +1 -0
  46. package/lib/irecastnavigationplugin.js +1 -0
  47. package/lib/linesmeshrenderer.d.ts +22 -0
  48. package/lib/linesmeshrenderer.d.ts.map +1 -0
  49. package/lib/linesmeshrenderer.js +79 -0
  50. package/lib/localmessagebus.d.ts +9 -0
  51. package/lib/localmessagebus.d.ts.map +1 -0
  52. package/lib/localmessagebus.js +44 -0
  53. package/lib/lutblendplugin.d.ts +13 -0
  54. package/lib/lutblendplugin.d.ts.map +1 -0
  55. package/lib/lutblendplugin.js +153 -0
  56. package/lib/mousebuttonmode.d.ts +6 -0
  57. package/lib/mousebuttonmode.d.ts.map +1 -0
  58. package/lib/mousebuttonmode.js +6 -0
  59. package/lib/movementtype.d.ts +5 -0
  60. package/lib/movementtype.d.ts.map +1 -0
  61. package/lib/movementtype.js +5 -0
  62. package/lib/noisefunction2d.d.ts +2 -0
  63. package/lib/noisefunction2d.d.ts.map +1 -0
  64. package/lib/noisefunction2d.js +1 -0
  65. package/lib/noisefunction3d.d.ts +2 -0
  66. package/lib/noisefunction3d.d.ts.map +1 -0
  67. package/lib/noisefunction3d.js +1 -0
  68. package/lib/noisefunction4d.d.ts +2 -0
  69. package/lib/noisefunction4d.d.ts.map +1 -0
  70. package/lib/noisefunction4d.js +1 -0
  71. package/lib/perlin2d.d.ts +9 -0
  72. package/lib/perlin2d.d.ts.map +1 -0
  73. package/lib/perlin2d.js +45 -0
  74. package/lib/playercontrol.d.ts +5 -0
  75. package/lib/playercontrol.d.ts.map +1 -0
  76. package/lib/playercontrol.js +5 -0
  77. package/lib/prefabobjectpool.d.ts +20 -0
  78. package/lib/prefabobjectpool.d.ts.map +1 -0
  79. package/lib/prefabobjectpool.js +96 -0
  80. package/lib/randomfn.d.ts +2 -0
  81. package/lib/randomfn.d.ts.map +1 -0
  82. package/lib/randomfn.js +1 -0
  83. package/lib/raycasthitresult.d.ts +21 -0
  84. package/lib/raycasthitresult.d.ts.map +1 -0
  85. package/lib/raycasthitresult.js +36 -0
  86. package/lib/recastclassctor.d.ts +2 -0
  87. package/lib/recastclassctor.d.ts.map +1 -0
  88. package/lib/recastclassctor.js +1 -0
  89. package/lib/roomerrormessage.d.ts +5 -0
  90. package/lib/roomerrormessage.d.ts.map +1 -0
  91. package/lib/roomerrormessage.js +2 -0
  92. package/lib/scenemanager.d.ts +4141 -0
  93. package/lib/scenemanager.d.ts.map +1 -0
  94. package/lib/scenemanager.js +29628 -0
  95. package/lib/simplexnoise.d.ts +21 -0
  96. package/lib/simplexnoise.d.ts.map +1 -0
  97. package/lib/simplexnoise.js +362 -0
  98. package/lib/touchjoystickhandler.d.ts +39 -0
  99. package/lib/touchjoystickhandler.d.ts.map +1 -0
  100. package/lib/touchjoystickhandler.js +175 -0
  101. package/lib/touchmousebutton.d.ts +6 -0
  102. package/lib/touchmousebutton.d.ts.map +1 -0
  103. package/lib/touchmousebutton.js +6 -0
  104. package/lib/treebranchmaterial.d.ts +31 -0
  105. package/lib/treebranchmaterial.d.ts.map +1 -0
  106. package/lib/treebranchmaterial.js +369 -0
  107. package/lib/triggervolume.d.ts +6 -0
  108. package/lib/triggervolume.d.ts.map +1 -0
  109. package/lib/triggervolume.js +6 -0
  110. package/lib/unitydropdownmenu.d.ts +20 -0
  111. package/lib/unitydropdownmenu.d.ts.map +1 -0
  112. package/lib/unitydropdownmenu.js +144 -0
  113. package/lib/unityscrollbar.d.ts +11 -0
  114. package/lib/unityscrollbar.d.ts.map +1 -0
  115. package/lib/unityscrollbar.js +38 -0
  116. package/lib/unityslider.d.ts +4 -0
  117. package/lib/unityslider.d.ts.map +1 -0
  118. package/lib/unityslider.js +3 -0
  119. package/lib/universalcharactercontroller.d.ts +3 -0
  120. package/lib/universalcharactercontroller.d.ts.map +1 -0
