@babylonjs-toolkit/next 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +319 -0
- package/lib/blendtreeposition.d.ts +5 -0
- package/lib/blendtreeposition.d.ts.map +1 -0
- package/lib/blendtreeposition.js +5 -0
- package/lib/channelmixerplugin.d.ts +11 -0
- package/lib/channelmixerplugin.d.ts.map +1 -0
- package/lib/channelmixerplugin.js +34 -0
- package/lib/collisioncontact.d.ts +7 -0
- package/lib/collisioncontact.d.ts.map +1 -0
- package/lib/collisioncontact.js +7 -0
- package/lib/collisionfilters.d.ts +10 -0
- package/lib/collisionfilters.d.ts.map +1 -0
- package/lib/collisionfilters.js +10 -0
- package/lib/collisionflags.d.ts +14 -0
- package/lib/collisionflags.d.ts.map +1 -0
- package/lib/collisionflags.js +14 -0
- package/lib/collisionstate.d.ts +8 -0
- package/lib/collisionstate.d.ts.map +1 -0
- package/lib/collisionstate.js +8 -0
- package/lib/customloadingscreen.d.ts +16 -0
- package/lib/customloadingscreen.d.ts.map +1 -0
- package/lib/customloadingscreen.js +48 -0
- package/lib/entitycontroller.d.ts +11 -0
- package/lib/entitycontroller.d.ts.map +1 -0
- package/lib/entitycontroller.js +41 -0
- package/lib/fontmanifestentry.d.ts +8 -0
- package/lib/fontmanifestentry.d.ts.map +1 -0
- package/lib/fontmanifestentry.js +1 -0
- package/lib/handedness.d.ts +6 -0
- package/lib/handedness.d.ts.map +1 -0
- package/lib/handedness.js +6 -0
- package/lib/ianimationcurve.d.ts +14 -0
- package/lib/ianimationcurve.d.ts.map +1 -0
- package/lib/ianimationcurve.js +1 -0
- package/lib/index.d.ts +43 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +42 -0
- package/lib/intersectionprecision.d.ts +5 -0
- package/lib/intersectionprecision.d.ts.map +1 -0
- package/lib/intersectionprecision.js +5 -0
- package/lib/iparticlesystemtransform.d.ts +9 -0
- package/lib/iparticlesystemtransform.d.ts.map +1 -0
- package/lib/iparticlesystemtransform.js +1 -0
- package/lib/irecastnavigationplugin.d.ts +92 -0
- package/lib/irecastnavigationplugin.d.ts.map +1 -0
- package/lib/irecastnavigationplugin.js +1 -0
- package/lib/linesmeshrenderer.d.ts +22 -0
- package/lib/linesmeshrenderer.d.ts.map +1 -0
- package/lib/linesmeshrenderer.js +79 -0
- package/lib/localmessagebus.d.ts +9 -0
- package/lib/localmessagebus.d.ts.map +1 -0
- package/lib/localmessagebus.js +44 -0
- package/lib/lutblendplugin.d.ts +13 -0
- package/lib/lutblendplugin.d.ts.map +1 -0
- package/lib/lutblendplugin.js +153 -0
- package/lib/mousebuttonmode.d.ts +6 -0
- package/lib/mousebuttonmode.d.ts.map +1 -0
- package/lib/mousebuttonmode.js +6 -0
- package/lib/movementtype.d.ts +5 -0
- package/lib/movementtype.d.ts.map +1 -0
- package/lib/movementtype.js +5 -0
- package/lib/noisefunction2d.d.ts +2 -0
- package/lib/noisefunction2d.d.ts.map +1 -0
- package/lib/noisefunction2d.js +1 -0
- package/lib/noisefunction3d.d.ts +2 -0
- package/lib/noisefunction3d.d.ts.map +1 -0
- package/lib/noisefunction3d.js +1 -0
- package/lib/noisefunction4d.d.ts +2 -0
- package/lib/noisefunction4d.d.ts.map +1 -0
- package/lib/noisefunction4d.js +1 -0
- package/lib/perlin2d.d.ts +9 -0
- package/lib/perlin2d.d.ts.map +1 -0
- package/lib/perlin2d.js +45 -0
- package/lib/playercontrol.d.ts +5 -0
- package/lib/playercontrol.d.ts.map +1 -0
- package/lib/playercontrol.js +5 -0
- package/lib/prefabobjectpool.d.ts +20 -0
- package/lib/prefabobjectpool.d.ts.map +1 -0
- package/lib/prefabobjectpool.js +96 -0
- package/lib/randomfn.d.ts +2 -0
- package/lib/randomfn.d.ts.map +1 -0
- package/lib/randomfn.js +1 -0
- package/lib/raycasthitresult.d.ts +21 -0
- package/lib/raycasthitresult.d.ts.map +1 -0
- package/lib/raycasthitresult.js +36 -0
- package/lib/recastclassctor.d.ts +2 -0
- package/lib/recastclassctor.d.ts.map +1 -0
- package/lib/recastclassctor.js +1 -0
- package/lib/roomerrormessage.d.ts +5 -0
- package/lib/roomerrormessage.d.ts.map +1 -0
- package/lib/roomerrormessage.js +2 -0
- package/lib/scenemanager.d.ts +4141 -0
- package/lib/scenemanager.d.ts.map +1 -0
- package/lib/scenemanager.js +29628 -0
- package/lib/simplexnoise.d.ts +21 -0
- package/lib/simplexnoise.d.ts.map +1 -0
- package/lib/simplexnoise.js +362 -0
- package/lib/touchjoystickhandler.d.ts +39 -0
- package/lib/touchjoystickhandler.d.ts.map +1 -0
- package/lib/touchjoystickhandler.js +175 -0
- package/lib/touchmousebutton.d.ts +6 -0
- package/lib/touchmousebutton.d.ts.map +1 -0
- package/lib/touchmousebutton.js +6 -0
- package/lib/treebranchmaterial.d.ts +31 -0
- package/lib/treebranchmaterial.d.ts.map +1 -0
- package/lib/treebranchmaterial.js +369 -0
- package/lib/triggervolume.d.ts +6 -0
- package/lib/triggervolume.d.ts.map +1 -0
- package/lib/triggervolume.js +6 -0
- package/lib/unitydropdownmenu.d.ts +20 -0
- package/lib/unitydropdownmenu.d.ts.map +1 -0
- package/lib/unitydropdownmenu.js +144 -0
- package/lib/unityscrollbar.d.ts +11 -0
- package/lib/unityscrollbar.d.ts.map +1 -0
- package/lib/unityscrollbar.js +38 -0
- package/lib/unityslider.d.ts +4 -0
- package/lib/unityslider.d.ts.map +1 -0
- package/lib/unityslider.js +3 -0
- package/lib/universalcharactercontroller.d.ts +3 -0
