@babylonjs-toolkit/next 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +319 -0
- package/lib/blendtreeposition.d.ts +5 -0
- package/lib/blendtreeposition.d.ts.map +1 -0
- package/lib/blendtreeposition.js +5 -0
- package/lib/channelmixerplugin.d.ts +11 -0
- package/lib/channelmixerplugin.d.ts.map +1 -0
- package/lib/channelmixerplugin.js +34 -0
- package/lib/collisioncontact.d.ts +7 -0
- package/lib/collisioncontact.d.ts.map +1 -0
- package/lib/collisioncontact.js +7 -0
- package/lib/collisionfilters.d.ts +10 -0
- package/lib/collisionfilters.d.ts.map +1 -0
- package/lib/collisionfilters.js +10 -0
- package/lib/collisionflags.d.ts +14 -0
- package/lib/collisionflags.d.ts.map +1 -0
- package/lib/collisionflags.js +14 -0
- package/lib/collisionstate.d.ts +8 -0
- package/lib/collisionstate.d.ts.map +1 -0
- package/lib/collisionstate.js +8 -0
- package/lib/customloadingscreen.d.ts +16 -0
- package/lib/customloadingscreen.d.ts.map +1 -0
- package/lib/customloadingscreen.js +48 -0
- package/lib/entitycontroller.d.ts +11 -0
- package/lib/entitycontroller.d.ts.map +1 -0
- package/lib/entitycontroller.js +41 -0
- package/lib/fontmanifestentry.d.ts +8 -0
- package/lib/fontmanifestentry.d.ts.map +1 -0
- package/lib/fontmanifestentry.js +1 -0
- package/lib/handedness.d.ts +6 -0
- package/lib/handedness.d.ts.map +1 -0
- package/lib/handedness.js +6 -0
- package/lib/ianimationcurve.d.ts +14 -0
- package/lib/ianimationcurve.d.ts.map +1 -0
- package/lib/ianimationcurve.js +1 -0
- package/lib/index.d.ts +43 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +42 -0
- package/lib/intersectionprecision.d.ts +5 -0
- package/lib/intersectionprecision.d.ts.map +1 -0
- package/lib/intersectionprecision.js +5 -0
- package/lib/iparticlesystemtransform.d.ts +9 -0
- package/lib/iparticlesystemtransform.d.ts.map +1 -0
- package/lib/iparticlesystemtransform.js +1 -0
- package/lib/irecastnavigationplugin.d.ts +92 -0
- package/lib/irecastnavigationplugin.d.ts.map +1 -0
- package/lib/irecastnavigationplugin.js +1 -0
- package/lib/linesmeshrenderer.d.ts +22 -0
- package/lib/linesmeshrenderer.d.ts.map +1 -0
- package/lib/linesmeshrenderer.js +79 -0
- package/lib/localmessagebus.d.ts +9 -0
- package/lib/localmessagebus.d.ts.map +1 -0
- package/lib/localmessagebus.js +44 -0
- package/lib/lutblendplugin.d.ts +13 -0
- package/lib/lutblendplugin.d.ts.map +1 -0
- package/lib/lutblendplugin.js +153 -0
- package/lib/mousebuttonmode.d.ts +6 -0
- package/lib/mousebuttonmode.d.ts.map +1 -0
- package/lib/mousebuttonmode.js +6 -0
- package/lib/movementtype.d.ts +5 -0
- package/lib/movementtype.d.ts.map +1 -0
- package/lib/movementtype.js +5 -0
- package/lib/noisefunction2d.d.ts +2 -0
- package/lib/noisefunction2d.d.ts.map +1 -0
- package/lib/noisefunction2d.js +1 -0
- package/lib/noisefunction3d.d.ts +2 -0
- package/lib/noisefunction3d.d.ts.map +1 -0
- package/lib/noisefunction3d.js +1 -0
- package/lib/noisefunction4d.d.ts +2 -0
- package/lib/noisefunction4d.d.ts.map +1 -0
- package/lib/noisefunction4d.js +1 -0
- package/lib/perlin2d.d.ts +9 -0
- package/lib/perlin2d.d.ts.map +1 -0
- package/lib/perlin2d.js +45 -0
- package/lib/playercontrol.d.ts +5 -0
- package/lib/playercontrol.d.ts.map +1 -0
- package/lib/playercontrol.js +5 -0
- package/lib/prefabobjectpool.d.ts +20 -0
- package/lib/prefabobjectpool.d.ts.map +1 -0
- package/lib/prefabobjectpool.js +96 -0
- package/lib/randomfn.d.ts +2 -0
- package/lib/randomfn.d.ts.map +1 -0
- package/lib/randomfn.js +1 -0
- package/lib/raycasthitresult.d.ts +21 -0
- package/lib/raycasthitresult.d.ts.map +1 -0
- package/lib/raycasthitresult.js +36 -0
- package/lib/recastclassctor.d.ts +2 -0
- package/lib/recastclassctor.d.ts.map +1 -0
- package/lib/recastclassctor.js +1 -0
- package/lib/roomerrormessage.d.ts +5 -0
- package/lib/roomerrormessage.d.ts.map +1 -0
- package/lib/roomerrormessage.js +2 -0
- package/lib/scenemanager.d.ts +4141 -0
- package/lib/scenemanager.d.ts.map +1 -0
- package/lib/scenemanager.js +29628 -0
- package/lib/simplexnoise.d.ts +21 -0
- package/lib/simplexnoise.d.ts.map +1 -0
- package/lib/simplexnoise.js +362 -0
- package/lib/touchjoystickhandler.d.ts +39 -0
- package/lib/touchjoystickhandler.d.ts.map +1 -0
- package/lib/touchjoystickhandler.js +175 -0
- package/lib/touchmousebutton.d.ts +6 -0
- package/lib/touchmousebutton.d.ts.map +1 -0
- package/lib/touchmousebutton.js +6 -0
- package/lib/treebranchmaterial.d.ts +31 -0
- package/lib/treebranchmaterial.d.ts.map +1 -0
- package/lib/treebranchmaterial.js +369 -0
- package/lib/triggervolume.d.ts +6 -0
- package/lib/triggervolume.d.ts.map +1 -0
- package/lib/triggervolume.js +6 -0
- package/lib/unitydropdownmenu.d.ts +20 -0
- package/lib/unitydropdownmenu.d.ts.map +1 -0
- package/lib/unitydropdownmenu.js +144 -0
- package/lib/unityscrollbar.d.ts +11 -0
- package/lib/unityscrollbar.d.ts.map +1 -0
- package/lib/unityscrollbar.js +38 -0
- package/lib/unityslider.d.ts +4 -0
- package/lib/unityslider.d.ts.map +1 -0
- package/lib/unityslider.js +3 -0
- package/lib/universalcharactercontroller.d.ts +3 -0
- package/lib/universalcharactercontroller.d.ts.map +1 -0
- package/lib/universalcharactercontroller.js +1 -0
- package/lib/universalterrainmaterial.d.ts +48 -0
- package/lib/universalterrainmaterial.d.ts.map +1 -0
- package/lib/universalterrainmaterial.js +639 -0
- package/lib/userinputpointer.d.ts +6 -0
- package/lib/userinputpointer.d.ts.map +1 -0
- package/lib/userinputpointer.js +6 -0
- package/lib/xbox360trigger.d.ts +5 -0
- package/lib/xbox360trigger.d.ts.map +1 -0
- package/lib/xbox360trigger.js +5 -0
- package/package.json +211 -0
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export interface IAnimationCurve {
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length: number;
