@antv/l7-layers 2.8.9 → 2.8.12

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@@ -3,14 +3,30 @@ import BaseModel from '../../core/BaseModel';
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  export default class PlaneModel extends BaseModel {
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  protected texture: ITexture2D;
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  protected mapTexture: string | undefined;
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+ protected positions: number[];
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+ protected indices: number[];
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+ initPlane(width?: number, height?: number, widthSegments?: number, heightSegments?: number, lng?: number, lat?: number): {
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+ indices: number[];
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+ positions: number[];
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+ };
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  planeGeometryTriangulation: () => {
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  vertices: number[];
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  indices: number[];
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  size: number;
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  };
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+ planeGeometryUpdateTriangulation: () => {
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+ vertices: number[];
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+ indices: number[];
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+ size: number;
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+ };
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  getUninforms(): IModelUniform;
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  clearModels(): void;
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  initModels(): import("@antv/l7-core").IModel[];
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+ getImageData(img: HTMLImageElement): ImageData;
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+ /**
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+ * load terrain texture & offset attribute z
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+ */
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+ loadTerrainTexture(): void;
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  buildModels(): import("@antv/l7-core").IModel[];
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  updateTexture(mapTexture: string | undefined): void;
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  protected getConfigSchema(): {
@@ -1,3 +1,4 @@
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+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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  import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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  import _createClass from "@babel/runtime/helpers/createClass";
@@ -12,56 +13,11 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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+ import { Version } from '@antv/l7-maps';
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  import { getMask } from '@antv/l7-utils';
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  import BaseModel from '../../core/BaseModel';
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- var planeFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));\n gl_FragColor.a *= u_opacity;\n\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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- var planeVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nuniform mat4 u_Mvp;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nattribute vec3 a_Color;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n\n // float x = 1.0;\n // float y = 0.0;\n // float z = 0.0;\n // mat3 translateMatrix = mat3(\n // 1.0, 0.0, 0.0 \n // 0.0, 1.0, 0.0\n // -project_pos.x, -project_pos.y, 1.0\n // );\n // mat4 translateMatrix = mat4(\n // 1.0, 0.0, 0.0, 0.0 ,\n // 0.0, 1.0, 0.0, 0.0,\n // 0.0, 0.0, 1.0, 0.0,\n // 1.0, 0.0, 0.0, 1.0\n // );\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n\n setPickingColor(a_PickingColor);\n\n gl_PointSize = 10.0;\n}\n";
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-
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- function initPlane() {
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- var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
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- var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
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- var widthSegments = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
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- var heightSegments = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;
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- var lng = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 120;
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- var lat = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 30;
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- var widthHalf = width / 2;
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- var heightHalf = height / 2;
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- var gridX = Math.floor(widthSegments);
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- var gridY = Math.floor(heightSegments);
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- var gridX1 = gridX + 1;
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- var gridY1 = gridY + 1;
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- var segmentWidth = width / gridX;
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- var segmentHeight = height / gridY;
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- var indices = [];
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- var positions = [];
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-
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- for (var iy = 0; iy < gridY1; iy++) {
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- var y = iy * segmentHeight - heightHalf;
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-
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- for (var ix = 0; ix < gridX1; ix++) {
