yeah 0.2.0 → 0.2.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +23 -2
- data/README.md +10 -2
- data/lib/monkey/numeric.rb +6 -0
- data/lib/yeah/basic_physics.rb +11 -0
- data/lib/yeah/color.rb +12 -9
- data/lib/yeah/desktop.rb +45 -7
- data/lib/yeah/entity.rb +118 -16
- data/lib/yeah/game.rb +33 -9
- data/lib/yeah/map.rb +35 -2
- data/lib/yeah/rectangle.rb +8 -1
- data/lib/yeah/surface.rb +20 -13
- data/lib/yeah/vector.rb +48 -41
- data/lib/yeah.rb +6 -3
- metadata +6 -20
- data/Gemfile +0 -6
- data/Gemfile.lock +0 -60
- data/Guardfile +0 -6
- data/demo/happy_rectangle.rb +0 -44
- data/spec/color_spec.rb +0 -56
- data/spec/desktop_spec.rb +0 -123
- data/spec/entity_spec.rb +0 -70
- data/spec/game_spec.rb +0 -103
- data/spec/map_spec.rb +0 -20
- data/spec/rectangle_spec.rb +0 -71
- data/spec/spec_helper.rb +0 -13
- data/spec/surface_spec.rb +0 -141
- data/spec/vector_spec.rb +0 -197
- data/spec/yeah_spec.rb +0 -14
- data/tmp/rspec_guard_result +0 -1
- data/yeah-0.1.0.gem +0 -0
- data/yeah.gemspec +0 -18
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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-
metadata.gz:
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-
data.tar.gz:
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metadata.gz: 3ca889c593c853c056b2945402f87240a708abc3
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data.tar.gz: 1a215b41c68cf68ff4ead5d5a77589dcfc2f92c4
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SHA512:
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-
metadata.gz:
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data.tar.gz:
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metadata.gz: c4d99208cb6cbd3f8e86b37f4dcb0b7492233d4a3879cf1cd00fca8662306bcf5c4302c8a9c877c56cf7b81dd89b300f59b57343fb50f1d9fa8c2f9442c7ee83
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data.tar.gz: 172905029424fa4dbad2bd7b9db2b892a4f963a14c9d72ddc4645506124996ee46c4ce96d84bb7ec1fe4b38a7674bfddfcf77e7bbf4d0864d60f3eb943979c2e
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data/CHANGELOG.md
CHANGED
@@ -1,7 +1,28 @@
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1
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-
## 0.
|
2
|
-
*
|
1
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+
## 0.2.3 [pend]
|
2
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+
* Yemo demo
|
3
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+
|
4
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+
## 0.2.2 [2013-11-12]
|
5
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+
* Shootguy -> Vyzer
|
6
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+
* Expanded and revised Vyzer demo
|
7
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+
* Optimized drawing
|
8
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+
* Input interface
|
9
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* Entity-Game relationship
|
10
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+
* Entity subpositions and basic collision detection
|
11
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+
* 16:9 default resolution
|
12
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+
* Basic Map API
|
13
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+
* Vector V shorthand
|
14
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+
* Misc.
|
15
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+
|
16
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+
## 0.2.1 [2013-10-18]
|
17
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+
* Shootguy demo/API model
|
18
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+
* Cleanup
|
19
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+
* Documentation
|
20
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+
* Misc.
|
3
21
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|
4
22
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## 0.2.0 [2013-09-21]
|
5
23
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* Added Color, Surface, Rectangle, Map and Desktop classes.
|
6
24
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* Extended Vector, Entity and Game classes.
|
7
25
|
* Added Happy Rectangle demo.
|
26
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+
|
27
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+
## 0.1.0 [2013-09-05]
|
28
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* Added basic Vector, Entity and Game classes.
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data/README.md
CHANGED
@@ -1,8 +1,8 @@
|
|
1
1
|
Yeah
|
2
2
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====
|
3
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-
|
3
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+
An early-stage Ruby video game framework that optimizes for development efficiency.
|
4
4
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|
5
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-
|
5
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It is in very early stages, but at version 0.3.0 the Vyzer demo should be functional. Any version below 1.0.0 is unstable and lacks backward compatibility.
