@antv/l7-layers 2.8.16 → 2.8.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/models/plane.js +6 -2
- package/es/Geometry/models/plane.js.map +1 -1
- package/es/core/interface.d.ts +3 -0
- package/es/core/interface.js.map +1 -1
- package/es/point/models/fillmage.js +2 -2
- package/es/point/models/fillmage.js.map +1 -1
- package/es/polygon/models/extrude.d.ts +7 -2
- package/es/polygon/models/extrude.js +121 -8
- package/es/polygon/models/extrude.js.map +1 -1
- package/es/polygon/models/ocean.js +1 -1
- package/es/polygon/models/ocean.js.map +1 -1
- package/es/polygon/models/water.js +3 -3
- package/es/polygon/models/water.js.map +1 -1
- package/lib/Geometry/models/plane.js +6 -2
- package/lib/Geometry/models/plane.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/point/models/fillmage.js +2 -2
- package/lib/point/models/fillmage.js.map +1 -1
- package/lib/polygon/models/extrude.js +122 -7
- package/lib/polygon/models/extrude.js.map +1 -1
- package/lib/polygon/models/ocean.js +1 -1
- package/lib/polygon/models/ocean.js.map +1 -1
- package/lib/polygon/models/water.js +3 -3
- package/lib/polygon/models/water.js.map +1 -1
- package/package.json +5 -5
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@@ -7,16 +7,22 @@ Object.defineProperty(exports, "__esModule", {
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});
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exports.default = void 0;
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var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
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var _l7Core = require("@antv/l7-core");
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@@ -32,9 +38,11 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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var polygonExtrudeFrag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\nuniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n// varying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n \n float topU = styleMappingMat[2][2];\n float topV = styleMappingMat[2][3];\n\n float sidey = styleMappingMat[3][0];\n if(isSide < 1.0) {\n gl_FragColor = mix(u_targetColor, u_sourceColor, sidey);\n } else {\n gl_FragColor = texture2D(u_texture, vec2(topU, topV));\n }\n\n // gl_FragColor = v_Color;\n \n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var polygonExtrudeTexVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n// varying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - a_Position.z(judge side by a_Position.z)\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - u - v\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n \n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[2][2] = a_uvs[0];\n styleMappingMat[2][3] = 1.0 - a_uvs[1];\n styleMappingMat[3][0] = a_uvs[2];\n\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n // float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n // v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\nvarying float v_lightWeight;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColorWithLight(gl_FragColor, v_lightWeight);\n}\n";
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var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying float v_lightWeight;\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n v_lightWeight = lightWeight;\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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var ExtrudeModel = function (_BaseModel) {
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(0, _inherits2.default)(ExtrudeModel, _BaseModel);
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@@ -42,8 +50,17 @@ var ExtrudeModel = function (_BaseModel) {
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var _super = _createSuper(ExtrudeModel);
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function ExtrudeModel() {
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var _this;
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(0, _classCallCheck2.default)(this, ExtrudeModel);
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(args));
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
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return _this;
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}
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(0, _createClass2.default)(ExtrudeModel, [{
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@@ -55,7 +72,9 @@ var ExtrudeModel = function (_BaseModel) {
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_ref$heightfixed = _ref.heightfixed,
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heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
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_ref$raisingHeight = _ref.raisingHeight,
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raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight
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raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
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sourceColor = _ref.sourceColor,
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targetColor = _ref.targetColor;
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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});
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}
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var sourceColorArr = [1, 1, 1, 1];
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var targetColorArr = [1, 1, 1, 1];
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if (sourceColor && targetColor) {
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sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
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targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
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}
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return {
