@antv/l7-layers 2.8.3 → 2.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/es/canvas/index.d.ts +19 -0
  2. package/es/canvas/index.js +82 -0
  3. package/es/canvas/index.js.map +1 -0
  4. package/es/canvas/models/canvas.d.ts +18 -0
  5. package/es/canvas/models/canvas.js +202 -0
  6. package/es/canvas/models/canvas.js.map +1 -0
  7. package/es/canvas/models/index.d.ts +5 -0
  8. package/es/canvas/models/index.js +6 -0
  9. package/es/canvas/models/index.js.map +1 -0
  10. package/es/core/BaseLayer.js +4 -0
  11. package/es/core/BaseLayer.js.map +1 -1
  12. package/es/core/interface.d.ts +12 -1
  13. package/es/core/interface.js +7 -0
  14. package/es/core/interface.js.map +1 -1
  15. package/es/index.d.ts +2 -1
  16. package/es/index.js +2 -1
  17. package/es/index.js.map +1 -1
  18. package/es/polygon/index.js +2 -0
  19. package/es/polygon/index.js.map +1 -1
  20. package/es/polygon/models/index.d.ts +1 -1
  21. package/es/polygon/models/index.js +3 -1
  22. package/es/polygon/models/index.js.map +1 -1
  23. package/es/polygon/models/ocean.d.ts +23 -0
  24. package/es/polygon/models/ocean.js +238 -0
  25. package/es/polygon/models/ocean.js.map +1 -0
  26. package/lib/canvas/index.js +95 -0
  27. package/lib/canvas/index.js.map +1 -0
  28. package/lib/canvas/models/canvas.js +208 -0
  29. package/lib/canvas/models/canvas.js.map +1 -0
  30. package/lib/canvas/models/index.js +17 -0
  31. package/lib/canvas/models/index.js.map +1 -0
  32. package/lib/core/BaseLayer.js +4 -0
  33. package/lib/core/BaseLayer.js.map +1 -1
  34. package/lib/core/interface.js +9 -1
  35. package/lib/core/interface.js.map +1 -1
  36. package/lib/index.js +8 -0
  37. package/lib/index.js.map +1 -1
  38. package/lib/polygon/index.js +2 -0
  39. package/lib/polygon/index.js.map +1 -1
  40. package/lib/polygon/models/index.js +4 -1
  41. package/lib/polygon/models/index.js.map +1 -1
  42. package/lib/polygon/models/ocean.js +254 -0
  43. package/lib/polygon/models/ocean.js.map +1 -0
  44. package/package.json +5 -5
@@ -0,0 +1,238 @@
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+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
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+ import _isNumber from "lodash/isNumber";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ import { AttributeType, gl } from '@antv/l7-core';
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+ import { getMask, rgb2arr } from '@antv/l7-utils';
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+ import BaseModel from '../../core/BaseModel';
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+ import { polygonTriangulation } from '../../core/triangulation';
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+ var ocean_frag = "\nuniform float u_time;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nfloat coast2water_fadedepth = 0.10;\nfloat large_waveheight = .750; // change to adjust the \"heavy\" waves\nfloat large_wavesize = 3.4; // factor to adjust the large wave size\nfloat small_waveheight = 0.6; // change to adjust the small random waves\nfloat small_wavesize = 0.5; // factor to ajust the small wave size\nfloat water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)\nfloat water_glossylight_fact= 120.; // range [1..200]\nfloat particle_amount = 70.;\n// vec3 watercolor = vec3(0.43, 0.60, 0.66); // 'transparent' low-water color (RGB)\n// vec3 watercolor2 = vec3(0.06, 0.07, 0.11); // deep-water color (RGB, should be darker than the low-water color)\nuniform vec4 u_watercolor;\nuniform vec4 u_watercolor2;\nvec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights\n#define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun\n\nuniform sampler2D u_texture1;\nuniform sampler2D u_texture2;\nuniform sampler2D u_texture3;\n\n \n\nfloat hash( float n ) {\n return fract(sin(n)*43758.5453123);\n}\n\n// 2d noise function\nfloat noise1( in vec2 x ) {\n vec2 p = floor(x);\n vec2 f = smoothstep(0.0, 1.0, fract(x));\n float n = p.x + p.y*57.0;\n return mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),\n mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);\n}\n\nfloat noise(vec2 p) {\n return texture2D(u_texture2,p*vec2(1./256.)).x;\n}\n\nvec4 highness(vec2 p) {\n vec4 t = texture2D(u_texture1,fract(p));\n float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;\n return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);\n}\n\nfloat height_map( vec2 p ) {\n vec4 height=highness(p);\n /*\n height = -0.5+\n 0.5*smoothstep(-100.,0.,-height)+\n 2.75*smoothstep(0.,2.,height)+\n 1.75*smoothstep(2.,4.,height)+\n 2.75*smoothstep(4.,16.,height)+\n 1.5*smoothstep(16.,1000.,height);\n */\n\n mat2 m = mat2( 0.9563*1.4, -0.2924*1.4, 0.2924*1.4, 0.9563*1.4 );\n //p = p*6.;\n float f = 0.6000*noise1( p ); p = m*p*1.1*6.;\n f += 0.2500*noise( p ); p = m*p*1.32;\n f += 0.1666*noise( p ); p = m*p*1.11;\n f += 0.0834*noise( p ); p = m*p*1.12;\n f += 0.0634*noise( p ); p = m*p*1.13;\n f += 0.0444*noise( p ); p = m*p*1.14;\n f += 0.0274*noise( p ); p = m*p*1.15;\n f += 0.0134*noise( p ); p = m*p*1.16;\n f += 0.0104*noise( p ); p = m*p*1.17;\n f += 0.0084*noise( p );\n f = .25*f+dot(height,vec4(-.03125,-.125,.25,.25))*.5;\n const float FLAT_LEVEL = 0.92525;\n //f = f*0.25+height*0.75;\n if (f<FLAT_LEVEL)\n f = f;\n else\n f = pow((f-FLAT_LEVEL)/(1.