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- var x = ix * segmentWidth - widthHalf;
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- positions.push(x + lng, -y + lat, 0);
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- positions.push(ix / gridX);
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- positions.push(1 - iy / gridY);
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- }
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- }
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-
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- for (var _iy = 0; _iy < gridY; _iy++) {
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- for (var _ix = 0; _ix < gridX; _ix++) {
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- var a = _ix + gridX1 * _iy;
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- var b = _ix + gridX1 * (_iy + 1);
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- var c = _ix + 1 + gridX1 * (_iy + 1);
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- var d = _ix + 1 + gridX1 * _iy;
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- indices.push(a, b, d);
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- indices.push(b, c, d);
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- }
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- }
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-
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- return {
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- indices: indices,
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- positions: positions
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- };
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- }
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+ var planeFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\nvarying float v_clip;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));\n gl_FragColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n gl_FragColor.a *= v_clip;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+ var planeVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nuniform mat4 u_Mvp;\nuniform float u_opacity;\nuniform float u_terrainClipHeight;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nattribute vec3 a_Color;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\nvarying float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n\n // float x = 1.0;\n // float y = 0.0;\n // float z = 0.0;\n // mat3 translateMatrix = mat3(\n // 1.0, 0.0, 0.0 \n // 0.0, 1.0, 0.0\n // -project_pos.x, -project_pos.y, 1.0\n // );\n // mat4 translateMatrix = mat4(\n // 1.0, 0.0, 0.0, 0.0 ,\n // 0.0, 1.0, 0.0, 0.0,\n // 0.0, 0.0, 1.0, 0.0,\n // 1.0, 0.0, 0.0, 1.0\n // );\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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  var PlaneModel = function (_BaseModel) {
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  _inherits(PlaneModel, _BaseModel);
@@ -83,7 +39,13 @@ var PlaneModel = function (_BaseModel) {
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  _defineProperty(_assertThisInitialized(_this), "mapTexture", void 0);
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+ _defineProperty(_assertThisInitialized(_this), "positions", void 0);
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+
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+ _defineProperty(_assertThisInitialized(_this), "indices", void 0);
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+
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  _defineProperty(_assertThisInitialized(_this), "planeGeometryTriangulation", function () {
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+ var _this2;
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+
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  var _ref = _this.layer.getLayerConfig(),
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  _ref$width = _ref.width,
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  width = _ref$width === void 0 ? 1 : _ref$width,
@@ -94,11 +56,19 @@ var PlaneModel = function (_BaseModel) {
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  _ref$heightSegments = _ref.heightSegments,
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  heightSegments = _ref$heightSegments === void 0 ? 1 : _ref$heightSegments,
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  _ref$center = _ref.center,
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- center = _ref$center === void 0 ? [120, 30] : _ref$center;
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+ center = _ref$center === void 0 ? [120, 30] : _ref$center,
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+ terrainTexture = _ref.terrainTexture;
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+
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+ var _this$initPlane = (_this2 = _this).initPlane.apply(_this2, [width, height, widthSegments, heightSegments].concat(_toConsumableArray(center))),
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+ indices = _this$initPlane.indices,
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+ positions = _this$initPlane.positions;
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+
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+ _this.positions = positions;
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+ _this.indices = indices;
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- var _initPlane = initPlane.apply(void 0, [width, height, widthSegments, heightSegments].concat(_toConsumableArray(center))),
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- indices = _initPlane.indices,
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- positions = _initPlane.positions;
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+ if (terrainTexture) {
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+ _this.loadTerrainTexture();
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+ }
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72
 
103
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  return {
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  vertices: positions,
@@ -107,15 +77,86 @@ var PlaneModel = function (_BaseModel) {
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  };
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  });
