@antv/l7-layers 2.7.35 → 2.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/core/interface.d.ts +3 -0
- package/es/core/interface.js.map +1 -1
- package/es/point/models/fillmage.d.ts +1 -0
- package/es/point/models/fillmage.js +14 -2
- package/es/point/models/fillmage.js.map +1 -1
- package/es/polygon/index.js +2 -0
- package/es/polygon/index.js.map +1 -1
- package/es/polygon/models/index.d.ts +1 -1
- package/es/polygon/models/index.js +3 -1
- package/es/polygon/models/index.js.map +1 -1
- package/es/polygon/models/water.d.ts +18 -0
- package/es/polygon/models/water.js +211 -0
- package/es/polygon/models/water.js.map +1 -0
- package/lib/core/interface.js.map +1 -1
- package/lib/point/models/fillmage.js +13 -2
- package/lib/point/models/fillmage.js.map +1 -1
- package/lib/polygon/index.js +2 -0
- package/lib/polygon/index.js.map +1 -1
- package/lib/polygon/models/index.js +4 -1
- package/lib/polygon/models/index.js.map +1 -1
- package/lib/polygon/models/water.js +229 -0
- package/lib/polygon/models/water.js.map +1 -0
- package/package.json +5 -5
package/es/core/interface.d.ts
CHANGED
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@@ -56,6 +56,7 @@ export interface IPointLayerStyleOptions {
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unit?: string;
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mask?: boolean;
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maskInside?: boolean;
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rotation?: number;
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animateOption: IAnimateOption;
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}
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export interface IPolygonLayerStyleOptions {
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@@ -68,6 +69,8 @@ export interface IPolygonLayerStyleOptions {
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pickLight: boolean;
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mask?: boolean;
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maskInside?: boolean;
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waterTexture?: string;
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speed?: number;
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}
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export interface IImageLayerStyleOptions {
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opacity: number;
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package/es/core/interface.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType"],"mappings":"AASA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a","sourcesContent":["import { IAnimateOption } from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { styleColor, styleOffset, styleSingle } from '../core/BaseModel';\nimport {\n anchorType,\n getGlyphQuads,\n IGlyphQuad,\n shapeText,\n} from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\nexport interface ILineLayerStyleOptions {\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n}\n\nexport interface IPointLayerStyleOptions {\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n animateOption: IAnimateOption;\n}\n\nexport interface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n}\n"],"file":"interface.js"}
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{"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType"],"mappings":"AASA,WAAYA,aAAZ;;WAAYA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,KAAAA,a","sourcesContent":["import { IAnimateOption } from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { styleColor, styleOffset, styleSingle } from '../core/BaseModel';\nimport {\n anchorType,\n getGlyphQuads,\n IGlyphQuad,\n shapeText,\n} from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\nexport interface ILineLayerStyleOptions {\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n}\n\nexport interface IPointLayerStyleOptions {\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n\n animateOption: IAnimateOption;\n}\n\nexport interface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n}\n"],"file":"interface.js"}
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@@ -17,7 +17,7 @@ import { getMask } from '@antv/l7-utils';
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import BaseModel from '../../core/BaseModel';
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import { PointFillTriangulation } from '../../core/triangulation';
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var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\n\nvoid main() {\n\n float opacity = styleMappingMat[0][0];\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying float v_radius;\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // radius(16-bit)\n v_radius = a_Size;\n\n // TODO: billboard\n // anti-alias\n \n\n vec2 offset = (extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying float v_radius;\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // radius(16-bit)\n v_radius = a_Size;\n\n // TODO: billboard\n // anti-alias\n \n\n vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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import { Version } from '@antv/l7-maps';
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var FillImageModel = function (_BaseModel) {
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@@ -42,6 +42,8 @@ var FillImageModel = function (_BaseModel) {
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_defineProperty(_assertThisInitialized(_this), "isMeter", false);
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_defineProperty(_assertThisInitialized(_this), "radian", 0);
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_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
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var createTexture2D = _this.rendererService.createTexture2D;
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@@ -86,12 +88,21 @@ var FillImageModel = function (_BaseModel) {
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stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
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_ref$offsets = _ref.offsets,
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offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
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blend = _ref.blend
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blend = _ref.blend,
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rotation = _ref.rotation;
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if (this.rendererService.getDirty()) {
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this.texture.bind();
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}
|
|
94
97
|
|
|
98
|
+
var rotateFlag = 1;
|
|
99
|
+
|
|
100
|
+
if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
|
|
101
|
+
rotateFlag = -1;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
this.radian = rotation ? rotateFlag * Math.PI * rotation / 180 : rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
|
|
105
|
+
|
|
95
106
|
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
96
107
|
opacity: opacity,
|
|
97
108
|
strokeOpacity: strokeOpacity,
|
|
@@ -133,6 +144,7 @@ var FillImageModel = function (_BaseModel) {
|
|
|
133
144
|
|
|
134
145
|
return {
|
|
135
146
|
u_isMeter: Number(this.isMeter),
|
|
147
|
+
u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
|
|
136
148
|
u_additive: blend === 'additive' ? 1.0 : 0.0,
|
|
137
149
|
u_dataTexture: this.dataTexture,
|
|
138
150
|
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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IPointLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 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(offsets as [number, number])\n : [0, 0],\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n /**\n * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例\n * @returns\n */\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n const { version } = this.mapService;\n if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {\n const coord = window.mapboxgl.MercatorCoordinate.fromLngLat(\n { lng: center[0], lat: center[1] },\n 0,\n );\n const offsetInMeters = 1;\n const offsetInMercatorCoordinateUnits =\n offsetInMeters * coord.meterInMercatorCoordinateUnits();\n const westCoord = new window.mapboxgl.MercatorCoordinate(\n coord.x - offsetInMercatorCoordinateUnits,\n coord.y,\n coord.z,\n );\n const westLnglat = westCoord.toLngLat();\n\n this.meter2coord = center[0] - westLnglat.lng;\n return;\n }\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n if (!Boolean(this.meter2coord)) {\n // Tip: 兼容单个数据导致的 m1、m2 为 NaN\n this.meter2coord = 7.70681090738883;\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill-' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PointFillTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: pointFillFrag,\n vert: pointFillVert,\n type: 'normal',\n };\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { shape } = feature;\n const { x, y } = iconMap[shape as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n mag: 'linear',\n min: 'linear mipmap nearest',\n mipmap: true,\n });\n // this.layer.render();\n // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层\n this.layer.renderLayers();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.LINEAR,\n // min: gl.LINEAR,\n min: gl.LINEAR_MIPMAP_LINEAR,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n mipmap: true,\n });\n };\n}\n"],"file":"fillmage.js"}
