@babylonjs-toolkit/next 9.0.1 → 9.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -5
- package/lib/index.d.ts +0 -2
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +0 -2
- package/lib/scenemanager.d.ts +102 -66
- package/lib/scenemanager.d.ts.map +1 -1
- package/lib/scenemanager.js +1159 -524
- package/package.json +11 -11
- package/lib/treebranchmaterial.d.ts +0 -31
- package/lib/treebranchmaterial.d.ts.map +0 -1
- package/lib/treebranchmaterial.js +0 -369
- package/lib/universalterrainmaterial.d.ts +0 -48
- package/lib/universalterrainmaterial.d.ts.map +0 -1
- package/lib/universalterrainmaterial.js +0 -639
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@@ -1,639 +0,0 @@
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import { CustomShaderMaterial, CustomShaderMaterialPlugin, SceneManager } from './scenemanager';
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import { ShaderLanguage } from '@babylonjs/core/Materials';
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export class UniversalTerrainMaterial extends CustomShaderMaterial {
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constructor(name, scene) {
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super(name, scene);
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this.terrainInfo = null;
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this.shader = this.getShaderName();
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this.plugin = new UniversalTerrainMaterialPlugin(this, this.shader);
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}
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awake() {
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}
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update() {
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}
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getShaderName() {
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return "UniversalTerrainMaterial";
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}
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getTerrainInfo() {
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return this.terrainInfo;
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}
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}
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export class UniversalTerrainMaterialPlugin extends CustomShaderMaterialPlugin {
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constructor(customMaterial, shaderName) {
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super(customMaterial, shaderName, 100, { UNIVERSALTERRAINMATERIAL: false }, true, true, false);
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this.colorName = "surfaceAlbedo";
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this.splatmapSampler = "splatmapSampler";
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this.detailsSampler = "detailsSampler";
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this.normalsSampler = "normalsSampler";
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this.GLSL_CustomFragment = null;
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this.GLSL_CustomVertex = null;
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this.GLSL_VertexMainEnd = null;
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this.GLSL_FragmentUpdateColor = null;
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this.WGSL_CustomFragment = null;
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this.WGSL_CustomVertex = null;
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this.WGSL_VertexMainEnd = null;
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this.WGSL_FragmentUpdateColor = null;
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}
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isCompatible(shaderLanguage) {
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return (shaderLanguage === ShaderLanguage.WGSL || shaderLanguage === ShaderLanguage.GLSL);
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}
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getClassName() {
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return "UniversalTerrainMaterialPlugin";
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}
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getCustomCode(shaderType, shaderLanguage) {
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const terrainInfo = this.getCustomShaderMaterial().getTerrainInfo();
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if (shaderType === "vertex") {
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if (shaderLanguage === ShaderLanguage.WGSL) {
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if (this.WGSL_CustomVertex == null)
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this.WGSL_CustomVertex = this.WGSL_FormatTerrainVertexDefintions(terrainInfo);
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if (this.WGSL_VertexMainEnd == null)
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this.WGSL_VertexMainEnd = this.WGSL_FormatTerrainVertexMainEnd(terrainInfo);
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return {
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CUSTOM_VERTEX_DEFINITIONS: this.WGSL_CustomVertex,
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CUSTOM_VERTEX_MAIN_END: this.WGSL_VertexMainEnd,
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};
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}
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else if (shaderLanguage === ShaderLanguage.GLSL) {
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if (this.GLSL_CustomVertex == null)
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this.GLSL_CustomVertex = this.GLSL_FormatTerrainVertexDefintions(terrainInfo);
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if (this.GLSL_VertexMainEnd == null)
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this.GLSL_VertexMainEnd = this.GLSL_FormatTerrainVertexMainEnd(terrainInfo);
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return {
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CUSTOM_VERTEX_DEFINITIONS: this.GLSL_CustomVertex,
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CUSTOM_VERTEX_MAIN_END: this.GLSL_VertexMainEnd,
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};
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}
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}
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else if (shaderType === "fragment") {
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if (shaderLanguage === ShaderLanguage.WGSL) {
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if (this.WGSL_CustomFragment == null)
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this.WGSL_CustomFragment = this.WGSL_FormatTerrainFragmentDefintions(terrainInfo, this.splatmapSampler, this.detailsSampler, this.normalsSampler);
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if (this.WGSL_FragmentUpdateColor == null)