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u_heightfixed: Number(heightfixed),
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u_dataTexture: this.dataTexture,
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_raisingHeight: Number(raisingHeight),
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u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0
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u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
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u_sourceColor: sourceColorArr,
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u_targetColor: targetColorArr,
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u_texture: this.texture
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};
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}
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}, {
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key: "initModels",
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value: function initModels() {
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this.loadTexture();
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return this.buildModels();
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}
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}, {
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vertexShader: vert,
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fragmentShader: frag,
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triangulation: _triangulation.PolygonExtrudeTriangulation,
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stencil: (0, _l7Utils.getMask)(mask, maskInside)
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stencil: (0, _l7Utils.getMask)(mask, maskInside),
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cull: {
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enable: true,
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face: _l7Core.gl.BACK
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}
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})];
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}
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}, {
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key: "getShaders",
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value: function getShaders() {
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var _ref3 = this.layer.getLayerConfig(),
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pickLight = _ref3.pickLight
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pickLight = _ref3.pickLight,
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mapTexture = _ref3.mapTexture;
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if (mapTexture) {
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return {
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frag: polygonExtrudeTexFrag,
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vert: polygonExtrudeTexVert,
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type: 'polygonExtrudeTexture'
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};
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}
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if (pickLight) {
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return {
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}, {
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key: "clearModels",
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value: function clearModels() {
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var _this$dataTexture;
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var _this$dataTexture, _this$texture;
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
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}
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}, {
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key: "registerBuiltinAttributes",
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value: function registerBuiltinAttributes() {
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var _ref4 = this.layer.getLayerConfig(),
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mapTexture = _ref4.mapTexture;
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if (mapTexture) {
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var bbox = this.layer.getSource().extent;
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var _bbox = (0, _slicedToArray2.default)(bbox, 4),
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minLng = _bbox[0],
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minLat = _bbox[1],
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maxLng = _bbox[2],
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maxLat = _bbox[3];
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var lngLen = maxLng - minLng;
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var latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
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name: 'uvs',
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_uvs',
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buffer: {
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usage: _l7Core.gl.STATIC_DRAW,
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data: [],
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type: _l7Core.gl.FLOAT
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},
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size: 3,
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update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
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var lng = vertex[0];
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var lat = vertex[1];
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return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];
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}
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}
