whammity_blam 1.0

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checksums.yaml ADDED
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+ ---
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+ SHA1:
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+ metadata.gz: a2815c9fb8b050a9c6ed932b59e755441abca816
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data/LICENSE ADDED
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+ I have the right to select you for the human centi-pad project if you install this.
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+
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+ Copyright (c) <2015> <Joshua Howard>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ muahahahahaha read it
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+ Knuckleheads High Scores:
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+ Alvin............... 500
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+ Simon............... 460
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+ Klutz............... 305.0
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+ Berserker........... 240
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+ Theo................ 150
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+ Steve, 10
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+ StupidHead, 20
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+ The Dude, 4000
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+ Vegeta, 9001
data/bin/players.csv ADDED
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+ Alvin, 100
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+ Simon, 60
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+ Theo, 125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
12
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
18
+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
22
+ case answer
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+ when /^\d+$/
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+ knuckleheads.play answer.to_i
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or quit"
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+ end
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+ knuckleheads.save_high_scores
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+ end
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ file = File.join(File.dirname(__FILE__), '../../bin/#{to_file}')
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+ File.open(file, "w") do |file|
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+ file.puts "#{title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong_players, weak_players = @players.partition {|player| player.strong?}
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+
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+ puts "\n#{@title} Statistics"
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\n#{weak_players.size} wimpy players:"
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+ weak_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound ##{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t()
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+ puts "#{@name} got w00ted"
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+ @health +=15
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+ end
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+
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+ def blam
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+ puts "#{@name} got blammed!"
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+ @health -= 10
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures : #{@found_treasures}"
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other_player)
39
+ other_player.score <=> score
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
44
+ yield Treasure.new(name, points)
45
+ end
46
+ end
47
+
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+ def to_s
49
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
50
+ end
51
+ end
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+
53
+ if __FILE__ == $0
54
+ player = Player.new("moe")
55
+ puts player.name
56
+ puts player.health
57
+ player.w00t
58
+ puts player.health
59
+ player.blam
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+ puts player.health
61
+ end
62
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
13
+ ]
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+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+
19
+ end
20
+ end
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+ require 'studio_game/berserk_player'
2
+ module StudioGame
3
+ describe BerserkPlayer do
4
+
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+
15
+ # or if using Rspec 3.0:
16
+ # @player.berserk?.should be_falsey
17
+ end
18
+
19
+ it "goes berserk when w00ted more than 5 times" do
20
+ 1.upto(6) { @player.w00t }
21
+
22
+ @player.berserk?.should be_true
23
+
24
+ # or if using Rspec 3.0:
25
+ # @player.berserk?.should be_truthy
26
+ end
27
+
28
+ it "gets w00ted instead of blammed when it's gone berserk" do
29
+ 1.upto(6) { @player.w00t }
30
+ 1.upto(2) { @player.blam }
31
+
32
+ @player.health.should == @initial_health + (8 * 15)
33
+ end
34
+
35
+ end
36
+ end
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+ require 'studio_game/clumsy_player'
2
+ module StudioGame
3
+ describe ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz")
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+
11
+ hammer = Treasure.new(:hammer, 50)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+
