@babylonjs-toolkit/next 9.0.1 → 9.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.d.ts +0 -2
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +0 -2
- package/lib/scenemanager.d.ts +59 -0
- package/lib/scenemanager.d.ts.map +1 -1
- package/lib/scenemanager.js +1004 -3
- package/package.json +11 -11
- package/lib/treebranchmaterial.d.ts +0 -31
- package/lib/treebranchmaterial.d.ts.map +0 -1
- package/lib/treebranchmaterial.js +0 -369
- package/lib/universalterrainmaterial.d.ts +0 -48
- package/lib/universalterrainmaterial.d.ts.map +0 -1
- package/lib/universalterrainmaterial.js +0 -639
package/lib/index.d.ts
CHANGED
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@@ -25,8 +25,6 @@ export * from './noisefunction2d';
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export * from './noisefunction3d';
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export * from './noisefunction4d';
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export * from './simplexnoise';
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28
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-
export * from './universalterrainmaterial';
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29
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-
export * from './treebranchmaterial';
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export * from './mousebuttonmode';
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export * from './touchmousebutton';
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export * from './touchjoystickhandler';
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package/lib/index.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC"}
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package/lib/index.js
CHANGED
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@@ -25,8 +25,6 @@ export * from './noisefunction2d';
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export * from './noisefunction3d';
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export * from './noisefunction4d';
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export * from './simplexnoise';
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28
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-
export * from './universalterrainmaterial';
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-
export * from './treebranchmaterial';
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export * from './mousebuttonmode';
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export * from './touchmousebutton';
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export * from './touchjoystickhandler';
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package/lib/scenemanager.d.ts
CHANGED
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@@ -1287,6 +1287,45 @@ export declare class Utilities {
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static DeepCopyProperties(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[]): void;
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static ValidateTransformMetadata(transform: TransformNode): void;
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}
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export declare class UniversalTerrainMaterial extends CustomShaderMaterial {
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protected terrainInfo: any;
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constructor(name: string, scene: Scene);
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awake(): void;
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update(): void;
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getShaderName(): string;
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getTerrainInfo(): any;
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}
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export declare class UniversalTerrainMaterialPlugin extends CustomShaderMaterialPlugin {
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private colorName;
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private splatmapSampler;
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private detailsSampler;
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private normalsSampler;
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1303
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private GLSL_CustomFragment;
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private GLSL_CustomVertex;
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private GLSL_VertexMainEnd;
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private GLSL_FragmentUpdateColor;
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private WGSL_CustomFragment;
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private WGSL_CustomVertex;
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private WGSL_VertexMainEnd;
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private WGSL_FragmentUpdateColor;
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constructor(customMaterial: CustomShaderMaterial, shaderName: string);
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isCompatible(shaderLanguage: ShaderLanguage): boolean;
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getClassName(): string;
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getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage): any;
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getUniforms(shaderLanguage: ShaderLanguage): any;
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getSamplers(samplers: string[]): void;
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getAttributes(attributes: string[], scene: Scene, mesh: AbstractMesh): void;
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prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
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bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
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private WGSL_FormatTerrainVertexDefintions;
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private WGSL_FormatTerrainVertexMainEnd;
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private WGSL_FormatTerrainFragmentDefintions;
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private WGSL_FormatTerrainFragmentUpdateColor;
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private GLSL_FormatTerrainVertexDefintions;
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private GLSL_FormatTerrainVertexMainEnd;
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private GLSL_FormatTerrainFragmentDefintions;
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private GLSL_FormatTerrainFragmentUpdateColor;
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}
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export declare class GrassStandardMaterial extends StandardShaderMaterial {
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private _windTimeAccum;
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private _lastUpdateFrame;
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@@ -1371,6 +1410,26 @@ export declare class GrassBillboardMaterialPlugin extends StandardShaderMaterial
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prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
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bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
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}
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export declare class TreeBranchMaterial extends CustomShaderMaterial {
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private _windTimeAccum;
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constructor(name: string, scene: Scene);
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awake(): void;
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update(): void;
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getShaderName(): string;
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setWindDirection(x: number, y: number, z: number): void;
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getWindDirection(): Vector4;
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}
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export declare class TreeBranchMaterialPlugin extends CustomShaderMaterialPlugin {
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constructor(customMaterial: CustomShaderMaterial, shaderName: string);
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isCompatible(shaderLanguage: ShaderLanguage): boolean;
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getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage): any;
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getUniforms(shaderLanguage: ShaderLanguage): any;
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getSamplers(samplers: string[]): void;
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getAttributes(attributes: string[], scene: Scene, mesh: AbstractMesh): void;
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prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
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bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
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static ExtractWindZoneOverride(properties: any, terrainTransform: TransformNode, builderInstance?: any): any | null;
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}
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export declare class VertexAnimationMaterial extends CustomShaderMaterial {
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controller: VertexAnimationController;
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runtimeAlbedoSkins: BaseTexture;
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