video-js-rails 3.2.3

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data/README.md ADDED
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+ # Video::Js::Rails
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+
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+ TODO: Write a gem description
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'video-js-rails'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install video-js-rails
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Added some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
Binary file
data/app/assets/fonts ADDED
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+ WEBVTT
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+
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+ 00:00.700 --> 00:04.110
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+ Captions describe all relevant audio for the hearing impaired.
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+ [ Heroic music playing for a seagull ]
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+
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+ 00:04.500 --> 00:05.000
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+ [ Splash!!! ]
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+
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+ 00:05.100 --> 00:06.000
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+ [ Sploosh!!! ]
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+
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+ 00:08.000 --> 00:09.225
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+ [ Splash...splash...splash splash splash ]
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+
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+ 00:10.525 --> 00:11.255
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+ [ Splash, Sploosh again ]
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+
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+ 00:13.500 --> 00:14.984
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+ Dolphin: eeeEEEEEeeee!
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+
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+ 00:14.984 --> 00:16.984
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+ Dolphin: Squawk! eeeEEE?
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+
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+ 00:25.000 --> 00:28.284
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+ [ A whole ton of splashes ]
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+
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+ 00:29.500 --> 00:31.000
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+ Mine. Mine. Mine.
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+
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+ 00:34.300 --> 00:36.000
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+ Shark: Chomp
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+
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+ 00:36.800 --> 00:37.900
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+ Shark: CHOMP!!!
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+
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+ 00:37.861 --> 00:41.193
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+ EEEEEEOOOOOOOOOOWHALENOISE
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+
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+ 00:42.593 --> 00:45.611
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+ [ BIG SPLASH ]
Binary file
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+ /*!
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+ Video.js - HTML5 Video Player
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+ Version 3.2.0
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+
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+ LGPL v3 LICENSE INFO
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+ This file is part of Video.js. Copyright 2011 Zencoder, Inc.
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+
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+ Video.js is free software: you can redistribute it and/or modify
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+ it under the terms of the GNU Lesser General Public License as published by
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+ the Free Software Foundation, either version 3 of the License, or
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+ (at your option) any later version.
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+
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+ Video.js is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ GNU Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General Public License
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+ along with Video.js. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+
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+ // Self-executing function to prevent global vars and help with minification
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+ ;(function(window, undefined){
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+ var document = window.document;// HTML5 Shiv. Must be in <head> to support older browsers.
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+ document.createElement("video");document.createElement("audio");
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+
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+ var VideoJS = function(id, addOptions, ready){
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+ var tag; // Element of ID
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+
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+ // Allow for element or ID to be passed in
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+ // String ID
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+ if (typeof id == "string") {
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+
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+ // Adjust for jQuery ID syntax
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+ if (id.indexOf("#") === 0) {
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+ id = id.slice(1);
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+ }
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+
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+ // If a player instance has already been created for this ID return it.
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+ if (_V_.players[id]) {
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+ return _V_.players[id];
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+
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+ // Otherwise get element for ID
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+ } else {
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+ tag = _V_.el(id)
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+ }
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+
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+ // ID is a media element
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+ } else {
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+ tag = id;
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+ }
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+
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+ // Check for a useable element
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+ if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also
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+ throw new TypeError("The element or ID supplied is not valid. (VideoJS)"); // Returns
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+ }
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+
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+ // Element may have a player attr referring to an already created player instance.
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+ // If not, set up a new player and return the instance.
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+ return tag.player || new _V_.Player(tag, addOptions, ready);
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+ },
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+
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+ // Shortcut
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+ _V_ = VideoJS,
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+
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+ // CDN Version. Used to target right flash swf.
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+ CDN_VERSION = "3.2";
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+
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+ VideoJS.players = {};
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+
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+ VideoJS.options = {
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+
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+ // Default order of fallback technology
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+ techOrder: ["html5","flash"],
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+ // techOrder: ["flash","html5"],
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+
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+ html5: {},
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+ flash: { swf: "http://vjs.zencdn.net/c/video-js.swf" },
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+
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+ // Default of web browser is 300x150. Should rely on source width/height.
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+ width: "auto",
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+ height: "auto",
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+
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+ // defaultVolume: 0.85,
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+ defaultVolume: 0.00, // The freakin seaguls are driving me crazy!
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+
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+ // Included control sets
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+ components: {
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+ "posterImage": {},
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+ "textTrackDisplay": {},
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+ "loadingSpinner": {},
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+ "bigPlayButton": {},
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+ "controlBar": {}
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+ }
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+
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+ // components: [
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+ // "poster",
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+ // "loadingSpinner",
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+ // "bigPlayButton",
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+ // { name: "controlBar", options: {
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+ // components: [
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+ // "playToggle",
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+ // "fullscreenToggle",
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+ // "currentTimeDisplay",
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+ // "timeDivider",
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+ // "durationDisplay",
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+ // "remainingTimeDisplay",
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+ // { name: "progressControl", options: {
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+ // components: [
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+ // { name: "seekBar", options: {
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+ // components: [
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+ // "loadProgressBar",
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+ // "playProgressBar",
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+ // "seekHandle"
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+ // ]}
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+ // }
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+ // ]}
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+ // },
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+ // { name: "volumeControl", options: {
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+ // components: [
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+ // { name: "volumeBar", options: {
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+ // components: [
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+ // "volumeLevel",
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+ // "volumeHandle"
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+ // ]}
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+ // }
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+ // ]}
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+ // },
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+ // "muteToggle"
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+ // ]
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+ // }},
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+ // "subtitlesDisplay"/*, "replay"*/
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+ // ]
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+ };
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+
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+ // Set CDN Version of swf
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+ if (CDN_VERSION != "GENERATED_CDN_VSN") {
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+ _V_.options.flash.swf = "http://vjs.zencdn.net/"+CDN_VERSION+"/video-js.swf"
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+ }_V_.merge = function(obj1, obj2, safe){
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+ // Make sure second object exists
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+ if (!obj2) { obj2 = {}; };
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+
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+ for (var attrname in obj2){
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+ if (obj2.hasOwnProperty(attrname) && (!safe || !obj1.hasOwnProperty(attrname))) { obj1[attrname]=obj2[attrname]; }
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+ }
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+ return obj1;
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+ };
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+ _V_.extend = function(obj){ this.merge(this, obj, true); };
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+
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+ _V_.extend({
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+ tech: {}, // Holder for playback technology settings
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+ controlSets: {}, // Holder for control set definitions
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+
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+ // Device Checks
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+ isIE: function(){ return !+"\v1"; },
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+ isFF: function(){ return !!_V_.ua.match("Firefox") },
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+ isIPad: function(){ return navigator.userAgent.match(/iPad/i) !== null; },
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+ isIPhone: function(){ return navigator.userAgent.match(/iPhone/i) !== null; },
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+ isIOS: function(){ return VideoJS.isIPhone() || VideoJS.isIPad(); },
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+ iOSVersion: function() {
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+ var match = navigator.userAgent.match(/OS (\d+)_/i);
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+ if (match && match[1]) { return match[1]; }
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+ },
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+ isAndroid: function(){ return navigator.userAgent.match(/Android.*AppleWebKit/i) !== null; },
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+ androidVersion: function() {
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+ var match = navigator.userAgent.match(/Android (\d+)\./i);
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+ if (match && match[1]) { return match[1]; }
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+ },
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+
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+ testVid: document.createElement("video"),
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+ ua: navigator.userAgent,
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+ support: {},
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+
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+ each: function(arr, fn){
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+ if (!arr || arr.length === 0) { return; }
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+ for (var i=0,j=arr.length; i<j; i++) {
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+ fn.call(this, arr[i], i);
178
+ }
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+ },
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+
181
+ eachProp: function(obj, fn){
182
+ if (!obj) { return; }
183
+ for (var name in obj) {
184
+ if (obj.hasOwnProperty(name)) {
185
+ fn.call(this, name, obj[name]);
186
+ }
187
+ }
188
+ },
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+
190
+ el: function(id){ return document.getElementById(id); },
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+ createElement: function(tagName, attributes){
192
+ var el = document.createElement(tagName),
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+ attrname;
194
+ for (attrname in attributes){
195
+ if (attributes.hasOwnProperty(attrname)) {
196
+ if (attrname.indexOf("-") !== -1) {
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+ el.setAttribute(attrname, attributes[attrname]);
198
+ } else {
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+ el[attrname] = attributes[attrname];
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+ }
201
+ }
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+ }
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+ return el;
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+ },
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+
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+ insertFirst: function(node, parent){
207
+ if (parent.firstChild) {
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+ parent.insertBefore(node, parent.firstChild);
209
+ } else {
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+ parent.appendChild(node);
211
+ }
212
+ },
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+
214
+ addClass: function(element, classToAdd){
215
+ if ((" "+element.className+" ").indexOf(" "+classToAdd+" ") == -1) {
216
+ element.className = element.className === "" ? classToAdd : element.className + " " + classToAdd;
217
+ }
218
+ },
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+
220
+ removeClass: function(element, classToRemove){
221
+ if (element.className.indexOf(classToRemove) == -1) { return; }
222
+ var classNames = element.className.split(" ");
223
+ classNames.splice(classNames.indexOf(classToRemove),1);
224
+ element.className = classNames.join(" ");
225
+ },
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+
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+ remove: function(item, array){
228
+ if (!array) return;
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+ var i = array.indexOf(item);
230
+ if (i != -1) {
231
+ return array.splice(i, 1)
232
+ };
233
+ },
234
+
235
+ // Attempt to block the ability to select text while dragging controls
236
+ blockTextSelection: function(){
237
+ document.body.focus();
238
+ document.onselectstart = function () { return false; };
239
+ },
240
+ // Turn off text selection blocking
241
+ unblockTextSelection: function(){ document.onselectstart = function () { return true; }; },
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+
243
+ // Return seconds as H:MM:SS or M:SS
244
+ // Supplying a guide (in seconds) will include enough leading zeros to cover the length of the guide
245
+ formatTime: function(seconds, guide) {
246
+ guide = guide || seconds; // Default to using seconds as guide
247
+ var s = Math.floor(seconds % 60),
248
+ m = Math.floor(seconds / 60 % 60),
249
+ h = Math.floor(seconds / 3600),
250
+ gm = Math.floor(guide / 60 % 60),
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+ gh = Math.floor(guide / 3600);
252
+
253
+ // Check if we need to show hours
254
+ h = (h > 0 || gh > 0) ? h + ":" : "";
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+
256
+ // If hours are showing, we may need to add a leading zero.
257
+ // Always show at least one digit of minutes.
258
+ m = (((h || gm >= 10) && m < 10) ? "0" + m : m) + ":";
259
+
260
+ // Check if leading zero is need for seconds
261
+ s = (s < 10) ? "0" + s : s;
262
+
263
+ return h + m + s;
264
+ },
265
+
266
+ uc: function(string){
267
+ return string.charAt(0).toUpperCase() + string.slice(1);
268
+ },
269
+
270
+ // Return the relative horizonal position of an event as a value from 0-1
271
+ getRelativePosition: function(x, relativeElement){
272
+ return Math.max(0, Math.min(1, (x - _V_.findPosX(relativeElement)) / relativeElement.offsetWidth));
273
+ },
274
+
275
+ getComputedStyleValue: function(element, style){
276
+ return window.getComputedStyle(element, null).getPropertyValue(style);
277
+ },
278
+
279
+ trim: function(string){ return string.toString().replace(/^\s+/, "").replace(/\s+$/, ""); },
280
+ round: function(num, dec) {
281
+ if (!dec) { dec = 0; }
282
+ return Math.round(num*Math.pow(10,dec))/Math.pow(10,dec);
283
+ },
284
+
285
+ isEmpty: function(object) {
286
+ for (var prop in object) {
287
+ return false;
288
+ }
289
+ return true;
290
+ },
291
+
292
+ // Mimic HTML5 TimeRange Spec.
293
+ createTimeRange: function(start, end){
294
+ return {
295
+ length: 1,
296
+ start: function() { return start; },
297
+ end: function() { return end; }
298
+ };
299
+ },
300
+
301
+ /* Element Data Store. Allows for binding data to an element without putting it directly on the element.
302
+ Ex. Event listneres are stored here.
303
+ (also from jsninja.com)
304
+ ================================================================================ */
305
+ cache: {}, // Where the data is stored
306
+ guid: 1, // Unique ID for the element
307
+ expando: "vdata" + (new Date).getTime(), // Unique attribute to store element's guid in
308
+
309
+ // Returns the cache object where data for the element is stored
310
+ getData: function(elem){
311
+ var id = elem[_V_.expando];
312
+ if (!id) {
313
+ id = elem[_V_.expando] = _V_.guid++;
314
+ _V_.cache[id] = {};
315
+ }
316
+ return _V_.cache[id];
317
+ },
318
+ // Delete data for the element from the cache and the guid attr from element
319
+ removeData: function(elem){
320
+ var id = elem[_V_.expando];
321
+ if (!id) { return; }
322
+ // Remove all stored data
323
+ delete _V_.cache[id];
324
+ // Remove the expando property from the DOM node
325
+ try {
326
+ delete elem[_V_.expando];
327
+ } catch(e) {
328
+ if (elem.removeAttribute) {
329
+ elem.removeAttribute(_V_.expando);
330
+ } else {
331
+ // IE doesn't appear to support removeAttribute on the document element
332
+ elem[_V_.expando] = null;
333
+ }
334
+ }
335
+ },
336
+
337
+ /* Proxy (a.k.a Bind or Context). A simple method for changing the context of a function
338
+ It also stores a unique id on the function so it can be easily removed from events
339
+ ================================================================================ */
340
+ proxy: function(context, fn, uid) {
341
+ // Make sure the function has a unique ID
342
+ if (!fn.guid) { fn.guid = _V_.guid++; }
343
+
344
+ // Create the new function that changes the context
345
+ var ret = function() {
346
+ return fn.apply(context, arguments);
347
+ }
348
+
349
+ // Allow for the ability to individualize this function
350
+ // Needed in the case where multiple objects might share the same prototype
351
+ // IF both items add an event listener with the same function, then you try to remove just one
352
+ // it will remove both because they both have the same guid.
353
+ // when using this, you need to use the proxy method when you remove the listener as well.
354
+ ret.guid = (uid) ? uid + "_" + fn.guid : fn.guid;
355
+
356
+ return ret;
357
+ },
358
+
359
+ get: function(url, onSuccess, onError){
360
+ // if (netscape.security.PrivilegeManager.enablePrivilege) {
361
+ // netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
362
+ // }
363
+
364
+ var local = (url.indexOf("file:") == 0 || (window.location.href.indexOf("file:") == 0 && url.indexOf("http:") == -1));
365
+
366
+ if (typeof XMLHttpRequest == "undefined") {
367
+ XMLHttpRequest = function () {
368
+ try { return new ActiveXObject("Msxml2.XMLHTTP.6.0"); } catch (e) {}
369
+ try { return new ActiveXObject("Msxml2.XMLHTTP.3.0"); } catch (f) {}
370
+ try { return new ActiveXObject("Msxml2.XMLHTTP"); } catch (g) {}
371
+ throw new Error("This browser does not support XMLHttpRequest.");
372
+ };
373
+ }
374
+
375
+ var request = new XMLHttpRequest();
376
+
377
+ try {
378
+ request.open("GET", url);
379
+ } catch(e) {
380
+ _V_.log("VideoJS XMLHttpRequest (open)", e);
381
+ // onError(e);
382
+ return false;
383
+ }
384
+
385
+ request.onreadystatechange = _V_.proxy(this, function() {
386
+ if (request.readyState == 4) {
387
+ if (request.status == 200 || local && request.status == 0) {
388
+ onSuccess(request.responseText);
389
+ } else {
390
+ if (onError) {
391
+ onError();
392
+ }
393
+ }
394
+ }
395
+ });
396
+
397
+ try {
398
+ request.send();
399
+ } catch(e) {
400
+ _V_.log("VideoJS XMLHttpRequest (send)", e);
401
+ if (onError) {
402
+ onError(e);
403
+ }
404
+ }
405
+ },
406
+
407
+ /* Local Storage
408
+ ================================================================================ */
409
+ setLocalStorage: function(key, value){
410
+ // IE was throwing errors referencing the var anywhere without this
411
+ var localStorage = window.localStorage || false;
412
+ if (!localStorage) { return; }
413
+ try {
414
+ localStorage[key] = value;
415
+ } catch(e) {
416
+ if (e.code == 22 || e.code == 1014) { // Webkit == 22 / Firefox == 1014
417
+ _V_.log("LocalStorage Full (VideoJS)", e);
418
+ } else {
419
+ _V_.log("LocalStorage Error (VideoJS)", e);
420
+ }
421
+ }
422
+ },
423
+
424
+ // Get abosolute version of relative URL. Used to tell flash correct URL.
425
+ // http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
426
+ getAbsoluteURL: function(url){
427
+
428
+ // Check if absolute URL
429
+ if (!url.match(/^https?:\/\//)) {
430
+ // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
431
+ url = _V_.createElement('div', {
432
+ innerHTML: '<a href="'+url+'">x</a>'
433
+ }).firstChild.href;
434
+ }
435
+
436
+ return url;
437
+ }
438
+
439
+ });
440
+
441
+ // usage: log('inside coolFunc', this, arguments);
442
+ // paulirish.com/2009/log-a-lightweight-wrapper-for-consolelog/
443
+ _V_.log = function(){
444
+ _V_.log.history = _V_.log.history || [];// store logs to an array for reference
445
+ _V_.log.history.push(arguments);
446
+ if(window.console) {
447
+ arguments.callee = arguments.callee.caller;
448
+ var newarr = [].slice.call(arguments);
449
+ (typeof console.log === 'object' ? _V_.log.apply.call(console.log, console, newarr) : console.log.apply(console, newarr));
450
+ }
451
+ };
452
+
453
+ // make it safe to use console.log always
454
+ (function(b){function c(){}for(var d="assert,count,debug,dir,dirxml,error,exception,group,groupCollapsed,groupEnd,info,log,timeStamp,profile,profileEnd,time,timeEnd,trace,warn".split(","),a;a=d.pop();){b[a]=b[a]||c}})((function(){try
455
+ {console.log();return window.console;}catch(err){return window.console={};}})());
456
+
457
+ // Offset Left
458
+ // getBoundingClientRect technique from John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/
459
+ if ("getBoundingClientRect" in document.documentElement) {
460
+ _V_.findPosX = function(el) {
461
+ var box;
462
+
463
+ try {
464
+ box = el.getBoundingClientRect();
465
+ } catch(e) {}
466
+
467
+ if (!box) { return 0; }
468
+
469
+ var docEl = document.documentElement,
470
+ body = document.body,
471
+ clientLeft = docEl.clientLeft || body.clientLeft || 0,
472
+ scrollLeft = window.pageXOffset || body.scrollLeft,
473
+ left = box.left + scrollLeft - clientLeft;
474
+
475
+ return left;
476
+ };
477
+ } else {
478
+ _V_.findPosX = function(el) {
479
+ var curleft = el.offsetLeft;
480
+ // _V_.log(obj.className, obj.offsetLeft)
481
+ while(el = obj.offsetParent) {
482
+ if (el.className.indexOf("video-js") == -1) {
483
+ // _V_.log(el.offsetParent, "OFFSETLEFT", el.offsetLeft)
484
+ // _V_.log("-webkit-full-screen", el.webkitMatchesSelector("-webkit-full-screen"));
485
+ // _V_.log("-webkit-full-screen", el.querySelectorAll(".video-js:-webkit-full-screen"));
486
+ } else {
487
+ }
488
+ curleft += el.offsetLeft;
489
+ }
490
+ return curleft;
491
+ };
492
+ }// Using John Resig's Class implementation http://ejohn.org/blog/simple-javascript-inheritance/
493
+ // (function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; _V_.Class = function(){}; _V_.Class.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function Class() { if ( !initializing && this.init ) this.init.apply(this, arguments); } Class.prototype = prototype; Class.constructor = Class; Class.extend = arguments.callee; return Class;};})();
494
+ (function(){
495
+ var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
496
+ _V_.Class = function(){};
497
+ _V_.Class.extend = function(prop) {
498
+ var _super = this.prototype;
499
+ initializing = true;
500
+ var prototype = new this();
501
+ initializing = false;
502
+ for (var name in prop) {
503
+ prototype[name] = typeof prop[name] == "function" &&
504
+ typeof _super[name] == "function" && fnTest.test(prop[name]) ?
505
+ (function(name, fn){
506
+ return function() {
507
+ var tmp = this._super;
508
+ this._super = _super[name];
509
+ var ret = fn.apply(this, arguments);
510
+ this._super = tmp;
511
+ return ret;
512
+ };
513
+ })(name, prop[name]) :
514
+ prop[name];
515
+ }
516
+ function Class() {
517
+ if ( !initializing && this.init ) {
518
+ return this.init.apply(this, arguments);
519
+
520
+ // Attempting to recreate accessing function form of class.
521
+ } else if (!initializing) {
522
+ return arguments.callee.prototype.init()
523
+ }
524
+ }
525
+ Class.prototype = prototype;
526
+ Class.constructor = Class;
527
+ Class.extend = arguments.callee;
528
+ return Class;
529
+ };
530
+ })();
531
+
532
+ /* Player Component- Base class for all UI objects
533
+ ================================================================================ */
534
+ _V_.Component = _V_.Class.extend({
535
+
536
+ init: function(player, options){
537
+ this.player = player;
538
+
539
+ // Allow for overridding default component options
540
+ options = this.options = _V_.merge(this.options || {}, options);
541
+
542
+ // Create element if one wasn't provided in options
543
+ if (options.el) {
544
+ this.el = options.el;
545
+ } else {
546
+ this.el = this.createElement();
547
+ }
548
+
549
+ // Add any components in options
550
+ this.initComponents();
551
+ },
552
+
553
+ destroy: function(){},
554
+
555
+ createElement: function(type, attrs){
556
+ return _V_.createElement(type || "div", attrs);
557
+ },
558
+
559
+ buildCSSClass: function(){
560
+ // Child classes can include a function that does:
561
+ // return "CLASS NAME" + this._super();
562
+ return "";
563
+ },
564
+
565
+ initComponents: function(){
566
+ var options = this.options;
567
+ if (options && options.components) {
568
+ // Loop through components and add them to the player
569
+ this.eachProp(options.components, function(name, opts){
570
+
571
+ // Allow waiting to add components until a specific event is called
572
+ var tempAdd = this.proxy(function(){
573
+ // Set property name on player. Could cause conflicts with other prop names, but it's worth making refs easy.
