xrvg 0.0.7 → 0.0.8
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- data/CHANGES +10 -2
- data/examples/arcrecurse2.rb +1 -1
- data/examples/gradientgeo.rb +1 -1
- data/examples/hellocrown2.rb +1 -1
- data/examples/palette_circle.rb +1 -1
- data/examples/sample.rb +1 -1
- data/lib/bezier.rb +588 -0
- data/lib/bezierbuilders.rb +210 -0
- data/lib/beziermotifs.rb +121 -0
- data/lib/bezierspline.rb +235 -0
- data/lib/beziertools.rb +245 -0
- data/lib/color.rb +567 -0
- data/lib/fitting.rb +203 -0
- data/lib/frame.rb +33 -0
- data/lib/geovariety.rb +128 -0
- data/lib/interbezier.rb +87 -0
- data/lib/intersection.rb +89 -0
- data/lib/render.rb +266 -0
- data/lib/samplation.rb +44 -1
- data/lib/shape.rb +421 -0
- data/lib/spiral.rb +89 -0
- data/lib/style.rb +76 -0
- data/lib/utils.rb +1 -17
- data/lib/xrvg.rb +47 -0
- data/test/test_attributable.rb +19 -0
- data/test/test_bezier.rb +7 -0
- data/test/test_color.rb +36 -1
- data/test/test_intersection.rb +42 -0
- data/test/test_sample.rb +56 -5
- data/test/test_spiral.rb +8 -0
- data/test/test_utils.rb +1 -32
- metadata +19 -2
data/CHANGES
CHANGED
@@ -1,12 +1,20 @@
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= CHANGES
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-
== 0.0.8 (2008.08.26)
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== 0.0.8 (2008.08.26)
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=== Content
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- unitary tests completion
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- new spiral builder from tangent (spiral refactoring to be committed soon...)
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- INCOMPATIBLE modifs:
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- Array is no longer SAMPLABLE => you must remplace "[].geo(5.0).samples" by "SyncS[].geo( 5.0 )"
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this has been done to avoid conflicts between Array and Samplation interface, namely .rand method,
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but also to clean semantic of the operation
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and to provide shortcuts (as automatic Roller for arrays to be samples in a synchronized way...)
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and to be able to upgrade SyncS operations (with .split operator,...)
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-
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=== TODO
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- tutorials need to be updated with the INCOMPATIBLE modif
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- spiral class must be considered as curve, to redefine point and tangent computation, and to provide access to parameters
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== 0.0.7 (2008.08.24)
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=== Content
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- Add color services (hsv, hsl, ...)
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- Add intersection services (Beta for the moment, must be consolidated)
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data/examples/arcrecurse2.rb
CHANGED
@@ -26,7 +26,7 @@ roots = [ArcBezier[ :support, [V2D::O, V2D::X]]]
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palette = Palette[ :colorlist, [ 0.0, Color.black,
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1.0, Color.blue]]
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niter = 6
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[(0.0..1.0),(0.01..0.001),palette].samples( niter ) do |time,width,color|
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SyncS[(0.0..1.0),(0.01..0.001),palette].samples( niter ) do |time,width,color|
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time = (niter * time).to_i
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style.stroke = color
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style.strokewidth = width
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data/examples/gradientgeo.rb
CHANGED
@@ -13,7 +13,7 @@ palette = Palette[ :colorlist, [ 0.0, Color.black,
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0.5, Color.blue,
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1.0, Color.white]]
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style = Style.new( :strokewidth, 0.01 )
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[gbezier, palette].samples( 10 ) do |bezier, color|
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SyncS[gbezier, palette].samples( 10 ) do |bezier, color|
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style.fill = color
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style.stroke = color
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render.add( bezier, style )
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data/examples/hellocrown2.rb
CHANGED
@@ -2,7 +2,7 @@ require 'xrvg'
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include XRVG
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render = SVGRender[ :filename, "hellocrown2.svg" ]