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preWrapMode: string;
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postWrapMode: string;
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keyframes: IAnimationKeyframe[];
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}
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export interface IAnimationKeyframe {
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time: number;
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value: number;
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inTangent: number;
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outTangent: number;
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tangentMode: number;
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}
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//# sourceMappingURL=ianimationcurve.d.ts.map
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{"version":3,"file":"ianimationcurve.d.ts","sourceRoot":"","sources":["../src/ianimationcurve.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,eAAe;IACxB,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,kBAAkB,EAAE,CAAC;CACnC;AAEL,MAAM,WAAW,kBAAkB;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;CACvB"}
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export {};
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package/lib/index.d.ts
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export * from './scenemanager';
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export * from './handedness';
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export * from './playercontrol';
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export * from './xbox360trigger';
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export * from './movementtype';
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export * from './collisioncontact';
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export * from './intersectionprecision';
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export * from './collisionfilters';
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export * from './collisionstate';
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export * from './collisionflags';
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export * from './userinputpointer';
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export * from './triggervolume';
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export * from './roomerrormessage';
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export * from './customloadingscreen';
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export * from './localmessagebus';
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export * from './prefabobjectpool';
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export * from './raycasthitresult';
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export * from './linesmeshrenderer';
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export * from './entitycontroller';
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export * from './recastclassctor';
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export * from './irecastnavigationplugin';
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export * from './perlin2d';
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export * from './randomfn';
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export * from './noisefunction2d';
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export * from './noisefunction3d';
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export * from './noisefunction4d';
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export * from './simplexnoise';
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export * from './universalterrainmaterial';
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export * from './treebranchmaterial';
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export * from './mousebuttonmode';
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export * from './touchmousebutton';
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export * from './touchjoystickhandler';
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export * from './blendtreeposition';
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export * from './ianimationcurve';
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export * from './channelmixerplugin';
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export * from './universalcharactercontroller';
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export * from './lutblendplugin';
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export * from './iparticlesystemtransform';
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export * from './unityslider';
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export * from './unityscrollbar';
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export * from './unitydropdownmenu';
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export * from './fontmanifestentry';
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,4BAA4B,CAAC;AAC3C,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
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package/lib/index.js
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export * from './scenemanager';
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export * from './handedness';
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export * from './playercontrol';
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export * from './xbox360trigger';
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export * from './movementtype';