574
+ this[name] = this.addComponent(name, opts);
575
+ });
576
+
577
+ if (opts.loadEvent) {
578
+ this.one(opts.loadEvent, tempAdd)
579
+ } else {
580
+ tempAdd();
581
+ }
582
+ });
583
+ }
584
+ },
585
+
586
+ // Add child components to this component.
587
+ // Will generate a new child component and then append child component's element to this component's element.
588
+ // Takes either the name of the UI component class, or an object that contains a name, UI Class, and options.
589
+ addComponent: function(name, options){
590
+ var component, componentClass;
591
+
592
+ // If string, create new component with options
593
+ if (typeof name == "string") {
594
+
595
+ // Make sure options is at least an empty object to protect against errors
596
+ options = options || {};
597
+
598
+ // Assume name of set is a lowercased name of the UI Class (PlayButton, etc.)
599
+ componentClass = options.componentClass || _V_.uc(name);
600
+
601
+ // Create a new object & element for this controls set
602
+ // If there's no .player, this is a player
603
+ component = new _V_[componentClass](this.player || this, options);
604
+
605
+ } else {
606
+ component = name;
607
+ }
608
+
609
+ // Add the UI object's element to the container div (box)
610
+ this.el.appendChild(component.el);
611
+
612
+ // Return so it can stored on parent object if desired.
613
+ return component;
614
+ },
615
+
616
+ removeComponent: function(component){
617
+ this.el.removeChild(component.el);
618
+ },
619
+
620
+ /* Display
621
+ ================================================================================ */
622
+ show: function(){
623
+ this.el.style.display = "block";
624
+ },
625
+
626
+ hide: function(){
627
+ this.el.style.display = "none";
628
+ },
629
+
630
+ fadeIn: function(){
631
+ this.removeClass("vjs-fade-out");
632
+ this.addClass("vjs-fade-in");
633
+ },
634
+
635
+ fadeOut: function(){
636
+ this.removeClass("vjs-fade-in");
637
+ this.addClass("vjs-fade-out");
638
+ },
639
+
640
+ lockShowing: function(){
641
+ var style = this.el.style;
642
+ style.display = "block";
643
+ style.opacity = 1;
644
+ style.visiblity = "visible";
645
+ },
646
+
647
+ unlockShowing: function(){
648
+ var style = this.el.style;
649
+ style.display = "";
650
+ style.opacity = "";
651
+ style.visiblity = "";
652
+ },
653
+
654
+ addClass: function(classToAdd){
655
+ _V_.addClass(this.el, classToAdd);
656
+ },
657
+
658
+ removeClass: function(classToRemove){
659
+ _V_.removeClass(this.el, classToRemove);
660
+ },
661
+
662
+ /* Events
663
+ ================================================================================ */
664
+ addEvent: function(type, fn, uid){
665
+ return _V_.addEvent(this.el, type, _V_.proxy(this, fn));
666
+ },
667
+ removeEvent: function(type, fn){
668
+ return _V_.removeEvent(this.el, type, fn);
669
+ },
670
+ triggerEvent: function(type, e){
671
+ return _V_.triggerEvent(this.el, type, e);
672
+ },
673
+ one: function(type, fn) {
674
+ _V_.one(this.el, type, _V_.proxy(this, fn));
675
+ },
676
+
677
+ /* Ready - Trigger functions when component is ready
678
+ ================================================================================ */
679
+ ready: function(fn){
680
+ if (!fn) return this;
681
+
682
+ if (this.isReady) {
683
+ fn.call(this);
684
+ } else {
685
+ if (this.readyQueue === undefined) {
686
+ this.readyQueue = [];
687
+ }
688
+ this.readyQueue.push(fn);
689
+ }
690
+
691
+ return this;
692
+ },
693
+
694
+ triggerReady: function(){
695
+ this.isReady = true;
696
+ if (this.readyQueue && this.readyQueue.length > 0) {
697
+ // Call all functions in ready queue
698
+ this.each(this.readyQueue, function(fn){
699
+ fn.call(this);
700
+ });
701
+
702
+ // Reset Ready Queue
703
+ this.readyQueue = [];
704
+
705
+ // Allow for using event listeners also, in case you want to do something everytime a source is ready.
706
+ this.triggerEvent("ready");
707
+ }
708
+ },
709
+
710
+ /* Utility
711
+ ================================================================================ */
712
+ each: function(arr, fn){ _V_.each.call(this, arr, fn); },
713
+
714
+ eachProp: function(obj, fn){ _V_.eachProp.call(this, obj, fn); },
715
+
716
+ extend: function(obj){ _V_.merge(this, obj) },
717
+
718
+ // More easily attach 'this' to functions
719
+ proxy: function(fn, uid){ return _V_.proxy(this, fn, uid); }
720
+
721
+ });/* Control - Base class for all control elements
722
+ ================================================================================ */
723
+ _V_.Control = _V_.Component.extend({
724
+
725
+ buildCSSClass: function(){
726
+ return "vjs-control " + this._super();
727
+ }
728
+
729
+ });
730
+
731
+ /* Control Bar
732
+ ================================================================================ */
733
+ _V_.ControlBar = _V_.Component.extend({
734
+
735
+ options: {
736
+ loadEvent: "play",
737
+ components: {
738
+ "playToggle": {},
739
+ "fullscreenToggle": {},
740
+ "currentTimeDisplay": {},
741
+ "timeDivider": {},
742
+ "durationDisplay": {},
743
+ "remainingTimeDisplay": {},
744
+ "progressControl": {},
745
+ "volumeControl": {},
746
+ "muteToggle": {}
747
+ }
748
+ },
749
+
750
+ init: function(player, options){
751
+ this._super(player, options);
752
+
753
+ player.addEvent("play", this.proxy(function(){
754
+ this.fadeIn();
755
+ this.player.addEvent("mouseover", this.proxy(this.fadeIn));
756
+ this.player.addEvent("mouseout", this.proxy(this.fadeOut));
757
+ }));
758
+
759
+ },
760
+
761
+ createElement: function(){
762
+ return _V_.createElement("div", {
763
+ className: "vjs-controls"
764
+ });
765
+ },
766
+
767
+ fadeIn: function(){
768
+ this._super();
769
+ this.player.triggerEvent("controlsvisible");
770
+ },
771
+
772
+ fadeOut: function(){
773
+ this._super();
774
+ this.player.triggerEvent("controlshidden");
775
+ },
776
+
777
+ lockShowing: function(){
778
+ this.el.style.opacity = "1";
779
+ }
780
+
781
+ });
782
+
783
+ /* Button - Base class for all buttons
784
+ ================================================================================ */
785
+ _V_.Button = _V_.Control.extend({
786
+
787
+ init: function(player, options){
788
+ this._super(player, options);
789
+
790
+ this.addEvent("click", this.onClick);
791
+ this.addEvent("focus", this.onFocus);
792
+ this.addEvent("blur", this.onBlur);
793
+ },
794
+
795
+ createElement: function(type, attrs){
796
+ // Add standard Aria and Tabindex info
797
+ attrs = _V_.merge({
798
+ className: this.buildCSSClass(),
799
+ innerHTML: '<div><span class="vjs-control-text">' + (this.buttonText || "Need Text") + '</span></div>',
800
+ role: "button",
801
+ tabIndex: 0
802
+ }, attrs);
803
+
804
+ return this._super(type, attrs);
805
+ },
806
+
807
+ // Click - Override with specific functionality for button
808
+ onClick: function(){},
809
+
810
+ // Focus - Add keyboard functionality to element
811
+ onFocus: function(){
812
+ _V_.addEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
813
+ },
814
+
815
+ // KeyPress (document level) - Trigger click when keys are pressed
816
+ onKeyPress: function(event){
817
+ // Check for space bar (32) or enter (13) keys
818
+ if (event.which == 32 || event.which == 13) {
819
+ event.preventDefault();
820
+ this.onClick();
821
+ }
822
+ },
823
+
824
+ // Blur - Remove keyboard triggers
825
+ onBlur: function(){
826
+ _V_.removeEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
827
+ }
828
+
829
+ });
830
+
831
+ /* Play Button
832
+ ================================================================================ */
833
+ _V_.PlayButton = _V_.Button.extend({
834
+
835
+ buttonText: "Play",
836
+
837
+ buildCSSClass: function(){
838
+ return "vjs-play-button " + this._super();
839
+ },
840
+
841
+ onClick: function(){
842
+ this.player.play();
843
+ }
844
+
845
+ });
846
+
847
+ /* Pause Button
848
+ ================================================================================ */
849
+ _V_.PauseButton = _V_.Button.extend({
850
+
851
+ buttonText: "Pause",
852
+
853
+ buildCSSClass: function(){
854
+ return "vjs-pause-button " + this._super();
855
+ },
856
+
857
+ onClick: function(){
858
+ this.player.pause();
859
+ }
860
+
861
+ });
862
+
863
+ /* Play Toggle - Play or Pause Media
864
+ ================================================================================ */
865
+ _V_.PlayToggle = _V_.Button.extend({
866
+
867
+ buttonText: "Play",
868
+
869
+ init: function(player, options){
870
+ this._super(player, options);
871
+
872
+ player.addEvent("play", _V_.proxy(this, this.onPlay));
873
+ player.addEvent("pause", _V_.proxy(this, this.onPause));
874
+ },
875
+
876
+ buildCSSClass: function(){
877
+ return "vjs-play-control " + this._super();
878
+ },
879
+
880
+ // OnClick - Toggle between play and pause
881
+ onClick: function(){
882
+ if (this.player.paused()) {
883
+ this.player.play();
884
+ } else {
885
+ this.player.pause();
886
+ }
887
+ },
888
+
889
+ // OnPlay - Add the vjs-playing class to the element so it can change appearance
890
+ onPlay: function(){
891
+ _V_.removeClass(this.el, "vjs-paused");
892
+ _V_.addClass(this.el, "vjs-playing");
893
+ },
894
+
895
+ // OnPause - Add the vjs-paused class to the element so it can change appearance
896
+ onPause: function(){
897
+ _V_.removeClass(this.el, "vjs-playing");
898
+ _V_.addClass(this.el, "vjs-paused");
899
+ }
900
+
901
+ });
902
+
903
+
904
+ /* Fullscreen Toggle Behaviors
905
+ ================================================================================ */
906
+ _V_.FullscreenToggle = _V_.Button.extend({
907
+
908
+ buttonText: "Fullscreen",
909
+
910
+ buildCSSClass: function(){
911
+ return "vjs-fullscreen-control " + this._super();
912
+ },
913
+
914
+ onClick: function(){
915
+ if (!this.player.isFullScreen) {
916
+ this.player.requestFullScreen();
917
+ } else {
918
+ this.player.cancelFullScreen();
919
+ }
920
+ }
921
+
922
+ });
923
+
924
+ /* Big Play Button
925
+ ================================================================================ */
926
+ _V_.BigPlayButton = _V_.Button.extend({
927
+ init: function(player, options){
928
+ this._super(player, options);
929
+
930
+ player.addEvent("play", _V_.proxy(this, this.hide));
931
+ player.addEvent("ended", _V_.proxy(this, this.show));
932
+ },
933
+
934
+ createElement: function(){
935
+ return this._super("div", {
936
+ className: "vjs-big-play-button",
937
+ innerHTML: "<span></span>"
938
+ });
939
+ },
940
+
941
+ onClick: function(){
942
+ // Go back to the beginning if big play button is showing at the end.
943
+ // Have to check for current time otherwise it might throw a 'not ready' error.
944
+ if(this.player.currentTime()) {
945
+ this.player.currentTime(0);
946
+ }
947
+ this.player.play();
948
+ }
949
+ });
950
+
951
+ /* Loading Spinner
952
+ ================================================================================ */
953
+ _V_.LoadingSpinner = _V_.Component.extend({
954
+ init: function(player, options){
955
+ this._super(player, options);
956
+
957
+ player.addEvent("canplay", _V_.proxy(this, this.hide));
958
+ player.addEvent("canplaythrough", _V_.proxy(this, this.hide));
959
+ player.addEvent("playing", _V_.proxy(this, this.hide));
960
+
961
+ player.addEvent("seeking", _V_.proxy(this, this.show));
962
+ player.addEvent("error", _V_.proxy(this, this.show));
963
+
964
+ // Not showing spinner on stalled any more. Browsers may stall and then not trigger any events that would remove the spinner.
965
+ // Checked in Chrome 16 and Safari 5.1.2. http://help.videojs.com/discussions/problems/883-why-is-the-download-progress-showing
966
+ // player.addEvent("stalled", _V_.proxy(this, this.show));
967
+
968
+ player.addEvent("waiting", _V_.proxy(this, this.show));
969
+ },
970
+
971
+ createElement: function(){
972
+
973
+ var classNameSpinner, innerHtmlSpinner;
974
+
975
+ if ( typeof this.player.el.style.WebkitBorderRadius == "string"
976
+ || typeof this.player.el.style.MozBorderRadius == "string"
977
+ || typeof this.player.el.style.KhtmlBorderRadius == "string"
978
+ || typeof this.player.el.style.borderRadius == "string")
979
+ {
980
+ classNameSpinner = "vjs-loading-spinner";
981
+ innerHtmlSpinner = "<div class='ball1'></div><div class='ball2'></div><div class='ball3'></div><div class='ball4'></div><div class='ball5'></div><div class='ball6'></div><div class='ball7'></div><div class='ball8'></div>";
982
+ } else {
983
+ classNameSpinner = "vjs-loading-spinner-fallback";
984
+ innerHtmlSpinner = "";
985
+ }
986
+
987
+ return this._super("div", {
988
+ className: classNameSpinner,
989
+ innerHTML: innerHtmlSpinner
990
+ });
991
+ }
992
+ });
993
+
994
+ /* Time
995
+ ================================================================================ */
996
+ _V_.CurrentTimeDisplay = _V_.Component.extend({
997
+
998
+ init: function(player, options){
999
+ this._super(player, options);
1000
+
1001
+ player.addEvent("timeupdate", _V_.proxy(this, this.updateContent));
1002
+ },
1003
+
1004
+ createElement: function(){
1005
+ var el = this._super("div", {
1006
+ className: "vjs-current-time vjs-time-controls vjs-control"
1007
+ });
1008
+
1009
+ this.content = _V_.createElement("div", {
1010
+ className: "vjs-current-time-display",
1011
+ innerHTML: '0:00'
1012
+ });
1013
+
1014
+ el.appendChild(_V_.createElement("div").appendChild(this.content));
1015
+ return el;
1016
+ },
1017
+
1018
+ updateContent: function(){
1019
+ // Allows for smooth scrubbing, when player can't keep up.
1020
+ var time = (this.player.scrubbing) ? this.player.values.currentTime : this.player.currentTime();
1021
+ this.content.innerHTML = _V_.formatTime(time, this.player.duration());
1022
+ }
1023
+
1024
+ });
1025
+
1026
+ _V_.DurationDisplay = _V_.Component.extend({
1027
+
1028
+ init: function(player, options){
1029
+ this._super(player, options);
1030
+
1031
+ player.addEvent("timeupdate", _V_.proxy(this, this.updateContent));
1032
+ },
1033
+
1034
+ createElement: function(){
1035
+ var el = this._super("div", {
1036
+ className: "vjs-duration vjs-time-controls vjs-control"
1037
+ });
1038
+
1039
+ this.content = _V_.createElement("div", {
1040
+ className: "vjs-duration-display",
1041
+ innerHTML: '0:00'
1042
+ });
1043
+
1044
+ el.appendChild(_V_.createElement("div").appendChild(this.content));
1045
+ return el;
1046
+ },
1047
+
1048
+ updateContent: function(){
1049
+ if (this.player.duration()) { this.content.innerHTML = _V_.formatTime(this.player.duration()); }
1050
+ }
1051
+
1052
+ });
1053
+
1054
+ // Time Separator (Not used in main skin, but still available, and could be used as a 'spare element')
1055
+ _V_.TimeDivider = _V_.Component.extend({
1056
+
1057
+ createElement: function(){
1058
+ return this._super("div", {
1059
+ className: "vjs-time-divider",
1060
+ innerHTML: '<div><span>/</span></div>'
1061
+ });
1062
+ }
1063
+
1064
+ });
1065
+
1066
+ _V_.RemainingTimeDisplay = _V_.Component.extend({
1067
+
1068
+ init: function(player, options){
1069
+ this._super(player, options);
1070
+
1071
+ player.addEvent("timeupdate", _V_.proxy(this, this.updateContent));
1072
+ },
1073
+
1074
+ createElement: function(){
1075
+ var el = this._super("div", {
1076
+ className: "vjs-remaining-time vjs-time-controls vjs-control"
1077
+ });
1078
+
1079
+ this.content = _V_.createElement("div", {
1080
+ className: "vjs-remaining-time-display",
1081
+ innerHTML: '-0:00'
1082
+ });
1083
+
1084
+ el.appendChild(_V_.createElement("div").appendChild(this.content));
1085
+ return el;
1086
+ },
1087
+
1088
+ updateContent: function(){
1089
+ if (this.player.duration()) { this.content.innerHTML = "-"+_V_.formatTime(this.player.remainingTime()); }
1090
+
1091
+ // Allows for smooth scrubbing, when player can't keep up.
1092
+ // var time = (this.player.scrubbing) ? this.player.values.currentTime : this.player.currentTime();
1093
+ // this.content.innerHTML = _V_.formatTime(time, this.player.duration());
1094
+ }
1095
+
1096
+ });
1097
+
1098
+ /* Slider - Parent for seek bar and volume slider
1099
+ ================================================================================ */
1100
+ _V_.Slider = _V_.Component.extend({
1101
+
1102
+ init: function(player, options){
1103
+ this._super(player, options);
1104
+
1105
+ player.addEvent(this.playerEvent, _V_.proxy(this, this.update));
1106
+
1107
+ this.addEvent("mousedown", this.onMouseDown);
1108
+ this.addEvent("focus", this.onFocus);
1109
+ this.addEvent("blur", this.onBlur);
1110
+
1111
+ this.player.addEvent("controlsvisible", this.proxy(this.update));
1112
+
1113
+ // This is actually to fix the volume handle position. http://twitter.com/#!/gerritvanaaken/status/159046254519787520
1114
+ // this.player.one("timeupdate", this.proxy(this.update));
1115
+
1116
+ this.update();
1117
+ },
1118
+
1119
+ createElement: function(type, attrs) {
1120
+ attrs = _V_.merge({
1121
+ role: "slider",
1122
+ "aria-valuenow": 0,
1123
+ "aria-valuemin": 0,
1124
+ "aria-valuemax": 100,
1125
+ tabIndex: 0
1126
+ }, attrs);
1127
+
1128
+ return this._super(type, attrs);
1129
+ },
1130
+
1131
+ onMouseDown: function(event){
1132
+ event.preventDefault();
1133
+ _V_.blockTextSelection();
1134
+
1135
+ _V_.addEvent(document, "mousemove", _V_.proxy(this, this.onMouseMove));
1136
+ _V_.addEvent(document, "mouseup", _V_.proxy(this, this.onMouseUp));
1137
+
1138
+ this.onMouseMove(event);
1139
+ },
1140
+
1141
+ onMouseUp: function(event) {
1142
+ _V_.unblockTextSelection();
1143
+ _V_.removeEvent(document, "mousemove", this.onMouseMove, false);
1144
+ _V_.removeEvent(document, "mouseup", this.onMouseUp, false);
1145
+
1146
+ this.update();
1147
+ },
1148
+
1149
+ update: function(){
1150
+ // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
1151
+ // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
1152
+ // var progress = (this.player.scrubbing) ? this.player.values.currentTime / this.player.duration() : this.player.currentTime() / this.player.duration();
1153
+
1154
+ var barProgress,
1155
+ progress = this.getPercent();
1156
+ handle = this.handle,
1157
+ bar = this.bar;
1158
+
1159
+ // Protect against no duration and other division issues
1160
+ if (isNaN(progress)) { progress = 0; }
1161
+
1162
+ barProgress = progress;
1163
+
1164
+ // If there is a handle, we need to account for the handle in our calculation for progress bar
1165
+ // so that it doesn't fall short of or extend past the handle.
1166
+ if (handle) {
1167
+
1168
+ var box = this.el,
1169
+ boxWidth = box.offsetWidth,
1170
+
1171
+ handleWidth = handle.el.offsetWidth,
1172
+
1173
+ // The width of the handle in percent of the containing box
1174
+ // In IE, widths may not be ready yet causing NaN
1175
+ handlePercent = (handleWidth) ? handleWidth / boxWidth : 0,
1176
+
1177
+ // Get the adjusted size of the box, considering that the handle's center never touches the left or right side.
1178
+ // There is a margin of half the handle's width on both sides.