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[Circle[], (0.2..0.1)].samples( 10 ) do |point, radius|
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SyncS[Circle[], (0.2..0.1)].samples( 10 ) do |point, radius|
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render.add( Circle[:center, point, :radius, radius ], Style[ :fill, Color.blue( 0.5 ) ] )
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end
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render.end
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data/examples/palette_circle.rb
CHANGED
@@ -4,7 +4,7 @@ include XRVG
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render = SVGRender[ :filename, "palette_circle.svg", :background, "white" ]
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palette = Palette[ :colorlist, [ 0.0, Color.black, 1.0 , Color.blue] ]
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[Circle[], palette, (0.1..0.02).random()].samples(25) do |point, color, radius|
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SyncS[Circle[], palette, (0.1..0.02).random()].samples(25) do |point, color, radius|
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render.add( Circle[ :center, point, :radius, radius ], Style[ :fill, color ])
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end
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data/examples/sample.rb
CHANGED
@@ -6,7 +6,7 @@ render = SVGRender[ :filename, "sample.svg" ]
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palette = Palette[ :colorlist, [ 0.0, Color.blue, 0.25, Color.orange,
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0.5, Color.yellow, 0.75, Color.green,
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1.0, Color.blue] ]
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[Circle[], palette, (0.1..0.02).random()].samples(25) do |point, color, radius|
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SyncS[Circle[], palette, (0.1..0.02).random()].samples(25) do |point, color, radius|
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render.add( Circle[ :center, point, :radius, radius ], Style[ :fill, color ])
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end
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data/lib/bezier.rb
ADDED
@@ -0,0 +1,588 @@
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# +Bezier+ source
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#
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require 'bezierspline'
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require 'shape'
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module XRVG
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# = Base class for cubic bezier curves
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# == Basics
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# See http://en.wikipedia.org/wiki/B%C3%A9zier_curve
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# == Examples
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# Basically, a Bezier curve is a multi-pieces cubic bezier curve. As a first example, you can create bezier curves as follows :
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# b = Bezier[ :pieces, [[:raw, p1, pc1, pc2, p2]] ]; # raw description, as SVG
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# b = Bezier[ :pieces, [[:vector, p1, v1, p2, v2]] ]; # more "symetrical" description.
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# For more extensive description, see http://xrvg.rubyforge.org/XRVGBezierCurve.html
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# == Discussion
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# In XRVG, bezier curves must be also viewed as a way to create smooth and non linear interpolation between values (see +Interpolation+)
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#
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# Other point : to run along a bezier curve, you can use two different parametrization :
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# - the curve generic one, that is "curviligne" abscissa, that is length
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# - the bezier parameter, as bezier curves are parametrized curves. For multi-pieces curve, by extension, parameter goes from one integer value to the next one
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# As Bezier class provides several methods with a parameter input, it is necessary to specify with parameter type you want to use ! For example,
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# to compute a point from a bezier curve, Bezier class defines the point method as follows :
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# def point( t, parametertype=:length )
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# This is a general declaration : every method with a parameter input will propose such a kind of interface :
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# - t as Float parameter value
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# - parametertype, by default :length, that can have two values, :length or :parameter. :parameter is kept because is far faster than other indexation.
