voxelamming 0.2.0
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- data/CODE_OF_CONDUCT.md +132 -0
- data/LICENSE.txt +21 -0
- data/README.md +95 -0
- data/Rakefile +8 -0
- data/index.html +139 -0
- data/lib/matrix_util.rb +65 -0
- data/lib/voxelamming/version.rb +5 -0
- data/lib/voxelamming.rb +549 -0
- data/sig/voxelamming.rbs +4 -0
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data/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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We as members, contributors, and leaders pledge to make participation in our
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community a harassment-free experience for everyone, regardless of age, body
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size, visible or invisible disability, ethnicity, sex characteristics, gender
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identity and expression, level of experience, education, socio-economic status,
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nationality, personal appearance, race, caste, color, religion, or sexual
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identity and orientation.
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We pledge to act and interact in ways that contribute to an open, welcoming,
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diverse, inclusive, and healthy community.
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## Our Standards
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Examples of behavior that contributes to a positive environment for our
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community include:
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* Demonstrating empathy and kindness toward other people
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* Being respectful of differing opinions, viewpoints, and experiences
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* Giving and gracefully accepting constructive feedback
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* Accepting responsibility and apologizing to those affected by our mistakes,
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and learning from the experience
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* Focusing on what is best not just for us as individuals, but for the overall
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community
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Examples of unacceptable behavior include:
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* The use of sexualized language or imagery, and sexual attention or advances of
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any kind
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* Trolling, insulting or derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or email address,
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without their explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Enforcement Responsibilities
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Community leaders are responsible for clarifying and enforcing our standards of
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acceptable behavior and will take appropriate and fair corrective action in
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response to any behavior that they deem inappropriate, threatening, offensive,
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or harmful.
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Community leaders have the right and responsibility to remove, edit, or reject
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comments, commits, code, wiki edits, issues, and other contributions that are
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not aligned to this Code of Conduct, and will communicate reasons for moderation
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decisions when appropriate.
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## Scope
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This Code of Conduct applies within all community spaces, and also applies when
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an individual is officially representing the community in public spaces.
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Examples of representing our community include using an official email address,
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posting via an official social media account, or acting as an appointed
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representative at an online or offline event.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported to the community leaders responsible for enforcement at
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[INSERT CONTACT METHOD].
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All complaints will be reviewed and investigated promptly and fairly.
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All community leaders are obligated to respect the privacy and security of the
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reporter of any incident.
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## Enforcement Guidelines
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Community leaders will follow these Community Impact Guidelines in determining
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the consequences for any action they deem in violation of this Code of Conduct:
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### 1. Correction
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**Community Impact**: Use of inappropriate language or other behavior deemed
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unprofessional or unwelcome in the community.
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**Consequence**: A private, written warning from community leaders, providing
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clarity around the nature of the violation and an explanation of why the
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behavior was inappropriate. A public apology may be requested.
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### 2. Warning
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**Community Impact**: A violation through a single incident or series of
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actions.
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**Consequence**: A warning with consequences for continued behavior. No
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interaction with the people involved, including unsolicited interaction with
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those enforcing the Code of Conduct, for a specified period of time. This
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includes avoiding interactions in community spaces as well as external channels
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like social media. Violating these terms may lead to a temporary or permanent
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ban.
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### 3. Temporary Ban
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**Community Impact**: A serious violation of community standards, including
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sustained inappropriate behavior.
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**Consequence**: A temporary ban from any sort of interaction or public
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communication with the community for a specified period of time. No public or
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private interaction with the people involved, including unsolicited interaction
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with those enforcing the Code of Conduct, is allowed during this period.
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Violating these terms may lead to a permanent ban.
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### 4. Permanent Ban
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**Community Impact**: Demonstrating a pattern of violation of community
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standards, including sustained inappropriate behavior, harassment of an
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individual, or aggression toward or disparagement of classes of individuals.
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**Consequence**: A permanent ban from any sort of public interaction within the
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community.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage],
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version 2.1, available at
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[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
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Community Impact Guidelines were inspired by
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[Mozilla's code of conduct enforcement ladder][Mozilla CoC].
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For answers to common questions about this code of conduct, see the FAQ at
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[https://www.contributor-covenant.org/faq][FAQ]. Translations are available at
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[https://www.contributor-covenant.org/translations][translations].
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[homepage]: https://www.contributor-covenant.org
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[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
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[Mozilla CoC]: https://github.com/mozilla/diversity
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[FAQ]: https://www.contributor-covenant.org/faq
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[translations]: https://www.contributor-covenant.org/translations
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2024 creativival
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# VoxelammingGem
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This Ruby package converts Python code into JSON format and sends it to the Voxelamming app using WebSockets, allowing users to create 3D voxel models by writing Ruby scripts.
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## What's Voxelamming?
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<p align="center"><img src="https://creativival.github.io/voxelamming/image/voxelamming_icon.png" alt="Voxelamming Logo" width="200"/></p>
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Voxelamming is an AR programming learning app. Even programming beginners can learn programming visually and enjoyably. Voxelamming supports iPhones and iPads with iOS 16 or later, and Apple Vision Pro.
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## Resources
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* **Homepage:** https://creativival.github.io/voxelamming/index.en
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* **Samples:** https://github.com/creativival/voxelamming/tree/main/sample/ruby
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## Installation
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```bash
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gem install voxelamming
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```
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## Usage
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```ruby
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require 'voxelamming'
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room_name = '1000'
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build_box = Voxelamming::BuildBox.new(room_name)
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build_box.set_box_size(0.5)
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build_box.set_build_interval(0.01)
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for i in 0...100
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build_box.create_box(-1, i, 0, r: 0, g: 1, b: 1)
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build_box.create_box(0, i, 0, r: 1, g: 0, b: 0)
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build_box.create_box(1, i, 0, r: 1, g: 1, b: 0)
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build_box.create_box(2, i, 0, r: 0, g: 1, b: 1)
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end
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for i in 0...50
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build_box.remove_box(0, i * 2, 0)
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build_box.remove_box(1, i * 2 + 1, 0)
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end
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build_box.send_data
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```
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This code snippet demonstrates a simple example where a red voxel is created at a specific location. You can use various functions provided by the `BuildBox` class to build more complex models.