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6
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7
7
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Planned features
|
8
8
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----------------
|
@@ -10,3 +10,11 @@ Planned features
|
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10
10
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* Command line initialization script to help one hit the ground running.
|
11
11
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* Graphical tools for creating video game resources like sprites and maps.
|
12
12
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* Multiple target platforms, starting with desktop and web.
|
13
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+
|
14
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+
Installation
|
15
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+
------------
|
16
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+
Install with `gem install yeah`. Yeah depends on Rubygame, which depends on SDL; see [these guides](https://github.com/rubygame/rubygame/wiki/Install).
|
17
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+
|
18
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+
Blog
|
19
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+
----
|
20
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+
[Why am I making Yeah?](http://skofo.github.io/blog/why-am-i-making-yeah)
|
data/lib/yeah/color.rb
CHANGED
@@ -1,22 +1,25 @@
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|
1
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+
# Color.
|
1
2
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class Yeah::Color
|
3
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+
# @!attribute rgba_bytes
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4
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+
# @return [Array<(Integer, Integer, Integer, Integer)>] red, green, blue,
|
5
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+
# alpha bytes
|
2
6
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attr_accessor :rgba_bytes
|
3
7
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|
4
8
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class << self
|
5
9
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alias_method :[], :new
|
6
10
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end
|
7
11
|
|
8
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-
def initialize(*
|
9
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-
|
12
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+
def initialize(*values)
|
13
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+
default_values = [0, 0, 0, 255]
|
14
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+
values += default_values[values.size..-1]
|
15
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@rgba_bytes = values
|
16
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+
end
|
10
17
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|
11
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-
|
12
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-
|
13
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-
@rgba_bytes = [*arguments]
|
14
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-
when Array
|
15
|
-
@rgba_bytes = arguments[0]
|
16
|
-
end
|
18
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+
def inspect
|
19
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+
"#{self.class.name}[#{rgba_bytes.join(', ')}]"
|
17
20
|
end
|
18
21
|
|
19
22
|
def ==(other)
|
20
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-
self.class == other.class && @rgba_bytes == other.rgba_bytes
|
23
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+
self.class == other.class && @rgba_bytes == other.rgba_bytes
|
21
24
|
end
|
22
25
|
end
|
data/lib/yeah/desktop.rb
CHANGED
@@ -1,12 +1,25 @@
|
|
1
1
|
require 'rubygame'
|
2
2
|
|
3
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+
# Bindings to the native desktop powered by Rubygame.
|
3
4
|
class Yeah::Desktop
|
5
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+
# @!attribute [r] screen
|
6
|
+
# @return [Rubygame::Screen]
|
7
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+
# @!attribute resolution
|
8
|
+
# @return [Vector] size of game window
|
9
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+
# @!attribute tickrate
|
10
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+
# @return [Integer] target ticks per second
|
4
11
|
attr_reader :screen, :resolution, :tickrate
|
5
12
|
|
6
|
-
def initialize(resolution=
|
13
|
+
def initialize(resolution=V[320, 180])
|
7
14
|
self.resolution = resolution
|
15
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+
|
8
16
|
@clock = Rubygame::Clock.new
|
9
17
|
self.tickrate = 30
|
18
|
+
|
19
|
+
@pressables = {}
|
20
|
+
pressables_keys = [(:a..:z).to_a, (:A..:Z).to_a, (0..9).to_a,
|
21
|
+
:up, :down, :left, :right].flatten
|
22
|
+
pressables_keys.each { |pk| @pressables[pk] = false }
|
10
23
|
end
|
11
24
|
|
12
25
|
def resolution=(value)
|
@@ -14,21 +27,46 @@ class Yeah::Desktop
|
|
14
27
|
@resolution = value
|
15
28
|
end
|
16
29
|
|
17
|
-
def render(surface)
|
18
|
-
struct = screen.send(:struct)
|
19
|
-
struct.pixels.write_string(surface.data(:bgra), surface.data.length)
|
20
|
-
screen.update
|
21
|
-
end
|
22
|
-
|
23
30
|
def tickrate=(value)
