w00t_blam_101 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +4 -0
- data/bin/players.csv +4 -0
- data/bin/studio_game +32 -0
- data/bin/studio_game.rb +32 -0
- data/lib/README.txt +4 -0
- data/lib/player_rankings.csv +6 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +25 -0
- data/lib/studio_game/game.rb +92 -0
- data/lib/studio_game/game_turn.rb +28 -0
- data/lib/studio_game/loaded_die.rb +22 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +71 -0
- data/lib/studio_game/treasure_trove.rb +23 -0
- data/spec/studio_game/berserk_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +68 -0
- data/spec/studio_game/player_spec.rb +133 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +54 -0
- metadata +88 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 6f926c4a92a9faea464ff36192921f8c87a4f7aa
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data.tar.gz: 22a9384f97fa6fd0fab59458fa28d05d9d7f5f19
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SHA512:
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metadata.gz: 53846c865e94bca63e9984580e9e87dc98228157f512c282a9ce4efe5baa9d27f228ae61c3397338a8e8c96a775feaef29c4d1ccc22ea56fc15d86346aa63947
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data.tar.gz: d2f6282a41e0d36f09306a8990256c9d43af363e07fb9d985331e3700250f3ce8cf204ac51210d99f6976e10528fc813a5a8ef243ca480117cbc50c5802ba657
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data/LICENSE
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Copyright (c) 2016 redax_ruby
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many times do you want to play? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter number or quit"
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end
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end
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knuckleheads.save
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data/bin/studio_game.rb
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#!/usr/bin/env/ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many times do you want to play? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter number or quit"
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end
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end
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knuckleheads.save
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data/lib/README.txt
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.audit
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puts die.roll
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save(to_file="player_rankings.csv")
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File.open(to_file, "w") do |file|
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@players.sort.each do |player|
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file.puts player.to_csv
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end
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end
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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treasure = TreasureTrove::TREASURES
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puts "\nThere are #{treasure.size} treasures to be found.\n"
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treasure.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} #{player.health}"
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end
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def print_stats
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puts "\n#{title} Statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\nStrong Players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\nWimpy Players"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{title} High Scores"
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@players.sort.each do |player|
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formatted_name = player.name.ljust(20, '.')
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puts "#{formatted_name} #{player.health}"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.score} grand total points"
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end
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puts "\n#{total_points} total points from treasures found."
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'player'
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require_relative 'die'
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require_relative 'playable'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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if __FILE__ == $0
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player = Player.new("curly", 125)
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GameTurn.take_turn(player)
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end
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end
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require_relative 'auditable'
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module StudioGame
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|
+
class LoadedDie
|
|
5
|
+
include Auditable
|
|
6
|
+
|
|
7
|
+
attr_reader :number
|
|
8
|
+
|
|
9
|
+
def roll
|
|
10
|
+
numbers = [1,1,2,5,6,6]
|
|
11
|
+
@number = numbers.sample
|
|
12
|
+
audit
|
|
13
|
+
@number
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
17
|
+
if __FILE__ == $0
|
|
18
|
+
die = LoadedDie.new
|
|
19
|
+
puts die.roll
|
|
20
|
+
puts die.audit
|
|
21
|
+
puts die.roll
|
|
22
|
+
end
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
require_relative 'game'
|
|
2
|
+
require_relative 'treasure_trove'
|
|
3
|
+
require_relative 'playable'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class Player
|
|
7
|
+
include Playable
|
|
8
|
+
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :health
|
|
11
|
+
|
|
12
|
+
def initialize(name, health=100)
|
|
13
|
+
@name = name.capitalize
|
|
14
|
+
@health = health
|
|
15
|
+
@found_treasures = Hash.new(0)
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def to_csv
|
|
19
|
+
"#{@name}, #{@health}"
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def self.from_csv(string)
|
|
23
|
+
name, health = string.split(',')
|
|
24
|
+
new(name, Integer(health))
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def each_found_treasure
|
|
28
|
+
@found_treasures.each do |name, points|
|
|
29
|
+
treasure = Treasure.new(name, points)
|
|
30
|
+
yield treasure
|
|
31
|
+
end
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def found_treasure(treasure)
|
|
35
|
+
@found_treasures[treasure.name] += treasure.points
|
|
36
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
|
37
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def points
|
|
41
|
+
@found_treasures.values.reduce(0, :+)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def name=(new_name)
|
|
45
|
+
@name = new_name.capitalize
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def score
|
|
49
|
+
@health + points
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def to_s
|
|
53
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score of #{score}."