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this.WGSL_FragmentUpdateColor = this.WGSL_FormatTerrainFragmentUpdateColor(terrainInfo, this.colorName, this.splatmapSampler, this.detailsSampler, this.normalsSampler, SceneManager.TerrainColorCorrection);
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return {
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CUSTOM_FRAGMENT_DEFINITIONS: this.WGSL_CustomFragment,
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CUSTOM_FRAGMENT_BEFORE_LIGHTS: this.WGSL_FragmentUpdateColor,
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};
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}
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else if (shaderLanguage === ShaderLanguage.GLSL) {
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if (this.GLSL_CustomFragment == null)
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this.GLSL_CustomFragment = this.GLSL_FormatTerrainFragmentDefintions(terrainInfo, this.splatmapSampler, this.detailsSampler, this.normalsSampler);
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if (this.GLSL_FragmentUpdateColor == null)
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this.GLSL_FragmentUpdateColor = this.GLSL_FormatTerrainFragmentUpdateColor(terrainInfo, this.colorName, this.splatmapSampler, this.detailsSampler, this.normalsSampler, SceneManager.TerrainColorCorrection);
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return {
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CUSTOM_FRAGMENT_DEFINITIONS: this.GLSL_CustomFragment,
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CUSTOM_FRAGMENT_BEFORE_LIGHTS: this.GLSL_FragmentUpdateColor,
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};
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}
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}
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return null;
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}
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getUniforms(shaderLanguage) {
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const wgsl = (shaderLanguage === ShaderLanguage.WGSL);
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this.vertexDefinitions = this.getCustomShaderMaterial().getCustomVertexCode(wgsl);
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this.fragmentDefinitions = (wgsl === true) ? this.getCustomShaderMaterial().getCustomFragmentCode(wgsl) : null;
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return this.getCustomShaderMaterial().getCustomUniforms(wgsl);
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}
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getSamplers(samplers) {
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const customSamplers = this.getCustomShaderMaterial().getCustomSamplers();
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if (customSamplers != null && customSamplers.length > 0)
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samplers.push(...customSamplers);
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}
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getAttributes(attributes, scene, mesh) {
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const customAttributes = this.getCustomShaderMaterial().getCustomAttributes();
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if (customAttributes != null && customAttributes.length > 0)
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attributes.push(...customAttributes);
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}
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prepareDefines(defines, scene, mesh) {
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if (!this.getIsEnabled())
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return;
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this.getCustomShaderMaterial().prepareCustomDefines(defines);
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}
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bindForSubMesh(uniformBuffer, scene, engine, subMesh) {
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if (!this.getIsEnabled())
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return;
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this.getCustomShaderMaterial().updateCustomBindings(uniformBuffer);
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}
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WGSL_FormatTerrainVertexDefintions(terrainInfo) {
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let result = "";
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if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
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result = ("\r\n#ifndef TERRAIN_VERTEX_DEFINITIONS\r\n\r\n"
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+ "#define TERRAIN_VERTEX_DEFINITIONS\r\n\r\n"
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+ "varying vSplatmapUV: vec2<f32>;\r\n"
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+ "\r\n"
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+ "#endif\r\n\r\n");
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}
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return result;
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}
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WGSL_FormatTerrainVertexMainEnd(terrainInfo) {
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let result = "";
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if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
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result = ("\r\n#ifndef TERRAIN_VERTEX_MAIN_END\r\n\r\n"
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+ "#define TERRAIN_VERTEX_MAIN_END\r\n\r\n"
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+ "#ifdef UV1\r\n"
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+ "vertexOutputs.vSplatmapUV = uvUpdated;\r\n"
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+ "#endif\r\n"
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+ "\r\n"
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+ "#endif\r\n\r\n");
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}
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return result;
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}
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WGSL_FormatTerrainFragmentDefintions(terrainInfo, splatmapSampler, detailsSampler, normalsSampler) {
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let result = "";
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if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
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result = ("\r\n#ifndef TERRAIN_FRAGMENT_DEFNITIONS\r\n\r\n"
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+ "#define TERRAIN_FRAGMENT_DEFNITIONS\r\n\r\n"
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+ "varying vSplatmapUV: vec2<f32>;\r\n"