-FLAT_LEVEL), 2.)*(1.-FLAT_LEVEL)*2.0+FLAT_LEVEL; // makes a smooth coast-increase\n return clamp(f, 0., 10.);\n}\n\nvec3 plasma_quintic( float x ) {\n x = clamp( x, 0.0, 1.0);\n vec4 x1 = vec4( 1.0, x, x * x, x * x * x ); // 1 x x2 x3\n vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7\n return vec3(\n dot( x1.xyzw, vec4( +0.063861086, +1.992659096, -1.023901152, -0.490832805 ) ) + dot( x2.xy, vec2( +1.308442123, -0.914547012 ) ),\n dot( x1.xyzw, vec4( +0.049718590, -0.791144343, +2.892305078, +0.811726816 ) ) + dot( x2.xy, vec2( -4.686502417, +2.717794514 ) ),\n dot( x1.xyzw, vec4( +0.513275779, +1.580255060, -5.164414457, +4.559573646 ) ) + dot( x2.xy, vec2( -1.916810682, +0.570638854 ) ) );\n}\n\nvec4 color(vec2 p){\n vec4 c1 = vec4(1.7,1.6,.9,1);\n vec4 c2 = vec4(.2,.94,.1,1);\n vec4 c3 = vec4(.3,.2,.0,1);\n vec4 c4 = vec4(.99,.99,1.6,1);\n vec4 v = highness(p);\n float los = smoothstep(0.1,1.1,v.b);\n float his = smoothstep(3.5,6.5,v.b);\n float ces = smoothstep(1.,5.,v.a);\n vec4 lo = mix(c1,c2,los);\n vec4 hi = mix(c3,c4,his);\n vec4 ce = mix(lo,hi,ces);\n\n return vec4(plasma_quintic(ces),1).ragb;\n}\n\nvec3 terrain_map( vec2 p )\n{\n return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture2D(u_texture3, fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'\n}\n\nconst mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );\n\nfloat water_map( vec2 p, float height ) {\n vec2 p2 = p*large_wavesize;\n vec2 shift1 = 0.001*vec2( u_time*160.0*2.0, u_time*120.0*2.0 );\n vec2 shift2 = 0.001*vec2( u_time*190.0*2.0, -u_time*130.0*2.0 );\n\n // coarse crossing 'ocean' waves...\n float f = 0.6000*noise( p );\n f += 0.2500*noise( p*m );\n f += 0.1666*noise( p*m*m );\n float wave = sin(p2.x*0.622+p2.y*0.622+shift2.x*4.269)*large_waveheight*f*height*height ;\n\n p *= small_wavesize;\n f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<9; i++)\n { p = m*p*.947; f -= amp*abs(sin((noise( p+shift1*s )-.5)*2.)); amp = amp*.59; s*=-1.329; }\n \n return wave+f*small_waveheight;\n}\n\nfloat nautic(vec2 p) {\n p *= 18.;\n float f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*abs(smoothstep(0., 1., noise( p+u_time*s ))-.5); amp = amp*.5; s*=-1.227; }\n return pow(1.-f, 5.);\n}\n\nfloat particles(vec2 p) {\n p *= 200.;\n float f = 0.;\n float amp = 1.0, s = 1.5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*noise( p+u_time*s ); amp = amp*.5; s*=-1.227; }\n return pow(f*.35, 7.)*particle_amount;\n}\n\nfloat test_shadow( vec2 xy, float height) {\n vec3 r0 = vec3(xy, height);\n vec3 rd = normalize( light - r0 );\n \n float hit = 1.0;\n float t = 0.001;\n for (int j=1; j<25; j++)\n {\n vec3 p = r0 + t*rd;\n float h = height_map( p.xy );\n float height_diff = p.z - h;\n if (height_diff<0.0)\n {\n return 0.0;\n }\n t += 0.01+height_diff*.02;\n hit = min(hit, 2.*height_diff/t); // soft shaddow \n }\n return hit;\n}\n\nvec3 CalcTerrain(vec2 uv, float height) {\n vec3 col = terrain_map( uv );\n vec2 iResolution = vec2(512.);\n float h1 = height_map(uv-vec2(0., 0.5)/ iResolution.xy);\n float h2 = height_map(uv+vec2(0., 0.5)/ iResolution.xy);\n float h3 = height_map(uv-vec2(0.5, 0.)/ iResolution.xy);\n float h4 = height_map(uv+vec2(0.5, 0.)/ iResolution.xy);\n vec3 norm = normalize(vec3(h3-h4, h1-h2, 1.));\n vec3 r0 = vec3(uv, height);\n vec3 rd = normalize( light - r0 );\n float grad = dot(norm, rd);\n col *= grad+pow(grad, 8.);\n float terrainshade = test_shadow( uv, height );\n col = mix(col*.25, col, terrainshade);\n return col;\n}\n\n\nvoid main() {\n vec3 watercolor = u_watercolor.rgb;\n vec3 watercolor2 = u_watercolor2.rgb;\n vec2 uv = v_uv;\n float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)\n float deepwater_fadedepth = 0.4 + coast2water_fadedepth;\n float height = height_map( uv );\n vec3 col;\n\n float waveheight = clamp(WATER_LEVEL*3.