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79
 
80
+ _defineProperty(_assertThisInitialized(_this), "planeGeometryUpdateTriangulation", function () {
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+ return {
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+ vertices: _this.positions,
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+ indices: _this.indices,
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+ size: 5
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+ };
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+ });
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+
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  return _this;
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  }
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90
 
113
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  _createClass(PlaneModel, [{
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+ key: "initPlane",
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+ value: function initPlane() {
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+ var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
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+ var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
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+ var widthSegments = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
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+ var heightSegments = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;
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+ var lng = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 120;
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+ var lat = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 30;
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+ var widthHalf = width / 2;
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+ var heightHalf = height / 2;
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+ var gridX = Math.floor(widthSegments);
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+ var gridY = Math.floor(heightSegments);
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+ var gridX1 = gridX + 1;
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+ var gridY1 = gridY + 1;
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+ var segmentWidth = width / gridX;
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+ var segmentHeight = height / gridY;
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+ var indices = [];
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+ var positions = [];
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+
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+ for (var iy = 0; iy < gridY1; iy++) {
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+ var y = iy * segmentHeight - heightHalf;
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+
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+ for (var ix = 0; ix < gridX1; ix++) {
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+ var x = ix * segmentWidth - widthHalf;
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+
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+ if (this.mapService.version === Version['GAODE2.x']) {
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+ var _ref2 = this.mapService.lngLatToCoord([x + lng, -y + lat]),
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+ _ref3 = _slicedToArray(_ref2, 2),
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+ a = _ref3[0],
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+ b = _ref3[1];
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+
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+ positions.push(a, b, 0);
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+ } else {
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+ positions.push(x + lng, -y + lat, 0);
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+ }
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+
128
+ positions.push(ix / gridX);
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+ positions.push(1 - iy / gridY);
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+ }
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+ }
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+
133
+ for (var _iy = 0; _iy < gridY; _iy++) {
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+ for (var _ix = 0; _ix < gridX; _ix++) {
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+ var _a = _ix + gridX1 * _iy;
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+
137
+ var _b = _ix + gridX1 * (_iy + 1);
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+
139
+ var c = _ix + 1 + gridX1 * (_iy + 1);
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+ var d = _ix + 1 + gridX1 * _iy;
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+ indices.push(_a, _b, d);
142
+ indices.push(_b, c, d);
143
+ }
144
+ }
145
+
146
+ return {
147
+ indices: indices,
148
+ positions: positions
149
+ };
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+ }
151
+ }, {
114
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  key: "getUninforms",
115
153
  value: function getUninforms() {
116
- var _ref2 = this.layer.getLayerConfig(),
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- opacity = _ref2.opacity,
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- mapTexture = _ref2.mapTexture;
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+ var _ref4 = this.layer.getLayerConfig(),
155
+ opacity = _ref4.opacity,
156
+ mapTexture = _ref4.mapTexture,
157
+ _ref4$terrainClipHeig = _ref4.terrainClipHeight,
158
+ terrainClipHeight = _ref4$terrainClipHeig === void 0 ? 0 : _ref4$terrainClipHeig,
159
+ terrainTexture = _ref4.terrainTexture;
119
160
 
120
161
  if (this.mapTexture !== mapTexture) {
121
162
  this.mapTexture = mapTexture;
@@ -126,6 +167,7 @@ var PlaneModel = function (_BaseModel) {
126
167
  return {
127
168
  u_opacity: opacity || 1,
128
169
  u_mapFlag: mapTexture ? 1 : 0,
170
+ u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,
129
171
  u_texture: this.texture
130
172
  };
131
173
  }
@@ -137,12 +179,12 @@ var PlaneModel = function (_BaseModel) {
137
179
  }, {
138
180
  key: "initModels",
139
181
  value: function initModels() {
140
- var _ref3 = this.layer.getLayerConfig(),
141
- _ref3$mask = _ref3.mask,
142