|
24
31
|
@clock.target_framerate = value
|
25
32
|
@tickrate = value
|
26
33
|
end
|
27
34
|
|
35
|
+
# Project a surface onto screen.
|
36
|
+
# @param [Surface]
|
37
|
+
def render(surface)
|
38
|
+
masks = [0x0000ff, 0x00ff00, 0xff0000, 0]
|
39
|
+
rg_surface = Rubygame::Surface.new(surface.size.to_a[0..1], masks: masks)
|
40
|
+
rg_surface.pixels = surface.data
|
41
|
+
rg_surface.blit(screen, [0, 0])
|
42
|
+
screen.update
|
43
|
+
end
|
44
|
+
|
45
|
+
# Execute passed block on each tick.
|
46
|
+
# @yield
|
28
47
|
def each_tick
|
29
48
|
loop do
|
30
49
|
yield
|
31
50
|
@clock.tick
|
32
51
|
end
|
33
52
|
end
|
53
|
+
|
54
|
+
# Press a key or button.
|
55
|
+
# @param [Symbol|Integer] key or button
|
56
|
+
def press(pressable)
|
57
|
+
@pressables[pressable] = true
|
58
|
+
end
|
59
|
+
|
60
|
+
# Release a key or button.
|
61
|
+
# @param [Symbol|Integer] key or button
|
62
|
+
def release(pressable)
|
63
|
+
@pressables[pressable] = false
|
64
|
+
end
|
65
|
+
|
66
|
+
# Is a key or button being pressed?
|
67
|
+
# @param [Symbol|Integer] key or button
|
68
|
+
def pressing?(*pressables)
|
69
|
+
raise ArgumentError if pressables.empty?
|
70
|
+
pressables.any? { |p| @pressables[p] }
|
71
|
+
end
|
34
72
|
end
|
data/lib/yeah/entity.rb
CHANGED
@@ -1,35 +1,137 @@
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|
1
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+
# Game object.
|
1
2
|
class Yeah::Entity
|
2
|
-
|
3
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+
# @!attribute position
|
4
|
+
# @return [Vector] position within a game
|
5
|
+
# @!attribute size
|
6
|
+
# @return [NilClass|Vector] visual size
|
7
|
+
# @!attribute state
|
8
|
+
# @return [Symbol] state in game
|
9
|
+
# @!attribute visual
|
10
|
+
# @return [Visual] visual representation within a game
|
11
|
+
# @!attribute game
|
12
|
+
# @return [Game] game to which this belongs to
|
13
|
+
attr_accessor :position, :state, :visual
|
14
|
+
attr_reader :game
|
15
|
+
attr_writer :size
|
3
16
|
|
4
|
-
def initialize(position=
|
17
|
+
def initialize(position=V[])
|
5
18
|
@position = position
|
6
19
|
end
|
7
20
|
|
8
|
-
|
9
|
-
|
21
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+
class << self
|
22
|
+
def define_position_helpers
|
23
|
+
%w(x y z).each_with_index do |coord, i|
|
24
|
+
define_method(coord) { @position[i] }
|
25
|
+
define_method("#{coord}=") { |val| @position[i] = val }
|
26
|
+
end
|
27
|
+
end
|
10
28
|
end
|
11
29
|
|
12
|
-
def
|
13
|
-
@
|
30
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+
def size
|
31
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+
@size || visual && visual.size || V[]
|
14
32
|
end
|
15
33
|
|
16
|
-
def
|
17
|
-
@
|
34
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+
def game=(value)
