w00t_blam_101 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: 6f926c4a92a9faea464ff36192921f8c87a4f7aa
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+ data.tar.gz: 22a9384f97fa6fd0fab59458fa28d05d9d7f5f19
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+ SHA512:
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+ metadata.gz: 53846c865e94bca63e9984580e9e87dc98228157f512c282a9ce4efe5baa9d27f228ae61c3397338a8e8c96a775feaef29c4d1ccc22ea56fc15d86346aa63947
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+ data.tar.gz: d2f6282a41e0d36f09306a8990256c9d43af363e07fb9d985331e3700250f3ce8cf204ac51210d99f6976e10528fc813a5a8ef243ca480117cbc50c5802ba657
data/LICENSE ADDED
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+ Copyright (c) 2016 redax_ruby
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is a gaming application created from the exercises of The Pragmatic Studio's
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+ Ruby Programming course.
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+
4
+ Copyright 2016 redax_ruby. See LICENSE file.
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+ Larry,60
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+ Moe,80
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+ Curly,100
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+ Shemp,120
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load(ARGV.shift || default_player_file)
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+
12
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
18
+ loop do
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+ puts "How many times do you want to play? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
27
+ else
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+ puts "Please enter number or quit"
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+ end
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+ end
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+
32
+ knuckleheads.save
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+ #!/usr/bin/env/ruby
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+
3
+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
8
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load(ARGV.shift || default_player_file)
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+
12
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many times do you want to play? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter number or quit"
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+ end
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+ end
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+
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+ knuckleheads.save
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+ This is a gaming application created from the exercises of The Pragmatic Studio's
2
+ Ruby Programming course.
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+
4
+ Copyright 2016 redax_ruby. See LICENSE file.
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+ Shemp, 120
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+ Klutz, 105
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+ Curly, 100
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+ Moe, 80
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+ Larry, 60
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+ Berserker, 50
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+ module StudioGame
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+
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+ module Auditable
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+ def audit
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+ "Rolled a #{self.number} #{self.class}"
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
9
+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.audit
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
9
+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save(to_file="player_rankings.csv")
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+ File.open(to_file, "w") do |file|
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+ @players.sort.each do |player|
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+ file.puts player.to_csv
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
32
+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ treasure = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasure.size} treasures to be found.\n"
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+
42
+ treasure.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
48
+ break if yield
49
+ end
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+ puts "\nRound #{round}:"
51
+ @players.each do |player|
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+ GameTurn.take_turn(player)
53
+ end
54
+ end
55
+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} #{player.health}"
59
+ end
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+
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+ def print_stats
62
+ puts "\n#{title} Statistics:"
63
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
64
+
65
+ puts "\nStrong Players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\nWimpy Players"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{title} High Scores"
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+ @players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ puts "#{formatted_name} #{player.health}"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.score} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found."
90
+ end
91
+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
17
+ end
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+
19
+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
21
+ end
22
+ end
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+
24
+ if __FILE__ == $0
25
+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
27
+ end
28
+ end
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+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1,1,2,5,6,6]
11
+ @number = numbers.sample
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+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
17
+ if __FILE__ == $0
18
+ die = LoadedDie.new
19
+ puts die.roll
20
+ puts die.audit
21
+ puts die.roll
22
+ end
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+ module StudioGame
2
+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health -= 10
10
+ puts "#{self.name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ self.health >= 100
15
+ end
16
+ end
17
+ end
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1
+ require_relative 'game'
2
+ require_relative 'treasure_trove'
3
+ require_relative 'playable'
4
+
5
+ module StudioGame
6
+ class Player
7
+ include Playable
8
+
9
+ attr_accessor :name
10
+ attr_accessor :health
11
+
12
+ def initialize(name, health=100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
18
+ def to_csv
19
+ "#{@name}, #{@health}"
20
+ end
21
+
22
+ def self.from_csv(string)
23
+ name, health = string.split(',')
24
+ new(name, Integer(health))
25
+ end
26
+
27
+ def each_found_treasure
28
+ @found_treasures.each do |name, points|
29
+ treasure = Treasure.new(name, points)
30
+ yield treasure
31
+ end
32
+ end
33
+
34
+ def found_treasure(treasure)
35
+ @found_treasures[treasure.name] += treasure.points
36
+ puts "#{@name}'s treasures: #{@found_treasures}"
37
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
38
+ end
39
+
40
+ def points
41
+ @found_treasures.values.reduce(0, :+)
42
+ end
43
+
44
+ def name=(new_name)
45
+ @name = new_name.capitalize
46
+ end
47
+
48
+ def score
49
+ @health + points
50
+ end
51
+
52
+ def to_s
53
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score of #{score}."