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
143
- _ref3$maskInside = _ref3.maskInside,
144
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
145
- mapTexture = _ref3.mapTexture;
182
+ var _ref5 = this.layer.getLayerConfig(),
183
+ _ref5$mask = _ref5.mask,
184
+ mask = _ref5$mask === void 0 ? false : _ref5$mask,
185
+ _ref5$maskInside = _ref5.maskInside,
186
+ maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside,
187
+ mapTexture = _ref5.mapTexture;
146
188
 
147
189
  this.mapTexture = mapTexture;
148
190
  var createTexture2D = this.rendererService.createTexture2D;
@@ -158,12 +200,94 @@ var PlaneModel = function (_BaseModel) {
158
200
  triangulation: this.planeGeometryTriangulation,
159
201
  primitive: gl.TRIANGLES,
160
202
  depth: {
161
- enable: false
203
+ enable: true
162
204
  },
163
205
  blend: this.getBlend(),
164
206
  stencil: getMask(mask, maskInside)
165
207
  })];
166
208
  }
209
+ }, {
210
+ key: "getImageData",
211
+ value: function getImageData(img) {
212
+ var canvas = document.createElement('canvas');
213
+ var ctx = canvas.getContext('2d');
214
+ var width = img.width,
215
+ height = img.height;
216
+ canvas.width = width;
217
+ canvas.height = height;
218
+ ctx.drawImage(img, 0, 0, width, height);
219
+ var imageData = ctx.getImageData(0, 0, width, height);
220
+ return imageData;
221
+ }
222
+ }, {
223
+ key: "loadTerrainTexture",
224
+ value: function loadTerrainTexture() {
225
+ var _this3 = this;
226
+
227
+ var _ref6 = this.layer.getLayerConfig(),
228
+ _ref6$mask = _ref6.mask,
229
+ mask = _ref6$mask === void 0 ? false : _ref6$mask,
230
+ _ref6$maskInside = _ref6.maskInside,
231
+ maskInside = _ref6$maskInside === void 0 ? true : _ref6$maskInside,
232
+ _ref6$widthSegments = _ref6.widthSegments,
233
+ widthSegments = _ref6$widthSegments === void 0 ? 1 : _ref6$widthSegments,
234
+ _ref6$heightSegments = _ref6.heightSegments,
235
+ heightSegments = _ref6$heightSegments === void 0 ? 1 : _ref6$heightSegments,
236
+ terrainTexture = _ref6.terrainTexture,
237
+ _ref6$rgb2height = _ref6.rgb2height,
238
+ rgb2height = _ref6$rgb2height === void 0 ? function (r, g, b) {
239
+ return r + g + b;
240
+ } : _ref6$rgb2height;
241
+
242
+ var terrainImage = new Image();
243
+ terrainImage.crossOrigin = 'anonymous';
244
+
245
+ terrainImage.onload = function () {
246
+ var imgWidth = terrainImage.width;
247
+ var imgHeight = terrainImage.height;
248
+
249
+ var imageData = _this3.getImageData(terrainImage).data;
250
+
251
+ var gridX = Math.floor(widthSegments);
252
+ var gridY = Math.floor(heightSegments);
253
+ var gridX1 = gridX + 1;
254
+ var gridY1 = gridY + 1;
255
+ var widthStep = imgWidth / gridX;
256
+ var heihgtStep = imgHeight / gridY;
257
+
258
+ for (var iy = 0; iy < gridY1; iy++) {
259
+ var imgIndexY = Math.floor(iy * heihgtStep);
260
+ var imgLen = imgIndexY * imgWidth;
261
+
262
+ for (var ix = 0; ix < gridX1; ix++) {
263
+ var imgIndexX = Math.floor(ix * widthStep);
264
+ var imgDataIndex = (imgLen + imgIndexX) * 4;
265
+ var r = imageData[imgDataIndex];
266
+ var g = imageData[imgDataIndex + 1];
267
+ var b = imageData[imgDataIndex + 2];
268
+ var z = (iy * gridX1 + ix) * 5 + 2;
269
+ _this3.positions[z] = rgb2height(r, g, b);
270
+ }
271
+ }
272
+
273
+ _this3.layer.models = [_this3.layer.buildLayerModel({
274
+ moduleName: 'geometry_plane',
275
+ vertexShader: planeVert,
276
+ fragmentShader: planeFrag,
277
+ triangulation: _this3.planeGeometryUpdateTriangulation,
278
+ primitive: gl.TRIANGLES,
279
+ depth: {
280
+ enable: true
281
+ },
282
+ blend: _this3.getBlend(),
283
+ stencil: getMask(mask, maskInside)
284
+ })];
285
+
286
+ _this3.layerService.renderLayers();
287
+ };
288
+
289
+ terrainImage.src = terrainTexture;
290
+ }
167
291
  }, {
168
292
  key: "buildModels",
169
293
  value: function buildModels() {
@@ -172,7 +296,7 @@ var PlaneModel = function (_BaseModel) {
172
296
  }, {
173
297
  key: "updateTexture",
174
298
  value: function updateTexture(mapTexture) {
175
- var _this2 = this;
299
+ var _this4 = this;
176
300
 
177
301
  var createTexture2D = this.rendererService.createTexture2D;
178
302
 
@@ -181,7 +305,7 @@ var PlaneModel = function (_BaseModel) {
181
305
  img.crossOrigin = 'anonymous';
182
306
 
183
307
  img.onload = function () {
184
- _this2.texture = createTexture2D({
308
+ _this4.texture = createTexture2D({
185
309
  data: img,
186
310
  width: img.width,
187
311
  height: img.height,
@@ -189,9 +313,9 @@ var PlaneModel = function (_BaseModel) {
189
313
  wrapT: gl.CLAMP_TO_EDGE
190
314
  });
191
315
 
192
- _this2.layerService.updateLayerRenderList();
316
+ _this4.layerService.updateLayerRenderList();
193
317
 
194
- _this2.layerService.renderLayers();
318
+ _this4.layerService.renderLayers();
195
319
  };
196
320
 
197
321
  img.src = mapTexture;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/Geometry/models/plane.ts"],"names":["AttributeType","gl","getMask","BaseModel","initPlane","width","height","widthSegments","heightSegments","lng","lat","widthHalf","heightHalf","gridX","Math","floor","gridY","gridX1","gridY1","segmentWidth","segmentHeight","indices","positions","iy","y","ix","x","push","a","b","c","d","PlaneModel","layer","getLayerConfig","center","vertices","size","opacity","mapTexture","texture","destroy","updateTexture","u_opacity","u_mapFlag","u_texture","mask","maskInside","createTexture2D","rendererService","buildLayerModel","moduleName","vertexShader","planeVert","fragmentShader","planeFrag","triangulation","planeGeometryTriangulation","primitive","TRIANGLES","depth","enable","blend","getBlend","stencil","initModels","img","Image","crossOrigin","onload","data","wrapS","CLAMP_TO_EDGE","wrapT","layerService","updateLayerRenderList","renderLayers","src","properties","type","minimum","maximum","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","FLOAT","update","feature","featureIdx","vertex","attributeIdx"],"mappings":";;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAMO,eANP;AAOA,SAASC,OAAT,QAAgC,gBAAhC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;;;;AAKA,SAASC,SAAT,GAOE;AAAA,MANAC,KAMA,uEANQ,CAMR;AAAA,MALAC,MAKA,uEALS,CAKT;AAAA,MAJAC,aAIA,uEAJgB,CAIhB;AAAA,MAHAC,cAGA,uEAHiB,CAGjB;AAAA,MAFAC,GAEA,uEAFM,GAEN;AAAA,MADAC,GACA,uEADM,EACN;AAEA,MAAMC,SAAS,GAAGN,KAAK,GAAG,CAA1B;AACA,MAAMO,UAAU,GAAGN,MAAM,GAAG,CAA5B;AAEA,MAAMO,KAAK,GAAGC,IAAI,CAACC,KAAL,CAAWR,aAAX,CAAd;AACA,MAAMS,