- package/lib/universalcharactercontroller.d.ts.map +1 -0
- package/lib/universalcharactercontroller.js +1 -0
- package/lib/universalterrainmaterial.d.ts +48 -0
- package/lib/universalterrainmaterial.d.ts.map +1 -0
- package/lib/universalterrainmaterial.js +639 -0
- package/lib/userinputpointer.d.ts +6 -0
- package/lib/userinputpointer.d.ts.map +1 -0
- package/lib/userinputpointer.js +6 -0
- package/lib/xbox360trigger.d.ts +5 -0
- package/lib/xbox360trigger.d.ts.map +1 -0
- package/lib/xbox360trigger.js +5 -0
- package/package.json +211 -0
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{"version":3,"file":"noisefunction2d.d.ts","sourceRoot":"","sources":["../src/noisefunction2d.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC"}
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export {};
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{"version":3,"file":"noisefunction3d.d.ts","sourceRoot":"","sources":["../src/noisefunction3d.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC"}
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export {};
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{"version":3,"file":"noisefunction4d.d.ts","sourceRoot":"","sources":["../src/noisefunction4d.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC"}
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export {};
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{"version":3,"file":"perlin2d.d.ts","sourceRoot":"","sources":["../src/perlin2d.ts"],"names":[],"mappings":"AACA,qBAAa,QAAQ;IACf,OAAO,CAAC,IAAI,CAAW;gBACX,IAAI,EAAE,MAAM;IAsBxB,OAAO,CAAC,IAAI;IAGZ,OAAO,CAAC,IAAI;IAGZ,OAAO,CAAC,IAAI;IAUL,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;CAuB7C"}
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package/lib/perlin2d.js
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export class Perlin2D {
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constructor(seed) {
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const p = new Array(256);
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for (let i = 0; i < 256; i++)
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p[i] = i;
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let state = (seed | 0) >>> 0;
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const nextRand = () => {
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state = (state * 16807) % 2147483647;
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return state / 2147483647;
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};
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for (let i = 255; i > 0; i--) {
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const r = Math.floor(nextRand() * (i + 1));
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const tmp = p[i];
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p[i] = p[r];
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p[r] = tmp;
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}
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this.perm = new Array(512);
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for (let i = 0; i < 512; i++) {
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this.perm[i] = p[i & 255];
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}
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}
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fade(t) {
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return t * t * t * (t * (t * 6 - 15) + 10);
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}
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lerp(a, b, t) {
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return a + t * (b - a);
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}
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grad(hash, x, y) {
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const h = hash & 7;
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const u = h < 4 ? x : y;
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const v = h < 4 ? y : x;
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return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
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}
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noise(x, y) {
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const X = Math.floor(x) & 255;
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const Y = Math.floor(y) & 255;
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const xf = x - Math.floor(x);
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const yf = y - Math.floor(y);
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const u = this.fade(xf);
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const v = this.fade(yf);
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const A = this.perm[X] + Y;
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const B = this.perm[X + 1] + Y;
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return this.lerp(this.lerp(this.grad(this.perm[A], xf, yf), this.grad(this.perm[B], xf - 1, yf), u), this.lerp(this.grad(this.perm[A + 1], xf, yf - 1), this.grad(this.perm[B + 1], xf - 1, yf - 1), u), v);