|
35
|
+
@game = value
|
36
|
+
@game.entities << self unless @game.entities.include? self
|
18
37
|
end
|
19
38
|
|
20
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-
|
21
|
-
|
39
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+
# @!attribute x
|
40
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+
# @return [Vector] position.x
|
41
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+
# @!attribute y
|
42
|
+
# @return [Vector] position.y
|
43
|
+
# @!attribute z
|
44
|
+
# @return [Vector] position.z
|
45
|
+
define_position_helpers
|
46
|
+
|
47
|
+
# Update entity.
|
48
|
+
def update
|
22
49
|
end
|
23
50
|
|
24
|
-
|
25
|
-
|
51
|
+
# Get visual representation from visual.
|
52
|
+
# @return [Surface] visual representation
|
53
|
+
def draw
|
54
|
+
visual.draw if visual
|
26
55
|
end
|
27
56
|
|
28
|
-
def
|
29
|
-
|
57
|
+
def pressing?(pressable)
|
58
|
+
game.pressing? pressable
|
30
59
|
end
|
31
60
|
|
32
|
-
def
|
33
|
-
|
61
|
+
def control(attrName, input, value)
|
62
|
+
if input.class == Array
|
63
|
+
polarity = 0
|
64
|
+
polarity += 1 if game.platform.pressing?(input.first)
|
65
|
+
polarity -= 1 if game.platform.pressing?(input.last)
|
66
|
+
else
|
67
|
+
polarity = game.platform.pressing?(input) ? 1 : -1
|
68
|
+
end
|
69
|
+
|
70
|
+
self.instance_eval("#{attrName} += #{value} * #{polarity}")
|
71
|
+
end
|
72
|
+
|
73
|
+
# X of right edge.
|
74
|
+
# @return [Integer]
|
75
|
+
def right
|
76
|
+
position.x + size.x
|
77
|
+
end
|
78
|
+
|
79
|
+
# X of left edge.
|
80
|
+
# @return [Integer]
|
81
|
+
def left
|
82
|
+
position.x
|
83
|
+
end
|
84
|
+
|
85
|
+
# Y of top edge.
|
86
|
+
# @return [Integer]
|
87
|
+
def top
|
88
|
+
position.y + size.y
|
89
|
+
end
|
90
|
+
|
91
|
+
# Y of bottom edge.
|
92
|
+
# @return [Integer]
|
93
|
+
def bottom
|
94
|
+
position.y
|
95
|
+
end
|
96
|
+
|
97
|
+
# Z of front edge.
|
98
|
+
# @return [Integer]
|
99
|
+
def front
|
100
|
+
position.z + size.z
|
101
|
+
end
|
102
|
+
|
103
|
+
# Z of back edge.
|
104
|
+
# @return [Integer]
|
105
|
+
def back
|
106
|
+
position.z
|
107
|
+
end
|
108
|
+
|
109
|
+
# Coordinate of center.
|
110
|
+
# @return [Vector]
|
111
|
+
def center
|
112
|
+
position + size / 2
|
113
|
+
end
|
114
|
+
|
115
|
+
# Is intersected with other entity or entity of subclass?
|
116
|
+
# @return [Boolean]
|
117
|
+
def touching?(other)
|
118
|
+
return false if other == self
|
119
|
+
|
120
|
+
if other.is_a?(Class)
|
121
|
+
if game
|
122
|
+
return game.entities.select { |e| e.is_a? other }
|
123
|
+
.any? { |e| touching? e }
|
124
|
+
else
|
125
|
+
return false
|
126
|
+
end
|
127
|
+
end
|
128
|
+
|
129
|
+
return false if size == V[] || other.size == V[]
|
130
|
+
|
131
|
+
not_touching_x = left > other.right || right < other.left
|
132
|
+
not_touching_y = bottom > other.top || top < other.bottom
|
133
|
+
not_touching_z = back > other.front || front < other.back
|
134
|
+
|
135
|
+
!(not_touching_x && not_touching_y && not_touching_z)