KAAK,GAAGF,IAAI,CAACC,KAAL,CAAWP,cAAX,CAAd;AAEA,MAAMS,MAAM,GAAGJ,KAAK,GAAG,CAAvB;AACA,MAAMK,MAAM,GAAGF,KAAK,GAAG,CAAvB;AAEA,MAAMG,YAAY,GAAGd,KAAK,GAAGQ,KAA7B;AACA,MAAMO,aAAa,GAAGd,MAAM,GAAGU,KAA/B;AAEA,MAAMK,OAAO,GAAG,EAAhB;AACA,MAAMC,SAAS,GAAG,EAAlB;;AAEA,OAAK,IAAIC,EAAE,GAAG,CAAd,EAAiBA,EAAE,GAAGL,MAAtB,EAA8BK,EAAE,EAAhC,EAAoC;AAClC,QAAMC,CAAC,GAAGD,EAAE,GAAGH,aAAL,GAAqBR,UAA/B;;AAEA,SAAK,IAAIa,EAAE,GAAG,CAAd,EAAiBA,EAAE,GAAGR,MAAtB,EAA8BQ,EAAE,EAAhC,EAAoC;AAClC,UAAMC,CAAC,GAAGD,EAAE,GAAGN,YAAL,GAAoBR,SAA9B;AAEAW,MAAAA,SAAS,CAACK,IAAV,CAAeD,CAAC,GAAGjB,GAAnB,EAAwB,CAACe,CAAD,GAAKd,GAA7B,EAAkC,CAAlC;AAEAY,MAAAA,SAAS,CAACK,IAAV,CAAeF,EAAE,GAAGZ,KAApB;AACAS,MAAAA,SAAS,CAACK,IAAV,CAAe,IAAIJ,EAAE,GAAGP,KAAxB;AACD;AACF;;AAED,OAAK,IAAIO,GAAE,GAAG,CAAd,EAAiBA,GAAE,GAAGP,KAAtB,EAA6BO,GAAE,EAA/B,EAAmC;AACjC,SAAK,IAAIE,GAAE,GAAG,CAAd,EAAiBA,GAAE,GAAGZ,KAAtB,EAA6BY,GAAE,EAA/B,EAAmC;AACjC,UAAMG,CAAC,GAAGH,GAAE,GAAGR,MAAM,GAAGM,GAAxB;AACA,UAAMM,CAAC,GAAGJ,GAAE,GAAGR,MAAM,IAAIM,GAAE,GAAG,CAAT,CAArB;AACA,UAAMO,CAAC,GAAGL,GAAE,GAAG,CAAL,GAASR,MAAM,IAAIM,GAAE,GAAG,CAAT,CAAzB;AACA,UAAMQ,CAAC,GAAGN,GAAE,GAAG,CAAL,GAASR,MAAM,GAAGM,GAA5B;AAEAF,MAAAA,OAAO,CAACM,IAAR,CAAaC,CAAb,EAAgBC,CAAhB,EAAmBE,CAAnB;AACAV,MAAAA,OAAO,CAACM,IAAR,CAAaE,CAAb,EAAgBC,CAAhB,EAAmBC,CAAnB;AACD;AACF;;AAED,SAAO;AAAEV,IAAAA,OAAO,EAAPA,OAAF;AAAWC,IAAAA,SAAS,EAATA;AAAX,GAAP;AACD;;IAEoBU,U;;;;;;;;;;;;;;;;;;;;iFAGiB,YAAM;AACxC,iBAMI,MAAKC,KAAL,CAAWC,cAAX,EANJ;AAAA,4BACE7B,KADF;AAAA,UACEA,KADF,2BACU,CADV;AAAA,6BAEEC,MAFF;AAAA,UAEEA,MAFF,4BAEW,CAFX;AAAA,oCAGEC,aAHF;AAAA,UAGEA,aAHF,mCAGkB,CAHlB;AAAA,qCAIEC,cAJF;AAAA,UAIEA,cAJF,oCAImB,CAJnB;AAAA,6BAKE2B,MALF;AAAA,UAKEA,MALF,4BAKW,CAAC,GAAD,EAAM,EAAN,CALX;;AAOA,uBAA+B/B,SAAS,MAAT,UAC7BC,KAD6B,EAE7BC,MAF6B,EAG7BC,aAH6B,EAI7BC,cAJ6B,4BAK1B2B,MAL0B,GAA/B;AAAA,UAAQd,OAAR,cAAQA,OAAR;AAAA,UAAiBC,SAAjB,cAAiBA,SAAjB;;AAOA,aAAO;AACLc,QAAAA,QAAQ,EAAEd,SADL;AAELD,QAAAA,OAAO,EAAPA,OAFK;AAGLgB,QAAAA,IAAI,EAAE;AAHD,OAAP;AAKD,K;;;;;;;WAED,wBAAqC;AACnC,kBAGI,KAAKJ,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACEI,OADF,SACEA,OADF;AAAA,UAEEC,UAFF,SAEEA,UAFF;;AAIA,UAAI,KAAKA,UAAL,KAAoBA,UAAxB,EAAoC;AAClC,aAAKA,UAAL,GAAkBA,UAAlB;AACA,aAAKC,OAAL,CAAaC,OAAb;AACA,aAAKC,aAAL,CAAmBH,UAAnB;AACD;;AACD,aAAO;AACLI,QAAAA,SAAS,EAAEL,OAAO,IAAI,CADjB;AAELM,QAAAA,SAAS,EAAEL,UAAU,GAAG,CAAH,GAAO,CAFvB;AAILM,QAAAA,SAAS,EAAE,KAAKL;AAJX,OAAP;AAUD;;;WAaD,uBAA2B;AACzB,WAAKA,OAAL,CAAaC,OAAb;AACD;;;WAED,sBAAoB;AAClB,kBAII,KAAKR,KAAL,CAAWC,cAAX,EAJJ;AAAA,6BACEY,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;AAAA,UAGER,UAHF,SAGEA,UAHF;;AAKA,WAAKA,UAAL,GAAkBA,UAAlB;AAEA,UAAQS,eAAR,GAA4B,KAAKC,eAAjC,CAAQD,eAAR;AACA,WAAKR,OAAL,GAAeQ,eAAe,CAAC;AAC7B1C,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;AAKA,WAAKqC,aAAL,CAAmBH,UAAnB;AAEA,aAAO,CACL,KAAKN,KAAL,CAAWiB,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,gBADa;AAEzBC,QAAAA,YAAY,EAAEC,SAFW;AAGzBC,QAAAA,cAAc,EAAEC,SAHS;AAIzBC,QAAAA,aAAa,EAAE,KAAKC,0BAJK;AAKzBC,QAAAA,SAAS,EAAEzD,EAAE,CAAC0D,SALW;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EARkB;AASzBC,QAAAA,OAAO,EAAE9D,OAAO,CAAC4C,IAAD,EAAOC,UAAP;AATS,OAA3B,CADK,CAAP;AAaD;;;WACD,uBAAqB;AACnB,aAAO,KAAKkB,UAAL,EAAP;AACD;;;WAED,uBAAqB1B,UAArB,EAA2D;AAAA;;AACzD,UAAQS,eAAR,GAA4B,KAAKC,eAAjC,CAAQD,eAAR;;AAEA,UAAIT,UAAJ,EAAgB;AACd,YAAM2B,GAAG,GAAG,IAAIC,KAAJ,EAAZ;AACAD,QAAAA,GAAG,CAACE,WAAJ,GAAkB,WAAlB;;AACAF,QAAAA,GAAG,CAACG,MAAJ,GAAa,YAAM;AACjB,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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, isMini } from '@antv/l7-utils';\n// import { mat4, vec3 } from 'gl-matrix';\nimport BaseModel from '../../core/BaseModel';\nimport { IGeometryLayerStyleOptions } from '../../core/interface';\nimport planeFrag from '../shaders/plane_frag.glsl';\nimport planeVert from '../shaders/plane_vert.glsl';\n\nfunction initPlane(\n width = 1,\n height = 1,\n widthSegments = 1,\n heightSegments = 1,\n lng = 120,\n lat = 30,\n) {\n // https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js\n const widthHalf = width / 2;\n const heightHalf = height / 2;\n\n const gridX = Math.floor(widthSegments);\n const gridY = Math.floor(heightSegments);\n\n const gridX1 = gridX + 1;\n const gridY1 = gridY + 1;\n\n const segmentWidth = width / gridX;\n const segmentHeight = height / gridY;\n\n const indices = [];\n const positions = [];\n\n for (let iy = 0; iy < gridY1; iy++) {\n const y = iy * segmentHeight - heightHalf;\n\n for (let ix = 0; ix < gridX1; ix++) {\n const x = ix * segmentWidth - widthHalf;\n\n positions.push(x + lng, -y + lat, 0);\n\n positions.push(ix / gridX);\n positions.push(1 - iy / gridY);\n }\n }\n\n for (let iy = 0; iy < gridY; iy++) {\n for (let ix = 0; ix < gridX; ix++) {\n const a = ix + gridX1 * iy;\n const b = ix + gridX1 * (iy + 1);\n const c = ix + 1 + gridX1 * (iy + 1);\n const d = ix + 1 + gridX1 * iy;\n\n indices.push(a, b, d);\n indices.push(b, c, d);\n }\n }\n\n return { indices, positions };\n}\n\nexport default class PlaneModel extends BaseModel {\n protected texture: ITexture2D;\n protected mapTexture: string | undefined;\n public planeGeometryTriangulation = () => {\n const {\n width = 1,\n height = 1,\n widthSegments = 1,\n heightSegments = 1,\n center = [120, 30],\n } = this.layer.getLayerConfig() as IGeometryLayerStyleOptions;\n const { indices, positions } = initPlane(\n width,\n height,\n widthSegments,\n heightSegments,\n ...center,\n );\n return {\n vertices: positions,\n indices,\n size: 5,\n };\n };\n\n public getUninforms(): IModelUniform {\n const {\n opacity,\n mapTexture,\n } = this.layer.getLayerConfig() as IGeometryLayerStyleOptions;\n if (this.mapTexture !== mapTexture) {\n this.mapTexture = mapTexture;\n this.texture.destroy();\n this.updateTexture(mapTexture);\n }\n return {\n u_opacity: opacity || 1,\n u_mapFlag: mapTexture ? 