vector2d 0.0.5
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data/lib/vector2d.rb
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#--
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# Copyright (c) 2006 Inge Jørgensen <inge@elektronaut.no>
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#++
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# Class for for easy handling of two-dimensional coordinates. It's forte is argument flexibility,
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# methods that take vectors accepts arguments in many forms. See Vector2d.new for details and examples.
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class Vector2d
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# X axis
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attr_accessor :x
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# Y axis
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attr_accessor :y
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# Create a new vector from args. The following examples are equal:
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# Vector2d.new( 150, 100 )
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# Vector2d.new( 150.0, 100.0 )
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# Vector2d.new( "150x100" )
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# Vector2d.new( "150.0x100.0" )
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# Vector2d.new( [150,100} )
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# Vector2d.new( { :x => 150, :y => 100 } )
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# Vector2d.new( { "x" => 150.0, "y" => 100.0 } )
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# Vector2d.new( Vector2d.new( 150, 100 ) )
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def initialize( *args )
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args.flatten!
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if ( args.length == 1 )
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if ( args[0].kind_of?( String ) && args[0].match( /^[\s]*[\d\.]*[\s]*x[\s]*[\d\.]*[\s]*$/ ) )
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args = args[0].split( "x" )
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elsif args[0].kind_of?( Vector2d )
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args = [ args[0].x, args[0].y ]
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elsif args[0].kind_of?( Hash )
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args[0] = args[0][:x] if args[0][:x]
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args[0] = args[0]["x"] if args[0]["x"]
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args[1] = args[0][:y] if args[0][:y]
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args[1] = args[0]["y"] if args[0]["y"]
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else
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args = [ args[0], args[0] ]
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end
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end
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@x, @y = args[0].to_f, args[1].to_f
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end
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# Compare two vectors
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def ==( comp )
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( comp.x == @x && comp.y == y )
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end
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# Get a String representation of vector.
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# Vector2d.new( 150, 100 ).to_s # "150x100"
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def to_s; "#{@x}x#{@y}"; end
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# Get length of vector.
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def length; Math.sqrt((@x*@x)+(@y*@y)); end
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# Set new length.
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def length= ( new_length )
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v = self * (new_length/length)
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@x, @y = v.x, v.y
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end
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# Normalize vector (set length to 1.0)
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def normalize; self.dup.normalize!; end
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# In-place form of Vector2d.normalize.
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def normalize!; length = 1.0; self; end
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# Round coordinates to nearest integer.
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def round; self.dup.round!; end
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# In-place form of Vector2d.round.
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def round!; @x, @y = @x.round, @y.round; self; end
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# Get the aspect ratio of the vector, returns a Float.
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def aspect_ratio; (@x/@y).abs; end
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# Multiply vectors. If args is a single Numeric, both axis will be multiplied.
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def * ( *vector_or_number ); v = Vector2d::new( vector_or_number ); Vector2d.new( @x * v.x, @y * v.y ); end
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# Divide vectors. If args is a single Numeric, both axis will be divided.
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def / ( *vector_or_number ); v = Vector2d::new( vector_or_number ); Vector2d.new( @x / v.x, @y / v.y ); end
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# Add vectors. If args is a single Numeric, it will be added to both axis.
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def + ( *vector_or_number ); v = Vector2d::new( vector_or_number ); Vector2d.new( @x + v.x, @y + v.y ); end
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# Subtract vectors. If args is a single Numeric, it will be subtracted from both axis.
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def - ( *vector_or_number ); v = Vector2d::new( vector_or_number ); Vector2d.new( @x - v.x, @y - v.y ); end
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# Constrain/expand so that both coordinates fit within (the square implied by) another vector.
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# This is useful for resizing images to fit a certain size while keeping aspect ratio.
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#
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# == Examples
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#
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# my_image = Vector2d.new( "320x200" ) # Creates a new vector object
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# my_image.constrain_both( 100 ) # Returns a new vector: x=100, y=63
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# my_image.constrain_both( 150, 50 ) # Returns a new vector: x=80, y=50
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# my_image.constrain_both( "150x50" ) # Equal to constrain_both( 150, 50 )
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# my_image.constrain_both( "x100" ) # Returns a new vector: x=160, y=100
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#
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# == Note
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#
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# Either axis will be disregarded if zero or nil (see the last example). This is a feature, not a bug. ;)
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def constrain_both( *vector_or_number )
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scale = Vector2d::new( vector_or_number ) / self
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( self * ( (scale.y==0||(scale.x>0&&scale.x<scale.y) ) ? scale.x : scale.y ) )
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end
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# Constrain/expand so that one of the coordinates fit within (the square implied by) another vector.
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#
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# == Example
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#
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# my_image = Vector2d.new( "320x200" ) # Creates a new vector object
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# my_image.constrain_one( 100, 100 ) # Returns a new vector: x=160, y=100
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def constrain_one( *vector_or_number )
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scale = Vector2d::new( vector_or_number ) / self
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if ( scale.x > 0 && scale.y > 0 )
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scale = ( scale.x<scale.y) ? scale.y : scale.x
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self * scale
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else
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constrain_both( args )
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end
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end
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end #class Vector2d
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metadata
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--- !ruby/object:Gem::Specification
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rubygems_version: 0.9.0
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specification_version: 1
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name: vector2d
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version: !ruby/object:Gem::Version
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version: 0.0.5
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date: 2006-12-10 00:00:00 +01:00
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summary: A simplistic class for handling two-dimensional vectors.
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require_paths:
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- lib
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email: inge@elektronaut.no
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homepage: http://rubyforge.org/projects/vector2d/
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rubyforge_project: vector2d
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description:
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autorequire:
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default_executable:
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bindir: bin
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has_rdoc: false
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required_ruby_version: !ruby/object:Gem::Version::Requirement
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requirements:
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- - ">"
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- !ruby/object:Gem::Version
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version: 0.0.0
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version:
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platform: ruby
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signing_key:
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cert_chain:
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post_install_message:
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authors:
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- "Inge J\xC3\xB8rgensen"
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files:
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- lib/vector2d.rb
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test_files: []
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rdoc_options: []
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extra_rdoc_files: []
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executables: []
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extensions: []
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requirements: []
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dependencies: []
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