wayfinder 0.0.1
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- checksums.yaml +7 -0
- data/bin/wayfinder +300 -0
- data/lib/wayfinder.rb +147 -0
- metadata +77 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 04e0689646c906a8aeaa97be76dce05d711a74e1
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data.tar.gz: 6ab236a77d2786b759654631d85f834ed551886c
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SHA512:
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metadata.gz: 6e06774be9d859c2fe54f3d1af22ec55995ff472fcd52dce7d13af78787df1b59fb8dcc3468a9e0c948209dfcc3cf491308ce174e13bc280d702a269f39db43d
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7
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data.tar.gz: edb60f0c7417529f9270d36dac1d69115df449b1df01c7fe6212a17a0c30ff2b83e1cb0f72a8f9f31763df76941a9950be1d486cd3bf5790db86f94ba6c4d25d
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data/bin/wayfinder
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#!/usr/bin/env ruby
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require 'box'
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require 'yaml'
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require 'mote'
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require 'wayfinder'
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7
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8
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source_data = {}
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9
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%i(meta stats gear feats buffs skills).each do |source_file|
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source_data[source_file] = YAML.load_file("#{ source_file.to_s }.yml")
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end
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character = Wayfinder::Character.new(source_data)
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template = Mote.parse(Box::FILES['character_sheet.htm'],
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self,
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[:character]
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)
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File.open('character_sheet.htm', 'w') do |f|
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f.write(template.call(character: character))
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end
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__END__
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@@ character_sheet.htm
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<head>
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<meta http-equiv="content-type" content="text-html; charset=utf-8" />
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<title>Unnamed 1 [0 Points]</title>
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<style type="text/css">
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.font4 { font-family: Arial; font-size:4pt; }
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.font5 { font-family: Arial; font-size:5pt; }
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.font6 { font-family: Arial; font-size:6pt; }
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.font7 { font-family: Arial; font-size:7pt; }
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.font8 { font-family: Arial; font-size:8pt; }
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.font9 { font-family: Arial; font-size:9pt; }
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.h { font-family: Arial; font-size:8pt; vertical-align: bottom; }
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.hs { font-family: Arial; font-size:6pt; border-top-width:1px; border-top: 1pt solid black; vertical-align:top; background: #CCCCCC; }
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.ah { font-family: Arial; font-size:4pt; text-align:center; }
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.ab { font-family: Arial; font-size:10pt; text-align:center; color:white; background:black; }
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.sc { font-family: Arial; font-size: 5pt }
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.scr { font-family: Arial; font-size: 5pt; text-align:right }
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.scbr { font-family: Arial; font-size: 5pt; border-right-width:1px; border-right: 1pt solid black; text-align:right}
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.hph { font-family: Arial; font-size: 7pt; text-align:center; vertical-align:bottom;}
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.ach { font-family: Arial; font-size: 7pt; text-align:center; vertical-align:middle;}
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.acb { font-family: Arial; font-size: 9pt; font-weight:bold; text-align:center; vertical-align:middle; border: 1px solid black;}
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.hphs { font-family: Arial; font-size: 5pt; text-align:center; vertical-align:bottom;}
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.hpb { font-family: Arial; font-size: 9pt; font-weight:bold; text-align:center; vertical-align:middle; border: 1px solid black;}
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.hpbb { font-family: Arial; font-size: 9pt; font-weight:bold; color:white; background:black; text-align:center; vertical-align:middle; border: 1px solid black;}
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.abb { font-family: Arial; font-size:10pt; text-align:center; font-weight:bold; border: 1px solid black;}
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.abt { font-family: Arial; font-size:10pt; text-align:center; font-weight:bold; border: 5px solid lightgray;}
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.sptab { font-family: Arial; vertical-align:top;border: 1px solid black; text-align:center;font-size:8pt;}
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.spname { font-family: Arial; vertical-align:top;border: 1px solid black; text-align:left;font-size:8pt;}
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.sptop { font-family: Arial; vertical-align:top;border: 1px solid black; text-align:center;font-size:8pt; color:white;}
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.splevel { font-family: Arial; background:black; text-align:center;font-size:9pt; color:white;}
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.sphead { font-family: Arial; background:black; text-align:center;font-size:12pt; color:white;}
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.spcomp { font-family: Arial; vertical-align:top; text-align:left;font-size:6pt;}
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.spcomp2 { font-family: Arial; vertical-align:top; text-align:left;font-size:5pt;}
