@babylonjs-toolkit/next 9.0.1 → 9.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,15 +1,10 @@
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  # ESNext Edition
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  The <a href="https://www.babylontoolkit.com">Babylon Toolkit</a> is a runtime library extension for BabylonJS development that provides modern programming mechanics with a familiar Unity like scripting model to fast track native web game development.
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- <a href="https://www.npmjs.com/package/babylonjs-toolkit">Classic Edition (UMD)</a>
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- <br/>
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- <a href="https://github.com/BabylonJS/BabylonToolkit/tree/master/Runtime">Browser Library (CDN)</a>
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- <br/>
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  <a href="https://github.com/MackeyK24/ES6-StarterAssets">Demo React Project (TSX)</a>
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  <br/>
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  <a href="https://github.com/MackeyK24/NJS-StarterAssets">Next.js React Project (TSX)</a>
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-
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  ## Basic Installation
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  ```bash
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  npm install @babylonjs-toolkit/next
package/lib/index.d.ts CHANGED
@@ -25,8 +25,6 @@ export * from './noisefunction2d';
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  export * from './noisefunction3d';
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  export * from './noisefunction4d';
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  export * from './simplexnoise';
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- export * from './universalterrainmaterial';
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- export * from './treebranchmaterial';
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  export * from './mousebuttonmode';
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  export * from './touchmousebutton';
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  export * from './touchjoystickhandler';
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,4BAA4B,CAAC;AAC3C,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
package/lib/index.js CHANGED
@@ -25,8 +25,6 @@ export * from './noisefunction2d';
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  export * from './noisefunction3d';
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  export * from './noisefunction4d';
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  export * from './simplexnoise';
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- export * from './universalterrainmaterial';
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- export * from './treebranchmaterial';
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  export * from './mousebuttonmode';
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  export * from './touchmousebutton';
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  export * from './touchjoystickhandler';
@@ -34,7 +34,7 @@ import { Sound } from '@babylonjs/core/Audio/sound';
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  import { Skeleton } from '@babylonjs/core/Bones/skeleton';
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  import { Control } from '@babylonjs/gui/2D/controls/control';
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  import { Effect } from '@babylonjs/core/Materials/effect';
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- import { PhysicsBody, IPhysicsEnabledObject, PhysicsShape, PhysicsShapeCapsule, PhysicsRaycastResult, PhysicsMotionType, IRaycastQuery, ShapeCastResult, PhysicsShapeSphere, PhysicsShapeMesh, PhysicsShapeConvexHull, PhysicsShapeBox, PhysicsShapeCylinder } from '@babylonjs/core/Physics';
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+ import { PhysicsBody, IPhysicsEnabledObject, PhysicsShape, PhysicsShapeCapsule, PhysicsRaycastResult, PhysicsMotionType, IRaycastQuery, ShapeCastResult, PhysicsShapeMesh, PhysicsShapeConvexHull, PhysicsShapeBox, PhysicsShapeSphere, PhysicsShapeCylinder } from '@babylonjs/core/Physics';
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  import { HavokPlugin } from '@babylonjs/core/Physics/v2/Plugins/havokPlugin';
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  import { GLTFLoader } from '@babylonjs/loaders/glTF/2.0/glTFLoader';
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  import { IScene, INode, IMaterial, IAnimation, IMesh } from '@babylonjs/loaders/glTF/2.0/glTFLoaderInterfaces';
@@ -121,8 +121,18 @@ export declare class SceneManager {
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  static get EventBus(): GlobalMessageBus;
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  static get PlaygroundCdn(): string;
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  static get PlaygroundRepo(): string;
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- static InitializePlayground(engine: Engine | WebGPUEngine | AbstractEngine, options?: IRuntimeOptions): Promise<void>;
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- static InitializeRuntime(engine: Engine | WebGPUEngine | AbstractEngine, options?: IRuntimeOptions): Promise<void>;
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+ static InitializePlayground(engine: Engine | WebGPUEngine | AbstractEngine, options?: IRuntimeOptions, scene?: Scene, inputOptions?: {
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+ contextMenu?: boolean;
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+ pointerLock?: boolean;
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+ preventDefault?: boolean;
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+ useCapture?: boolean;
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+ }): Promise<void>;
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+ static InitializeRuntime(engine: Engine | WebGPUEngine | AbstractEngine, options?: IRuntimeOptions, scene?: Scene, inputOptions?: {
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+ contextMenu?: boolean;
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+ pointerLock?: boolean;
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+ preventDefault?: boolean;
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+ useCapture?: boolean;
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+ }): Promise<void>;
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  static InitializeSceneLoaderPlugin(): void;
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  static LoadRuntimeAssets(assetsManager: AssetsManager, requiredFilenames: string[], readyHandler: () => void, maxTimeout?: number, debugMode?: boolean): Promise<void>;
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  static ShowLoadingScreen(engine: Engine | WebGPUEngine | AbstractEngine, hideLoadingUIWithEngine?: boolean, defaultLoadingUIMarginTop?: string): void;
@@ -134,9 +144,6 @@ export declare class SceneManager {