|
34
136
|
end
|
35
137
|
end
|
data/lib/yeah/game.rb
CHANGED
@@ -1,13 +1,44 @@
|
|
1
|
+
# Manages entities.
|
1
2
|
class Yeah::Game
|
2
|
-
|
3
|
+
# @!attribute resolution
|
4
|
+
# @return [Vector] size of screen
|
5
|
+
# @!attribute screen
|
6
|
+
# @return [Surface] visual render
|
7
|
+
# @!attribute [r] platform
|
8
|
+
# @return [Platform] underlying platform bindings
|
9
|
+
# @!attribute entities
|
10
|
+
# @return [Array] active entities
|
11
|
+
attr_accessor :resolution, :screen
|
12
|
+
attr_reader :entities, :platform
|
3
13
|
|
4
14
|
def initialize
|
5
|
-
@resolution =
|
15
|
+
@resolution = V[320, 180]
|
6
16
|
@screen = Surface.new(@resolution)
|
7
17
|
@platform = Desktop.new
|
8
18
|
@entities = []
|
9
19
|
end
|
10
20
|
|
21
|
+
# Start the game loop.
|
22
|
+
def start
|
23
|
+
platform.each_tick do
|
24
|
+
update
|
25
|
+
draw
|
26
|
+
break if @stopped
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
# Stop the game loop.
|
31
|
+
def stop
|
32
|
+
@stopped = true
|
33
|
+
end
|
34
|
+
|
35
|
+
def entities=(value)
|
36
|
+
@entities = value
|
37
|
+
@entities.each { |e| e.game = self }
|
38
|
+
end
|
39
|
+
|
40
|
+
protected
|
41
|
+
|
11
42
|
def update
|
12
43
|
@entities.each { |e| e.update }
|
13
44
|
end
|
@@ -20,11 +51,4 @@ class Yeah::Game
|
|
20
51
|
end
|
21
52
|
platform.render(screen)
|
22
53
|
end
|
23
|
-
|
24
|
-
def start
|
25
|
-
platform.each_tick do
|
26
|
-
update
|
27
|
-
draw
|
28
|
-
end
|
29
|
-
end
|
30
54
|
end
|
data/lib/yeah/map.rb
CHANGED
@@ -1,7 +1,40 @@
|
|
1
|
+
# A map of entities for a Game.
|
1
2
|
class Yeah::Map
|
2
|
-
|
3
|
+
# @!attribute background
|
4
|
+
# @return [Color] background color
|
5
|
+
# @!attribute key
|
6
|
+
# @return [Hash] tile key
|
7
|
+
# @!attribute tile_size
|
8
|
+
# @return [Vector] size of each character in #tiles
|
9
|
+
# @!attribute tiles
|
10
|
+
# @return [Array<String>] entities at relative positions
|
11
|
+
attr_accessor :background, :key, :tile_size, :tiles
|
12
|
+
|
13
|
+
def self.background(background)
|
14
|
+
@@background = background
|
15
|
+
end
|
16
|
+
|
17
|
+
def self.key(key)
|
18
|
+
@@key = key
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.tile_size(tile_size)
|
22
|
+
@@tile_size = tile_size
|
23
|
+
end
|
24
|
+
|
25
|
+
def self.tiles(tiles)
|
26
|
+
@@tiles = tiles
|
27
|
+
end
|
3
28
|
|
4
29
|
def initialize
|
5
|
-
@background = Color[]
|
30
|
+
@background = @@background || Color[]
|
31
|
+
@key = @@key ||= {}
|
32
|
+
@tile_size = @@tile_size ||= nil
|
33
|
+
@tiles = @@tiles ||= []
|
34
|
+
end
|
35
|
+
|
36
|
+
def key=(key)
|
37
|
+
@key = key
|
38
|
+
self.tile_size = @key.first.last.new.size if @key.first && tile_size.nil?
|
6
39
|
end
|
7
40
|
end
|
data/lib/yeah/rectangle.rb
CHANGED
@@ -1,11 +1,18 @@
|
|
1
|
+
# Colored rectangle Visual.
|
1
2
|
class Yeah::Rectangle
|
3
|
+
# @!attribute size
|
4
|
+
# @return [Vector]
|
5
|
+
# @!attribute color
|
6
|
+
# @return [Color]
|
2
7
|
attr_accessor :size, :color
|
3
8
|
|
4
|
-
def initialize(size=
|
9
|
+
def initialize(size=V[], color=Color[*[255]*4])