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}
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}
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{"version":3,"file":"playercontrol.d.ts","sourceRoot":"","sources":["../src/playercontrol.ts"],"names":[],"mappings":"AACA,oBAAY,aAAa;IACjB,WAAW,IAAI;IACf,WAAW,IAAI;CAClB"}
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import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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import { AssetContainer } from '@babylonjs/core/assetContainer';
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import { Vector3, Quaternion } from '@babylonjs/core/Maths/math.vector';
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import { Scene } from '@babylonjs/core/scene';
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export declare class PrefabObjectPool {
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private prefabName;
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private allowGrowth;
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private assetContainer;
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private cloneAnimations;
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private makeNewMaterials;
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private availableInstances;
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getAvailableCount(): number;
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constructor(container: AssetContainer | Scene, prefabName: string, prefabCount?: number, allowGrowth?: boolean, makeNewMaterials?: boolean, cloneAnimations?: boolean);
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populatePool(count: number): void;
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getInstance(position?: Vector3, rotation?: Quaternion): TransformNode;
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freeInstance(instance: TransformNode): void;
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private appendNewInstance;
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private createNewInstance;
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}
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//# sourceMappingURL=prefabobjectpool.d.ts.map
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{"version":3,"file":"prefabobjectpool.d.ts","sourceRoot":"","sources":["../src/prefabobjectpool.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAExE,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAE9C,qBAAa,gBAAgB;IACrB,OAAO,CAAC,UAAU,CAAgB;IAClC,OAAO,CAAC,WAAW,CAAiB;IACpC,OAAO,CAAC,cAAc,CAAgC;IACtD,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,OAAO,CAAC,kBAAkB,CAAyB;IAC5C,iBAAiB,IAAI,MAAM;gBACf,SAAS,EAAE,cAAc,GAAG,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,GAAE,MAAU,EAAE,WAAW,GAAE,OAAc,EAAE,gBAAgB,GAAE,OAAe,EAAE,eAAe,GAAE,OAAc;IAU3L,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IASjC,WAAW,CAAC,QAAQ,GAAE,OAAc,EAAE,QAAQ,GAAE,UAAiB,GAAG,aAAa;IAkBjF,YAAY,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAoBlD,OAAO,CAAC,iBAAiB;IAOzB,OAAO,CAAC,iBAAiB;CAW5B"}
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import { SceneManager } from './scenemanager';
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import { AssetContainer } from '@babylonjs/core/assetContainer';
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import { Quaternion } from '@babylonjs/core/Maths/math.vector';
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import { Scene } from '@babylonjs/core/scene';
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export class PrefabObjectPool {
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getAvailableCount() { return this.availableInstances.length; }
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constructor(container, prefabName, prefabCount = 1, allowGrowth = true, makeNewMaterials = false, cloneAnimations = true) {
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this.prefabName = null;
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this.allowGrowth = true;
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this.assetContainer = null;
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this.cloneAnimations = true;
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this.makeNewMaterials = false;
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this.availableInstances = null;
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this.prefabName = prefabName;
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this.allowGrowth = allowGrowth;
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this.assetContainer = container;
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this.cloneAnimations = cloneAnimations;
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this.makeNewMaterials = makeNewMaterials;
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this.availableInstances = [];