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#### Method description
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| Method name | Description | Arguments |
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|---|---|---|
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| `set_room_name(room_name)` | Sets the room name for communicating with the device. | `room_name`: Room name (string) |
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| `set_box_size(size)` | Sets the size of the voxel (default: 1.0). | `size`: Size (float) |
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| `set_build_interval(interval)` | Sets the placement interval of the voxels (default: 0.01 seconds). | `interval`: Interval (float) |
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| `change_shape(shape)` | Changes the shape of the voxel. | `shape`: Shape ("box", "square", "plane") |
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| `change_material(is_metallic, roughness)` | Changes the material of the voxel. | `is_metallic`: Whether to make it metallic (boolean), `roughness`: Roughness (float) |
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| `create_box(x, y, z, r, g, b, alpha)` | Places a voxel. | `x`, `y`, `z`: Position (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1) |
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| `create_box(x, y, z, texture)` | Places a voxel with texture. | `x`, `y`, `z`: Position (float), `texture`: Texture name (string) |
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| `remove_box(x, y, z)` | Removes a voxel. | `x`, `y`, `z`: Position (float) |
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| `write_sentence(sentence, x, y, z, r, g, b, alpha)` | Draws a string with voxels. | `sentence`: String (string), `x`, `y`, `z`: Position (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1) |
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| `set_light(x, y, z, r, g, b, alpha, intensity, interval, light_type)` | Places a light. | `x`, `y`, `z`: Position (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1), `intensity`: Intensity (float), `interval`: Blinking interval (float), `light_type`: Type of light ("point", "spot", "directional") |
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| `set_command(command)` | Executes a command. | `command`: Command ("axis", "japaneseCastle", "float", "liteRender") |
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| `draw_line(x1, y1, z1, x2, y2, z2, r, g, b, alpha)` | Draws a line between two points. | `x1`, `y1`, `z1`: Starting point (float), `x2`, `y2`, `z2`: Ending point (float), `r`, `g`, `b`, `alpha`: Color (float, 0-1) |
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| `send_data(name)` | Sends voxel data to the device; if the name argument is set, the voxel data can be stored and reproduced as history. | |
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| `clear_data()` | Initializes voxel data. | |
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| `transform(x, y, z, pitch, yaw, roll)` | Moves and rotates the coordinate system of the voxel. | `x`, `y`, `z`: Translation amount (float), `pitch`, `yaw`, `roll`: Rotation amount (float) |
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| `animate(x, y, z, pitch, yaw, roll, scale, interval)` | Animates a voxel. | `x`, `y`, `z`: Translation amount (float), `pitch`, `yaw`, `roll`: Rotation amount (float), `scale`: Scale (float), `interval`: Interval (float) |
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| `animate_global(x, y, z, pitch, yaw, roll, scale, interval)` | Animates all voxels. | `x`, `y`, `z`: Translation amount (float), `pitch`, `yaw`, `roll`: Rotation amount (float), `scale`: Scale (float), `interval`: Interval (float) |
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| `push_matrix()` | Saves the current coordinate system to the stack. | |
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| `pop_matrix()` | Restores the coordinate system from the stack. | |
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| `frame_in()` | Starts recording a frame. | |
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| `frame_out()` | Ends recording a frame. | |
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| `set_frame_fps(fps)` | Sets the frame rate (default: 2). | `fps`: Frame rate (int) |
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| `set_frame_repeats(repeats)` | Sets the number of frame repetitions (default: 10). | `repeats`: Number of repetitions (int) |
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and the created tag, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/creativival/voxelamming_ruby_gem. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [code of conduct](https://github.com/[USERNAME]/voxelamming_gem/blob/master/CODE_OF_CONDUCT.md).
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the VoxelammingGem project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/[USERNAME]/voxelamming_gem/blob/master/CODE_OF_CONDUCT.md).
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data/Rakefile
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>VoxelammingGem</title>
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<style>
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body {
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font-family: sans-serif;
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line-height: 1.6;
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margin: 2rem auto;
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max-width: 800px;
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padding: 0 1rem;
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}
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h1, h2, h3 {
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margin-top: 1.5rem;
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}
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a {
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color: #0645ad;
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text-decoration: none;
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}
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a:hover {
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text-decoration: underline;
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}
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img {
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max-width: 100%;