1 : 0,\n\n u_texture: this.texture,\n // u_ModelMatrix: mat4.translate(mat4.create(), mat4.create(), [1, 0, 0])\n // u_ModelMatrix: mat4.rotateZ(mat4.create(), mat4.create(), 10)\n // u_ModelMatrix: mat4.rotateZ(mat4.create(), mat4.create(), 10)\n // u_ModelMatrix: this.rotateZ()\n };\n }\n\n // public rotateZ(): mat4 {\n // const res = mat4.create()\n // const roZero = mat4.translate(mat4.create(), mat4.create(), [-120, 0, -30])\n // const rotate = mat4.rotateZ(mat4.create(), mat4.create(), 10)\n // const roOrigin = mat4.translate(mat4.create(), mat4.create(), [120, 0, 30])\n // mat4.multiply(res, res, roZero)\n // mat4.multiply(res, res, rotate)\n // mat4.multiply(res, res, roOrigin)\n // return res\n // }\n\n public clearModels(): void {\n this.texture.destroy();\n }\n\n public initModels() {\n const {\n mask = false,\n maskInside = true,\n mapTexture,\n } = this.layer.getLayerConfig() as IGeometryLayerStyleOptions;\n this.mapTexture = mapTexture;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n this.updateTexture(mapTexture);\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'geometry_plane',\n vertexShader: planeVert,\n fragmentShader: planeFrag,\n triangulation: this.planeGeometryTriangulation,\n primitive: gl.TRIANGLES,\n // primitive: gl.POINTS,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n public buildModels() {\n return this.initModels();\n }\n\n public updateTexture(mapTexture: string | undefined): void {\n const { createTexture2D } = this.rendererService;\n\n if (mapTexture) {\n const img = new Image();\n img.crossOrigin = 'anonymous';\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n img.src = mapTexture;\n } else {\n this.texture = createTexture2D({\n width: 0,\n height: 0,\n });\n }\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"plane.js"}
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { Version } from '@antv/l7-maps';\nimport { getMask, isMini } from '@antv/l7-utils';\n// import { mat4, vec3 } from 'gl-matrix';\nimport BaseModel from '../../core/BaseModel';\nimport { IGeometryLayerStyleOptions } from '../../core/interface';\nimport planeFrag from '../shaders/plane_frag.glsl';\nimport planeVert from '../shaders/plane_vert.glsl';\n\nexport default class PlaneModel extends BaseModel {\n protected texture: ITexture2D;\n protected mapTexture: string | undefined;\n protected positions: number[];\n protected indices: number[];\n\n public initPlane(\n width = 1,\n height = 1,\n widthSegments = 1,\n heightSegments = 1,\n lng = 120,\n lat = 30,\n ) {\n // https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js\n const widthHalf = width / 2;\n const heightHalf = height / 2;\n\n const gridX = Math.floor(widthSegments);\n const gridY = 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this.texture.destroy();\n this.updateTexture(mapTexture);\n }\n return {\n u_opacity: opacity || 1,\n u_mapFlag: mapTexture ? 1 : 0,\n u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,\n u_texture: this.texture,\n // u_ModelMatrix: mat4.translate(mat4.create(), mat4.create(), [1, 0, 0])\n // u_ModelMatrix: mat4.rotateZ(mat4.create(), mat4.create(), 10)\n // u_ModelMatrix: mat4.rotateZ(mat4.create(), mat4.create(), 10)\n // u_ModelMatrix: this.rotateZ()\n };\n }\n\n public clearModels(): void {\n this.texture.destroy();\n }\n\n public initModels() {\n const {\n mask = false,\n maskInside = true,\n mapTexture,\n } = this.layer.getLayerConfig() as IGeometryLayerStyleOptions;\n this.mapTexture = mapTexture;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n this.updateTexture(mapTexture);\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'geometry_plane',\n vertexShader: planeVert,\n fragmentShader: planeFrag,\n triangulation: this.planeGeometryTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: true },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public getImageData(img: HTMLImageElement) {\n const canvas: HTMLCanvasElement = document.createElement('canvas');\n const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\n const { width, height } = img;\n canvas.width = width;\n canvas.height = height;\n\n ctx.drawImage(img, 0, 0, width, height);\n const imageData = ctx.getImageData(0, 0, width, height);\n\n return imageData;\n }\n\n /**\n * load terrain texture & offset attribute z\n */\n public loadTerrainTexture(): void {\n const {\n mask = false,\n maskInside = true,\n widthSegments = 1,\n heightSegments = 1,\n terrainTexture,\n rgb2height = (r: number, g: number, b: number) => r + g + b,\n } = this.layer.getLayerConfig() as IGeometryLayerStyleOptions;\n const terrainImage = new Image();\n terrainImage.crossOrigin = 'anonymous';\n terrainImage.onload = () => {\n const imgWidth = terrainImage.width;\n const imgHeight = terrainImage.height;\n\n const imageData = this.getImageData(terrainImage).data;\n\n const gridX = Math.floor(widthSegments);\n const gridY = Math.floor(heightSegments);\n\n const gridX1 = gridX + 1;\n const gridY1 = gridY + 1;\n\n const widthStep = imgWidth / gridX;\n const heihgtStep = imgHeight / gridY;\n\n for (let iy = 0; iy < gridY1; iy++) {\n const imgIndexY = Math.floor(iy * heihgtStep);\n const imgLen = imgIndexY * imgWidth;\n\n for (let ix = 0; ix < gridX1; ix++) {\n const imgIndexX = Math.floor(ix * widthStep);\n const imgDataIndex = (imgLen + imgIndexX) * 4;\n\n const r = imageData[imgDataIndex];\n const g = imageData[imgDataIndex + 1];\n const b = imageData[imgDataIndex + 2];\n\n const z = (iy * gridX1 + ix) * 5 + 2;\n this.positions[z] = rgb2height(r, g, b);\n }\n }\n\n this.layer.models = [\n this.layer.buildLayerModel({\n moduleName: 'geometry_plane',\n vertexShader: planeVert,\n fragmentShader: planeFrag,\n triangulation: this.planeGeometryUpdateTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: true },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n this.layerService.renderLayers();\n };\n terrainImage.src = terrainTexture as string;\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n public updateTexture(mapTexture: string | undefined): void {\n const { createTexture2D } = this.rendererService;\n\n if (mapTexture) {\n const img = new Image();\n img.crossOrigin = 'anonymous';\n img.onload = () => {\n this.texture = createTexture2D({\n data: img,\n width: img.width,\n height: img.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n img.src = mapTexture;\n } else {\n this.texture = createTexture2D({\n width: 0,\n height: 0,\n });\n }\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"plane.js"}
@@ -1 +1 @@
1