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+ "\r\n"
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+ "fn srgb_to_linear(c: vec3<f32>) -> vec3<f32>\r\n"
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+ "{\r\n"
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+ " return pow(c, vec3<f32>(2.2));\r\n"
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+ "}\r\n"
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+ "\r\n"
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+ "fn linear_to_srgb(c: vec3<f32>) -> vec3<f32>\r\n"
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+ "{\r\n"
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+ " return pow(c, vec3<f32>(1.0 / 2.2));\r\n"
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+ "}\r\n"
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+ "\r\n"
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+ "fn calculateMipmapLevel(uvs: vec2<f32>, size: vec2<f32>) -> f32\r\n"
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+ "{\r\n"
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+ " let dx: vec2<f32> = dpdx(uvs * size.x);\r\n"
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+ " let dy: vec2<f32> = dpdy(uvs * size.y);\r\n"
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+ " let d: f32 = max(dot(dx, dx), dot(dy, dy));\r\n"
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+ " return (0.4 * log2(d));\r\n"
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+ "}\r\n"
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+ "\r\n"
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+ "fn sampleTextureAtlas2D(atlas: texture_2d<f32>, sampler: sampler, gamma: f32, tile: vec2<f32>, rect: vec4<f32>, uvs: vec2<f32>, lod: f32) -> vec4<f32>\r\n"
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+ "{\r\n"
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+ " var level: f32 = lod;\r\n"
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+ " if (level < 0.0) {\r\n"
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+ " level = clamp(calculateMipmapLevel(uvs, vec2(tile.x, tile.x)), 0.0, tile.y);\r\n"
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+ " }\r\n"
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+ " let size: f32 = pow(2.0, tile.y - level);\r\n"
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+ " let sizex: f32 = size / rect.z;\r\n"
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+ " let sizey: f32 = size / rect.w;\r\n"
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+ " var uv: vec2<f32> = fract(uvs);\r\n"
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+ " uv.x = uv.x * ((sizex * rect.z - 1.0) / sizex) + 0.5 / sizex + rect.z * rect.x;\r\n"
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+ " uv.y = uv.y * ((sizey * rect.w - 1.0) / sizey) + 0.5 / sizey + rect.w * rect.y;\r\n"
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+ " var color: vec4<f32> = textureSampleLevel(atlas, sampler, uv, level);\r\n"
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+ " if (gamma != 1.0) {\r\n"
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+ " color.r = pow(color.r, gamma);\r\n"
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+ " color.g = pow(color.g, gamma);\r\n"
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+ " color.b = pow(color.b, gamma);\r\n"
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+ " }\r\n"
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+ " return color;\r\n"
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+ "}\r\n"
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+ "\r\n"
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+ "fn sampleSplatmapAtlas2D(atlas: texture_2d<f32>, sampler: sampler, tile: vec2<f32>, rect: vec4<f32>, uvs: vec2<f32>) -> vec4<f32>\r\n"
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+ "{\r\n"
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+ " let size: f32 = pow(2.0, tile.y);\r\n"
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+ " let sizex: f32 = size / rect.z;\r\n"
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+ " let sizey: f32 = size / rect.w;\r\n"
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+ " var uv: vec2<f32> = uvs;\r\n"
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+ " uv.x = uv.x * ((sizex * rect.z - 1.0) / sizex) + 0.5 / sizex + rect.z * rect.x;\r\n"
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+ " uv.y = uv.y * ((sizey * rect.w - 1.0) / sizey) + 0.5 / sizey + rect.w * rect.y;\r\n"
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+ " return textureSample(atlas, sampler, uv);\r\n"
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+ "}\r\n"
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+ "\r\n"
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+ "fn blendSplatmapAtlasColors(splatmap: vec4<f32>, color1: vec4<f32>, color2: vec4<f32>, color3: vec4<f32>, color4: vec4<f32>, mixbuffer: vec3<f32>) -> vec3<f32>\r\n"
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+ "{\r\n"
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+ " let buffer1: vec3<f32> = mix(mixbuffer, color1.rgb, splatmap.r);\r\n"
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+ " let buffer2: vec3<f32> = mix(buffer1, color2.rgb, splatmap.g);\r\n"
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+ " let buffer3: vec3<f32> = mix(buffer2, color3.rgb, splatmap.b);\r\n"
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+ " return mix(buffer3, color4.rgb, splatmap.a);\r\n"
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+ "}\r\n"
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+ "\r\n"
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+ "fn perturbNormalSamplerColor(cotangentFrame: mat3x3<f32>, samplerColor: vec3<f32>, scale: f32) -> vec3<f32>\r\n"
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+ "{\r\n"
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+ " var map: vec3<f32> = samplerColor.xyz;\r\n"
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+ " map = map * 2.00787402 - 1.00787402;\r\n"
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+ " #ifdef NORMALXYSCALE\r\n"
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+ " map = normalize(map * vec3<f32>(scale, scale, 1.0));\r\n"
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+ " #endif\r\n"
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+ " return normalize(cotangentFrame * map);\r\n"
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+ "}\r\n"
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+ "#endif\r\n\r\n");
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}
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return result;
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}
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WGSL_FormatTerrainFragmentUpdateColor(terrainInfo, colorName, splatmapSampler, detailsSampler, normalsSampler, colorCorrection = 1.0) {
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let result = "";