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height: auto;
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}
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pre {
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background-color: #f5f5f5;
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border: 1px solid #ccc;
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overflow-x: auto;
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padding: 1rem;
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}
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code {
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font-family: monospace;
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}
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table {
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border-collapse: collapse;
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width: 100%;
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}
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th, td {
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border: 1px solid #ccc;
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padding: 0.5rem;
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}
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th {
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background-color: #f0f0f0;
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font-weight: bold;
|
57
|
+
}
|
58
|
+
</style>
|
59
|
+
</head>
|
60
|
+
<body>
|
61
|
+
<h1><a href="#voxelamminggem" id="voxelamminggem"></a>VoxelammingGem</h1>
|
62
|
+
<p>This Ruby package converts Python code into JSON format and sends it to the Voxelamming app using WebSockets, allowing users to create 3D voxel models by writing Ruby scripts.</p>
|
63
|
+
<h2><a href="#whats-voxelamming" id="whats-voxelamming"></a>What's Voxelamming?</h2>
|
64
|
+
<p align="center"><img src="https://creativival.github.io/voxelamming/image/voxelamming_icon.png" alt="Voxelamming Logo" width="200"/></p>
|
65
|
+
<p>Voxelamming is an AR programming learning app. Even programming beginners can learn programming visually and enjoyably. Voxelamming supports iPhones and iPads with iOS 16 or later, and Apple Vision Pro.</p>
|
66
|
+
<h2><a href="#resources" id="resources"></a>Resources</h2>
|
67
|
+
<ul>
|
68
|
+
<li><strong>Homepage:</strong> <a href="https://creativival.github.io/voxelamming/index.en">https://creativival.github.io/voxelamming/index.en</a></li>
|
69
|
+
<li><strong>Samples:</strong> <a href="https://github.com/creativival/voxelamming/tree/main/sample/ruby">https://github.com/creativival/voxelamming/tree/main/sample/ruby</a></li>
|
70
|
+
</ul>
|
71
|
+
<h2><a href="#installation" id="installation"></a>Installation</h2>
|
72
|
+
<pre><code class="bash">gem install voxelamming
|
73
|
+
</code></pre>
|
74
|
+
<h2><a href="#usage" id="usage"></a>Usage</h2>
|
75
|
+
<pre><code class="ruby">require 'voxelamming'
|
76
|
+
|
77
|
+
room_name = '1000'
|
78
|
+
build_box = Voxelamming::BuildBox.new(room_name)
|
79
|
+
|
80
|
+
build_box.set_box_size(0.5)
|
81
|
+
build_box.set_build_interval(0.01)
|
82
|
+
|
83
|
+
for i in 0...100
|
84
|
+
build_box.create_box(-1, i, 0, r: 0, g: 1, b: 1)
|
85
|
+
build_box.create_box(0, i, 0, r: 1, g: 0, b: 0)
|
86
|
+
build_box.create_box(1, i, 0, r: 1, g: 1, b: 0)
|
87
|
+
build_box.create_box(2, i, 0, r: 0, g: 1, b: 1)
|
88
|
+
end
|
89
|
+
|
90
|
+
for i in 0...50
|
91
|
+
build_box.remove_box(0, i * 2, 0)
|
92
|
+
build_box.remove_box(1, i * 2 + 1, 0)
|
93
|
+
end
|
94
|
+
|
95
|
+
build_box.send_data
|
96
|
+
</code></pre>
|
97
|
+
<p>This code snippet demonstrates a simple example where a red voxel is created at a specific location. You can use various functions provided by the <code>BuildBox</code> class to build more complex models.</p>
|
98
|
+
<h4><a href="#method-description" id="method-description"></a>Method description</h4>
|
99
|
+
<table>
|
100
|
+
<thead>
|
101
|
+
<tr><th> Method name </th><th> Description </th><th> Arguments </th></tr>
|
102
|
+
</thead>
|
103
|
+
<tbody>
|
104
|
+
<tr><td> <code>set_room_name(room_name)</code> </td><td> Sets the room name for communicating with the device. </td><td> <code>room_name</code>: Room name (string) </td></tr>
|
105
|
+
<tr><td> <code>set_box_size(size)</code> </td><td> Sets the size of the voxel (default: 1.0). </td><td> <code>size</code>: Size (float) </td></tr>
|
106
|
+
<tr><td> <code>set_build_interval(interval)</code> </td><td> Sets the placement interval of the voxels (default: 0.01 seconds). </td><td> <code>interval</code>: Interval (float) </td></tr>
|
107
|
+
<tr><td> <code>change_shape(shape)</code> </td><td> Changes the shape of the voxel. </td><td> <code>shape</code>: Shape ("box", "square", "plane") </td></tr>
|
108
|
+
<tr><td> <code>change_material(is_metallic, roughness)</code> </td><td> Changes the material of the voxel. </td><td> <code>is_metallic</code>: Whether to make it metallic (boolean), <code>roughness</code>: Roughness (float) </td></tr>
|
109
|
+
<tr><td> <code>create_box(x, y, z, r, g, b, alpha)</code> </td><td> Places a voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1) </td></tr>
|
110
|
+
<tr><td> <code>create_box(x, y, z, texture)</code> </td><td> Places a voxel with texture. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>texture</code>: Texture name (string) </td></tr>
|
111
|
+
<tr><td> <code>remove_box(x, y, z)</code> </td><td> Removes a voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float) </td></tr>
|
112
|
+
<tr><td> <code>write_sentence(sentence, x, y, z, r, g, b, alpha)</code> </td><td> Draws a string with voxels. </td><td> <code>sentence</code>: String (string), <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1) </td></tr>
|
113
|
+
<tr><td> <code>set_light(x, y, z, r, g, b, alpha, intensity, interval, light_type)</code> </td><td> Places a light. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Position (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1), <code>intensity</code>: Intensity (float), <code>interval</code>: Blinking interval (float), <code>light_type</code>: Type of light ("point", "spot", "directional") </td></tr>
|
114
|
+
<tr><td> <code>set_command(command)</code> </td><td> Executes a command. </td><td> <code>command</code>: Command ("axis", "japaneseCastle", "float", "liteRender") </td></tr>
|
115
|
+