-1.5, 0., 1.);\n float level = WATER_LEVEL + .2*water_map(uv*15. + vec2(u_time*.1), waveheight);\n if (height > level)\n {\n col = CalcTerrain(uv, height);\n }\n if (height <= level)\n {\n vec2 dif = vec2(.0, .01);\n vec2 pos = uv*15. + vec2(u_time*.01);\n float h1 = water_map(pos-dif,waveheight);\n float h2 = water_map(pos+dif,waveheight);\n float h3 = water_map(pos-dif.yx,waveheight);\n float h4 = water_map(pos+dif.yx,waveheight);\n vec3 normwater = normalize(vec3(h3-h4, h1-h2, .125)); // norm-vector of the 'bumpy' water-plane\n uv += normwater.xy*.002*(level-height);\n \n col = CalcTerrain(uv, height);\n\n float coastfade = clamp((level-height)/coast2water_fadedepth, 0., 1.);\n float coastfade2= clamp((level-height)/deepwater_fadedepth, 0., 1.);\n float intensity = col.r*.2126+col.g*.7152+col.b*.0722;\n watercolor = mix(watercolor*intensity, watercolor2, smoothstep(0., 1., coastfade2));\n\n vec3 r0 = vec3(uv, WATER_LEVEL);\n vec3 rd = normalize( light - r0 ); // ray-direction to the light from water-position\n float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction\n float specular = pow(grad, water_softlight_fact); // used for soft highlights \n float specular2= pow(grad, water_glossylight_fact); // used for glossy highlights\n float gradpos = dot(vec3(0., 0., 1.), rd);\n float specular1= smoothstep(0., 1., pow(gradpos, 5.)); // used for diffusity (some darker corona around light's specular reflections...) \n float watershade = test_shadow( uv, level );\n watercolor *= 2.2+watershade;\n watercolor += (.2+.8*watershade) * ((grad-1.0)*.5+specular) * .25;\n watercolor /= (1.+specular1*1.25);\n watercolor += watershade*specular2*water_specularcolor;\n watercolor += watershade*coastfade*(1.-coastfade2)*(vec3(.5, .6, .7)*nautic(uv)+vec3(1., 1., 1.)*particles(uv));\n \n col = mix(col, watercolor, coastfade);\n }\n \n\n float opacity = styleMappingMat[0][0];\n gl_FragColor = vec4(col, opacity);\n\n // gl_FragColor = v_Color;\n \n}\n";
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+ var ocean_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n v_uv = a_uv;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
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+
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+ var OceanModel = function (_BaseModel) {
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+ _inherits(OceanModel, _BaseModel);
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+
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+ var _super = _createSuper(OceanModel);
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+
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+ function OceanModel() {
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+ var _this;
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+
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+ _classCallCheck(this, OceanModel);
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+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+ args[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(args));
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+
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+ _defineProperty(_assertThisInitialized(_this), "texture1", void 0);
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+
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+ _defineProperty(_assertThisInitialized(_this), "texture2", void 0);
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+
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+ _defineProperty(_assertThisInitialized(_this), "texture3", void 0);
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+
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+ return _this;
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+ }
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+
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+ _createClass(OceanModel, [{
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+ key: "getUninforms",
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+ value: function getUninforms() {
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+ var _ref = this.layer.getLayerConfig(),
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+ _ref$opacity = _ref.opacity,
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+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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+ _ref$watercolor = _ref.watercolor,
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+ watercolor = _ref$watercolor === void 0 ? '#6D99A8' : _ref$watercolor,
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+ _ref$watercolor2 = _ref.watercolor2,
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+ watercolor2 = _ref$watercolor2 === void 0 ? '#0F121C' : _ref$watercolor2;
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+
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+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
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+ opacity: opacity
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+ })) {
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+ this.judgeStyleAttributes({
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+ opacity: opacity
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+ });
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+ var encodeData = this.layer.getEncodedData();
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+
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+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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+ data = _this$calDataFrame.data,
