voxelamming_gem 0.1.1 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +14 -0
- data/README.md +65 -9
- data/index.html +139 -0
- data/lib/voxelamming_gem/version.rb +1 -1
- data/lib/voxelamming_gem.rb +2 -4
- data/main_make_model.rb +1 -1
- data/main_map.rb +1 -1
- data/voxelamming_gem-0.1.0.gem +0 -0
- data/voxelamming_gem-0.1.1.gem +0 -0
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data/CHANGELOG.md
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## VoxelammingGem Change log
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### ver. 0.1.0
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- first release
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### ver. 0.1.1
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- Map and ply file paths changed to be specified as relative paths.
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- a few bug fixes
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### ver. 0.1.3
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- Changed so that the size of the map can be specified.
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data/README.md
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# VoxelammingGem
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This Ruby package converts Python code into JSON format and sends it to the Voxelamming app using WebSockets, allowing users to create 3D voxel models by writing Ruby scripts.
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## What's Voxelamming?
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<p align="center"><img src="https://creativival.github.io/voxelamming/image/voxelamming_icon.png" alt="Voxelamming Logo" width="200"/></p>
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Voxelamming is an AR programming learning app. Even programming beginners can learn programming visually and enjoyably. Voxelamming supports iPhones and iPads with iOS 16 or later, and Apple Vision Pro.
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## Resources
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* **Homepage:** https://creativival.github.io/voxelamming/index.en
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* **Samples:** https://github.com/creativival/voxelamming/tree/main/sample/ruby
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$ bundle add UPDATE_WITH_YOUR_GEM_NAME_IMMEDIATELY_AFTER_RELEASE_TO_RUBYGEMS_ORG
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## Installation
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```bash
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gem install voxelamming
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```
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## Usage
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```ruby
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require 'voxelamming_gem'
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room_name = '1000'
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build_box = VoxelammingGem::BuildBox.new(room_name)
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build_box.set_box_size(0.5)
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build_box.set_build_interval(0.01)
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for i in 0...100
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build_box.create_box(-1, i, 0, r: 0, g: 1, b: 1)
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build_box.create_box(0, i, 0, r: 1, g: 0, b: 0)
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build_box.create_box(1, i, 0, r: 1, g: 1, b: 0)
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build_box.create_box(2, i, 0, r: 0, g: 1, b: 1)
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end
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for i in 0...50
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build_box.remove_box(0, i * 2, 0)
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build_box.remove_box(1, i * 2 + 1, 0)
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end
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build_box.send_data
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```
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This code snippet demonstrates a simple example where a red voxel is created at a specific location. You can use various functions provided by the `BuildBox` class to build more complex models.
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#### Method description
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| Method name | Description | Arguments |
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|---|---|---|
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| `set_room_name(room_name)` | Sets the room name for communicating with the device. | `room_name`: Room name (string) |
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| `set_box_size(size)` | Sets the size of the voxel (default: 1.0). | `size`: Size (float) |
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| `set_build_interval(interval)` | Sets the placement interval of the voxels (default: 0.01 seconds). | `interval`: Interval (float) |