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1
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{\n AttributeType,\n gl,\n IAttribute,\n IElements,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointFillTriangulation } from '../../core/triangulation';\n// static pointLayer shader - not support animate\nimport pointFillFrag from '../shaders/image/fillImage_frag.glsl';\nimport pointFillVert from '../shaders/image/fillImage_vert.glsl';\n\nimport { isNumber } from 'lodash';\n\nimport { Version } from '@antv/l7-maps';\n\nexport default class FillImageModel extends BaseModel {\n public meter2coord: number = 1;\n private texture: ITexture2D;\n private isMeter: boolean = false;\n private radian: number = 0; // 旋转的弧度\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n rotation,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n /**\n * rotateFlag\n * L7MAP 1\n * MAPBOX 1\n * GAODE2.x -1\n * GAODE1.x -1\n */\n let rotateFlag = 1;\n if (\n this.mapService.version === 'GAODE2.x' ||\n this.mapService.version === 'GAODE1.x'\n ) {\n rotateFlag = -1;\n }\n // 控制图标的旋转角度(绕 Z 轴旋转)\n this.radian = rotation\n ? (rotateFlag * Math.PI * rotation) / 180\n : (rotateFlag * Math.PI * (this.mapService.getRotation() % 360)) / 180;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n u_RotateMatrix: new Float32Array([\n Math.cos(this.radian),\n Math.sin(this.radian),\n -Math.sin(this.radian),\n Math.cos(this.radian),\n ]),\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_texture: this.texture,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n /**\n * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例\n * @returns\n */\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n const { version } = this.mapService;\n if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {\n const coord = window.mapboxgl.MercatorCoordinate.fromLngLat(\n { lng: center[0], lat: center[1] },\n 0,\n );\n const offsetInMeters = 1;\n const offsetInMercatorCoordinateUnits =\n offsetInMeters * coord.meterInMercatorCoordinateUnits();\n const westCoord = new window.mapboxgl.MercatorCoordinate(\n coord.x - offsetInMercatorCoordinateUnits,\n coord.y,\n coord.z,\n );\n const westLnglat = westCoord.toLngLat();\n\n this.meter2coord = center[0] - westLnglat.lng;\n return;\n }\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n if (!Boolean(this.meter2coord)) {\n // Tip: 兼容单个数据导致的 m1、m2 为 NaN\n this.meter2coord = 7.70681090738883;\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill-' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PointFillTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: pointFillFrag,\n vert: pointFillVert,\n type: 'normal',\n };\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { shape } = feature;\n const { x, y } = iconMap[shape as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n mag: 'linear',\n min: 'linear mipmap nearest',\n mipmap: true,\n });\n // this.layer.render();\n // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层\n this.layer.renderLayers();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.LINEAR,\n // min: gl.LINEAR,\n min: gl.LINEAR_MIPMAP_LINEAR,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n mipmap: true,\n });\n };\n}\n"],"file":"fillmage.js"}
|
package/es/polygon/index.js
CHANGED
package/es/polygon/index.js.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"sources":["../../src/polygon/index.ts"],"names":["BaseLayer","PolygonModels","PolygonLayer","shape","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field","getPointModelType","layerData","getEncodedData","getLayerConfig","shape2d","shape3d","iconMap","iconService","getIconMap","item","find","fe","hasOwnProperty","indexOf"],"mappings":";;;;;;;;;;;;AACA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,aAAP,MAAgD,WAAhD;;IAEqBC,Y;;;;;;;;;;;;;;;;2DACG,c;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIJ,aAAa,CAACE,KAAD,CAAjB,CAAyB,IAAzB,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WAED,wBAA2C;AAAA;;AACzC,UAAMC,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMb,KAAK,GAAGW,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIf,KAAK,KAAK,MAAd,EAAsB;AACpB,eAAO,MAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,SAAd,EAAyB;AAC9B,eAAO,SAAP;AACD,OAFM,MAEA,IAAIA,KAAK,KAAK,MAAd,EAAsB;AAC3B,eAAO,MAAP;AACD,OAFM,MAEA;AACL,eAAO,KAAKgB,iBAAL,EAAP;AACD;AACF;;;WACD,6BAAgD;AAG9C,UAAMC,SAAS,GAAG,KAAKC,cAAL,EAAlB;;AACA,iCAA6B,KAAKC,cAAL,EAA7B;AAAA,UAAQC,OAAR,wBAAQA,OAAR;AAAA,UAAiBC,OAAjB,wBAAiBA,OAAjB;;AACA,UAAMC,OAAO,GAAG,KAAKC,WAAL,CAAiBC,UAAjB,EAAhB;AACA,UAAMC,IAAI,GAAGR,SAAS,CAACS,IAAV,CAAe,UAACC,EAAD,EAAwB;AAClD,eAAOA,EAAE,CAACC,cAAH,CAAkB,OAAlB,CAAP;AACD,OAFY,CAAb;;AAGA,UAAI,CAACH,IAAL,EAAW;AACT,eAAO,MAAP;AACD,OAFD,MAEO;AACL,YAAMzB,KAAK,GAAGyB,IAAI,CAACzB,KAAnB;;AACA,YAAIA,KAAK,KAAK,KAAd,EAAqB;AACnB,iBAAO,cAAP;AACD;;AACD,YAAI,CAAAoB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAES,OAAT,CAAiB7B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,YAAP;AACD;;AACD,YAAI,CAAAqB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAEQ,OAAT,CAAiB7B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,eAAP;AACD;;AACD,YAAIsB,OAAO,CAACM,cAAR,CAAuB5B,KAAvB,CAAJ,EAA6C;AAC3C,iBAAO,aAAP;AACD;;AACD,eAAO,MAAP;AACD;AACF;;;;
|
|
1
|
+
{"version":3,"sources":["../../src/polygon/index.ts"],"names":["BaseLayer","PolygonModels","PolygonLayer","shape","getModelType","layerModel","models","initModels","buildModels","properties","opacity","type","minimum","maximum","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field","getPointModelType","layerData","getEncodedData","getLayerConfig","shape2d","shape3d","iconMap","iconService","getIconMap","item","find","fe","hasOwnProperty","indexOf"],"mappings":";;;;;;;;;;;;AACA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,aAAP,MAAgD,WAAhD;;IAEqBC,Y;;;;;;;;;;;;;;;;2DACG,c;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIJ,aAAa,CAACE,KAAD,CAAjB,CAAyB,IAAzB,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WAED,wBAA2C;AAAA;;AACzC,UAAMC,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMb,KAAK,GAAGW,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIf,KAAK,KAAK,MAAd,EAAsB;AACpB,eAAO,MAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,SAAd,EAAyB;AAC9B,eAAO,SAAP;AACD,OAFM,MAEA,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA,IAAIA,KAAK,KAAK,MAAd,EAAsB;AAC3B,eAAO,MAAP;AACD,OAFM,MAEA;AACL,eAAO,KAAKgB,iBAAL,EAAP;AACD;AACF;;;WACD,6BAAgD;AAG9C,UAAMC,SAAS,GAAG,KAAKC,cAAL,EAAlB;;AACA,iCAA6B,KAAKC,cAAL,EAA7B;AAAA,UAAQC,OAAR,wBAAQA,OAAR;AAAA,UAAiBC,OAAjB,wBAAiBA,OAAjB;;AACA,UAAMC,OAAO,GAAG,KAAKC,WAAL,CAAiBC,UAAjB,EAAhB;AACA,UAAMC,IAAI,GAAGR,SAAS,CAACS,IAAV,CAAe,UAACC,EAAD,EAAwB;AAClD,eAAOA,EAAE,CAACC,cAAH,CAAkB,OAAlB,CAAP;AACD,OAFY,CAAb;;AAGA,UAAI,CAACH,IAAL,EAAW;AACT,eAAO,MAAP;AACD,OAFD,MAEO;AACL,YAAMzB,KAAK,GAAGyB,IAAI,CAACzB,KAAnB;;AACA,YAAIA,KAAK,KAAK,KAAd,EAAqB;AACnB,iBAAO,cAAP;AACD;;AACD,YAAI,CAAAoB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAES,OAAT,CAAiB7B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,YAAP;AACD;;AACD,YAAI,CAAAqB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAEQ,OAAT,CAAiB7B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,eAAP;AACD;;AACD,YAAIsB,OAAO,CAACM,cAAR,CAAuB5B,KAAvB,CAAJ,EAA6C;AAC3C,iBAAO,aAAP;AACD;;AACD,eAAO,MAAP;AACD;AACF;;;;EAlEuCH,S;;SAArBE,Y","sourcesContent":["import { IEncodeFeature } from '@antv/l7-core';\nimport BaseLayer from '../core/BaseLayer';\nimport { IPolygonLayerStyleOptions } from '../core/interface';\nimport PolygonModels, { PolygonModelType } from './models/';\n\nexport default class PolygonLayer extends BaseLayer<IPolygonLayerStyleOptions> {\n public type: string = 'PolygonLayer';\n public buildModels() {\n const shape = this.getModelType();\n this.layerModel = new PolygonModels[shape](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected getModelType(): PolygonModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as PolygonModelType;\n if (shape === 'fill') {\n return 'fill';\n } else if (shape === 'extrude') {\n return 'extrude';\n } else if (shape === 'water') {\n return 'water';\n } else if (shape === 'line') {\n return 'line';\n } else {\n return this.getPointModelType();\n }\n }\n protected getPointModelType(): PolygonModelType {\n // pointlayer\n // 2D、 3d、 shape、image、text、normal、\n const layerData = this.getEncodedData();\n const { shape2d, shape3d } = this.getLayerConfig();\n const iconMap = this.iconService.getIconMap();\n const item = layerData.find((fe: IEncodeFeature) => {\n return fe.hasOwnProperty('shape');\n });\n if (!item) {\n return 'fill';\n } else {\n const shape = item.shape;\n if (shape === 'dot') {\n return 'point_normal';\n }\n if (shape2d?.indexOf(shape as string) !== -1) {\n return 'point_fill';\n }\n if (shape3d?.indexOf(shape as string) !== -1) {\n return 'point_extrude';\n }\n if (iconMap.hasOwnProperty(shape as string)) {\n return 'point_image';\n }\n return 'text';\n }\n }\n}\n"],"file":"index.js"}
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@@ -1,4 +1,4 @@
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1
|
-
export declare type PolygonModelType = 'fill' | 'extrude' | 'line' | 'point_fill' | 'point_image' | 'point_normal' | 'point_extrude' | 'text';
|
|
1
|
+
export declare type PolygonModelType = 'fill' | 'extrude' | 'line' | 'point_fill' | 'point_image' | 'point_normal' | 'point_extrude' | 'text' | 'water';
|
|
2
2
|
declare const PolygonModels: {
|
|
3
3
|
[key in PolygonModelType]: any;
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|
4
4
|
};