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def <=>(other_player)
|
|
57
|
+
other_player.health <=> @health
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
if __FILE__ == $0
|
|
63
|
+
player = Player.new("moe", 150)
|
|
64
|
+
puts player.name
|
|
65
|
+
puts player.health
|
|
66
|
+
player.w00t
|
|
67
|
+
puts player.health
|
|
68
|
+
player.blam
|
|
69
|
+
puts player.health
|
|
70
|
+
end
|
|
71
|
+
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400),
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
if __FILE__ == $0
|
|
20
|
+
puts TreasureTrove::TREASURES
|
|
21
|
+
treasure = TreasureTrove.random
|
|
22
|
+
puts "#{treasure.name} : #{treasure.points}"
|
|
23
|
+
end
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe BerserkPlayer do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
@initial_health = 50
|
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
13
|
+
1.upto(5) { @player.w00t }
|
|
14
|
+
|
|
15
|
+
# @player.berserk?.should be_false
|
|
16
|
+
|
|
17
|
+
# or if using Rspec 3.0:
|
|
18
|
+
@player.berserk?.should be_falsey
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
22
|
+
1.upto(6) { @player.w00t }
|
|
23
|
+
|
|
24
|
+
# @player.berserk?.should be_true
|
|
25
|
+
|
|
26
|
+
# or if using Rspec 3.0:
|
|
27
|
+
@player.berserk?.should be_truthy
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
31
|
+
1.upto(6) { @player.w00t }
|
|
32
|
+
1.upto(2) { @player.blam }
|
|
33
|
+
|
|
34
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
end
|
|
38
|
+
end
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe ClumsyPlayer do
|
|
6
|
+
before do
|
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "only gets half the point value for each treasure" do
|
|
11
|
+
@player.points.should == 0
|
|
12
|
+
|
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
|
|
18
|
+
@player.points.should == 75
|
|
19
|
+
|
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
21
|
+
@player.found_treasure(crowbar)
|
|
22
|
+
|
|
23
|
+
@player.points.should == 275
|
|
24
|
+
|
|
25
|
+
yielded = []
|
|
26
|
+
@player.each_found_treasure do |treasure|
|
|
27
|
+
yielded << treasure
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
context "with a boost factor" do
|
|
34
|
+
before do
|
|
35
|
+
@initial_health = 100
|
|
36
|
+
@boost_factor = 5
|
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
it "has a boost factor" do
|
|
41
|
+
@player.boost_factor.should == 5
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
45
|
+
@player.w00t
|
|
46
|
+
|
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
end
|
|
52
|
+
end
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
require 'studio_game/game_turn'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe Game do
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@game = Game.new("Knuckelheads")
|
|
10
|
+
|
|
11
|
+
@initial_health = 100
|
|
12
|
+
@player = Player.new("moe", @initial_health)
|
|
13
|
+
|
|
14
|
+
@game.add_player(@player)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "w00ts player when high number is rolled" do
|
|
18
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
19
|
+
|
|
20
|
+
@game.play(2)
|
|
21
|
+
|
|
22
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "skips player when medium number is rolled" do
|
|
26
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
27
|
+
|
|
28
|
+
@game.play(2)
|
|
29
|
+
|
|
30
|
+
@player.health.should == @initial_health
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "blams player when low number is rolled" do
|
|
34
|
+
Die.any_instance.stub(:roll).and_return(1)
|
|
35
|
+
|
|
36
|
+
@game.play(2)
|
|
37
|
+
|
|
38
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "assigns a treasure for points during a player's turn" do
|
|
42
|
+
game = Game.new("Knuckleheads")
|
|
43
|
+
player = Player.new("moe")
|
|
44
|
+
|
|
45
|
+
game.add_player(player)
|
|
46
|
+
|
|
47
|
+
game.play(1)
|
|
48
|
+
|