|
5
10
|
@size = size
|
6
11
|
@color = color
|
7
12
|
end
|
8
13
|
|
14
|
+
# Surface representation.
|
15
|
+
# @return [Surface]
|
9
16
|
def draw
|
10
17
|
surface = Surface.new(size)
|
11
18
|
surface.fill(color)
|
data/lib/yeah/surface.rb
CHANGED
@@ -1,8 +1,14 @@
|
|
1
|
+
# Rectangular pixel data.
|
1
2
|
class Yeah::Surface
|
3
|
+
# @!attribute size
|
4
|
+
# @return [Vector]
|
5
|
+
# @!attribute data
|
6
|
+
# @param [Symbol] color byte order (:rgba or :bgra)
|
7
|
+
# @return [String] pixel data as string of bytes
|
2
8
|
attr_reader :size
|
3
|
-
|
9
|
+
attr_accessor :data
|
4
10
|
|
5
|
-
def initialize(size=
|
11
|
+
def initialize(size=V[])
|
6
12
|
self.size = size
|
7
13
|
end
|
8
14
|
|
@@ -11,15 +17,9 @@ class Yeah::Surface
|
|
11
17
|
@data = "\x00" * 4 * size.x * size.y
|
12
18
|
end
|
13
19
|
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
@data
|
18
|
-
when :bgra
|
19
|
-
@data.scan(/.{4}/).map { |p| p[2] + p[1] + p[0] + p[3] }.join
|
20
|
-
end
|
21
|
-
end
|
22
|
-
|
20
|
+
# Color of pixel at a position.
|
21
|
+
# @param [Vector] position of pixel
|
22
|
+
# @return [Color]
|
23
23
|
def color_at(position)
|
24
24
|
data_lines = data.scan(/.{#{size.x*4}}/)
|
25
25
|
line = data_lines[position.y]
|
@@ -29,7 +29,11 @@ class Yeah::Surface
|
|
29
29
|
Color[*color_bytes]
|
30
30
|
end
|
31
31
|
|
32
|
-
|
32
|
+
# Fill a rectangular area with a color.
|
33
|
+
# @param [Color] fill color
|
34
|
+
# @param [Vector] position of first corner
|
35
|
+
# @param [Vector] position of other corner
|
36
|
+
def fill(color, position1=V[0, 0], position2=size-1)
|
33
37
|
color_byte_string = color.rgba_bytes.pack('C*')
|
34
38
|
data_lines = data.scan(/.{#{size.x*4}}/)
|
35
39
|
|
@@ -43,7 +47,10 @@ class Yeah::Surface
|
|
43
47
|
@data = data_lines.join
|
44
48
|
end
|
45
49
|
|
46
|
-
|
50
|
+
# Draw onto other surface.
|
51
|
+
# @param [Surface] surface to draw on
|
52
|
+
# @param [Vector] position to draw on other surface
|
53
|
+
def draw(surface, position=V[0, 0])
|
47
54
|
data_lines = data.scan(/.{#{size.x*4}}/)
|
48
55
|
surface_data_lines = surface.data.scan(/.{#{surface.size.x*4}}/)