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.spcomp3 { font-family: Arial; vertical-align:top; text-align:left;font-size:9pt;}
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.topline {
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border-top-width:1px;
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border-top: 1pt solid black;
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font-family: Arial;
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font-size:6pt;
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}
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.border {
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border: 1px solid black;
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}
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.border7 {
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border: 1px solid black;
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font-size:7pt;
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}
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.border8 {
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border: 1px solid black;
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font-size:8pt;
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}
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.border9 {
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border: 1px solid black;
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font-size:9pt;
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}
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.border10 {
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border: 1px solid black;
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}
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.tempborder {
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font-size:10pt; border: 5px solid lightgray;
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}
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.borderbottom {
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border-bottom-width:1px;
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border-bottom: 1pt solid black;
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}
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.borderright {
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border-right-width:1px;
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border-right: 1pt solid black;
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}
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.c, .wbc {
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text-align: center;
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}
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TD {
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font-family: Arial
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}
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span.notes p {margin-top:0; margin-bottom:0;}
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</style>
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</head>
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<body bgcolor="white">
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<table border="0" cellpadding="0" cellspacing="0" width="100%" summary="Master Page Table">
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<tr>
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<td rowspan="2" valign="top">
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<!-- START Abilities Table -->
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<table summary="Ability Table">
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<tr>
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<td align="center" width="20%" class="font4">ABILITY<br />NAME</td>
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<td align="center" width="20%" class="font4">ABILITY<br />SCORE</td>
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<td align="center" width="20%" class="font4">ABILITY<br />MODIFIER</td>
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</tr>
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<tr>
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<td class="ab"><b>STR</b><font style="font-size:5pt"><br />Strength</font></td>
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<td class="abb">{{ character.strength }}</td>
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<td class="abb">{{ character.strength_modifier }}</td>
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</tr>
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<tr>
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<td class="ab"><b>DEX</b><font style="font-size:5pt"><br />Dexterity</font></td>
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<td class="abb">{{ character.dexterity }}</td>
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<td class="abb">{{ character.dexterity_modifier }}</td>
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</tr>
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<tr>
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<td class="ab"><b>CON</b><font style="font-size:5pt"><br />Constitution</font></td>
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<td class="abb">{{ character.constitution }}</td>
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<td class="abb">{{ character.constitution_modifier }}</td>
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</tr>
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<tr>
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<td class="ab"><b>INT</b><font style="font-size:5pt"><br />Intelligence</font></td>
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<td class="abb">{{ character.intelligence }}</td>
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<td class="abb">{{ character.intelligence_modifier }}</td>
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</tr>
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<tr>
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<td class="ab"><b>WIS</b><font style="font-size:5pt"><br />Wisdom</font></td>
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<td class="abb">{{ character.wisdom }}</td>
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<td class="abb">{{ character.wisdom_modifier }}</td>
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</tr>
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<tr>
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<td class="ab"><b>CHA</b><font style="font-size:5pt"><br />Charisma</font></td>
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<td class="abb">{{ character.charisma }}</td>
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<td class="abb">{{ character.charisma_modifier }}</td>
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</tr>
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</table>