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{ IModelUniform } from '@antv/l7-core';\nimport BaseModel from '../../core/BaseModel';\nimport {\n CanvasUpdateType,\n ICanvasLayerStyleOptions,\n IDrawingOnCanvas,\n} from '../../core/interface';\n\nexport default class CanvaModel extends BaseModel {\n protected updateMode: CanvasUpdateType = CanvasUpdateType.ALWAYS;\n protected canvas: HTMLCanvasElement;\n protected ctx: CanvasRenderingContext2D;\n protected prevSize: [number, number];\n\n public renderUpdate = () => {\n const {\n zIndex = 10,\n update = CanvasUpdateType.ALWAYS,\n animateOption = { enable: false, duration: 20 },\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n if (+this.canvas.style.zIndex === zIndex) {\n this.canvas.style.zIndex = zIndex + '';\n }\n if (this.updateMode !== update) {\n this.updateMode = update as CanvasUpdateType;\n this.unBindListener();\n this.bindListener();\n }\n if (this.updateMode === CanvasUpdateType.ALWAYS && animateOption.enable) {\n this.renderCanvas();\n }\n };\n\n public unBindListener = () => {\n this.mapService.off('mapchange', this.renderCanvas);\n this.mapService.off('zoomstart', this.clearCanvas);\n this.mapService.off('zoomend', this.renderCanvas);\n this.mapService.off('movestart', this.clearCanvas);\n this.mapService.off('moveend', this.renderCanvas);\n };\n\n public bindListener = () => {\n if (this.updateMode === CanvasUpdateType.ALWAYS) {\n this.mapService.on('mapchange', this.renderCanvas);\n } else {\n this.mapService.on('zoomstart', this.clearCanvas);\n this.mapService.on('zoomend', this.renderCanvas);\n this.mapService.on('movestart', this.clearCanvas);\n this.mapService.on('moveend', this.renderCanvas);\n }\n };\n\n public clearModels(): void {\n if (this.canvas) {\n document.removeChild(this.canvas);\n // @ts-ignore\n this.canvas = null;\n }\n this.unBindListener();\n }\n\n public initModels() {\n const {\n update = CanvasUpdateType.ALWAYS,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n this.updateMode = update as CanvasUpdateType;\n this.initCanvas();\n\n this.renderCanvas();\n\n this.bindListener();\n\n this.mapService.getContainer();\n return [];\n }\n\n public initCanvas(): void {\n const { zIndex } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n const size = this.mapService.getSize();\n const [width, height] = size;\n const {\n width: viewWidth,\n height: viewHeight,\n } = this.rendererService.getViewportSize();\n this.prevSize = [viewWidth, viewHeight];\n\n const canvas = document.createElement('canvas');\n this.canvas = canvas;\n canvas.width = viewWidth;\n canvas.height = viewHeight;\n canvas.style.pointerEvents = 'none';\n canvas.style.width = width + 'px';\n canvas.style.height = height + 'px';\n canvas.style.position = 'absolute';\n canvas.style.top = '0';\n canvas.style.left = '0';\n canvas.style.zIndex = zIndex + '';\n this.mapService.getContainer()?.appendChild(canvas);\n\n const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\n this.ctx = ctx;\n }\n\n public clearCanvas = () => {\n if (this.ctx) {\n const { width: w, height: h } = this.rendererService.getViewportSize();\n this.ctx.clearRect(0, 0, w, h);\n }\n };\n\n public renderCanvas = () => {\n const {\n width: viewWidth,\n height: viewHeight,\n } = this.rendererService.getViewportSize();\n if (this.prevSize[0] !== viewWidth || this.prevSize[1] !== viewHeight) {\n this.prevSize = [viewWidth, viewHeight];\n const size = this.mapService.getSize();\n const [width, height] = size;\n this.canvas.width = viewWidth;\n this.canvas.height = viewHeight;\n this.canvas.style.width = width + 'px';\n this.canvas.style.height = height + 'px';\n }\n\n const {\n drawingOnCanvas,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n\n if (this.ctx) {\n drawingOnCanvas({\n canvas: this.canvas,\n ctx: this.ctx,\n mapService: this.mapService,\n size: [viewWidth, viewHeight],\n });\n }\n };\n\n public buildModels() {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n return;\n }\n}\n"],"file":"canvas.js"}
1
+ 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{ ILayerConfig, IModelUniform } from '@antv/l7-core';\nimport BaseModel from '../../core/BaseModel';\nimport {\n CanvasUpdateType,\n ICanvasLayerStyleOptions,\n IDrawingOnCanvas,\n} from '../../core/interface';\n\nexport default class CanvaModel extends BaseModel {\n protected updateMode: CanvasUpdateType = CanvasUpdateType.ALWAYS;\n protected canvas: HTMLCanvasElement;\n protected ctx: CanvasRenderingContext2D;\n protected prevSize: [number, number];\n\n public renderUpdate = () => {\n const {\n zIndex = 10,\n update = CanvasUpdateType.ALWAYS,\n animateOption = { enable: false, duration: 20 },\n } = this.layer.getLayerConfig() as Partial<\n ICanvasLayerStyleOptions & ILayerConfig\n >;\n if (+this.canvas.style.zIndex === zIndex) {\n this.canvas.style.zIndex = zIndex + '';\n }\n if (this.updateMode !== update) {\n this.updateMode = update as CanvasUpdateType;\n this.unBindListener();\n this.bindListener();\n }\n if (this.updateMode === CanvasUpdateType.ALWAYS && animateOption.enable) {\n this.renderCanvas();\n }\n };\n\n public unBindListener = () => {\n this.mapService.off('mapchange', this.renderCanvas);\n this.mapService.off('zoomstart', this.clearCanvas);\n this.mapService.off('zoomend', this.renderCanvas);\n this.mapService.off('movestart', this.clearCanvas);\n this.mapService.off('moveend', this.renderCanvas);\n };\n\n public bindListener = () => {\n if (this.updateMode === CanvasUpdateType.ALWAYS) {\n this.mapService.on('mapchange', this.renderCanvas);\n } else {\n this.mapService.on('zoomstart', this.clearCanvas);\n this.mapService.on('zoomend', this.renderCanvas);\n this.mapService.on('movestart', this.clearCanvas);\n this.mapService.on('moveend', this.renderCanvas);\n }\n };\n\n public clearModels(): void {\n if (this.canvas) {\n document.removeChild(this.canvas);\n // @ts-ignore\n this.canvas = null;\n }\n this.unBindListener();\n }\n\n public initModels() {\n const {\n update = CanvasUpdateType.ALWAYS,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n this.updateMode = update as CanvasUpdateType;\n this.initCanvas();\n\n this.renderCanvas();\n\n this.bindListener();\n\n this.mapService.getContainer();\n return [];\n }\n\n public initCanvas(): void {\n const { zIndex } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n const size = this.mapService.getSize();\n const [width, height] = size;\n const {\n width: viewWidth,\n height: viewHeight,\n } = this.rendererService.getViewportSize();\n this.prevSize = [viewWidth, viewHeight];\n\n const canvas = document.createElement('canvas');\n this.canvas = canvas;\n canvas.width = viewWidth;\n canvas.height = viewHeight;\n canvas.style.pointerEvents = 'none';\n canvas.style.width = width + 'px';\n canvas.style.height = height + 'px';\n canvas.style.position = 'absolute';\n canvas.style.top = '0';\n canvas.style.left = '0';\n canvas.style.zIndex = zIndex + '';\n this.mapService.getContainer()?.appendChild(canvas);\n\n const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\n this.ctx = ctx;\n }\n\n public clearCanvas = () => {\n if (this.ctx) {\n const { width: w, height: h } = this.rendererService.getViewportSize();\n this.ctx.clearRect(0, 0, w, h);\n }\n };\n\n public renderCanvas = () => {\n const {\n width: viewWidth,\n height: viewHeight,\n } = this.rendererService.getViewportSize();\n if (this.prevSize[0] !