|
49
|
+
player.points.should_not be_zero
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
it "computes total points as the sum of all player points" do
|
|
53
|
+
game = Game.new("Knuckleheads")
|
|
54
|
+
|
|
55
|
+
player1 = Player.new("moe")
|
|
56
|
+
player2 = Player.new("larry")
|
|
57
|
+
|
|
58
|
+
game.add_player(player1)
|
|
59
|
+
game.add_player(player2)
|
|
60
|
+
|
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
63
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
64
|
+
|
|
65
|
+
game.total_points.should == 500
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
end
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
require 'studio_game/treasure_trove'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe Player do
|
|
7
|
+
|
|
8
|
+
before do
|
|
9
|
+
$stdout = StringIO.new
|
|
10
|
+
@initial_health = 150
|
|
11
|
+
@player = Player.new("larry", @initial_health)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a capitalized name" do
|
|
15
|
+
@player.name.should == "Larry"
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it "has a string representation" do
|
|
19
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
21
|
+
|
|
22
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score of 250."
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "computes a score as the sum of its health and points" do
|
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
28
|
+
|
|
29
|
+
@player.score.should == 250
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
it "increases health by 15 when w00ted" do
|
|
33
|
+
@player.w00t
|
|
34
|
+
|
|
35
|
+
@player.health.should == @initial_health + 15
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "decreases health by 10 when blammed" do
|
|
39
|
+
@player.blam
|
|
40
|
+
|
|
41
|
+
@player.health.should == @initial_health - 10
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
context "created a default health" do
|
|
45
|
+
before do
|
|
46
|
+
@player = Player.new("moe")
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
it "has an inital health" do
|
|
50
|
+
@player.health.should == 100
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
context "checks if player is strong or wimpy" do
|
|
55
|
+
before do
|
|
56
|
+
@player = Player.new("moe", 150)
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
it "checks if player is strong" do
|
|
60
|
+
@player.should be_strong
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
context "checks if player is strong or wimpy" do
|
|
65
|
+
before do
|
|
66
|
+
@player = Player.new("moe", 99)
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
it "checks if player is wimpy" do
|
|
70
|
+
@player.should_not be_strong
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
context "in a collection of players" do
|
|
75
|
+
before do
|
|
76
|
+
@player1 = Player.new("moe", 100)
|
|
77
|
+
@player2 = Player.new("larry", 200)
|
|
78
|
+
@player3 = Player.new("curly", 300)
|
|
79
|
+
|
|
80
|
+
@players = [@player1, @player2, @player3]
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
it "is sorted by decreasing order" do
|
|
84
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
|
|
88
|
+
it "computes points as the sum of all treasure points" do
|
|
89
|
+
@player.points.should == 0
|
|
90
|
+
|
|
91
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
92
|
+
|
|
93
|
+
@player.points.should == 50
|
|
94
|
+
|
|
95
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
96
|
+
|
|
97
|
+
@player.points.should == 450
|
|
98
|
+
|
|
99
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
100
|
+
|
|
101
|
+
@player.points.should == 500
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
it "yields each found treasure and its total points" do
|
|
105
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
106
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
107
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
113
|
+
|
|
114
|
+