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+ width = _this$calDataFrame.width,
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+ height = _this$calDataFrame.height;
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+
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+ this.rowCount = height;
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+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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+ flipY: true,
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+ data: data,
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+ format: gl.LUMINANCE,
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+ type: gl.FLOAT,
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+ width: width,
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+ height: height
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+ }) : this.createTexture2D({
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+ flipY: true,
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+ data: [1],
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+ format: gl.LUMINANCE,
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+ type: gl.FLOAT,
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+ width: 1,
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+ height: 1
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+ });
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+ }
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+
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+ return {
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+ u_texture1: this.texture1,
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+ u_texture2: this.texture2,
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+ u_texture3: this.texture3,
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+ u_watercolor: rgb2arr(watercolor),
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+ u_watercolor2: rgb2arr(watercolor2),
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+ u_dataTexture: this.dataTexture,
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+ u_cellTypeLayout: this.getCellTypeLayout(),
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+ u_opacity: _isNumber(opacity) ? opacity : 1.0
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+ };
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+ }
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+ }, {
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+ key: "getAnimateUniforms",
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+ value: function getAnimateUniforms() {
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+ return {
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+ u_time: this.layer.getLayerAnimateTime()
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+ };
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+ }
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+ }, {
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+ key: "initModels",
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+ value: function initModels() {
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+ this.loadTexture();
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+ return this.buildModels();
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+ }
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+ }, {
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+ key: "buildModels",
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+ value: function buildModels() {
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+ var _ref2 = this.layer.getLayerConfig(),
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+ _ref2$mask = _ref2.mask,
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+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
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+ _ref2$maskInside = _ref2.maskInside,
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+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
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+
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+ return [this.layer.buildLayerModel({
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+ moduleName: 'polygon_ocean',
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+ vertexShader: ocean_vert,
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+ fragmentShader: ocean_frag,
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+ triangulation: polygonTriangulation,
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+ depth: {
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+ enable: false
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+ },
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+ stencil: getMask(mask, maskInside)