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export * from './collisioncontact';
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export * from './intersectionprecision';
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export * from './collisionfilters';
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export * from './collisionstate';
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export * from './collisionflags';
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export * from './userinputpointer';
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export * from './triggervolume';
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export * from './roomerrormessage';
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export * from './customloadingscreen';
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export * from './localmessagebus';
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export * from './prefabobjectpool';
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export * from './raycasthitresult';
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export * from './linesmeshrenderer';
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export * from './entitycontroller';
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export * from './recastclassctor';
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export * from './irecastnavigationplugin';
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export * from './perlin2d';
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export * from './randomfn';
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export * from './noisefunction2d';
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export * from './noisefunction3d';
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export * from './noisefunction4d';
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export * from './simplexnoise';
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export * from './universalterrainmaterial';
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export * from './treebranchmaterial';
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export * from './mousebuttonmode';
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export * from './touchmousebutton';
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export * from './touchjoystickhandler';
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export * from './blendtreeposition';
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export * from './ianimationcurve';
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export * from './channelmixerplugin';
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export * from './universalcharactercontroller';
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export * from './lutblendplugin';
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export * from './iparticlesystemtransform';
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export * from './unityslider';
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export * from './unityscrollbar';
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export * from './unitydropdownmenu';
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export * from './fontmanifestentry';
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{"version":3,"file":"intersectionprecision.d.ts","sourceRoot":"","sources":["../src/intersectionprecision.ts"],"names":[],"mappings":"AACA,oBAAY,qBAAqB;IACzB,IAAI,IAAI;IACR,GAAG,IAAI;CACV"}
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import { IParticleSystemVector3 } from './scenemanager';
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export interface IParticleSystemTransform {
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name: string;
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instanceId: number;
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position: IParticleSystemVector3;
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rotation: IParticleSystemVector3;
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scale: IParticleSystemVector3;
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}
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//# sourceMappingURL=iparticlesystemtransform.d.ts.map
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{"version":3,"file":"iparticlesystemtransform.d.ts","sourceRoot":"","sources":["../src/iparticlesystemtransform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAExD,MAAM,WAAW,wBAAwB;IACjC,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,sBAAsB,CAAC;IACjC,QAAQ,EAAE,sBAAsB,CAAC;IACjC,KAAK,EAAE,sBAAsB,CAAC;CACjC"}
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export {};
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export interface IRecastNavigationPlugin {
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isNull?: (v: any) => boolean;
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destroy?: (v: any) => void;
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allocCompactHeightfield?: () => any;
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allocContourSet?: () => any;
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allocHeightfield?: () => any;
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allocHeightfieldLayerSet?: () => any;
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allocPolyMesh?: () => any;
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allocPolyMeshDetail?: () => any;
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buildCompactHeightfield?: (buildContext: any, walkableHeight: number, walkableClimb: number, heightfield: any, compactHeightfield: any) => any;
