yeah 0.3.3 → 0.3.4
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- checksums.yaml +4 -4
- data/CHANGELOG.md +16 -0
- data/README.md +14 -10
- data/bin/yeah +1 -0
- data/lib/yeah/_platform/asset.rb +4 -3
- data/lib/yeah/vector.rb +23 -15
- data/lib/yeah/version.rb +1 -1
- metadata +4 -3
checksums.yaml
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SHA1:
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metadata.gz:
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data.tar.gz:
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data.tar.gz: d4d7d868f5f130a4bf1949d5b3eedc4b4a84f329
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SHA512:
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metadata.gz:
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metadata.gz: d77b196bb0caf20f8f5a95ff68c8cbe001508dbab5c138dbc7e3eab6cc3dac345bf2fc863203ea9873189a9c97ad98a66e4f0d31d6608520a28d14403b686569
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data.tar.gz: d66c9ff09bf63fd247d22d1cf83866ea54aec9ab124309bb3aff0f8d49981ba71d57142bb6fa00934a963005f4fa792b4d260ff58cd4ab25592fcff764cb83cf
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data/CHANGELOG.md
ADDED
@@ -0,0 +1,16 @@
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1
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0.3.4 (2014-08-22)
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------------------
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* Fixed `yeah version` command (thanks Chris Olszewski)
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* Fixed `Vector#normalize` (thanks meganemura)
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* Flattened `Vector` math operator code
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* `Vector#magnitude` as alias for `Vector#length`
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* `Vector#unit` as alias for `Vector#normalize`
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* Updated documentation
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0.3.3 (2014-08-18)
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------------------
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* Fixed missing require for `yeah new` command (thanks audy)
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0.3.2 (2014-08-18)
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------------------
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* First substantial working release!
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data/README.md
CHANGED
@@ -16,15 +16,15 @@ Practical Ruby video game framework, alpha stage
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## Examples
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[
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[Code for all examples](https://github.com/yeahrb/examples)
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[
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[(code)](https://github.com/yeahrb/yeah/tree/examples/examples/asteroids)
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[![Asteroids](https://cdn.mediacru.sh/IkYZP46TmCsd.png)](https://yeahrb.github.io/examples/asteroids/runner.html)
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[
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[*Asteroids*](https://yeahrb.github.io/examples/asteroids/runner.html)
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[
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-
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[![Random](https://cdn.mediacru.sh/KW9M6TndLry0.png)](https://yeahrb.github.io/examples/random/runner.html)
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[*Random*](https://yeahrb.github.io/examples/random/runner.html)
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## Usage
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1. In a command line, enter `yeah new` to generate a new game project.
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2. Change into the new `game` directory, then enter `bundle install`.
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-
3. Add game code to `code/game.rb`. No tutorials yet; please take a look at the [example code](https://github.com/yeahrb/
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3. Add game code to `code/game.rb`. No tutorials yet; please take a look at the [example code](https://github.com/yeahrb/examples) and [API reference](http://rdoc.info/github/yeahrb/yeah/9f065a6/frames).
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4. Enter `yeah serve` and visit [http://localhost:1234](http://localhost:1234) to try the game.
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-
##
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## Links
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[0.3.3 API reference](http://rdoc.info/github/yeahrb/yeah/9f065a6/frames)
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[Issue & feature tracker](https://github.com/yeahrb/yeah/issues)
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[
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[Discussion via Gitter](https://gitter.im/yeahrb/yeah)
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[
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[Author's email](mailto:skoofoo@gmail.com)
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data/bin/yeah
CHANGED
data/lib/yeah/_platform/asset.rb
CHANGED
@@ -1,8 +1,9 @@
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module Yeah
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# An `Asset` represents a file found in a project's `assets
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# An `Asset` represents a file found in a project's `assets/` directory.
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# @abstract Provided by a `Platform`, subclassed to more specific assets.
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class Asset
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# @param [String] path relative to `assets/`
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def initialize(path)
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raise NotImplementedError
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end
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end
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# @!attribute path
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# @param [String] path to asset relative to `assets
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# @return [String] path to asset relative to `assets
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# @param [String] path to asset relative to `assets/`
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# @return [String] path to asset relative to `assets/`
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# @!method to_n
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# @return [Native] native representation of asset for platform
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data/lib/yeah/vector.rb
CHANGED
@@ -65,37 +65,45 @@ class Vector
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Math.sqrt(@components[0] ** 2 + @components[1] ** 2 + @components[2] ** 2)
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end
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alias :magnitude :length
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# @return [Vector] vector of same direction whose length is 1
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def normalize
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self /
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self / length
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end
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alias :unit :normalize
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# @param [Vector] vector to add
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# @return [Vector] vector
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# @return [Vector] vector sum
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def +(vector)
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self.class.new(
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-
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self.class.new(@components[0] + vector.components[0],
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@components[1] + vector.components[1],
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@components[2] + vector.components[2])
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end
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# @param [Vector] vector to subtract
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# @return [Vector] vector
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# @return [Vector] vector difference
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def -(vector)
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self.class.new(
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self.class.new(@components[0] - vector.components[0],
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@components[1] - vector.components[1],
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@components[2] - vector.components[2])
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end
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# @param [Numeric] numeric
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# @return [Vector] vector
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# @param [Numeric] numeric to multiply vector by
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# @return [Vector] vector product
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def *(numeric)
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self.class.new(
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self.class.new(@components[0] * numeric,
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@components[1] * numeric,
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@components[2] * numeric)
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end
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# @param [Numeric] numeric
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# @return [Vector] vector
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# @param [Numeric] numeric to divide vector by
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# @return [Vector] vector quotient
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def /(numeric)
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self.class.new(
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self.class.new(@components[0] / numeric,
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@components[1] / numeric,
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@components[2] / numeric)
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end
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# @return [Vector] identical vector
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data/lib/yeah/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: yeah
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version: !ruby/object:Gem::Version
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version: 0.3.
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version: 0.3.4
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platform: ruby
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authors:
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- Artur Ostrega
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-08-
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date: 2014-08-22 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rake
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@@ -88,6 +88,7 @@ executables:
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extensions: []
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extra_rdoc_files: []
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files:
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- CHANGELOG.md
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- LICENSE.txt
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- README.md
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- bin/yeah
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@@ -122,7 +123,7 @@ files:
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- opal/yeah/web/mouse.opal
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- opal/yeah/web/sound.opal
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- opal/yeah/web/ticker.opal
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homepage: https://github.com/
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homepage: https://github.com/yeahrb/yeah
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licenses:
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- MIT
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metadata: {}
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