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<!-- STOP Abilities Table -->
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</td>
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<td colspan="2" valign="top">
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<!-- START Hit point Table -->
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<table summary="HP Table">
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<tr>
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<td align="center" width="50"></td>
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<td align="center" width="25" valign="bottom"></td>
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<td align="center"></td>
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<td align="center" width="119" class="font5"><br />WOUNDS/CURRENT HP</td>
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<td align="center"></td>
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<td align="center" width="60" class="font5"><br />DAMAGE<br />REDUCTION</td>
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<td align="center"></td>
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<td align="center" width="60" class="font5"><br />SPEED</td>
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</tr>
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<tr>
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<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>HP</b></font><font style="font-size:5pt" color="white"><br />Hit Points</font></td>
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<td align="center" class="border9"><b>{{ character.hp }}</b></td>
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<td align="center" class="font7"><br /></td>
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<td align="center" class="border9">{{ character.received_damage }}<br /></td>
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<td align="center" class="font7"><br /></td>
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<td align="center" class="border9"><b> </b></td>
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<td align="center" class="font7"><br /></td>
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<td align="center" class="border9"><b><br /></b></td>
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</tr>
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</table>
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<!-- STOP Hit point Table -->
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<!-- START AC Table -->
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<table summary="AC Table">
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<tr>
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<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font><font style="font-size:5pt" color="white"><br />Armour Class</font></td>
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<!-- Thomas Behr 13-02-02: replaced old tokens with new ones -->
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<td align="center" class="border9"><b>{{ character.ac }}</b></td>
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</tr>
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<tr>
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<td align="center" width="50"></td>
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</tr>
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</table>
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<!-- STOP AC Table -->
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</td>
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</tr>
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<tr>
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<td valign="top">
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<!-- START Initiative Table -->
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<table width="35%" summary="Initiative Table">
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<tr>
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<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>INITIATIVE</b></font><font style="font-size:5pt" color="white"><br />Modifier</font></td>
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<td align="center" class="border9"><b>{{ character.initiative }}</b></td>
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</tr>
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<tr>
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</tr>
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</table>
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<!-- STOP Initiative Table -->
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<!-- START Base Attack Table -->
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<table width="100%" summary="Base Attack Table">
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<tr>
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<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>BASE ATTACK</b></font><font style="font-size:5pt" color="white"><br />Bonus</font></td>
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<td align="center" width="94" class="border10"><b>{{ character.bab }} <br /></b></td>
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<td align="center" width="50%"><br /></td>
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</tr>
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</table>
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<!-- STOP Base Attack Table -->
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</td>
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<td rowspan="2" valign="top" width="50%">
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<!-- STOP PSI Power Points Table -->
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<!-- START Skills Table -->
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<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table">
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<tr>
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<td colspan="3" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SKILLS</b></font>
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</td>
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</tr>
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<tr>
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<td align="left" class="border" valign="top">
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<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table">
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<tr><td align="left" class="borderbottom"><font style="font-size: 5pt"> Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot </font></td><td align="left" class="borderbottom"><font style="font-size: 5pt"> Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot </font></td><td align="left" class="borderbottom"><font style="font-size: 5pt"> Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot </font></td><tr>