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  private static SceneLoaderPropertyBag;
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  private static SceneLoaderHandledFlag;
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  static SetOnSceneReadyHandler(filenames: string[], handler: () => void, timeout?: number, debug?: boolean): void;
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- static NavigateTo(scene: Scene, route: string, options?: any, useWindowLocation?: boolean): void;
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- static SetReactNavigationHook(scene: Scene, navigateToFunction: any): void;
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- static DeleteReactNavigationHook(scene: Scene): void;
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  private static SceneParsingEnabled;
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  static EnableSceneParsing(enabled: boolean): void;
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  static IsSceneParsingEnabled(): boolean;
@@ -434,6 +441,9 @@ export declare abstract class ScriptComponent {
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  private static ParseAutoProperties;
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  private static UnpackObjectProperty;
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  }
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+ export declare abstract class GameModeController extends ScriptComponent {
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+ constructor(transform: TransformNode, scene: Scene, properties?: any, alias?: string);
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+ }
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  export declare enum System {
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  Deg2Rad,
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  Rad2Deg,
@@ -620,6 +630,7 @@ export declare class UserInputOptions {
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  static EnableBabylonRotation: boolean;
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  }
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  export interface IRuntimeOptions {
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+ enableUserInput?: boolean;
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  hardwareScalingLevel?: number;
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  initSceneFileLoaders?: boolean;
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  loadAsyncRuntimeLibs?: boolean;
@@ -1287,6 +1298,45 @@ export declare class Utilities {
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  static DeepCopyProperties(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[]): void;
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  static ValidateTransformMetadata(transform: TransformNode): void;
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  }
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+ export declare class UniversalTerrainMaterial extends CustomShaderMaterial {
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+ protected terrainInfo: any;
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+ constructor(name: string, scene: Scene);
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+ awake(): void;
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+ update(): void;
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+ getShaderName(): string;
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+ getTerrainInfo(): any;
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+ }
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+ export declare class UniversalTerrainMaterialPlugin extends CustomShaderMaterialPlugin {
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+ private colorName;
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+ private splatmapSampler;
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+ private detailsSampler;
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+ private normalsSampler;
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+ private GLSL_CustomFragment;
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+ private GLSL_CustomVertex;
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+ private GLSL_VertexMainEnd;
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+ private GLSL_FragmentUpdateColor;
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+ private WGSL_CustomFragment;
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+ private WGSL_CustomVertex;
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+ private WGSL_VertexMainEnd;
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+ private WGSL_FragmentUpdateColor;
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+ constructor(customMaterial: CustomShaderMaterial, shaderName: string);
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+ isCompatible(shaderLanguage: ShaderLanguage): boolean;
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+ getClassName(): string;
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+ getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage): any;
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+ getUniforms(shaderLanguage: ShaderLanguage): any;
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+ getSamplers(samplers: string[]): void;
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+ getAttributes(attributes: string[], scene: Scene, mesh: AbstractMesh): void;
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+ prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
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+ bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
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+ private WGSL_FormatTerrainVertexDefintions;
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+ private WGSL_FormatTerrainVertexMainEnd;
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+ private WGSL_FormatTerrainFragmentDefintions;
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+ private WGSL_FormatTerrainFragmentUpdateColor;
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+ private GLSL_FormatTerrainVertexDefintions;
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+ private GLSL_FormatTerrainVertexMainEnd;
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+ private GLSL_FormatTerrainFragmentDefintions;
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+ private GLSL_FormatTerrainFragmentUpdateColor;
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+ }
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  export declare class GrassStandardMaterial extends StandardShaderMaterial {
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  private _windTimeAccum;
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  private _lastUpdateFrame;
@@ -1371,6 +1421,26 @@ export declare class GrassBillboardMaterialPlugin extends StandardShaderMaterial
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  prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
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  bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
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  }
