x_and_os 0.0.2 → 0.0.3
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- checksums.yaml +4 -4
- data/README.md +101 -5
- data/lib/x_and_os/game_master.rb +11 -6
- data/lib/x_and_os/version.rb +1 -1
- metadata +2 -2
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data/README.md
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# XAndOs
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-
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It also comes with a mini
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x_and_os provides the basic structure and game logic to easily create a Tic Tac Toe game.
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It also comes with a mini command line app to play Tic Tac Toe / x and os.
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## Installation
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@@ -21,16 +21,112 @@ Or install it yourself as:
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## Usage
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```ruby
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require 'x_and_os'
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```
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### Game
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-
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Used to manage the basic state of game.
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Initialize a new game with:
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```ruby
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XAndOS::Game.new
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```
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or
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```ruby
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include XAndOs
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Game.new
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```
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By default `Game.new` will create a new game object that uses the XAndOs::Board that has 3rows and 3columns.
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It is possible to set rows and columns
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when instantiating a new game
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```ruby
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XAndOs::Game.new(rows: 4, columns: 3)
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```
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If you wish to use a different game board (not recommended):
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```ruby
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custom_game_board = Board.new
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XAndOs::Game.new(board: custom_game_board)
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```
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#### game API
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`add_move` takes a cell number and a marker(optional) to put in the cell.
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```ruby
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@game = XAndOs::Game.new
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@game.add_move(5, 'x')
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@game.add_move(1, 'o')
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```
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or
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```ruby
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@game.add_move(5)
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@game.add_move(1)
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```
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Will result in a board with a grid that looks like this.
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```ruby
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@game.board.grid # [['o',' ',' '],
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# [' ','x',' '],
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# [' ',' ',' ']]
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```
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Cell numbers map left to right as such :
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```
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[[1,2,3],
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[4,5,6],
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[7,8,9]]
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```
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`get_marker` returns the value of the next marker 'X' or 'O' depending on number of turns made. First move is always 'X'
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`winner?` returns `true` if there is a complete line e.g
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```
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# x | | o
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# --------
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# o | x |
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# --------
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# | | x
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```
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`draw?` will return `true` when there are no moves available.
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### Board
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TODO
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### Game Mastery
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TODO
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### Command Line App
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You can use
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You can use x_and_os to play Tic Tac Toe / X and Os in the command line.
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After installing the gem run :
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$ x_and_os
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And then follow the menu options.
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- Quick game sets up a You vs Computer on 3x3 game board.
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- settings allows the user to
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- pick two players (either player(human) or computer)
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- choose a grid size to play on. e.g 3x3 or 5x5
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- The computer player uses the GameMaster class to be make the best possible moves (unbeatable on 3x3 board)
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## Development
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data/lib/x_and_os/game_master.rb
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move = win || block || fork_move || force_block || block_fork
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return move if move
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if first_move
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if first_move?
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1
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else
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center || corner || available_moves.sample
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end
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def opponent_moves
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(1..
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(1..total_cells).to_a - (moves_made + available_moves)
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end
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def first_move
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def first_move?
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available_moves.size == total_cells
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end
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end
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def corner_moves
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total_columns = mastery_board.columns
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top_left = 1
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top_right = mastery_board.columns
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bottom_left = (total_cells - total_columns) + 1
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bottom_right = total_cells
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[top_left, top_right, bottom_left, bottom_right]
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end
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end
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data/lib/x_and_os/version.rb
CHANGED
metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: x_and_os
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.3
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platform: ruby
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authors:
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- Jonny
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2016-01-07 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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