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@@ -6,6 +6,7 @@ import NormalModel from '../../point/models/normal';
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|
6
6
|
import TextModel from '../../point/models/text';
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|
7
7
|
import ExtrudeModel from './extrude';
|
|
8
8
|
import FillModel from './fill';
|
|
9
|
+
import Water from './water';
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|
9
10
|
var PolygonModels = {
|
|
10
11
|
fill: FillModel,
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11
12
|
line: LineModel,
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@@ -14,7 +15,8 @@ var PolygonModels = {
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|
14
15
|
point_fill: PointFillModel,
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15
16
|
point_image: IMageModel,
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|
16
17
|
point_normal: NormalModel,
|
|
17
|
-
point_extrude: PointExtrudeModel
|
|
18
|
+
point_extrude: PointExtrudeModel,
|
|
19
|
+
water: Water
|
|
18
20
|
};
|
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19
21
|
export default PolygonModels;
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22
|
//# sourceMappingURL=index.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../../src/polygon/models/index.ts"],"names":["LineModel","PointExtrudeModel","PointFillModel","IMageModel","NormalModel","TextModel","ExtrudeModel","FillModel","PolygonModels","fill","line","extrude","text","point_fill","point_image","point_normal","point_extrude"],"mappings":"AAAA,OAAOA,SAAP,MAAsB,wBAAtB;AACA,OAAOC,iBAAP,MAA8B,4BAA9B;AACA,OAAOC,cAAP,MAA2B,yBAA3B;AACA,OAAOC,UAAP,MAAuB,0BAAvB;AACA,OAAOC,WAAP,MAAwB,2BAAxB;AACA,OAAOC,SAAP,MAAsB,yBAAtB;AACA,OAAOC,YAAP,MAAyB,WAAzB;AACA,OAAOC,SAAP,MAAsB,QAAtB;
|
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1
|
+
{"version":3,"sources":["../../../src/polygon/models/index.ts"],"names":["LineModel","PointExtrudeModel","PointFillModel","IMageModel","NormalModel","TextModel","ExtrudeModel","FillModel","Water","PolygonModels","fill","line","extrude","text","point_fill","point_image","point_normal","point_extrude","water"],"mappings":"AAAA,OAAOA,SAAP,MAAsB,wBAAtB;AACA,OAAOC,iBAAP,MAA8B,4BAA9B;AACA,OAAOC,cAAP,MAA2B,yBAA3B;AACA,OAAOC,UAAP,MAAuB,0BAAvB;AACA,OAAOC,WAAP,MAAwB,2BAAxB;AACA,OAAOC,SAAP,MAAsB,yBAAtB;AACA,OAAOC,YAAP,MAAyB,WAAzB;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,KAAP,MAAkB,SAAlB;AAaA,IAAMC,aAAiD,GAAG;AACxDC,EAAAA,IAAI,EAAEH,SADkD;AAExDI,EAAAA,IAAI,EAAEX,SAFkD;AAGxDY,EAAAA,OAAO,EAAEN,YAH+C;AAIxDO,EAAAA,IAAI,EAAER,SAJkD;AAKxDS,EAAAA,UAAU,EAAEZ,cAL4C;AAMxDa,EAAAA,WAAW,EAAEZ,UAN2C;AAOxDa,EAAAA,YAAY,EAAEZ,WAP0C;AAQxDa,EAAAA,aAAa,EAAEhB,iBARyC;AASxDiB,EAAAA,KAAK,EAAEV;AATiD,CAA1D;AAaA,eAAeC,aAAf","sourcesContent":["import LineModel from '../../line/models/line';\nimport PointExtrudeModel from '../../point/models/extrude';\nimport PointFillModel from '../../point/models/fill';\nimport IMageModel from '../../point/models/image';\nimport NormalModel from '../../point/models/normal';\nimport TextModel from '../../point/models/text';\nimport ExtrudeModel from './extrude';\nimport FillModel from './fill';\nimport Water from './water';\n\nexport type PolygonModelType =\n | 'fill'\n | 'extrude'\n | 'line'\n | 'point_fill'\n | 'point_image'\n | 'point_normal'\n | 'point_extrude'\n | 'text'\n | 'water';\n\nconst PolygonModels: { [key in PolygonModelType]: any } = {\n fill: FillModel,\n line: LineModel,\n extrude: ExtrudeModel,\n text: TextModel,\n point_fill: PointFillModel,\n point_image: IMageModel,\n point_normal: NormalModel,\n point_extrude: PointExtrudeModel,\n water: Water,\n\n // point_fill: PointModels.fill,\n};\nexport default PolygonModels;\n"],"file":"index.js"}
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@@ -0,0 +1,18 @@
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|
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1
|
+
import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class WaterModel extends BaseModel {
|
|
4
|
+
private texture;
|
|
5
|
+
getUninforms(): {
|
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6
|
+
u_texture: ITexture2D;
|
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7
|
+
u_dataTexture: ITexture2D;
|
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8
|
+
u_cellTypeLayout: number[];
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9
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+
u_speed: number;
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10
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+
u_opacity: number;
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11
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+
};
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12
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getAnimateUniforms(): IModelUniform;
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initModels(): IModel[];
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buildModels(): IModel[];
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clearModels(): void;
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protected registerBuiltinAttributes(): void;
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private loadTexture;
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}
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import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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import { AttributeType, gl } from '@antv/l7-core';
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import { getMask } from '@antv/l7-utils';
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import BaseModel from '../../core/BaseModel';
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import { polygonTriangulation } from '../../core/triangulation';
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var water_frag = "\nuniform sampler2D u_texture;\nuniform float u_time;\nuniform float u_speed: 1.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\n float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\n float water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n }\n\n float map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n }\n\n float intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n }\n \n vec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n } \n\n float calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n }\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n\n float spc = calSpc();\n gl_FragColor += spc * 0.4;\n}\n";
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var water_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n v_uv = a_uv;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
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var WaterModel = function (_BaseModel) {
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_inherits(WaterModel, _BaseModel);
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var _super = _createSuper(WaterModel);
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function WaterModel() {
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var _this;
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_classCallCheck(this, WaterModel);
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(args));
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_defineProperty(_assertThisInitialized(_this), "texture", void 0);
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return _this;
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}
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_createClass(WaterModel, [{
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key: "getUninforms",
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45
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value: function getUninforms() {
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46
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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_ref$speed = _ref.speed,
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speed = _ref$speed === void 0 ? 0.5 : _ref$speed;
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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+
});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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this.rowCount = height;
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: gl.LUMINANCE,
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type: gl.FLOAT,
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width: width,
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height: height
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}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: gl.LUMINANCE,
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type: gl.FLOAT,
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width: 1,
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height: 1
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});
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}
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return {
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u_texture: this.texture,
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u_dataTexture: this.dataTexture,
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_speed: speed,
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u_opacity: _isNumber(opacity) ? opacity : 1.0
|
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};