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| `change_shape(shape)` | Changes the shape of the voxel. | `shape`: Shape ("box", "square", "plane") |
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| `change_material(is_metallic, roughness)` | Changes the material of the voxel. | `is_metallic`: Whether to make it metallic (boolean), `roughness`: Roughness (float) |
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| `create_box(x, y, z, r, g, b, alpha)` | Places a voxel. | `x`, `y`, `z`: Position (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1) |
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| `create_box(x, y, z, texture)` | Places a voxel with texture. | `x`, `y`, `z`: Position (float), `texture`: Texture name (string) |
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| `remove_box(x, y, z)` | Removes a voxel. | `x`, `y`, `z`: Position (float) |
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| `write_sentence(sentence, x, y, z, r, g, b, alpha)` | Draws a string with voxels. | `sentence`: String (string), `x`, `y`, `z`: Position (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1) |
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| `set_light(x, y, z, r, g, b, alpha, intensity, interval, light_type)` | Places a light. | `x`, `y`, `z`: Position (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1), `intensity`: Intensity (float), `interval`: Blinking interval (float), `light_type`: Type of light ("point", "spot", "directional") |
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| `set_command(command)` | Executes a command. | `command`: Command ("axis", "japaneseCastle", "float", "liteRender") |
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| `draw_line(x1, y1, z1, x2, y2, z2, r, g, b, alpha)` | Draws a line between two points. | `x1`, `y1`, `z1`: Starting point (float), `x2`, `y2`, `z2`: Ending point (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1) |
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| `send_data(name)` | Sends voxel data to the device; if the name argument is set, the voxel data can be stored and reproduced as history. | |
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| `clear_data()` | Initializes voxel data. | |
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| `translate(x, y, z, pitch, yaw, roll)` | Moves and rotates the coordinate system of the voxel. | `x`, `y`, `z`: Translation amount (float), `pitch`, `yaw`, `roll`: Rotation amount (float) |
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| `animate(x, y, z, pitch, yaw, roll, scale, interval)` | Animates a voxel. | `x`, `y`, `z`: Translation amount (float), `pitch`, `yaw`, `roll`: Rotation amount (float), `scale`: Scale (float), `interval`: Interval (float) |
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| `animate_global(x, y, z, pitch, yaw, roll, scale, interval)` | Animates all voxels. | `x`, `y`, `z`: Translation amount (float), `pitch`, `yaw`, `roll`: Rotation amount (float), `scale`: Scale (float), `interval`: Interval (float) |
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| `push_matrix()` | Saves the current coordinate system to the stack. | |
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| `pop_matrix()` | Restores the coordinate system from the stack. | |
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| `frame_in()` | Starts recording a frame. | |
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| `frame_out()` | Ends recording a frame. | |
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| `set_frame_fps(fps)` | Sets the frame rate (default: 2). | `fps`: Frame rate (int) |
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| `set_frame_repeats(repeats)` | Sets the number of frame repetitions (default: 10). | `repeats`: Number of repetitions (int) |
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## Development
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data/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>VoxelammingGem</title>
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<style>
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body {
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font-family: sans-serif;
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line-height: 1.6;
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margin: 2rem auto;
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max-width: 800px;
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}
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h1, h2, h3 {
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margin-top: 1.5rem;
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}
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a {
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color: #0645ad;
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text-decoration: none;
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}
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a:hover {
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text-decoration: underline;
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}
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img {
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max-width: 100%;