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+ })];
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+ }
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+ }, {
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+ key: "clearModels",
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+ value: function clearModels() {
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+ var _this$dataTexture;
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+
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+ this.texture1.destroy();
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+ this.texture2.destroy();
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+ this.texture3.destroy();
141
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
142
+ }
143
+ }, {
144
+ key: "registerBuiltinAttributes",
145
+ value: function registerBuiltinAttributes() {
146
+ var bbox = this.layer.getSource().extent;
147
+
148
+ var _bbox = _slicedToArray(bbox, 4),
149
+ minLng = _bbox[0],
150
+ minLat = _bbox[1],
151
+ maxLng = _bbox[2],
152
+ maxLat = _bbox[3];
153
+
154
+ var lngLen = maxLng - minLng;
155
+ var latLen = maxLat - minLat;
156
+ this.styleAttributeService.registerStyleAttribute({
157
+ name: 'linear',
158
+ type: AttributeType.Attribute,
159
+ descriptor: {
160
+ name: 'a_uv',
161
+ buffer: {
162
+ usage: gl.STATIC_DRAW,
163
+ data: [],
164
+ type: gl.FLOAT
165
+ },
166
+ size: 2,
167
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
168
+ var _vertex = _slicedToArray(vertex, 2),
169
+ lng = _vertex[0],
170
+ lat = _vertex[1];
171
+
172
+ return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
173
+ }
174
+ }
175
+ });
176
+ }
177
+ }, {
178
+ key: "loadTexture",
179
+ value: function loadTexture() {
180
+ var _this2 = this;
181
+
182
+ var createTexture2D = this.rendererService.createTexture2D;
183
+ var defaultTextureOptions = {
184
+ height: 0,
185
+ width: 0
186
+ };
187
+ this.texture1 = createTexture2D(defaultTextureOptions);
188
+ this.texture2 = createTexture2D(defaultTextureOptions);
189
+ this.texture3 = createTexture2D(defaultTextureOptions);
190
+ initImage(function (images) {
191
+ _this2.texture1 = initTex(images[0]);
192
+ _this2.texture2 = initTex(images[1]);
193
+ _this2.texture3 = initTex(images[2]);
194
+
195
+ _this2.layerService.updateLayerRenderList();
196
+
197
+ _this2.layerService.renderLayers();
198
+ });
199
+
200
+ function initImage(callback) {
201
+ var loadedCount = 0;
202
+ var loadedImages = [];
203
+ var images = ['https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ', 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ', 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ'];
204
+ images.map(function (imgSrc) {
205
+ var image = new Image();
206
+ image.crossOrigin = '';
207
+ image.src = imgSrc;
208
+ loadedImages.push(image);
209
+
210
+ image.onload = function () {
211
+ loadedCount++;
212
+
213
+ if (loadedCount === 3) {
214
+ callback(loadedImages);
215
+ }
216
+ };
217
+ });
218
+ }
219
+
220
+ function initTex(image) {
221
+ return createTexture2D({
222
+ data: image,
223
+ width: image.width,
224
+ height: image.height,
225
+ wrapS: gl.MIRRORED_REPEAT,
226
+ wrapT: gl.MIRRORED_REPEAT,
227
+ min: gl.LINEAR,
228
+ mag: gl.LINEAR
229
+ });
230
+ }
231
+ }
232
+ }]);
233
+
234
+ return OceanModel;
235
+ }(BaseModel);
236
+
237
+ export { OceanModel as default };
238
+ //# sourceMappingURL=ocean.js.map
@@ -0,0 +1 @@
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { create, isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport ocean_frag from '../shaders/water/polygon_ocean_frag.glsl';\nimport ocean_vert from '../shaders/water/polygon_ocean_vert.glsl';\nexport default class OceanModel extends BaseModel {\n private texture1: ITexture2D;\n private texture2: ITexture2D;\n private texture3: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n watercolor = '#6D99A8',\n watercolor2 = '#0F121C',\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture1: this.texture1,\n u_texture2: this.texture2,\n u_texture3: this.texture3,\n u_watercolor: rgb2arr(watercolor),\n u_watercolor2: rgb2arr(watercolor2),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_ocean',\n vertexShader: ocean_vert,\n fragmentShader: ocean_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture1.destroy();\n this.texture2.destroy();\n this.texture3.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const { createTexture2D } = this.rendererService;\n const defaultTextureOptions = { height: 0, width: 0 };\n // 默认索引为 undefined,所以单独赋值\n this.texture1 = createTexture2D(defaultTextureOptions);\n this.texture2 = createTexture2D(defaultTextureOptions);\n this.texture3 = createTexture2D(defaultTextureOptions);\n\n // 加载完 image 后单独给 texture f赋值\n initImage((images: HTMLImageElement[]) => {\n this.texture1 = initTex(images[0]);\n this.texture2 = initTex(images[1]);\n this.texture3 = initTex(images[2]);\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n function initImage(callback: (loadedImages: HTMLImageElement[]) => void) {\n let loadedCount = 0;\n const loadedImages: HTMLImageElement[] = [];\n const images = [\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ',\n ];\n images.map((imgSrc: string) => {\n const image = new Image();\n image.crossOrigin = '';\n image.src = imgSrc;\n loadedImages.push(image);\n image.onload = () => {\n loadedCount++;\n if (loadedCount === 3) {\n callback(loadedImages);\n }\n };\n });\n }\n\n function initTex(image: HTMLImageElement) {\n return createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n }\n }\n}\n"],"file":"ocean.js"}
