vishaks_studio_game 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
@@ -0,0 +1,4 @@
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+ I have completed the online ruby course and this gem is a result of it.
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+
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+ Thanks,
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+ Vishak
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ #require_relative '../StudioGame'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game = StudioGame::Game.new("Knuckleheads")
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+ game.load_players(ARGV.shift || default_player_file)
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit','exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative './player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative './player'
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+ require_relative './treasure_trove'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative './auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def initialize
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+ roll
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+ end
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+ def roll
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+ @number = rand(6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative './player'
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+ require_relative './die'
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+ require_relative './game_turn'
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+ require_relative './treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+ def add_player(a_player)
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+ @players << a_player
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+ end
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+ def play(rounds)
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+ puts "There are #{@players.size} players in the #{@title} game."
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+ def print_stats
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+ strong_players,wimpy_players = @players.partition { |n| n.strong? }
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+ puts "\n#{@title} Statistics:"
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+ puts "\n#{strong_players.size} strong players:\n"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ puts "#{total_points} total points from treasures found"
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+ end
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative './player'
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+ require_relative './die'
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+ require_relative './treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative './auditable'
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+
3
+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.random
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed"
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+ end
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted"
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+ end
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+ end
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+ require_relative './playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name
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+ attr_reader :health
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+
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+ def initialize(name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+ def score
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+ @health + points
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+ end
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+ # def blam
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+ # @health -= 10
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+ # puts "#{@name} got blammed"
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+ # end
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+ # def w00t
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+ # @health += 15
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+ # puts "#{@name} got w00ted"
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+ # end
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+ # def strong?
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+ # @health > 100
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+ # end
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name,:points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie,5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet,100),
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+ Treasure.new(:broomstick,200),
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+ Treasure.new(:crowbar,400)
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+ ]
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
15
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
21
+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
5
+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
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+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
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+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
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+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
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+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
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+ end
50
+ end
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+ require 'studio_game/game'
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+
3
+ module StudioGame
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+ describe Game do
5
+ before do
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+ @game = Game.new("Knuckleheads")
7
+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
9
+ @game.add_player(@player)
10
+ end
11
+
12