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# == Attributes
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# attribute :pieces
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class Bezier < Curve
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attribute :pieces
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# -------------------------------------------------------------
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# builders
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# -------------------------------------------------------------
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# Initialize with the Attributable format
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#
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#
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# Licit formats :
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# b = Bezier.new( :pieces, [BezierSpline[:raw, p1, pc1, pc2, p2]] )
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# b = Bezier[ :pieces, [BezierSpline[:vector, p1, v1, p2, v2]] ]
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# However, prefer the use of the following builders
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# b = Bezier.vector( p1, v1, p2, v2 )
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# b = Bezier.raw( p1, pc1, pc2, p2 )
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# b = Bezier.single( :raw, p1, pc1, pc2, p2 )
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# b = Bezier.multi( [[:raw, p1, pc1, pc2, p2], [:raw, p1, pc1, pc2, p2]] )
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# The two last syntaxes are provided as shortcuts, as used quite frequently, and must be used instead of :pieces attributable builder
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def Bezier.[]( *args )
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self.new( *args )
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end
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# Uni Bezier builder
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#
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# type can be :raw or :vector
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def Bezier.single( type, p1, p2, p3, p4 )
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return Bezier.new( :pieces, [BezierSpline[type, p1, p2, p3, p4]] )
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end
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# Uni Bezier builder in :raw format
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def Bezier.raw( p1, pc1, pc2, p2 )
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return Bezier.single( :raw, p1, pc1, pc2, p2 )
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end
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# Uni Bezier builder in :vector format
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def Bezier.vector( p1, v1, p2, v2 )
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return Bezier.single( :vector, p1, v1, p2, v2 )
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end
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# Uni Bezier builder in :vector format, with vector length normalized at 1/3 dist between points
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def Bezier.vectorreg( p1, v1, p2, v2 )
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d = (p1 - p2).r
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v1 = v1.norm * d/3.0
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v2 = v2.norm * d/3.0
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return Bezier.vector( p1, v1, p2, v2 )
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end
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# Basic Multi Bezier builder
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#
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# raw pieces must be an array of arrays of the form [type, p1, p2, p3, p4] as defined for single
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def Bezier.multi( rawpieces )
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return Bezier.new( :pieces, rawpieces.map {|piece| BezierSpline[*piece]} )
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end
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# "regular" Multi Bezier :raw specification
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#
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# args is a list of points and control points as [p1, pc1, p2, pc2, p3, pc3]
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#
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# Beware that
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# Bezier.raw( p1, pc1, pc2, p2 ) == Bezier.raws( p1, pc1, p2, p2 + (p2-pc2))
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def Bezier.raws( *args )
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rawpieces = []
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args.foreach(2).pairs do |pair1, pair2|