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buildContours?: (buildContext: any, compactHeightfield: any, maxError: number, maxEdgeLen: number, contourSet: any, buildFlags?: number) => any;
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buildDistanceField?: (buildContext: any, compactHeightfield: any) => any;
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buildHeightfieldLayers?: (buildContext: any, compactHeightfield: any, borderSize: number, walkableHeight: number, heightfieldLayerSet: any) => any;
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buildLayerRegions?: (buildContext: any, compactHeightfield: any, borderSize: number, minRegionArea: number) => any;
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buildPolyMesh?: (buildContext: any, contourSet: any, nvp: number, polyMesh: any) => any;
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buildPolyMeshDetail?: (buildContext: any, mesh: any, compactHeightfield: any, sampleDist: number, sampleMaxError: number, polyMeshDetail: any) => any;
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buildRegions?: (buildContext: any, compactHeightfield: any, borderSize: number, minRegionArea: number, mergeRegionArea: number) => any;
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buildRegionsMonotone?: (buildContext: any, compactHeightfield: any, borderSize: number, minRegionArea: number, mergeRegionArea: number) => any;
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buildTileCacheLayer?: (comp: any, header: any, heights: any, areas: any, cons: any, tileCacheData: any) => any;
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buildTiledNavMeshRcConfig?: (options: {
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recastConfig: any;
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navMeshBounds: [number, number, number, number, number, number];
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}) => any;
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calcBounds?: (verts: number[], nv: number) => any;
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calcGridSize?: (bmin: number[], bmax: number[], cs: number) => any;
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clearUnwalkableTriangles?: (buildContext: any, walkableSlopeAngle: number, verts: number[], nv: number, tris: number[], nt: number, areas: any) => any;
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cloneRcConfig?: (rcConfig: any) => any;
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copyPolyMesh?: (buildContext: any, src: any, dest: any) => any;
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createDefaultTileCacheMeshProcess?: () => any;
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createHeightfield?: (buildContext: any, heightfield: any, width: number, height: number, bmin: number[], bmax: number[], cs: number, ch: number) => any;
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createNavMeshData?: (navMeshCreateParams: any) => any;
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createRcConfig?: (partialConfig: any) => any;
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crowdAgentParamsDefaults?: {
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[key: string]: any;
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};
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dtIlog2?: (v: number) => number;
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+
dtNextPow2?: (v: number) => number;
|
|
38
|
+
erodeWalkableArea?: (buildContext: any, radius: number, compactHeightfield: any) => any;
|
|
39
|
+
exportNavMesh?: (navMesh: any) => any;
|
|
40
|
+
exportTileCache?: (navMesh: any, tileCache: any) => any;
|
|
41
|
+
filterLedgeSpans?: (buildContext: any, walkableHeight: number, verts: number[], nv: number, tris: number[], nt: number, areas: any) => any;
|
|
42
|
+
filterLowHangingWalkableObstacles?: (buildContext: any, walkableClimb: number, heightfield: any) => any;
|
|
43
|
+
filterWalkableLowHeightSpans?: (buildContext: any, walkableHeight: number, heightfield: any) => any;
|
|
44
|
+
floodFillPruneNavMesh?: (navMesh: any, startPolyRefs: any) => any;
|
|
45
|
+
freeCompactHeightfield?: (compactHeightfield: any) => void;
|
|
46
|
+
freeContourSet?: (contourSet: any) => void;
|
|
47
|
+
freeHeightfield?: (heightfield: any) => void;
|
|
48
|
+
freeHeightfieldLayerSet?: (heightfieldLayerSet: any) => void;
|
|
49
|
+
freePolyMesh?: (polyMesh: any) => void;
|
|
50
|
+
freePolyMeshDetail?: (polyMeshDetail: any) => void;
|
|
51
|
+
generateSoloNavMesh?: (positions: number[], indices: number[], navMeshGeneratorConfig?: any, keepIntermediates?: boolean) => any;
|
|
52
|
+
generateSoloNavMeshData?: (positions: number[], indices: number[], navMeshGeneratorConfig?: any, keepIntermediates?: boolean) => any;
|
|
53
|
+
generateTileCache?: (positions: number[], indices: number[], navMeshGeneratorConfig?: any, keepIntermediates?: boolean) => any;
|
|
54
|
+
generateTileNavMeshData?: (positions: number[], indices: number[], rcConfig: any, chunkyTriMesh: any, tile: number, options?: any, keepIntermediates?: boolean, buildContext?: any) => any;
|
|
55
|
+
generateTiledNavMesh?: (positions: number[], indices: number[], navMeshGeneratorConfig?: any, keepIntermediates?: boolean) => any;
|
|
56
|
+
getBoundingBox?: (positions: number[], indices: number[]) => any;
|
|
57
|
+
getCon?: (compactSpan: any, dir: number) => any;
|
|
58
|
+
getDirForOffset?: (x: number, y: number) => number;
|
|
59
|
+
getDirOffsetX?: (dir: number) => number;
|
|
60
|
+
getDirOffsetY?: (dir: number) => number;
|
|
61
|
+
getHeightFieldSpanCount?: (buildContext: any, heightfield: any) => number;
|
|
62
|
+