<tr><td> <code>draw_line(x1, y1, z1, x2, y2, z2, r, g, b, alpha)</code> </td><td> Draws a line between two points. </td><td> <code>x1</code>, <code>y1</code>, <code>z1</code>: Starting point (float), <code>x2</code>, <code>y2</code>, <code>z2</code>: Ending point (float), <code>r</code>, <code>g</code>, <code>b</code>, <code>alpha</code>: Color (float, 0-1) </td></tr>
|
116
|
+
<tr><td> <code>send_data(name)</code> </td><td> Sends voxel data to the device; if the name argument is set, the voxel data can be stored and reproduced as history. </td><td> </td></tr>
|
117
|
+
<tr><td> <code>clear_data()</code> </td><td> Initializes voxel data. </td><td> </td></tr>
|
118
|
+
<tr><td> <code>transform(x, y, z, pitch, yaw, roll)</code> </td><td> Moves and rotates the coordinate system of the voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Translation amount (float), <code>pitch</code>, <code>yaw</code>, <code>roll</code>: Rotation amount (float) </td></tr>
|
119
|
+
<tr><td> <code>animate(x, y, z, pitch, yaw, roll, scale, interval)</code> </td><td> Animates a voxel. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Translation amount (float), <code>pitch</code>, <code>yaw</code>, <code>roll</code>: Rotation amount (float), <code>scale</code>: Scale (float), <code>interval</code>: Interval (float) </td></tr>
|
120
|
+
<tr><td> <code>animate_global(x, y, z, pitch, yaw, roll, scale, interval)</code> </td><td> Animates all voxels. </td><td> <code>x</code>, <code>y</code>, <code>z</code>: Translation amount (float), <code>pitch</code>, <code>yaw</code>, <code>roll</code>: Rotation amount (float), <code>scale</code>: Scale (float), <code>interval</code>: Interval (float) </td></tr>
|
121
|
+
<tr><td> <code>push_matrix()</code> </td><td> Saves the current coordinate system to the stack. </td><td> </td></tr>
|
122
|
+
<tr><td> <code>pop_matrix()</code> </td><td> Restores the coordinate system from the stack. </td><td> </td></tr>
|
123
|
+
<tr><td> <code>frame_in()</code> </td><td> Starts recording a frame. </td><td> </td></tr>
|
124
|
+
<tr><td> <code>frame_out()</code> </td><td> Ends recording a frame. </td><td> </td></tr>
|
125
|
+
<tr><td> <code>set_frame_fps(fps)</code> </td><td> Sets the frame rate (default: 2). </td><td> <code>fps</code>: Frame rate (int) </td></tr>
|
126
|
+
<tr><td> <code>set_frame_repeats(repeats)</code> </td><td> Sets the number of frame repetitions (default: 10). </td><td> <code>repeats</code>: Number of repetitions (int) </td></tr>
|
127
|
+
</tbody>
|
128
|
+
</table>
|
129
|
+
<h2><a href="#development" id="development"></a>Development</h2>
|
130
|
+
<p>After checking out the repo, run <code>bin/setup</code> to install dependencies. Then, run <code>rake test</code> to run the tests. You can also run <code>bin/console</code> for an interactive prompt that will allow you to experiment.</p>
|
131
|
+
<p>To install this gem onto your local machine, run <code>bundle exec rake install</code>. To release a new version, update the version number in <code>version.rb</code>, and then run <code>bundle exec rake release</code>, which will create a git tag for the version, push git commits and the created tag, and push the <code>.gem</code> file to <a href="https://rubygems.org">rubygems.org</a>.</p>
|
132
|
+
<h2><a href="#contributing" id="contributing"></a>Contributing</h2>
|
133
|
+
<p>Bug reports and pull requests are welcome on GitHub at <a href="https://github.com/[USERNAME]/voxelamming_gem">https://github.com/[USERNAME]/voxelamming_gem</a>. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the <a href="https://github.com/[USERNAME]/voxelamming_gem/blob/master/CODE_OF_CONDUCT.md">code of conduct</a>.</p>
|
134
|
+
<h2><a href="#license" id="license"></a>License</h2>
|
135
|
+
<p>The gem is available as open source under the terms of the <a href="https://opensource.org/licenses/MIT">MIT License</a>.</p>
|
136
|
+
<h2><a href="#code-of-conduct" id="code-of-conduct"></a>Code of Conduct</h2>
|
137
|
+
<p>Everyone interacting in the VoxelammingGem project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the <a href="https://github.com/[USERNAME]/voxelamming_gem/blob/master/CODE_OF_CONDUCT.md">code of conduct</a>.</p>
|
138
|
+
</body>
|
139
|
+
</html>
|
data/lib/matrix_util.rb
ADDED
@@ -0,0 +1,65 @@
|
|
1
|
+
include Math
|
2
|
+
|
3
|
+
def get_rotation_matrix(pitch, yaw, roll)
|
4
|
+
pitch, yaw, roll = [pitch, yaw, roll].map { |angle| degrees_to_radians(angle) }
|
5
|
+
# Pitch (Rotation around X-axis)
|
6
|
+
rx = [
|
7
|
+
[1, 0, 0],
|
8
|
+
[0, cos(pitch), -sin(pitch)],
|
9
|
+
[0, sin(pitch), cos(pitch)]
|
10
|
+
]
|
11
|
+
|
12
|
+
# Yaw (Rotation around Y-axis)
|
13
|
+
ry = [
|
14
|
+
[cos(yaw), 0, sin(yaw)],
|
15
|
+
[0, 1, 0],
|
16
|
+
[-sin(yaw), 0, cos(yaw)]
|
17
|
+
]
|
18
|
+
|
19
|
+
# Roll (Rotation around Z-axis)
|
20
|
+
rz = [
|
21
|
+
[cos(roll), -sin(roll), 0],
|
22
|
+
[sin(roll), cos(roll), 0],
|
23
|
+
[0, 0, 1]
|
24
|
+
]
|
25
|
+
|
26
|
+
# Multiplication of matrices in the order Rx * Rz * Ry
|
27
|
+
r = matrix_multiply(rx, matrix_multiply(rz, ry))
|
28
|
+
return r
|
29
|
+
end
|
30
|
+
|
31
|
+
def matrix_multiply(a, b)
|
32
|
+
result = Array.new(3) { Array.new(3, 0) }
|
33
|
+
for i in 0...3
|
34
|
+
for j in 0...3
|
35
|
+
for k in 0...3
|
36
|
+
result[i][j] += a[i][k] * b[k][j]
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
40
|
+
return result
|
41
|
+
end
|
42
|
+
|
43
|
+
def transform_point_by_rotation_matrix(point, r)
|
44
|
+
x, y, z = point
|
45
|
+
x_new = r[0][0] * x + r[0][1] * y + r[0][2] * z
|
46
|
+
y_new = r[1][0] * x + r[1][1] * y + r[1][2] * z
|
47
|
+
z_new = r[2][0] * x + r[2][1] * y + r[2][2] * z
|
48
|
+
return [x_new, y_new, z_new]
|
49
|
+
end
|
50
|
+
|
51
|
+
def add_vectors(vector1, vector2)
|
52
|
+
vector1.zip(vector2).map { |v1, v2| v1 + v2 }
|
53
|
+
end
|
54
|
+
|
55
|
+
def transpose_3x3(matrix)
|
56
|
+
return [
|
57
|
+
[matrix[0][0], matrix[1][0], matrix[2][0]],
|
58
|
+
[matrix[0][1], matrix[1][1], matrix[2][1]],
|
59
|
+
[matrix[0][2], matrix[1][2], matrix[2][2]]
|
60
|
+
]
|
61
|
+
end
|
62
|
+
|
63
|
+
def degrees_to_radians(degrees)
|
64
|
+
degrees * Math::PI / 180.0
|
65
|
+
end
|
data/lib/voxelamming.rb
ADDED
@@ -0,0 +1,549 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require_relative "voxelamming/version"
|
4
|
+
require 'json'
|
5
|
+
require 'faye/websocket'
|
6
|
+
require 'eventmachine'
|
7
|
+
require 'date'
|
8
|
+
require_relative 'matrix_util'
|
9
|
+
require 'csv'
|
10
|
+
|
11
|
+
module Voxelamming
|
12
|
+
class Error < StandardError; end
|
13
|
+
|
14
|
+
# test
|
15
|
+
def self.greet(name)
|
16
|
+
puts "Hello, #{name}! I'm Ruby!"