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p1, pc1 = pair1
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p2, pc2 = pair2
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rawpieces << [:raw, p1, pc1, p2+(p2-pc2), p2]
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end
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return Bezier.multi( rawpieces )
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end
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# "regular" Multi Bezier :vector specification
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#
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# args is a list of points and control points as [p1, v1, p2, v2, p3, v3]
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#
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# Beware that
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# Bezier.vector( p1, v1, p2, v2 ) == Bezier.vectors( p1, v1, p2, -v2)
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def Bezier.vectors( *args )
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rawpieces = []
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args.foreach(2).pairs do |pair1, pair2|
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p1, v1 = pair1
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p2, v2 = pair2
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rawpieces << [:vector, p1, v1, p2, -v2]
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end
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return Bezier.multi( rawpieces )
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end
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+
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# bezier point, as
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# Bezier[:raw, V2D::O, V2D::O, V2D::O, V2D::O]
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O = Bezier.raw( V2D::O, V2D::O, V2D::O, V2D::O )
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# return piece of index "index",as BezierSpline object
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#
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# index can be
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# - integer : in that case, simple return @pieces[index]
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# - float : in that case, use second default argument
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# this method must actually be very rarely called, as usually
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# we want to compute something with index, and in that case we
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# want to delegate computation to a BezierSpline, with parameter
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# mapping parametermapping
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def piece( index, parametertype=:length )
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pieceindex = index
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if index.is_a? Float
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pieceindex, t = self.parametermapping( index, parametertype )
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end
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return @pieces[ pieceindex ]
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end
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# return number of pieces
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def piecenumber
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return @pieces.length
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end
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# -------------------------------------------------------------
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# curve interface
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# -------------------------------------------------------------
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# overload Curve::viewbox
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def viewbox
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return V2D.viewbox( self.pointlist() )
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end
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# -------------------------------------------------------------
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# piece shortcuts
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# -------------------------------------------------------------
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# generic method to return points list of a curve
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# b = Bezier[ :pieces, [[:raw, p1, pc1, pc2, p2], [:raw, p2, pc2b, pc3, p3]] ]
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# b.pointlist #=> equiv to b.pointlist(:raw)
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# b.pointlist(:raw) #=> [p1, pc1, pc2, p2, p2, pc2b, pc3, p3]