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if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
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result = ("\r\n#ifndef TERRAIN_FRAGMENT_UPDATE_COLOR\r\n\r\n"
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+ "#define TERRAIN_FRAGMENT_UPDATE_COLOR\r\n\r\n"
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+ "var normalsColor: vec3<f32> = vec3<f32>(0.5, 0.5, 1.0);\r\n"
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+ "var normalsBuffer: vec3<f32> = normalW.rgb;\r\n"
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+ "var splatmapBuffer: vec3<f32> = " + colorName + ".rgb;\r\n"
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+ "var autoMipMapLevel: f32 = -1.0;\r\n"
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+ "var normalCorrection: f32 = 1.0;\r\n"
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+ "var detailCorrection: f32 = " + colorCorrection.toFixed(4) + ";\r\n"
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+ "\r\n"
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+ "#if defined(ALBEDO) && defined(" + splatmapSampler.toUpperCase() + ") && defined(" + detailsSampler.toUpperCase() + ")\r\n"
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+ "\r\n"
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+ "// Reset Normal Values\r\n"
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+ "#if defined(BUMP) || defined(PARALLAX) || defined(ANISOTROPIC)\r\n"
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+ " uvOffset = vec2<f32>(0.0, 0.0);\r\n"
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+ " #ifdef NORMAL\r\n"
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+ " normalW = normalize(input.vNormalW);\r\n"
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+ " #else\r\n"
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+ " normalW = normalize(cross(dpdx(input.vPositionW), dpdy(input.vPositionW))) * scene.vEyePosition.w;\r\n"
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240
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+ " #endif\r\n"
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241
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-
+ " #ifdef CLEARCOAT\r\n"
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242
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+ " clearCoatNormalW = normalW;\r\n"
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243
|
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+ " #endif\r\n"
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244
|
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+ " #if defined(BUMP) || defined(PARALLAX)\r\n"
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245
|
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+ " #if defined(CLEARCOAT_BUMP) && defined(TANGENT) && defined(NORMAL)\r\n"
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246
|
-
+ " TBN = vTBN;\r\n"
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247
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+ " #else\r\n"
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248
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+ " TBN = cotangent_frame(normalW, input.vPositionW, fragmentInputs.vSplatmapUV, vec2<f32>(1.0, 1.0));\r\n"
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249
|
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+ " #endif\r\n"
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250
|
-
+ " #elif defined(ANISOTROPIC)\r\n"
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251
|
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+ " #if defined(CLEARCOAT_BUMP) && defined(TANGENT) && defined(NORMAL)\r\n"
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252
|
-
+ " TBN = vTBN;\r\n"
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253
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-
+ " #else\r\n"
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254
|
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+ " TBN = cotangent_frame(normalW, input.vPositionW, fragmentInputs.vSplatmapUV, vec2<f32>(1.0, 1.0));\r\n"
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255
|
-
+ " #endif\r\n"
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256
|
-
+ " #endif\r\n"
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257
|
-
+ " #ifdef PARALLAX\r\n"
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258
|
-
+ " invTBN = transposeMat3(TBN);\r\n"
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259
|
-
+ " #endif\r\n"
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260
|
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+ " normalW = perturbNormalSamplerColor(TBN, normalsColor, 1.0);\r\n"
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261
|
-
+ "#endif\r\n"
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262
|
-
+ "\r\n"
|
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263
|
-
+ "// Global Atlas Values\r\n"
|
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264
|
-
+ "let splatTileSize: f32 = " + terrainInfo.splatmapAtlas[2].toFixed(4) + ";\r\n"
|
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265
|
-
+ "let splatTileBits: f32 = " + terrainInfo.splatmapAtlas[3].toFixed(4) + ";\r\n"
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266
|
-
+ "let detailTileSize: f32 = " + terrainInfo.textureAtlas[2].toFixed(4) + ";\r\n"
|
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267
|
-
+ "let detailTileBits: f32 = " + terrainInfo.textureAtlas[3].toFixed(4) + ";\r\n"
|
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268
|
-
+ "\r\n"
|
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269
|
-
+ "// Sample splatmap textures\r\n");
|
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270
|
-
if (terrainInfo.splatmapCount > 0) {
|
|
271
|
-
let counter = 0;
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|
272
|
-
result += "normalsBuffer = vec3<f32>(0.0,0.0,0.0);\r\n";
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273
|
-
for (let index = 0; index < terrainInfo.splatmapCount; index++) {
|
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274
|
-
counter = (index * 4);
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275
|
-
const splatmapRect = terrainInfo["splatmapRect" + index];
|
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276
|
-
result += "var splatmapRect" + index + ": vec4<f32> = vec4<f32>(" + splatmapRect[0].toFixed(4) + ", " + splatmapRect[1].toFixed(4) + ", " + splatmapRect[2].toFixed(4) + ", " + splatmapRect[3].toFixed(4) + ");\r\n";
|
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277
|
-
result += "var splatmapAlbedo" + index + ": vec4<f32> = sampleSplatmapAtlas2D(" + splatmapSampler + ", " + splatmapSampler + "Sampler, vec2<f32>(splatTileSize, splatTileBits), splatmapRect" + index + ", (fragmentInputs.vSplatmapUV + uvOffset));\r\n";
|
|
278
|
-
result += "var textureAlbedo" + (counter + 0) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