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}
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}, {
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key: "getAnimateUniforms",
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value: function getAnimateUniforms() {
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return {
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u_time: this.layer.getLayerAnimateTime()
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};
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}
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}, {
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key: "initModels",
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value: function initModels() {
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this.loadTexture();
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return this.buildModels();
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}
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}, {
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key: "buildModels",
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value: function buildModels() {
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var _ref2 = this.layer.getLayerConfig(),
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_ref2$mask = _ref2.mask,
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mask = _ref2$mask === void 0 ? false : _ref2$mask,
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_ref2$maskInside = _ref2.maskInside,
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maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
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return [this.layer.buildLayerModel({
|
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moduleName: 'polygon_water',
|
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|
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vertexShader: water_vert,
|
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|
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fragmentShader: water_frag,
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triangulation: polygonTriangulation,
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depth: {
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enable: false
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},
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stencil: getMask(mask, maskInside)
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})];
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}
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}, {
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key: "clearModels",
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value: function clearModels() {
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var _this$dataTexture;
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this.texture.destroy();
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
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}
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+
}, {
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|
+
key: "registerBuiltinAttributes",
|
|
134
|
+
value: function registerBuiltinAttributes() {
|
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135
|
+
var bbox = this.layer.getSource().extent;
|
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136
|
+
|
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137
|
+
var _bbox = _slicedToArray(bbox, 4),
|
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138
|
+
minLng = _bbox[0],
|
|
139
|
+
minLat = _bbox[1],
|
|
140
|
+
maxLng = _bbox[2],
|
|
141
|
+
maxLat = _bbox[3];
|
|
142
|
+
|
|
143
|
+
var lngLen = maxLng - minLng;
|
|
144
|
+
var latLen = maxLat - minLat;
|
|
145
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
146
|
+
name: 'linear',
|
|
147
|
+
type: AttributeType.Attribute,
|
|
148
|
+
descriptor: {
|
|
149
|
+
name: 'a_uv',
|
|
150
|
+
buffer: {
|
|
151
|
+
usage: gl.STATIC_DRAW,
|
|
152
|
+
data: [],
|
|
153
|
+
type: gl.FLOAT
|
|
154
|
+
},
|
|
155
|
+
size: 2,
|
|
156
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
157
|
+
var _vertex = _slicedToArray(vertex, 2),
|
|
158
|
+
lng = _vertex[0],
|
|
159
|
+
lat = _vertex[1];
|
|
160
|
+
|
|
161
|
+
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
});
|
|
165
|
+
}
|
|
166
|
+
}, {
|
|
167
|
+
key: "loadTexture",
|
|
168
|
+
value: function loadTexture() {
|
|
169
|
+
var _this2 = this;
|
|
170
|
+
|
|
171
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
172
|
+
waterTexture = _ref3.waterTexture;
|
|
173
|
+
|
|
174
|
+
var createTexture2D = this.rendererService.createTexture2D;
|
|
175
|
+
this.texture = createTexture2D({
|
|
176
|
+
height: 0,
|
|
177
|
+
width: 0
|
|
178
|
+
});
|
|
179
|
+
var image = new Image();
|
|
180
|
+
image.crossOrigin = '';
|
|
181
|
+
|
|
182
|
+
if (waterTexture) {
|
|
183
|
+
console.warn('L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ');
|
|
184
|
+
image.src = waterTexture;
|
|
185
|
+
} else {
|
|
186
|
+
image.src = 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
image.onload = function () {
|
|
190
|
+
_this2.texture = createTexture2D({
|
|
191
|
+
data: image,
|
|
192
|
+
width: image.width,
|
|
193
|
+
height: image.height,
|
|
194
|
+
wrapS: gl.MIRRORED_REPEAT,
|
|
195
|
+
wrapT: gl.MIRRORED_REPEAT,
|
|
196
|
+
min: gl.LINEAR,
|
|
197
|
+
mag: gl.LINEAR
|
|
198
|
+
});
|
|
199
|
+
|
|
200
|
+
_this2.layerService.updateLayerRenderList();
|
|
201
|
+
|
|
202
|
+
_this2.layerService.renderLayers();
|
|
203
|
+
};
|
|
204
|
+
}
|
|
205
|
+
}]);
|
|
206
|
+
|
|
207
|
+
return WaterModel;
|
|
208
|
+
}(BaseModel);
|
|
209
|
+
|
|
210
|
+
export { WaterModel as default };
|
|
211
|
+
//# sourceMappingURL=water.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport water_frag from '../shaders/water/polygon_water_frag.glsl';\nimport water_vert from '../shaders/water/polygon_water_vert.glsl';\nexport default class WaterModel extends BaseModel {\n private texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n speed = 0.5,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture: this.texture,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_speed: speed,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_water',\n vertexShader: water_vert,\n fragmentShader: water_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n waterTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n const image = new Image();\n image.crossOrigin = '';\n if (waterTexture) {\n // custom texture\n console.warn(\n 'L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n );\n image.src = waterTexture;\n } else {\n // default texture\n image.src =\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';\n }\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n}\n"],"file":"water.js"}
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@@ -1 +1 @@
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{"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType"],"mappings":";;;;;;IASYA,a;;;WAAAA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,6BAAAA,a","sourcesContent":["import { IAnimateOption } from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { styleColor, styleOffset, styleSingle } from '../core/BaseModel';\nimport {\n anchorType,\n getGlyphQuads,\n IGlyphQuad,\n shapeText,\n} from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\nexport interface ILineLayerStyleOptions {\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n}\n\nexport interface IPointLayerStyleOptions {\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n animateOption: IAnimateOption;\n}\n\nexport interface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n}\n"],"file":"interface.js"}
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{"version":3,"sources":["../../src/core/interface.ts"],"names":["lineStyleType"],"mappings":";;;;;;IASYA,a;;;WAAAA,a;AAAAA,EAAAA,a,CAAAA,a;AAAAA,EAAAA,a,CAAAA,a;GAAAA,a,6BAAAA,a","sourcesContent":["import { IAnimateOption } from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport { styleColor, styleOffset, styleSingle } from '../core/BaseModel';\nimport {\n anchorType,\n getGlyphQuads,\n IGlyphQuad,\n shapeText,\n} from '../utils/symbol-layout';\nexport enum lineStyleType {\n 'solid' = 0.0,\n 'dash' = 1.0,\n}\n\nexport interface ILineLayerStyleOptions {\n opacity: styleSingle;\n lineType?: keyof typeof lineStyleType; // 可选参数、线类型(all - dash/solid)\n dashArray?: [number, number]; // 可选参数、虚线间隔\n segmentNumber?: number;\n\n forward?: boolean; // 可选参数、是否反向(arcLine)\n lineTexture?: boolean; // 可选参数、是否开启纹理贴图功能(all)\n iconStep?: number; // 可选参数、纹理贴图步长(all)\n iconStepCount?: number; // 可选参数、纹理贴图间隔\n textureBlend?: string; // 可选参数、供给纹理贴图使用(all)\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n thetaOffset?: number; // 可选参数、设置弧线的偏移量\n\n globalArcHeight?: number; // 可选参数、地球模式下 3D 弧线的高度\n vertexHeightScale?: number; // 可选参数、lineLayer vertex height scale\n\n borderWidth?: number; // 可选参数 线边框宽度\n borderColor?: string; // 可选参数 线边框颜色\n\n heightfixed?: boolean; // 可选参数 高度是否固定\n\n mask?: boolean; // 可选参数 时候允许蒙层\n maskInside?: boolean; // 可选参数 控制图层是否显示在蒙层的内部\n}\n\nexport interface IPointLayerStyleOptions {\n opacity: number;\n strokeOpacity: number;\n strokeWidth: number;\n stroke: string;\n\n textOffset?: [number, number];\n textAnchor?: anchorType;\n spacing?: number;\n padding?: [number, number];\n halo?: number;\n gamma?: number;\n fontWeight?: string;\n fontFamily?: string;\n textAllowOverlap?: boolean;\n\n // cylinder\n pickLight?: boolean;\n depth?: boolean;\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n lightEnable: boolean;\n heightfixed?: boolean; // 圆柱体高度是否固定(不随 zoom 发生变化)\n\n offsets?: styleOffset;\n blend?: string;\n unit?: string;\n mask?: boolean;\n maskInside?: boolean;\n\n rotation?: number; // angle\n\n animateOption: IAnimateOption;\n}\n\nexport interface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n\n heightfixed?: boolean; // 挤出几何体高度是否固定(不随 zoom 发生变化)\n\n pickLight: boolean;\n mask?: boolean;\n maskInside?: boolean;\n\n // water\n waterTexture?: string;\n speed?: number;\n}\n\nexport interface IImageLayerStyleOptions {\n opacity: number;\n mask?: boolean;\n maskInside?: boolean;\n}\n\nexport interface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n\n coverage?: number;\n}\n\nexport interface IRasterLayerStyleOptions {\n opacity: number;\n domain: [number, number];\n noDataValue: number;\n clampLow: boolean;\n clampHigh: boolean;\n rampColors: IColorRamp;\n mask?: boolean;\n maskInside?: boolean;\n}\n"],"file":"interface.js"}