1179
+ boxAdjustedPercent = 1 - handlePercent;
1180
+
1181
+ // Adjust the progress that we'll use to set widths to the new adjusted box width
1182
+ adjustedProgress = progress * boxAdjustedPercent,
1183
+
1184
+ // The bar does reach the left side, so we need to account for this in the bar's width
1185
+ barProgress = adjustedProgress + (handlePercent / 2);
1186
+
1187
+ // Move the handle from the left based on the adjected progress
1188
+ handle.el.style.left = _V_.round(adjustedProgress * 100, 2) + "%";
1189
+ }
1190
+
1191
+ // Set the new bar width
1192
+ bar.el.style.width = _V_.round(barProgress * 100, 2) + "%";
1193
+ },
1194
+
1195
+ calculateDistance: function(event){
1196
+ var box = this.el,
1197
+ boxX = _V_.findPosX(box),
1198
+ boxW = box.offsetWidth,
1199
+ handle = this.handle;
1200
+
1201
+ if (handle) {
1202
+ var handleW = handle.el.offsetWidth;
1203
+
1204
+ // Adjusted X and Width, so handle doesn't go outside the bar
1205
+ boxX = boxX + (handleW / 2);
1206
+ boxW = boxW - handleW;
1207
+ }
1208
+
1209
+ // Percent that the click is through the adjusted area
1210
+ return Math.max(0, Math.min(1, (event.pageX - boxX) / boxW));
1211
+ },
1212
+
1213
+ onFocus: function(event){
1214
+ _V_.addEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
1215
+ },
1216
+
1217
+ onKeyPress: function(event){
1218
+ if (event.which == 37) { // Left Arrow
1219
+ event.preventDefault();
1220
+ this.stepBack();
1221
+ } else if (event.which == 39) { // Right Arrow
1222
+ event.preventDefault();
1223
+ this.stepForward();
1224
+ }
1225
+ },
1226
+
1227
+ onBlur: function(event){
1228
+ _V_.removeEvent(document, "keyup", _V_.proxy(this, this.onKeyPress));
1229
+ }
1230
+ });
1231
+
1232
+
1233
+ /* Progress
1234
+ ================================================================================ */
1235
+
1236
+ // Progress Control: Seek, Load Progress, and Play Progress
1237
+ _V_.ProgressControl = _V_.Component.extend({
1238
+
1239
+ options: {
1240
+ components: {
1241
+ "seekBar": {}
1242
+ }
1243
+ },
1244
+
1245
+ createElement: function(){
1246
+ return this._super("div", {
1247
+ className: "vjs-progress-control vjs-control"
1248
+ });
1249
+ }
1250
+
1251
+ });
1252
+
1253
+ // Seek Bar and holder for the progress bars
1254
+ _V_.SeekBar = _V_.Slider.extend({
1255
+
1256
+ options: {
1257
+ components: {
1258
+ "loadProgressBar": {},
1259
+
1260
+ // Set property names to bar and handle to match with the parent Slider class is looking for
1261
+ "bar": { componentClass: "PlayProgressBar" },
1262
+ "handle": { componentClass: "SeekHandle" }
1263
+ }
1264
+ },
1265
+
1266
+ playerEvent: "timeupdate",
1267
+
1268
+ init: function(player, options){
1269
+ this._super(player, options);
1270
+ },
1271
+
1272
+ createElement: function(){
1273
+ return this._super("div", {
1274
+ className: "vjs-progress-holder"
1275
+ });
1276
+ },
1277
+
1278
+ getPercent: function(){
1279
+ return this.player.currentTime() / this.player.duration();
1280
+ },
1281
+
1282
+ onMouseDown: function(event){
1283
+ this._super(event);
1284
+
1285
+ this.player.scrubbing = true;
1286
+
1287
+ this.videoWasPlaying = !this.player.paused();
1288
+ this.player.pause();
1289
+ },
1290
+
1291
+ onMouseMove: function(event){
1292
+ var newTime = this.calculateDistance(event) * this.player.duration();
1293
+
1294
+ // Don't let video end while scrubbing.
1295
+ if (newTime == this.player.duration()) { newTime = newTime - 0.1; }
1296
+
1297
+ // Set new time (tell player to seek to new time)
1298
+ this.player.currentTime(newTime);
1299
+ },
1300
+
1301
+ onMouseUp: function(event){
1302
+ this._super(event);
1303
+
1304
+ this.player.scrubbing = false;
1305
+ if (this.videoWasPlaying) {
1306
+ this.player.play();
1307
+ }
1308
+ },
1309
+
1310
+ stepForward: function(){
1311
+ this.player.currentTime(this.player.currentTime() + 1);
1312
+ },
1313
+
1314
+ stepBack: function(){
1315
+ this.player.currentTime(this.player.currentTime() - 1);
1316
+ }
1317
+
1318
+ });
1319
+
1320
+ // Load Progress Bar
1321
+ _V_.LoadProgressBar = _V_.Component.extend({
1322
+
1323
+ init: function(player, options){
1324
+ this._super(player, options);
1325
+ player.addEvent("progress", _V_.proxy(this, this.update));
1326
+ },
1327
+
1328
+ createElement: function(){
1329
+ return this._super("div", {
1330
+ className: "vjs-load-progress",
1331
+ innerHTML: '<span class="vjs-control-text">Loaded: 0%</span>'
1332
+ });
1333
+ },
1334
+
1335
+ update: function(){
1336
+ if (this.el.style) { this.el.style.width = _V_.round(this.player.bufferedPercent() * 100, 2) + "%"; }
1337
+ }
1338
+
1339
+ });
1340
+
1341
+ // Play Progress Bar
1342
+ _V_.PlayProgressBar = _V_.Component.extend({
1343
+
1344
+ createElement: function(){
1345
+ return this._super("div", {
1346
+ className: "vjs-play-progress",
1347
+ innerHTML: '<span class="vjs-control-text">Progress: 0%</span>'
1348
+ });
1349
+ }
1350
+
1351
+ });
1352
+
1353
+ // Seek Handle
1354
+ // SeekBar Behavior includes play progress bar, and seek handle
1355
+ // Needed so it can determine seek position based on handle position/size
1356
+ _V_.SeekHandle = _V_.Component.extend({
1357
+
1358
+ createElement: function(){
1359
+ return this._super("div", {
1360
+ className: "vjs-seek-handle",
1361
+ innerHTML: '<span class="vjs-control-text">00:00</span>'
1362
+ });
1363
+ }
1364
+
1365
+ });
1366
+
1367
+ /* Volume Scrubber
1368
+ ================================================================================ */
1369
+ // Progress Control: Seek, Load Progress, and Play Progress
1370
+ _V_.VolumeControl = _V_.Component.extend({
1371
+
1372
+ options: {
1373
+ components: {
1374
+ "volumeBar": {}
1375
+ }
1376
+ },
1377
+
1378
+ createElement: function(){
1379
+ return this._super("div", {
1380
+ className: "vjs-volume-control vjs-control"
1381
+ });
1382
+ }
1383
+
1384
+ });
1385
+
1386
+ _V_.VolumeBar = _V_.Slider.extend({
1387
+
1388
+ options: {
1389
+ components: {
1390
+ "bar": { componentClass: "VolumeLevel" },
1391
+ "handle": { componentClass: "VolumeHandle" }
1392
+ }
1393
+ },
1394
+
1395
+ playerEvent: "volumechange",
1396
+
1397
+ createElement: function(){
1398
+ return this._super("div", {
1399
+ className: "vjs-volume-bar"
1400
+ });
1401
+ },
1402
+
1403
+ onMouseMove: function(event) {
1404
+ this.player.volume(this.calculateDistance(event));
1405
+ },
1406
+
1407
+ getPercent: function(){
1408
+ return this.player.volume();
1409
+ },
1410
+
1411
+ stepForward: function(){
1412
+ this.player.volume(this.player.volume() + 0.1);
1413
+ },
1414
+
1415
+ stepBack: function(){
1416
+ this.player.volume(this.player.volume() - 0.1);
1417
+ }
1418
+ });
1419
+
1420
+ _V_.VolumeLevel = _V_.Component.extend({
1421
+
1422
+ createElement: function(){
1423
+ return this._super("div", {
1424
+ className: "vjs-volume-level",
1425
+ innerHTML: '<span class="vjs-control-text"></span>'
1426
+ });
1427
+ }
1428
+
1429
+ });
1430
+
1431
+ _V_.VolumeHandle = _V_.Component.extend({
1432
+
1433
+ createElement: function(){
1434
+ return this._super("div", {
1435
+ className: "vjs-volume-handle",
1436
+ innerHTML: '<span class="vjs-control-text"></span>'
1437
+ // tabindex: 0,
1438
+ // role: "slider", "aria-valuenow": 0, "aria-valuemin": 0, "aria-valuemax": 100
1439
+ });
1440
+ }
1441
+
1442
+ });
1443
+
1444
+ _V_.MuteToggle = _V_.Button.extend({
1445
+
1446
+ init: function(player, options){
1447
+ this._super(player, options);
1448
+
1449
+ player.addEvent("volumechange", _V_.proxy(this, this.update));
1450
+ },
1451
+
1452
+ createElement: function(){
1453
+ return this._super("div", {
1454
+ className: "vjs-mute-control vjs-control",
1455
+ innerHTML: '<div><span class="vjs-control-text">Mute</span></div>'
1456
+ });
1457
+ },
1458
+
1459
+ onClick: function(event){
1460
+ this.player.muted( this.player.muted() ? false : true );
1461
+ },
1462
+
1463
+ update: function(event){
1464
+ var vol = this.player.volume(),
1465
+ level = 3;
1466
+
1467
+ if (vol == 0 || this.player.muted()) {
1468
+ level = 0;
1469
+ } else if (vol < 0.33) {
1470
+ level = 1;
1471
+ } else if (vol < 0.67) {
1472
+ level = 2;
1473
+ }
1474
+
1475
+ /* TODO improve muted icon classes */
1476
+ _V_.each.call(this, [0,1,2,3], function(i){
1477
+ _V_.removeClass(this.el, "vjs-vol-"+i);
1478
+ });
1479
+ _V_.addClass(this.el, "vjs-vol-"+level);
1480
+ }
1481
+
1482
+ });
1483
+
1484
+
1485
+ /* Poster Image
1486
+ ================================================================================ */
1487
+ _V_.PosterImage = _V_.Button.extend({
1488
+ init: function(player, options){
1489
+ this._super(player, options);
1490
+
1491
+ if (!this.player.options.poster) {
1492
+ this.hide();
1493
+ }
1494
+
1495
+ player.addEvent("play", _V_.proxy(this, this.hide));
1496
+ },
1497
+
1498
+ createElement: function(){
1499
+ return _V_.createElement("img", {
1500
+ className: "vjs-poster",
1501
+ src: this.player.options.poster,
1502
+
1503
+ // Don't want poster to be tabbable.
1504
+ tabIndex: -1
1505
+ });
1506
+ },
1507
+
1508
+ onClick: function(){
1509
+ this.player.play();
1510
+ }
1511
+ });
1512
+
1513
+ /* Menu
1514
+ ================================================================================ */
1515
+ // The base for text track and settings menu buttons.
1516
+ _V_.Menu = _V_.Component.extend({
1517
+
1518
+ init: function(player, options){
1519
+ this._super(player, options);
1520
+ },
1521
+
1522
+ addItem: function(component){
1523
+ this.addComponent(component);
1524
+ component.addEvent("click", this.proxy(function(){
1525
+ this.unlockShowing();
1526
+ }));
1527
+ },
1528
+
1529
+ createElement: function(){
1530
+ return this._super("ul", {
1531
+ className: "vjs-menu"
1532
+ });
1533
+ }
1534
+
1535
+ });
1536
+
1537
+ _V_.MenuItem = _V_.Button.extend({
1538
+
1539
+ init: function(player, options){
1540
+ this._super(player, options);
1541
+
1542
+ if (options.selected) {
1543
+ this.addClass("vjs-selected");
1544
+ }
1545
+ },
1546
+
1547
+ createElement: function(type, attrs){
1548
+ return this._super("li", _V_.merge({
1549
+ className: "vjs-menu-item",
1550
+ innerHTML: this.options.label
1551
+ }, attrs));
1552
+ },
1553
+
1554
+ onClick: function(){
1555
+ this.selected(true);
1556
+ },
1557
+
1558
+ selected: function(selected){
1559
+ if (selected) {
1560
+ this.addClass("vjs-selected");
1561
+ } else {
1562
+ this.removeClass("vjs-selected")
1563
+ }
1564
+ }
1565
+
1566
+ });// ECMA-262 is the standard for javascript.
1567
+ // The following methods are impelemented EXACTLY as described in the standard (according to Mozilla Docs), and do not override the default method if one exists.
1568
+ // This may conflict with other libraries that modify the array prototype, but those libs should update to use the standard.
1569
+
1570
+ // [].indexOf
1571
+ // https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/indexOf
1572
+ if (!Array.prototype.indexOf) {
1573
+ Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) {
1574
+ "use strict";
1575
+ if (this === void 0 || this === null) {
1576
+ throw new TypeError();
1577
+ }
1578
+ var t = Object(this);
1579
+ var len = t.length >>> 0;
1580
+ if (len === 0) {
1581
+ return -1;
1582
+ }
1583
+ var n = 0;
1584
+ if (arguments.length > 0) {
1585
+ n = Number(arguments[1]);
1586
+ if (n !== n) { // shortcut for verifying if it's NaN
1587
+ n = 0;
1588
+ } else if (n !== 0 && n !== (1 / 0) && n !== -(1 / 0)) {
1589
+ n = (n > 0 || -1) * Math.floor(Math.abs(n));
1590
+ }
1591
+ }
1592
+ if (n >= len) {
1593
+ return -1;
1594
+ }
1595
+ var k = n >= 0 ? n : Math.max(len - Math.abs(n), 0);
1596
+ for (; k < len; k++) {
1597
+ if (k in t && t[k] === searchElement) {
1598
+ return k;
1599
+ }
1600
+ }
1601
+ return -1;
1602
+ }
1603
+ }
1604
+
1605
+ // NOT NEEDED YET
1606
+ // [].lastIndexOf
1607
+ // https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/lastIndexOf
1608
+ // if (!Array.prototype.lastIndexOf)
1609
+ // {
1610
+ // Array.prototype.lastIndexOf = function(searchElement /*, fromIndex*/)
1611
+ // {
1612
+ // "use strict";
1613
+ //
1614
+ // if (this === void 0 || this === null)
1615
+ // throw new TypeError();
1616
+ //
1617
+ // var t = Object(this);
1618
+ // var len = t.length >>> 0;
1619
+ // if (len === 0)
1620
+ // return -1;
1621
+ //
1622
+ // var n = len;
1623
+ // if (arguments.length > 1)
1624
+ // {
1625
+ // n = Number(arguments[1]);
1626
+ // if (n !== n)
1627
+ // n = 0;
1628
+ // else if (n !== 0 && n !== (1 / 0) && n !== -(1 / 0))
1629
+ // n = (n > 0 || -1) * Math.floor(Math.abs(n));
1630
+ // }
1631
+ //
1632
+ // var k = n >= 0
1633
+ // ? Math.min(n, len - 1)
1634
+ // : len - Math.abs(n);
1635
+ //
1636
+ // for (; k >= 0; k--)
1637
+ // {
1638
+ // if (k in t && t[k] === searchElement)
1639
+ // return k;
1640
+ // }
1641
+ // return -1;
1642
+ // };
1643
+ // }
1644
+
1645
+
1646
+ // NOT NEEDED YET
1647
+ // Array forEach per ECMA standard https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/array/foreach
1648
+ // Production steps of ECMA-262, Edition 5, 15.4.4.18
1649
+ // Reference: http://es5.github.com/#x15.4.4.18
1650
+ // if ( !Array.prototype.forEach ) {
1651
+ //
1652
+ // Array.prototype.forEach = function( callback, thisArg ) {
1653
+ //
1654
+ // var T, k;
1655
+ //
1656
+ // if ( this == null ) {
1657
+ // throw new TypeError( " this is null or not defined" );
1658
+ // }
1659
+ //
1660
+ // // 1. Let O be the result of calling ToObject passing the |this| value as the argument.
1661
+ // var O = Object(this);
1662
+ //
1663
+ // // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length".
1664
+ // // 3. Let len be ToUint32(lenValue).
1665
+ // var len = O.length >>> 0;
1666
+ //
1667
+ // // 4. If IsCallable(callback) is false, throw a TypeError exception.
1668
+ // // See: http://es5.github.com/#x9.11
1669
+ // if ( {}.toString.call(callback) != "[object Function]" ) {
1670
+ // throw new TypeError( callback + " is not a function" );
1671
+ // }
1672
+ //
1673
+ // // 5. If thisArg was supplied, let T be thisArg; else let T be undefined.
1674
+ // if ( thisArg ) {
1675
+ // T = thisArg;
1676
+ // }
1677
+ //
1678
+ // // 6. Let k be 0
1679
+ // k = 0;
1680
+ //
1681
+ // // 7. Repeat, while k < len
1682
+ // while( k < len ) {
1683
+ //
1684
+ // var kValue;
1685
+ //
1686
+ // // a. Let Pk be ToString(k).
1687
+ // // This is implicit for LHS operands of the in operator
1688
+ // // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk.
1689
+ // // This step can be combined with c
1690
+ // // c. If kPresent is true, then
1691
+ // if ( k in O ) {
1692
+ //
1693
+ // // i. Let kValue be the result of calling the Get internal method of O with argument Pk.
1694
+ // kValue = O[ Pk ];
1695
+ //
1696
+ // // ii. Call the Call internal method of callback with T as the this value and
1697
+ // // argument list containing kValue, k, and O.
1698
+ // callback.call( T, kValue, k, O );
1699
+ // }
1700
+ // // d. Increase k by 1.
1701
+ // k++;
1702
+ // }
1703
+ // // 8. return undefined
1704
+ // };
1705
+ // }
1706
+
1707
+
1708
+ // NOT NEEDED YET
1709
+ // https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array/map
1710
+ // Production steps of ECMA-262, Edition 5, 15.4.4.19
1711
+ // Reference: http://es5.github.com/#x15.4.4.19
1712
+ // if (!Array.prototype.map) {
1713
+ // Array.prototype.map = function(callback, thisArg) {
1714
+ //
1715
+ // var T, A, k;
1716
+ //
1717
+ // if (this == null) {
1718
+ // throw new TypeError(" this is null or not defined");
1719
+ // }
1720
+ //
1721
+ // // 1. Let O be the result of calling ToObject passing the |this| value as the argument.
1722
+ // var O = Object(this);
1723
+ //
1724
+ // // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length".
1725
+ // // 3. Let len be ToUint32(lenValue).
1726
+ // var len = O.length >>> 0;
1727
+ //
1728
+ // // 4. If IsCallable(callback) is false, throw a TypeError exception.
1729
+ // // See: http://es5.github.com/#x9.11
1730
+ // if ({}.toString.call(callback) != "[object Function]") {
1731
+ // throw new TypeError(callback + " is not a function");
1732
+ // }
1733
+ //
1734
+ // // 5. If thisArg was supplied, let T be thisArg; else let T be undefined.
1735
+ // if (thisArg) {
1736
+ // T = thisArg;
1737
+ // }
1738
+ //
1739
+ // // 6. Let A be a new array created as if by the expression new Array(len) where Array is
1740
+ // // the standard built-in constructor with that name and len is the value of len.
1741
+ // A = new Array(len);
1742
+ //
1743
+ // // 7. Let k be 0
1744
+ // k = 0;
1745
+ //
1746
+ // // 8. Repeat, while k < len
1747
+ // while(k < len) {
1748
+ //
1749
+ // var kValue, mappedValue;
1750
+ //
1751
+ // // a. Let Pk be ToString(k).
1752
+ // // This is implicit for LHS operands of the in operator
1753
+ // // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk.
1754
+ // // This step can be combined with c
1755
+ // // c. If kPresent is true, then
1756
+ // if (k in O) {
1757
+ //
1758
+ // // i. Let kValue be the result of calling the Get internal method of O with argument Pk.
1759
+ // kValue = O[ k ];
1760
+ //
1761
+ // // ii. Let mappedValue be the result of calling the Call internal method of callback
1762
+ // // with T as the this value and argument list containing kValue, k, and O.
1763
+ // mappedValue = callback.call(T, kValue, k, O);
1764
+ //
1765
+ // // iii. Call the DefineOwnProperty internal method of A with arguments
1766
+ // // Pk, Property Descriptor {Value: mappedValue, Writable: true, Enumerable: true, Configurable: true},
1767
+ // // and false.
1768
+ //
1769
+ // // In browsers that support Object.defineProperty, use the following:
1770
+ // // Object.defineProperty(A, Pk, { value: mappedValue, writable: true, enumerable: true, configurable: true });
1771
+ //
1772
+ // // For best browser support, use the following:
1773
+ // A[ k ] = mappedValue;
1774
+ // }
1775
+ // // d. Increase k by 1.
1776
+ // k++;
1777
+ // }
1778
+ //
1779
+ // // 9. return A
1780
+ // return A;
1781
+ // };
1782
+ // }
1783
+ // Event System (J.Resig - Secrets of a JS Ninja http://jsninja.com/ [Go read it, really])
1784
+ // (Book version isn't completely usable, so fixed some things and borrowed from jQuery where it's working)
1785
+ //
1786
+ // This should work very similarly to jQuery's events, however it's based off the book version which isn't as
1787
+ // robust as jquery's, so there's probably some differences.
1788
+ //
1789
+ // When you add an event listener using _V_.addEvent,
1790
+ // it stores the handler function in seperate cache object,
1791
+ // and adds a generic handler to the element's event,
1792
+ // along with a unique id (guid) to the element.
1793
+
1794
+ _V_.extend({
1795
+
1796
+ // Add an event listener to element
1797
+ // It stores the handler function in a separate cache object
1798
+ // and adds a generic handler to the element's event,
1799
+ // along with a unique id (guid) to the element.