54
+ end
55
+
56
+ def <=>(other_player)
57
+ other_player.health <=> @health
58
+ end
59
+ end
60
+ end
61
+
62
+ if __FILE__ == $0
63
+ player = Player.new("moe", 150)
64
+ puts player.name
65
+ puts player.health
66
+ player.w00t
67
+ puts player.health
68
+ player.blam
69
+ puts player.health
70
+ end
71
+
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1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400),
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
19
+ if __FILE__ == $0
20
+ puts TreasureTrove::TREASURES
21
+ treasure = TreasureTrove.random
22
+ puts "#{treasure.name} : #{treasure.points}"
23
+ end
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+ require 'studio_game/berserk_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ # @player.berserk?.should be_false
16
+
17
+ # or if using Rspec 3.0:
18
+ @player.berserk?.should be_falsey
19
+ end
20
+
21
+ it "goes berserk when w00ted more than 5 times" do
22
+ 1.upto(6) { @player.w00t }
23
+
24
+ # @player.berserk?.should be_true
25
+
26
+ # or if using Rspec 3.0:
27
+ @player.berserk?.should be_truthy
28
+ end
29
+
30
+ it "gets w00ted instead of blammed when it's gone berserk" do
31
+ 1.upto(6) { @player.w00t }
32
+ 1.upto(2) { @player.blam }
33
+
34
+ @player.health.should == @initial_health + (8 * 15)
35
+ end
36
+
37
+ end
38
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/clumsy_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ context "with a boost factor" do
34
+ before do
35
+ @initial_health = 100
36
+ @boost_factor = 5
37
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
38
+ end
39
+
40
+ it "has a boost factor" do
41
+ @player.boost_factor.should == 5
42
+ end
43
+
44
+ it "gets boost factor number of w00ts when w00ted" do
45
+ @player.w00t
46
+
47
+ @player.health.should == @initial_health + (15 * @boost_factor)
48
+ end
49
+ end
50
+
51
+ end
52
+ end
@@ -0,0 +1,68 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/game_turn'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+ before do
8
+ $stdout = StringIO.new
9
+ @game = Game.new("Knuckelheads")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("moe", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "w00ts player when high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+
20
+ @game.play(2)
21
+
22
+ @player.health.should == @initial_health + (15 * 2)
23
+ end
24
+
25
+ it "skips player when medium number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(3)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "blams player when low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(1)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health - (10 * 2)
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ player.points.should_not be_zero
50
+ end
51
+
52
+ it "computes total points as the sum of all player points" do
53
+ game = Game.new("Knuckleheads")
54
+
55
+ player1 = Player.new("moe")
56
+ player2 = Player.new("larry")
57
+
58
+ game.add_player(player1)
59
+ game.add_player(player2)
60
+
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player1.found_treasure(Treasure.new(:hammer, 50))
63
+ player2.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ game.total_points.should == 500
66
+ end
67
+ end
68
+ end
@@ -0,0 +1,133 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ @initial_health = 150
11
+ @player = Player.new("larry", @initial_health)
12
+ end
13
+
14
+ it "has a capitalized name" do
15
+ @player.name.should == "Larry"
16
+ end
17
+
18
+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+
22
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score of 250."
23
+ end
24
+
25
+ it "computes a score as the sum of its health and points" do
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+
29
+ @player.score.should == 250
30
+ end
31
+
32
+ it "increases health by 15 when w00ted" do
33
+ @player.w00t
34
+
35
+ @player.health.should == @initial_health + 15
36
+ end
37
+
38
+ it "decreases health by 10 when blammed" do
39
+ @player.blam
40
+
41
+ @player.health.should == @initial_health - 10
42
+ end
43
+
44
+ context "created a default health" do
45
+ before do
46
+ @player = Player.new("moe")
47
+ end
48
+
49
+ it "has an inital health" do
50
+ @player.health.should == 100
51
+ end
52
+ end
53
+
54
+ context "checks if player is strong or wimpy" do
55
+ before do
56
+ @player = Player.new("moe", 150)
57
+ end
58
+
59
+ it "checks if player is strong" do
60
+ @player.should be_strong
61
+ end
62
+ end
63
+
64
+ context "checks if player is strong or wimpy" do
65
+ before do
66
+ @player = Player.new("moe", 99)
67
+ end
68
+
69
+ it "checks if player is wimpy" do
70
+ @player.should_not be_strong
71
+ end
72
+ end
73
+
74
+ context "in a collection of players" do
75
+ before do
76
+ @player1 = Player.new("moe", 100)
77
+ @player2 = Player.new("larry", 200)
78
+ @player3 = Player.new("curly", 300)
79
+
80
+ @players = [@player1, @player2, @player3]
81
+ end
82
+
83
+ it "is sorted by decreasing order" do
84
+ @players.sort.should == [@player3, @player2, @player1]
85
+ end
86
+ end
87
+
88
+ it "computes points as the sum of all treasure points" do
89
+ @player.points.should == 0
90
+
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+
93
+ @player.points.should == 50
94
+
95
+ @player.found_treasure(Treasure.new(:crowbar, 400))
96
+
97
+ @player.points.should == 450
98
+
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+
101
+ @player.points.should == 500
102
+ end
103
+
104
+ it "yields each found treasure and its total points" do
105
+ @player.found_treasure(Treasure.new(:skillet, 100))
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:hammer, 50))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+
114
+ yielded = []
115
+ @player.each_found_treasure do |treasure|
116
+ yielded << treasure
117
+ end
118
+
119
+ yielded.should == [
120
+ Treasure.new(:skillet, 200),
121
+ Treasure.new(:hammer, 50),
122
+ Treasure.new(:bottle, 25)
123
+ ]
124
+ end
125
+ end
126
+ end
127
+
128
+
129
+
130
+
131
+
132
+
133
+
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+ before do
7
+ @treasure = Treasure.new(:pie, 5)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :pie
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 5
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+ it "has 6 treasures" do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it "has a pie worth 5 points" do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it "has a bottle worth 25 points" do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it "has a hammer worth 50 points" do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it "has a skillet worth 100 points" do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it "has a broomstick worth 200 points" do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it "has a pie worth 400 points" do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: w00t_blam_101
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - redax_ruby
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-11-01 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is a gaming application created from the exercises of The Pragmatic
28
+ Studio's \nRuby Programming course.\n\nCopyright 2016 redax_ruby. See LICENSE file."
29
+ email: redax.ruby@gmail.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE
36
+ - README
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - bin/studio_game.rb
40
+ - lib/README.txt
41
+ - lib/player_rankings.csv
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/spec_helper.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ homepage:
59
+ licenses:
60
+ - MIT
61
+ metadata: {}
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - ">="
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 2.5.1
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: Players play for points
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/spec_helper.rb
88
+ - spec/studio_game/treasure_trove_spec.rb