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@@ -40,7 +40,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\n\nvoid main() {\n\n float opacity = styleMappingMat[0][0];\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying float v_radius;\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // radius(16-bit)\n v_radius = a_Size;\n\n // TODO: billboard\n // anti-alias\n \n\n vec2 offset = (extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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+
var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying float v_radius;\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // radius(16-bit)\n v_radius = a_Size;\n\n // TODO: billboard\n // anti-alias\n \n\n vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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var FillImageModel = function (_BaseModel) {
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(0, _inherits2.default)(FillImageModel, _BaseModel);
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@@ -60,6 +60,7 @@ var FillImageModel = function (_BaseModel) {
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "meter2coord", 1);
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isMeter", false);
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+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "radian", 0);
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64
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
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65
|
var createTexture2D = _this.rendererService.createTexture2D;
|
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66
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@@ -103,12 +104,21 @@ var FillImageModel = function (_BaseModel) {
|
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103
104
|
stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
|
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105
|
_ref$offsets = _ref.offsets,
|
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105
106
|
offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
|
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106
|
-
blend = _ref.blend
|
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+
blend = _ref.blend,
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|
+
rotation = _ref.rotation;
|
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109
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108
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|
if (this.rendererService.getDirty()) {
|
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111
|
this.texture.bind();
|
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112
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}
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111
113
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114
|
+
var rotateFlag = 1;
|
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115
|
+
|
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|
+
if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
|
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+
rotateFlag = -1;
|
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|
+
}
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+
|
|
120
|
+
this.radian = rotation ? rotateFlag * Math.PI * rotation / 180 : rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
|
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+
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|
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
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|
opacity: opacity,
|
|
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|
strokeOpacity: strokeOpacity,
|
|
@@ -150,6 +160,7 @@ var FillImageModel = function (_BaseModel) {
|
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|
150
160
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return {
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u_isMeter: Number(this.isMeter),
|
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+
u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
|
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u_additive: blend === 'additive' ? 1.0 : 0.0,
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u_dataTexture: this.dataTexture,
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u_cellTypeLayout: this.getCellTypeLayout(),
|
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@@ -1 +1 @@
|
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1
|
-
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IPointLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 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|
1
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+
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{\n AttributeType,\n gl,\n IAttribute,\n IElements,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IPointLayerStyleOptions } from '../../core/interface';\nimport { PointFillTriangulation } from '../../core/triangulation';\n// static pointLayer shader - not support animate\nimport pointFillFrag from '../shaders/image/fillImage_frag.glsl';\nimport pointFillVert from '../shaders/image/fillImage_vert.glsl';\n\nimport { isNumber } from 'lodash';\n\nimport { Version } from '@antv/l7-maps';\n\nexport default class FillImageModel extends BaseModel {\n public meter2coord: number = 1;\n private texture: ITexture2D;\n private isMeter: boolean = false;\n private radian: number = 0; // 旋转的弧度\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n rotation,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n /**\n * rotateFlag\n * L7MAP 1\n * MAPBOX 1\n * GAODE2.x -1\n * GAODE1.x -1\n */\n let rotateFlag = 1;\n if (\n this.mapService.version === 'GAODE2.x' ||\n this.mapService.version === 'GAODE1.x'\n ) {\n rotateFlag = -1;\n }\n // 控制图标的旋转角度(绕 Z 轴旋转)\n this.radian = rotation\n ? (rotateFlag * Math.PI * rotation) / 180\n : (rotateFlag * Math.PI * (this.mapService.getRotation() % 360)) / 180;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n u_RotateMatrix: new Float32Array([\n Math.cos(this.radian),\n Math.sin(this.radian),\n -Math.sin(this.radian),\n Math.cos(this.radian),\n ]),\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_texture: this.texture,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n /**\n * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例\n * @returns\n */\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n const { version } = this.mapService;\n if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {\n const coord = window.mapboxgl.MercatorCoordinate.fromLngLat(\n { lng: center[0], lat: center[1] },\n 0,\n );\n const offsetInMeters = 1;\n const offsetInMercatorCoordinateUnits =\n offsetInMeters * coord.meterInMercatorCoordinateUnits();\n const westCoord = new window.mapboxgl.MercatorCoordinate(\n coord.x - offsetInMercatorCoordinateUnits,\n coord.y,\n coord.z,\n );\n const westLnglat = westCoord.toLngLat();\n\n this.meter2coord = center[0] - westLnglat.lng;\n return;\n }\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n if (!Boolean(this.meter2coord)) {\n // Tip: 兼容单个数据导致的 m1、m2 为 NaN\n this.meter2coord = 7.70681090738883;\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill-' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: PointFillTriangulation,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n return {\n frag: pointFillFrag,\n vert: pointFillVert,\n type: 'normal',\n };\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { shape } = feature;\n const { x, y } = iconMap[shape as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n mag: 'linear',\n min: 'linear mipmap nearest',\n mipmap: true,\n });\n // this.layer.render();\n // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层\n this.layer.renderLayers();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.LINEAR,\n // min: gl.LINEAR,\n min: gl.LINEAR_MIPMAP_LINEAR,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n mipmap: true,\n });\n };\n}\n"],"file":"fillmage.js"}
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package/lib/polygon/index.js.map