getHeightfieldLayerAreas?: (heightfieldLayer: any) => any;
|
|
63
|
+
getHeightfieldLayerCons?: (heightfieldLayer: any) => any;
|
|
64
|
+
getHeightfieldLayerHeights?: (heightfieldLayer: any) => any;
|
|
65
|
+
getNavMeshPositionsAndIndices?: (navMesh: any, flags?: number) => any;
|
|
66
|
+
getRandomSeed?: () => number;
|
|
67
|
+
importNavMesh?: (data: any) => any;
|
|
68
|
+
importTileCache?: (data: any, tileCacheMeshProcess?: any) => any;
|
|
69
|
+
init?: (impl: any) => Promise<any> | any;
|
|
70
|
+
markBoxArea?: (buildContext: any, bmin: number[], bmax: number[], areaId: number, compactHeightfield: any) => any;
|
|
71
|
+
markConvexPolyArea?: (buildContext: any, verts: number[], nverts: number, hmin: number, hmax: number, areaId: number, compactHeightfield: any) => any;
|
|
72
|
+
markCylinderArea?: (buildContext: any, pos: number[], radius: number, height: number, areaId: number, compactHeightfield: any) => any;
|
|
73
|
+
markWalkableTriangles?: (buildContext: any, walkableSlopeAngle: number, verts: number[], nv: number, tris: number[], nt: number, areas: any) => any;
|
|
74
|
+
medianFilterWalkableArea?: (buildContext: any, compactHeightfield: any) => any;
|
|
75
|
+
mergePolyMeshDetails?: (buildContext: any, meshes: any[], out: any) => any;
|
|
76
|
+
mergePolyMeshes?: (buildContext: any, meshes: any[], outPolyMesh: any) => any;
|
|
77
|
+
mergePositionsAndIndices?: (meshes: any[]) => any;
|
|
78
|
+
rasterizeTriangles?: (buildContext: any, verts: number[], nv: number, tris: number[], areas: any, nt: number, heightfield: any, flagMergeThreshold?: number) => any;
|
|
79
|
+
recastConfigDefaults?: Record<string, any>;
|
|
80
|
+
rgbToDuRgba?: (hexColor: string | number) => number;
|
|
81
|
+
setCon?: (compactSpan: any, dir: number, i: number) => any;
|
|
82
|
+
setRandomSeed?: (seed: number) => void;
|
|
83
|
+
soloNavMeshGeneratorConfigDefaults?: Record<string, any>;
|
|
84
|
+
statusDetail?: (status: number, detail: number) => number;
|
|
85
|
+
statusFailed?: (status: number) => boolean;
|
|
86
|
+
statusInProgress?: (status: number) => boolean;
|
|
87
|
+
statusSucceed?: (status: number) => boolean;
|
|
88
|
+
statusToReadableString?: (status: number) => string;
|
|
89
|
+
tileCacheGeneratorConfigDefaults?: Record<string, any>;
|
|
90
|
+
tiledNavMeshGeneratorConfigDefaults?: Record<string, any>;
|
|
91
|
+
}
|
|
92
|
+
//# sourceMappingURL=irecastnavigationplugin.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"irecastnavigationplugin.d.ts","sourceRoot":"","sources":["../src/irecastnavigationplugin.ts"],"names":[],"mappings":"AAKA,MAAM,WAAW,uBAAuB;IAmEhC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,OAAO,CAAC;IAC7B,OAAO,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;IAG3B,uBAAuB,CAAC,EAAE,MAAM,GAAG,CAAC;IACpC,eAAe,CAAC,EAAE,MAAM,GAAG,CAAC;IAC5B,gBAAgB,CAAC,EAAE,MAAM,GAAG,CAAC;IAC7B,wBAAwB,CAAC,EAAE,MAAM,GAAG,CAAC;IACrC,aAAa,CAAC,EAAE,MAAM,GAAG,CAAC;IAC1B,mBAAmB,CAAC,EAAE,MAAM,GAAG,CAAC;IAGhC,uBAAuB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,KAAK,GAAG,CAAC;IAC/I,aAAa,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,EAAE,MAAM,KAAK,GAAG,CAAC;IAChJ,kBAAkB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,KAAK,GAAG,CAAC;IACzE,sBAAsB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,mBAAmB,EAAE,GAAG,KAAK,GAAG,CAAC;IACnJ,iBAAiB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,KAAK,GAAG,CAAC;IACnH,aAAa,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,KAAK,GAAG,CAAC;IACxF,mBAAmB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,GAAG,KAAK,GAAG,CAAC;IACtJ,YAAY,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,KAAK,GAAG,CAAC;IACvI,oBAAoB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,KAAK,GAAG,CAAC;IAG/I,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,KAAK,GAAG,CAAC;IAC/G,yBAAyB,CAAC,EAAE,CAAC,OAAO,EAAE;QAAE,YAAY,EAAE,GAAG,CAAC;QAAC,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,KAAK,GAAG,CAAC;IAErI,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,KAAK,GAAG,CAAC;IAClD,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,KAAK,GAAG,CAAC;IACnE,wBAAwB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,kBAAkB,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,GAAG,CAAC;IACvJ,aAAa,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK,GAAG,CAAC;IACvC,YAAY,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,KAAK,GAAG,CAAC;IAC/D,iCAAiC,CAAC,EAAE,MAAM,GAAG,CAAC;IAC9C,iBAAiB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,WAAW,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,GAAG,CAAC;IACxJ,iBAAiB,CAAC,EAAE,CAAC,mBAAmB,EAAE,GAAG,KAAK,GAAG,CAAC;IACtD,cAAc,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,KAAK,GAAG,CAAC;IAC7C,wBAAwB,CAAC,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE,CAAC;IAClD,OAAO,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;IAChC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;IACnC,iBAAiB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,kBAAkB,EAAE,GAAG,KAAK,GAAG,CAAC;IACxF,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,GAAG,CAAC;IACtC,eAAe,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,KAAK,GAAG,CAAC;IAGxD,gBAAgB,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,GAAG,CAAC;IAC3I,iCAAiC,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,KAAK,GAAG,CAAC;IACxG,4BAA4B,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE,cAAc,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,KAAK,GAAG,CAAC;IACpG,qBAAqB,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,KAAK,GAAG,CAAC;IAGlE,sBAAsB,CAAC,EAAE,CAAC,kBAAkB,EAAE,GAAG,KAAK,IAAI,CAAC;IAC3D,cAAc,CAAC,EAAE,CAAC,UAAU,EAAE,GAAG,KAAK,IAAI,CAAC;IAC3C,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,GAAG,KAAK,IAAI,CAAC;IAC7C,uBAAuB,CAAC,EAAE,CAAC,mBAAmB,EAAE,GAAG,KAAK,IAAI,CAAC;IAC7D,YAAY,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK,IAAI,CAAC;IACvC,kBAAkB,CAAC,EAAE,CAAC,cAAc,EAAE,GAAG,KAAK,IAAI,CAAC;IAEnD,mBAAmB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,sBAAsB,CAAC,EAAE,GAAG,EAAE,iBAAiB,CAAC,EAAE,OAAO,KAAK,GAAG,CAAC;IACjI,uBAAuB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,sBAAsB,CAAC,EAAE,GAAG,EAAE,iBAAiB,CAAC,EAAE,OAAO,KAAK,GAAG,CAAC;IACrI,iBAAiB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,sBAAsB,CAAC,EAAE,GAAG,EAAE,iBAAiB,CAAC,EAAE,OAAO,KAAK,GAAG,CAAC;IAC/H,uBAAuB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,GAAG,EAAE,iBAAiB,CAAC,EAAE,OAAO,EAAE,YAAY,CAAC,EAAE,GAAG,KAAK,GAAG,CAAC;IAC3L,oBAAoB,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,sBAAsB,CAAC,EAAE,GAAG,EAAE,iBAAiB,CAAC,EAAE,OAAO,KAAK,GAAG,CAAC;IAElI,cAAc,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,EAAE,OAAO,EAAE,MAAM,EAA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|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
2
|
+
import { Scene } from '@babylonjs/core/scene';
|
|
3
|
+
import { Mesh } from '@babylonjs/core/Meshes/mesh';
|
|
4
|
+
import { LinesMesh } from '@babylonjs/core/Meshes/linesMesh';
|
|
5
|
+
import { Color3 } from '@babylonjs/core/Maths/math.color';
|
|
6
|
+
export declare class LinesMeshRenderer {
|
|
7
|
+
private _numPoints;
|
|
8
|
+
private _pointMesh;
|
|
9
|
+
private _pointSize;
|
|
10
|
+
private _pointType;
|
|
11
|
+
private _linesName;
|
|
12
|
+
private _linesMesh;
|
|
13
|
+
private _babylonScene;
|
|
14
|
+
get pointMesh(): Mesh;
|
|
15
|
+
get linesMesh(): LinesMesh;
|
|
16
|
+
constructor(name: string, scene: Scene, pointType?: number, pointSize?: number);
|
|
17
|
+
dispose(doNotRecurse?: boolean): void;
|
|
18
|
+
hidePoint(hide?: boolean): void;
|
|
19
|
+
drawPoint(position: Vector3): void;
|
|
20
|
+
drawLine(points: Vector3[], color?: Color3): void;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=linesmeshrenderer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"linesmeshrenderer.d.ts","sourceRoot":"","sources":["../src/linesmeshrenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAK1D,qBAAa,iBAAiB;IACtB,OAAO,CAAC,UAAU,CAAc;IAChC,OAAO,CAAC,UAAU,CAAc;IAChC,OAAO,CAAC,UAAU,CAAe;IACjC,OAAO,CAAC,UAAU,CAAa;IAC/B,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,UAAU,CAAmB;IACrC,OAAO,CAAC,aAAa,CAAe;IACpC,IAAW,SAAS,IAAI,IAAI,CAA4B;IACxD,IAAW,SAAS,IAAI,SAAS,CAA4B;gBAC1C,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,GAAE,MAAU,EAAE,SAAS,GAAE,MAAY;IAQtF,OAAO,CAAC,YAAY,GAAE,OAAc,GAAG,IAAI;IAY3C,SAAS,CAAC,IAAI,GAAE,OAAc;IAK9B,SAAS,CAAC,QAAQ,EAAE,OAAO;IAiB3B,QAAQ,CAAC,MAAM,EAAE,OAAO,EAAE,EAAE,KAAK,GAAE,MAAa;CAkB1D"}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
|
|
2
|
+
import { Utilities } from './scenemanager';
|
|
3
|
+
import { Tools } from '@babylonjs/core/Misc/tools';
|
|
4
|
+
export class LinesMeshRenderer {
|
|
5
|
+
get pointMesh() { return this._pointMesh; }
|
|
6
|
+
get linesMesh() { return this._linesMesh; }
|
|
7
|
+
constructor(name, scene, pointType = 0, pointSize = 0.5) {
|
|
8
|
+
this._numPoints = -1;
|
|
9
|
+
this._pointMesh = null;
|
|
10
|
+
this._pointSize = 0.5;
|
|
11
|
+
this._pointType = 0;
|
|
12
|
+
this._linesName = "MeshLines";
|
|
13
|
+
this._linesMesh = null;
|
|
14
|
+
this._babylonScene = null;
|
|
15
|
+
this._pointMesh = null;
|
|
16
|
+
this._linesMesh = null;
|
|
17
|
+
this._linesName = name;
|
|
18
|
+
this._babylonScene = scene;
|
|
19
|
+
this._pointType = pointType;
|
|
20
|
+
this._pointSize = pointSize;
|
|
21
|
+
}
|
|
22
|
+
dispose(doNotRecurse = true) {
|
|
23
|
+
this._babylonScene = null;
|
|
24
|
+
this._linesName = null;
|
|
25
|
+
if (this._pointMesh != null) {
|
|
26
|
+
this._pointMesh.dispose(doNotRecurse);
|
|
27
|
+
this._pointMesh = null;
|
|
28
|
+
}
|
|
29
|
+
if (this._linesMesh != null) {
|
|
30
|
+
this._linesMesh.dispose(doNotRecurse);
|
|
31
|
+
this._linesMesh = null;
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
hidePoint(hide = true) {
|
|
35
|
+
if (this._pointMesh != null) {
|
|
36
|
+
this._pointMesh.isVisible = !hide;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
drawPoint(position) {
|
|
40
|
+
if (this._pointMesh == null) {
|
|
41
|
+
if (this._pointType === 1) {
|
|
42
|
+
this._pointMesh = MeshBuilder.CreateBox(this._linesName + ".EndPoint", { size: (this._pointSize * 2) }, this._babylonScene);
|
|
43
|
+
this._pointMesh.renderingGroupId = Utilities.DefaultRenderGroup();
|
|
44
|
+
this._pointMesh.visibility = 0.25;
|
|
45
|
+
}
|
|
46
|
+
else {
|
|
47
|
+
this._pointMesh = MeshBuilder.CreateSphere(this._linesName + ".EndPoint", { segments: 24, diameter: (this._pointSize * 2) }, this._babylonScene);
|
|
48
|
+
this._pointMesh.renderingGroupId = Utilities.DefaultRenderGroup();
|
|
49
|
+
this._pointMesh.visibility = 0.25;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
if (this._pointMesh != null) {
|
|
53
|
+
this._pointMesh.isVisible = true;
|
|
54
|
+
this._pointMesh.position.copyFrom(position);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
drawLine(points, color = null) {
|
|
58
|
+
if (this._linesMesh == null) {
|
|
59
|
+
this._numPoints = points.length;
|
|
60
|
+
this._linesMesh = MeshBuilder.CreateLines(this._linesName, { points: points, updatable: true, }, this._babylonScene);
|
|
61
|
+
this._linesMesh.renderingGroupId = Utilities.DefaultRenderGroup();
|
|
62
|
+
if (color != null)
|
|
63
|
+
this._linesMesh.color = color;
|
|
64
|
+
this._linesMesh.refreshBoundingInfo(false);
|
|
65
|
+
}
|
|
66
|
+
else {
|
|
67
|
+
if (points.length === this._numPoints) {
|
|
68
|
+
this._linesMesh = MeshBuilder.CreateLines(this._linesName, { points: points, instance: this._linesMesh }, this._babylonScene);