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# if you want to get a particular piece pointlist, do
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# b.piece( t ).pointlist(nil|:raw|:vector)
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# TODO : result must be cached by type
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def pointlist( type=:raw )
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result = []
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@pieces.each {|piece| result = result + piece.pointlist(type)}
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# Trace("Bezier.pointlist result #{result.inspect}")
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return result
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end
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# shortcut method to get curve first point
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def firstpoint
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return self.pointlist()[0]
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end
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# shortcut method to get curve last point
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def lastpoint
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return self.pointlist()[-1]
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end
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|
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# shortcut method to build Bezier objects for each piece
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def beziers
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return self.pieces.map{ |piece| Bezier.single( *piece.data ) }
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189
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end
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190
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|
191
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# shortcut method to retrieve a piece as an Bezier object
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192
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def bezier( index )
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return Bezier.single( *self.piece( index ).data )
|
194
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end
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195
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|
196
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# shortcut method to retrieve data list of a bezier
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def data
|
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return self.pieces.map{ |piece| piece.data }
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end
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# -------------------------------------------------------------
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# piece delegation computation
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# -------------------------------------------------------------
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+
|
206
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# with index (must be Float) and parametertype as inputs, must compute :
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207
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# - the index of the piece on which the computation must take place
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208
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# - the new parameter value corresponding to bezier computation input
|
209
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def parametermapping( index, parametertype=:length, side=:right ) #:nodoc:
|
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check_parametertype( parametertype )
|
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result = []
|
212
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if parametertype == :length
|
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index = (0.0..1.0).trim( index )
|
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result = length_parameter_mapping( index, side )
|
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else # no need to test parametertype value, as check_parametertype already do it
|
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index = (0.0..self.piecenumber.to_f).trim( index )
|
217
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pieceindex = index < self.piecenumber ? index.to_i : (index-1).to_i
|
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t = index - pieceindex
|
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result = [pieceindex, t]
|
220
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+
end
|
221
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+
|
222
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+
return result
|
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+