  121. package/lib/universalcharactercontroller.js +1 -0
  122. package/lib/universalterrainmaterial.d.ts +48 -0
  123. package/lib/universalterrainmaterial.d.ts.map +1 -0
  124. package/lib/universalterrainmaterial.js +639 -0
  125. package/lib/userinputpointer.d.ts +6 -0
  126. package/lib/userinputpointer.d.ts.map +1 -0
  127. package/lib/userinputpointer.js +6 -0
  128. package/lib/xbox360trigger.d.ts +5 -0
  129. package/lib/xbox360trigger.d.ts.map +1 -0
  130. package/lib/xbox360trigger.js +5 -0
  131. package/package.json +211 -0
@@ -0,0 +1,5 @@
1
+ export var MovementType;
2
+ (function (MovementType) {
3
+ MovementType[MovementType["DirectVelocity"] = 0] = "DirectVelocity";
4
+ MovementType[MovementType["AppliedForces"] = 1] = "AppliedForces";
5
+ })(MovementType || (MovementType = {}));
@@ -0,0 +1,2 @@
1
+ export type NoiseFunction2D = (x: number, y: number) => number;
2
+ //# sourceMappingURL=noisefunction2d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"noisefunction2d.d.ts","sourceRoot":"","sources":["../src/noisefunction2d.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,2 @@
1
+ export type NoiseFunction3D = (x: number, y: number, z: number) => number;
2
+ //# sourceMappingURL=noisefunction3d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"noisefunction3d.d.ts","sourceRoot":"","sources":["../src/noisefunction3d.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,2 @@
1
+ export type NoiseFunction4D = (x: number, y: number, z: number, w: number) => number;
2
+ //# sourceMappingURL=noisefunction4d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"noisefunction4d.d.ts","sourceRoot":"","sources":["../src/noisefunction4d.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,9 @@
1
+ export declare class Perlin2D {
2
+ private perm;
3
+ constructor(seed: number);
4
+ private fade;
5
+ private lerp;
6
+ private grad;
7
+ noise(x: number, y: number): number;
8
+ }
9
+ //# sourceMappingURL=perlin2d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"perlin2d.d.ts","sourceRoot":"","sources":["../src/perlin2d.ts"],"names":[],"mappings":"AACA,qBAAa,QAAQ;IACf,OAAO,CAAC,IAAI,CAAW;gBACX,IAAI,EAAE,MAAM;IAsBxB,OAAO,CAAC,IAAI;IAGZ,OAAO,CAAC,IAAI;IAGZ,OAAO,CAAC,IAAI;IAUL,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;CAuB7C"}
@@ -0,0 +1,45 @@
1
+ export class Perlin2D {
2
+ constructor(seed) {
3
+ const p = new Array(256);
4
+ for (let i = 0; i < 256; i++)
5
+ p[i] = i;
6
+ let state = (seed | 0) >>> 0;
7
+ const nextRand = () => {
8
+ state = (state * 16807) % 2147483647;
9
+ return state / 2147483647;
10
+ };
11
+ for (let i = 255; i > 0; i--) {
12
+ const r = Math.floor(nextRand() * (i + 1));
13
+ const tmp = p[i];
14
+ p[i] = p[r];
15
+ p[r] = tmp;
16
+ }
17
+ this.perm = new Array(512);
18
+ for (let i = 0; i < 512; i++) {
19
+ this.perm[i] = p[i & 255];
20
+ }
21
+ }
22
+ fade(t) {
23
+ return t * t * t * (t * (t * 6 - 15) + 10);
24
+ }
25
+ lerp(a, b, t) {
26
+ return a + t * (b - a);
27
+ }
28
+ grad(hash, x, y) {
29
+ const h = hash & 7;
30
+ const u = h < 4 ? x : y;
31
+ const v = h < 4 ? y : x;
32
+ return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
33
+ }
34
+ noise(x, y) {
35
+ const X = Math.floor(x) & 255;
36
+ const Y = Math.floor(y) & 255;
37
+ const xf = x - Math.floor(x);
38
+ const yf = y - Math.floor(y);
39
+ const u = this.fade(xf);
40
+ const v = this.fade(yf);
41
+ const A = this.perm[X] + Y;
42
+ const B = this.perm[X + 1] + Y;
43