279
|
-
result += "var textureAlbedo" + (counter + 1) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
280
|
-
result += "var textureAlbedo" + (counter + 2) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
281
|
-
result += "var textureAlbedo" + (counter + 3) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
282
|
-
if (terrainInfo["textureRect" + (counter + 0)]) {
|
|
283
|
-
const textureRect = terrainInfo["textureRect" + (counter + 0)];
|
|
284
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 0)];
|
|
285
|
-
result += "var textureRect" + (counter + 0) + ": vec4<f32> = vec4<f32>(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
286
|
-
result += "var textureScale" + (counter + 0) + ": vec2<f32> = vec2<f32>(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
287
|
-
result += "var textureOffset" + (counter + 0) + ": vec2<f32> = vec2<f32>(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
288
|
-
result += "var textureTileUV" + (counter + 0) + ": vec2<f32> = ((fragmentInputs.vSplatmapUV + textureOffset" + (counter + 0) + ") * textureScale" + (counter + 0) + ");\r\n";
|
|
289
|
-
result += "textureAlbedo" + (counter + 0) + " = sampleTextureAtlas2D(" + detailsSampler + ", " + detailsSampler + "Sampler, detailCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 0) + ", textureTileUV" + (counter + 0) + ", autoMipMapLevel);\r\n";
|
|
290
|
-
}
|
|
291
|
-
if (terrainInfo["textureRect" + (counter + 1)]) {
|
|
292
|
-
const textureRect = terrainInfo["textureRect" + (counter + 1)];
|
|
293
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 1)];
|
|
294
|
-
result += "var textureRect" + (counter + 1) + ": vec4<f32> = vec4<f32>(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
295
|
-
result += "var textureScale" + (counter + 1) + ": vec2<f32> = vec2<f32>(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
296
|
-
result += "var textureOffset" + (counter + 1) + ": vec2<f32> = vec2<f32>(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
297
|
-
result += "var textureTileUV" + (counter + 1) + ": vec2<f32> = ((fragmentInputs.vSplatmapUV + textureOffset" + (counter + 1) + ") * textureScale" + (counter + 1) + ");\r\n";
|
|
298
|
-
result += "textureAlbedo" + (counter + 1) + " = sampleTextureAtlas2D(" + detailsSampler + ", " + detailsSampler + "Sampler, detailCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 1) + ", textureTileUV" + (counter + 1) + ", autoMipMapLevel);\r\n";
|
|
299
|
-
}
|
|
300
|
-
if (terrainInfo["textureRect" + (counter + 2)]) {
|
|
301
|
-
const textureRect = terrainInfo["textureRect" + (counter + 2)];
|
|
302
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 2)];
|
|
303
|
-
result += "var textureRect" + (counter + 2) + ": vec4<f32> = vec4<f32>(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
304
|
-
result += "var textureScale" + (counter + 2) + ": vec2<f32> = vec2<f32>(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
305
|
-
result += "var textureOffset" + (counter + 2) + ": vec2<f32> = vec2<f32>(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
306
|
-
result += "var textureTileUV" + (counter + 2) + ": vec2<f32> = ((fragmentInputs.vSplatmapUV + textureOffset" + (counter + 2) + ") * textureScale" + (counter + 2) + ");\r\n";
|
|
307
|
-
result += "textureAlbedo" + (counter + 2) + " = sampleTextureAtlas2D(" + detailsSampler + ", " + detailsSampler + "Sampler, detailCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 2) + ", textureTileUV" + (counter + 2) + ", autoMipMapLevel);\r\n";
|
|
308
|
-
}
|
|
309
|
-
if (terrainInfo["textureRect" + (counter + 3)]) {
|
|
310
|
-
const textureRect = terrainInfo["textureRect" + (counter + 3)];
|
|
311
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 3)];
|
|
312
|
-
result += "var textureRect" + (counter + 3) + ": vec4<f32> = vec4<f32>(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
313
|
-
result += "var textureScale" + (counter + 3) + ": vec2<f32> = vec2<f32>(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
314
|
-
result += "var textureOffset" + (counter + 3) + ": vec2<f32> = vec2<f32>(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
315
|
-
result += "var textureTileUV" + (counter + 3) + ": vec2<f32> = ((fragmentInputs.vSplatmapUV + textureOffset" + (counter + 3) + ") * textureScale" + (counter + 3) + ");\r\n";
|
|
316
|
-
result += "textureAlbedo" + (counter + 3) + " = sampleTextureAtlas2D(" + detailsSampler + ", " + detailsSampler + "Sampler, detailCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 3) + ", textureTileUV" + (counter + 3) + ", autoMipMapLevel);\r\n";
|
|
317
|
-
}
|
|
318
|
-
result += "splatmapBuffer = blendSplatmapAtlasColors(splatmapAlbedo" + index + ", textureAlbedo" + (counter + 0) + ", textureAlbedo" + (counter + 1) + ", textureAlbedo" + (counter + 2) + ", textureAlbedo" + (counter + 3) + ", splatmapBuffer);\r\n";
|
|
319
|
-
result += "#if defined(BUMP) || defined(PARALLAX) || defined(ANISOTROPIC)\r\n";
|
|
320
|
-
result += " #if defined(" + normalsSampler.toUpperCase() + ")\r\n";
|
|
321
|
-
result += " var normalColor" + (counter + 0) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
322
|
-
result += " var normalColor" + (counter + 1) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
323
|
-
result += " var normalColor" + (counter + 2) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
324
|
-
result += " var normalColor" + (counter + 3) + ": vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
325
|
-
if (terrainInfo["textureRect" + (counter + 0)]) {
|
|
326
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 0)];
|
|
327
|
-
result += " var normalScale" + (counter + 0) + ": f32 = " + normalScale.toFixed(4) + ";\r\n";
|
|
328
|
-
result += " normalColor" + (counter + 0) + " = sampleTextureAtlas2D(" + normalsSampler + ", " + normalsSampler + "Sampler, normalCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 0) + ", textureTileUV" + (counter + 0) + ", autoMipMapLevel);\r\n";
|
|
329
|
-
result += " normalColor" + (counter + 0) + " = vec4<f32>(perturbNormalSamplerColor(TBN, normalColor" + (counter + 0) + ".rgb, normalScale" + (counter + 0) + "), 1.0);\r\n";
|
|
330
|
-
}
|
|
331
|
-
if (terrainInfo["textureRect" + (counter + 1)]) {
|
|
332
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 1)];
|
|
333
|
-
result += " var normalScale" + (counter + 1) + ": f32 = " + normalScale.toFixed(4) + ";\r\n";
|
|
334
|
-
result += " normalColor" + (counter + 1) + " = sampleTextureAtlas2D(" + normalsSampler + ", " + normalsSampler + "Sampler, normalCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 1) + ", textureTileUV" + (counter + 1) + ", autoMipMapLevel);\r\n";
|
|
335
|
-
result += " normalColor" + (counter + 1) + " = vec4<f32>(perturbNormalSamplerColor(TBN, normalColor" + (counter + 1) + ".rgb, normalScale" + (counter + 1) + "), 1.0);\r\n";
|
|
336
|
-
}
|
|
337
|
-
if (terrainInfo["textureRect" + (counter + 2)]) {
|
|
338
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 2)];