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{"version":3,"sources":["../../src/polygon/index.ts"],"names":["PolygonLayer","shape","getModelType","layerModel","PolygonModels","models","initModels","buildModels","properties","opacity","type","minimum","maximum","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field","getPointModelType","layerData","getEncodedData","getLayerConfig","shape2d","shape3d","iconMap","iconService","getIconMap","item","find","fe","hasOwnProperty","indexOf","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AACA;;AAEA;;;;;;IAEqBA,Y;;;;;;;;;;;;;;;uFACG,c;;;;;;WACtB,uBAAqB;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIC,gBAAcH,KAAd,CAAJ,CAAyB,IAAzB,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WAED,wBAA2C;AAAA;;AACzC,UAAMC,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMd,KAAK,GAAGY,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIhB,KAAK,KAAK,MAAd,EAAsB;AACpB,eAAO,MAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,SAAd,EAAyB;AAC9B,eAAO,SAAP;AACD,OAFM,MAEA,IAAIA,KAAK,KAAK,MAAd,EAAsB;AAC3B,eAAO,MAAP;AACD,OAFM,MAEA;AACL,eAAO,KAAKiB,iBAAL,EAAP;AACD;AACF;;;WACD,6BAAgD;AAG9C,UAAMC,SAAS,GAAG,KAAKC,cAAL,EAAlB;;AACA,iCAA6B,KAAKC,cAAL,EAA7B;AAAA,UAAQC,OAAR,wBAAQA,OAAR;AAAA,UAAiBC,OAAjB,wBAAiBA,OAAjB;;AACA,UAAMC,OAAO,GAAG,KAAKC,WAAL,CAAiBC,UAAjB,EAAhB;AACA,UAAMC,IAAI,GAAGR,SAAS,CAACS,IAAV,CAAe,UAACC,EAAD,EAAwB;AAClD,eAAOA,EAAE,CAACC,cAAH,CAAkB,OAAlB,CAAP;AACD,OAFY,CAAb;;AAGA,UAAI,CAACH,IAAL,EAAW;AACT,eAAO,MAAP;AACD,OAFD,MAEO;AACL,YAAM1B,KAAK,GAAG0B,IAAI,CAAC1B,KAAnB;;AACA,YAAIA,KAAK,KAAK,KAAd,EAAqB;AACnB,iBAAO,cAAP;AACD;;AACD,YAAI,CAAAqB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAES,OAAT,CAAiB9B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,YAAP;AACD;;AACD,YAAI,CAAAsB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAEQ,OAAT,CAAiB9B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,eAAP;AACD;;AACD,YAAIuB,OAAO,CAACM,cAAR,CAAuB7B,KAAvB,CAAJ,EAA6C;AAC3C,iBAAO,aAAP;AACD;;AACD,eAAO,MAAP;AACD;AACF;;;
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{"version":3,"sources":["../../src/polygon/index.ts"],"names":["PolygonLayer","shape","getModelType","layerModel","PolygonModels","models","initModels","buildModels","properties","opacity","type","minimum","maximum","shapeAttribute","styleAttributeService","getLayerStyleAttribute","scale","field","getPointModelType","layerData","getEncodedData","getLayerConfig","shape2d","shape3d","iconMap","iconService","getIconMap","item","find","fe","hasOwnProperty","indexOf","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AACA;;AAEA;;;;;;IAEqBA,Y;;;;;;;;;;;;;;;uFACG,c;;;;;;WACtB,uBAAqB;AACnB,UAAMC,KAAK,GAAG,KAAKC,YAAL,EAAd;AACA,WAAKC,UAAL,GAAkB,IAAIC,gBAAcH,KAAd,CAAJ,CAAyB,IAAzB,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WAED,wBAA2C;AAAA;;AACzC,UAAMC,cAAc,GAAG,KAAKC,qBAAL,CAA2BC,sBAA3B,CACrB,OADqB,CAAvB;AAGA,UAAMd,KAAK,GAAGY,cAAH,aAAGA,cAAH,gDAAGA,cAAc,CAAEG,KAAnB,0DAAG,sBAAuBC,KAArC;;AACA,UAAIhB,KAAK,KAAK,MAAd,EAAsB;AACpB,eAAO,MAAP;AACD,OAFD,MAEO,IAAIA,KAAK,KAAK,SAAd,EAAyB;AAC9B,eAAO,SAAP;AACD,OAFM,MAEA,IAAIA,KAAK,KAAK,OAAd,EAAuB;AAC5B,eAAO,OAAP;AACD,OAFM,MAEA,IAAIA,KAAK,KAAK,MAAd,EAAsB;AAC3B,eAAO,MAAP;AACD,OAFM,MAEA;AACL,eAAO,KAAKiB,iBAAL,EAAP;AACD;AACF;;;WACD,6BAAgD;AAG9C,UAAMC,SAAS,GAAG,KAAKC,cAAL,EAAlB;;AACA,iCAA6B,KAAKC,cAAL,EAA7B;AAAA,UAAQC,OAAR,wBAAQA,OAAR;AAAA,UAAiBC,OAAjB,wBAAiBA,OAAjB;;AACA,UAAMC,OAAO,GAAG,KAAKC,WAAL,CAAiBC,UAAjB,EAAhB;AACA,UAAMC,IAAI,GAAGR,SAAS,CAACS,IAAV,CAAe,UAACC,EAAD,EAAwB;AAClD,eAAOA,EAAE,CAACC,cAAH,CAAkB,OAAlB,CAAP;AACD,OAFY,CAAb;;AAGA,UAAI,CAACH,IAAL,EAAW;AACT,eAAO,MAAP;AACD,OAFD,MAEO;AACL,YAAM1B,KAAK,GAAG0B,IAAI,CAAC1B,KAAnB;;AACA,YAAIA,KAAK,KAAK,KAAd,EAAqB;AACnB,iBAAO,cAAP;AACD;;AACD,YAAI,CAAAqB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAES,OAAT,CAAiB9B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,YAAP;AACD;;AACD,YAAI,CAAAsB,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAEQ,OAAT,CAAiB9B,KAAjB,OAAsC,CAAC,CAA3C,EAA8C;AAC5C,iBAAO,eAAP;AACD;;AACD,YAAIuB,OAAO,CAACM,cAAR,CAAuB7B,KAAvB,CAAJ,EAA6C;AAC3C,iBAAO,aAAP;AACD;;AACD,eAAO,MAAP;AACD;AACF;;;EAlEuC+B,mB","sourcesContent":["import { IEncodeFeature } from '@antv/l7-core';\nimport BaseLayer from '../core/BaseLayer';\nimport { IPolygonLayerStyleOptions } from '../core/interface';\nimport PolygonModels, { PolygonModelType } from './models/';\n\nexport default class PolygonLayer extends BaseLayer<IPolygonLayerStyleOptions> {\n public type: string = 'PolygonLayer';\n public buildModels() {\n const shape = this.getModelType();\n this.layerModel = new PolygonModels[shape](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected getModelType(): PolygonModelType {\n const shapeAttribute = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shape = shapeAttribute?.scale?.field as PolygonModelType;\n if (shape === 'fill') {\n return 'fill';\n } else if (shape === 'extrude') {\n return 'extrude';\n } else if (shape === 'water') {\n return 'water';\n } else if (shape === 'line') {\n return 'line';\n } else {\n return this.getPointModelType();\n }\n }\n protected getPointModelType(): PolygonModelType {\n // pointlayer\n // 2D、 3d、 shape、image、text、normal、\n const layerData = this.getEncodedData();\n const { shape2d, shape3d } = this.getLayerConfig();\n const iconMap = this.iconService.getIconMap();\n const item = layerData.find((fe: IEncodeFeature) => {\n return fe.hasOwnProperty('shape');\n });\n if (!item) {\n return 'fill';\n } else {\n const shape = item.shape;\n if (shape === 'dot') {\n return 'point_normal';\n }\n if (shape2d?.indexOf(shape as string) !== -1) {\n return 'point_fill';\n }\n if (shape3d?.indexOf(shape as string) !== -1) {\n return 'point_extrude';\n }\n if (iconMap.hasOwnProperty(shape as string)) {\n return 'point_image';\n }\n return 'text';\n }\n }\n}\n"],"file":"index.js"}
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var _fill2 = _interopRequireDefault(require("./fill"));
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var _water = _interopRequireDefault(require("./water"));
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line: _line.default,
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point_fill: _fill.default,
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point_image: _image.default,
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point_normal: _normal.default,
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point_extrude: _extrude.default
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point_extrude: _extrude.default,
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water: _water.default
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{"version":3,"sources":["../../../src/polygon/models/index.ts"],"names":["PolygonModels","fill","FillModel","line","LineModel","extrude","ExtrudeModel","text","TextModel","point_fill","PointFillModel","point_image","IMageModel","point_normal","NormalModel","point_extrude","PointExtrudeModel"],"mappings":";;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;
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{"version":3,"sources":["../../../src/polygon/models/index.ts"],"names":["PolygonModels","fill","FillModel","line","LineModel","extrude","ExtrudeModel","text","TextModel","point_fill","PointFillModel","point_image","IMageModel","point_normal","NormalModel","point_extrude","PointExtrudeModel","water","Water"],"mappings":";;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAaA,IAAMA,aAAiD,GAAG;AACxDC,EAAAA,IAAI,EAAEC,cADkD;AAExDC,EAAAA,IAAI,EAAEC,aAFkD;AAGxDC,EAAAA,OAAO,EAAEC,iBAH+C;AAIxDC,EAAAA,IAAI,EAAEC,aAJkD;AAKxDC,EAAAA,UAAU,EAAEC,aAL4C;AAMxDC,EAAAA,WAAW,EAAEC,cAN2C;AAOxDC,EAAAA,YAAY,EAAEC,eAP0C;AAQxDC,EAAAA,aAAa,EAAEC,gBARyC;AASxDC,EAAAA,KAAK,EAAEC;AATiD,CAA1D;eAaelB,a","sourcesContent":["import LineModel from '../../line/models/line';\nimport PointExtrudeModel from '../../point/models/extrude';\nimport PointFillModel from '../../point/models/fill';\nimport IMageModel from '../../point/models/image';\nimport NormalModel from '../../point/models/normal';\nimport TextModel from '../../point/models/text';\nimport ExtrudeModel from './extrude';\nimport FillModel from './fill';\nimport Water from './water';\n\nexport type PolygonModelType =\n | 'fill'\n | 'extrude'\n | 'line'\n | 'point_fill'\n | 'point_image'\n | 'point_normal'\n | 'point_extrude'\n | 'text'\n | 'water';\n\nconst PolygonModels: { [key in PolygonModelType]: any } = {\n fill: FillModel,\n line: LineModel,\n extrude: ExtrudeModel,\n text: TextModel,\n point_fill: PointFillModel,\n point_image: IMageModel,\n point_normal: NormalModel,\n point_extrude: PointExtrudeModel,\n water: Water,\n\n // point_fill: PointModels.fill,\n};\nexport default PolygonModels;\n"],"file":"index.js"}
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var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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33
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+
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34
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+
var _triangulation = require("../../core/triangulation");
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35
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+
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36
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+
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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38
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+
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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39
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+
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40