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this.populatePool(prefabCount);
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}
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populatePool(count) {
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if (count > 0) {
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for (let i = 0; i < count; i++) {
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const instance = this.createNewInstance();
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if (instance != null)
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this.freeInstance(instance);
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}
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}
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}
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getInstance(position = null, rotation = null) {
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const instance = (this.availableInstances.length > 0) ? this.availableInstances.pop() : this.appendNewInstance();
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if (instance != null) {
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if (position != null)
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instance.position.copyFrom(position);
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else
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instance.position.set(0, 0, 0);
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if (rotation != null) {
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if (instance.rotationQuaternion != null)
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instance.rotationQuaternion.copyFrom(rotation);
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else
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instance.rotationQuaternion = rotation.clone();
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}
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else {
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if (instance.rotationQuaternion != null)
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instance.rotationQuaternion.set(0, 0, 0, 1);
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else
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instance.rotationQuaternion = new Quaternion(0, 0, 0, 1);
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}
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instance.name = (this.prefabName + ".Instance");
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instance.setEnabled(true);
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}
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return instance;
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}
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freeInstance(instance) {
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if (instance != null) {
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instance.setEnabled(false);
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instance.position.set(0, 0, 0);
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if (instance.rotationQuaternion != null)
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instance.rotationQuaternion.set(0, 0, 0, 1);
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else
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instance.rotationQuaternion = new Quaternion(0, 0, 0, 1);
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if (instance.metadata != null && instance.metadata.toolkit != null && instance.metadata.toolkit.components != null) {
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instance.metadata.toolkit.components.forEach((script) => {
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if (script != null) {
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try {
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script.resetScriptComponent();
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}
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catch (e) { }
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}
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});
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}
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instance.name = (this.prefabName + ".Unassigned");
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this.availableInstances.push(instance);
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}
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}
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appendNewInstance() {
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let result = null;
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if (this.allowGrowth === true) {
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result = this.createNewInstance();
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}
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return result;
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}