+ it "w00ts the player if a high number is rolled" do
13
+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15 * 2)
16
+ end
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+
18
+ it "skips the player if a medium number is rolled" do
19
+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+ @player.health.should == @initial_health
22
+ end
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+
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+ it "blams the player if a low number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10 * 2)
28
+ end
29
+
30
+ it "assigns a treasure for points during a player's turn" do
31
+ game = Game.new("Knuckleheads")
32
+ player = Player.new("moe")
33
+
34
+ game.add_player(player)
35
+
36
+ game.play(1)
37
+
38
+ player.points.should_not be_zero
39
+ end
40
+
41
+ it "computes total points as the sum of all player points" do
42
+ game = Game.new("Knuckleheads")
43
+
44
+ player1 = Player.new("moe")
45
+ player2 = Player.new("larry")
46
+
47
+ game.add_player(player1)
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+ game.add_player(player2)
49
+
50
+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
52
+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
54
+ game.total_points.should == 500
55
+ end
56
+ end
57
+ end
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+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
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+
4
+ module StudioGame
5
+ describe Player do
6
+ before do
7
+ @initial_health = 150
8
+ @player= Player.new("larry",@initial_health)
9
+ end
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Larry"
12
+ end
13
+ it "has an initial health" do
14
+ @player.health.should == 150
15
+ end
16
+ it "has a string representation" do
17
+ @player.found_treasure(Treasure.new(:hammer, 50))
18
+ @player.found_treasure(Treasure.new(:hammer, 50))
19
+
20
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
21
+ end
22
+
23
+ it "computes a score as the sum of its health and points" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ @player.score.should == 250
28
+ end
29
+
30
+ it "increases health by 15 when w00ted" do
31
+ @player.w00t
32
+ @player.health.should == @initial_health + 15
33
+ end
34
+
35
+ it "decreases health by 10 when blammed" do
36
+ @player.blam
37
+ @player.health.should == @initial_health - 10
38
+ end
39
+
40
+ it "computes points as the sum of all treasure points" do
41
+ @player.points.should == 0
42
+
43
+ @player.found_treasure(Treasure.new(:hammer, 50))
44
+
45
+ @player.points.should == 50
46
+
47
+ @player.found_treasure(Treasure.new(:crowbar, 400))
48
+
49
+ @player.points.should == 450
50
+
51
+ @player.found_treasure(Treasure.new(:hammer, 50))
52
+
53
+ @player.points.should == 500
54
+ end
55
+ it "yields each found treasure and its total points" do
56
+ @player.found_treasure(Treasure.new(:skillet, 100))
57
+ @player.found_treasure(Treasure.new(:skillet, 100))
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+ @player.found_treasure(Treasure.new(:bottle, 5))
60
+ @player.found_treasure(Treasure.new(:bottle, 5))
61
+ @player.found_treasure(Treasure.new(:bottle, 5))
62
+ @player.found_treasure(Treasure.new(:bottle, 5))
63
+ @player.found_treasure(Treasure.new(:bottle, 5))
64
+
65
+ yielded = []
66
+ @player.each_found_treasure do |treasure|
67
+ yielded << treasure
68
+ end
69
+
70
+ yielded.should == [
71
+ Treasure.new(:skillet, 200),
72
+ Treasure.new(:hammer, 50),
73
+ Treasure.new(:bottle, 25)
74
+ ]
75
+ end
76
+
77
+ it "can be created from a CSV string" do
78
+ player = Player.from_csv("larry,150")
79
+
80
+ player.name.should == "Larry"
81
+ player.health.should == 150
82
+ end
83
+
84
+ context "with a health greater than 100" do
85
+ before do
86
+ @player = Player.new("larry", 150)
87
+ end
88
+
89
+ it "is strong" do
90
+ @player.should be_strong
91
+ end
92
+ end
93
+ context "with a health 100 or less" do
94
+ before do
95
+ @player = Player.new("larry", 100)
96
+ end
97
+
98
+ it "is wimpy" do
99
+ @player.should_not be_strong
100
+ end
101
+ end
102
+
103
+ context "in a collection of players" do
104
+ before do
105
+ @player1 = Player.new("moe", 100)
106
+ @player2 = Player.new("larry", 200)
107
+ @player3 = Player.new("curly", 300)
108
+
109
+ @players = [@player1, @player2, @player3]
110
+ end
111
+
112
+ it "is sorted by decreasing score" do
113
+ @players.sort.should == [@player3, @player2, @player1]
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,93 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: vishaks_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Vishak Ramaiah
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-06-12 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'I have completed the online ruby course and this gem is a result of
31
+ it.
32
+
33
+
34
+ Thanks,
35
+
36
+ Vishak
37
+
38
+ '
39
+ email: vramaiah@enova.com
40
+ executables:
41
+ - studio_game
42
+ extensions: []
43
+ extra_rdoc_files: []
44
+ files:
45
+ - bin/players.csv
46
+ - bin/studio_game
47
+ - lib/studio_game/auditable.rb
48
+ - lib/studio_game/berserk_player.rb
49
+ - lib/studio_game/clumsy_player.rb
50
+ - lib/studio_game/die.rb
51
+ - lib/studio_game/game.rb
52
+ - lib/studio_game/game_turn.rb
53
+ - lib/studio_game/loaded_die.rb
54
+ - lib/studio_game/playable.rb
55
+ - lib/studio_game/player.rb
56
+ - lib/studio_game/treasure_trove.rb
57
+ - spec/studio_game/berserk_player_spec.rb
58
+ - spec/studio_game/clumsy_player_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/player_spec.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ - LICENSE
63
+ - README
64
+ homepage: http://www.google.com
65
+ licenses: []
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ none: false
78
+ requirements:
79
+ - - ! '>='
80
+ - !ruby/object:Gem::Version
81
+ version: '0'
82
+ requirements: []
83
+ rubyforge_project:
84
+ rubygems_version: 1.8.24
85
+ signing_key:
86
+ specification_version: 3
87
+ summary: Online Ruby Course Completed
88
+ test_files:
89
+ - spec/studio_game/berserk_player_spec.rb
90
+ - spec/studio_game/clumsy_player_spec.rb
91
+ - spec/studio_game/game_spec.rb
92
+ - spec/studio_game/player_spec.rb
93
+ - spec/studio_game/treasure_trove_spec.rb