+ return this.lerp(this.lerp(this.grad(this.perm[A], xf, yf), this.grad(this.perm[B], xf - 1, yf), u), this.lerp(this.grad(this.perm[A + 1], xf, yf - 1), this.grad(this.perm[B + 1], xf - 1, yf - 1), u), v);
44
+ }
45
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum PlayerControl {
2
+ FirstPerson = 0,
3
+ ThirdPerson = 1
4
+ }
5
+ //# sourceMappingURL=playercontrol.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playercontrol.d.ts","sourceRoot":"","sources":["../src/playercontrol.ts"],"names":[],"mappings":"AACA,oBAAY,aAAa;IACjB,WAAW,IAAI;IACf,WAAW,IAAI;CAClB"}
@@ -0,0 +1,5 @@
1
+ export var PlayerControl;
2
+ (function (PlayerControl) {
3
+ PlayerControl[PlayerControl["FirstPerson"] = 0] = "FirstPerson";
4
+ PlayerControl[PlayerControl["ThirdPerson"] = 1] = "ThirdPerson";
5
+ })(PlayerControl || (PlayerControl = {}));
@@ -0,0 +1,20 @@
1
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
2
+ import { AssetContainer } from '@babylonjs/core/assetContainer';
3
+ import { Vector3, Quaternion } from '@babylonjs/core/Maths/math.vector';
4
+ import { Scene } from '@babylonjs/core/scene';
5
+ export declare class PrefabObjectPool {
6
+ private prefabName;
7
+ private allowGrowth;
8
+ private assetContainer;
9
+ private cloneAnimations;
10
+ private makeNewMaterials;
11
+ private availableInstances;
12
+ getAvailableCount(): number;
13
+ constructor(container: AssetContainer | Scene, prefabName: string, prefabCount?: number, allowGrowth?: boolean, makeNewMaterials?: boolean, cloneAnimations?: boolean);
14
+ populatePool(count: number): void;
15
+ getInstance(position?: Vector3, rotation?: Quaternion): TransformNode;
16
+ freeInstance(instance: TransformNode): void;
17
+ private appendNewInstance;
18
+ private createNewInstance;
19
+ }
20
+ //# sourceMappingURL=prefabobjectpool.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prefabobjectpool.d.ts","sourceRoot":"","sources":["../src/prefabobjectpool.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAExE,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAE9C,qBAAa,gBAAgB;IACrB,OAAO,CAAC,UAAU,CAAgB;IAClC,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,cAAc,CAAgC;IACtD,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,kBAAkB,CAAyB;IAC5C,iBAAiB,IAAI,MAAM;gBACf,SAAS,EAAE,cAAc,GAAG,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,GAAE,MAAU,EAAE,WAAW,GAAE,OAAc,EAAE,gBAAgB,GAAE,OAAe,EAAE,eAAe,GAAE,OAAc;IAU3L,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IASjC,WAAW,CAAC,QAAQ,GAAE,OAAc,EAAE,QAAQ,GAAE,UAAiB,GAAG,aAAa;IAkBjF,YAAY,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAoBlD,OAAO,CAAC,iBAAiB;IAOzB,OAAO,CAAC,iBAAiB;CAW5B"}
@@ -0,0 +1,96 @@
1
+ import { SceneManager } from './scenemanager';
2
+ import { AssetContainer } from '@babylonjs/core/assetContainer';
3
+ import { Quaternion } from '@babylonjs/core/Maths/math.vector';
4
+ import { Scene } from '@babylonjs/core/scene';
5
+ export class PrefabObjectPool {
6
+ getAvailableCount() { return this.availableInstances.length; }
7
+ constructor(container, prefabName, prefabCount = 1, allowGrowth = true, makeNewMaterials = false, cloneAnimations = true) {
8
+ this.prefabName = null;
9
+ this.allowGrowth = true;
10
+ this.assetContainer = null;
11
+ this.cloneAnimations = true;
12
+ this.makeNewMaterials = false;
13
+ this.availableInstances = null;
14
+ this.prefabName = prefabName;
15
+ this.allowGrowth = allowGrowth;
16
+ this.assetContainer = container;
17
+ this.cloneAnimations = cloneAnimations;
18
+ this.makeNewMaterials = makeNewMaterials;