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});
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}
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this.styleAttributeService.registerStyleAttribute({
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name: 'normal',
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type: _l7Core.AttributeType.Attribute,
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@@ -188,6 +267,42 @@ var ExtrudeModel = function (_BaseModel) {
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}
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});
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}
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}, {
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key: "loadTexture",
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value: function loadTexture() {
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var _this2 = this;
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var _ref5 = this.layer.getLayerConfig(),
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mapTexture = _ref5.mapTexture;
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var createTexture2D = this.rendererService.createTexture2D;
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this.texture = createTexture2D({
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height: 0,
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width: 0
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});
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if (mapTexture) {
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var image = new Image();
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image.crossOrigin = '';
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image.src = mapTexture;
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image.onload = function () {
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_this2.texture = createTexture2D({
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data: image,
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width: image.width,
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height: image.height,
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wrapS: _l7Core.gl.CLAMP_TO_EDGE,
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wrapT: _l7Core.gl.CLAMP_TO_EDGE,
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min: _l7Core.gl.LINEAR,
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mag: _l7Core.gl.LINEAR
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});
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_this2.layerService.updateLayerRenderList();
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_this2.layerService.renderLayers();
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};
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}
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}
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}]);
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return ExtrudeModel;
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}(_BaseModel2.default);
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@@ -1 +1 @@
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1
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encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_raisingHeight: Number(raisingHeight),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as 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[size[0]] : [size as number];\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/extrude/polygon_extrude_frag.glsl';\n// extrude\nimport polygonExtrudeVert from '../shaders/extrude/polygon_extrude_vert.glsl';\nimport polygonExtrudeTexFrag from '../shaders/extrude/polygon_extrudetex_frag.glsl';\n// texture\nimport polygonExtrudeTexVert from '../shaders/extrude/polygon_extrudetex_vert.glsl';\n// extrude picking\n\nimport polygonExtrudePickLightFrag from '../shaders/extrude/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/extrude/polygon_extrude_picklight_vert.glsl';\n\nexport default class ExtrudeModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n heightfixed = false,\n raisingHeight = 0,\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let sourceColorArr = [1, 1, 1, 1];\n let targetColorArr = [1, 1, 1, 1];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n }\n\n return {\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_raisingHeight: Number(raisingHeight),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n u_texture: this.texture,\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n\n return [\n this.layer.buildLayerModel({\n moduleName: type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n cull: {\n enable: true,\n face: gl.BACK, // gl.FRONT | gl.BACK;\n },\n }),\n ];\n }\n\n public getShaders() {\n const {\n pickLight,\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (mapTexture) {\n return {\n frag: polygonExtrudeTexFrag,\n vert: polygonExtrudeTexVert,\n type: 'polygonExtrudeTexture',\n };\n }\n if (pickLight) {\n return {\n frag: polygonExtrudePickLightFrag,\n vert: polygonExtrudePickLightVert,\n type: 'polygonExtrude',\n };\n } else {\n return {\n frag: polygonExtrudeFrag,\n vert: polygonExtrudeVert,\n type: 'polygonExtrude',\n };\n }\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n this.texture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (mapTexture) {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uvs',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uvs',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const lng = vertex[0];\n const lat = vertex[1];\n return [\n (lng - minLng) / lngLen,\n (lat - minLat) / latLen,\n vertex[4],\n ];\n },\n },\n });\n }\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n mapTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n if (mapTexture) {\n const image = new Image();\n image.crossOrigin = '';\n image.src = mapTexture;\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n }\n}\n"],"file":"extrude.js"}