|
17
|
+
end
|
18
|
+
|
19
|
+
# Main process
|
20
|
+
class BuildBox
|
21
|
+
@@texture_names = ["grass", "stone", "dirt", "planks", "bricks"]
|
22
|
+
@@model_names = ["Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto", "Sun",
|
23
|
+
"Moon", "ToyBiplane", "ToyCar", "Drummer", "Robot", "ToyRocket", "RocketToy1", "RocketToy2", "Skull"]
|
24
|
+
|
25
|
+
def initialize(room_name)
|
26
|
+
@room_name = room_name
|
27
|
+
@is_allowed_matrix = 0
|
28
|
+
@saved_matrices = []
|
29
|
+
@node_transform = [0, 0, 0, 0, 0, 0]
|
30
|
+
@matrix_transform = [0, 0, 0, 0, 0, 0]
|
31
|
+
@frame_transforms = []
|
32
|
+
@global_animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
33
|
+
@animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
34
|
+
@boxes = []
|
35
|
+
@frames = []
|
36
|
+
@sentence = []
|
37
|
+
@lights = []
|
38
|
+
@commands = []
|
39
|
+
@models = []
|
40
|
+
@model_moves = []
|
41
|
+
@size = 1
|
42
|
+
@shape = 'box'
|
43
|
+
@is_metallic = 0
|
44
|
+
@roughness = 0.5
|
45
|
+
@is_allowed_float = 0
|
46
|
+
@build_interval = 0.01
|
47
|
+
@is_framing = false
|
48
|
+
@frame_id = 0
|
49
|
+
end
|
50
|
+
|
51
|
+
def clear_data
|
52
|
+
@is_allowed_matrix = 0
|
53
|
+
@saved_matrices = []
|
54
|
+
@node_transform = [0, 0, 0, 0, 0, 0]
|
55
|
+
@matrix_transform = [0, 0, 0, 0, 0, 0]
|
56
|
+
@frame_transforms = []
|
57
|
+
@global_animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
58
|
+
@animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
59
|
+
@boxes = []
|
60
|
+
@frames = []
|
61
|
+
@sentence = []
|
62
|
+
@lights = []
|
63
|
+
@commands = []
|
64
|
+
@models = []
|
65
|
+
@model_moves = []
|
66
|
+
@size = 1
|
67
|
+
@shape = 'box'
|
68
|
+
@is_metallic = 0
|
69
|
+
@roughness = 0.5
|
70
|
+
@is_allowed_float = 0
|
71
|
+
@build_interval = 0.01
|
72
|
+
@is_framing = false
|
73
|
+
@frame_id = 0
|
74
|
+
end
|
75
|
+
|
76
|
+
def set_frame_fps(fps = 2)
|
77
|
+
@commands << "fps #{fps}"
|
78
|
+
end
|
79
|
+
|
80
|
+
def set_frame_repeats(repeats = 10)
|
81
|
+
@commands << "repeats #{repeats}"
|
82
|
+
end
|
83
|
+
|
84
|
+
def frame_in
|
85
|
+
@is_framing = true
|
86
|
+
end
|
87
|
+
|
88
|
+
def frame_out
|
89
|
+
@is_framing = false
|
90
|
+
@frame_id += 1
|
91
|
+
end
|
92
|
+
|
93
|
+
def push_matrix
|
94
|
+
@is_allowed_matrix += 1
|
95
|
+
@saved_matrices.push(@matrix_transform)
|
96
|
+
end
|
97
|
+
|
98
|
+
def pop_matrix
|
99
|
+
@is_allowed_matrix -= 1
|
100
|
+
@matrix_transform = @saved_matrices.pop
|
101
|
+
end
|
102
|
+
|
103
|
+
def transform(x, y, z, pitch: 0, yaw: 0, roll: 0)
|
104
|
+
if @is_allowed_matrix > 0
|
105
|
+
# 移動用のマトリックスを計算する
|
106
|
+
matrix = @saved_matrices.last
|
107
|
+
puts "before matrix: #{matrix}"
|
108
|
+
base_position = matrix[0..2]
|
109
|
+
|
110
|
+
if matrix.length == 6
|
111
|
+
base_rotation_matrix = get_rotation_matrix(matrix[3], matrix[4], matrix[5])
|
112
|
+
else
|
113
|
+
base_rotation_matrix = [matrix[3..5], matrix[6..8], matrix[9..11]]
|
114
|
+
end
|
115
|
+
|
116
|
+
# Compute the new position after transform
|
117
|
+
add_x, add_y, add_z = transform_point_by_rotation_matrix([x, y, z], transpose_3x3(base_rotation_matrix))
|
118
|
+
x, y, z = add_vectors(base_position, [add_x, add_y, add_z])
|
119
|
+
x, y, z = round_numbers([x, y, z])
|
120
|
+
|
121
|
+
# Compute the rotation after transform
|
122
|
+
translate_rotation_matrix = get_rotation_matrix(-pitch, -yaw, -roll)
|
123
|
+
rotate_matrix = matrix_multiply(translate_rotation_matrix, base_rotation_matrix)
|
124
|
+
@matrix_transform = [x, y, z, *rotate_matrix[0], *rotate_matrix[1], *rotate_matrix[2]]
|
125
|
+
else
|
126
|
+
x, y, z = round_numbers([x, y, z])
|
127
|
+
|
128
|
+
if @is_framing
|
129
|
+
@frame_transforms.append([x, y, z, pitch, yaw, roll, @frame_id])
|
130
|
+
else
|
131
|
+
@node_transform = [x, y, z, pitch, yaw, roll]
|
132
|
+
end
|
133
|
+
end
|
134
|
+
end
|
135
|
+
|
136
|
+
def create_box(x, y, z, r: 1, g: 1, b: 1, alpha: 1, texture: '')
|
137
|
+
if @is_allowed_matrix > 0
|
138
|
+
# 移動用のマトリックスにより位置を計算する
|
139
|
+
matrix = @matrix_transform
|
140
|
+
base_position = matrix[0..2]
|
141
|
+
|
142
|
+
if matrix.length == 6
|
143
|
+
base_rotation_matrix = get_rotation_matrix(matrix[3], matrix[4], matrix[5])
|
144
|
+
else
|
145
|
+
base_rotation_matrix = [matrix[3..5], matrix[6..8], matrix[9..11]]
|
146
|
+
end
|
147
|
+
|
148
|
+
# Compute the new position after transform
|
149
|
+
add_x, add_y, add_z = transform_point_by_rotation_matrix([x, y, z], transpose_3x3(base_rotation_matrix))
|
150
|
+
x, y, z = add_vectors(base_position, [add_x, add_y, add_z])
|
151
|
+
end
|
152
|
+
|
153
|
+
x, y, z = round_numbers([x, y, z])
|
154
|
+
r, g, b, alpha = round_two_decimals([r, g, b, alpha])
|
155
|
+
|
156
|
+
# 重ねておくことを防止
|
157
|
+
remove_box(x, y, z)
|
158
|
+
if !@@texture_names.include?(texture)
|
159
|
+
texture_id = -1
|
160
|
+
else
|
161
|
+
texture_id = @@texture_names.index(texture)
|