19
+ this.availableInstances = [];
20
+ this.populatePool(prefabCount);
21
+ }
22
+ populatePool(count) {
23
+ if (count > 0) {
24
+ for (let i = 0; i < count; i++) {
25
+ const instance = this.createNewInstance();
26
+ if (instance != null)
27
+ this.freeInstance(instance);
28
+ }
29
+ }
30
+ }
31
+ getInstance(position = null, rotation = null) {
32
+ const instance = (this.availableInstances.length > 0) ? this.availableInstances.pop() : this.appendNewInstance();
33
+ if (instance != null) {
34
+ if (position != null)
35
+ instance.position.copyFrom(position);
36
+ else
37
+ instance.position.set(0, 0, 0);
38
+ if (rotation != null) {
39
+ if (instance.rotationQuaternion != null)
40
+ instance.rotationQuaternion.copyFrom(rotation);
41
+ else
42
+ instance.rotationQuaternion = rotation.clone();
43
+ }
44
+ else {
45
+ if (instance.rotationQuaternion != null)
46
+ instance.rotationQuaternion.set(0, 0, 0, 1);
47
+ else
48
+ instance.rotationQuaternion = new Quaternion(0, 0, 0, 1);
49
+ }
50
+ instance.name = (this.prefabName + ".Instance");
51
+ instance.setEnabled(true);
52
+ }
53
+ return instance;
54
+ }
55
+ freeInstance(instance) {
56
+ if (instance != null) {
57
+ instance.setEnabled(false);
58
+ instance.position.set(0, 0, 0);
59
+ if (instance.rotationQuaternion != null)
60
+ instance.rotationQuaternion.set(0, 0, 0, 1);
61
+ else
62
+ instance.rotationQuaternion = new Quaternion(0, 0, 0, 1);
63
+ if (instance.metadata != null && instance.metadata.toolkit != null && instance.metadata.toolkit.components != null) {
64
+ instance.metadata.toolkit.components.forEach((script) => {
65
+ if (script != null) {
66
+ try {
67
+ script.resetScriptComponent();
68
+ }
69
+ catch (e) { }
70
+ }
71
+ });
72
+ }
73
+ instance.name = (this.prefabName + ".Unassigned");
74
+ this.availableInstances.push(instance);
75
+ }
76
+ }
77
+ appendNewInstance() {
78
+ let result = null;
79
+ if (this.allowGrowth === true) {
80
+ result = this.createNewInstance();
81
+ }
82
+ return result;
83
+ }
84
+ createNewInstance(newParent = null, newPosition = null, newRotation = null, newScaling = null) {
85
+ let result = null;
86
+ if (this.assetContainer != null && this.prefabName != null && this.prefabName !== "") {
87
+ if (this.assetContainer instanceof AssetContainer) {
88
+ result = SceneManager.InstantiatePrefabFromContainer(this.assetContainer, this.prefabName, (this.prefabName + ".Instance"), newParent, newPosition, newRotation, newScaling, this.cloneAnimations, this.makeNewMaterials);
89
+ }
90
+ else if (this.assetContainer instanceof Scene) {
91
+ result = SceneManager.InstantiatePrefabFromScene(this.assetContainer, this.prefabName, (this.prefabName + ".Instance"), newParent, newPosition, newRotation, newScaling, this.cloneAnimations);
92
+ }
93
+ }
94
+ return result;
95
+ }
96
+ }
@@ -0,0 +1,2 @@
1
+ export type RandomFn = () => number;
2
+ //# sourceMappingURL=randomfn.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"randomfn.d.ts","sourceRoot":"","sources":["../src/randomfn.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,QAAQ,GAAG,MAAM,MAAM,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,21 @@
1
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
2
+ export declare class RaycastHitResult {
3
+ private _hit;
4
+ private _dest;
5
+ private _origin;
6
+ private _hitPoint;
7
+ private _hitNormal;
8
+ private _hitDistance;
9
+ private _collisionObject;
10
+ get hasHit(): boolean;
11
+ get hitPoint(): Vector3;
12