end
|
224
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+
|
225
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+
# utilitary method to factorize abscissa parameter type value checking
|
226
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+
def check_parametertype( parametertype ) #:nodoc:
|
227
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+
if !(parametertype == :parameter or parametertype == :length )
|
228
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Kernel::raise("Invalid parametertype value #{parametertype}")
|
229
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+
end
|
230
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+
end
|
231
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|
232
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# -------------------------------------------------------------
|
233
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+
# bezier computations
|
234
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+
# -------------------------------------------------------------
|
235
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+
|
236
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+
# compute a point at curviligne abscissa or parameter t
|
237
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+
#
|
238
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+
# curve method redefinition
|
239
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+
def point( t, container=nil, parametertype=:length )
|
240
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+
pieceindex, t = parametermapping( t, parametertype )
|
241
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+
return self.piece( pieceindex ).point( t, container )
|
242
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+
end
|
243
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+
|
244
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# compute tangent at curviligne abscissa or parameter t
|
245
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#
|
246
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+
# curve method redefinition
|
247
|
+
def tangent ( t, container=nil, parametertype=:length )
|
248
|
+
pieceindex, t = parametermapping( t, parametertype )
|
249
|
+
return self.piece( pieceindex ).tangent( t, container )
|
250
|
+
end
|
251
|
+
|
252
|
+
# compute acceleration at curviligne abscissa or parameter t
|
253
|
+
#
|
254
|
+
# curve method redefinition
|
255
|
+
def acc( t, container=nil, parametertype=:length )
|
256
|
+
pieceindex, t = parametermapping( t, parametertype )
|
257
|
+
return self.piece( pieceindex ).acc( t, container )
|
258
|
+
end
|
259
|
+
|
260
|
+
# curve method redefinition to factorize parametermapping
|
261
|
+
def frame( t, container=nil, parametertype=:length )
|
262
|
+
pieceindex, t = parametermapping( t, parametertype )
|
263
|
+
containerpoint = container ? container.center : nil
|
264
|
+
containertangent = container ? container.vector : nil
|
265
|
+
point = self.piece( pieceindex ).point( t, containerpoint )
|
266
|
+
tangent = self.piece( pieceindex ).tangent( t, containertangent )
|
267
|
+
rotation = self.rotation( nil, tangent )
|
268
|
+
scale = self.scale( nil, tangent )
|
269
|
+
result = container ? container : Frame[ :center, point, :vector, tangent, :rotation, rotation, :scale, scale ]
|
270
|
+
return result
|
271
|
+
end
|
272
|
+
|
273
|
+
# -------------------------------------------------------------
|
274
|
+
# subpiece computation
|
275
|
+
# -------------------------------------------------------------
|
276
|
+
|
277
|
+
# generalize Bezier method
|
278
|
+
def subpieces (t1, t2) #:nodoc:
|
279
|
+
# Trace("subpieces t1 #{t1} t2 #{t2}")
|
280
|
+
pieceindex1, t1 = parametermapping( t1, :length, :left )
|
281
|
+
pieceindex2, t2 = parametermapping( t2, :length, :right )
|
282
|
+
# Trace("after translation pieceindex1 #{pieceindex1} t1 #{t1} pieceindex2 #{pieceindex2} t2 #{t2}")
|
283
|
+
result = []
|
284
|
+
|
285
|
+
if pieceindex1 == pieceindex2
|
286
|
+
result = [self.piece( pieceindex1 ).subpiece( t1, t2 )]
|
287
|
+
else
|
288
|
+
result << self.piece( pieceindex1 ).subpiece( t1, 1.0 )
|
289
|
+
if pieceindex1 + 1 != pieceindex2
|
290
|
+
result += self.pieces[pieceindex1+1..pieceindex2-1]
|
291
|
+
end
|
292
|
+
result << self.piece( pieceindex2 ).subpiece( 0.0, t2 )
|
293
|
+
end
|
294
|
+
return result
|
295
|
+
end
|
296
|
+
|
297
|
+
# compute the sub curve between abscissa t1 and t2
|
298
|
+
#
|
299
|
+
# may result in a multi-pieces Bezier
|
300
|
+
#
|
301
|
+
# Note: special modulo effect to deal with closed bezier curve
|
302
|
+
#
|
303
|
+
# TODO: improve code (bas design)
|
304
|
+
def subbezier( t1, t2)
|
305
|
+
# return Bezier.new( :pieces, self.subpieces( t1, t2 ) )
|
306
|
+
ranges = (0.0..1.0).modulos( (t1..t2) )
|
307
|
+
# Trace("Bezier::subbezier t1 #{t1} t2 #{t2} ranges #{ranges.inspect}")
|
308
|
+
pieces = []
|
309
|
+
ranges.each do |range|
|
310
|
+
range = range.sort
|
311
|
+