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height: auto;
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}
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pre {
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background-color: #f5f5f5;
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border: 1px solid #ccc;
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overflow-x: auto;
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padding: 1rem;
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}
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code {
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font-family: monospace;
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}
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table {
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border-collapse: collapse;
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width: 100%;
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}
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th, td {
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border: 1px solid #ccc;
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padding: 0.5rem;
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}
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th {
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background-color: #f0f0f0;
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font-weight: bold;
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}
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</style>
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</head>
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<body>
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<h1><a href="#voxelamminggem" id="voxelamminggem"></a>VoxelammingGem</h1>
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<p>This Ruby package converts Python code into JSON format and sends it to the Voxelamming app using WebSockets, allowing users to create 3D voxel models by writing Ruby scripts.</p>
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<h2><a href="#whats-voxelamming" id="whats-voxelamming"></a>What's Voxelamming?</h2>
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<p align="center"><img src="https://creativival.github.io/voxelamming/image/voxelamming_icon.png" alt="Voxelamming Logo" width="200"/></p>
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<p>Voxelamming is an AR programming learning app. Even programming beginners can learn programming visually and enjoyably. Voxelamming supports iPhones and iPads with iOS 16 or later, and Apple Vision Pro.</p>
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<h2><a href="#resources" id="resources"></a>Resources</h2>
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<ul>
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<li><strong>Homepage:</strong> <a href="https://creativival.github.io/voxelamming/index.en">https://creativival.github.io/voxelamming/index.en</a></li>
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<li><strong>Samples:</strong> <a href="https://github.com/creativival/voxelamming/tree/main/sample/ruby">https://github.com/creativival/voxelamming/tree/main/sample/ruby</a></li>
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</ul>
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<h2><a href="#installation" id="installation"></a>Installation</h2>
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<pre><code class="bash">gem install voxelamming
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</code></pre>
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<h2><a href="#usage" id="usage"></a>Usage</h2>
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<pre><code class="ruby">require 'voxelamming_gem'
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room_name = '1000'
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build_box = VoxelammingGem::BuildBox.new(room_name)
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build_box.set_box_size(0.5)
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build_box.set_build_interval(0.01)
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for i in 0...100
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build_box.create_box(-1, i, 0, r: 0, g: 1, b: 1)
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build_box.create_box(0, i, 0, r: 1, g: 0, b: 0)
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build_box.create_box(1, i, 0, r: 1, g: 1, b: 0)
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build_box.create_box(2, i, 0, r: 0, g: 1, b: 1)
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end
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for i in 0...50
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build_box.remove_box(0, i * 2, 0)
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build_box.remove_box(1, i * 2 + 1, 0)
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end
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build_box.send_data
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</code></pre>