1800
+ addEvent: function(elem, type, fn){
1801
+ var data = _V_.getData(elem), handlers;
1802
+
1803
+ // We only need to generate one handler per element
1804
+ if (data && !data.handler) {
1805
+ // Our new meta-handler that fixes the event object and the context
1806
+ data.handler = function(event){
1807
+ event = _V_.fixEvent(event);
1808
+ var handlers = _V_.getData(elem).events[event.type];
1809
+ // Go through and call all the real bound handlers
1810
+ if (handlers) {
1811
+
1812
+ // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
1813
+ var handlersCopy = [];
1814
+ _V_.each(handlers, function(handler, i){
1815
+ handlersCopy[i] = handler;
1816
+ })
1817
+
1818
+ for (var i = 0, l = handlersCopy.length; i < l; i++) {
1819
+ handlersCopy[i].call(elem, event);
1820
+ }
1821
+ }
1822
+ };
1823
+ }
1824
+
1825
+ // We need a place to store all our event data
1826
+ if (!data.events) { data.events = {}; }
1827
+
1828
+ // And a place to store the handlers for this event type
1829
+ handlers = data.events[type];
1830
+
1831
+ if (!handlers) {
1832
+ handlers = data.events[ type ] = [];
1833
+
1834
+ // Attach our meta-handler to the element, since one doesn't exist
1835
+ if (document.addEventListener) {
1836
+ elem.addEventListener(type, data.handler, false);
1837
+ } else if (document.attachEvent) {
1838
+ elem.attachEvent("on" + type, data.handler);
1839
+ }
1840
+ }
1841
+
1842
+ if (!fn.guid) { fn.guid = _V_.guid++; }
1843
+
1844
+ handlers.push(fn);
1845
+ },
1846
+
1847
+ removeEvent: function(elem, type, fn) {
1848
+ var data = _V_.getData(elem), handlers;
1849
+ // If no events exist, nothing to unbind
1850
+ if (!data.events) { return; }
1851
+
1852
+ // Are we removing all bound events?
1853
+ if (!type) {
1854
+ for (type in data.events) {
1855
+ _V_.cleanUpEvents(elem, type);
1856
+ }
1857
+ return;
1858
+ }
1859
+
1860
+ // And a place to store the handlers for this event type
1861
+ handlers = data.events[type];
1862
+
1863
+ // If no handlers exist, nothing to unbind
1864
+ if (!handlers) { return; }
1865
+
1866
+ // See if we're only removing a single handler
1867
+ if (fn && fn.guid) {
1868
+ for (var i = 0; i < handlers.length; i++) {
1869
+ // We found a match (don't stop here, there could be a couple bound)
1870
+ if (handlers[i].guid === fn.guid) {
1871
+ // Remove the handler from the array of handlers
1872
+ handlers.splice(i--, 1);
1873
+ }
1874
+ }
1875
+ }
1876
+
1877
+ _V_.cleanUpEvents(elem, type);
1878
+ },
1879
+
1880
+ cleanUpEvents: function(elem, type) {
1881
+ var data = _V_.getData(elem);
1882
+ // Remove the events of a particular type if there are none left
1883
+
1884
+ if (data.events[type].length === 0) {
1885
+ delete data.events[type];
1886
+
1887
+ // Remove the meta-handler from the element
1888
+ if (document.removeEventListener) {
1889
+ elem.removeEventListener(type, data.handler, false);
1890
+ } else if (document.detachEvent) {
1891
+ elem.detachEvent("on" + type, data.handler);
1892
+ }
1893
+ }
1894
+
1895
+ // Remove the events object if there are no types left
1896
+ if (_V_.isEmpty(data.events)) {
1897
+ delete data.events;
1898
+ delete data.handler;
1899
+ }
1900
+
1901
+ // Finally remove the expando if there is no data left
1902
+ if (_V_.isEmpty(data)) {
1903
+ _V_.removeData(elem);
1904
+ }
1905
+ },
1906
+
1907
+ fixEvent: function(event) {
1908
+ if (event[_V_.expando]) { return event; }
1909
+ // store a copy of the original event object
1910
+ // and "clone" to set read-only properties
1911
+ var originalEvent = event;
1912
+ event = new _V_.Event(originalEvent);
1913
+
1914
+ for ( var i = _V_.Event.props.length, prop; i; ) {
1915
+ prop = _V_.Event.props[ --i ];
1916
+ event[prop] = originalEvent[prop];
1917
+ }
1918
+
1919
+ // Fix target property, if necessary
1920
+ if (!event.target) { event.target = event.srcElement || document; }
1921
+
1922
+ // check if target is a textnode (safari)
1923
+ if (event.target.nodeType === 3) { event.target = event.target.parentNode; }
1924
+
1925
+ // Add relatedTarget, if necessary
1926
+ if (!event.relatedTarget && event.fromElement) {
1927
+ event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
1928
+ }
1929
+
1930
+ // Calculate pageX/Y if missing and clientX/Y available
1931
+ if ( event.pageX == null && event.clientX != null ) {
1932
+ var eventDocument = event.target.ownerDocument || document,
1933
+ doc = eventDocument.documentElement,
1934
+ body = eventDocument.body;
1935
+
1936
+ event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
1937
+ event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
1938
+ }
1939
+
1940
+ // Add which for key events
1941
+ if (event.which == null && (event.charCode != null || event.keyCode != null)) {
1942
+ event.which = event.charCode != null ? event.charCode : event.keyCode;
1943
+ }
1944
+
1945
+ // Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs)
1946
+ if ( !event.metaKey && event.ctrlKey ) {
1947
+ event.metaKey = event.ctrlKey;
1948
+ }
1949
+
1950
+ // Add which for click: 1 === left; 2 === middle; 3 === right
1951
+ // Note: button is not normalized, so don't use it
1952
+ if ( !event.which && event.button !== undefined ) {
1953
+ event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) ));
1954
+ }
1955
+
1956
+ return event;
1957
+ },
1958
+
1959
+ triggerEvent: function(elem, event) {
1960
+ var data = _V_.getData(elem),
1961
+ parent = elem.parentNode || elem.ownerDocument,
1962
+ type = event.type || event,
1963
+ handler;
1964
+
1965
+ if (data) { handler = data.handler }
1966
+
1967
+ // Added in attion to book. Book code was broke.
1968
+ event = typeof event === "object" ?
1969
+ event[_V_.expando] ?
1970
+ event :
1971
+ new _V_.Event(type, event) :
1972
+ new _V_.Event(type);
1973
+
1974
+ event.type = type;
1975
+ if (handler) {
1976
+ handler.call(elem, event);
1977
+ }
1978
+
1979
+ // Clean up the event in case it is being reused
1980
+ event.result = undefined;
1981
+ event.target = elem;
1982
+
1983
+ // Bubble the event up the tree to the document,
1984
+ // Unless it's been explicitly stopped
1985
+ // if (parent && !event.isPropagationStopped()) {
1986
+ // _V_.triggerEvent(parent, event);
1987
+ //
1988
+ // // We're at the top document so trigger the default action
1989
+ // } else if (!parent && !event.isDefaultPrevented()) {
1990
+ // // log(type);
1991
+ // var targetData = _V_.getData(event.target);
1992
+ // // log(targetData);
1993
+ // var targetHandler = targetData.handler;
1994
+ // // log("2");
1995
+ // if (event.target[event.type]) {
1996
+ // // Temporarily disable the bound handler,
1997
+ // // don't want to execute it twice
1998
+ // if (targetHandler) {
1999
+ // targetData.handler = function(){};
2000
+ // }
2001
+ //
2002
+ // // Trigger the native event (click, focus, blur)
2003
+ // event.target[event.type]();
2004
+ //
2005
+ // // Restore the handler
2006
+ // if (targetHandler) {
2007
+ // targetData.handler = targetHandler;
2008
+ // }
2009
+ // }
2010
+ // }
2011
+ },
2012
+
2013
+ one: function(elem, type, fn) {
2014
+ _V_.addEvent(elem, type, function(){
2015
+ _V_.removeEvent(elem, type, arguments.callee)
2016
+ fn.apply(this, arguments);
2017
+ });
2018
+ }
2019
+ });
2020
+
2021
+ // Custom Event object for standardizing event objects between browsers.
2022
+ _V_.Event = function(src, props){
2023
+ // Event object
2024
+ if (src && src.type) {
2025
+ this.originalEvent = src;
2026
+ this.type = src.type;
2027
+
2028
+ // Events bubbling up the document may have been marked as prevented
2029
+ // by a handler lower down the tree; reflect the correct value.
2030
+ this.isDefaultPrevented = (src.defaultPrevented || src.returnValue === false ||
2031
+ src.getPreventDefault && src.getPreventDefault()) ? returnTrue : returnFalse;
2032
+
2033
+ // Event type
2034
+ } else {
2035
+ this.type = src;
2036
+ }
2037
+
2038
+ // Put explicitly provided properties onto the event object
2039
+ if (props) { _V_.merge(this, props); }
2040
+
2041
+ this.timeStamp = (new Date).getTime();
2042
+
2043
+ // Mark it as fixed
2044
+ this[_V_.expando] = true;
2045
+ };
2046
+
2047
+ _V_.Event.prototype = {
2048
+ preventDefault: function() {
2049
+ this.isDefaultPrevented = returnTrue;
2050
+
2051
+ var e = this.originalEvent;
2052
+ if (!e) { return; }
2053
+
2054
+ // if preventDefault exists run it on the original event
2055
+ if (e.preventDefault) {
2056
+ e.preventDefault();
2057
+ // otherwise set the returnValue property of the original event to false (IE)
2058
+ } else {
2059
+ e.returnValue = false;
2060
+ }
2061
+ },
2062
+ stopPropagation: function() {
2063
+ this.isPropagationStopped = returnTrue;
2064
+
2065
+ var e = this.originalEvent;
2066
+ if (!e) { return; }
2067
+ // if stopPropagation exists run it on the original event
2068
+ if (e.stopPropagation) { e.stopPropagation(); }
2069
+ // otherwise set the cancelBubble property of the original event to true (IE)
2070
+ e.cancelBubble = true;
2071
+ },
2072
+ stopImmediatePropagation: function() {
2073
+ this.isImmediatePropagationStopped = returnTrue;
2074
+ this.stopPropagation();
2075
+ },
2076
+ isDefaultPrevented: returnFalse,
2077
+ isPropagationStopped: returnFalse,
2078
+ isImmediatePropagationStopped: returnFalse
2079
+ };
2080
+ _V_.Event.props = "altKey attrChange attrName bubbles button cancelable charCode clientX clientY ctrlKey currentTarget data detail eventPhase fromElement handler keyCode metaKey newValue offsetX offsetY pageX pageY prevValue relatedNode relatedTarget screenX screenY shiftKey srcElement target toElement view wheelDelta which".split(" ");
2081
+
2082
+ function returnTrue(){ return true; }
2083
+ function returnFalse(){ return false; }
2084
+
2085
+ // Javascript JSON implementation
2086
+ // (Parse Method Only)
2087
+ // https://github.com/douglascrockford/JSON-js/blob/master/json2.js
2088
+
2089
+ var JSON;
2090
+ if (!JSON) { JSON = {}; }
2091
+
2092
+ (function(){
2093
+ var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g;
2094
+
2095
+ if (typeof JSON.parse !== 'function') {
2096
+ JSON.parse = function (text, reviver) {
2097
+ var j;
2098
+
2099
+ function walk(holder, key) {
2100
+ var k, v, value = holder[key];
2101
+ if (value && typeof value === 'object') {
2102
+ for (k in value) {
2103
+ if (Object.prototype.hasOwnProperty.call(value, k)) {
2104
+ v = walk(value, k);
2105
+ if (v !== undefined) {
2106
+ value[k] = v;
2107
+ } else {
2108
+ delete value[k];
2109
+ }
2110
+ }
2111
+ }
2112
+ }
2113
+ return reviver.call(holder, key, value);
2114
+ }
2115
+ text = String(text);
2116
+ cx.lastIndex = 0;
2117
+ if (cx.test(text)) {
2118
+ text = text.replace(cx, function (a) {
2119
+ return '\\u' +
2120
+ ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
2121
+ });
2122
+ }
2123
+
2124
+ if (/^[\],:{}\s]*$/
2125
+ .test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
2126
+ .replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
2127
+ .replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
2128
+
2129
+ j = eval('(' + text + ')');
2130
+
2131
+ return typeof reviver === 'function' ?
2132
+ walk({'': j}, '') : j;
2133
+ }
2134
+
2135
+ throw new SyntaxError('JSON.parse');
2136
+ };
2137
+ }
2138
+ }());
2139
+ /* UI Component- Base class for all UI objects
2140
+ ================================================================================ */
2141
+ _V_.Player = _V_.Component.extend({
2142
+
2143
+ init: function(tag, addOptions, ready){
2144
+
2145
+ this.tag = tag; // Store the original tag used to set options
2146
+
2147
+ var el = this.el = _V_.createElement("div"), // Div to contain video and controls
2148
+ options = this.options = {},
2149
+ width = options.width = tag.getAttribute('width'),
2150
+ height = options.height = tag.getAttribute('height'),
2151
+
2152
+ // Browsers default to 300x150 if there's no width/height or video size data.
2153
+ initWidth = width || 300,
2154
+ initHeight = height || 150;
2155
+
2156
+ // Make player findable on elements
2157
+ tag.player = el.player = this;
2158
+
2159
+ // Add callback to ready queue
2160
+ this.ready(ready);
2161
+
2162
+ // Wrap video tag in div (el/box) container
2163
+ tag.parentNode.insertBefore(el, tag);
2164
+ el.appendChild(tag); // Breaks iPhone, fixed in HTML5 setup.
2165
+
2166
+ // Give video tag properties to box
2167
+ el.id = this.id = tag.id; // ID will now reference box, not the video tag
2168
+ el.className = tag.className;
2169
+ // Update tag id/class for use as HTML5 playback tech
2170
+ tag.id += "_html5_api";
2171
+ tag.className = "vjs-tech";
2172
+
2173
+ // Make player easily findable by ID
2174
+ _V_.players[el.id] = this;
2175
+
2176
+ // Make box use width/height of tag, or default 300x150
2177
+ el.setAttribute("width", initWidth);
2178
+ el.setAttribute("height", initHeight);
2179
+ // Enforce with CSS since width/height attrs don't work on divs
2180
+ el.style.width = initWidth+"px";
2181
+ el.style.height = initHeight+"px";
2182
+ // Remove width/height attrs from tag so CSS can make it 100% width/height
2183
+ tag.removeAttribute("width");
2184
+ tag.removeAttribute("height");
2185
+
2186
+ // Set Options
2187
+ _V_.merge(options, _V_.options); // Copy Global Defaults
2188
+ _V_.merge(options, this.getVideoTagSettings()); // Override with Video Tag Options
2189
+ _V_.merge(options, addOptions); // Override/extend with options from setup call
2190
+
2191
+ // Store controls setting, and then remove immediately so native controls don't flash.
2192
+ tag.removeAttribute("controls");
2193
+
2194
+ // Poster will be handled by a manual <img>
2195
+ tag.removeAttribute("poster");
2196
+
2197
+ // Empty video tag sources and tracks so the built in player doesn't use them also.
2198
+ if (tag.hasChildNodes()) {
2199
+ for (var i=0,j=tag.childNodes;i<j.length;i++) {
2200
+ if (j[i].nodeName == "SOURCE" || j[i].nodeName == "TRACK") {
2201
+ tag.removeChild(j[i]);
2202
+ }
2203
+ }
2204
+ }
2205
+
2206
+ // Cache for video property values.
2207
+ this.values = {};
2208
+
2209
+ this.addClass("vjs-paused");
2210
+
2211
+ this.addEvent("ended", this.onEnded);
2212
+ this.addEvent("play", this.onPlay);
2213
+ this.addEvent("pause", this.onPause);
2214
+ this.addEvent("progress", this.onProgress);
2215
+ this.addEvent("error", this.onError);
2216
+
2217
+ // When the API is ready, loop through the components and add to the player.
2218
+ if (options.controls) {
2219
+ this.ready(function(){
2220
+ this.initComponents();
2221
+ });
2222
+ }
2223
+
2224
+ // Tracks defined in tracks.js
2225
+ this.textTracks = [];
2226
+ if (options.tracks && options.tracks.length > 0) {
2227
+ this.addTextTracks(options.tracks);
2228
+ }
2229
+
2230
+ // If there are no sources when the player is initialized,
2231
+ // load the first supported playback technology.
2232
+ if (!options.sources || options.sources.length == 0) {
2233
+ for (var i=0,j=options.techOrder; i<j.length; i++) {
2234
+ var techName = j[i],
2235
+ tech = _V_[techName];
2236
+
2237
+ // Check if the browser supports this technology
2238
+ if (tech.isSupported()) {
2239
+ this.loadTech(techName);
2240
+ break;
2241
+ }
2242
+ }
2243
+ } else {
2244
+ // Loop through playback technologies (HTML5, Flash) and check for support. Then load the best source.
2245
+ // A few assumptions here:
2246
+ // All playback technologies respect preload false.
2247
+ this.src(options.sources);
2248
+ }
2249
+ },
2250
+
2251
+ // Cache for video property values.
2252
+ values: {},
2253
+
2254
+ destroy: function(){
2255
+ // Ensure that tracking progress and time progress will stop and plater deleted
2256
+ this.stopTrackingProgress();
2257
+ this.stopTrackingCurrentTime();
2258
+ _V_.players[this.id] = null;
2259
+ delete _V_.players[this.id];
2260
+ this.tech.destroy();
2261
+ this.el.parentNode.removeChild(this.el);
2262
+ },
2263
+
2264
+ createElement: function(type, options){},
2265
+
2266
+ getVideoTagSettings: function(){
2267
+ var options = {
2268
+ sources: [],
2269
+ tracks: []
2270
+ };
2271
+
2272
+ options.src = this.tag.getAttribute("src");
2273
+ options.controls = this.tag.getAttribute("controls") !== null;
2274
+ options.poster = this.tag.getAttribute("poster");
2275
+ options.preload = this.tag.getAttribute("preload");
2276
+ options.autoplay = this.tag.getAttribute("autoplay") !== null; // hasAttribute not IE <8 compatible
2277
+ options.loop = this.tag.getAttribute("loop") !== null;
2278
+ options.muted = this.tag.getAttribute("muted") !== null;
2279
+
2280
+ if (this.tag.hasChildNodes()) {
2281
+ for (var c,i=0,j=this.tag.childNodes;i<j.length;i++) {
2282
+ c = j[i];
2283
+ if (c.nodeName == "SOURCE") {
2284
+ options.sources.push({
2285
+ src: c.getAttribute('src'),
2286
+ type: c.getAttribute('type'),
2287
+ media: c.getAttribute('media'),
2288
+ title: c.getAttribute('title')
2289
+ });
2290
+ }
2291
+ if (c.nodeName == "TRACK") {
2292
+ options.tracks.push({
2293
+ src: c.getAttribute("src"),
2294
+ kind: c.getAttribute("kind"),
2295
+ srclang: c.getAttribute("srclang"),
2296
+ label: c.getAttribute("label"),
2297
+ 'default': c.getAttribute("default") !== null,
2298
+ title: c.getAttribute("title")
2299
+ });
2300
+ }
2301
+ }
2302
+ }
2303
+ return options;
2304
+ },
2305
+
2306
+ /* PLayback Technology (tech)
2307
+ ================================================================================ */
2308
+ // Load/Create an instance of playback technlogy including element and API methods
2309
+ // And append playback element in player div.
2310
+ loadTech: function(techName, source){
2311
+
2312
+ // Pause and remove current playback technology
2313
+ if (this.tech) {
2314
+ this.unloadTech();
2315
+
2316
+ // If the first time loading, HTML5 tag will exist but won't be initialized
2317
+ // So we need to remove it if we're not loading HTML5
2318
+ } else if (techName != "html5" && this.tag) {
2319
+ this.el.removeChild(this.tag);
2320
+ this.tag = false;
2321
+ }
2322
+
2323
+ this.techName = techName;
2324
+
2325
+ // Turn off API access because we're loading a new tech that might load asynchronously
2326
+ this.isReady = false;
2327
+
2328
+ var techReady = function(){
2329
+ this.player.triggerReady();
2330
+
2331
+ // Manually track progress in cases where the browser/flash player doesn't report it.
2332
+ if (!this.support.progressEvent) {
2333
+ this.player.manualProgressOn();
2334
+ }
2335
+
2336
+ // Manually track timeudpates in cases where the browser/flash player doesn't report it.
2337
+ if (!this.support.timeupdateEvent) {
2338
+ this.player.manualTimeUpdatesOn();
2339
+ }
2340
+ }
2341
+
2342
+ // Grab tech-specific options from player options and add source and parent element to use.
2343
+ var techOptions = _V_.merge({ source: source, parentEl: this.el }, this.options[techName])
2344
+
2345
+ if (source) {
2346
+ if (source.src == this.values.src && this.values.currentTime > 0) {
2347
+ techOptions.startTime = this.values.currentTime;
2348
+ }
2349
+
2350
+ this.values.src = source.src;
2351
+ }
2352
+
2353
+ // Initialize tech instance
2354
+ this.tech = new _V_[techName](this, techOptions);
2355
+ this.tech.ready(techReady);
2356
+ },
2357
+
2358
+ unloadTech: function(){
2359
+ this.tech.destroy();
2360
+
2361
+ // Turn off any manual progress or timeupdate tracking
2362
+ if (this.manualProgress) { this.manualProgressOff(); }
2363
+
2364
+ if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); }
2365
+
2366
+ this.tech = false;
2367
+ },
2368
+
2369
+ // There's many issues around changing the size of a Flash (or other plugin) object.
2370
+ // First is a plugin reload issue in Firefox that has been around for 11 years: https://bugzilla.mozilla.org/show_bug.cgi?id=90268
2371
+ // Then with the new fullscreen API, Mozilla and webkit browsers will reload the flash object after going to fullscreen.
2372
+ // To get around this, we're unloading the tech, caching source and currentTime values, and reloading the tech once the plugin is resized.
2373
+ // reloadTech: function(betweenFn){
2374
+ // _V_.log("unloadingTech")
2375
+ // this.unloadTech();
2376
+ // _V_.log("unloadedTech")
2377
+ // if (betweenFn) { betweenFn.call(); }
2378
+ // _V_.log("LoadingTech")
2379
+ // this.loadTech(this.techName, { src: this.values.src })
2380
+ // _V_.log("loadedTech")
2381
+ // },
2382
+
2383
+ /* Fallbacks for unsupported event types
2384
+ ================================================================================ */
2385
+ // Manually trigger progress events based on changes to the buffered amount
2386
+ // Many flash players and older HTML5 browsers don't send progress or progress-like events
2387
+ manualProgressOn: function(){
2388
+ this.manualProgress = true;
2389
+
2390
+ // Trigger progress watching when a source begins loading
2391
+ this.trackProgress();
2392
+
2393
+ // Watch for a native progress event call on the tech element
2394
+ // In HTML5, some older versions don't support the progress event
2395
+ // So we're assuming they don't, and turning off manual progress if they do.