pieces += self.subpieces( range.begin, range.end )
|
312
|
+
end
|
313
|
+
|
314
|
+
bezier = Bezier.new( :pieces, pieces )
|
315
|
+
if t1 > t2
|
316
|
+
bezier = bezier.reverse
|
317
|
+
end
|
318
|
+
return bezier
|
319
|
+
end
|
320
|
+
|
321
|
+
# -------------------------------------------------------------
|
322
|
+
# reverse
|
323
|
+
# -------------------------------------------------------------
|
324
|
+
|
325
|
+
# return a new Bezier curve reversed from current one
|
326
|
+
#
|
327
|
+
# simply reverse BezierSpline pieces, both internally and in the :pieces list
|
328
|
+
def reverse
|
329
|
+
newpieces = @pieces.map {|piece| piece.reverse()}
|
330
|
+
return Bezier.new( :pieces, newpieces.reverse )
|
331
|
+
end
|
332
|
+
|
333
|
+
# -------------------------------------------------------------
|
334
|
+
# translation
|
335
|
+
# -------------------------------------------------------------
|
336
|
+
|
337
|
+
# translate the Bezier curve, by translating its points
|
338
|
+
def translate( v )
|
339
|
+
return Bezier.new( :pieces, @pieces.map { |piece| piece.translate( v ) } )
|
340
|
+
end
|
341
|
+
|
342
|
+
# rotate the Bezier curve, by rotating its points
|
343
|
+
def rotate( angle, center=V2D::O )
|
344
|
+
return Bezier.new( :pieces, @pieces.map { |piece| piece.rotate( angle, center ) } )
|
345
|
+
end
|
346
|
+
|
347
|
+
# central symetry
|
348
|
+
def sym( center )
|
349
|
+
return Bezier.new( :pieces, @pieces.map { |piece| piece.sym( center ) } )
|
350
|
+
end
|
351
|
+
|
352
|
+
# axis symetry
|
353
|
+
def axesym( point, v )
|
354
|
+
return Bezier.new( :pieces, @pieces.map { |piece| piece.axesym( point, v ) } )
|
355
|
+
end
|
356
|
+
|
357
|
+
# -------------------------------------------------------------
|
358
|
+
# similar (transform is used for samplation)
|
359
|
+
# see XRVG#33
|
360
|
+
# -------------------------------------------------------------
|
361
|
+
|
362
|
+
# "Similitude" geometric transformation
|
363
|
+
#
|
364
|
+
# See http://en.wikipedia.org/wiki/Similitude_%28geometry%29
|
365
|
+
#
|
366
|
+
# Similtude geometric transformation is (firspoint..lastpoint) -> pointrange
|
367
|
+
#
|
368
|
+
# TODO : method must be put in Curve interface
|
369
|
+
def similar( pointrange )
|
370
|
+
oldRepere = [self.firstpoint, self.lastpoint - self.firstpoint]
|
371
|
+
newRepere = [pointrange.begin, pointrange.end - pointrange.begin]
|
372
|
+
rotation = V2D.angle( newRepere[1], oldRepere[1] )
|
373
|
+
if oldRepere[1].r == 0.0
|
374
|
+
Kernel::raise("similar error : bezier is length 0")
|
375
|
+
end
|
376
|
+
scale = newRepere[1].r / oldRepere[1].r
|
377
|
+
newpoints = []
|
378
|
+
self.pointlist.each do |oldpoint|
|
379
|
+
oldvector = oldpoint - oldRepere[0]
|
380
|
+
newvector = oldvector.rotate( rotation ) * scale
|
381
|
+
newpoints.push( newRepere[0] + newvector )
|
382
|
+
end
|
383
|
+
splines = []
|
384
|
+
newpoints.foreach do |p1, p2, p3, p4|
|
385
|
+
splines.push( BezierSpline[:raw, p1, p2, p3, p4] )
|
386
|
+
end
|
387
|
+
return Bezier[ :pieces, splines ]
|
388
|
+
end
|
389
|
+
|
390
|
+
# -------------------------------------------------------------
|
391
|
+
# concatenation
|
392
|
+
# -------------------------------------------------------------
|
393
|
+
|
394
|
+
# Bezier curve concatenation
|
395
|
+
def +( other )
|
396
|
+
return Bezier.new( :pieces, self.pieces + other.pieces )
|
397
|
+
end
|
398
|
+
|
399
|
+
# -------------------------------------------------------------
|
400
|
+
# svg
|
401
|
+
# -------------------------------------------------------------
|
402
|
+
|
403
|
+
# return the svg description of the curve
|
404
|
+
#
|
405
|
+
# if firstpoint == lastpoint, curve is considered as closed
|
406
|
+
def svg()
|
407
|
+
# Trace("Bezier::svg #{self.inspect}")
|
408
|
+
path = ""
|
409
|
+
previous = nil
|
410
|
+
self.pieces().each do |piece|
|
411
|
+
p1, pc1, pc2, p2 = piece.pointlist
|
412
|
+
# Trace("previous #{previous.inspect} p1 #{p1.inspect}")
|
413
|
+
if previous == nil or not (previous - p1).r <= 0.0000001
|
414
|
+
# Trace("svg bezier not equal => M")
|
415
|
+
path += "M #{p1.x},#{p1.y}"
|
416
|
+
end
|
417
|
+
previous = p2
|
418
|
+
path += "C #{pc1.x},#{pc1.y} #{pc2.x},#{pc2.y} #{p2.x},#{p2.y}"
|
419
|
+
end
|
420
|
+
|
421
|
+
if self.firstpoint == self.lastpoint
|
422
|
+
path += " z"
|
423
|
+
end
|
424
|
+
|
425
|
+
result = "<path d=\"#{path}\"/>"
|
426
|
+
return result
|
427
|
+
end
|
428
|
+
|
429
|
+
# -------------------------------------------------------------
|
430
|
+
# gdebug
|
431
|
+
# -------------------------------------------------------------
|
432
|
+
|
433
|
+
# Display Bezier curve decorated with points and control points
|
434
|
+
def gdebug(render)
|
435
|
+
self.pieces.each {|piece| piece.gdebug(render)}
|
436
|
+
end
|
437
|
+
|
438
|
+
|
439
|
+
# -------------------------------------------------------------
|
440
|
+
# length computation
|
441
|
+
# -------------------------------------------------------------
|
442
|
+
|
443
|
+
