ultimate_tic_tac_toe 0.0.21

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checksums.yaml ADDED
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data/.gitignore ADDED
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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in ultimate_tic_tac_toe.gemspec
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+ gemspec
data/LICENSE.txt ADDED
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+ Copyright (c) 2013 TODO: Write your name
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # UltimateTicTacToe
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+
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+ TODO: Write a gem description
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'ultimate_tic_tac_toe'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install ultimate_tic_tac_toe
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ class Board
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+
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+ HUMAN = "X"
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+ COMPUTER = "O"
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+
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+ attr_accessor :grid, :size, :possible_boards, :player
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+
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+ def initialize(grid_size)
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+ @grid = Array.new(grid_size)
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+ @size = @grid.length
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+ @possible_boards = []
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+ end
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+
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+ def winning_possibilities
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+ if grid.length == 9
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+ [[0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]]
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+ elsif grid.length == 16
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+ [[0,1,2,3], [4,5,6,7], [8,9,10,11],[12,13,14,15], [0,5,10,15], [3,6,9, 12], [0,4,8,12], [1,5,9,13], [2,6,10,14], [3,7,11,15]]
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+ elsif grid.length == 25
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+ [[0,1,2,3,4], [5,6,7,8,9],[10,11,12,13,14],[15,16,17,18,19], [20,21,22,23,24,25], [0,5,10,15,20], [1,6,11,16,21], [2,7,12,17,22], [3,8,13,18,23],[4,9,14,19,24], [0,6,12,18,24],[4,8,12,16,20]]
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+ end
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+ end
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+
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+ def winner?(player)
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+ if grid.length == 9
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+ winning_possibilities.each do |win|
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+ if grid[win[0]] == player && grid[win[1]] == player && grid[win[2]] == player
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+ return true
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+ end
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+ end
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+ elsif grid.length == 16
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+ winning_possibilities.each do |win|
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+ if grid[win[0]] == player && grid[win[1]] == player && grid[win[2]] == player && grid[win[3]] == player
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+ return true
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+ end
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+ end
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+ elsif grid.length == 25
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+ winning_possibilities.each do |win|
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+ if grid[win[0]] == player && grid[win[1]] == player && grid[win[2]] == player && grid[win[3]] == player && grid[win[4]] == player
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+ return true
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+ end
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+ end
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+ end
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+ false
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+ end
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+
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+ def tie?
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+ if (player_moves + computer_moves) == grid.length && !winner?("X") && !winner?("O")
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+ true
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+ else
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+ false
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+ end
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+ end
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+
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+ def occupied?(grid, location)
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+ grid[location].nil? ? false : grid[location]
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+ end
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+
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+ def get_move_list(grid)
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+ grid.each_index.select{|index| grid[index].nil?}
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+ end
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+
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+ def unoccupied(position)
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+ @grid[position].nil?
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+ end
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+
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+ def take_turn(player)
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+ player == HUMAN ? COMPUTER : HUMAN
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+ end
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+
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+ def store_position(position, participant)
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+ @grid[position] = participant
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+ end
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+
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+ def simulate_move(board, position, player)
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+ board.grid[position] = player
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+ board
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+ end
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+
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+ def current_player
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+ @grid.count(HUMAN) > @grid.count(COMPUTER) ? COMPUTER : HUMAN
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+ end
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+
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+ def player_moves
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+ @grid.count(HUMAN)
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+ end
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+
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+ def computer_moves
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+ @grid.count(COMPUTER)
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+ end
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+
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+ end
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+ class Computer
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+
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+ HUMAN = "X"
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+ COMPUTER = "O"
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+ MAX_DEPTH = 5 #to control length of calc time
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+
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+ attr_accessor :best_move, :sub_alpha, :active_player
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+
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+ def initialize
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+ @sub_alpha = []
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+ @best_move = 0
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+ @best_moves =[]
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+ end
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+
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+ def computer_move(board)
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+ if board.player_moves > board.computer_moves
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+ @active_player = COMPUTER
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+ computers_move(board)
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+ end
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+ end
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+
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+ def computers_move(board)
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+ if board.computer_moves < 0
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+ if board.unoccupied(6)
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+ board.store_position(6, COMPUTER)
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+ else
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+ board.store_position(8, COMPUTER)
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+ end
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+ else
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+ minimax(board, @active_player)
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+ board.store_position(@best_move, @active_player)
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+ end
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+ end
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+
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+ def minimax(board, current_player)
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+ minimax_recurse(board, current_player, 0)
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+ end
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+
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+ def check_winner(board, depth)
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+ winner = 'None'
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+ winner = COMPUTER if board.winner?(COMPUTER)
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+ winner = HUMAN if board.winner?(HUMAN)
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+ winner = 'tie' if board.tie?