|
|
339
|
-
result += " var normalScale" + (counter + 2) + ": f32 = " + normalScale.toFixed(4) + ";\r\n";
|
|
340
|
-
result += " normalColor" + (counter + 2) + " = sampleTextureAtlas2D(" + normalsSampler + ", " + normalsSampler + "Sampler, normalCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 2) + ", textureTileUV" + (counter + 2) + ", autoMipMapLevel);\r\n";
|
|
341
|
-
result += " normalColor" + (counter + 2) + " = vec4<f32>(perturbNormalSamplerColor(TBN, normalColor" + (counter + 2) + ".rgb, normalScale" + (counter + 2) + "), 1.0);\r\n";
|
|
342
|
-
}
|
|
343
|
-
if (terrainInfo["textureRect" + (counter + 3)]) {
|
|
344
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 3)];
|
|
345
|
-
result += " var normalScale" + (counter + 3) + ": f32 = " + normalScale.toFixed(4) + ";\r\n";
|
|
346
|
-
result += " normalColor" + (counter + 3) + " = sampleTextureAtlas2D(" + normalsSampler + ", " + normalsSampler + "Sampler, normalCorrection, vec2<f32>(detailTileSize, detailTileBits), textureRect" + (counter + 3) + ", textureTileUV" + (counter + 3) + ", autoMipMapLevel);\r\n";
|
|
347
|
-
result += " normalColor" + (counter + 3) + " = vec4<f32>(perturbNormalSamplerColor(TBN, normalColor" + (counter + 3) + ".rgb, normalScale" + (counter + 3) + "), 1.0);\r\n";
|
|
348
|
-
}
|
|
349
|
-
result += " normalsBuffer = blendSplatmapAtlasColors(splatmapAlbedo" + index + ", normalColor" + (counter + 0) + ", normalColor" + (counter + 1) + ", normalColor" + (counter + 2) + ", normalColor" + (counter + 3) + ", normalsBuffer);\r\n";
|
|
350
|
-
result += " #endif\r\n";
|
|
351
|
-
result += "#endif\r\n";
|
|
352
|
-
result += "\r\n";
|
|
353
|
-
}
|
|
354
|
-
}
|
|
355
|
-
result += ("// Update Color Values\r\n"
|
|
356
|
-
+ colorName + " = splatmapBuffer.rgb;\r\n"
|
|
357
|
-
+ "#if defined(BUMP) || defined(PARALLAX) || defined(ANISOTROPIC)\r\n"
|
|
358
|
-
+ " #if defined(" + normalsSampler.toUpperCase() + ")\r\n"
|
|
359
|
-
+ " normalW = normalsBuffer.rgb;\r\n"
|
|
360
|
-
+ " #endif\r\n"
|
|
361
|
-
+ " #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n"
|
|
362
|
-
+ " var faceNormal: vec3<f32> = normalize(cross(dpdx(input.vPositionW), dpdy(input.vPositionW))) * scene.vEyePosition.w;\r\n"
|
|
363
|
-
+ " #if defined(TWOSIDEDLIGHTING)\r\n"
|
|
364
|
-
+ " faceNormal = select(-faceNormal, faceNormal, fragmentInputs.frontFacing)\r\n"
|
|
365
|
-
+ " #endif\r\n"
|
|
366
|
-
+ " normalW *= sign(dot(normalW, faceNormal));\r\n"
|
|
367
|
-
+ " #endif\r\n"
|
|
368
|
-
+ " #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\r\n"
|
|
369
|
-
+ " normalW = select(-normalW, normalW, fragmentInputs.frontFacing);\r\n"
|
|
370
|
-
+ " #endif\r\n"
|
|
371
|
-
+ "#endif\r\n"
|
|
372
|
-
+ "\r\n"
|
|
373
|
-
+ "#endif\r\n"
|
|
374
|
-
+ "\r\n"
|
|
375
|
-
+ "#endif\r\n\r\n");
|
|
376
|
-
}
|
|
377
|
-
return result;
|
|
378
|
-
}
|
|
379
|
-
GLSL_FormatTerrainVertexDefintions(terrainInfo) {
|
|
380
|
-
let result = "";
|
|
381
|
-
if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
|
|
382
|
-
result = ("\r\n#ifndef TERRAIN_VERTEX_DEFINITIONS\r\n\r\n"
|
|
383
|
-
+ "#define TERRAIN_VERTEX_DEFINITIONS\r\n\r\n"
|
|
384
|
-
+ "varying vec2 vSplatmapUV;\r\n"
|
|
385
|
-
+ "\r\n"
|
|
386
|
-
+ "#endif\r\n\r\n");
|
|
387
|
-
}
|
|
388
|
-
return result;
|
|
389
|
-
}
|
|
390
|
-
GLSL_FormatTerrainVertexMainEnd(terrainInfo) {
|
|
391
|
-
let result = "";
|
|
392
|
-
if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
|
|
393
|
-
result = ("\r\n#ifndef TERRAIN_VERTEX_MAIN_END\r\n\r\n"
|
|
394
|
-
+ "#define TERRAIN_VERTEX_MAIN_END\r\n\r\n"
|
|
395
|
-
+ "#ifdef UV1\r\n"
|
|
396
|
-
+ "vSplatmapUV = uv;\r\n"
|
|
397
|
-
+ "#endif\r\n"
|
|
398
|
-
+ "\r\n"
|
|
399
|
-
+ "#endif\r\n\r\n");
|
|
400
|
-
}
|
|
401
|
-
return result;
|
|
402
|
-
}
|
|
403
|
-
GLSL_FormatTerrainFragmentDefintions(terrainInfo, splatmapSampler, detailsSampler, normalsSampler) {
|
|
404
|
-
let result = "";
|
|
405
|
-
if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
|
|
406
|
-
result = ("\r\n#ifndef TERRAIN_FRAGMENT_DEFNITIONS\r\n\r\n"
|
|
407
|
-
+ "#define TERRAIN_FRAGMENT_DEFNITIONS\r\n\r\n"
|
|
408
|
-
+ "varying vec2 vSplatmapUV;\r\n"
|
|
409
|
-
+ "\r\n"
|
|
410
|
-
+ "vec3 srgb_to_linear(const in vec3 c)\r\n"
|
|
411
|
-
+ "{\r\n"
|
|
412
|
-
+ " return pow(c, vec3(2.2));\r\n"
|
|
413
|
-
+ "}\r\n"
|
|
414
|
-
+ "\r\n"
|
|
415
|
-
+ "vec3 linear_to_srgb(const in vec3 c)\r\n"
|
|
416
|
-
+ "{\r\n"
|
|
417
|
-
+ " return pow(c, vec3(1.0 / 2.2));\r\n"
|
|
418
|
-
+ "}\r\n"
|
|
419
|
-
+ "\r\n"
|
|
420
|
-
+ "float calculateMipmapLevel(const in vec2 uvs, const in vec2 size)\r\n"
|
|
421
|
-
+ "{\r\n"
|
|
422
|
-
+ " vec2 dx = dFdx(uvs * size.x);\r\n"
|
|
423
|
-
+ " vec2 dy = dFdy(uvs * size.y);\r\n"
|
|
424
|
-
+ " float d = max(dot(dx, dx), dot(dy, dy));\r\n"
|
|
425
|
-
+ " return 0.4 * log2(d);\r\n"
|
|
426
|
-
+ "}\r\n"
|
|
427
|
-
+ "\r\n"
|
|
428
|
-
+ "vec4 sampleTextureAtlas2D(const in sampler2D atlas, const in float gamma, const in vec2 tile, const in vec4 rect, in vec2 uvs, in float lod)\r\n"
|
|
429
|
-
+ "{\r\n"
|
|
430
|
-
+ " if (lod < 0.0) lod = clamp(calculateMipmapLevel(uvs, vec2(tile.x, tile.x)), 0.0, tile.y); // Tile Info (tile.xy)\r\n"
|
|
431
|
-
+ " float size = pow(2.0, tile.y - lod); // Tile Bits (tile.y)\r\n"
|
|
432
|
-
+ " float sizex = size / rect.z; // Tile Width (rect.z)\r\n"
|
|
433
|
-
+ " float sizey = size / rect.w; // Tile Height (rect.w)\r\n"
|
|
434
|
-
+ " uvs = fract(uvs); // Perfrom Tiling (fract)\r\n"
|
|
435
|
-
+ " uvs.x = uvs.x * ((sizex * rect.z - 1.0) / sizex) + 0.5 / sizex + rect.z * rect.x; // Tile Position X (rect.x)\r\n"
|
|
436
|
-
+ " uvs.y = uvs.y * ((sizey * rect.w - 1.0) / sizey) + 0.5 / sizey + rect.w * rect.y; // Tile Position Y (rect.y)\r\n"
|
|
437
|
-
+ " vec4 color = texture2DLodEXT(atlas, uvs, lod);\r\n"
|
|
438
|
-
+ " if (gamma != 1.0) {\r\n"
|
|
439
|
-
+ " color.r = pow(color.r, gamma);\r\n"
|
|
440
|
-
+ " color.g = pow(color.g, gamma);\r\n"
|
|
441
|
-
+ " color.b = pow(color.b, gamma);\r\n"
|
|
442
|
-
+ " }\r\n"
|
|
443
|
-
+ " return color;\r\n"
|
|
444
|
-
+ "}\r\n"
|
|
445
|
-
+ "\r\n"
|
|
446
|
-
+ "vec4 sampleSplatmapAtlas2D(const in sampler2D atlas, const in vec2 tile, const in vec4 rect, in vec2 uvs)\r\n"
|
|
447
|
-
+ "{\r\n"
|
|
448
|
-
+ " float size = pow(2.0, tile.y); // Tile Bits (tile.y)\r\n"
|
|
449
|
-
+ " float sizex = size / rect.z; // Tile Width (rect.z)\r\n"
|
|
450
|
-
+ " float sizey = size / rect.w; // Tile Height (rect.w)\r\n"
|
|
451
|
-
+ " uvs.x = uvs.x * ((sizex * rect.z - 1.0) / sizex) + 0.5 / sizex + rect.z * rect.x; // Tile Position X (rect.x)\r\n"
|
|
452
|
-
+ " uvs.y = uvs.y * ((sizey * rect.w - 1.0) / sizey) + 0.5 / sizey + rect.w * rect.y; // Tile Position Y (rect.y)\r\n"
|
|
453
|
-
+ " return texture2D(atlas, uvs);\r\n"
|
|
454
|
-
+ "}\r\n"
|
|
455
|
-
+ "\r\n"
|
|
456
|
-
+ "vec3 blendSplatmapAtlasColors(const in vec4 splatmap, in vec4 color1, in vec4 color2, in vec4 color3, in vec4 color4, in vec3 mixbuffer)\r\n"