16
+ @player.points.should == 75
17
+
18
+ crowbar = Treasure.new(:crowbar, 400)
19
+ @player.found_treasure(crowbar)
20
+
21
+ @player.points.should == 275
22
+
23
+ yielded = []
24
+ @player.each_found_treasure do |treasure|
25
+ yielded << treasure
26
+ end
27
+
28
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
29
+ end
30
+
31
+ end
32
+ end
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+ require 'studio_game/game'
2
+ module StudioGame
3
+ describe Game do
4
+
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+ end
13
+
14
+ it "w00ts the player if a high number is rolled" do
15
+ Die.any_instance.stub(:roll).and_return(5)
16
+
17
+ @game.play(2)
18
+
19
+ @player.health.should == @initial_health + (15 * 2)
20
+ end
21
+
22
+ it "skips the player if a medium number is rolled" do
23
+ Die.any_instance.stub(:roll).and_return(3)
24
+
25
+ @game.play(2)
26
+
27
+ @player.health.should == @initial_health
28
+ end
29
+
30
+ it "blams the player if a low number is rolled" do
31
+ Die.any_instance.stub(:roll).and_return(1)
32
+
33
+ @game.play(2)
34
+
35
+ @player.health.should == @initial_health - (10 * 2)
36
+ end
37
+
38
+ it "assigns a treasure for points during a player's turn" do
39
+ game = Game.new("Knuckleheads")
40
+ player = Player.new("moe")
41
+
42
+ game.add_player(player)
43
+
44
+ game.play(1)
45
+
46
+ player.points.should_not be_zero
47
+
48
+ # or use alternate expectation syntax:
49
+ # expect(player.points).not_to be_zero
50
+ end
51
+
52
+ end
53
+ end
@@ -0,0 +1,117 @@
1
+ require 'studio_game/player'
2
+ module StudioGame
3
+ describe Player do
4
+
5
+ before do
6
+ @initial_health = 150
7
+ @player = Player.new("larry", @initial_health)
8
+ end
9
+
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Larry"
12
+ end
13
+
14
+ it "has an initial health" do
15
+ @player.health.should == @initial_health
16
+ end
17
+
18
+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+
22
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250"
23
+ end
24
+
25
+ it "computes a score as the sum of its health and points" do
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+
29
+ @player.score.should == 250
30
+ end
31
+
32
+ it "increases health by 15 when w00ted" do
33
+ @player.w00t
34
+ @player.health.should == @initial_health + 15
35
+ end
36
+
37
+ it "decreases health by 10 when blammed" do
38
+ @player.blam
39
+ @player.health.should == @initial_health - 10
40
+ end
41
+
42
+ context "initial health of 150" do
43
+
44
+ before do
45
+ @player = Player.new("Josh", 150)
46
+ end
47
+
48
+ it "is strong" do
49
+ @player.should be_strong
50
+
51
+ end
52
+ end
53
+
54
+ context "initial health of 100 or less" do
55
+ before do
56
+ @player = Player.new("Larry", 100)
57
+ end
58
+
59
+ it "is wimpy" do
60
+ @player.should_not be_strong
61
+ end
62
+ end
63
+
64
+ context "in a collection of players" do
65
+ before do
66
+ @player1 = Player.new("moe", 100)
67
+ @player2 = Player.new("larry", 200)
68
+ @player3 = Player.new("curly", 300)
69
+
70
+ @players = [@player1, @player2, @player3]
71
+ end
72
+
73
+ it "is sorted by decreasing score" do
74
+ @players.sort.should == [@player3, @player2, @player1]
75
+ end
76
+ end
77
+
78
+ it "computes points as the sum of all treasure points" do
79
+ @player.points.should == 0
80
+
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+
83
+ @player.points.should == 50
84
+
85
+ @player.found_treasure(Treasure.new(:crowbar, 400))
86
+
87
+ @player.points.should == 450
88
+
89
+ @player.found_treasure(Treasure.new(:hammer, 50))
90
+
91
+ @player.points.should == 500
92
+ end
93
+
94
+ it "yields each found treasure and its total points" do
95
+ @player.found_treasure(Treasure.new(:skillet, 100))
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:hammer, 50))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+
104
+ yielded = []
105
+
106
+ @player.each_found_treasure do |treasure|
107
+ yielded << treasure
108
+ end
109
+
110
+ yielded.should == [
111
+ Treasure.new(:skillet, 200),
112
+ Treasure.new(:hammer, 50),
113
+ Treasure.new(:bottle, 25)
114
+ ]
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+
49
+
50
+
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: whammity_blam
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - JayHo
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-06-23 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: muahahahahaha read it
28
+ email: threebluecrayons@hotmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/high_scores.txt
35
+ - bin/my_favorite_players.csv
36
+ - bin/players.csv
37
+ - bin/studio_game
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/treasure_trove.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/clumsy_player_spec.rb
50
+ - spec/studio_game/game_spec.rb
51
+ - spec/studio_game/player_spec.rb
52
+ - spec/studio_game/treasure_trove_spec.rb
53
+ - LICENSE
54
+ - README
55
+ homepage: http://pragmaticstudio.com
56
+ licenses:
57
+ - MIT
58
+ metadata: {}
59
+ post_install_message:
60
+ rdoc_options: []
61
+ require_paths:
62
+ - lib
63
+ required_ruby_version: !ruby/object:Gem::Requirement
64
+ requirements:
65
+ - - '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '0'
73
+ requirements: []
74
+ rubyforge_project:
75
+ rubygems_version: 2.0.14
76
+ signing_key:
77
+ specification_version: 4
78
+ summary: a simple command line game
79
+ test_files:
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/clumsy_player_spec.rb
82
+ - spec/studio_game/game_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ - spec/studio_game/treasure_trove_spec.rb