|
|
69
|
+
this._linesMesh.renderingGroupId = Utilities.DefaultRenderGroup();
|
|
70
|
+
if (color != null)
|
|
71
|
+
this._linesMesh.color = color;
|
|
72
|
+
this._linesMesh.refreshBoundingInfo(false);
|
|
73
|
+
}
|
|
74
|
+
else {
|
|
75
|
+
Tools.Warn("Dynamic line mesh point count mismatch for " + this._linesName);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
export declare class LocalMessageBus {
|
|
2
|
+
OnMessage<T>(messageName: string, handler: (data: T) => void): void;
|
|
3
|
+
PostMessage(messageName: string, data?: any): void;
|
|
4
|
+
RemoveHandler(messageName: string, handler: (data: any) => void): void;
|
|
5
|
+
ResetHandlers(): void;
|
|
6
|
+
Dispose(): void;
|
|
7
|
+
private ListenerDictionary;
|
|
8
|
+
}
|
|
9
|
+
//# sourceMappingURL=localmessagebus.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"localmessagebus.d.ts","sourceRoot":"","sources":["../src/localmessagebus.ts"],"names":[],"mappings":"AACA,qBAAa,eAAe;IAMb,SAAS,CAAC,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,GAAG,IAAI;IAgBnE,WAAW,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,GAAE,GAAU,GAAG,IAAI;IAUxD,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAStE,aAAa,IAAI,IAAI;IAGrB,OAAO,IAAI,IAAI;IAGtB,OAAO,CAAC,kBAAkB,CAA+C;CAC5E"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
export class LocalMessageBus {
|
|
2
|
+
constructor() {
|
|
3
|
+
this.ListenerDictionary = {};
|
|
4
|
+
}
|
|
5
|
+
OnMessage(messageName, handler) {
|
|
6
|
+
let listeners;
|
|
7
|
+
if (this.ListenerDictionary[messageName] == null) {
|
|
8
|
+
listeners = [];
|
|
9
|
+
this.ListenerDictionary[messageName] = listeners;
|
|
10
|
+
}
|
|
11
|
+
else {
|
|
12
|
+
listeners = this.ListenerDictionary[messageName];
|
|
13
|
+
}
|
|
14
|
+
const index = listeners.findIndex((e) => { return handler == e; });
|
|
15
|
+
if (index < 0)
|
|
16
|
+
listeners.push(handler);
|
|
17
|
+
}
|
|
18
|
+
PostMessage(messageName, data = null) {
|
|
19
|
+
const listeners = this.ListenerDictionary[messageName];
|
|
20
|
+
if (listeners == null)
|
|
21
|
+
return;
|
|
22
|
+
listeners.forEach((listener) => { try {
|
|
23
|
+
if (listener)
|
|
24
|
+
listener(data);
|
|
25
|
+
}
|
|
26
|
+
catch (e) {
|
|
27
|
+
console.warn(e);
|
|
28
|
+
} });
|
|
29
|
+
}
|
|
30
|
+
RemoveHandler(messageName, handler) {
|
|
31
|
+
const listeners = this.ListenerDictionary[messageName];
|
|
32
|
+
if (listeners == null)
|
|
33
|
+
return;
|
|
34
|
+
const index = listeners.findIndex((e) => { return handler == e; });
|
|
35
|
+
if (index >= 0)
|
|
36
|
+
listeners.splice(index, 1);
|
|
37
|
+
}
|
|
38
|
+
ResetHandlers() {
|
|
39
|
+
this.ListenerDictionary = {};
|
|
40
|
+
}
|
|
41
|
+
Dispose() {
|
|
42
|
+
this.ResetHandlers();
|
|
43
|
+
}
|
|
44
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { Scene } from '@babylonjs/core/scene';
|
|
2
|
+
import { Camera } from '@babylonjs/core/Cameras/camera';
|
|
3
|
+
import { Texture } from '@babylonjs/core/Materials/Textures/texture';
|
|
4
|
+
import { PostProcess } from '@babylonjs/core';
|
|
5
|
+
export declare class LUTBlendPlugin {
|
|
6
|
+
static CreatePostProcess(scene: Scene, camera: Camera, options?: {
|
|
7
|
+
lutA?: string | Texture;
|
|
8
|
+
lutB?: string | Texture;
|
|
9
|
+
mix?: number;
|
|
10
|
+
}): PostProcess;
|
|
11
|
+
getWGSLShaderCode(): string;
|
|
12
|
+
}
|
|
13
|
+
//# sourceMappingURL=lutblendplugin.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lutblendplugin.d.ts","sourceRoot":"","sources":["../src/lutblendplugin.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,gCAAgC,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,4CAA4C,CAAC;AACrE,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAG9C,qBAAa,cAAc;WAKL,iBAAiB,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QACpE,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;QACxB,GAAG,CAAC,EAAE,MAAM,CAAA;KACf;IA8GM,iBAAiB,IAAI,MAAM;CAiDrC"}
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
import { Texture } from '@babylonjs/core/Materials/Textures/texture';
|
|
2
|
+
import { PostProcess } from '@babylonjs/core';
|
|
3
|
+
export class LUTBlendPlugin {
|
|
4
|
+
static CreatePostProcess(scene, camera, options) {
|
|
5
|
+
const lutA = options?.lutA || null;
|
|
6
|
+
const lutB = options?.lutB || null;
|
|
7
|
+
const mix = options?.mix ?? 0.0;
|
|
8
|
+
const fragment = `
|
|
9
|
+
precision highp float;
|
|
10
|
+
varying vec2 vUV;
|
|
11
|
+
uniform sampler2D textureSampler;
|
|
12
|
+
uniform sampler2D lutA;
|
|
13
|
+
uniform sampler2D lutB;
|
|
14
|
+
uniform float mixVal;
|
|
15
|
+
uniform float lutTileCountA; // number of tiles per row for LUT A
|
|
16
|
+
uniform float lutTileCountB; // number of tiles per row for LUT B
|
|
17
|
+
|
|
18
|
+
vec3 sampleLUT(in sampler2D lut, in vec3 color, in float tileCount) {
|
|
19
|
+
if (tileCount <= 0.5) return color;
|
|
20
|
+
float tc = floor(tileCount + 0.5);
|
|
21
|
+
float tileSize = 1.0 / tc;
|
|
22
|
+
|
|
23
|
+
// For normalized RGB [0..1], compute position in LUT
|
|
24
|
+
float r = color.r;
|
|
25
|
+
float g = color.g;
|
|
26
|
+
float b = color.b;
|
|
27
|
+
|
|
28
|
+
// Determine slice and tile coords
|
|
29
|
+
float slice = b * (tc - 1.0);
|
|
30
|
+
float sliceIndex = floor(slice + 0.5);
|
|
31
|
+
|
|
32
|
+
float tx = mod(sliceIndex, tc);
|
|
33
|
+
float ty = floor(sliceIndex / tc);
|
|
34
|
+
|
|
35
|
+
vec2 uv = vec2(tx * tileSize + r * tileSize, ty * tileSize + g * tileSize);
|
|
36
|
+
vec3 sampled = texture2D(lut, uv).rgb;
|
|
37
|
+
return sampled;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
void main(void) {
|
|
41
|
+
vec4 sceneColor = texture2D(textureSampler, vUV);
|
|
42
|
+
vec3 a = sceneColor.rgb;
|
|
43
|
+