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+ export declare class TreeBranchMaterial extends CustomShaderMaterial {
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+ private _windTimeAccum;
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+ constructor(name: string, scene: Scene);
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+ awake(): void;
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+ update(): void;
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+ getShaderName(): string;
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+ setWindDirection(x: number, y: number, z: number): void;
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+ getWindDirection(): Vector4;
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+ }
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+ export declare class TreeBranchMaterialPlugin extends CustomShaderMaterialPlugin {
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+ constructor(customMaterial: CustomShaderMaterial, shaderName: string);
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+ isCompatible(shaderLanguage: ShaderLanguage): boolean;
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+ getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage): any;
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+ getUniforms(shaderLanguage: ShaderLanguage): any;
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+ getSamplers(samplers: string[]): void;
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+ getAttributes(attributes: string[], scene: Scene, mesh: AbstractMesh): void;
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+ prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
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+ bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
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+ static ExtractWindZoneOverride(properties: any, terrainTransform: TransformNode, builderInstance?: any): any | null;
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+ }
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  export declare class VertexAnimationMaterial extends CustomShaderMaterial {
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  controller: VertexAnimationController;
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  runtimeAlbedoSkins: BaseTexture;
@@ -2757,44 +2827,6 @@ export declare class btRaycastVehicle {
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  isArcadeHandBrakeActive: boolean;
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  isArcadeWheelSkidActive: boolean;
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  isArcadeYawAssistActive: boolean;
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- arcadeYawAssistDebugLogEnabled: boolean;
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- arcadeYawAssistDebugLogIntervalFrames: number;
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- arcadeYawAssistDebugLogEdgeEvents: boolean;
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- arcadeHandbrakeKickStrengthDegPerSec: number;
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- arcadeHandbrakeKickFrames: number;
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- arcadeHandbrakeYawAuthority: number;
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- arcadeHandbrakeMaxYawRateDegPerSec: number;
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- arcadeHandbrakeReferenceSpeedKmh: number;
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- arcadeHandbrakeSpeedGateEnabled: boolean;
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- arcadeHandbrakeLowSpeedShape: number;
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- arcadeHandbrakeDirectYawEnabled: boolean;
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- arcadeHandbrakeDirectYawDegPerSec: number;
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- arcadeHandbrakeDirectYawDurationMs: number;
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- arcadeHandbrakeDirectYawFadeMs: number;
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- arcadeDonutDirectYawEnabled: boolean;
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- arcadeDonutDirectYawDegPerSec: number;
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- arcadeDonutDirectYawDurationMs: number;
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- arcadeDonutDirectYawFadeMs: number;
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- arcadeHandbrakeMaxSlideAngleDeg: number;
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- arcadeHandbrakeCounterSteerClampEnabled: boolean;
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- arcadeHandbrakeCounterSteerYawThresholdDegPerSec: number;
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- arcadeHandbrakeClampReleaseFadeMs: number;
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- arcadeHandbrakeSteerSlewLimitEnabled: boolean;
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- arcadeHandbrakeSteerSlewLimitDegPerSec: number;
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- private _wasArcadeHandBrakeActive;
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- private _wasArcadeYawAssistApplyingForce;
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- private _handbrakeKickJzRemaining;
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- private _handbrakeKickFramesRemaining;
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- private _arcadeHandbrakeLatchedDriveSign;
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- private _arcadeHandbrakeHoldElapsedSec;
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- private _arcadeHandbrakeSlewedSteerRad;
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- private _arcadeHandbrakeClampReleaseFadeSec;
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- private _arcadeDonutHoldElapsedSec;
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- private _arcadeYawAssistDebugFrameCounter;
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- private _arcadeYawAssistLastKickRad;
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- private _arcadeYawAssistLastIaddPerWheel;
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- private _arcadeYawAssistLastClampScalar;
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- private _arcadeYawAssistLastLeverSum;
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  burnoutFrictionFloor: number;
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  frictionRestoreSpeed: number;
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  arcadeBurnoutWheelSpinGain: number;
@@ -2807,16 +2839,20 @@ export declare class btRaycastVehicle {
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  arcadeWheelSpinMaxAngularVelocity: number;
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  arcadeStationaryBurnoutWheelSpinGain: number;
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  arcadeStationaryBurnoutMinAngularVelocity: number;
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+ arcadeHandbrakeYawCapMultiplier: number;
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+ arcadeBurnoutYawCapMultiplier: number;
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+ arcadeDonutYawCapMultiplier: number;