162
|
+
end
|
163
|
+
|
164
|
+
if @is_framing
|
165
|
+
@frames.append([x, y, z, r, g, b, alpha, texture_id, @frame_id])
|
166
|
+
else
|
167
|
+
@boxes.append([x, y, z, r, g, b, alpha, texture_id])
|
168
|
+
end
|
169
|
+
end
|
170
|
+
|
171
|
+
def remove_box(x, y, z)
|
172
|
+
x, y, z = round_numbers([x, y, z])
|
173
|
+
|
174
|
+
if @is_framing
|
175
|
+
@frames.reject! { |frame| frame[0] == x && frame[1] == y && frame[2] == z && frame[8] == @frame_id }
|
176
|
+
else
|
177
|
+
@boxes.reject! { |box| box[0] == x && box[1] == y && box[2] == z }
|
178
|
+
end
|
179
|
+
end
|
180
|
+
|
181
|
+
def animate_global(x, y, z, pitch: 0, yaw: 0, roll: 0, scale: 1, interval: 10)
|
182
|
+
x, y, z = round_numbers([x, y, z])
|
183
|
+
@global_animation = [x, y, z, pitch, yaw, roll, scale, interval]
|
184
|
+
end
|
185
|
+
|
186
|
+
def animate(x, y, z, pitch: 0, yaw: 0, roll: 0, scale: 1, interval: 10)
|
187
|
+
x, y, z = round_numbers([x, y, z])
|
188
|
+
@animation = [x, y, z, pitch, yaw, roll, scale, interval]
|
189
|
+
end
|
190
|
+
|
191
|
+
def set_box_size(box_size)
|
192
|
+
@size = box_size
|
193
|
+
end
|
194
|
+
|
195
|
+
def set_build_interval(interval)
|
196
|
+
@build_interval = interval
|
197
|
+
end
|
198
|
+
|
199
|
+
def write_sentence(sentence, x, y, z, r: 1, g: 1, b: 1, alpha: 1)
|
200
|
+
x, y, z = round_numbers([x, y, z]).map(&:to_s)
|
201
|
+
r, g, b, alpha = round_two_decimals([r, g, b, alpha])
|
202
|
+
r, g, b, alpha = [r, g, b, alpha].map(&:floor).map(&:to_s)
|
203
|
+
@sentence = [sentence, x, y, z, r, g, b, alpha]
|
204
|
+
end
|
205
|
+
|
206
|
+
def set_light(x, y, z, r: 1, g: 1, b: 1, alpha: 1, intensity: 1000, interval: 1, light_type: 'point')
|
207
|
+
x, y, z = round_numbers([x, y, z])
|
208
|
+
r, g, b, alpha = round_two_decimals([r, g, b, alpha])
|
209
|
+
|
210
|
+
if light_type == 'point'
|
211
|
+
light_type = 1
|
212
|
+
elsif light_type == 'spot'
|
213
|
+
light_type = 2
|
214
|
+
elsif light_type == 'directional'
|
215
|
+
light_type = 3
|
216
|
+
else
|
217
|
+
light_type = 1
|
218
|
+
end
|
219
|
+
@lights << [x, y, z, r, g, b, alpha, intensity, interval, light_type]
|
220
|
+
end
|
221
|
+
|
222
|
+
def set_command(command)
|
223
|
+
@commands << command
|
224
|
+
|
225
|
+
if command == 'float'
|
226
|
+
@is_allowed_float = 1
|
227
|
+
end
|
228
|
+
end
|
229
|
+
|
230
|
+
def draw_line(x1, y1, z1, x2, y2, z2, r: 1, g: 1, b: 1, alpha: 1)
|
231
|
+
x1, y1, z1, x2, y2, z2 = [x1, y1, z1, x2, y2, z2].map(&:floor)
|
232
|
+
diff_x = x2 - x1
|
233
|
+
diff_y = y2 - y1
|
234
|
+
diff_z = z2 - z1
|
235
|
+
max_length = [diff_x.abs, diff_y.abs, diff_z.abs].max
|
236
|
+
|
237
|
+
return false if diff_x == 0 && diff_y == 0 && diff_z == 0
|
238
|
+
|
239
|
+
if diff_x.abs == max_length
|
240
|
+
if x2 > x1
|
241
|
+
(x1..x2).each do |x|
|
242
|
+
y = y1 + (x - x1) * diff_y.to_f / diff_x
|
243
|
+
z = z1 + (x - x1) * diff_z.to_f / diff_x
|
244
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
245
|
+
end
|
246
|
+
else
|
247
|
+
x1.downto(x2 + 1) do |x|
|
248
|
+
y = y1 + (x - x1) * diff_y.to_f / diff_x
|
249
|
+
z = z1 + (x - x1) * diff_z.to_f / diff_x
|
250
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
251
|
+
end
|
252
|
+
end
|
253
|
+
elsif diff_y.abs == max_length
|
254
|
+
if y2 > y1
|
255
|
+
(y1..y2).each do |y|
|
256
|
+
x = x1 + (y - y1) * diff_x.to_f / diff_y
|
257
|
+
z = z1 + (y - y1) * diff_z.to_f / diff_y
|
258
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
259
|
+
end
|
260
|
+
else
|
261
|
+
y1.downto(y2 + 1) do |y|
|
262
|
+
x = x1 + (y - y1) * diff_x.to_f / diff_y
|
263
|
+
z = z1 + (y - y1) * diff_z.to_f / diff_y
|
264
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
265
|
+
end
|
266
|
+
end
|
267
|
+
elsif diff_z.abs == max_length
|
268
|
+
if z2 > z1
|
269
|
+
(z1..z2).each do |z|
|
270
|
+
x = x1 + (z - z1) * diff_x.to_f / diff_z
|
271
|
+
y = y1 + (z - z1) * diff_y.to_f / diff_z
|
272
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
273
|
+
end
|
274
|
+
else
|
275
|
+
z1.downto(z2 + 1) do |z|
|
276
|
+
x = x1 + (z - z1) * diff_x.to_f / diff_z
|
277
|
+
y = y1 + (z - z1) * diff_y.to_f / diff_z
|
278
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
279
|
+
end
|
280
|
+
end
|
281
|
+
end
|
282
|
+
end
|
283
|
+
|
284
|
+
def change_shape(shape)
|
285
|
+
@shape = shape
|
286
|
+
end
|
287
|
+
|
288
|
+
def change_material(is_metallic: false, roughness: 0.5)
|
289
|
+
@is_metallic = is_metallic ? 1 : 0
|
290
|
+
@roughness = roughness
|
291
|
+
end
|
292
|
+
|
293
|
+
def create_model(model_name, x: 0, y: 0, z: 0, pitch: 0, yaw: 0, roll: 0, scale: 1, entity_name: '')
|
294
|
+
if @@model_names.include?(model_name)
|
295
|
+
x, y, z, pitch, yaw, roll, scale = round_two_decimals([x, y, z, pitch, yaw, roll, scale])
|
296
|
+
x, y, z, pitch, yaw, roll, scale = [x, y, z, pitch, yaw, roll, scale].map(&:to_s)
|
297
|
+
|
298
|
+
@models << [model_name, x, y, z, pitch, yaw, roll, scale, entity_name]