if (lutTileCountA <= 0.5 || lutTileCountB <= 0.5) {
|
|
44
|
+
// No LUT size provided fallback to passthrough
|
|
45
|
+
gl_FragColor = sceneColor;
|
|
46
|
+
return;
|
|
47
|
+
}
|
|
48
|
+
vec3 colA = sampleLUT(lutA, a, lutTileCountA);
|
|
49
|
+
vec3 colB = sampleLUT(lutB, a, lutTileCountB);
|
|
50
|
+
vec3 outc = mix(colA, colB, mixVal);
|
|
51
|
+
gl_FragColor = vec4(outc, sceneColor.a);
|
|
52
|
+
}
|
|
53
|
+
`;
|
|
54
|
+
const post = new PostProcess("lutBlend", fragment, ["mixVal", "lutTileCountA", "lutTileCountB"], ["lutA", "lutB"], 1.0, camera, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
|
|
55
|
+
function detectTileCountFromDims(w, h) {
|
|
56
|
+
if (!w || !h)
|
|
57
|
+
return 0;
|
|
58
|
+
if (w % h === 0)
|
|
59
|
+
return Math.round(w / h);
|
|
60
|
+
if (h % w === 0)
|
|
61
|
+
return Math.round(h / w);
|
|
62
|
+
if (w === h) {
|
|
63
|
+
const t = Math.round(Math.sqrt(w));
|
|
64
|
+
if (t * t === w)
|
|
65
|
+
return t;
|
|
66
|
+
return Math.round(Math.sqrt(w));
|
|
67
|
+
}
|
|
68
|
+
return Math.round(Math.pow(w * h, 1.0 / 3.0));
|
|
69
|
+
}
|
|
70
|
+
let tileA = 0, tileB = 0;
|
|
71
|
+
post.onApply = (effect) => {
|
|
72
|
+
effect.setFloat('mixVal', mix);
|
|
73
|
+
if (lutA && typeof lutA === 'string') {
|
|
74
|
+
const tA = new Texture(lutA, scene, true, false, Texture.TRILINEAR_SAMPLINGMODE, undefined, undefined, undefined, false);
|
|
75
|
+
tA.onLoadObservable.addOnce(() => {
|
|
76
|
+
tileA = detectTileCountFromDims(tA.getSize ? tA.getSize().width : tA.width, tA.getSize ? tA.getSize().height : tA.height);
|
|
77
|
+
});
|
|
78
|
+
effect.setTexture('lutA', tA);
|
|
79
|
+
}
|
|
80
|
+
else if (lutA instanceof Texture) {
|
|
81
|
+
const tA = lutA;
|
|
82
|
+
tileA = detectTileCountFromDims(tA.getSize ? tA.getSize().width : tA.width, tA.getSize ? tA.getSize().height : tA.height);
|
|
83
|
+
effect.setTexture('lutA', tA);
|
|
84
|
+
}
|
|
85
|
+
if (lutB && typeof lutB === 'string') {
|
|
86
|
+
const tB = new Texture(lutB, scene, true, false, Texture.TRILINEAR_SAMPLINGMODE, undefined, undefined, undefined, false);
|
|
87
|
+
tB.onLoadObservable.addOnce(() => {
|
|
88
|
+
tileB = detectTileCountFromDims(tB.getSize ? tB.getSize().width : tB.width, tB.getSize ? tB.getSize().height : tB.height);
|
|
89
|
+
});
|
|
90
|
+
effect.setTexture('lutB', tB);
|
|
91
|
+
}
|
|
92
|
+
else if (lutB instanceof Texture) {
|
|
93
|
+
const tB = lutB;
|
|
94
|
+
tileB = detectTileCountFromDims(tB.getSize ? tB.getSize().width : tB.width, tB.getSize ? tB.getSize().height : tB.height);
|
|
95
|
+
effect.setTexture('lutB', tB);
|
|
96
|
+
}
|
|
97
|
+
effect.setFloat('lutTileCountA', tileA);
|
|
98
|
+
effect.setFloat('lutTileCountB', tileB);
|
|
99
|
+
};
|
|
100
|
+
post._detectedTileCountA = () => tileA;
|
|
101
|
+
post._detectedTileCountB = () => tileB;
|
|
102
|
+
return post;
|
|
103
|
+
}
|
|
104
|
+
getWGSLShaderCode() {
|
|
105
|
+
return `
|
|
106
|
+
[[group(0), binding(0)]] var textureSampler: texture_2d<f32>;
|
|
107
|
+
[[group(0), binding(1)]] var textureSamplerSampler: sampler;
|
|
108
|
+
[[group(0), binding(2)]] var lutA: texture_2d<f32>;
|
|
109
|
+
[[group(0), binding(3)]] var lutASampler: sampler;
|
|
110
|
+
[[group(0), binding(4)]] var lutB: texture_2d<f32>;
|
|
111
|
+
[[group(0), binding(5)]] var lutBSampler: sampler;
|
|
112
|
+
|
|
113
|
+
[[block]] struct Uniforms {
|
|
114
|
+
mixVal: f32;
|
|
115
|
+
lutTileCountA: f32;
|
|
116
|
+
lutTileCountB: f32;
|
|
117
|
+
};
|
|
118
|
+
[[group(0), binding(6)]] var<uniform> uniforms: Uniforms;
|
|
119
|
+
|
|
120
|
+
fn sampleLUT(lut: texture_2d<f32>, lutSamp: sampler, color: vec3<f32>, tileCount: f32) -> vec3<f32> {
|
|
121
|
+
if (tileCount <= 0.5) { return color; }
|
|
122
|
+
let tc = floor(tileCount + 0.5);
|
|
123
|
+
let tileSize = 1.0 / tc;
|
|
124
|
+
|
|
125
|
+
let r = color.r;
|
|
126
|
+
let g = color.g;
|
|
127
|
+
let b = color.b;
|
|
128
|
+
|
|
129
|
+
let slice = b * (tc - 1.0);
|
|
130
|
+
let sliceIndex = floor(slice + 0.5);
|
|
131
|
+
|
|
132
|
+
let tx = sliceIndex % tc;
|
|
133
|
+
let ty = floor(sliceIndex / tc);
|
|
134
|
+
|
|
135
|
+
let uv = vec2<f32>(tx * tileSize + r * tileSize, ty * tileSize + g * tileSize);
|
|
136
|
+
let sampled = textureSample(lut, lutSamp, uv).rgb;
|
|
137
|
+
return sampled;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
fn mainImage(vUV: vec2<f32>) -> vec4<f32> {
|
|
141
|
+
let sceneColor = textureSample(textureSampler, textureSamplerSampler, vUV);
|
|
142
|
+
let a = sceneColor.rgb;
|
|
143
|
+
if (uniforms.lutTileCountA <= 0.5 || uniforms.lutTileCountB <= 0.5) {
|
|
144
|
+
return sceneColor;
|
|
145
|
+
}
|
|
146
|
+
let colA = sampleLUT(lutA, lutASampler, a, uniforms.lutTileCountA);
|
|
147
|
+
let colB = sampleLUT(lutB, lutBSampler, a, uniforms.lutTileCountB);
|
|
148
|
+
let outc = mix(colA, colB, uniforms.mixVal);
|
|
149
|
+
return vec4<f32>(outc, sceneColor.a);
|
|
150
|
+
}
|
|
151
|
+
`;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mousebuttonmode.d.ts","sourceRoot":"","sources":["../src/mousebuttonmode.ts"],"names":[],"mappings":"AAEA,oBAAY,eAAe;IACnB,GAAG,IAAI;IACP,IAAI,IAAI;IACR,IAAI,IAAI;CACX"}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export var MouseButtonMode;
|
|
2
|
+
(function (MouseButtonMode) {
|
|
3
|
+
MouseButtonMode[MouseButtonMode["Pan"] = 0] = "Pan";
|
|
4
|
+
MouseButtonMode[MouseButtonMode["Look"] = 1] = "Look";
|
|
5
|
+
MouseButtonMode[MouseButtonMode["Move"] = 2] = "Move";
|
|
6
|
+
})(MouseButtonMode || (MouseButtonMode = {}));
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"movementtype.d.ts","sourceRoot":"","sources":["../src/movementtype.ts"],"names":[],"mappings":"AACA,oBAAY,YAAY;IAChB,cAAc,IAAI;IAClB,aAAa,IAAI;CACpB"}
|