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224
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<tr><td align="left"><font style="font-size: 5pt"> Acrobatics</font></td><td align="left"><font style="font-size: 5pt">DEX</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-11 </font></td><td align="left"><font style="font-size: 5pt"> Disguise</font></td><td align="left"><font style="font-size: 5pt">CHA</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Ride</font></td><td align="left"><font style="font-size: 5pt">DEX</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-11 </font></td><tr><tr><td align="left"><font style="font-size: 5pt"> Acrobatics (Jump)</font></td><td align="left"><font style="font-size: 5pt">DEX</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-23 </font></td><td align="left"><font style="font-size: 5pt"> Escape Artist</font></td><td align="left"><font style="font-size: 5pt">DEX</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-11 </font></td><td align="left"><font style="font-size: 5pt"> Sense Motive</font></td><td align="left"><font style="font-size: 5pt">WIS</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><tr><tr><td align="left"><font style="font-size: 5pt"> Appraise</font></td><td align="left"><font style="font-size: 5pt">INT</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Fly</font></td><td align="left"><font style="font-size: 5pt">DEX</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-11 </font></td><td align="left"><font style="font-size: 5pt"> Stealth</font></td><td align="left"><font style="font-size: 5pt">DEX</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-11 </font></td><tr><tr><td align="left"><font style="font-size: 5pt"> Bluff</font></td><td align="left"><font style="font-size: 5pt">CHA</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Heal</font></td><td align="left"><font style="font-size: 5pt">WIS</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Survival</font></td><td align="left"><font style="font-size: 5pt">WIS</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><tr><tr><td align="left"><font style="font-size: 5pt"> Climb</font></td><td align="left"><font style="font-size: 5pt">STR</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-3 </font></td><td align="left"><font style="font-size: 5pt"> Intimidate</font></td><td align="left"><font style="font-size: 5pt">CHA</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Swim</font></td><td align="left"><font style="font-size: 5pt">STR</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-3 </font></td><tr><tr><td align="left"><font style="font-size: 5pt"> Craft (Untrained)</font></td><td align="left"><font style="font-size: 5pt">INT</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Perception</font></td><td align="left"><font style="font-size: 5pt">WIS</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><tr><tr><td align="left"><font style="font-size: 5pt"> Diplomacy</font></td><td align="left"><font style="font-size: 5pt">CHA</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><td align="left"><font style="font-size: 5pt"> Perform (Untrained)</font></td><td align="left"><font style="font-size: 5pt">CHA</font></td><td align="right"><font style="font-size: 5pt">0.0</font></td><td align="right" class="borderright"><font style="font-size: 5pt">-5 </font></td><tr>
|
225
|
+
</table>
|
226
|
+
</td>
|
227
|
+
</tr>
|
228
|
+
</table>
|
229
|
+
<!-- STOP Skills Table -->
|
230
|
+
<!-- START Special Attacks Table -->
|
231
|
+
<!-- STOP Special Attacks Table -->
|
232
|
+
<!-- START Animal Tricks Table -->
|
233
|
+
<!-- STOP Animal Tricks Table -->
|
234
|
+
<!-- START Special Quality Table -->
|
235
|
+
<!-- STOP Special Quality Table -->
|
236
|
+
<!-- START Special Abilities Table -->
|
237
|
+
|
238
|
+
<!-- STOP Special Abilities Table -->
|
239
|
+
<!-- START Feats Table -->
|
240
|
+
<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table">
|
241
|
+
<tr>
|
242
|
+
<td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>FEATS</b></font></td>
|
243
|
+
</tr>
|
244
|
+
<tr>
|
245
|
+
<td align="left" width="100%" class="border7"></td>
|
246
|
+
</tr>
|
247
|
+
</table>
|
248
|
+
<!-- STOP Feats Table -->
|
249
|
+
|
250
|
+
</td>
|
251
|
+
</tr>
|
252
|
+
<tr>
|
253
|
+
<td colspan="2" valign="top">
|
254
|
+
<!-- START Saving Throws Table -->
|
255
|
+
<table width="25%" summary="Saving Throws">
|
256
|
+
<tr>
|
257
|
+
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>Fortitude</b></font>
|
258
|
+
<font style="font-size:5pt" color="white"><br />
|
259
|
+
Constitution
|
260
|
+
</font>
|
261
|
+
</td>
|
262
|
+
<td align="center" class="border9"><b>{{ character.fortitude }}</b></td>
|
263
|
+
</tr>
|
264
|
+
<tr>
|
265
|
+
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>Reflex</b></font>
|
266
|
+
<font style="font-size:5pt" color="white"><br />
|
267
|
+
Dexterity
|
268
|
+
</font>
|
269
|
+
</td>
|
270
|
+
<td align="center" class="border9"><b>{{ character.reflex }}</b></td>
|
271
|
+
</tr>
|
272
|
+
<tr>
|
273
|
+
<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>Will</b></font>
|
274
|
+
<font style="font-size:5pt" color="white"><br />
|
275
|
+
Wisdom
|
276
|
+
</font>
|
277
|
+
</td>
|
278
|
+
<td align="center" class="border9"><b>{{ character.will }}</b></td>
|
279
|
+
</tr>
|
280
|
+
</table>
|
281
|
+
<!-- STOP Saving Throws Table -->
|
282
|
+
<!-- START Unarmed Attack Table -->
|
283
|
+
<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Unarmed Attack Table">
|
284
|
+
<tr>
|
285
|
+
<td align="center" height="25" bgcolor="black" rowspan="2" width="125"><font style="font-size:10pt" color="white"><b>Attack</b></font></td>
|
286
|
+
<td align="center" bgcolor="black" width="110" height="15"><font style="font-size:6pt" color="white"><b>TOTAL ATTACK BONUS</b></font></td>
|
287
|
+
<td align="center" bgcolor="black" width="60" height="15"><font style="font-size:6pt" color="white"><b>DAMAGE</b></font></td>
|
288
|
+
<td align="center" bgcolor="black" width="60" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td>
|
289
|
+
</tr>
|
290
|
+
<tr><td align="center" bgcolor="white" class="border8"><b>{{ character.full_attack.join('/') }}<br /></b></td>
|
291
|
+
<td align="center" bgcolor="white" class="border8"><b>{{ character.damage }}<br /></b></td>
|
292
|
+
<td align="center" bgcolor="white" class="border8"><b>--<br /></b></td>
|
293
|
+
</tr>
|
294
|
+
</table>
|
295
|
+
<!-- STOP Saving Throws Table -->
|
296
|
+
</td>
|
297
|
+
</tr>
|
298
|
+
</table>
|
299
|
+
</body>
|
300
|
+
</html>
|
data/lib/wayfinder.rb
ADDED
@@ -0,0 +1,147 @@
|
|
1
|
+
module Wayfinder
|
2
|
+
|
3
|
+
BASE_STATS = %w(strength dexterity constitution wisdom charisma intelligence)