2396
+ this.tech.addEvent("progress", function(){
2397
+
2398
+ // Remove this listener from the element
2399
+ this.removeEvent("progress", arguments.callee);
2400
+
2401
+ // Update known progress support for this playback technology
2402
+ this.support.progressEvent = true;
2403
+
2404
+ // Turn off manual progress tracking
2405
+ this.player.manualProgressOff();
2406
+ });
2407
+ },
2408
+
2409
+ manualProgressOff: function(){
2410
+ this.manualProgress = false;
2411
+ this.stopTrackingProgress();
2412
+ },
2413
+
2414
+ trackProgress: function(){
2415
+ this.progressInterval = setInterval(_V_.proxy(this, function(){
2416
+ // Don't trigger unless buffered amount is greater than last time
2417
+ // log(this.values.bufferEnd, this.buffered().end(0), this.duration())
2418
+ /* TODO: update for multiple buffered regions */
2419
+ if (this.values.bufferEnd < this.buffered().end(0)) {
2420
+ this.triggerEvent("progress");
2421
+ } else if (this.bufferedPercent() == 1) {
2422
+ this.stopTrackingProgress();
2423
+ this.triggerEvent("progress"); // Last update
2424
+ }
2425
+ }), 500);
2426
+ },
2427
+ stopTrackingProgress: function(){ clearInterval(this.progressInterval); },
2428
+
2429
+ /* Time Tracking -------------------------------------------------------------- */
2430
+ manualTimeUpdatesOn: function(){
2431
+ this.manualTimeUpdates = true;
2432
+
2433
+ this.addEvent("play", this.trackCurrentTime);
2434
+ this.addEvent("pause", this.stopTrackingCurrentTime);
2435
+ // timeupdate is also called by .currentTime whenever current time is set
2436
+
2437
+ // Watch for native timeupdate event
2438
+ this.tech.addEvent("timeupdate", function(){
2439
+
2440
+ // Remove this listener from the element
2441
+ this.removeEvent("timeupdate", arguments.callee);
2442
+
2443
+ // Update known progress support for this playback technology
2444
+ this.support.timeupdateEvent = true;
2445
+
2446
+ // Turn off manual progress tracking
2447
+ this.player.manualTimeUpdatesOff();
2448
+ });
2449
+ },
2450
+
2451
+ manualTimeUpdatesOff: function(){
2452
+ this.manualTimeUpdates = false;
2453
+ this.stopTrackingCurrentTime();
2454
+ this.removeEvent("play", this.trackCurrentTime);
2455
+ this.removeEvent("pause", this.stopTrackingCurrentTime);
2456
+ },
2457
+
2458
+ trackCurrentTime: function(){
2459
+ if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); }
2460
+ this.currentTimeInterval = setInterval(_V_.proxy(this, function(){
2461
+ this.triggerEvent("timeupdate");
2462
+ }), 250); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
2463
+ },
2464
+
2465
+ // Turn off play progress tracking (when paused or dragging)
2466
+ stopTrackingCurrentTime: function(){ clearInterval(this.currentTimeInterval); },
2467
+
2468
+ /* Player event handlers (how the player reacts to certain events)
2469
+ ================================================================================ */
2470
+ onEnded: function(){
2471
+ if (this.options.loop) {
2472
+ this.currentTime(0);
2473
+ this.play();
2474
+ } else {
2475
+ this.pause();
2476
+ this.currentTime(0);
2477
+ this.pause();
2478
+ }
2479
+ },
2480
+
2481
+ onPlay: function(){
2482
+ _V_.removeClass(this.el, "vjs-paused");
2483
+ _V_.addClass(this.el, "vjs-playing");
2484
+ },
2485
+
2486
+ onPause: function(){
2487
+ _V_.removeClass(this.el, "vjs-playing");
2488
+ _V_.addClass(this.el, "vjs-paused");
2489
+ },
2490
+
2491
+ onProgress: function(){
2492
+ // Add custom event for when source is finished downloading.
2493
+ if (this.bufferedPercent() == 1) {
2494
+ this.triggerEvent("loadedalldata");
2495
+ }
2496
+ },
2497
+
2498
+ onError: function(e) {
2499
+ _V_.log("Video Error", e);
2500
+ },
2501
+
2502
+ /* Player API
2503
+ ================================================================================ */
2504
+
2505
+ // Pass values to the playback tech
2506
+ techCall: function(method, arg){
2507
+
2508
+ // If it's not ready yet, call method when it is
2509
+ if (!this.tech.isReady) {
2510
+ this.tech.ready(function(){
2511
+ this[method](arg);
2512
+ });
2513
+
2514
+ // Otherwise call method now
2515
+ } else {
2516
+ try {
2517
+ this.tech[method](arg);
2518
+ } catch(e) {
2519
+ _V_.log(e);
2520
+ }
2521
+ }
2522
+ },
2523
+
2524
+ // Get calls can't wait for the tech, and sometimes don't need to.
2525
+ techGet: function(method){
2526
+
2527
+ // Make sure tech is ready
2528
+ if (this.tech.isReady) {
2529
+
2530
+ // Flash likes to die and reload when you hide or reposition it.
2531
+ // In these cases the object methods go away and we get errors.
2532
+ // When that happens we'll catch the errors and inform tech that it's not ready any more.
2533
+ try {
2534
+ return this.tech[method]();
2535
+ } catch(e) {
2536
+
2537
+ // When building additional tech libs, an expected method may not be defined yet
2538
+ if (this.tech[method] === undefined) {
2539
+ _V_.log("Video.js: " + method + " method not defined for "+this.techName+" playback technology.", e);
2540
+
2541
+ } else {
2542
+
2543
+ // When a method isn't available on the object it throws a TypeError
2544
+ if (e.name == "TypeError") {
2545
+ _V_.log("Video.js: " + method + " unavailable on "+this.techName+" playback technology element.", e);
2546
+ this.tech.isReady = false;
2547
+
2548
+ } else {
2549
+ _V_.log(e);
2550
+ }
2551
+ }
2552
+ }
2553
+ }
2554
+
2555
+ return;
2556
+ },
2557
+
2558
+ // Method for calling methods on the current playback technology
2559
+ // techCall: function(method, arg){
2560
+ //
2561
+ // // if (this.isReady) {
2562
+ // //
2563
+ // // } else {
2564
+ // // _V_.log("The playback technology API is not ready yet. Use player.ready(myFunction)."+" ["+method+"]", arguments.callee.caller.arguments.callee.caller.arguments.callee.caller)
2565
+ // // return false;
2566
+ // // // throw new Error("The playback technology API is not ready yet. Use player.ready(myFunction)."+" ["+method+"]");
2567
+ // // }
2568
+ // },
2569
+
2570
+ // http://dev.w3.org/html5/spec/video.html#dom-media-play
2571
+ play: function(){
2572
+ this.techCall("play");
2573
+ return this;
2574
+ },
2575
+
2576
+ // http://dev.w3.org/html5/spec/video.html#dom-media-pause
2577
+ pause: function(){
2578
+ this.techCall("pause");
2579
+ return this;
2580
+ },
2581
+
2582
+ // http://dev.w3.org/html5/spec/video.html#dom-media-paused
2583
+ // The initial state of paused should be true (in Safari it's actually false)
2584
+ paused: function(){
2585
+ return (this.techGet("paused") === false) ? false : true;
2586
+ },
2587
+
2588
+ // http://dev.w3.org/html5/spec/video.html#dom-media-currenttime
2589
+ currentTime: function(seconds){
2590
+ if (seconds !== undefined) {
2591
+
2592
+ // Cache the last set value for smoother scrubbing.
2593
+ this.values.lastSetCurrentTime = seconds;
2594
+
2595
+ this.techCall("setCurrentTime", seconds);
2596
+
2597
+ // Improve the accuracy of manual timeupdates
2598
+ if (this.manualTimeUpdates) { this.triggerEvent("timeupdate"); }
2599
+
2600
+ return this;
2601
+ }
2602
+
2603
+ // Cache last currentTime and return
2604
+ // Default to 0 seconds
2605
+ return this.values.currentTime = (this.techGet("currentTime") || 0);
2606
+ },
2607
+
2608
+ // http://dev.w3.org/html5/spec/video.html#dom-media-duration
2609
+ // Duration should return NaN if not available. ParseFloat will turn false-ish values to NaN.
2610
+ duration: function(){
2611
+ return parseFloat(this.techGet("duration"));
2612
+ },
2613
+
2614
+ // Calculates how much time is left. Not in spec, but useful.
2615
+ remainingTime: function(){
2616
+ return this.duration() - this.currentTime();
2617
+ },
2618
+
2619
+ // http://dev.w3.org/html5/spec/video.html#dom-media-buffered
2620
+ // Buffered returns a timerange object. Kind of like an array of portions of the video that have been downloaded.
2621
+ // So far no browsers return more than one range (portion)
2622
+ buffered: function(){
2623
+ var buffered = this.techGet("buffered"),
2624
+ start = 0,
2625
+ end = this.values.bufferEnd = this.values.bufferEnd || 0, // Default end to 0 and store in values
2626
+ timeRange;
2627
+
2628
+ if (buffered && buffered.length > 0 && buffered.end(0) !== end) {
2629
+ end = buffered.end(0);
2630
+ // Storing values allows them be overridden by setBufferedFromProgress
2631
+ this.values.bufferEnd = end;
2632
+ }
2633
+
2634
+ return _V_.createTimeRange(start, end);
2635
+ },
2636
+
2637
+ // Calculates amount of buffer is full. Not in spec but useful.
2638
+ bufferedPercent: function(){
2639
+ return (this.duration()) ? this.buffered().end(0) / this.duration() : 0;
2640
+ },
2641
+
2642
+ // http://dev.w3.org/html5/spec/video.html#dom-media-volume
2643
+ volume: function(percentAsDecimal){
2644
+ var vol;
2645
+
2646
+ if (percentAsDecimal !== undefined) {
2647
+ vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); // Force value to between 0 and 1
2648
+ this.values.volume = vol;
2649
+ this.techCall("setVolume", vol);
2650
+ _V_.setLocalStorage("volume", vol);
2651
+ return this;
2652
+ }
2653
+
2654
+ // Default to 1 when returning current volume.
2655
+ vol = parseFloat(this.techGet("volume"));
2656
+ return (isNaN(vol)) ? 1 : vol;
2657
+ },
2658
+
2659
+ // http://dev.w3.org/html5/spec/video.html#attr-media-muted
2660
+ muted: function(muted){
2661
+ if (muted !== undefined) {
2662
+ this.techCall("setMuted", muted);
2663
+ return this;
2664
+ }
2665
+ return this.techGet("muted") || false; // Default to false
2666
+ },
2667
+
2668
+ // http://dev.w3.org/html5/spec/dimension-attributes.html#attr-dim-height
2669
+ // Video tag width/height only work in pixels. No percents.
2670
+ // We could potentially allow percents but won't for now until we can do testing around it.
2671
+ width: function(width, skipListeners){
2672
+ if (width !== undefined) {
2673
+ this.el.width = width;
2674
+ this.el.style.width = width+"px";
2675
+
2676
+ // skipListeners allows us to avoid triggering the resize event when setting both width and height
2677
+ if (!skipListeners) { this.triggerEvent("resize"); }
2678
+ return this;
2679
+ }
2680
+ return parseInt(this.el.getAttribute("width"));
2681
+ },
2682
+ height: function(height){
2683
+ if (height !== undefined) {
2684
+ this.el.height = height;
2685
+ this.el.style.height = height+"px";
2686
+ this.triggerEvent("resize");
2687
+ return this;
2688
+ }
2689
+ return parseInt(this.el.getAttribute("height"));
2690
+ },
2691
+ // Set both width and height at the same time.
2692
+ size: function(width, height){
2693
+ // Skip resize listeners on width for optimization
2694
+ return this.width(width, true).height(height);
2695
+ },
2696
+
2697
+ // Check if current tech can support native fullscreen (e.g. with built in controls lik iOS, so not our flash swf)
2698
+ supportsFullScreen: function(){ return this.techGet("supportsFullScreen") || false; },
2699
+
2700
+ // Turn on fullscreen (or window) mode
2701
+ requestFullScreen: function(){
2702
+ var requestFullScreen = _V_.support.requestFullScreen;
2703
+
2704
+ this.isFullScreen = true;
2705
+
2706
+ // Check for browser element fullscreen support
2707
+ if (requestFullScreen) {
2708
+
2709
+ // Trigger fullscreenchange event after change
2710
+ _V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
2711
+ this.isFullScreen = document[requestFullScreen.isFullScreen];
2712
+
2713
+ // If cancelling fullscreen, remove event listener.
2714
+ if (this.isFullScreen == false) {
2715
+ _V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
2716
+ }
2717
+
2718
+ this.triggerEvent("fullscreenchange");
2719
+ }));
2720
+
2721
+ // Flash and other plugins get reloaded when you take their parent to fullscreen.
2722
+ // To fix that we'll remove the tech, and reload it after the resize has finished.
2723
+ if (this.tech.support.fullscreenResize === false && this.options.flash.iFrameMode != true) {
2724
+
2725
+ this.pause();
2726
+ this.unloadTech();
2727
+
2728
+ _V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
2729
+ _V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
2730
+ this.loadTech(this.techName, { src: this.values.src });
2731
+ }));
2732
+
2733
+ this.el[requestFullScreen.requestFn]();
2734
+
2735
+ } else {
2736
+ this.el[requestFullScreen.requestFn]();
2737
+ }
2738
+
2739
+ } else if (this.tech.supportsFullScreen()) {
2740
+ this.triggerEvent("fullscreenchange");
2741
+ this.techCall("enterFullScreen");
2742
+
2743
+ } else {
2744
+ this.triggerEvent("fullscreenchange");
2745
+ this.enterFullWindow();
2746
+ }
2747
+
2748
+ return this;
2749
+ },
2750
+
2751
+ cancelFullScreen: function(){
2752
+ var requestFullScreen = _V_.support.requestFullScreen;
2753
+
2754
+ this.isFullScreen = false;
2755
+
2756
+ // Check for browser element fullscreen support
2757
+ if (requestFullScreen) {
2758
+
2759
+ // Flash and other plugins get reloaded when you take their parent to fullscreen.
2760
+ // To fix that we'll remove the tech, and reload it after the resize has finished.
2761
+ if (this.tech.support.fullscreenResize === false && this.options.flash.iFrameMode != true) {
2762
+
2763
+ this.pause();
2764
+ this.unloadTech();
2765
+
2766
+ _V_.addEvent(document, requestFullScreen.eventName, this.proxy(function(){
2767
+ _V_.removeEvent(document, requestFullScreen.eventName, arguments.callee);
2768
+ this.loadTech(this.techName, { src: this.values.src })
2769
+ }));
2770
+
2771
+ document[requestFullScreen.cancelFn]();
2772
+
2773
+ } else {
2774
+ document[requestFullScreen.cancelFn]();
2775
+ }
2776
+
2777
+ } else if (this.tech.supportsFullScreen()) {
2778
+ this.techCall("exitFullScreen");
2779
+ this.triggerEvent("fullscreenchange");
2780
+
2781
+ } else {
2782
+ this.exitFullWindow();
2783
+ this.triggerEvent("fullscreenchange");
2784
+ }
2785
+
2786
+ return this;
2787
+ },
2788
+
2789
+ // When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.
2790
+ enterFullWindow: function(){
2791
+ this.isFullWindow = true;
2792
+
2793
+ // Storing original doc overflow value to return to when fullscreen is off
2794
+ this.docOrigOverflow = document.documentElement.style.overflow;
2795
+
2796
+ // Add listener for esc key to exit fullscreen
2797
+ _V_.addEvent(document, "keydown", _V_.proxy(this, this.fullWindowOnEscKey));
2798
+
2799
+ // Hide any scroll bars
2800
+ document.documentElement.style.overflow = 'hidden';
2801
+
2802
+ // Apply fullscreen styles
2803
+ _V_.addClass(document.body, "vjs-full-window");
2804
+ _V_.addClass(this.el, "vjs-fullscreen");
2805
+
2806
+ this.triggerEvent("enterFullWindow");
2807
+ },
2808
+ fullWindowOnEscKey: function(event){
2809
+ if (event.keyCode == 27) {
2810
+ if (this.isFullScreen == true) {
2811
+ this.cancelFullScreen();
2812
+ } else {
2813
+ this.exitFullWindow();
2814
+ }
2815
+ }
2816
+ },
2817
+
2818
+ exitFullWindow: function(){
2819
+ this.isFullWindow = false;
2820
+ _V_.removeEvent(document, "keydown", this.fullWindowOnEscKey);
2821
+
2822
+ // Unhide scroll bars.
2823
+ document.documentElement.style.overflow = this.docOrigOverflow;
2824
+
2825
+ // Remove fullscreen styles
2826
+ _V_.removeClass(document.body, "vjs-full-window");
2827
+ _V_.removeClass(this.el, "vjs-fullscreen");
2828
+
2829
+ // Resize the box, controller, and poster to original sizes
2830
+ // this.positionAll();
2831
+ this.triggerEvent("exitFullWindow");
2832
+ },
2833
+
2834
+ selectSource: function(sources){
2835
+
2836
+ // Loop through each playback technology in the options order
2837
+ for (var i=0,j=this.options.techOrder;i<j.length;i++) {
2838
+ var techName = j[i],
2839
+ tech = _V_[techName];
2840
+ // tech = _V_.tech[techName];
2841
+
2842
+ // Check if the browser supports this technology
2843
+ if (tech.isSupported()) {
2844
+
2845
+ // Loop through each source object
2846
+ for (var a=0,b=sources;a<b.length;a++) {
2847
+ var source = b[a];
2848
+
2849
+ // Check if source can be played with this technology
2850
+ if (tech.canPlaySource.call(this, source)) {
2851
+
2852
+ return { source: source, tech: techName };
2853
+
2854
+ }
2855
+ }
2856
+ }
2857
+ }
2858
+
2859
+ return false;
2860
+ },
2861
+
2862
+ // src is a pretty powerful function
2863
+ // If you pass it an array of source objects, it will find the best source to play and use that object.src
2864
+ // If the new source requires a new playback technology, it will switch to that.
2865
+ // If you pass it an object, it will set the source to object.src
2866
+ // If you pass it anything else (url string) it will set the video source to that
2867
+ src: function(source){
2868
+ // Case: Array of source objects to choose from and pick the best to play
2869
+ if (source instanceof Array) {
2870
+
2871
+ var sourceTech = this.selectSource(source),
2872
+ source,
2873
+ techName;
2874
+
2875
+ if (sourceTech) {
2876
+ source = sourceTech.source;
2877
+ techName = sourceTech.tech;
2878
+
2879
+ // If this technology is already loaded, set source
2880
+ if (techName == this.techName) {
2881
+ this.src(source); // Passing the source object
2882
+
2883
+ // Otherwise load this technology with chosen source
2884
+ } else {
2885
+ this.loadTech(techName, source);
2886
+ }
2887
+ } else {
2888
+ _V_.log("No compatible source and playback technology were found.")
2889
+ }
2890
+
2891
+ // Case: Source object { src: "", type: "" ... }
2892
+ } else if (source instanceof Object) {
2893
+
2894
+ if (_V_[this.techName].canPlaySource(source)) {
2895
+ this.src(source.src);
2896
+ } else {
2897
+ // Send through tech loop to check for a compatible technology.
2898
+ this.src([source]);
2899
+ }
2900
+
2901
+ // Case: URL String (http://myvideo...)
2902
+ } else {
2903
+ // Cache for getting last set source
2904
+ this.values.src = source;
2905
+
2906
+ if (!this.isReady) {
2907
+ this.ready(function(){
2908
+ this.src(source);
2909
+ });
2910
+ } else {
2911
+ this.techCall("src", source);
2912
+ if (this.options.preload == "auto") {
2913
+ this.load();
2914
+ }
2915
+ if (this.options.autoplay) {
2916
+ this.play();
2917
+ }
2918
+ }
2919
+ }
2920
+ return this;
2921
+ },
2922
+
2923
+ // Begin loading the src data
2924
+ // http://dev.w3.org/html5/spec/video.html#dom-media-load
2925
+ load: function(){
2926
+ this.techCall("load");
2927
+ return this;
2928
+ },
2929
+
2930
+ // http://dev.w3.org/html5/spec/video.html#dom-media-currentsrc
2931
+ currentSrc: function(){
2932
+ return this.techGet("currentSrc") || this.values.src || "";
2933
+ },
2934
+
2935
+ // Attributes/Options
2936
+ preload: function(value){
2937
+ if (value !== undefined) {
2938
+ this.techCall("setPreload", value);
2939
+ this.options.preload = value;
2940
+ return this;
2941
+ }
2942
+ return this.techGet("preload");
2943
+ },
2944
+ autoplay: function(value){
2945
+ if (value !== undefined) {
2946
+ this.techCall("setAutoplay", value);
2947
+ this.options.autoplay = value;
2948
+ return this;
2949
+ }
2950
+ return this.techGet("autoplay", value);
2951
+ },
2952
+ loop: function(value){
2953
+ if (value !== undefined) {
2954
+ this.techCall("setLoop", value);
2955
+ this.options.loop = value;
2956
+ return this;
2957
+ }
2958
+ return this.techGet("loop");
2959
+ },
2960
+
2961
+ controls: function(){ return this.options.controls; },
2962
+ poster: function(){ return this.techGet("poster"); },
2963
+ error: function(){ return this.techGet("error"); },
2964
+ ended: function(){ return this.techGet("ended"); }
2965
+
2966
+ // Methods to add support for
2967
+ // networkState: function(){ return this.techCall("networkState"); },
2968
+ // readyState: function(){ return this.techCall("readyState"); },
2969
+ // seeking: function(){ return this.techCall("seeking"); },
2970
+ // initialTime: function(){ return this.techCall("initialTime"); },
2971
+ // startOffsetTime: function(){ return this.techCall("startOffsetTime"); },
2972
+ // played: function(){ return this.techCall("played"); },
2973
+ // seekable: function(){ return this.techCall("seekable"); },
2974
+ // videoTracks: function(){ return this.techCall("videoTracks"); },
2975
+ // audioTracks: function(){ return this.techCall("audioTracks"); },
2976
+ // videoWidth: function(){ return this.techCall("videoWidth"); },
2977
+ // videoHeight: function(){ return this.techCall("videoHeight"); },
2978
+ // defaultPlaybackRate: function(){ return this.techCall("defaultPlaybackRate"); },
2979
+ // playbackRate: function(){ return this.techCall("playbackRate"); },
2980
+ // mediaGroup: function(){ return this.techCall("mediaGroup"); },
2981
+ // controller: function(){ return this.techCall("controller"); },
2982
+ // defaultMuted: function(){ return this.techCall("defaultMuted"); }
2983
+ });
2984
+
2985
+ // RequestFullscreen API
2986
+ (function(){
2987
+ var requestFn,
2988
+ cancelFn,
2989
+ eventName,
2990
+ isFullScreen,
2991
+ playerProto = _V_.Player.prototype;
2992
+
2993
+ // Current W3C Spec
2994
+ // http://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html#api
2995
+ // Mozilla Draft: https://wiki.mozilla.org/Gecko:FullScreenAPI#fullscreenchange_event
2996
+ if (document.cancelFullscreen !== undefined) {
2997
+ requestFn = "requestFullscreen";
2998
+ cancelFn = "exitFullscreen";
2999
+ eventName = "fullscreenchange";
3000
+ isFullScreen = "fullScreen";
3001
+
3002
+ // Webkit (Chrome/Safari) and Mozilla (Firefox) have working implementaitons
3003
+ // that use prefixes and vary slightly from the new W3C spec. Specifically, using 'exit' instead of 'cancel',
3004
+ // and lowercasing the 'S' in Fullscreen.