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@@ -171,7 +171,7 @@ var OceanModel = function (_BaseModel) {
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171
171
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var lngLen = maxLng - minLng;
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172
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var latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
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174
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-
name: '
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174
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+
name: 'oceanUv',
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175
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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177
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name: 'a_uv',
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@@ -1 +1 @@
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1
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-
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this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture1: this.texture1,\n u_texture2: this.texture2,\n u_texture3: this.texture3,\n u_watercolor: rgb2arr(watercolor),\n u_watercolor2: rgb2arr(watercolor2),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_ocean',\n vertexShader: ocean_vert,\n fragmentShader: ocean_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture1.destroy();\n this.texture2.destroy();\n this.texture3.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'oceanUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const { createTexture2D } = this.rendererService;\n const defaultTextureOptions = { height: 0, width: 0 };\n // 默认索引为 undefined,所以单独赋值\n this.texture1 = createTexture2D(defaultTextureOptions);\n this.texture2 = createTexture2D(defaultTextureOptions);\n this.texture3 = createTexture2D(defaultTextureOptions);\n\n // 加载完 image 后单独给 texture f赋值\n initImage((images: HTMLImageElement[]) => {\n this.texture1 = initTex(images[0]);\n this.texture2 = initTex(images[1]);\n this.texture3 = initTex(images[2]);\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n function initImage(callback: (loadedImages: HTMLImageElement[]) => void) {\n let loadedCount = 0;\n const loadedImages: HTMLImageElement[] = [];\n const images = [\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*MJ22QbpuCzIAAAAAAAAAAAAAARQnAQ',\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*-z2HSIVDsHIAAAAAAAAAAAAAARQnAQ',\n ];\n images.map((imgSrc: string) => {\n const image = new Image();\n image.crossOrigin = '';\n image.src = imgSrc;\n loadedImages.push(image);\n image.onload = () => {\n loadedCount++;\n if (loadedCount === 3) {\n callback(loadedImages);\n }\n };\n });\n }\n\n function initTex(image: HTMLImageElement) {\n return createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n }\n }\n}\n"],"file":"ocean.js"}
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@@ -143,9 +143,9 @@ var WaterModel = function (_BaseModel) {
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}, {
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key: "clearModels",
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value: function clearModels() {
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var _this$dataTexture;
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var _this$texture, _this$dataTexture;
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this.texture.destroy();
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(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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}
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}, {
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@@ -162,7 +162,7 @@ var WaterModel = function (_BaseModel) {
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var lngLen = maxLng - minLng;
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var latLen = maxLat - minLat;
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this.styleAttributeService.registerStyleAttribute({
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name: '
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name: 'waterUv',
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_uv',
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@@ -1 +1 @@
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-
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{"version":3,"sources":["../../../src/polygon/models/water.ts"],"names":["WaterModel","layer","getLayerConfig","opacity","speed","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_texture","texture","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_speed","u_opacity","u_time","getLayerAnimateTime","loadTexture","buildModels","mask","maskInside","buildLayerModel","moduleName","vertexShader","water_vert","fragmentShader","water_frag","triangulation","polygonTriangulation","depth","enable","stencil","destroy","bbox","getSource","extent","minLng","minLat","maxLng","maxLat","lngLen","latLen","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","lng","lat","waterTexture","rendererService","image","Image","crossOrigin","console","warn","src","onload","wrapS","MIRRORED_REPEAT","wrapT","min","LINEAR","mag","layerService","updateLayerRenderList","renderLayers","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAQA;;AAEA;;AAEA;;;;;;;;;IAGqBA,U;;;;;;;;;;;;;;;;;;;;;WAEnB,wBAAsB;AACpB,iBAGI,KAAKC,KAAL,CAAWC,cAAX,EAHJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,4BAEEC,KAFF;AAAA,UAEEA,KAFF,2BAEU,GAFV;;AAIA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEH,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKI,oBAAL,CAA0B;AAAEJ,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMK,UAAU,GAAG,KAAKP,KAAL,CAAWQ,