|
4
|
+
|
5
|
+
class Character
|
6
|
+
|
7
|
+
## :source must be a hash with the following keys, each containing the data of
|
8
|
+
## its appropriate yaml file.
|
9
|
+
#
|
10
|
+
# * meta - contains hp, base attack bonus, saving throws, xp, name,
|
11
|
+
# and other metadata.
|
12
|
+
# * stats - contains basic stats, str, dex, con, wis, int and cha.
|
13
|
+
# * gear - contains descriptions of items that modify the final
|
14
|
+
# computed stats for the character.
|
15
|
+
# * feats - character feats, similar to gear in that it contributes
|
16
|
+
# to the final stack.
|
17
|
+
# * buffs - buffs are temporary modifiers that are expected to change
|
18
|
+
# often, but act much like feats and gear.
|
19
|
+
# * skills - skills contain data on the ranks and associated stats for
|
20
|
+
# each given skill.
|
21
|
+
#
|
22
|
+
## :modifier_stack is an array of gear, feats and buffs and is what will be
|
23
|
+
## iterated while computing final modifiers for all character stats.
|
24
|
+
|
25
|
+
attr_accessor :source, :modifier_stack
|
26
|
+
|
27
|
+
def initialize(source_data = {})
|
28
|
+
self.source = source_data
|
29
|
+
self.modifier_stack = [
|
30
|
+
self.source[:gear],
|
31
|
+
self.source[:feats],
|
32
|
+
self.source[:buffs]
|
33
|
+
]
|
34
|
+
end
|
35
|
+
|
36
|
+
BASE_STATS.each do |base_stat|
|
37
|
+
define_method(base_stat) do
|
38
|
+
self.source[:stats][base_stat] + modifier_for(base_stat)
|
39
|
+
end
|
40
|
+
|
41
|
+
define_method("#{ base_stat }_modifier") do
|
42
|
+
stat = self.source[:stats][base_stat] + modifier_for(base_stat)
|
43
|
+
(stat - 10) / 2
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
## Returns an array of object who affect the specified attribute
|
48
|
+
def stack_for(attribute)
|
49
|
+
self.modifier_stack.map(&:values).flatten.keep_if do |item|
|
50
|
+
item['active'] && item['modifiers'].keys.include?(attribute)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
## Outputs the final modifier for the specified attribute.
|
55
|
+
def modifier_for(attribute)
|
56
|
+
modifier = 0
|
57
|
+
stack_for(attribute).each do |mod|
|
58
|
+
modifier += mod['modifiers'][attribute]
|
59
|
+
end
|
60
|
+
|
61
|
+
modifier
|
62
|
+
end
|
63
|
+
|
64
|
+
## Combat
|
65
|
+
|
66
|
+
def hp
|
67
|
+
self.source[:meta]['hp'] + modifier_for('hp')
|
68
|
+
end
|
69
|
+
|
70
|
+
def received_damage
|
71
|
+
self.source[:meta]['received_damage']
|
72
|
+
end
|
73
|
+
|
74
|
+
def current_hp
|
75
|
+
self.hp - self.received_damage
|
76
|
+
end
|
77
|
+
|
78
|
+
def initiative
|
79
|
+
dexterity_modifier + modifier_for('initiative')
|
80
|
+
end
|
81
|
+
|
82
|
+
def bab
|
83
|
+
self.source[:meta]['bab']
|
84
|
+
end
|
85
|
+
|
86
|
+
def to_hit(base_attack = self.bab)
|
87
|
+
base_attack + strength_modifier + modifier_for('to_hit')
|
88
|
+
end
|
89
|
+
|
90
|
+
def damage
|
91
|
+
strength_modifier + modifier_for('damage')
|
92
|
+
end
|
93
|
+
|
94
|
+
def full_attack
|
95
|
+
attack_babs = [self.bab]