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var water_frag = "\nuniform sampler2D u_texture;\nuniform float u_time;\nuniform float u_speed: 1.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\n float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\n float water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n }\n\n float map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n }\n\n float intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n }\n \n vec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n } \n\n float calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n }\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n\n float spc = calSpc();\n gl_FragColor += spc * 0.4;\n}\n";
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41
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+
var water_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n v_uv = a_uv;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
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42
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+
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|
43
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+
var WaterModel = function (_BaseModel) {
|
|
44
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+
(0, _inherits2.default)(WaterModel, _BaseModel);
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45
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+
|
|
46
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+
var _super = _createSuper(WaterModel);
|
|
47
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+
|
|
48
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+
function WaterModel() {
|
|
49
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+
var _this;
|
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50
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+
|
|
51
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+
(0, _classCallCheck2.default)(this, WaterModel);
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52
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+
|
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53
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+
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
54
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+
args[_key] = arguments[_key];
|
|
55
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+
}
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|
56
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+
|
|
57
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+
_this = _super.call.apply(_super, [this].concat(args));
|
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58
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+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
|
|
59
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+
return _this;
|
|
60
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+
}
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|
61
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+
|
|
62
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+
(0, _createClass2.default)(WaterModel, [{
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63
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+
key: "getUninforms",
|
|
64
|
+
value: function getUninforms() {
|
|
65
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+
var _ref = this.layer.getLayerConfig(),
|
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66
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+
_ref$opacity = _ref.opacity,
|
|
67
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
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68
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+
_ref$speed = _ref.speed,
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69
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+
speed = _ref$speed === void 0 ? 0.5 : _ref$speed;
|
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70
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+
|
|
71
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+
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
72
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+
opacity: opacity
|
|
73
|
+
})) {
|
|
74
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+
this.judgeStyleAttributes({
|
|
75
|
+
opacity: opacity
|
|
76
|
+
});
|
|
77
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+
var encodeData = this.layer.getEncodedData();
|
|
78
|
+
|
|
79
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+
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
80
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+
data = _this$calDataFrame.data,
|
|
81
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+
width = _this$calDataFrame.width,
|
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82
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+
height = _this$calDataFrame.height;
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83
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+
|
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84
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+
this.rowCount = height;
|
|
85
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+
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
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86
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+
flipY: true,
|
|
87
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+
data: data,
|
|
88
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+
format: _l7Core.gl.LUMINANCE,
|
|
89
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+
type: _l7Core.gl.FLOAT,
|
|
90
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+
width: width,
|
|
91
|
+
height: height
|
|
92
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+
}) : this.createTexture2D({
|
|
93
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+
flipY: true,
|
|
94
|
+
data: [1],
|
|
95
|
+
format: _l7Core.gl.LUMINANCE,
|
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96
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+
type: _l7Core.gl.FLOAT,
|
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97
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+
width: 1,
|
|
98
|
+
height: 1
|
|
99
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+
});
|
|
100
|
+
}
|
|
101
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+
|
|
102
|
+
return {
|
|
103
|
+
u_texture: this.texture,
|
|
104
|
+
u_dataTexture: this.dataTexture,
|
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105
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+
u_cellTypeLayout: this.getCellTypeLayout(),
|
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106
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+
u_speed: speed,
|
|
107
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+
u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0
|
|
108
|
+
};
|
|
109
|
+
}
|
|
110
|
+
}, {
|
|
111
|
+
key: "getAnimateUniforms",
|
|
112
|
+
value: function getAnimateUniforms() {
|
|
113
|
+
return {
|
|
114
|
+
u_time: this.layer.getLayerAnimateTime()
|
|
115
|
+
};
|
|
116
|
+
}
|
|
117
|
+
}, {
|
|
118
|
+
key: "initModels",
|
|
119
|
+
value: function initModels() {
|
|
120
|
+
this.loadTexture();
|
|
121
|
+
return this.buildModels();
|
|
122
|
+
}
|
|
123
|
+
}, {
|
|
124
|
+
key: "buildModels",
|
|
125
|
+
value: function buildModels() {
|
|
126
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
127
|
+
_ref2$mask = _ref2.mask,
|
|
128
|
+
mask = _ref2$mask === void 0 ? false : _ref2$mask,
|
|
129
|
+
_ref2$maskInside = _ref2.maskInside,
|
|
130
|
+
maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
|
|
131
|
+
|
|
132
|
+
return [this.layer.buildLayerModel({
|
|
133
|
+
moduleName: 'polygon_water',
|
|
134
|
+
vertexShader: water_vert,
|
|
135
|
+
fragmentShader: water_frag,
|
|
136
|
+
triangulation: _triangulation.polygonTriangulation,
|
|
137
|
+
depth: {
|
|
138
|
+
enable: false
|
|
139
|
+
},
|
|
140
|
+
stencil: (0, _l7Utils.getMask)(mask, maskInside)
|
|
141
|
+
})];
|
|
142
|
+
}
|
|
143
|
+
}, {
|
|
144
|
+
key: "clearModels",
|
|
145
|
+
value: function clearModels() {
|
|
146
|
+
var _this$dataTexture;
|
|
147
|
+
|
|
148
|
+
this.texture.destroy();
|
|
149
|
+
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
150
|
+
}
|
|
151
|
+
}, {
|
|
152
|
+
key: "registerBuiltinAttributes",
|
|
153
|
+
value: function registerBuiltinAttributes() {
|
|
154
|
+
var bbox = this.layer.getSource().extent;
|
|
155
|
+
|
|
156
|
+
var _bbox = (0, _slicedToArray2.default)(bbox, 4),
|
|
157
|
+
minLng = _bbox[0],
|
|
158
|
+
minLat = _bbox[1],
|
|
159
|
+
maxLng = _bbox[2],
|
|
160
|
+
maxLat = _bbox[3];
|
|
161
|
+
|
|
162
|
+
var lngLen = maxLng - minLng;
|
|
163
|
+
var latLen = maxLat - minLat;
|
|
164
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
165
|
+
name: 'linear',
|
|
166
|
+
type: _l7Core.AttributeType.Attribute,
|
|
167
|
+
descriptor: {
|
|
168
|
+
name: 'a_uv',
|
|
169
|
+
buffer: {
|
|
170
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
171
|
+
data: [],
|
|
172
|
+
type: _l7Core.gl.FLOAT
|
|
173
|
+
},
|
|
174
|
+
size: 2,
|
|
175
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
176
|
+
var _vertex = (0, _slicedToArray2.default)(vertex, 2),
|
|
177
|
+
lng = _vertex[0],
|
|
178
|
+
lat = _vertex[1];
|
|
179
|
+
|
|
180
|
+
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
});
|
|
184
|
+
}
|
|
185
|
+
}, {
|
|
186
|
+
key: "loadTexture",
|
|
187
|
+
value: function loadTexture() {
|
|
188
|
+
var _this2 = this;
|
|
189
|
+
|
|
190