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<p>This code snippet demonstrates a simple example where a red voxel is created at a specific location. You can use various functions provided by the <code>BuildBox</code> class to build more complex models.</p>
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<h4><a href="#method-description" id="method-description"></a>Method description</h4>
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<table>
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<thead>
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<tr><th> Method name </th><th> Description </th><th> Arguments </th></tr>
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</thead>
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<tbody>
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<tr><td> <code>set_room_name(room_name)</code> </td><td> Sets the room name for communicating with the device. </td><td> <code>room_name</code>: Room name (string) </td></tr>
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<tr><td> <code>set_box_size(size)</code> </td><td> Sets the size of the voxel (default: 1.0). </td><td> <code>size</code>: Size (float) </td></tr>
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<tr><td> <code>set_build_interval(interval)</code> </td><td> Sets the placement interval of the voxels (default: 0.01 seconds). </td><td> <code>interval</code>: Interval (float) </td></tr>
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<tr><td> <code>change_shape(shape)</code> </td><td> Changes the shape of the voxel. </td><td> <code>shape</code>: Shape ("box", "square", "plane") </td></tr>
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<tr><td> <code>change_material(is_metallic, roughness)</code> </td><td> Changes the material of the voxel. </td><td> <code>is_metallic</code>: Whether to make it metallic (boolean), <code>roughness</code>: Roughness (float) </td></tr>
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<tr><td> <code>create_box(x, y, z, r, g, b, alpha)</code> </td><td> Places a voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1) </td></tr>
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<tr><td> <code>create_box(x, y, z, texture)</code> </td><td> Places a voxel with texture. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>texture</code>: Texture name (string) </td></tr>
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<tr><td> <code>remove_box(x, y, z)</code> </td><td> Removes a voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float) </td></tr>
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<tr><td> <code>write_sentence(sentence, x, y, z, r, g, b, alpha)</code> </td><td> Draws a string with voxels. </td><td> <code>sentence</code>: String (string), <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1) </td></tr>
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<tr><td> <code>set_light(x, y, z, r, g, b, alpha, intensity, interval, light_type)</code> </td><td> Places a light. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1), <code>intensity</code>: Intensity (float), <code>interval</code>: Blinking interval (float), <code>light_type</code>: Type of light ("point", "spot", "directional") </td></tr>
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<tr><td> <code>set_command(command)</code> </td><td> Executes a command. </td><td> <code>command</code>: Command ("axis", "japaneseCastle", "float", "liteRender") </td></tr>
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<tr><td> <code>draw_line(x1, y1, z1, x2, y2, z2, r, g, b, alpha)</code> </td><td> Draws a line between two points. </td><td> <code>x1</code>, <code>y1</code>, <code>z1</code>: Starting point (float), <code>x2</code>, <code>y2</code>, <code>z2</code>: Ending point (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1) </td></tr>
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<tr><td> <code>send_data(name)</code> </td><td> Sends voxel data to the device; if the name argument is set, the voxel data can be stored and reproduced as history. </td><td> </td></tr>
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<tr><td> <code>clear_data()</code> </td><td> Initializes voxel data. </td><td> </td></tr>
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<tr><td> <code>translate(x, y, z, pitch, yaw, roll)</code> </td><td> Moves and rotates the coordinate system of the voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Translation amount (float), <code>pitch</code>, <code>yaw</code>, <code>roll</code>: Rotation amount (float) </td></tr>
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<tr><td> <code>animate(x, y, z, pitch, yaw, roll, scale, interval)</code> </td><td> Animates a voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Translation amount (float), <code>pitch</code>, <code>yaw</code>, <code>roll</code>: Rotation amount (float), <code>scale</code>: Scale (float), <code>interval</code>: Interval (float) </td></tr>
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<tr><td> <code>animate_global(x, y, z, pitch, yaw, roll, scale, interval)</code> </td><td> Animates all voxels. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Translation amount (float), <code>pitch</code>, <code>yaw</code>, <code>roll</code>: Rotation amount (float), <code>scale</code>: Scale (float), <code>interval</code>: Interval (float) </td></tr>