3005
+ // Other browsers don't have any hints of which version they might follow yet, so not going to try to predict by loopeing through all prefixes.
3006
+ } else {
3007
+
3008
+ _V_.each(["moz", "webkit"], function(prefix){
3009
+
3010
+ // https://github.com/zencoder/video-js/pull/128
3011
+ if ((prefix != "moz" || document.mozFullScreenEnabled) && document[prefix + "CancelFullScreen"] !== undefined) {
3012
+ requestFn = prefix + "RequestFullScreen";
3013
+ cancelFn = prefix + "CancelFullScreen";
3014
+ eventName = prefix + "fullscreenchange";
3015
+
3016
+ if (prefix == "webkit") {
3017
+ isFullScreen = prefix + "IsFullScreen";
3018
+ } else {
3019
+ isFullScreen = prefix + "FullScreen";
3020
+ }
3021
+ }
3022
+
3023
+ });
3024
+
3025
+ }
3026
+
3027
+ if (requestFn) {
3028
+ _V_.support.requestFullScreen = {
3029
+ requestFn: requestFn,
3030
+ cancelFn: cancelFn,
3031
+ eventName: eventName,
3032
+ isFullScreen: isFullScreen
3033
+ };
3034
+ }
3035
+
3036
+ })();/* Playback Technology - Base class for playback technologies
3037
+ ================================================================================ */
3038
+ _V_.PlaybackTech = _V_.Component.extend({
3039
+ init: function(player, options){
3040
+ // this._super(player, options);
3041
+
3042
+ // Make playback element clickable
3043
+ // _V_.addEvent(this.el, "click", _V_.proxy(this, _V_.PlayToggle.prototype.onClick));
3044
+
3045
+ // this.addEvent("click", this.proxy(this.onClick));
3046
+
3047
+ // player.triggerEvent("techready");
3048
+ },
3049
+ // destroy: function(){},
3050
+ // createElement: function(){},
3051
+ onClick: function(){
3052
+ if (this.player.options.controls) {
3053
+ _V_.PlayToggle.prototype.onClick.call(this);
3054
+ }
3055
+ }
3056
+ });
3057
+
3058
+ // Create placeholder methods for each that warn when a method isn't supported by the current playback technology
3059
+ _V_.apiMethods = "play,pause,paused,currentTime,setCurrentTime,duration,buffered,volume,setVolume,muted,setMuted,width,height,supportsFullScreen,enterFullScreen,src,load,currentSrc,preload,setPreload,autoplay,setAutoplay,loop,setLoop,error,networkState,readyState,seeking,initialTime,startOffsetTime,played,seekable,ended,videoTracks,audioTracks,videoWidth,videoHeight,textTracks,defaultPlaybackRate,playbackRate,mediaGroup,controller,controls,defaultMuted".split(",");
3060
+ _V_.each(_V_.apiMethods, function(methodName){
3061
+ _V_.PlaybackTech.prototype[methodName] = function(){
3062
+ throw new Error("The '"+methodName+"' method is not available on the playback technology's API");
3063
+ }
3064
+ });
3065
+
3066
+ /* HTML5 Playback Technology - Wrapper for HTML5 Media API
3067
+ ================================================================================ */
3068
+ _V_.html5 = _V_.PlaybackTech.extend({
3069
+
3070
+ init: function(player, options, ready){
3071
+ this.player = player;
3072
+ this.el = this.createElement();
3073
+ this.ready(ready);
3074
+
3075
+ this.addEvent("click", this.proxy(this.onClick));
3076
+
3077
+ var source = options.source;
3078
+
3079
+ // If the element source is already set, we may have missed the loadstart event, and want to trigger it.
3080
+ // We don't want to set the source again and interrupt playback.
3081
+ if (source && this.el.currentSrc == source.src) {
3082
+ player.triggerEvent("loadstart");
3083
+
3084
+ // Otherwise set the source if one was provided.
3085
+ } else if (source) {
3086
+ this.el.src = source.src;
3087
+ }
3088
+
3089
+ // Chrome and Safari both have issues with autoplay.
3090
+ // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
3091
+ // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
3092
+ // This fixes both issues. Need to wait for API, so it updates displays correctly
3093
+ player.ready(function(){
3094
+ if (this.options.autoplay && this.paused()) {
3095
+ this.tag.poster = null; // Chrome Fix. Fixed in Chrome v16.
3096
+ this.play();
3097
+ }
3098
+ });
3099
+
3100
+ this.setupTriggers();
3101
+
3102
+ this.triggerReady();
3103
+ },
3104
+
3105
+ destroy: function(){
3106
+ this.player.tag = false;
3107
+ this.removeTriggers();
3108
+ this.el.parentNode.removeChild(this.el);
3109
+ },
3110
+
3111
+ createElement: function(){
3112
+ var html5 = _V_.html5,
3113
+ player = this.player,
3114
+
3115
+ // If possible, reuse original tag for HTML5 playback technology element
3116
+ el = player.tag,
3117
+ newEl;
3118
+
3119
+ // Check if this browser supports moving the element into the box.
3120
+ // On the iPhone video will break if you move the element,
3121
+ // So we have to create a brand new element.
3122
+ if (!el || this.support.movingElementInDOM === false) {
3123
+
3124
+ // If the original tag is still there, remove it.
3125
+ if (el) {
3126
+ player.el.removeChild(el);
3127
+ }
3128
+
3129
+ newEl = _V_.createElement("video", {
3130
+ id: el.id || player.el.id + "_html5_api",
3131
+ className: el.className || "vjs-tech"
3132
+ });
3133
+
3134
+ el = newEl;
3135
+ _V_.insertFirst(el, player.el);
3136
+ }
3137
+
3138
+ // Update tag settings, in case they were overridden
3139
+ _V_.each(["autoplay","preload","loop","muted"], function(attr){ // ,"poster"
3140
+ if (player.options[attr] !== null) {
3141
+ el[attr] = player.options[attr];
3142
+ }
3143
+ }, this);
3144
+
3145
+ return el;
3146
+ },
3147
+
3148
+ // Make video events trigger player events
3149
+ // May seem verbose here, but makes other APIs possible.
3150
+ setupTriggers: function(){
3151
+ _V_.each.call(this, _V_.html5.events, function(type){
3152
+ _V_.addEvent(this.el, type, _V_.proxy(this.player, this.eventHandler));
3153
+ });
3154
+ },
3155
+ removeTriggers: function(){
3156
+ _V_.each.call(this, _V_.html5.events, function(type){
3157
+ _V_.removeEvent(this.el, type, _V_.proxy(this.player, this.eventHandler));
3158
+ });
3159
+ },
3160
+ eventHandler: function(e){
3161
+ e.stopPropagation();
3162
+ this.triggerEvent(e);
3163
+ },
3164
+
3165
+ play: function(){ this.el.play(); },
3166
+ pause: function(){ this.el.pause(); },
3167
+ paused: function(){ return this.el.paused; },
3168
+
3169
+ currentTime: function(){ return this.el.currentTime; },
3170
+ setCurrentTime: function(seconds){
3171
+ try {
3172
+ this.el.currentTime = seconds;
3173
+ } catch(e) {
3174
+ _V_.log(e, "Video isn't ready. (VideoJS)");
3175
+ // this.warning(VideoJS.warnings.videoNotReady);
3176
+ }
3177
+ },
3178
+
3179
+ duration: function(){ return this.el.duration || 0; },
3180
+ buffered: function(){ return this.el.buffered; },
3181
+
3182
+ volume: function(){ return this.el.volume; },
3183
+ setVolume: function(percentAsDecimal){ this.el.volume = percentAsDecimal; },
3184
+ muted: function(){ return this.el.muted; },
3185
+ setMuted: function(muted){ this.el.muted = muted },
3186
+
3187
+ width: function(){ return this.el.offsetWidth; },
3188
+ height: function(){ return this.el.offsetHeight; },
3189
+
3190
+ supportsFullScreen: function(){
3191
+ if (typeof this.el.webkitEnterFullScreen == 'function') {
3192
+
3193
+ // Seems to be broken in Chromium/Chrome && Safari in Leopard
3194
+ if (!navigator.userAgent.match("Chrome") && !navigator.userAgent.match("Mac OS X 10.5")) {
3195
+ return true;
3196
+ }
3197
+ }
3198
+ return false;
3199
+ },
3200
+
3201
+ enterFullScreen: function(){
3202
+ try {
3203
+ this.el.webkitEnterFullScreen();
3204
+ } catch (e) {
3205
+ if (e.code == 11) {
3206
+ // this.warning(VideoJS.warnings.videoNotReady);
3207
+ _V_.log("VideoJS: Video not ready.")
3208
+ }
3209
+ }
3210
+ },
3211
+ src: function(src){ this.el.src = src; },
3212
+ load: function(){ this.el.load(); },
3213
+ currentSrc: function(){ return this.el.currentSrc; },
3214
+
3215
+ preload: function(){ return this.el.preload; },
3216
+ setPreload: function(val){ this.el.preload = val; },
3217
+ autoplay: function(){ return this.el.autoplay; },
3218
+ setAutoplay: function(val){ this.el.autoplay = val; },
3219
+ loop: function(){ return this.el.loop; },
3220
+ setLoop: function(val){ this.el.loop = val; },
3221
+
3222
+ error: function(){ return this.el.error; },
3223
+ // networkState: function(){ return this.el.networkState; },
3224
+ // readyState: function(){ return this.el.readyState; },
3225
+ seeking: function(){ return this.el.seeking; },
3226
+ // initialTime: function(){ return this.el.initialTime; },
3227
+ // startOffsetTime: function(){ return this.el.startOffsetTime; },
3228
+ // played: function(){ return this.el.played; },
3229
+ // seekable: function(){ return this.el.seekable; },
3230
+ ended: function(){ return this.el.ended; },
3231
+ // videoTracks: function(){ return this.el.videoTracks; },
3232
+ // audioTracks: function(){ return this.el.audioTracks; },
3233
+ // videoWidth: function(){ return this.el.videoWidth; },
3234
+ // videoHeight: function(){ return this.el.videoHeight; },
3235
+ // textTracks: function(){ return this.el.textTracks; },
3236
+ // defaultPlaybackRate: function(){ return this.el.defaultPlaybackRate; },
3237
+ // playbackRate: function(){ return this.el.playbackRate; },
3238
+ // mediaGroup: function(){ return this.el.mediaGroup; },
3239
+ // controller: function(){ return this.el.controller; },
3240
+ controls: function(){ return this.player.options.controls; },
3241
+ defaultMuted: function(){ return this.el.defaultMuted; }
3242
+ });
3243
+
3244
+ /* HTML5 Support Testing -------------------------------------------------------- */
3245
+
3246
+ _V_.html5.isSupported = function(){
3247
+ return !!document.createElement("video").canPlayType;
3248
+ };
3249
+
3250
+ _V_.html5.canPlaySource = function(srcObj){
3251
+ return !!document.createElement("video").canPlayType(srcObj.type);
3252
+ // TODO: Check Type
3253
+ // If no Type, check ext
3254
+ // Check Media Type
3255
+ };
3256
+
3257
+ // List of all HTML5 events (various uses).
3258
+ _V_.html5.events = "loadstart,suspend,abort,error,emptied,stalled,loadedmetadata,loadeddata,canplay,canplaythrough,playing,waiting,seeking,seeked,ended,durationchange,timeupdate,progress,play,pause,ratechange,volumechange".split(",");
3259
+
3260
+ /* HTML5 Device Fixes ---------------------------------------------------------- */
3261
+
3262
+ _V_.html5.prototype.support = {
3263
+
3264
+ // Support for tech specific full screen. (webkitEnterFullScreen, not requestFullscreen)
3265
+ // http://developer.apple.com/library/safari/#documentation/AudioVideo/Reference/HTMLVideoElementClassReference/HTMLVideoElement/HTMLVideoElement.html
3266
+ // Seems to be broken in Chromium/Chrome && Safari in Leopard
3267
+ fullscreen: (typeof _V_.testVid.webkitEnterFullScreen !== undefined) ? (!_V_.ua.match("Chrome") && !_V_.ua.match("Mac OS X 10.5") ? true : false) : false,
3268
+
3269
+ // In iOS, if you move a video element in the DOM, it breaks video playback.
3270
+ movingElementInDOM: !_V_.isIOS()
3271
+
3272
+ };
3273
+
3274
+ // Android
3275
+ if (_V_.isAndroid()) {
3276
+
3277
+ // Override Android 2.2 and less canPlayType method which is broken
3278
+ if (_V_.androidVersion() < 3) {
3279
+ document.createElement("video").constructor.prototype.canPlayType = function(type){
3280
+ return (type && type.toLowerCase().indexOf("video/mp4") != -1) ? "maybe" : "";
3281
+ };
3282
+ }
3283
+ }
3284
+
3285
+
3286
+ /* VideoJS-SWF - Custom Flash Player with HTML5-ish API - https://github.com/zencoder/video-js-swf
3287
+ ================================================================================ */
3288
+ _V_.flash = _V_.PlaybackTech.extend({
3289
+
3290
+ init: function(player, options){
3291
+ this.player = player;
3292
+
3293
+ var source = options.source,
3294
+
3295
+ // Which element to embed in
3296
+ parentEl = options.parentEl,
3297
+
3298
+ // Create a temporary element to be replaced by swf object
3299
+ placeHolder = this.el = _V_.createElement("div", { id: parentEl.id + "_temp_flash" }),
3300
+
3301
+ // Generate ID for swf object
3302
+ objId = player.el.id+"_flash_api",
3303
+
3304
+ // Store player options in local var for optimization
3305
+ playerOptions = player.options,
3306
+
3307
+ // Merge default flashvars with ones passed in to init
3308
+ flashVars = _V_.merge({
3309
+
3310
+ // SWF Callback Functions
3311
+ readyFunction: "_V_.flash.onReady",
3312
+ eventProxyFunction: "_V_.flash.onEvent",
3313
+ errorEventProxyFunction: "_V_.flash.onError",
3314
+
3315
+ // Player Settings
3316
+ autoplay: playerOptions.autoplay,
3317
+ preload: playerOptions.preload,
3318
+ loop: playerOptions.loop,
3319
+ muted: playerOptions.muted
3320
+
3321
+ }, options.flashVars),
3322
+
3323
+ // Merge default parames with ones passed in
3324
+ params = _V_.merge({
3325
+ wmode: "opaque", // Opaque is needed to overlay controls, but can affect playback performance
3326
+ bgcolor: "#000000" // Using bgcolor prevents a white flash when the object is loading
3327
+ }, options.params),
3328
+
3329
+ // Merge default attributes with ones passed in
3330
+ attributes = _V_.merge({
3331
+ id: objId,
3332
+ name: objId, // Both ID and Name needed or swf to identifty itself
3333
+ 'class': 'vjs-tech'
3334
+ }, options.attributes)
3335
+ ;
3336
+
3337
+ // If source was supplied pass as a flash var.
3338
+ if (source) {
3339
+ flashVars.src = encodeURIComponent(_V_.getAbsoluteURL(source.src));
3340
+ }
3341
+
3342
+ // Add placeholder to player div
3343
+ _V_.insertFirst(placeHolder, parentEl);
3344
+
3345
+ // Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
3346
+ // This allows resetting the playhead when we catch the reload
3347
+ if (options.startTime) {
3348
+ this.ready(function(){
3349
+ this.load();
3350
+ this.play();
3351
+ this.currentTime(options.startTime);
3352
+ });
3353
+ }
3354
+
3355
+ // Flash iFrame Mode
3356
+ // In web browsers there are multiple instances where changing the parent element or visibility of a plugin causes the plugin to reload.
3357
+ // - Firefox just about always. https://bugzilla.mozilla.org/show_bug.cgi?id=90268 (might be fixed by version 13)
3358
+ // - Webkit when hiding the plugin
3359
+ // - Webkit and Firefox when using requestFullScreen on a parent element
3360
+ // Loading the flash plugin into a dynamically generated iFrame gets around most of these issues.
3361
+ // Issues that remain include hiding the element and requestFullScreen in Firefox specifically
3362
+
3363
+ // There's on particularly annoying issue with this method which is that Firefox throws a security error on an offsite Flash object loaded into a dynamically created iFrame.
3364
+ // Even though the iframe was inserted into a page on the web, Firefox + Flash considers it a local app trying to access an internet file.
3365
+ // I tried mulitple ways of setting the iframe src attribute but couldn't find a src that worked well. Tried a real/fake source, in/out of domain.
3366
+ // Also tried a method from stackoverflow that caused a security error in all browsers. http://stackoverflow.com/questions/2486901/how-to-set-document-domain-for-a-dynamically-generated-iframe
3367
+ // In the end the solution I found to work was setting the iframe window.location.href right before doing a document.write of the Flash object.
3368
+ // The only downside of this it seems to trigger another http request to the original page (no matter what's put in the href). Not sure why that is.
3369
+
3370
+ // NOTE (2012-01-29): Cannot get Firefox to load the remote hosted SWF into a dynamically created iFrame
3371
+ // Firefox 9 throws a security error, unleess you call location.href right before doc.write.
3372
+ // Not sure why that even works, but it causes the browser to look like it's continuously trying to load the page.
3373
+ // Firefox 3.6 keeps calling the iframe onload function anytime I write to it, causing an endless loop.
3374
+
3375
+ if (options.iFrameMode == true && !_V_.isFF) {
3376
+
3377
+ // Create iFrame with vjs-tech class so it's 100% width/height
3378
+ var iFrm = _V_.createElement("iframe", {
3379
+ id: objId + "_iframe",
3380
+ name: objId + "_iframe",
3381
+ className: "vjs-tech",
3382
+ scrolling: "no",
3383
+ marginWidth: 0,
3384
+ marginHeight: 0,
3385
+ frameBorder: 0
3386
+ });
3387
+
3388
+ // Update ready function names in flash vars for iframe window
3389
+ flashVars.readyFunction = "ready";
3390
+ flashVars.eventProxyFunction = "events";
3391
+ flashVars.errorEventProxyFunction = "errors";
3392
+
3393
+ // Tried multiple methods to get this to work in all browsers
3394
+
3395
+ // Tried embedding the flash object in the page first, and then adding a place holder to the iframe, then replacing the placeholder with the page object.
3396
+ // The goal here was to try to load the swf URL in the parent page first and hope that got around the firefox security error
3397
+ // var newObj = _V_.flash.embed(options.swf, placeHolder, flashVars, params, attributes);
3398
+ // (in onload)
3399
+ // var temp = _V_.createElement("a", { id:"asdf", innerHTML: "asdf" } );
3400
+ // iDoc.body.appendChild(temp);
3401
+
3402
+ // Tried embedding the flash object through javascript in the iframe source.
3403
+ // This works in webkit but still triggers the firefox security error
3404
+ // iFrm.src = "javascript: document.write('"+_V_.flash.getEmbedCode(options.swf, flashVars, params, attributes)+"');";
3405
+
3406
+ // Tried an actual local iframe just to make sure that works, but it kills the easiness of the CDN version if you require the user to host an iframe
3407
+ // We should add an option to host the iframe locally though, because it could help a lot of issues.
3408
+ // iFrm.src = "iframe.html";
3409
+
3410
+ // Wait until iFrame has loaded to write into it.
3411
+ _V_.addEvent(iFrm, "load", _V_.proxy(this, function(){
3412
+
3413
+ var iDoc, objTag, swfLoc,
3414
+ iWin = iFrm.contentWindow,
3415
+ varString = "";
3416
+
3417
+
3418
+ // The one working method I found was to use the iframe's document.write() to create the swf object
3419
+ // This got around the security issue in all browsers except firefox.
3420
+ // I did find a hack where if I call the iframe's window.location.href="", it would get around the security error
3421
+ // However, the main page would look like it was loading indefinitely (URL bar loading spinner would never stop)
3422
+ // Plus Firefox 3.6 didn't work no matter what I tried.