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
191
|
+
waterTexture = _ref3.waterTexture;
|
|
192
|
+
|
|
193
|
+
var createTexture2D = this.rendererService.createTexture2D;
|
|
194
|
+
this.texture = createTexture2D({
|
|
195
|
+
height: 0,
|
|
196
|
+
width: 0
|
|
197
|
+
});
|
|
198
|
+
var image = new Image();
|
|
199
|
+
image.crossOrigin = '';
|
|
200
|
+
|
|
201
|
+
if (waterTexture) {
|
|
202
|
+
console.warn('L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ');
|
|
203
|
+
image.src = waterTexture;
|
|
204
|
+
} else {
|
|
205
|
+
image.src = 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
image.onload = function () {
|
|
209
|
+
_this2.texture = createTexture2D({
|
|
210
|
+
data: image,
|
|
211
|
+
width: image.width,
|
|
212
|
+
height: image.height,
|
|
213
|
+
wrapS: _l7Core.gl.MIRRORED_REPEAT,
|
|
214
|
+
wrapT: _l7Core.gl.MIRRORED_REPEAT,
|
|
215
|
+
min: _l7Core.gl.LINEAR,
|
|
216
|
+
mag: _l7Core.gl.LINEAR
|
|
217
|
+
});
|
|
218
|
+
|
|
219
|
+
_this2.layerService.updateLayerRenderList();
|
|
220
|
+
|
|
221
|
+
_this2.layerService.renderLayers();
|
|
222
|
+
};
|
|
223
|
+
}
|
|
224
|
+
}]);
|
|
225
|
+
return WaterModel;
|
|
226
|
+
}(_BaseModel2.default);
|
|
227
|
+
|
|
228
|
+
exports.default = WaterModel;
|
|
229
|
+
//# sourceMappingURL=water.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../../src/polygon/models/water.ts"],"names":["WaterModel","layer","getLayerConfig","opacity","speed","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_texture","texture","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_speed","u_opacity","u_time","getLayerAnimateTime","loadTexture","buildModels","mask","maskInside","buildLayerModel","moduleName","vertexShader","water_vert","fragmentShader","water_frag","triangulation","polygonTriangulation","depth","enable","stencil","destroy","bbox","getSource","extent","minLng","minLat","maxLng","maxLat","lngLen","latLen","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","lng","lat","waterTexture","rendererService","image","Image","crossOrigin","console","warn","src","onload","wrapS","MIRRORED_REPEAT","wrapT","min","LINEAR","mag","layerService","updateLayerRenderList","renderLayers","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAQA;;AAEA;;AAEA;;;;;;;;;IAGqBA,U;;;;;;;;;;;;;;;;;;;;;WAEnB,wBAAsB;AACpB,iBAGI,KAAKC,KAAL,CAAWC,cAAX,EAHJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,4BAEEC,KAFF;AAAA,UAEEA,KAFF,2BAEU,GAFV;;AAIA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEH,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKI,oBAAL,CAA0B;AAAEJ,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMK,UAAU,GAAG,KAAKP,KAAL,CAAWQ,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,SAAS,EAAE,KAAKC,OADX;AAELC,QAAAA,aAAa,EAAE,KAAKX,WAFf;AAGLY,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAHb;AAILC,QAAAA,OAAO,EAAE3B,KAJJ;AAKL4B,QAAAA,SAAS,EAAE,wBAAS7B,OAAT,IAAoBA,OAApB,GAA8B;AALpC,OAAP;AAOD;;;WAED,8BAA2C;AACzC,aAAO;AACL8B,QAAAA,MAAM,EAAE,KAAKhC,KAAL,CAAWiC,mBAAX;AADH,OAAP;AAGD;;;WAED,sBAA8B;AAC5B,WAAKC,WAAL;AACA,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKnC,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEmC,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,aAAO,CACL,KAAKrC,KAAL,CAAWsC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,UAFW;AAGzBC,QAAAA,cAAc,EAAEC,UAHS;AAIzBC,QAAAA,aAAa,EAAEC,mCAJU;AAKzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SALkB;AAOzBC,QAAAA,OAAO,EAAE,sBAAQZ,IAAR,EAAcC,UAAd;AAPgB,OAA3B,CADK,CAAP;AAWD;;;WAED,uBAAqB;AAAA;;AACnB,WAAKX,OAAL,CAAauB,OAAb;AACA,gCAAKjC,WAAL,wEAAkBiC,OAAlB;AACD;;;WAED,qCAAsC;AACpC,UAAMC,IAAI,GAAG,KAAKlD,KAAL,CAAWmD,SAAX,GAAuBC,MAApC;;AACA,+CAAyCF,IAAzC;AAAA,UAAOG,MAAP;AAAA,UAAeC,MAAf;AAAA,UAAuBC,MAAvB;AAAA,UAA+BC,MAA/B;;AACA,UAAMC,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AACA,UAAMK,MAAM,GAAGF,MAAM,GAAGF,MAAxB;AAEA,WAAKK,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDtC,QAAAA,IAAI,EAAEuC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,MADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7C,WAAG8C,WAFJ;AAGNvD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AACH,uDAAmBF,MAAnB;AAAA,gBAAOG,GAAP;AAAA,gBAAYC,GAAZ;;AACA,mBAAO,CAAC,CAACD,GAAG,GAAGtB,MAAP,IAAiBI,MAAlB,EAA0B,CAACmB,GAAG,GAAGtB,MAAP,IAAiBI,MAA3C,CAAP;AACD;AAlBS;AAHoC,OAAlD;AAwBD;;;WAED,uBAAsB;AAAA;;AACpB,kBAEI,KAAK1D,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACE4E,YADF,SACEA,YADF;;AAIA,UAAQ3D,eAAR,GAA4B,KAAK4D,eAAjC,CAAQ5D,eAAR;AACA,WAAKQ,OAAL,GAAeR,eAAe,CAAC;AAC7BJ,QAAAA,MAAM,EAAE,CADqB;AAE7BD,QAAAA,KAAK,EAAE;AAFsB,OAAD,CAA9B;AAIA,UAAMkE,KAAK,GAAG,IAAIC,KAAJ,EAAd;AACAD,MAAAA,KAAK,CAACE,WAAN,GAAoB,EAApB;;AACA,UAAIJ,YAAJ,EAAkB;AAEhBK,QAAAA,OAAO,CAACC,IAAR,CACE,oGADF;AAGAJ,QAAAA,KAAK,CAACK,GAAN,GAAYP,YAAZ;AACD,OAND,MAMO;AAELE,QAAAA,KAAK,CAACK,GAAN,GACE,uFADF;AAED;;AAEDL,MAAAA,KAAK,CAACM,MAAN,GAAe,YAAM;AACnB,QAAA,MAAI,CAAC3D,OAAL,GAAeR,eAAe,CAAC;AAC7BN,UAAAA,IAAI,EAAEmE,KADuB;AAE7BlE,UAAAA,KAAK,EAAEkE,KAAK,CAAClE,KAFgB;AAG7BC,UAAAA,MAAM,EAAEiE,KAAK,CAACjE,MAHe;AAI7BwE,UAAAA,KAAK,EAAEjE,WAAGkE,eAJmB;AAK7BC,UAAAA,KAAK,EAAEnE,WAAGkE,eALmB;AAM7BE,UAAAA,GAAG,EAAEpE,WAAGqE,MANqB;AAO7BC,UAAAA,GAAG,EAAEtE,WAAGqE;AAPqB,SAAD,CAA9B;;AASA,QAAA,MAAI,CAACE,YAAL,CAAkBC,qBAAlB;;A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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport water_frag from '../shaders/water/polygon_water_frag.glsl';\nimport water_vert from '../shaders/water/polygon_water_vert.glsl';\nexport default class WaterModel extends BaseModel {\n private texture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n speed = 0.5,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_texture: this.texture,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_speed: speed,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n return {\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.loadTexture();\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon_water',\n vertexShader: water_vert,\n fragmentShader: water_frag,\n triangulation: polygonTriangulation,\n depth: { enable: false },\n\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.texture.destroy();\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const bbox = this.layer.getSource().extent;\n const [minLng, minLat, maxLng, maxLat] = bbox;\n const lngLen = maxLng - minLng;\n const latLen = maxLat - minLat;\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n const [lng, lat] = vertex;\n return [(lng - minLng) / lngLen, (lat - minLat) / latLen];\n },\n },\n });\n }\n\n private loadTexture() {\n const {\n waterTexture,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n const { createTexture2D } = this.rendererService;\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n const image = new Image();\n image.crossOrigin = '';\n if (waterTexture) {\n // custom texture\n console.warn(\n 'L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ',\n );\n image.src = waterTexture;\n } else {\n // default texture\n image.src =\n 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';\n }\n\n image.onload = () => {\n this.texture = createTexture2D({\n data: image,\n width: image.width,\n height: image.height,\n wrapS: gl.MIRRORED_REPEAT,\n wrapT: gl.MIRRORED_REPEAT,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n });\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n };\n }\n}\n"],"file":"water.js"}
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package/package.json
CHANGED
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{
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"name": "@antv/l7-layers",
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"version": "2.
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"version": "2.8.1",
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"description": "L7's collection of built-in layers",
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"main": "lib/index.js",
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"module": "es/index.js",
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"license": "ISC",
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"dependencies": {
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"@antv/geo-coord": "^1.0.8",
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"@antv/l7-core": "^2.
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"@antv/l7-source": "^2.
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"@antv/l7-utils": "^2.
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"@antv/l7-core": "^2.8.1",
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"@antv/l7-source": "^2.8.1",
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"@antv/l7-utils": "^2.8.1",
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"@babel/runtime": "^7.7.7",
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"@mapbox/martini": "^0.2.0",
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"@turf/meta": "^6.0.2",
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"@types/gl-matrix": "^2.4.5",
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"@types/lodash": "^4.14.138"
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},
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"gitHead": "
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"gitHead": "574115750a5b634f6abd54cbe16403b922811c24",
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"publishConfig": {
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"access": "public"
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}
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