+ get hitNormal(): Vector3;
13
+ get hitDistance(): number;
14
+ get collisionObject(): any;
15
+ get rayDestination(): Vector3;
16
+ get rayOrigin(): Vector3;
17
+ constructor();
18
+ reset(origin: Vector3, destination: Vector3): void;
19
+ update(hit: boolean, pointX: number, pointY: number, pointZ: number, normalX: number, normalY: number, normalZ: number, collisionObject?: any): void;
20
+ }
21
+ //# sourceMappingURL=raycasthitresult.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"raycasthitresult.d.ts","sourceRoot":"","sources":["../src/raycasthitresult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAE5D,qBAAa,gBAAgB;IACrB,OAAO,CAAC,IAAI,CAAkB;IAC9B,OAAO,CAAC,KAAK,CAAiC;IAC9C,OAAO,CAAC,OAAO,CAAiC;IAChD,OAAO,CAAC,SAAS,CAAiC;IAClD,OAAO,CAAC,UAAU,CAAiC;IACnD,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,gBAAgB,CAAa;IACrC,IAAW,MAAM,IAAI,OAAO,CAAsB;IAClD,IAAW,QAAQ,IAAI,OAAO,CAA2B;IACzD,IAAW,SAAS,IAAI,OAAO,CAA4B;IAC3D,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,IAAW,eAAe,IAAI,GAAG,CAAkC;IACnE,IAAW,cAAc,IAAI,OAAO,CAAuB;IAC3D,IAAW,SAAS,IAAI,OAAO,CAAyB;;IAEjD,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,GAAG,IAAI;IASlD,MAAM,CAAC,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,GAAE,GAAU,GAAG,IAAI;CAOpK"}
@@ -0,0 +1,36 @@
1
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
2
+ export class RaycastHitResult {
3
+ get hasHit() { return this._hit; }
4
+ get hitPoint() { return this._hitPoint; }
5
+ get hitNormal() { return this._hitNormal; }
6
+ get hitDistance() { return this._hitDistance; }
7
+ get collisionObject() { return this._collisionObject; }
8
+ get rayDestination() { return this._dest; }
9
+ get rayOrigin() { return this._origin; }
10
+ constructor() {
11
+ this._hit = false;
12
+ this._dest = new Vector3(0, 0, 0);
13
+ this._origin = new Vector3(0, 0, 0);
14
+ this._hitPoint = new Vector3(0, 0, 0);
15
+ this._hitNormal = new Vector3(0, 0, 0);
16
+ this._hitDistance = 0;
17
+ this._collisionObject = null;
18
+ this.reset(Vector3.Zero(), Vector3.Zero());
19
+ }
20
+ reset(origin, destination) {
21
+ this._hit = false;
22
+ this._hitPoint.set(0, 0, 0);
23
+ this._hitNormal.set(0, 0, 0);
24
+ this._hitDistance = 0;
25
+ this._collisionObject = null;
26
+ this._origin.copyFrom(origin);
27
+ this._dest.copyFrom(destination);
28
+ }
29
+ update(hit, pointX, pointY, pointZ, normalX, normalY, normalZ, collisionObject = null) {
30
+ this._hit = hit;
31
+ this._hitPoint.set(pointX, pointY, pointZ);
32
+ this._hitNormal.set(normalX, normalY, normalZ);
33
+ this._hitDistance = Vector3.Distance(this._origin, this.hitPoint);
34
+ this._collisionObject = collisionObject;
35
+ }
36
+ }
@@ -0,0 +1,2 @@
1
+ export type RecastClassCtor<T = any> = new (...args: any[]) => T;
2
+ //# sourceMappingURL=recastclassctor.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"recastclassctor.d.ts","sourceRoot":"","sources":["../src/recastclassctor.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,CAAC,CAAC,GAAG,GAAG,IAAI,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,5 @@
1
+ export declare class RoomErrorMessage {
2
+ code: number;
3
+ message: string;
4
+ }
5
+ //# sourceMappingURL=roomerrormessage.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"roomerrormessage.d.ts","sourceRoot":"","sources":["../src/roomerrormessage.ts"],"names":[],"mappings":"AACA,qBAAa,gBAAgB;IACd,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;CAC1B"}
@@ -0,0 +1,2 @@
1
+ export class RoomErrorMessage {
2
+ }