3423
+ // if (_V_.ua.match("Firefox")) {
3424
+ // iWin.location.href = "";
3425
+ // }
3426
+
3427
+ // Get the iFrame's document depending on what the browser supports
3428
+ iDoc = iFrm.contentDocument ? iFrm.contentDocument : iFrm.contentWindow.document;
3429
+
3430
+ // Tried ensuring both document domains were the same, but they already were, so that wasn't the issue.
3431
+ // Even tried adding /. that was mentioned in a browser security writeup
3432
+ // document.domain = document.domain+"/.";
3433
+ // iDoc.domain = document.domain+"/.";
3434
+
3435
+ // Tried adding the object to the iframe doc's innerHTML. Security error in all browsers.
3436
+ // iDoc.body.innerHTML = swfObjectHTML;
3437
+
3438
+ // Tried appending the object to the iframe doc's body. Security error in all browsers.
3439
+ // iDoc.body.appendChild(swfObject);
3440
+
3441
+ // Using document.write actually got around the security error that browsers were throwing.
3442
+ // Again, it's a dynamically generated (same domain) iframe, loading an external Flash swf.
3443
+ // Not sure why that's a security issue, but apparently it is.
3444
+ iDoc.write(_V_.flash.getEmbedCode(options.swf, flashVars, params, attributes));
3445
+
3446
+ // Setting variables on the window needs to come after the doc write because otherwise they can get reset in some browsers
3447
+ // So far no issues with swf ready event being called before it's set on the window.
3448
+ iWin.player = this.player;
3449
+
3450
+ // Create swf ready function for iFrame window
3451
+ iWin.ready = _V_.proxy(this.player, function(currSwf){
3452
+ var el = iDoc.getElementById(currSwf),
3453
+ player = this,
3454
+ tech = player.tech;
3455
+
3456
+ // Update reference to playback technology element
3457
+ tech.el = el;
3458
+
3459
+ // Now that the element is ready, make a click on the swf play the video
3460
+ _V_.addEvent(el, "click", tech.proxy(tech.onClick));
3461
+
3462
+ // Make sure swf is actually ready. Sometimes the API isn't actually yet.
3463
+ _V_.flash.checkReady(tech);
3464
+ });
3465
+
3466
+ // Create event listener for all swf events
3467
+ iWin.events = _V_.proxy(this.player, function(swfID, eventName, other){
3468
+ var player = this;
3469
+ if (player && player.techName == "flash") {
3470
+ player.triggerEvent(eventName);
3471
+ }
3472
+ });
3473
+
3474
+ // Create error listener for all swf errors
3475
+ iWin.errors = _V_.proxy(this.player, function(swfID, eventName){
3476
+ _V_.log("Flash Error", eventName);
3477
+ });
3478
+
3479
+ }));
3480
+
3481
+ // Replace placeholder with iFrame (it will load now)
3482
+ placeHolder.parentNode.replaceChild(iFrm, placeHolder);
3483
+
3484
+ // If not using iFrame mode, embed as normal object
3485
+ } else {
3486
+ _V_.flash.embed(options.swf, placeHolder, flashVars, params, attributes);
3487
+ }
3488
+ },
3489
+
3490
+ destroy: function(){
3491
+ this.el.parentNode.removeChild(this.el);
3492
+ },
3493
+
3494
+ // setupTriggers: function(){}, // Using global onEvent func to distribute events
3495
+
3496
+ play: function(){ this.el.vjs_play(); },
3497
+ pause: function(){ this.el.vjs_pause(); },
3498
+ src: function(src){
3499
+ // Make sure source URL is abosolute.
3500
+ src = _V_.getAbsoluteURL(src);
3501
+
3502
+ this.el.vjs_src(src);
3503
+
3504
+ // Currently the SWF doesn't autoplay if you load a source later.
3505
+ // e.g. Load player w/ no source, wait 2s, set src.
3506
+ if (this.player.autoplay()) {
3507
+ var tech = this;
3508
+ setTimeout(function(){ tech.play(); }, 0);
3509
+ }
3510
+ },
3511
+ load: function(){ this.el.vjs_load(); },
3512
+ poster: function(){ this.el.vjs_getProperty("poster"); },
3513
+
3514
+ buffered: function(){
3515
+ return _V_.createTimeRange(0, this.el.vjs_getProperty("buffered"));
3516
+ },
3517
+
3518
+ supportsFullScreen: function(){
3519
+ return false; // Flash does not allow fullscreen through javascript
3520
+ },
3521
+ enterFullScreen: function(){
3522
+ return false;
3523
+ }
3524
+ });
3525
+
3526
+ // Create setters and getters for attributes
3527
+ (function(){
3528
+
3529
+ var api = _V_.flash.prototype,
3530
+ readWrite = "preload,currentTime,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted".split(","),
3531
+ readOnly = "error,currentSrc,networkState,readyState,seeking,initialTime,duration,startOffsetTime,paused,played,seekable,ended,videoTracks,audioTracks,videoWidth,videoHeight,textTracks".split(","),
3532
+ callOnly = "load,play,pause".split(",");
3533
+ // Overridden: buffered
3534
+
3535
+ createSetter = function(attr){
3536
+ var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
3537
+ api["set"+attrUpper] = function(val){ return this.el.vjs_setProperty(attr, val); };
3538
+ },
3539
+
3540
+ createGetter = function(attr){
3541
+ api[attr] = function(){ return this.el.vjs_getProperty(attr); };
3542
+ }
3543
+ ;
3544
+
3545
+ // Create getter and setters for all read/write attributes
3546
+ _V_.each(readWrite, function(attr){
3547
+ createGetter(attr);
3548
+ createSetter(attr);
3549
+ });
3550
+
3551
+ // Create getters for read-only attributes
3552
+ _V_.each(readOnly, function(attr){
3553
+ createGetter(attr);
3554
+ });
3555
+
3556
+ })();
3557
+
3558
+ /* Flash Support Testing -------------------------------------------------------- */
3559
+
3560
+ _V_.flash.isSupported = function(){
3561
+ return _V_.flash.version()[0] >= 10;
3562
+ // return swfobject.hasFlashPlayerVersion("10");
3563
+ };
3564
+
3565
+ _V_.flash.canPlaySource = function(srcObj){
3566
+ if (srcObj.type in _V_.flash.prototype.support.formats) { return "maybe"; }
3567
+ };
3568
+
3569
+ _V_.flash.prototype.support = {
3570
+ formats: {
3571
+ "video/flv": "FLV",
3572
+ "video/x-flv": "FLV",
3573
+ "video/mp4": "MP4",
3574
+ "video/m4v": "MP4"
3575
+ },
3576
+
3577
+ // Optional events that we can manually mimic with timers
3578
+ progressEvent: false,
3579
+ timeupdateEvent: false,
3580
+
3581
+ // Resizing plugins using request fullscreen reloads the plugin
3582
+ fullscreenResize: false,
3583
+
3584
+ // Resizing plugins in Firefox always reloads the plugin (e.g. full window mode)
3585
+ parentResize: !(_V_.ua.match("Firefox"))
3586
+ };
3587
+
3588
+ _V_.flash.onReady = function(currSwf){
3589
+
3590
+ var el = _V_.el(currSwf);
3591
+
3592
+ // Get player from box
3593
+ // On firefox reloads, el might already have a player
3594
+ var player = el.player || el.parentNode.player,
3595
+ tech = player.tech;
3596
+
3597
+ // Reference player on tech element
3598
+ el.player = player;
3599
+
3600
+ // Update reference to playback technology element
3601
+ tech.el = el;
3602
+
3603
+ // Now that the element is ready, make a click on the swf play the video
3604
+ tech.addEvent("click", tech.onClick);
3605
+
3606
+ _V_.flash.checkReady(tech);
3607
+ };
3608
+
3609
+ // The SWF isn't alwasy ready when it says it is. Sometimes the API functions still need to be added to the object.
3610
+ // If it's not ready, we set a timeout to check again shortly.
3611
+ _V_.flash.checkReady = function(tech){
3612
+
3613
+ // Check if API property exists
3614
+ if (tech.el.vjs_getProperty) {
3615
+
3616
+ // If so, tell tech it's ready
3617
+ tech.triggerReady();
3618
+
3619
+ // Otherwise wait longer.
3620
+ } else {
3621
+
3622
+ setTimeout(function(){
3623
+ _V_.flash.checkReady(tech);
3624
+ }, 50);
3625
+
3626
+ }
3627
+ };
3628
+
3629
+ // Trigger events from the swf on the player
3630
+ _V_.flash.onEvent = function(swfID, eventName){
3631
+ var player = _V_.el(swfID).player;
3632
+ player.triggerEvent(eventName);
3633
+ };
3634
+
3635
+ // Log errors from the swf
3636
+ _V_.flash.onError = function(swfID, err){
3637
+ var player = _V_.el(swfID).player;
3638
+ player.triggerEvent("error");
3639
+ _V_.log("Flash Error", err, swfID);
3640
+ };
3641
+
3642
+ // Flash Version Check
3643
+ _V_.flash.version = function(){
3644
+ var version = '0,0,0'
3645
+
3646
+ // IE
3647
+ try {
3648
+ version = new ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
3649
+
3650
+ // other browsers
3651
+ } catch(e) {
3652
+ try {
3653
+ if (navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin){
3654
+ version = (navigator.plugins["Shockwave Flash 2.0"] || navigator.plugins["Shockwave Flash"]).description.replace(/\D+/g, ",").match(/^,?(.+),?$/)[1];
3655
+ }
3656
+ } catch(e) {}
3657
+ }
3658
+ return version.split(",");
3659
+ }
3660
+
3661
+ // Flash embedding method. Only used in non-iframe mode
3662
+ _V_.flash.embed = function(swf, placeHolder, flashVars, params, attributes){
3663
+ var code = _V_.flash.getEmbedCode(swf, flashVars, params, attributes),
3664
+
3665
+ // Get element by embedding code and retrieving created element
3666
+ obj = _V_.createElement("div", { innerHTML: code }).childNodes[0],
3667
+
3668
+ par = placeHolder.parentNode
3669
+ ;
3670
+
3671
+ placeHolder.parentNode.replaceChild(obj, placeHolder);
3672
+
3673
+ // IE6 seems to have an issue where it won't initialize the swf object after injecting it.
3674
+ // This is a dumb temporary fix
3675
+ if (_V_.isIE()) {
3676
+ var newObj = par.childNodes[0];
3677
+ setTimeout(function(){
3678
+ newObj.style.display = "block";
3679
+ }, 1000);
3680
+ }
3681
+
3682
+ return obj;
3683
+
3684
+ };
3685
+
3686
+ _V_.flash.getEmbedCode = function(swf, flashVars, params, attributes){
3687
+
3688
+ var objTag = '<object type="application/x-shockwave-flash"',
3689
+ flashVarsString = '',
3690
+ paramsString = ''
3691
+ attrsString = '';
3692
+
3693
+ // Convert flash vars to string
3694
+ if (flashVars) {
3695
+ _V_.eachProp(flashVars, function(key, val){
3696
+ flashVarsString += (key + "=" + val + "&amp;");
3697
+ });
3698
+ }
3699
+
3700
+ // Add swf, flashVars, and other default params
3701
+ params = _V_.merge({
3702
+ movie: swf,
3703
+ flashvars: flashVarsString,
3704
+ allowScriptAccess: "always", // Required to talk to swf
3705
+ allowNetworking: "all" // All should be default, but having security issues.
3706
+ }, params);
3707
+
3708
+ // Create param tags string
3709
+ _V_.eachProp(params, function(key, val){
3710
+ paramsString += '<param name="'+key+'" value="'+val+'" />';
3711
+ });
3712
+
3713
+ attributes = _V_.merge({
3714
+ // Add swf to attributes (need both for IE and Others to work)
3715
+ data: swf,
3716
+
3717
+ // Default to 100% width/height
3718
+ width: "100%",
3719
+ height: "100%"
3720
+
3721
+ }, attributes);
3722
+
3723
+ // Create Attributes string
3724
+ _V_.eachProp(attributes, function(key, val){
3725
+ attrsString += (key + '="' + val + '" ');
3726
+ });
3727
+
3728
+ return objTag + attrsString + '>' + paramsString + '</object>';
3729
+ }
3730
+ // TEXT TRACKS
3731
+ // Text tracks are tracks of timed text events.
3732
+ // Captions - text displayed over the video for the hearing impared
3733
+ // Subtitles - text displayed over the video for those who don't understand langauge in the video
3734
+ // Chapters - text displayed in a menu allowing the user to jump to particular points (chapters) in the video
3735
+ // Descriptions (not supported yet) - audio descriptions that are read back to the user by a screen reading device
3736
+
3737
+ // Player Track Functions - Functions add to the player object for easier access to tracks
3738
+ _V_.merge(_V_.Player.prototype, {
3739
+
3740
+ // Add an array of text tracks. captions, subtitles, chapters, descriptions
3741
+ // Track objects will be stored in the player.textTracks array
3742
+ addTextTracks: function(trackObjects){
3743
+ var tracks = this.textTracks = (this.textTracks) ? this.textTracks : [],
3744
+ i = 0, j = trackObjects.length, track, Kind;
3745
+
3746
+ for (;i<j;i++) {
3747
+ // HTML5 Spec says default to subtitles.
3748
+ // Uppercase (uc) first letter to match class names
3749
+ Kind = _V_.uc(trackObjects[i].kind || "subtitles");
3750
+
3751
+ // Create correct texttrack class. CaptionsTrack, etc.
3752
+ track = new _V_[Kind + "Track"](this, trackObjects[i]);
3753
+
3754
+ tracks.push(track);
3755
+
3756
+ // If track.default is set, start showing immediately
3757
+ // TODO: Add a process to deterime the best track to show for the specific kind
3758
+ // Incase there are mulitple defaulted tracks of the same kind
3759
+ // Or the user has a set preference of a specific language that should override the default
3760
+ if (track['default']) {
3761
+ this.ready(_V_.proxy(track, track.show));
3762
+ }
3763
+ }
3764
+
3765
+ // Return the track so it can be appended to the display component
3766
+ return this;
3767
+ },
3768
+
3769
+ // Show a text track
3770
+ // disableSameKind: disable all other tracks of the same kind. Value should be a track kind (captions, etc.)
3771
+ showTextTrack: function(id, disableSameKind){
3772
+ var tracks = this.textTracks,
3773
+ i = 0,
3774
+ j = tracks.length,
3775
+ track, showTrack, kind;
3776
+
3777
+ // Find Track with same ID
3778
+ for (;i<j;i++) {
3779
+ track = tracks[i];
3780
+ if (track.id === id) {
3781
+ track.show();
3782
+ showTrack = track;
3783
+
3784
+ // Disable tracks of the same kind
3785
+ } else if (disableSameKind && track.kind == disableSameKind && track.mode > 0) {
3786
+ track.disable();
3787
+ }
3788
+ }
3789
+
3790
+ // Get track kind from shown track or disableSameKind
3791
+ kind = (showTrack) ? showTrack.kind : ((disableSameKind) ? disableSameKind : false);
3792
+
3793
+ // Trigger trackchange event, captionstrackchange, subtitlestrackchange, etc.
3794
+ if (kind) {
3795
+ this.triggerEvent(kind+"trackchange");
3796
+ }
3797
+
3798
+ return this;
3799
+ }
3800
+
3801
+ });
3802
+
3803
+ // Track Class
3804
+ // Contains track methods for loading, showing, parsing cues of tracks
3805
+ _V_.Track = _V_.Component.extend({
3806
+
3807
+ init: function(player, options){
3808
+ this._super(player, options);
3809
+
3810
+ // Apply track info to track object
3811
+ // Options will often be a track element
3812
+ _V_.merge(this, {
3813
+ // Build ID if one doesn't exist
3814
+ id: options.id || ("vjs_" + options.kind + "_" + options.language + "_" + _V_.guid++),
3815
+
3816
+ src: options.src,
3817
+
3818
+ // If default is used, subtitles/captions to start showing
3819
+ "default": options["default"], // 'default' is reserved-ish
3820
+ title: options.title,
3821
+
3822
+ // Language - two letter string to represent track language, e.g. "en" for English
3823
+ // readonly attribute DOMString language;
3824
+ language: options.srclang,
3825
+
3826
+ // Track label e.g. "English"
3827
+ // readonly attribute DOMString label;
3828
+ label: options.label,
3829
+
3830
+ // All cues of the track. Cues have a startTime, endTime, text, and other properties.
3831
+ // readonly attribute TextTrackCueList cues;
3832
+ cues: [],
3833
+
3834
+ // ActiveCues is all cues that are currently showing
3835
+ // readonly attribute TextTrackCueList activeCues;
3836
+ activeCues: [],
3837
+
3838
+ // ReadyState describes if the text file has been loaded
3839
+ // const unsigned short NONE = 0;
3840
+ // const unsigned short LOADING = 1;
3841
+ // const unsigned short LOADED = 2;
3842
+ // const unsigned short ERROR = 3;
3843
+ // readonly attribute unsigned short readyState;
3844
+ readyState: 0,
3845
+
3846
+ // Mode describes if the track is showing, hidden, or disabled
3847
+ // const unsigned short OFF = 0;
3848
+ // const unsigned short HIDDEN = 1; (still triggering cuechange events, but not visible)
3849
+ // const unsigned short SHOWING = 2;
3850
+ // attribute unsigned short mode;
3851
+ mode: 0
3852
+ });
3853
+ },
3854
+
3855
+ // Create basic div to hold cue text
3856
+ createElement: function(){
3857
+ return this._super("div", {
3858
+ className: "vjs-" + this.kind + " vjs-text-track"
3859
+ });
3860
+ },
3861
+
3862
+ // Show: Mode Showing (2)
3863
+ // Indicates that the text track is active. If no attempt has yet been made to obtain the track's cues, the user agent will perform such an attempt momentarily.
3864
+ // The user agent is maintaining a list of which cues are active, and events are being fired accordingly.
3865
+ // In addition, for text tracks whose kind is subtitles or captions, the cues are being displayed over the video as appropriate;
3866
+ // for text tracks whose kind is descriptions, the user agent is making the cues available to the user in a non-visual fashion;
3867
+ // and for text tracks whose kind is chapters, the user agent is making available to the user a mechanism by which the user can navigate to any point in the media resource by selecting a cue.
3868
+ // The showing by default state is used in conjunction with the default attribute on track elements to indicate that the text track was enabled due to that attribute.
3869
+ // This allows the user agent to override the state if a later track is discovered that is more appropriate per the user's preferences.
3870
+ show: function(){
3871
+ this.activate();
3872
+
3873
+ this.mode = 2;
3874
+
3875
+ // Show element.
3876
+ this._super();
3877
+ },
3878
+
3879
+ // Hide: Mode Hidden (1)
3880
+ // Indicates that the text track is active, but that the user agent is not actively displaying the cues.
3881
+ // If no attempt has yet been made to obtain the track's cues, the user agent will perform such an attempt momentarily.
3882
+ // The user agent is maintaining a list of which cues are active, and events are being fired accordingly.
3883
+ hide: function(){
3884
+ // When hidden, cues are still triggered. Disable to stop triggering.
3885
+ this.activate();
3886
+
3887
+ this.mode = 1;
3888
+
3889
+ // Hide element.
3890
+ this._super();
3891
+ },
3892
+
3893
+ // Disable: Mode Off/Disable (0)
3894
+ // Indicates that the text track is not active. Other than for the purposes of exposing the track in the DOM, the user agent is ignoring the text track.
3895
+ // No cues are active, no events are fired, and the user agent will not attempt to obtain the track's cues.
3896
+ disable: function(){
3897
+ // If showing, hide.
3898
+ if (this.mode == 2) { this.hide(); }
3899
+
3900
+ // Stop triggering cues
3901
+ this.deactivate();
3902
+
3903
+ // Switch Mode to Off
3904
+ this.mode = 0;
3905
+ },
3906
+
3907
+ // Turn on cue tracking. Tracks that are showing OR hidden are active.
3908
+ activate: function(){
3909
+ // Load text file if it hasn't been yet.
3910
+ if (this.readyState == 0) { this.load(); }
3911
+
3912
+ // Only activate if not already active.
3913
+ if (this.mode == 0) {
3914
+ // Update current cue on timeupdate
3915
+ // Using unique ID for proxy function so other tracks don't remove listener
3916
+ this.player.addEvent("timeupdate", this.proxy(this.update, this.id));
3917
+
3918
+ // Reset cue time on media end
3919
+ this.player.addEvent("ended", this.proxy(this.reset, this.id));
3920
+
3921
+ // Add to display
3922
+ if (this.kind == "captions" || this.kind == "subtitles") {
3923
+ this.player.textTrackDisplay.addComponent(this);
3924
+ }
3925
+ }
3926
+ },
3927
+
3928
+ // Turn off cue tracking.
3929
+ deactivate: function(){
3930
+ // Using unique ID for proxy function so other tracks don't remove listener
3931
+ this.player.removeEvent("timeupdate", this.proxy(this.update, this.id));
3932
+ this.player.removeEvent("ended", this.proxy(this.reset, this.id));
3933
+ this.reset(); // Reset
3934
+
3935
+ // Remove from display
3936
+ this.player.textTrackDisplay.removeComponent(this);
3937
+ },
3938
+
3939
+ // A readiness state
3940
+ // One of the following:
3941
+ //
3942
+ // Not loaded
3943
+ // Indicates that the text track is known to exist (e.g. it has been declared with a track element), but its cues have not been obtained.
3944
+ //
3945
+ // Loading
3946
+ // Indicates that the text track is loading and there have been no fatal errors encountered so far. Further cues might still be added to the track.
3947
+ //
3948
+ // Loaded
3949
+ // Indicates that the text track has been loaded with no fatal errors. No new cues will be added to the track except if the text track corresponds to a MutableTextTrack object.
3950
+ //
3951
+ // Failed to load
3952
+ // Indicates that the text track was enabled, but when the user agent attempted to obtain it, this failed in some way (e.g. URL could not be resolved, network error, unknown text track format). Some or all of the cues are likely missing and will not be obtained.