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createNewInstance(newParent = null, newPosition = null, newRotation = null, newScaling = null) {
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let result = null;
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if (this.assetContainer != null && this.prefabName != null && this.prefabName !== "") {
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if (this.assetContainer instanceof AssetContainer) {
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result = SceneManager.InstantiatePrefabFromContainer(this.assetContainer, this.prefabName, (this.prefabName + ".Instance"), newParent, newPosition, newRotation, newScaling, this.cloneAnimations, this.makeNewMaterials);
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|
89
|
+
}
|
|
90
|
+
else if (this.assetContainer instanceof Scene) {
|
|
91
|
+
result = SceneManager.InstantiatePrefabFromScene(this.assetContainer, this.prefabName, (this.prefabName + ".Instance"), newParent, newPosition, newRotation, newScaling, this.cloneAnimations);
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
return result;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"randomfn.d.ts","sourceRoot":"","sources":["../src/randomfn.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,QAAQ,GAAG,MAAM,MAAM,CAAC"}
|
package/lib/randomfn.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
2
|
+
export declare class RaycastHitResult {
|
|
3
|
+
private _hit;
|
|
4
|
+
private _dest;
|
|
5
|
+
private _origin;
|
|
6
|
+
private _hitPoint;
|
|
7
|
+
private _hitNormal;
|
|
8
|
+
private _hitDistance;
|
|
9
|
+
private _collisionObject;
|
|
10
|
+
get hasHit(): boolean;
|
|
11
|
+
get hitPoint(): Vector3;
|
|
12
|
+
get hitNormal(): Vector3;
|
|
13
|
+
get hitDistance(): number;
|
|
14
|
+
get collisionObject(): any;
|
|
15
|
+
get rayDestination(): Vector3;
|
|
16
|
+
get rayOrigin(): Vector3;
|
|
17
|
+
constructor();
|
|
18
|
+
reset(origin: Vector3, destination: Vector3): void;
|
|
19
|
+
update(hit: boolean, pointX: number, pointY: number, pointZ: number, normalX: number, normalY: number, normalZ: number, collisionObject?: any): void;
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=raycasthitresult.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"raycasthitresult.d.ts","sourceRoot":"","sources":["../src/raycasthitresult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAE5D,qBAAa,gBAAgB;IACrB,OAAO,CAAC,IAAI,CAAkB;IAC9B,OAAO,CAAC,KAAK,CAAiC;IAC9C,OAAO,CAAC,OAAO,CAAiC;IAChD,OAAO,CAAC,SAAS,CAAiC;IAClD,OAAO,CAAC,UAAU,CAAiC;IACnD,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,gBAAgB,CAAa;IACrC,IAAW,MAAM,IAAI,OAAO,CAAsB;IAClD,IAAW,QAAQ,IAAI,OAAO,CAA2B;IACzD,IAAW,SAAS,IAAI,OAAO,CAA4B;IAC3D,IAAW,WAAW,IAAI,MAAM,CAA8B;IAC9D,IAAW,eAAe,IAAI,GAAG,CAAkC;IACnE,IAAW,cAAc,IAAI,OAAO,CAAuB;IAC3D,IAAW,SAAS,IAAI,OAAO,CAAyB;;IAEjD,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,OAAO,GAAG,IAAI;IASlD,MAAM,CAAC,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,GAAE,GAAU,GAAG,IAAI;CAOpK"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
2
|
+
export class RaycastHitResult {
|
|
3
|
+
get hasHit() { return this._hit; }
|
|
4
|
+
get hitPoint() { return this._hitPoint; }
|
|
5
|
+
get hitNormal() { return this._hitNormal; }
|
|
6
|
+
get hitDistance() { return this._hitDistance; }
|
|
7
|
+
get collisionObject() { return this._collisionObject; }
|
|
8
|
+
get rayDestination() { return this._dest; }
|
|
9
|
+
get rayOrigin() { return this._origin; }
|
|
10
|
+
constructor() {
|
|
11
|
+
this._hit = false;
|
|
12
|
+
this._dest = new Vector3(0, 0, 0);
|
|
13
|
+
this._origin = new Vector3(0, 0, 0);
|
|
14
|
+
this._hitPoint = new Vector3(0, 0, 0);
|
|
15
|
+
this._hitNormal = new Vector3(0, 0, 0);
|
|
16
|
+
this._hitDistance = 0;
|
|
17
|
+
this._collisionObject = null;
|
|
18
|
+
this.reset(Vector3.Zero(), Vector3.Zero());
|
|
19
|
+
}
|
|
20
|
+
reset(origin, destination) {
|
|
21
|
+
this._hit = false;
|
|
22
|
+
this._hitPoint.set(0, 0, 0);
|
|
23
|
+
this._hitNormal.set(0, 0, 0);
|
|
24
|
+
this._hitDistance = 0;
|
|
25
|
+
this._collisionObject = null;
|
|
26
|
+
this._origin.copyFrom(origin);
|
|
27
|
+
this._dest.copyFrom(destination);
|
|
28
|
+
}
|
|
29
|
+
update(hit, pointX, pointY, pointZ, normalX, normalY, normalZ, collisionObject = null) {
|
|
30
|
+
this._hit = hit;
|
|
31
|
+
this._hitPoint.set(pointX, pointY, pointZ);
|
|
32
|
+
this._hitNormal.set(normalX, normalY, normalZ);
|
|
33
|
+
this._hitDistance = Vector3.Distance(this._origin, this.hitPoint);
|
|
34
|
+
this._collisionObject = collisionObject;
|
|
35
|
+
}
|
|
36
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"recastclassctor.d.ts","sourceRoot":"","sources":["../src/recastclassctor.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,eAAe,CAAC,CAAC,GAAG,GAAG,IAAI,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roomerrormessage.d.ts","sourceRoot":"","sources":["../src/roomerrormessage.ts"],"names":[],"mappings":"AACA,qBAAa,gBAAgB;IACd,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;CAC1B"}
|