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,SAAS,EAAE,KAAKC,OADX;AAELC,QAAAA,aAAa,EAAE,KAAKX,WAFf;AAGLY,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAHb;AAILC,QAAAA,OAAO,EAAE3B,KAJJ;AAKL4B,QAAAA,SAAS,EAAE,wBAAS7B,OAAT,IAAoBA,OAApB,GAA8B;AALpC,OAAP;AAOD;;;WAED,8BAA2C;AACzC,aAAO;AACL8B,QAAAA,MAAM,EAAE,KAAKhC,KAAL,CAAWiC,mBAAX;AADH,OAAP;AAGD;;;WAED,sBAA8B;AAC5B,WAAKC,WAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKnC,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEmC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,aAAO,CACL,KAAKrC,KAAL,CAAWsC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,UAFW;AAGzBC,QAAAA,cAAc,EAAEC,UAHS;AAIzBC,QAAAA,aAAa,EAAEC,mCAJU;AAKzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SALkB;AAOzBC,QAAAA,OAAO,EAAE,sBAAQZ,IAAR,EAAcC,UAAd;AAPgB,OAA3B,CADK,CAAP;AAWD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKX,OAAL,gEAAcuB,OAAd;AACA,gCAAKjC,WAAL,wEAAkBiC,OAAlB;AACD;;;WAED,qCAAsC;AACpC,UAAMC,IAAI,GAAG,KAAKlD,KAAL,CAAWmD,SAAX,GAAuBC,MAApC;;AACA,+CAAyCF,IAAzC;AAAA,UAAOG,MAAP;AAAA,UAAeC,MAAf;AAAA,UAAuBC,MAAvB;AAAA,UAA+BC,MAA/B;;AACA,UAAMC,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AACA,UAAMK,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AAEA,WAAKK,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,SAD0C;AAEhDtC,QAAAA,IAAI,EAAEuC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,MADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7C,WAAG8C,WAFJ;AAGNvD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,uDAAmBF,MAAnB;AAAA,gBAAOG,GAAP;AAAA,gBAAYC,GAAZ;;AACA,mBAAO,CAAC,CAACD,GAAG,GAAGtB,MAAP,IAAiBI,MAAlB,EAA0B,CAACmB,GAAG,GAAGtB,MAAP,IAAiBI,MAA3C,CAAP;AACD;AAlBS;AAHoC,OAAlD;AAwBD;;;WAED,uBAAsB;AAAA;;AACpB,kBAEI,KAAK1D,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACE4E,YADF,SACEA,YADF;;AAIA,UAAQ3D,eAAR,GAA4B,KAAK4D,eAAjC,CAAQ5D,eAAR;AACA,WAAKQ,OAAL,GAAeR,eAAe,CAAC;AAC7BJ,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;AAIA,UAAMkE,KAAK,GAAG,IAAIC,KAAJ,EAAd;AACAD,MAAAA,KAAK,CAACE,WAAN,GAAoB,EAApB;;AACA,UAAIJ,YAAJ,EAAkB;AAEhBK,QAAAA,OAAO,CAACC,IAAR,CACE,oGADF;AAGAJ,QAAAA,KAAK,CAACK,GAAN,GAAYP,YAAZ;AACD,OAND,MAMO;AAELE,QAAAA,KAAK,CAACK,GAAN,GACE,uFADF;AAED;;AAEDL,MAAAA,KAAK,CAACM,MAAN,GAAe,YAAM;AACnB,QAAA,MAAI,CAAC3D,OAAL,GAAeR,eAAe,CAAC;AAC7BN,UAAAA,IAAI,EAAEmE,KADuB;AAE7BlE,UAAAA,KAAK,EAAEkE,KAAK,CAAClE,KAFgB;AAG7BC,UAAAA,MAAM,EAAEiE,KAAK,CAACjE,MAHe;AAI7BwE,UAAAA,KAAK,EAAEjE,WAAGkE,eAJmB;AAK7BC,UAAAA,KAAK,EAAEnE,WAAGkE,eALmB;AAM7BE,UAAAA,GAAG,EAAEpE,WAAGqE,MANqB;AAO7BC,UAAAA,GAAG,EAAEtE,WAAGqE;AAPqB,SAAD,CAA9B;;AASA,QAAA,MAAI,CAACE,YAAL,CAAkBC,qBAAlB;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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport water_frag from '../shaders/water/polygon_water_frag.glsl';\nimport water_vert from '../shaders/water/polygon_water_vert.glsl';\nexport default class WaterModel extends BaseModel {\n private texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n speed = 0.5,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture: this.texture,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_speed: speed,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_water',\n vertexShader: water_vert,\n fragmentShader: water_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'waterUv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n waterTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n const image = new Image();\n image.crossOrigin = '';\n if (waterTexture) {\n // custom texture\n console.warn(\n 'L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n );\n image.src = waterTexture;\n } else {\n // default texture\n image.src =\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';\n }\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n}\n"],"file":"water.js"}
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package/package.json
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{
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"name": "@antv/l7-layers",
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"version": "2.8.
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"version": "2.8.17",
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"description": "L7's collection of built-in layers",
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"main": "lib/index.js",
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"module": "es/index.js",
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"license": "ISC",
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"dependencies": {
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"@antv/geo-coord": "^1.0.8",
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"@antv/l7-core": "^2.8.
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"@antv/l7-source": "^2.8.
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"@antv/l7-utils": "^2.8.
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"@antv/l7-core": "^2.8.17",
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"@antv/l7-source": "^2.8.17",
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"@antv/l7-utils": "^2.8.17",
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"@babel/runtime": "^7.7.7",
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"@mapbox/martini": "^0.2.0",
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"@turf/meta": "^6.0.2",
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"@types/gl-matrix": "^2.4.5",
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"@types/lodash": "^4.14.138"
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},
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"gitHead": "
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"gitHead": "e0a48d8dab5a515a6ec814de0d69292f1783cfc0",
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"publishConfig": {
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"access": "public"
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}
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