# return the length of the bezier curve
|
444
|
+
#
|
445
|
+
# simply add pieces lengths
|
446
|
+
def length
|
447
|
+
if not @length
|
448
|
+
@length = compute_length
|
449
|
+
end
|
450
|
+
return @length
|
451
|
+
end
|
452
|
+
|
453
|
+
# Note : lengthranges building should be more functional ...
|
454
|
+
# must use an interpolator ?
|
455
|
+
def compute_length #:nodoc:
|
456
|
+
lengths = self.pieces.map {|piece| piece.length}
|
457
|
+
# Trace("pieces #{self.pieces.inspect} lenghts #{lengths.inspect}")
|
458
|
+
result = lengths.sum
|
459
|
+
if result == 0.0
|
460
|
+
lengths = [1.0]
|
461
|
+
else
|
462
|
+
psum = 0.0
|
463
|
+
lengths = lengths.map {|v| psum += v/result}
|
464
|
+
end
|
465
|
+
lmin = 0.0
|
466
|
+
@lengthranges = []
|
467
|
+
lengths.each do |llength|
|
468
|
+
# Trace("lmin #{lmin} llength #{llength}")
|
469
|
+
@lengthranges << (lmin..llength)
|
470
|
+
lmin = llength
|
471
|
+
end
|
472
|
+
@lengthranges[-1] = @lengthranges[-1].begin..1.0
|
473
|
+
return result
|
474
|
+
end
|
475
|
+
|
476
|
+
# utilitary method for interbezier
|
477
|
+
#
|
478
|
+
# return list of piece lengths relatives to total bezier lengths, and cumulated
|
479
|
+
# Bezier.new( :pieces, [piece1, piece2] ).piecelengths; => [0.0, piece1.length / bezier.length, 1.0]
|
480
|
+
def piecelengths
|
481
|
+
result = self.lengthranges.map {|range| range.begin}
|
482
|
+
result << 1.0
|
483
|
+
return result
|
484
|
+
end
|
485
|
+
|
486
|
+
# private method, to compute lengthranges if not existing
|
487
|
+
def lengthranges #:nodoc:
|
488
|
+
if not @lengthranges
|
489
|
+
compute_length
|
490
|
+
end
|
491
|
+
return @lengthranges
|
492
|
+
end
|
493
|
+
|
494
|
+
def length_parameter_mapping( t, side ) #:nodoc:
|
495
|
+
pieceindex = -1
|
496
|
+
# Trace("self.lengthranges #{self.lengthranges.inspect}")
|
497
|
+
self.lengthranges.each_with_index do |lrange,i|
|
498
|
+
if lrange.include?( t )
|
499
|
+
pieceindex = i
|
500
|
+
t = lrange.abscissa( t )
|
501
|
+
t = self.piece( i ).parameterfromlength( t )
|
502
|
+
# Trace("pieceindex #{pieceindex} t #{t}")
|
503
|
+
break
|
504
|
+
end
|
505
|
+
end
|
506
|
+
if ((side == :left) and t.fequal?(1.0) and (pieceindex < self.piecenumber - 1))
|
507
|
+
pieceindex += 1
|
508
|
+
t = 0.0
|
509
|
+
end
|
510
|
+
if pieceindex == -1
|
511
|
+
Kernel::raise("length_parameter_mapping error : t #{t} is not in length range #{self.lengthranges.inspect}")
|
512
|
+
end
|
513
|
+
return [pieceindex, t]
|
514
|
+
end
|
515
|
+
|
516
|
+
|
517
|
+
# return a list of bezier params [a1,a2, b1, b2 ...] stating intersection points for each curve
|
518
|
+
# Algo:
|
519
|
+
# - compute segment approximations of 2 curves, by keeping parameter values
|
520
|
+
# - for the moment, brute algorithm: try to match every segment of one curve with every of the other
|
521
|
+
# - for every match, dychotomie to get precise parameter value
|
522
|
+
def Bezier.intersections( c1, c2 )
|
523
|
+
samples = Range.O.samples( 100 )
|
524
|
+
|
525
|
+
# sample curves
|
526
|
+
vs = []
|
527
|
+
[c1,c2].each do |c|
|
528
|
+
subvs = []
|
529
|
+
samples.each do |t|
|
530
|
+
subvs << [t, c.point( t )]
|
531
|
+
end
|
532
|
+
vs << subvs
|
533
|
+
end
|
534
|
+
|
535
|
+
# detect segment intersections and keep corresponding coords
|
536
|
+
rawresult = []
|
537
|
+
vs[0].pairs do |s01, s02|
|
538
|
+
vs[1].pairs do |s11, s12|
|
539
|
+
inter = V2DS[s01[1], s02[1]].intersection( V2DS[s11[1], s12[1]] )
|
540
|
+
if inter
|
541
|
+
# compute distances rapport
|
542
|
+
r0 = (inter - s01[1]).r / (s02[1] - s01[1]).r
|
543
|
+
r1 = (inter - s11[1]).r / (s12[1] - s11[1]).r
|
544
|
+
rawresult += [s01[0], s02[0], r0, s11[0], s12[0], r1]
|
545
|
+
end
|
546
|
+
end
|
547
|
+
end
|
548
|
+
|
549
|
+
Trace("rawresult #{rawresult.inspect}")
|
550
|
+
|
551
|
+
# compute accurately coords
|
552
|
+
# for the moment, just return mean
|
553
|
+
result = []
|
554
|
+
rawresult.foreach do |t1, t2, r12, t3, t4, r34|
|
555
|
+
result += [(t1..t2).sample( r12 ), (t3..t4).sample( r34 )]
|
556
|
+
end
|
557
|
+
|
558
|
+
return result
|
559
|
+
end
|
560
|
+
|
561
|
+
# -------------------------------------------------------------
|
562
|
+
# sampler computation
|
563
|
+
# -------------------------------------------------------------
|
564
|
+
include Samplable
|
565
|
+
include Splittable
|
566
|
+
|
567
|
+
# filter, sampler methods
|
568
|
+
#
|
569
|
+
# just a shortcut to define easily specific sampler on bezier curve
|
570
|
+
#
|
571
|
+
# TODO : must be defined on Curve interface !!
|
572
|
+
def filter(type=:point, &block)
|
573
|
+
return super(type, &block).addfilter( (0.0..1.0) )
|
574
|
+
end
|
575
|
+
|
576
|
+
def apply_split( t1, t2 ) #:nodoc:
|
577
|
+
return self.subbezier( t1, t2 )
|
578
|
+
end
|
579
|
+
|
580
|
+
alias apply_sample point
|
581
|
+
# alias apply_split subbezier
|
582
|
+
alias sampler filter
|
583
|
+
|
584
|
+
# TODO : add generic bezier builder from points : must be adaptative !! (use Fitting)
|
585
|
+
end
|
586
|
+
end
|
587
|
+
|
588
|
+
|