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  arcadeSkidFadeInSpeed: number;
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  arcadeSkidFadeOutSpeed: number;
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- arcadeYawCapMultiplier: number;
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  wheelAtRestSpeedThresholdKmh: number;
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- wheelSpinDebugLogEnabled: boolean;
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- wheelSpinDebugLogIntervalFrames: number;
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- private _wheelSpinDebugLogCounter;
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- private _postHandbrakeLogFrames;
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- private _postHandbrakeLogCounter;
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- private _wasAnyArcadeModeActive;
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+ arcadeHandbrakeAssistEnabled: boolean;
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+ currentSteeringInput: number;
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+ arcadeDonutDirectYawEnabled: boolean;
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+ arcadeDonutDirectYawDegPerSec: number;
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+ arcadeDonutDirectYawDurationMs: number;
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+ arcadeDonutDirectYawFadeMs: number;
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+ private _arcadeDonutHoldElapsedSec;
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+ private _arcadeDonutDirectionSign;
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  private _forwardWS;
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  private _axle;
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  private _forwardImpulse;
@@ -2824,6 +2860,11 @@ export declare class btRaycastVehicle {
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  private _arcadeSkidInfo;
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  private _arcadePreviousWheelSpin;
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  sideFrictionStiffness: number;
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+ arcadeSideSlipSaturationEnabled: boolean;
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+ arcadeSideSlipPeakDeg: number;
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+ arcadeSideSlipFalloffDeg: number;
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+ arcadeSideSlipFalloffFactor: number;
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+ arcadeSideSlipMinSpeedMps: number;
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  private _chassisMass;
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  private _chassisInvMass;
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  private _chassisTransform;
@@ -2898,6 +2939,8 @@ export declare class btRaycastVehicle {
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  private applyTrackConnectionAndDownforce;
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  updateVehicle(step: number): void;
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  private updateSuspension;
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+ private getSteeringAuthorityInput;
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+ private getSteeringMagnitude;
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  private applyEasyDonutYawAssist;
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  private applyHandbrakeYawAssist;
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  private resolveWheelSpinDirection;
@@ -3208,20 +3251,16 @@ export declare class RaycastVehicle {
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  isArcadeYawAssistActive(): boolean;
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  getArcadeSteeringAssist(): number;
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  setArcadeSteeringAssist(value: number): void;
3254
+ getArcadeDonutDirectYawEnabled(): boolean;
3255
+ setArcadeDonutDirectYawEnabled(value: boolean): void;
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  getArcadeDonutDirectYawDegPerSec(): number;
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  setArcadeDonutDirectYawDegPerSec(value: number): void;
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- getArcadeHandbrakeDirectYawDegPerSec(): number;
3214
- setArcadeHandbrakeDirectYawDegPerSec(value: number): void;
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- getArcadeHandbrakeMaxSlideAngleDeg(): number;
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- setArcadeHandbrakeMaxSlideAngleDeg(value: number): void;
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- getArcadeHandbrakeBicycleYawAuthority(): number;
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- setArcadeHandbrakeBicycleYawAuthority(value: number): void;
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- getArcadeHandbrakeMaxYawRateDegPerSec(): number;
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- setArcadeHandbrakeMaxYawRateDegPerSec(value: number): void;
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- getArcadeHandbrakeReferenceSpeedKmh(): number;
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- setArcadeHandbrakeReferenceSpeedKmh(value: number): void;
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- getArcadeHandbrakeKickStrengthDegPerSec(): number;
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- setArcadeHandbrakeKickStrengthDegPerSec(value: number): void;
3258
+ getArcadeHandbrakeYawCapMultiplier(): number;
3259
+ setArcadeHandbrakeYawCapMultiplier(value: number): void;
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+ getArcadeBurnoutYawCapMultiplier(): number;
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+ setArcadeBurnoutYawCapMultiplier(value: number): void;
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+ getArcadeDonutYawCapMultiplier(): number;
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+ setArcadeDonutYawCapMultiplier(value: number): void;
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  getArcadeBurnoutActive(): boolean;
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  setArcadeBurnoutActive(active: boolean): void;
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  getArcadeDonutActive(): boolean;
@@ -3243,9 +3282,6 @@ export declare class RaycastVehicle {
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  getNaturalWheelSlip(wheelIndex: number): boolean;
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  getWheelAtRestSpeedThresholdKmh(): number;
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3284
  setWheelAtRestSpeedThresholdKmh(value: number): void;
3246
- setWheelSpinDebugLogEnabled(enabled: boolean): void;
3247
- getWheelSpinDebugLogEnabled(): boolean;
3248
- setWheelSpinDebugLogIntervalFrames(frames: number): void;
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  updateWheelInformation(): void;
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  protected lockedWheelInformation(wheel: number): boolean;
3251
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  protected deleteWheelInformation(): void;