yielded = []
|
|
115
|
+
@player.each_found_treasure do |treasure|
|
|
116
|
+
yielded << treasure
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
yielded.should == [
|
|
120
|
+
Treasure.new(:skillet, 200),
|
|
121
|
+
Treasure.new(:hammer, 50),
|
|
122
|
+
Treasure.new(:bottle, 25)
|
|
123
|
+
]
|
|
124
|
+
end
|
|
125
|
+
end
|
|
126
|
+
end
|
|
127
|
+
|
|
128
|
+
|
|
129
|
+
|
|
130
|
+
|
|
131
|
+
|
|
132
|
+
|
|
133
|
+
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Treasure do
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:pie, 5)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :pie
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 5
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
describe TreasureTrove do
|
|
20
|
+
it "has 6 treasures" do
|
|
21
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
it "has a pie worth 5 points" do
|
|
25
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "has a bottle worth 25 points" do
|
|
29
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
it "has a hammer worth 50 points" do
|
|
33
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it "has a skillet worth 100 points" do
|
|
37
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
it "has a broomstick worth 200 points" do
|
|
41
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "has a pie worth 400 points" do
|
|
45
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
it "returns a random treasure" do
|
|
49
|
+
treasure = TreasureTrove.random
|
|
50
|
+
|
|
51
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: w00t_blam_101
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- redax_ruby
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2016-11-01 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ">="
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: "This is a gaming application created from the exercises of The Pragmatic
|
|
28
|
+
Studio's \nRuby Programming course.\n\nCopyright 2016 redax_ruby. See LICENSE file."
|
|
29
|
+
email: redax.ruby@gmail.com
|
|
30
|
+
executables:
|
|
31
|
+
- studio_game
|
|
32
|
+
extensions: []
|
|
33
|
+
extra_rdoc_files: []
|
|
34
|
+
files:
|
|
35
|
+
- LICENSE
|
|
36
|
+
- README
|
|
37
|
+
- bin/players.csv
|
|
38
|
+
- bin/studio_game
|
|
39
|
+
- bin/studio_game.rb
|
|
40
|
+
- lib/README.txt
|
|
41
|
+
- lib/player_rankings.csv
|
|
42
|
+
- lib/studio_game/auditable.rb
|
|
43
|
+
- lib/studio_game/berserk_player.rb
|
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
|
45
|
+
- lib/studio_game/die.rb
|
|
46
|
+
- lib/studio_game/game.rb
|
|
47
|
+
- lib/studio_game/game_turn.rb
|
|
48
|
+
- lib/studio_game/loaded_die.rb
|
|
49
|
+
- lib/studio_game/playable.rb
|
|
50
|
+
- lib/studio_game/player.rb
|
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
54
|
+
- spec/studio_game/game_spec.rb
|
|
55
|
+
- spec/studio_game/player_spec.rb
|
|
56
|
+
- spec/studio_game/spec_helper.rb
|
|
57
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
58
|
+
homepage:
|
|
59
|
+
licenses:
|
|
60
|
+
- MIT
|
|
61
|
+
metadata: {}
|
|
62
|
+
post_install_message:
|
|
63
|
+
rdoc_options: []
|
|
64
|
+
require_paths:
|
|
65
|
+
- lib
|
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
67
|
+
requirements:
|
|
68
|
+
- - ">="
|
|
69
|
+
- !ruby/object:Gem::Version
|
|
70
|
+
version: '1.9'
|
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
72
|
+
requirements:
|
|
73
|
+
- - ">="
|
|
74
|
+
- !ruby/object:Gem::Version
|
|
75
|
+
version: '0'
|
|
76
|
+
requirements: []
|
|
77
|
+
rubyforge_project:
|
|
78
|
+
rubygems_version: 2.5.1
|
|
79
|
+
signing_key:
|
|
80
|
+
specification_version: 4
|
|
81
|
+
summary: Players play for points
|
|
82
|
+
test_files:
|
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
85
|
+
- spec/studio_game/game_spec.rb
|
|
86
|
+
- spec/studio_game/player_spec.rb
|
|
87
|
+
- spec/studio_game/spec_helper.rb
|
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|