|
96
|
+
|
97
|
+
## Fuck yeah I used a while in ruby, fuck you, fuck everything, EVERYTHING.
|
98
|
+
while attack_babs.last - 5 > 1
|
99
|
+
attack_babs << attack_babs.last - 5
|
100
|
+
end
|
101
|
+
|
102
|
+
attack_babs.map { |attack| to_hit(attack) }
|
103
|
+
end
|
104
|
+
|
105
|
+
def ac
|
106
|
+
10 + dexterity_modifier + modifier_for('ac')
|
107
|
+
end
|
108
|
+
|
109
|
+
## Saving Throws
|
110
|
+
def saving_throws
|
111
|
+
{
|
112
|
+
fortitude: self.fortitude,
|
113
|
+
reflex: self.reflex,
|
114
|
+
will: self.will
|
115
|
+
}
|
116
|
+
end
|
117
|
+
|
118
|
+
def fortitude
|
119
|
+
self.source[:meta]['fortitude'] + constitution_modifier + modifier_for('fortitude')
|
120
|
+
end
|
121
|
+
|
122
|
+
def reflex
|
123
|
+
self.source[:meta]['reflex'] + dexterity_modifier + modifier_for('reflex')
|
124
|
+
end
|
125
|
+
|
126
|
+
def will
|
127
|
+
self.source[:meta]['will'] + wisdom_modifier + modifier_for('will')
|
128
|
+
end
|
129
|
+
|
130
|
+
def skill(skill_name)
|
131
|
+
skill = self.source[:skills].fetch(skill_name, {})
|
132
|
+
computed_score = skill.fetch('ranks', 0) + self.send("#{ skill['stat'] }_modifier") + modifier_for(skill_name)
|
133
|
+
|
134
|
+
if skill['class']
|
135
|
+
computed_score += 3
|
136
|
+
end
|
137
|
+
|
138
|
+
computed_score
|
139
|
+
end
|
140
|
+
|
141
|
+
def skills
|
142
|
+
all_skills = {}
|
143
|
+
self.source[:skills].keys.each { |s| all_skills[s] = self.skill(s) }
|
144
|
+
all_skills
|
145
|
+
end
|
146
|
+
end
|
147
|
+
end
|
metadata
ADDED
@@ -0,0 +1,77 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: wayfinder
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- PoTe
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-10-18 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: box
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: mote
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - '>='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '0'
|
34
|
+
type: :runtime
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - '>='
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '0'
|
41
|
+
description: |-
|
42
|
+
Wayfinder assumes you'll keep your character described in yaml following a set of conventions, all the data points are
|
43
|
+
aggregated together to generate a nicely formatted output from the input data, with all the numbers crunched in for you.
|
44
|
+
email:
|
45
|
+
- pote@tardis.com.uy
|
46
|
+
executables:
|
47
|
+
- wayfinder
|
48
|
+
extensions: []
|
49
|
+
extra_rdoc_files: []
|
50
|
+
files:
|
51
|
+
- bin/wayfinder
|
52
|
+
- lib/wayfinder.rb
|
53
|
+
homepage: https://github.com/pote/wayfinder
|
54
|
+
licenses:
|
55
|
+
- MIT
|
56
|
+
metadata: {}
|
57
|
+
post_install_message:
|
58
|
+
rdoc_options: []
|
59
|
+
require_paths:
|
60
|
+
- lib
|
61
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
62
|
+
requirements:
|
63
|
+
- - '>='
|
64
|
+
- !ruby/object:Gem::Version
|
65
|
+
version: '0'
|
66
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
67
|
+
requirements:
|
68
|
+
- - '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '0'
|
71
|
+
requirements: []
|
72
|
+
rubyforge_project:
|
73
|
+
rubygems_version: 2.0.3
|
74
|
+
signing_key:
|
75
|
+
specification_version: 4
|
76
|
+
summary: Pathfinder RPG character bookkeeping made easy.
|
77
|
+
test_files: []
|