3953
+ load: function(){
3954
+
3955
+ // Only load if not loaded yet.
3956
+ if (this.readyState == 0) {
3957
+ this.readyState = 1;
3958
+ _V_.get(this.src, this.proxy(this.parseCues), this.proxy(this.onError));
3959
+ }
3960
+
3961
+ },
3962
+
3963
+ onError: function(err){
3964
+ this.error = err;
3965
+ this.readyState = 3;
3966
+ this.triggerEvent("error");
3967
+ },
3968
+
3969
+ // Parse the WebVTT text format for cue times.
3970
+ // TODO: Separate parser into own class so alternative timed text formats can be used. (TTML, DFXP)
3971
+ parseCues: function(srcContent) {
3972
+ var cue, time, text,
3973
+ lines = srcContent.split("\n"),
3974
+ line = "", id;
3975
+
3976
+ for (var i=1, j=lines.length; i<j; i++) {
3977
+ // Line 0 should be 'WEBVTT', so skipping i=0
3978
+
3979
+ line = _V_.trim(lines[i]); // Trim whitespace and linebreaks
3980
+
3981
+ if (line) { // Loop until a line with content
3982
+
3983
+ // First line could be an optional cue ID
3984
+ // Check if line has the time separator
3985
+ if (line.indexOf("-->") == -1) {
3986
+ id = line;
3987
+ // Advance to next line for timing.
3988
+ line = _V_.trim(lines[++i]);
3989
+ } else {
3990
+ id = this.cues.length;
3991
+ }
3992
+
3993
+ // First line - Number
3994
+ cue = {
3995
+ id: id, // Cue Number
3996
+ index: this.cues.length // Position in Array
3997
+ };
3998
+
3999
+ // Timing line
4000
+ time = line.split(" --> ");
4001
+ cue.startTime = this.parseCueTime(time[0]);
4002
+ cue.endTime = this.parseCueTime(time[1]);
4003
+
4004
+ // Additional lines - Cue Text
4005
+ text = [];
4006
+
4007
+ // Loop until a blank line or end of lines
4008
+ // Assumeing trim("") returns false for blank lines
4009
+ while (lines[++i] && (line = _V_.trim(lines[i]))) {
4010
+ text.push(line);
4011
+ }
4012
+
4013
+ cue.text = text.join('<br/>');
4014
+
4015
+ // Add this cue
4016
+ this.cues.push(cue);
4017
+ }
4018
+ }
4019
+
4020
+ this.readyState = 2;
4021
+ this.triggerEvent("loaded");
4022
+ },
4023
+
4024
+ parseCueTime: function(timeText) {
4025
+ var parts = timeText.split(':'),
4026
+ time = 0,
4027
+ hours, minutes, other, seconds, ms, flags;
4028
+
4029
+ // Check if optional hours place is included
4030
+ // 00:00:00.000 vs. 00:00.000
4031
+ if (parts.length == 3) {
4032
+ hours = parts[0];
4033
+ minutes = parts[1];
4034
+ other = parts[2];
4035
+ } else {
4036
+ hours = 0;
4037
+ minutes = parts[0];
4038
+ other = parts[1];
4039
+ }
4040
+
4041
+ // Break other (seconds, milliseconds, and flags) by spaces
4042
+ // TODO: Make additional cue layout settings work with flags
4043
+ other = other.split(/\s+/)
4044
+ // Remove seconds. Seconds is the first part before any spaces.
4045
+ seconds = other.splice(0,1)[0];
4046
+ // Could use either . or , for decimal
4047
+ seconds = seconds.split(/\.|,/);
4048
+ // Get milliseconds
4049
+ ms = parseFloat(seconds[1]);
4050
+ seconds = seconds[0];
4051
+
4052
+ // hours => seconds
4053
+ time += parseFloat(hours) * 3600;
4054
+ // minutes => seconds
4055
+ time += parseFloat(minutes) * 60;
4056
+ // Add seconds
4057
+ time += parseFloat(seconds);
4058
+ // Add milliseconds
4059
+ if (ms) { time += ms/1000; }
4060
+
4061
+ return time;
4062
+ },
4063
+
4064
+ // Update active cues whenever timeupdate events are triggered on the player.
4065
+ update: function(){
4066
+ if (this.cues.length > 0) {
4067
+
4068
+ // Get curent player time
4069
+ var time = this.player.currentTime();
4070
+
4071
+ // Check if the new time is outside the time box created by the the last update.
4072
+ if (this.prevChange === undefined || time < this.prevChange || this.nextChange <= time) {
4073
+ var cues = this.cues,
4074
+
4075
+ // Create a new time box for this state.
4076
+ newNextChange = this.player.duration(), // Start at beginning of the timeline
4077
+ newPrevChange = 0, // Start at end
4078
+
4079
+ reverse = false, // Set the direction of the loop through the cues. Optimized the cue check.
4080
+ newCues = [], // Store new active cues.
4081
+
4082
+ // Store where in the loop the current active cues are, to provide a smart starting point for the next loop.
4083
+ firstActiveIndex, lastActiveIndex,
4084
+
4085
+ html = "", // Create cue text HTML to add to the display
4086
+ cue, i, j; // Loop vars
4087
+
4088
+ // Check if time is going forwards or backwards (scrubbing/rewinding)
4089
+ // If we know the direction we can optimize the starting position and direction of the loop through the cues array.
4090
+ if (time >= this.nextChange || this.nextChange === undefined) { // NextChange should happen
4091
+ // Forwards, so start at the index of the first active cue and loop forward
4092
+ i = (this.firstActiveIndex !== undefined) ? this.firstActiveIndex : 0;
4093
+ } else {
4094
+ // Backwards, so start at the index of the last active cue and loop backward
4095
+ reverse = true;
4096
+ i = (this.lastActiveIndex !== undefined) ? this.lastActiveIndex : cues.length - 1;
4097
+ }
4098
+
4099
+ while (true) { // Loop until broken
4100
+ cue = cues[i];
4101
+
4102
+ // Cue ended at this point
4103
+ if (cue.endTime <= time) {
4104
+ newPrevChange = Math.max(newPrevChange, cue.endTime);
4105
+
4106
+ if (cue.active) {
4107
+ cue.active = false;
4108
+ }
4109
+
4110
+ // No earlier cues should have an active start time.
4111
+ // Nevermind. Assume first cue could have a duration the same as the video.
4112
+ // In that case we need to loop all the way back to the beginning.
4113
+ // if (reverse && cue.startTime) { break; }
4114
+
4115
+ // Cue hasn't started
4116
+ } else if (time < cue.startTime) {
4117
+ newNextChange = Math.min(newNextChange, cue.startTime);
4118
+
4119
+ if (cue.active) {
4120
+ cue.active = false;
4121
+ }
4122
+
4123
+ // No later cues should have an active start time.
4124
+ if (!reverse) { break; }
4125
+
4126
+ // Cue is current
4127
+ } else {
4128
+
4129
+ if (reverse) {
4130
+ // Add cue to front of array to keep in time order
4131
+ newCues.splice(0,0,cue);
4132
+
4133
+ // If in reverse, the first current cue is our lastActiveCue
4134
+ if (lastActiveIndex === undefined) { lastActiveIndex = i; }
4135
+ firstActiveIndex = i;
4136
+ } else {
4137
+ // Add cue to end of array
4138
+ newCues.push(cue);
4139
+
4140
+ // If forward, the first current cue is our firstActiveIndex
4141
+ if (firstActiveIndex === undefined) { firstActiveIndex = i; }
4142
+ lastActiveIndex = i;
4143
+ }
4144
+
4145
+ newNextChange = Math.min(newNextChange, cue.endTime);
4146
+ newPrevChange = Math.max(newPrevChange, cue.startTime);
4147
+
4148
+ cue.active = true;
4149
+ }
4150
+
4151
+ if (reverse) {
4152
+ // Reverse down the array of cues, break if at first
4153
+ if (i === 0) { break; } else { i--; }
4154
+ } else {
4155
+ // Walk up the array fo cues, break if at last
4156
+ if (i === cues.length - 1) { break; } else { i++; }
4157
+ }
4158
+
4159
+ }
4160
+
4161
+ this.activeCues = newCues;
4162
+ this.nextChange = newNextChange;
4163
+ this.prevChange = newPrevChange;
4164
+ this.firstActiveIndex = firstActiveIndex;
4165
+ this.lastActiveIndex = lastActiveIndex;
4166
+
4167
+ this.updateDisplay();
4168
+
4169
+ this.triggerEvent("cuechange");
4170
+ }
4171
+ }
4172
+ },
4173
+
4174
+ // Add cue HTML to display
4175
+ updateDisplay: function(){
4176
+ var cues = this.activeCues,
4177
+ html = "",
4178
+ i=0,j=cues.length;
4179
+
4180
+ for (;i<j;i++) {
4181
+ html += "<span class='vjs-tt-cue'>"+cues[i].text+"</span>";
4182
+ }
4183
+
4184
+ this.el.innerHTML = html;
4185
+ },
4186
+
4187
+ // Set all loop helper values back
4188
+ reset: function(){
4189
+ this.nextChange = 0;
4190
+ this.prevChange = this.player.duration();
4191
+ this.firstActiveIndex = 0;
4192
+ this.lastActiveIndex = 0;
4193
+ }
4194
+
4195
+ });
4196
+
4197
+ // Create specific track types
4198
+ _V_.CaptionsTrack = _V_.Track.extend({
4199
+ kind: "captions"
4200
+ });
4201
+
4202
+ _V_.SubtitlesTrack = _V_.Track.extend({
4203
+ kind: "subtitles"
4204
+ });
4205
+
4206
+ _V_.ChaptersTrack = _V_.Track.extend({
4207
+ kind: "chapters"
4208
+ });
4209
+
4210
+
4211
+ /* Text Track Display
4212
+ ================================================================================ */
4213
+ // Global container for both subtitle and captions text. Simple div container.
4214
+ _V_.TextTrackDisplay = _V_.Component.extend({
4215
+
4216
+ createElement: function(){
4217
+ return this._super("div", {
4218
+ className: "vjs-text-track-display"
4219
+ });
4220
+ }
4221
+
4222
+ });
4223
+
4224
+ /* Text Track Menu Items
4225
+ ================================================================================ */
4226
+ _V_.TextTrackMenuItem = _V_.MenuItem.extend({
4227
+
4228
+ init: function(player, options){
4229
+ var track = this.track = options.track;
4230
+
4231
+ // Modify options for parent MenuItem class's init.
4232
+ options.label = track.label;
4233
+ options.selected = track["default"];
4234
+ this._super(player, options);
4235
+
4236
+ this.player.addEvent(track.kind + "trackchange", _V_.proxy(this, this.update));
4237
+ },
4238
+
4239
+ onClick: function(){
4240
+ this._super();
4241
+ this.player.showTextTrack(this.track.id, this.track.kind);
4242
+ },
4243
+
4244
+ update: function(){
4245
+ if (this.track.mode == 2) {
4246
+ this.selected(true);
4247
+ } else {
4248
+ this.selected(false);
4249
+ }
4250
+ }
4251
+
4252
+ });
4253
+
4254
+ _V_.OffTextTrackMenuItem = _V_.TextTrackMenuItem.extend({
4255
+
4256
+ init: function(player, options){
4257
+ // Create pseudo track info
4258
+ // Requires options.kind
4259
+ options.track = { kind: options.kind, player: player, label: "Off" }
4260
+ this._super(player, options);
4261
+ },
4262
+
4263
+ onClick: function(){
4264
+ this._super();
4265
+ this.player.showTextTrack(this.track.id, this.track.kind);
4266
+ },
4267
+
4268
+ update: function(){
4269
+ var tracks = this.player.textTracks,
4270
+ i=0, j=tracks.length, track,
4271
+ off = true;
4272
+
4273
+ for (;i<j;i++) {
4274
+ track = tracks[i];
4275
+ if (track.kind == this.track.kind && track.mode == 2) {
4276
+ off = false;
4277
+ }
4278
+ }
4279
+
4280
+ if (off) {
4281
+ this.selected(true);
4282
+ } else {
4283
+ this.selected(false);
4284
+ }
4285
+ }
4286
+
4287
+ });
4288
+
4289
+ /* Captions Button
4290
+ ================================================================================ */
4291
+ _V_.TextTrackButton = _V_.Button.extend({
4292
+
4293
+ init: function(player, options){
4294
+ this._super(player, options);
4295
+
4296
+ this.menu = this.createMenu();
4297
+
4298
+ if (this.items.length === 0) {
4299
+ this.hide();
4300
+ }
4301
+ },
4302
+
4303
+ createMenu: function(){
4304
+ var menu = new _V_.Menu(this.player);
4305
+
4306
+ // Add a title list item to the top
4307
+ menu.el.appendChild(_V_.createElement("li", {
4308
+ className: "vjs-menu-title",
4309
+ innerHTML: _V_.uc(this.kind)
4310
+ }));
4311
+
4312
+ // Add an OFF menu item to turn all tracks off
4313
+ menu.addItem(new _V_.OffTextTrackMenuItem(this.player, { kind: this.kind }))
4314
+
4315
+ this.items = this.createItems();
4316
+
4317
+ // Add menu items to the menu
4318
+ this.each(this.items, function(item){
4319
+ menu.addItem(item);
4320
+ });
4321
+
4322
+ // Add list to element
4323
+ this.addComponent(menu);
4324
+
4325
+ return menu;
4326
+ },
4327
+
4328
+ // Create a menu item for each text track
4329
+ createItems: function(){
4330
+ var items = [];
4331
+ this.each(this.player.textTracks, function(track){
4332
+ if (track.kind === this.kind) {
4333
+ items.push(new _V_.TextTrackMenuItem(this.player, {
4334
+ track: track
4335
+ }));
4336
+ }
4337
+ });
4338
+ return items;
4339
+ },
4340
+
4341
+ buildCSSClass: function(){
4342
+ return this.className + " vjs-menu-button " + this._super();
4343
+ },
4344
+
4345
+ // Focus - Add keyboard functionality to element
4346
+ onFocus: function(){
4347
+ // Show the menu, and keep showing when the menu items are in focus
4348
+ this.menu.lockShowing();
4349
+ // this.menu.el.style.display = "block";
4350
+
4351
+ // When tabbing through, the menu should hide when focus goes from the last menu item to the next tabbed element.
4352
+ _V_.one(this.menu.el.childNodes[this.menu.el.childNodes.length - 1], "blur", this.proxy(function(){
4353
+ this.menu.unlockShowing();
4354
+ }));
4355
+ },
4356
+ // Can't turn off list display that we turned on with focus, because list would go away.
4357
+ onBlur: function(){},
4358
+
4359
+ onClick: function(){
4360
+ // When you click the button it adds focus, which will show the menu indefinitely.
4361
+ // So we'll remove focus when the mouse leaves the button.
4362
+ // Focus is needed for tab navigation.
4363
+ this.one("mouseout", this.proxy(function(){
4364
+ this.menu.unlockShowing();
4365
+ this.el.blur();
4366
+ }));
4367
+ }
4368
+
4369
+ });
4370
+
4371
+ _V_.CaptionsButton = _V_.TextTrackButton.extend({
4372
+ kind: "captions",
4373
+ buttonText: "Captions",
4374
+ className: "vjs-captions-button"
4375
+ });
4376
+
4377
+ _V_.SubtitlesButton = _V_.TextTrackButton.extend({
4378
+ kind: "subtitles",
4379
+ buttonText: "Subtitles",
4380
+ className: "vjs-subtitles-button"
4381
+ });
4382
+
4383
+ // Chapters act much differently than other text tracks
4384
+ // Cues are navigation vs. other tracks of alternative languages
4385
+ _V_.ChaptersButton = _V_.TextTrackButton.extend({
4386
+ kind: "chapters",
4387
+ buttonText: "Chapters",
4388
+ className: "vjs-chapters-button",
4389
+
4390
+ // Create a menu item for each text track
4391
+ createItems: function(chaptersTrack){
4392
+ var items = [];
4393
+
4394
+ this.each(this.player.textTracks, function(track){
4395
+ if (track.kind === this.kind) {
4396
+ items.push(new _V_.TextTrackMenuItem(this.player, {
4397
+ track: track
4398
+ }));
4399
+ }
4400
+ });
4401
+
4402
+ return items;
4403
+ },
4404
+
4405
+ createMenu: function(){
4406
+ var tracks = this.player.textTracks,
4407
+ i = 0,
4408
+ j = tracks.length,
4409
+ track, chaptersTrack,
4410
+ items = this.items = [];
4411
+
4412
+ for (;i<j;i++) {
4413
+ track = tracks[i];
4414
+ if (track.kind == this.kind && track["default"]) {
4415
+ if (track.readyState < 2) {
4416
+ this.chaptersTrack = track;
4417
+ track.addEvent("loaded", this.proxy(this.createMenu));
4418
+ return;
4419
+ } else {
4420
+ chaptersTrack = track;
4421
+ break;
4422
+ }
4423
+ }
4424
+ }
4425
+
4426
+ var menu = this.menu = new _V_.Menu(this.player);
4427
+
4428
+ menu.el.appendChild(_V_.createElement("li", {
4429
+ className: "vjs-menu-title",
4430
+ innerHTML: _V_.uc(this.kind)
4431
+ }));
4432
+
4433
+ if (chaptersTrack) {
4434
+ var cues = chaptersTrack.cues,
4435
+ i = 0, j = cues.length, cue, mi;
4436
+
4437
+ for (;i<j;i++) {
4438
+ cue = cues[i];
4439
+
4440
+ mi = new _V_.ChaptersTrackMenuItem(this.player, {
4441
+ track: chaptersTrack,
4442
+ cue: cue
4443
+ });
4444
+
4445
+ items.push(mi);
4446
+
4447
+ menu.addComponent(mi);
4448
+ }
4449
+ }
4450
+
4451
+ // Add list to element
4452
+ this.addComponent(menu);
4453
+
4454
+ if (this.items.length > 0) {
4455
+ this.show();
4456
+ }
4457
+
4458
+ return menu;
4459
+ }
4460
+
4461
+ });
4462
+
4463
+ _V_.ChaptersTrackMenuItem = _V_.MenuItem.extend({
4464
+
4465
+ init: function(player, options){
4466
+ var track = this.track = options.track,
4467
+ cue = this.cue = options.cue,
4468
+ currentTime = player.currentTime();
4469
+
4470
+ // Modify options for parent MenuItem class's init.
4471
+ options.label = cue.text;
4472
+ options.selected = (cue.startTime <= currentTime && currentTime < cue.endTime);
4473
+ this._super(player, options);
4474
+
4475
+ track.addEvent("cuechange", _V_.proxy(this, this.update));
4476
+ },
4477
+
4478
+ onClick: function(){
4479
+ this._super();
4480
+ this.player.currentTime(this.cue.startTime);
4481
+ this.update(this.cue.startTime);
4482
+ },
4483
+
4484
+ update: function(time){
4485
+ var cue = this.cue,
4486
+ currentTime = this.player.currentTime();
4487
+
4488
+ // _V_.log(currentTime, cue.startTime);
4489
+ if (cue.startTime <= currentTime && currentTime < cue.endTime) {
4490
+ this.selected(true);
4491
+ } else {
4492
+ this.selected(false);
4493
+ }
4494
+ }
4495
+
4496
+ });
4497
+
4498
+ // Add Buttons to controlBar
4499
+ _V_.merge(_V_.ControlBar.prototype.options.components, {
4500
+ "subtitlesButton": {},
4501
+ "captionsButton": {},
4502
+ "chaptersButton": {}
4503
+ });
4504
+
4505
+ // _V_.Cue = _V_.Component.extend({
4506
+ // init: function(player, options){
4507
+ // this._super(player, options);
4508
+ // }
4509
+ // });// Automatically set up any tags that have a data-setup attribute
4510
+ _V_.autoSetup = function(){
4511
+ var options, vid, player,
4512
+ vids = document.getElementsByTagName("video");
4513
+
4514
+ // Check if any media elements exist
4515
+ if (vids && vids.length > 0) {
4516
+
4517
+ for (var i=0,j=vids.length; i<j; i++) {
4518
+ vid = vids[i];
4519
+
4520
+ // Check if element exists, has getAttribute func.
4521
+ // IE seems to consider typeof el.getAttribute == "object" instead of "function" like expected, at least when loading the player immediately.
4522
+ if (vid && vid.getAttribute) {
4523
+
4524
+ // Make sure this player hasn't already been set up.
4525
+ if (vid.player === undefined) {
4526
+ options = vid.getAttribute("data-setup");
4527
+
4528
+ // Check if data-setup attr exists.
4529
+ // We only auto-setup if they've added the data-setup attr.
4530
+ if (options !== null) {
4531
+
4532
+ // Parse options JSON
4533
+ // If empty string, make it a parsable json object.
4534
+ options = JSON.parse(options || "{}");
4535
+
4536
+ // Create new video.js instance.
4537
+ player = _V_(vid, options);
4538
+ }
4539
+ }
4540
+
4541
+ // If getAttribute isn't defined, we need to wait for the DOM.
4542
+ } else {
4543
+ _V_.autoSetupTimeout(1);
4544
+ break;
4545
+ }
4546
+ }
4547
+
4548
+ // No videos were found, so keep looping unless page is finisehd loading.
4549
+ } else if (!_V_.windowLoaded) {
4550
+ _V_.autoSetupTimeout(1);
4551
+ }
4552
+ };
4553
+
4554
+ // Pause to let the DOM keep processing
4555
+ _V_.autoSetupTimeout = function(wait){
4556
+ setTimeout(_V_.autoSetup, wait);
4557
+ };
4558
+
4559
+ _V_.addEvent(window, "load", function(){
4560
+ _V_.windowLoaded = true;
4561
+ });
4562
+
4563
+ // Run Auto-load players
4564
+ _V_.autoSetup();
4565
+ // Expose to global
4566
+ window.VideoJS = window._V_ = VideoJS;
4567
+
4568
+ // End self-executing function
4569
+ })(window);