|
|
457
|
-
+ "{\r\n"
|
|
458
|
-
+ " vec3 buffer1 = mix(mixbuffer, color1.rgb, splatmap.r);\r\n"
|
|
459
|
-
+ " vec3 buffer2 = mix(buffer1, color2.rgb, splatmap.g);\r\n"
|
|
460
|
-
+ " vec3 buffer3 = mix(buffer2, color3.rgb, splatmap.b);\r\n"
|
|
461
|
-
+ " return mix(buffer3, color4.rgb, splatmap.a);\r\n"
|
|
462
|
-
+ "}\r\n"
|
|
463
|
-
+ "\r\n"
|
|
464
|
-
+ "vec3 perturbNormalSamplerColor(mat3 cotangentFrame, vec3 samplerColor, float scale)\r\n"
|
|
465
|
-
+ "{\r\n"
|
|
466
|
-
+ " vec3 map = samplerColor.xyz;\r\n"
|
|
467
|
-
+ " map = map * 2.00787402 - 1.00787402;\r\n"
|
|
468
|
-
+ " #ifdef NORMALXYSCALE\r\n"
|
|
469
|
-
+ " map = normalize(map * vec3(scale, scale, 1.0));\r\n"
|
|
470
|
-
+ " #endif\r\n"
|
|
471
|
-
+ " return normalize(cotangentFrame * map);\r\n"
|
|
472
|
-
+ "}\r\n"
|
|
473
|
-
+ "\r\n"
|
|
474
|
-
+ "\r\n"
|
|
475
|
-
+ "#endif\r\n\r\n");
|
|
476
|
-
}
|
|
477
|
-
return result;
|
|
478
|
-
}
|
|
479
|
-
GLSL_FormatTerrainFragmentUpdateColor(terrainInfo, colorName, splatmapSampler, detailsSampler, normalsSampler, colorCorrection = 1.0) {
|
|
480
|
-
let result = "";
|
|
481
|
-
if (terrainInfo != null && terrainInfo.textureAtlas != null && terrainInfo.splatmapAtlas != null && terrainInfo.splatmapCount > 0) {
|
|
482
|
-
result = ("\r\n#ifndef TERRAIN_FRAGMENT_UPDATE_COLOR\r\n\r\n"
|
|
483
|
-
+ "#define TERRAIN_FRAGMENT_UPDATE_COLOR\r\n\r\n"
|
|
484
|
-
+ "vec3 normalsColor = vec3(0.5, 0.5, 1.0);\r\n"
|
|
485
|
-
+ "vec3 normalsBuffer = normalW.rgb;\r\n"
|
|
486
|
-
+ "vec3 splatmapBuffer = " + colorName + ".rgb;\r\n"
|
|
487
|
-
+ "float autoMipMapLevel = -1.0;\r\n"
|
|
488
|
-
+ "float normalCorrection = 1.0;\r\n"
|
|
489
|
-
+ "float detailCorrection = " + colorCorrection.toFixed(4) + ";\r\n"
|
|
490
|
-
+ "\r\n"
|
|
491
|
-
+ "#if defined(ALBEDO) && defined(" + splatmapSampler.toUpperCase() + ") && defined(" + detailsSampler.toUpperCase() + ")\r\n"
|
|
492
|
-
+ "\r\n"
|
|
493
|
-
+ "// Reset Normal Values\r\n"
|
|
494
|
-
+ "#if defined(BUMP) || defined(PARALLAX) || defined(ANISOTROPIC)\r\n"
|
|
495
|
-
+ " uvOffset = vec2(0.0, 0.0);\r\n"
|
|
496
|
-
+ " #ifdef NORMAL\r\n"
|
|
497
|
-
+ " normalW = normalize(vNormalW);\r\n"
|
|
498
|
-
+ " #else\r\n"
|
|
499
|
-
+ " normalW = normalize(cross(dFdx(vPositionW), dFdy(vPositionW))) * vEyePosition.w;\r\n"
|
|
500
|
-
+ " #endif\r\n"
|
|
501
|
-
+ " #ifdef CLEARCOAT\r\n"
|
|
502
|
-
+ " clearCoatNormalW = normalW;\r\n"
|
|
503
|
-
+ " #endif\r\n"
|
|
504
|
-
+ " #if defined(BUMP) || defined(PARALLAX)\r\n"
|
|
505
|
-
+ " #if defined(TANGENT) && defined(NORMAL)\r\n"
|
|
506
|
-
+ " TBN = vTBN;\r\n"
|
|
507
|
-
+ " #else\r\n"
|
|
508
|
-
+ " TBN = cotangent_frame(normalW, vPositionW, vSplatmapUV);\r\n"
|
|
509
|
-
+ " #endif\r\n"
|
|
510
|
-
+ " #elif defined(ANISOTROPIC)\r\n"
|
|
511
|
-
+ " #if defined(TANGENT) && defined(NORMAL)\r\n"
|
|
512
|
-
+ " TBN = vTBN;\r\n"
|
|
513
|
-
+ " #else\r\n"
|
|
514
|
-
+ " TBN = cotangent_frame(normalW, vPositionW, vSplatmapUV, vec2(1.0, 1.0));\r\n"
|
|
515
|
-
+ " #endif\r\n"
|
|
516
|
-
+ " #endif\r\n"
|
|
517
|
-
+ " #ifdef PARALLAX\r\n"
|
|
518
|
-
+ " invTBN = transposeMat3(TBN);\r\n"
|
|
519
|
-
+ " #endif\r\n"
|
|
520
|
-
+ " normalW = perturbNormalSamplerColor(TBN, normalsColor, 1.0);\r\n"
|
|
521
|
-
+ "#endif\r\n"
|
|
522
|
-
+ "\r\n"
|
|
523
|
-
+ "// Global Atlas Values\r\n"
|
|
524
|
-
+ "float splatTileSize = " + terrainInfo.splatmapAtlas[2].toFixed(4) + ";\r\n"
|
|
525
|
-
+ "float splatTileBits = " + terrainInfo.splatmapAtlas[3].toFixed(4) + ";\r\n"
|
|
526
|
-
+ "float detailTileSize = " + terrainInfo.textureAtlas[2].toFixed(4) + ";\r\n"
|
|
527
|
-
+ "float detailTileBits = " + terrainInfo.textureAtlas[3].toFixed(4) + ";\r\n"
|
|
528
|
-
+ "\r\n"
|
|
529
|
-
+ "// Sample splatmap textures\r\n");
|
|
530
|
-
if (terrainInfo.splatmapCount > 0) {
|
|
531
|
-
let counter = 0;
|
|
532
|
-
result += "normalsBuffer = vec3(0.0,0.0,0.0);\r\n";
|
|
533
|
-
for (let index = 0; index < terrainInfo.splatmapCount; index++) {
|
|
534
|
-
counter = (index * 4);
|
|
535
|
-
const splatmapRect = terrainInfo["splatmapRect" + index];
|
|
536
|
-
result += "vec4 splatmapRect" + index + " = vec4(" + splatmapRect[0].toFixed(4) + ", " + splatmapRect[1].toFixed(4) + ", " + splatmapRect[2].toFixed(4) + ", " + splatmapRect[3].toFixed(4) + ");\r\n";
|
|
537
|
-
result += "vec4 splatmapAlbedo" + index + " = sampleSplatmapAtlas2D(" + splatmapSampler + ", vec2(splatTileSize, splatTileBits), splatmapRect" + index + ", (vSplatmapUV + uvOffset));\r\n";
|
|
538
|
-
result += "vec4 textureAlbedo" + (counter + 0) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
539
|
-
result += "vec4 textureAlbedo" + (counter + 1) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
540
|
-
result += "vec4 textureAlbedo" + (counter + 2) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
541
|
-
result += "vec4 textureAlbedo" + (counter + 3) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
542
|
-
if (terrainInfo["textureRect" + (counter + 0)]) {
|
|
543
|
-
const textureRect = terrainInfo["textureRect" + (counter + 0)];
|
|
544
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 0)];
|
|
545
|
-
result += "vec4 textureRect" + (counter + 0) + " = vec4(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
546
|
-
result += "vec2 textureScale" + (counter + 0) + " = vec2(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
547
|
-
result += "vec2 textureOffset" + (counter + 0) + " = vec2(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
548
|
-
result += "vec2 textureTileUV" + (counter + 0) + " = ((vSplatmapUV + textureOffset" + (counter + 0) + ") * textureScale" + (counter + 0) + ");\r\n";
|
|
549
|
-
result += "textureAlbedo" + (counter + 0) + " = sampleTextureAtlas2D(" + detailsSampler + ", detailCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 0) + ", textureTileUV" + (counter + 0) + ", autoMipMapLevel);\r\n";
|
|
550
|
-
}
|
|
551
|
-
if (terrainInfo["textureRect" + (counter + 1)]) {
|
|
552
|
-
const textureRect = terrainInfo["textureRect" + (counter + 1)];
|
|
553
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 1)];
|
|
554
|
-
result += "vec4 textureRect" + (counter + 1) + " = vec4(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
555
|
-
result += "vec2 textureScale" + (counter + 1) + " = vec2(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
556
|
-
result += "vec2 textureOffset" + (counter + 1) + " = vec2(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
557
|
-
result += "vec2 textureTileUV" + (counter + 1) + " = ((vSplatmapUV + textureOffset" + (counter + 1) + ") * textureScale" + (counter + 1) + ");\r\n";
|
|
558
|
-
result += "textureAlbedo" + (counter + 1) + " = sampleTextureAtlas2D(" + detailsSampler + ", detailCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 1) + ", textureTileUV" + (counter + 1) + ", autoMipMapLevel);\r\n";
|
|
559
|
-
}
|
|
560
|
-
if (terrainInfo["textureRect" + (counter + 2)]) {
|
|
561
|
-