|
299
|
+
else
|
300
|
+
puts "No model name: #{model_name}"
|
301
|
+
end
|
302
|
+
end
|
303
|
+
|
304
|
+
def move_model(entity_name, x: 0, y: 0, z: 0, pitch: 0, yaw: 0, roll: 0, scale: 1)
|
305
|
+
x, y, z, pitch, yaw, roll, scale = round_two_decimals([x, y, z, pitch, yaw, roll, scale])
|
306
|
+
x, y, z, pitch, yaw, roll, scale = [x, y, z, pitch, yaw, roll, scale].map(&:to_s)
|
307
|
+
|
308
|
+
@model_moves << [entity_name, x, y, z, pitch, yaw, roll, scale]
|
309
|
+
end
|
310
|
+
|
311
|
+
|
312
|
+
def send_data(name: '')
|
313
|
+
puts 'send_data'
|
314
|
+
now = DateTime.now
|
315
|
+
data_to_send = {
|
316
|
+
"nodeTransform": @node_transform,
|
317
|
+
"frameTransforms": @frame_transforms,
|
318
|
+
"globalAnimation": @global_animation,
|
319
|
+
"animation": @animation,
|
320
|
+
"boxes": @boxes,
|
321
|
+
"frames": @frames,
|
322
|
+
"sentence": @sentence,
|
323
|
+
"lights": @lights,
|
324
|
+
"commands": @commands,
|
325
|
+
"models": @models,
|
326
|
+
"modelMoves": @model_moves,
|
327
|
+
"size": @size,
|
328
|
+
"shape": @shape,
|
329
|
+
"interval": @build_interval,
|
330
|
+
"isMetallic": @is_metallic,
|
331
|
+
"roughness": @roughness,
|
332
|
+
"isAllowedFloat": @is_allowed_float,
|
333
|
+
"name": name,
|
334
|
+
"date": now.to_s
|
335
|
+
}.to_json
|
336
|
+
|
337
|
+
EM.run do
|
338
|
+
ws = Faye::WebSocket::Client.new('wss://websocket.voxelamming.com')
|
339
|
+
|
340
|
+
ws.on :open do |_event|
|
341
|
+
p [:open]
|
342
|
+
puts 'WebSocket connection open'
|
343
|
+
ws.send(@room_name)
|
344
|
+
puts "Joined room: #{@room_name}"
|
345
|
+
ws.send(data_to_send)
|
346
|
+
puts data_to_send
|
347
|
+
puts 'Sent data to server'
|
348
|
+
|
349
|
+
EM.add_timer(1) do
|
350
|
+
ws.close
|
351
|
+
EM.stop
|
352
|
+
end
|
353
|
+
end
|
354
|
+
|
355
|
+
ws.on :error do |event|
|
356
|
+
puts "WebSocket error: #{event.message}"
|
357
|
+
EM.stop
|
358
|
+
end
|
359
|
+
|
360
|
+
ws.on :close do |_event|
|
361
|
+
puts 'WebSocket connection closed'
|
362
|
+
EM.stop
|
363
|
+
end
|
364
|
+
end
|
365
|
+
end
|
366
|
+
|
367
|
+
def round_numbers(num_list)
|
368
|
+
if @is_allowed_float == 1
|
369
|
+
round_two_decimals(num_list)
|
370
|
+
else
|
371
|
+
num_list.map { |val| val.round(1).floor }
|
372
|
+
end
|
373
|
+
end
|
374
|
+
|
375
|
+
def round_two_decimals(num_list)
|
376
|
+
num_list.map { |val| val.round(2) }
|
377
|
+
end
|
378
|
+
end
|
379
|
+
|
380
|
+
# Turtle graphics
|
381
|
+
class Turtle
|
382
|
+
include Math
|
383
|
+
|
384
|
+
def initialize(build_box)
|
385
|
+
@build_box = build_box
|
386
|
+
@x = 0
|
387
|
+
@y = 0
|
388
|
+
@z = 0
|
389
|
+
@polar_theta = 90
|
390
|
+
@polar_phi = 0
|
391
|
+
@drawable = true
|
392
|
+
@color = [0, 0, 0, 1]
|
393
|
+
@size = 1
|
394
|
+
end
|
395
|
+
|
396
|
+
def forward(length)
|
397
|
+
z = @z + length * sin(radians(@polar_theta)) * cos(radians(@polar_phi))
|
398
|
+
x = @x + length * sin(radians(@polar_theta)) * sin(radians(@polar_phi))
|
399
|
+
y = @y + length * cos(radians(@polar_theta))
|
400
|
+
x, y, z = x.round(3), y.round(3), z.round(3)
|
401
|
+
|
402
|
+
if @drawable
|
403
|
+
@build_box.draw_line(@x, @y, @z, x, y, z, r: @color[0], g: @color[1], b: @color[2])
|
404
|
+
end
|
405
|
+
|
406
|
+
@x = x
|
407
|
+
@y = y
|
408
|
+
@z = z
|
409
|
+
end
|
410
|
+
|
411
|
+
def backward(length)
|
412
|
+
forward(-length)
|
413
|
+
end
|
414
|
+
|
415
|
+
def up(degree)
|
416
|
+
@polar_theta -= degree
|
417
|
+
end
|
418
|
+
|
419
|
+
def down(degree)
|
420
|
+
@polar_theta += degree
|
421
|
+
end
|
422
|
+
|
423
|
+
def right(degree)
|
424
|
+
@polar_phi -= degree
|
425
|
+
end
|
426
|
+
|
427
|
+
def left(degree)
|
428
|
+
@polar_phi += degree
|
429
|
+
end
|
430
|
+
|
431
|
+
def set_color(r, g, b, alpha = 1)
|
432
|
+
@color = [r, g, b, alpha]
|
433
|
+
end
|
434
|
+
|
435
|
+
def pen_down
|
436
|
+
@drawable = true
|
437
|
+
end
|
438
|
+
|
439
|
+
def pen_up
|
440
|
+
@drawable = false
|
441
|
+
end
|
442
|
+
|
443
|
+
def set_pos(x, y, z)
|
444
|
+
@x = x
|
445
|
+
@y = y
|
446
|
+
@z = z
|
447
|
+
end
|
448
|
+
|
449
|
+
def reset
|
450
|
+
@x = 0
|
451
|
+
@y = 0
|
452
|
+
@z = 0
|
453
|
+
@polar_theta = 90
|
454
|
+
@polar_phi = 0
|
455
|
+
@drawable = true
|
456
|
+
@color = [0, 0, 0, 1]
|
457
|
+
@size = 1
|
458
|
+
end
|
459
|
+
|
460
|
+
private
|
461
|
+
|
462
|
+
def radians(degrees)
|
463
|
+
degrees * Math::PI / 180
|
464
|
+
end
|
465
|
+
end
|
466
|
+
|
467
|
+
# Make model
|
468
|
+
def self.get_boxes_from_ply(ply_file)
|
469
|
+
box_positions = Set.new
|
470
|
+
File.open(ply_file, 'r') do |f|
|
471
|
+
lines = f.read
|
472
|
+
lines = lines.gsub("\r\n", "\n")
|
473
|
+
lines = lines.strip
|
474
|
+
positions = lines.split("\n").select { |ln| self.is_included_six_numbers(ln) }.map { |ln| ln.split.map(&:to_f) }
|
475
|
+
|
476
|
+
number_of_faces = positions.length / 4
|
477
|
+
(0...number_of_faces).each do |i|
|
478
|
+
vertex1 = positions[i * 4]
|