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<tr><td> <code>push_matrix()</code> </td><td> Saves the current coordinate system to the stack. </td><td> </td></tr>
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<tr><td> <code>pop_matrix()</code> </td><td> Restores the coordinate system from the stack. </td><td> </td></tr>
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<tr><td> <code>frame_in()</code> </td><td> Starts recording a frame. </td><td> </td></tr>
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<tr><td> <code>frame_out()</code> </td><td> Ends recording a frame. </td><td> </td></tr>
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<tr><td> <code>set_frame_fps(fps)</code> </td><td> Sets the frame rate (default: 2). </td><td> <code>fps</code>: Frame rate (int) </td></tr>
|
126
|
+
<tr><td> <code>set_frame_repeats(repeats)</code> </td><td> Sets the number of frame repetitions (default: 10). </td><td> <code>repeats</code>: Number of repetitions (int) </td></tr>
|
127
|
+
</tbody>
|
128
|
+
</table>
|
129
|
+
<h2><a href="#development" id="development"></a>Development</h2>
|
130
|
+
<p>After checking out the repo, run <code>bin/setup</code> to install dependencies. Then, run <code>rake test</code> to run the tests. You can also run <code>bin/console</code> for an interactive prompt that will allow you to experiment.</p>
|
131
|
+
<p>To install this gem onto your local machine, run <code>bundle exec rake install</code>. To release a new version, update the version number in <code>version.rb</code>, and then run <code>bundle exec rake release</code>, which will create a git tag for the version, push git commits and the created tag, and push the <code>.gem</code> file to <a href="https://rubygems.org">rubygems.org</a>.</p>
|
132
|
+
<h2><a href="#contributing" id="contributing"></a>Contributing</h2>
|
133
|
+
<p>Bug reports and pull requests are welcome on GitHub at <a href="https://github.com/[USERNAME]/voxelamming_gem">https://github.com/[USERNAME]/voxelamming_gem</a>. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the <a href="https://github.com/[USERNAME]/voxelamming_gem/blob/master/CODE_OF_CONDUCT.md">code of conduct</a>.</p>
|
134
|
+
<h2><a href="#license" id="license"></a>License</h2>
|
135
|
+
<p>The gem is available as open source under the terms of the <a href="https://opensource.org/licenses/MIT">MIT License</a>.</p>
|
136
|
+
<h2><a href="#code-of-conduct" id="code-of-conduct"></a>Code of Conduct</h2>
|
137
|
+
<p>Everyone interacting in the VoxelammingGem project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the <a href="https://github.com/[USERNAME]/voxelamming_gem/blob/master/CODE_OF_CONDUCT.md">code of conduct</a>.</p>
|
138
|
+
</body>
|
139
|
+
</html>
|
data/lib/voxelamming_gem.rb
CHANGED
@@ -491,9 +491,7 @@ module VoxelammingGem
|
|
491
491
|
end
|
492
492
|
|
493
493
|
# Map
|
494
|
-
|
495
|
-
|
496
|
-
def self.get_map_data_from_csv(csv_file, height_scale)
|
494
|
+
def self.get_map_data_from_csv(csv_file, height_scale, column_num = 257, row_num = 257)
|
497
495
|
# csvファイルから地図データを読み込み
|
498
496
|
heights = []
|
499
497
|
|
@@ -507,7 +505,7 @@ module VoxelammingGem
|
|
507
505
|
# puts "heights: #{heights}"
|
508
506
|
|
509
507
|
max_height = heights.max.floor
|
510
|
-
box_positions = (0
|
508
|
+
box_positions = (0...row_num).map { |i| heights[i * column_num, column_num] }
|
511
509
|
puts "max_height: #{max_height}"
|
512
510
|
# puts "box_positions: #{box_positions}"
|
513
511
|
{ 'boxes' => box_positions, 'max_height' => max_height }
|
data/main_make_model.rb
CHANGED
@@ -6,7 +6,7 @@ build_box = VoxelammingGem::BuildBox.new(room_name)
|
|
6
6
|
build_box.set_box_size(0.5)
|
7
7
|
build_box.set_build_interval(0.01)
|
8
8
|
|
9
|
-
ply_file_name = 'piyo.ply'
|
9
|
+
ply_file_name = 'ply_file/piyo.ply'
|
10
10
|
|
11
11
|
boxes = VoxelammingGem.get_boxes_from_ply(ply_file_name)
|
12
12
|
# puts boxes
|
data/main_map.rb
CHANGED
@@ -8,7 +8,7 @@ build_box.set_build_interval(0.001)
|
|
8
8
|
build_box.set_command('liteRender')
|
9
9
|
|
10
10
|
column_num, row_num = 257, 257
|
11
|
-
csv_file = 'map_38_138_100km.csv'
|
11
|
+
csv_file = 'map_file/map_38_138_100km.csv'
|
12
12
|
height_scale = 100
|
13
13
|
high_color = [0.5, 0, 0]
|
14
14
|
low_color = [0, 1, 0]
|
Binary file
|
Binary file
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: voxelamming_gem
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.2
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- creativival
|
@@ -34,10 +34,12 @@ extensions: []
|
|
34
34
|
extra_rdoc_files: []
|
35
35
|
files:
|
36
36
|
- ".ruby-version"
|
37
|
+
- CHANGELOG.md
|
37
38
|
- CODE_OF_CONDUCT.md
|
38
39
|
- LICENSE.txt
|
39
40
|
- README.md
|
40
41
|
- Rakefile
|
42
|
+
- index.html
|
41
43
|
- lib/matrix_util.rb
|
42
44
|
- lib/voxelamming_gem.rb
|
43
45
|
- lib/voxelamming_gem/version.rb
|
@@ -52,6 +54,8 @@ files:
|
|
52
54
|
- ply_file/frog5.ply
|
53
55
|
- ply_file/piyo.ply
|
54
56
|
- sig/voxelamming_gem.rbs
|
57
|
+
- voxelamming_gem-0.1.0.gem
|
58
|
+
- voxelamming_gem-0.1.1.gem
|
55
59
|
homepage: https://creativival.github.io/voxelamming
|
56
60
|
licenses:
|
57
61
|
- MIT
|