const textureRect = terrainInfo["textureRect" + (counter + 2)];
|
|
562
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 2)];
|
|
563
|
-
result += "vec4 textureRect" + (counter + 2) + " = vec4(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
564
|
-
result += "vec2 textureScale" + (counter + 2) + " = vec2(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
565
|
-
result += "vec2 textureOffset" + (counter + 2) + " = vec2(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
566
|
-
result += "vec2 textureTileUV" + (counter + 2) + " = ((vSplatmapUV + textureOffset" + (counter + 2) + ") * textureScale" + (counter + 2) + ");\r\n";
|
|
567
|
-
result += "textureAlbedo" + (counter + 2) + " = sampleTextureAtlas2D(" + detailsSampler + ", detailCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 2) + ", textureTileUV" + (counter + 2) + ", autoMipMapLevel);\r\n";
|
|
568
|
-
}
|
|
569
|
-
if (terrainInfo["textureRect" + (counter + 3)]) {
|
|
570
|
-
const textureRect = terrainInfo["textureRect" + (counter + 3)];
|
|
571
|
-
const textureInfo = terrainInfo["textureInfo" + (counter + 3)];
|
|
572
|
-
result += "vec4 textureRect" + (counter + 3) + " = vec4(" + textureRect[0].toFixed(4) + ", " + textureRect[1].toFixed(4) + ", " + textureRect[2].toFixed(4) + ", " + textureRect[3].toFixed(4) + ");\r\n";
|
|
573
|
-
result += "vec2 textureScale" + (counter + 3) + " = vec2(" + textureInfo[0].toFixed(4) + ", " + textureInfo[1].toFixed(4) + ");\r\n";
|
|
574
|
-
result += "vec2 textureOffset" + (counter + 3) + " = vec2(" + textureInfo[2].toFixed(4) + ", " + textureInfo[3].toFixed(4) + ");\r\n";
|
|
575
|
-
result += "vec2 textureTileUV" + (counter + 3) + " = ((vSplatmapUV + textureOffset" + (counter + 3) + ") * textureScale" + (counter + 3) + ");\r\n";
|
|
576
|
-
result += "textureAlbedo" + (counter + 3) + " = sampleTextureAtlas2D(" + detailsSampler + ", detailCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 3) + ", textureTileUV" + (counter + 3) + ", autoMipMapLevel);\r\n";
|
|
577
|
-
}
|
|
578
|
-
result += "splatmapBuffer = blendSplatmapAtlasColors(splatmapAlbedo" + index + ", textureAlbedo" + (counter + 0) + ", textureAlbedo" + (counter + 1) + ", textureAlbedo" + (counter + 2) + ", textureAlbedo" + (counter + 3) + ", splatmapBuffer);\r\n";
|
|
579
|
-
result += "#if defined(BUMP) || defined(PARALLAX) || defined(ANISOTROPIC)\r\n";
|
|
580
|
-
result += " #if defined(" + normalsSampler.toUpperCase() + ")\r\n";
|
|
581
|
-
result += " vec4 normalColor" + (counter + 0) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
582
|
-
result += " vec4 normalColor" + (counter + 1) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
583
|
-
result += " vec4 normalColor" + (counter + 2) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
584
|
-
result += " vec4 normalColor" + (counter + 3) + " = vec4(0.0, 0.0, 0.0, 1.0);\r\n";
|
|
585
|
-
if (terrainInfo["textureRect" + (counter + 0)]) {
|
|
586
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 0)];
|
|
587
|
-
result += " float normalScale" + (counter + 0) + " = " + normalScale.toFixed(4) + ";\r\n";
|
|
588
|
-
result += " normalColor" + (counter + 0) + " = sampleTextureAtlas2D(" + normalsSampler + ", normalCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 0) + ", textureTileUV" + (counter + 0) + ", autoMipMapLevel);\r\n";
|
|
589
|
-
result += " normalColor" + (counter + 0) + ".rgb = perturbNormalSamplerColor(TBN, normalColor" + (counter + 0) + ".rgb, normalScale" + (counter + 0) + ");\r\n";
|
|
590
|
-
}
|
|
591
|
-
if (terrainInfo["textureRect" + (counter + 1)]) {
|
|
592
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 1)];
|
|
593
|
-
result += " float normalScale" + (counter + 1) + " = " + normalScale.toFixed(4) + ";\r\n";
|
|
594
|
-
result += " normalColor" + (counter + 1) + " = sampleTextureAtlas2D(" + normalsSampler + ", normalCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 1) + ", textureTileUV" + (counter + 1) + ", autoMipMapLevel);\r\n";
|
|
595
|
-
result += " normalColor" + (counter + 1) + ".rgb = perturbNormalSamplerColor(TBN, normalColor" + (counter + 1) + ".rgb, normalScale" + (counter + 1) + ");\r\n";
|
|
596
|
-
}
|
|
597
|
-
if (terrainInfo["textureRect" + (counter + 2)]) {
|
|
598
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 2)];
|
|
599
|
-
result += " float normalScale" + (counter + 2) + " = " + normalScale.toFixed(4) + ";\r\n";
|
|
600
|
-
result += " normalColor" + (counter + 2) + " = sampleTextureAtlas2D(" + normalsSampler + ", normalCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 2) + ", textureTileUV" + (counter + 2) + ", autoMipMapLevel);\r\n";
|
|
601
|
-
result += " normalColor" + (counter + 2) + ".rgb = perturbNormalSamplerColor(TBN, normalColor" + (counter + 2) + ".rgb, normalScale" + (counter + 2) + ");\r\n";
|
|
602
|
-
}
|
|
603
|
-
if (terrainInfo["textureRect" + (counter + 3)]) {
|
|
604
|
-
const normalScale = terrainInfo["normalsScale" + (counter + 3)];
|
|
605
|
-
result += " float normalScale" + (counter + 3) + " = " + normalScale.toFixed(4) + ";\r\n";
|
|
606
|
-
result += " normalColor" + (counter + 3) + " = sampleTextureAtlas2D(" + normalsSampler + ", normalCorrection, vec2(detailTileSize, detailTileBits), textureRect" + (counter + 3) + ", textureTileUV" + (counter + 3) + ", autoMipMapLevel);\r\n";
|
|
607
|
-
result += " normalColor" + (counter + 3) + ".rgb = perturbNormalSamplerColor(TBN, normalColor" + (counter + 3) + ".rgb, normalScale" + (counter + 3) + ");\r\n";
|
|
608
|
-
}
|
|
609
|
-
result += " normalsBuffer = blendSplatmapAtlasColors(splatmapAlbedo" + index + ", normalColor" + (counter + 0) + ", normalColor" + (counter + 1) + ", normalColor" + (counter + 2) + ", normalColor" + (counter + 3) + ", normalsBuffer);\r\n";
|
|
610
|
-
result += " #endif\r\n";
|
|
611
|
-
result += "#endif\r\n";
|
|
612
|
-
result += "\r\n";
|
|
613
|
-
}
|
|
614
|
-
}
|
|
615
|
-
result += ("// Update Color Values\r\n"
|
|
616
|
-
+ colorName + " = splatmapBuffer.rgb;\r\n"
|
|
617
|
-
+ "#if defined(BUMP) || defined(PARALLAX) || defined(ANISOTROPIC)\r\n"
|
|
618
|
-
+ " #if defined(" + normalsSampler.toUpperCase() + ")\r\n"
|
|
619
|
-
+ " normalW = normalsBuffer.rgb;\r\n"
|
|
620
|
-
+ " #endif\r\n"
|
|
621
|
-
+ " #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n"
|
|
622
|
-
+ " vec3 faceNormal = normalize(cross(dFdx(vPositionW), dFdy(vPositionW))) * vEyePosition.w;\r\n"
|
|
623
|
-
+ " #if defined(TWOSIDEDLIGHTING)\r\n"
|
|
624
|
-
+ " faceNormal = gl_FrontFacing ? faceNormal : -faceNormal;\r\n"
|
|
625
|
-
+ " #endif\r\n"
|
|
626
|
-
+ " normalW *= sign(dot(normalW, faceNormal));\r\n"
|
|
627
|
-
+ " #endif\r\n"
|
|
628
|
-
+ " #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\r\n"
|
|
629
|
-
+ " normalW = gl_FrontFacing ? normalW : -normalW;\r\n"
|
|
630
|
-
+ " #endif\r\n"
|
|
631
|
-
+ "#endif\r\n"
|
|
632
|
-
+ "\r\n"
|
|
633
|
-
+ "#endif\r\n"
|
|
634
|
-
+ "\r\n"
|
|
635
|
-
+ "#endif\r\n\r\n");
|
|
636
|
-
}
|
|
637
|
-
return result;
|
|
638
|
-
}
|
|
639
|
-
}
|