479
|
+
vertex2 = positions[i * 4 + 1]
|
480
|
+
vertex3 = positions[i * 4 + 2]
|
481
|
+
vertex4 = positions[i * 4 + 3] # no need
|
482
|
+
x = [vertex1[0], vertex2[0], vertex3[0]].min
|
483
|
+
y = [vertex1[1], vertex2[1], vertex3[1]].min
|
484
|
+
z = [vertex1[2], vertex2[2], vertex3[2]].min
|
485
|
+
r = vertex1[3] / 255.0
|
486
|
+
g = vertex1[4] / 255.0
|
487
|
+
b = vertex1[5] / 255.0
|
488
|
+
alpha = 1
|
489
|
+
|
490
|
+
# ボックスを置く方向を解析
|
491
|
+
if vertex1[0] == vertex2[0] && vertex2[0] == vertex3[0] # y-z plane
|
492
|
+
step = [vertex1[1], vertex2[1], vertex3[1]].max - y
|
493
|
+
x -= step if vertex1[1] != vertex2[1]
|
494
|
+
elsif vertex1[1] == vertex2[1] && vertex2[1] == vertex3[1] # z-x plane
|
495
|
+
step = [vertex1[2], vertex2[2], vertex3[2]].max - z
|
496
|
+
y -= step if vertex1[2] != vertex2[2]
|
497
|
+
else # x-y plane
|
498
|
+
step = [vertex1[0], vertex2[0], vertex3[0]].max - x
|
499
|
+
z -= step if vertex1[0] != vertex2[0]
|
500
|
+
end
|
501
|
+
|
502
|
+
# minimum unit: 0.1
|
503
|
+
position_x = (x * 10.0 / step).round / 10.0
|
504
|
+
position_y = (y * 10.0 / step).round / 10.0
|
505
|
+
position_z = (z * 10.0 / step).round / 10.0
|
506
|
+
box_positions.add([position_x, position_z, -position_y, r, g, b, alpha])
|
507
|
+
end
|
508
|
+
end
|
509
|
+
|
510
|
+
box_positions
|
511
|
+
end
|
512
|
+
|
513
|
+
def self.is_included_six_numbers(line)
|
514
|
+
line_list = line.split
|
515
|
+
return false if line_list.length != 6
|
516
|
+
|
517
|
+
line_list.all? { |num| Float(num) rescue false }
|
518
|
+
end
|
519
|
+
|
520
|
+
# Map
|
521
|
+
def self.get_map_data_from_csv(csv_file, height_scale, column_num = 257, row_num = 257)
|
522
|
+
# csvファイルから地図データを読み込み
|
523
|
+
heights = []
|
524
|
+
|
525
|
+
CSV.foreach(csv_file) do |row|
|
526
|
+
for h in row
|
527
|
+
h = h.to_f
|
528
|
+
h = h != 0 ? (h * height_scale).floor : -1
|
529
|
+
heights << h
|
530
|
+
end
|
531
|
+
end
|
532
|
+
# puts "heights: #{heights}"
|
533
|
+
|
534
|
+
max_height = heights.max.floor
|
535
|
+
box_positions = (0...row_num).map { |i| heights[i * column_num, column_num] }
|
536
|
+
puts "max_height: #{max_height}"
|
537
|
+
# puts "box_positions: #{box_positions}"
|
538
|
+
{ 'boxes' => box_positions, 'max_height' => max_height }
|
539
|
+
end
|
540
|
+
|
541
|
+
def self.get_box_color(height, max_height, high_color, low_color)
|
542
|
+
# 高さによって色を変える
|
543
|
+
r = (high_color[0] - low_color[0]) * height * 1.0 / max_height + low_color[0]
|
544
|
+
g = (high_color[1] - low_color[1]) * height * 1.0 / max_height + low_color[1]
|
545
|
+
b = (high_color[2] - low_color[2]) * height * 1.0 / max_height + low_color[2]
|
546
|
+
|
547
|
+
[r, g, b]
|
548
|
+
end
|
549
|
+
end
|
data/sig/voxelamming.rbs
ADDED
metadata
ADDED
@@ -0,0 +1,74 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: voxelamming
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.2.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- creativival
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2024-08-10 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: faye-websocket
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 0.11.3
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: 0.11.3
|
27
|
+
description: Voxelamming is an AR programming learning app. Even programming beginners
|
28
|
+
can learn programming visually and enjoyably. Voxelamming supports iPhones and iPads
|
29
|
+
with iOS 16 or later, and Apple Vision Pro.
|
30
|
+
email:
|
31
|
+
- creativival@gmail.com
|
32
|
+
executables: []
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- CODE_OF_CONDUCT.md
|
37
|
+
- LICENSE.txt
|
38
|
+
- README.md
|
39
|
+
- Rakefile
|
40
|
+
- index.html
|
41
|
+
- lib/matrix_util.rb
|
42
|
+
- lib/voxelamming.rb
|
43
|
+
- lib/voxelamming/version.rb
|
44
|
+
- sig/voxelamming.rbs
|
45
|
+
homepage: https://creativival.github.io/voxelamming
|
46
|
+
licenses:
|
47
|
+
- MIT
|
48
|
+
metadata:
|
49
|
+
allowed_push_host: https://rubygems.org
|
50
|
+
homepage_uri: https://creativival.github.io/voxelamming
|
51
|
+
source_code_uri: https://github.com/creativival/voxelamming_gem
|
52
|
+
changelog_uri: https://creativival.github.io/voxelamming_gem/CHANGELOG.md
|
53
|
+
post_install_message:
|
54
|
+
rdoc_options: []
|
55
|
+
require_paths:
|
56
|
+
- lib
|
57
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - ">="
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: 3.0.0
|
62
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
63
|
+
requirements:
|
64
|
+
- - ">="
|
65
|
+
- !ruby/object:Gem::Version
|
66
|
+
version: '0'
|
67
|
+
requirements: []
|
68
|
+
rubygems_version: 3.5.16
|
69
|
+
signing_key:
|
70
|
+
specification_version: 4
|
71
|
+
summary: This Ruby package converts Ruby code into JSON format and sends it to the
|
72
|
+
Voxelamming app using WebSockets, allowing users to create 3D voxel models by writing
|
73
|
+
Ruby scripts..
|
74
|
+
test_files: []
|