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _index = _interopRequireDefault(require("./models/index"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var CanvasLayer = function (_BaseLayer) {
33
+ (0, _inherits2.default)(CanvasLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(CanvasLayer);
36
+
37
+ function CanvasLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, CanvasLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'CanvasLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(CanvasLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var modelType = this.getModelType();
55
+ this.layerModel = new _index.default[modelType](this);
56
+ this.models = this.layerModel.initModels();
57
+ }
58
+ }, {
59
+ key: "rebuildModels",
60
+ value: function rebuildModels() {
61
+ this.models = this.layerModel.buildModels();
62
+ }
63
+ }, {
64
+ key: "getConfigSchema",
65
+ value: function getConfigSchema() {
66
+ return {
67
+ properties: {
68
+ opacity: {
69
+ type: 'number',
70
+ minimum: 0,
71
+ maximum: 1
72
+ }
73
+ }
74
+ };
75
+ }
76
+ }, {
77
+ key: "getDefaultConfig",
78
+ value: function getDefaultConfig() {
79
+ var type = this.getModelType();
80
+ var defaultConfig = {
81
+ canvas: {}
82
+ };
83
+ return defaultConfig[type];
84
+ }
85
+ }, {
86
+ key: "getModelType",
87
+ value: function getModelType() {
88
+ return 'canvas';
89
+ }
90
+ }]);
91
+ return CanvasLayer;
92
+ }(_BaseLayer2.default);
93
+
94
+ exports.default = CanvasLayer;
95
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/canvas/index.ts"],"names":["CanvasLayer","modelType","getModelType","layerModel","CanvasModels","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","canvas","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;;;;;IACqBA,W;;;;;;;;;;;;;;;uFACG,a;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIC,eAAaH,SAAb,CAAJ,CAA4B,IAA5B,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,MAAM,EAAE;AADY,OAAtB;AAGA,aAAOD,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAA0C;AACxC,aAAO,QAAP;AACD;;;EA/BsCK,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { ICanvasLayerStyleOptions } from '../core/interface';\nimport CanvasModels, { CanvasModelType } from './models/index';\nexport default class CanvasLayer extends BaseLayer<ICanvasLayerStyleOptions> {\n public type: string = 'CanvasLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new CanvasModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n canvas: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): CanvasModelType {\n return 'canvas';\n }\n}\n"],"file":"index.js"}
@@ -0,0 +1,208 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
+
12
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
+
14
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
+
16
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
17
+
18
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
+
20
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
22
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
24
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
25
+
26
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
+
28
+ var _interface = require("../../core/interface");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ var CanvaModel = function (_BaseModel) {
35
+ (0, _inherits2.default)(CanvaModel, _BaseModel);
36
+
37
+ var _super = _createSuper(CanvaModel);
38
+
39
+ function CanvaModel() {
40
+ var _this;
41
+
42
+ (0, _classCallCheck2.default)(this, CanvaModel);
43
+
44
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
45
+ args[_key] = arguments[_key];
46
+ }
47
+
48
+ _this = _super.call.apply(_super, [this].concat(args));
49
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateMode", _interface.CanvasUpdateType.AWAYS);
50
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "canvas", void 0);
51
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "ctx", void 0);
52
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "prevSize", void 0);
53
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderUpdate", function () {
54
+ var _ref = _this.layer.getLayerConfig(),
55
+ _ref$zIndex = _ref.zIndex,
56
+ zIndex = _ref$zIndex === void 0 ? 10 : _ref$zIndex,