== viewWidth || this.prevSize[1] !== viewHeight) {\n this.prevSize = [viewWidth, viewHeight];\n const size = this.mapService.getSize();\n const [width, height] = size;\n this.canvas.width = viewWidth;\n this.canvas.height = viewHeight;\n this.canvas.style.width = width + 'px';\n this.canvas.style.height = height + 'px';\n }\n\n const {\n drawingOnCanvas,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n\n if (this.ctx) {\n drawingOnCanvas({\n canvas: this.canvas,\n ctx: this.ctx,\n mapService: this.mapService,\n size: [viewWidth, viewHeight],\n });\n }\n };\n\n public buildModels() {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n return;\n }\n}\n"],"file":"canvas.js"}
@@ -1,4 +1,4 @@
1
- import { IAnimateOption, IMapService } from '@antv/l7-core';
1
+ import { IMapService } from '@antv/l7-core';
2
2
  import { IColorRamp } from '@antv/l7-utils';
3
3
  import { styleOffset, styleSingle } from '../core/BaseModel';
4
4
  import { anchorType } from '../utils/symbol-layout';
@@ -58,7 +58,6 @@ export interface IPointLayerStyleOptions {
58
58
  maskInside?: boolean;
59
59
  rotation?: number;
60
60
  speed?: number;
61
- animateOption: IAnimateOption;
62
61
  }
63
62
  export interface IPolygonLayerStyleOptions {
64
63
  opacity: styleSingle;
@@ -85,11 +84,14 @@ export interface IGeometryLayerStyleOptions {
85
84
  mask?: boolean;
86
85
  maskInside?: boolean;
87
86
  mapTexture?: string;
87
+ terrainTexture?: string;
88
88
  center?: [number, number];
89
89
  width?: number;
90
90
  height?: number;
91
91
  widthSegments?: number;
92
92
  heightSegments?: number;
93
+ terrainClipHeight?: number;
94
+ rgb2height?: (r: number, g: number, b: number) => number;
93
95
  }
94
96
  export declare enum CanvasUpdateType {
95
97
  'ALWAYS' = "always",
@@ -105,7 +107,6 @@ export interface ICanvasLayerStyleOptions {
105
107
  zIndex: number;
106
108
  update: CanvasUpdateType | string;
107
109
  drawingOnCanvas: (option: IDrawingOnCanvas) => void;
108
- animateOption: IAnimateOption;
109
110
  }
110
111
  export interface IHeatMapLayerStyleOptions {
111
112
  opacity: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType","CanvasUpdateType"],"mappings":"AASA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a;;AAmHZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB;AAAAA,EAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["import { IAnimateOption, IMapService } from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { styleColor, styleOffset, styleSingle } from '../core/BaseModel';\nimport {\n anchorType,\n getGlyphQuads,\n IGlyphQuad,\n shapeText,\n} from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\nexport interface ILineLayerStyleOptions {\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n}\n\nexport interface IPointLayerStyleOptions {\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n speed?: number;\n animateOption: IAnimateOption;\n}\n\nexport interface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n // ocean\n watercolor?: string;\n watercolor2?: string;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IGeometryLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n mapTexture?: string;\n\n // planeGeometry\n center?: [number, number];\n width?: number;\n height?: number;\n\n widthSegments?: number;\n heightSegments?: number;\n}\n\nexport enum CanvasUpdateType {\n 'ALWAYS' = 'always',\n 'DRAGEND' = 'dragend',\n}\n\nexport interface IDrawingOnCanvas {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n mapService: IMapService;\n size: [number, number];\n}\nexport interface ICanvasLayerStyleOptions {\n zIndex: number;\n update: CanvasUpdateType | string;\n drawingOnCanvas: (option: IDrawingOnCanvas) => void;\n animateOption: IAnimateOption;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n}\n"],"file":"interface.js"}
1
+ {"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType","CanvasUpdateType"],"mappings":"AAIA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a;;AAsHZ,WAAYC,gBAAZ;;WAAYA,gB;AAAAA,EAAAA,gB;AAAAA,EAAAA,gB;GAAAA,gB,KAAAA,gB","sourcesContent":["import { IMapService } from '@antv/l7-core';\nimport { IColorRamp } from '@antv/l7-utils';\nimport { styleOffset, styleSingle } from '../core/BaseModel';\nimport { anchorType } from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\nexport interface ILineLayerStyleOptions {\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n}\n\nexport interface IPointLayerStyleOptions {\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n speed?: number;\n}\n\nexport interface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n // ocean\n watercolor?: string;\n watercolor2?: string;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IGeometryLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n\n mapTexture?: string;\n terrainTexture?: string;\n\n // planeGeometry\n center?: [number, number];\n width?: number;\n height?: number;\n\n widthSegments?: number;\n heightSegments?: number;\n\n terrainClipHeight?: number;\n rgb2height?: (r: number, g: number, b: number) => number;\n}\n\nexport enum CanvasUpdateType {\n 'ALWAYS' = 'always',\n 'DRAGEND' = 'dragend',\n}\n\nexport interface IDrawingOnCanvas {\n canvas: HTMLCanvasElement;\n ctx: CanvasRenderingContext2D;\n mapService: IMapService;\n size: [number, number];\n}\nexport interface ICanvasLayerStyleOptions {\n zIndex: number;\n update: CanvasUpdateType | string;\n drawingOnCanvas: (option: IDrawingOnCanvas) => void;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n}\n"],"file":"interface.js"}
@@ -9,5 +9,8 @@ export default class DataMappingPlugin implements ILayerPlugin {
9
9
  }): void;
10
10
  private generateMaping;
11
11
  private mapping;
12
+ private adjustData2Amap2Coordinates;
13
+ private adjustData2SimpleCoordinates;
14
+ private unProjectCoordinates;
12
15
  private applyAttributeMapping;
13
16
  }