|
49
56
|
|
data/lib/yeah/vector.rb
CHANGED
@@ -1,6 +1,18 @@
|
|
1
|
+
# Three-dimensional geometric vector. Used as position or size.
|
1
2
|
class Yeah::Vector
|
2
|
-
|
3
|
-
|
3
|
+
# @!attribute components
|
4
|
+
# @return [Array<(Numeric, Numeric, Numeric)>]
|
5
|
+
# @!attribute [r] to_a
|
6
|
+
# @see components
|
7
|
+
# @!attribute []
|
8
|
+
# @param [Integer] *n* of component
|
9
|
+
# @return [Numeric] *n*th component
|
10
|
+
attr_reader :components
|
11
|
+
alias_method :to_a, :components
|
12
|
+
|
13
|
+
def self.random(*component_maxes)
|
14
|
+
components = component_maxes.map { |cm| Random.rand(cm) }
|
15
|
+
self.new(*components)
|
4
16
|
end
|
5
17
|
|
6
18
|
def initialize(*components)
|
@@ -12,8 +24,8 @@ class Yeah::Vector
|
|
12
24
|
self.components = components
|
13
25
|
end
|
14
26
|
|
15
|
-
def
|
16
|
-
|
27
|
+
def inspect
|
28
|
+
"#{self.class.name}[#{components.join(', ')}]"
|
17
29
|
end
|
18
30
|
|
19
31
|
def components=(values)
|
@@ -25,6 +37,22 @@ class Yeah::Vector
|
|
25
37
|
@components = values + [0] * (3 - values.size)
|
26
38
|
end
|
27
39
|
|
40
|
+
class << self
|
41
|
+
alias_method :[], :new
|
42
|
+
|
43
|
+
def define_component_helpers
|
44
|
+
component_name_sets = [[:x, :width], [:y, :height], [:z, :depth]]
|
45
|
+
component_name_sets.each_with_index do |set, ci|
|
46
|
+
set.each do |name|
|
47
|
+
define_method(name) { @components[ci] }
|
48
|
+
define_method("#{name}=") { |val| @components[ci] = val }
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
define_component_helpers
|
55
|
+
|
28
56
|
def ==(other)
|
29
57
|
other.class == self.class && @components == other.components ? true : false
|
30
58
|
end
|
@@ -85,46 +113,25 @@ class Yeah::Vector
|
|
85
113
|
self.class[*components]
|
86
114
|
end
|
87
115
|
|
88
|
-
|
89
|
-
|
90
|
-
end
|
91
|
-
alias_method :width, :x
|
92
|
-
|
93
|
-
def y
|
94
|
-
@components[1]
|
95
|
-
end
|
96
|
-
alias_method :height, :y
|
97
|
-
|
98
|
-
def z
|
99
|
-
@components[2]
|
100
|
-
end
|
101
|
-
alias_method :depth, :z
|
102
|
-
|
103
|
-
def x=(value)
|
104
|
-
@components[0] = value
|
105
|
-
end
|
106
|
-
alias_method :width=, :x=
|
107
|
-
|
108
|
-
def y=(value)
|
109
|
-
@components[1] = value
|
110
|
-
end
|
111
|
-
alias_method :height=, :y=
|
112
|
-
|
113
|
-
def z=(value)
|
114
|
-
@components[2] = value
|
115
|
-
end
|
116
|
-
alias_method :depth=, :z=
|
117
|
-
|
118
|
-
def norm
|
116
|
+
# @return [Numeric]
|
117
|
+
def magnitude
|
119
118
|
Math.sqrt(@components.reduce(0) { |m, c| m + c*c })
|
120
119
|
end
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
120
|
+
# @!attribute length
|
121
|
+
# @see magnitude
|
122
|
+
# @!attribute distance
|
123
|
+
# @see magnitude
|
124
|
+
# @!attribute speed
|
125
|
+
# @see magnitude
|
126
|
+
alias_method :length, :magnitude
|
127
|
+
alias_method :distance, :magnitude
|
128
|
+
alias_method :speed, :magnitude
|
129
|
+
|
130
|
+
# Reset every component to 0.
|
126
131
|
def reset
|
127
132
|
@components = [0, 0, 0]
|
128
|
-
self
|
129
133
|
end
|
130
134
|
end
|
135
|
+
|
136
|
+
# Shorthand for Vector.
|
137
|
+
Yeah::V = Yeah::Vector
|
data/lib/yeah.rb
CHANGED
@@ -1,8 +1,11 @@
|
|
1
1
|
module Yeah
|
2
|
-
VERSION = '0.2.
|
2
|
+
VERSION = '0.2.2'
|
3
3
|
end
|
4
4
|
|
5
|
-
|
6
|
-
|
5
|
+
require 'monkey/numeric'
|
6
|
+
|
7
|
+
yeah_requires = %i(vector color surface rectangle entity map desktop game
|
8
|
+
basic_physics)
|
9
|
+
yeah_requires.each do |req|
|
7
10
|
require "yeah/#{req}"
|
8
11
|
end
|