57
+ _ref$update = _ref.update,
58
+ update = _ref$update === void 0 ? _interface.CanvasUpdateType.AWAYS : _ref$update;
59
+
60
+ if (+_this.canvas.style.zIndex === zIndex) {
61
+ _this.canvas.style.zIndex = zIndex + '';
62
+ }
63
+
64
+ if (_this.updateMode !== update) {
65
+ _this.updateMode = update;
66
+
67
+ _this.unBindListener();
68
+
69
+ _this.bindListener();
70
+ }
71
+ });
72
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "unBindListener", function () {
73
+ _this.mapService.off('mapchange', _this.renderCanvas);
74
+
75
+ _this.mapService.off('zoomstart', _this.clearCanvas);
76
+
77
+ _this.mapService.off('zoomend', _this.renderCanvas);
78
+
79
+ _this.mapService.off('movestart', _this.clearCanvas);
80
+
81
+ _this.mapService.off('moveend', _this.renderCanvas);
82
+ });
83
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "bindListener", function () {
84
+ if (_this.updateMode === _interface.CanvasUpdateType.AWAYS) {
85
+ _this.mapService.on('mapchange', _this.renderCanvas);
86
+ } else {
87
+ _this.mapService.on('zoomstart', _this.clearCanvas);
88
+
89
+ _this.mapService.on('zoomend', _this.renderCanvas);
90
+
91
+ _this.mapService.on('movestart', _this.clearCanvas);
92
+
93
+ _this.mapService.on('moveend', _this.renderCanvas);
94
+ }
95
+ });
96
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "clearCanvas", function () {
97
+ if (_this.ctx) {
98
+ var _this$rendererService = _this.rendererService.getViewportSize(),
99
+ w = _this$rendererService.width,
100
+ h = _this$rendererService.height;
101
+
102
+ _this.ctx.clearRect(0, 0, w, h);
103
+ }
104
+ });
105
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderCanvas", function () {
106
+ var _this$rendererService2 = _this.rendererService.getViewportSize(),
107
+ viewWidth = _this$rendererService2.width,
108
+ viewHeight = _this$rendererService2.height;
109
+
110
+ if (_this.prevSize[0] !== viewWidth || _this.prevSize[1] !== viewHeight) {
111
+ _this.prevSize = [viewWidth, viewHeight];
112
+
113
+ var size = _this.mapService.getSize();
114
+
115
+ var _size = (0, _slicedToArray2.default)(size, 2),
116
+ width = _size[0],
117
+ height = _size[1];
118
+
119
+ _this.canvas.width = viewWidth;
120
+ _this.canvas.height = viewHeight;
121
+ _this.canvas.style.width = width + 'px';
122
+ _this.canvas.style.height = height + 'px';
123
+ }
124
+
125
+ var _ref2 = _this.layer.getLayerConfig(),
126
+ drawingOnCanvas = _ref2.drawingOnCanvas;
127
+
128
+ if (_this.ctx) {
129
+ drawingOnCanvas(_this.ctx, _this.mapService, [viewWidth, viewHeight]);
130
+ }
131
+ });
132
+ return _this;
133
+ }
134
+
135
+ (0, _createClass2.default)(CanvaModel, [{
136
+ key: "clearModels",
137
+ value: function clearModels() {
138
+ if (this.canvas) {
139
+ document.removeChild(this.canvas);
140
+ this.canvas = null;
141
+ }
142
+
143
+ this.unBindListener();
144
+ }
145
+ }, {
146
+ key: "initModels",
147
+ value: function initModels() {
148
+ var _ref3 = this.layer.getLayerConfig(),
149
+ _ref3$update = _ref3.update,
150
+ update = _ref3$update === void 0 ? _interface.CanvasUpdateType.AWAYS : _ref3$update;
151
+
152
+ this.updateMode = update;
153
+ this.initCanvas();
154
+ this.renderCanvas();
155
+ this.bindListener();
156
+ this.mapService.getContainer();
157
+ return [];
158
+ }
159
+ }, {
160
+ key: "initCanvas",
161
+ value: function initCanvas() {
162
+ var _this$mapService$getC;
163
+
164
+ var _ref4 = this.layer.getLayerConfig(),
165
+ zIndex = _ref4.zIndex;
166
+
167
+ var size = this.mapService.getSize();
168
+
169
+ var _size2 = (0, _slicedToArray2.default)(size, 2),
170
+ width = _size2[0],
171
+ height = _size2[1];
172
+
173
+ var _this$rendererService3 = this.rendererService.getViewportSize(),
174
+ viewWidth = _this$rendererService3.width,
175
+ viewHeight = _this$rendererService3.height;
176
+
177
+ this.prevSize = [viewWidth, viewHeight];
178
+ var canvas = document.createElement('canvas');
179
+ this.canvas = canvas;
180
+ canvas.width = viewWidth;
181
+ canvas.height = viewHeight;
182
+ canvas.style.pointerEvents = 'none';
183
+ canvas.style.width = width + 'px';
184
+ canvas.style.height = height + 'px';
185
+ canvas.style.position = 'absolute';
186
+ canvas.style.top = '0';
187
+ canvas.style.left = '0';
188
+ canvas.style.zIndex = zIndex + '';
189
+ (_this$mapService$getC = this.mapService.getContainer()) === null || _this$mapService$getC === void 0 ? void 0 : _this$mapService$getC.appendChild(canvas);
190
+ var ctx = canvas.getContext('2d');
191
+ this.ctx = ctx;
192
+ }
193
+ }, {
194
+ key: "buildModels",
195
+ value: function buildModels() {
196
+ return this.initModels();
197
+ }
198
+ }, {
199
+ key: "registerBuiltinAttributes",
200
+ value: function registerBuiltinAttributes() {
201
+ return;
202
+ }
203
+ }]);
204
+ return CanvaModel;
205
+ }(_BaseModel2.default);
206
+
207
+ exports.default = CanvaModel;
208
+ //# sourceMappingURL=canvas.js.map
@@ -0,0 +1 @@
1
+ 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BaseModel from '../../core/BaseModel';\nimport {\n CanvasUpdateType,\n ICanvasLayerStyleOptions,\n} from '../../core/interface';\n\nexport default class CanvaModel extends BaseModel {\n protected updateMode: CanvasUpdateType = CanvasUpdateType.AWAYS;\n protected canvas: HTMLCanvasElement;\n protected ctx: CanvasRenderingContext2D;\n protected prevSize: [number, number];\n public renderUpdate = () => {\n const {\n zIndex = 10,\n update = CanvasUpdateType.AWAYS,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n if (+this.canvas.style.zIndex === zIndex) {\n this.canvas.style.zIndex = zIndex + '';\n }\n if (this.updateMode !== update) {\n this.updateMode = update as CanvasUpdateType;\n this.unBindListener();\n this.bindListener();\n }\n };\n\n public unBindListener = () => {\n this.mapService.off('mapchange', this.renderCanvas);\n this.mapService.off('zoomstart', this.clearCanvas);\n this.mapService.off('zoomend', this.renderCanvas);\n this.mapService.off('movestart', this.clearCanvas);\n this.mapService.off('moveend', this.renderCanvas);\n };\n\n public bindListener = () => {\n if (this.updateMode === CanvasUpdateType.AWAYS) {\n this.mapService.on('mapchange', this.renderCanvas);\n } else {\n this.mapService.on('zoomstart', this.clearCanvas);\n this.mapService.on('zoomend', this.renderCanvas);\n this.mapService.on('movestart', this.clearCanvas);\n this.mapService.on('moveend', this.renderCanvas);\n }\n };\n\n public clearModels(): void {\n if (this.canvas) {\n document.removeChild(this.canvas);\n // @ts-ignore\n this.canvas = null;\n }\n this.unBindListener();\n }\n\n public initModels() {\n const {\n update = CanvasUpdateType.AWAYS,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n this.updateMode = update as CanvasUpdateType;\n this.initCanvas();\n\n this.renderCanvas();\n\n this.bindListener();\n\n this.mapService.getContainer();\n return [];\n }\n\n public initCanvas(): void {\n const { zIndex } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n const size = this.mapService.getSize();\n const [width, height] = size;\n const {\n width: viewWidth,\n height: viewHeight,\n } = this.rendererService.getViewportSize();\n this.prevSize = [viewWidth, viewHeight];\n\n const canvas = document.createElement('canvas');\n this.canvas = canvas;\n canvas.width = viewWidth;\n canvas.height = viewHeight;\n canvas.style.pointerEvents = 'none';\n canvas.style.width = width + 'px';\n canvas.style.height = height + 'px';\n canvas.style.position = 'absolute';\n canvas.style.top = '0';\n canvas.style.left = '0';\n canvas.style.zIndex = zIndex + '';\n this.mapService.getContainer()?.appendChild(canvas);\n\n const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;\n this.ctx = ctx;\n }\n\n public clearCanvas = () => {\n if (this.ctx) {\n const { width: w, height: h } = this.rendererService.getViewportSize();\n this.ctx.clearRect(0, 0, w, h);\n }\n };\n\n public renderCanvas = () => {\n const {\n width: viewWidth,\n height: viewHeight,\n } = this.rendererService.getViewportSize();\n if (this.prevSize[0] !== viewWidth || this.prevSize[1] !== viewHeight) {\n this.prevSize = [viewWidth, viewHeight];\n const size = this.mapService.getSize();\n const [width, height] = size;\n this.canvas.width = viewWidth;\n this.canvas.height = viewHeight;\n this.canvas.style.width = width + 'px';\n this.canvas.style.height = height + 'px';\n }\n\n const {\n drawingOnCanvas,\n } = this.layer.getLayerConfig() as ICanvasLayerStyleOptions;\n\n if (this.ctx) {\n drawingOnCanvas(this.ctx, this.mapService, [viewWidth, viewHeight]);\n }\n };\n\n public buildModels() {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n return;\n }\n}\n"],"file":"canvas.js"}
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
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+ var _canvas = _interopRequireDefault(require("./canvas"));
11
+
12
+ var CanvasModels = {
13
+ canvas: _canvas.default
14
+ };
15
+ var _default = CanvasModels;
16
+ exports.default = _default;
17
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/canvas/models/index.ts"],"names":["CanvasModels","canvas","CanvasModel"],"mappings":";;;;;;;;;AAAA;;AAGA,IAAMA,YAA+C,GAAG;AACtDC,EAAAA,MAAM,EAAEC;AAD8C,CAAxD;eAIeF,Y","sourcesContent":["import CanvasModel from './canvas';\nexport type CanvasModelType = 'canvas';\n\nconst CanvasModels: { [key in CanvasModelType]: any } = {\n canvas: CanvasModel,\n};\n\nexport default CanvasModels;\n"],"file":"index.js"}
@@ -1071,6 +1071,10 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
1071
1071
  this.layerModelNeedUpdate = false;
1072
1072
  }
1073
1073
 
1074
+ if (this.layerModel.renderUpdate) {
1075
+ this.layerModel.renderUpdate();
1076
+ }
1077
+
1074
1078
  this.models.forEach(function (model) {
1075
1079
  model.draw({
1076
1080
  uniforms: _this7.layerModel.getUninforms()