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+ winner = 'tie' if (depth >= MAX_DEPTH && board.grid.size > 10)
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+ winner
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+ end
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+
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+
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+ def minimax_recurse(board, player, depth)
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+ winner = check_winner(board, depth)
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+ unless winner == 'None'
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+ if winner == 'tie'
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+ return 0
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+ elsif winner == @active_player
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+ return 1
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+ else
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+ return -1
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+ end
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+ end
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+
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+ next_player = (player == COMPUTER ? HUMAN : COMPUTER )
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+
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+ if player == @active_player
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+ alpha = -1
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+ else
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+ alpha = 1
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+ end
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+
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+ possible_moves = board.get_move_list(board.grid)
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+
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+ possible_moves.each do |move|
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+ new_board = board.dup
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+ new_board.grid = board.grid.dup
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+ next_board = new_board.simulate_move(new_board, move, player)
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+ @sub_alpha = minimax_recurse(next_board, next_player, depth + 1)
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+
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+ if player == @active_player
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+ if ((depth == 0 ) && (alpha <= @sub_alpha ))
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+ @best_move = move
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+ end
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+ alpha = [alpha, @sub_alpha].max
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+ else
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+ alpha = [alpha, @sub_alpha].min
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+ end
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+ end
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+ alpha
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+ end
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+
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+ end
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+ class Game
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+
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+ HUMAN = "X"
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+ COMPUTER = "O"
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+
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+ attr_accessor :position
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+
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+ def initialize(interface, computer)
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+ @interface = interface
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+ @computer = computer
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+ end
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+
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+ def check_within_range(position, grid_length)
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+ if position == "0"
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+ true
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+ elsif position.to_i < grid_length && position.to_i > 0
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+ true
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+ else
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+ false
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+ end
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+ end
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+
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+ def check_space_unoccupied(position)
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+ @board.unoccupied(position)
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+ end
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+
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+ def validate_input(inputted_position, grid)
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+ end_of_grid = grid.length
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+
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+ until check_within_range(inputted_position, end_of_grid)
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+ @interface.reject(inputted_position)
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+ @interface.prompt
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+ inputted_position = @interface.user_input
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+ end
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+
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+ until check_space_unoccupied(inputted_position.to_i)
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+ @interface.denied
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+ @interface.prompt
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+ inputted_position = @interface.user_input
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+ end
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+
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+ inputted_position.to_i
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+ end
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+
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+ def game_over
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+ (@board.tie? || @board.winner?(COMPUTER) || @board.winner?(HUMAN))
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+ end
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+
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+ def check_board_after_computer_move
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+ if @board.winner?("O") == true
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+ @interface.computer_wins
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+ @interface.pretty_print_board(@board.grid)
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+
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+ elsif @board.tie?
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+ @interface.cats_game
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+ end
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+ end
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+
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+ def play
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+ @board = @board ||= Board.new(@interface.grid_size)
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+
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+ until game_over
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+
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+ @interface.pretty_print_board(@board.grid)
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+ @interface.prompt
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+ position = validate_input(@interface.user_input, @board.grid)
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+
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+ @board.store_position(position, HUMAN)
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+
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+ if @board.winner?("X") == true
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+ @interface.player_wins
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+ @interface.pretty_print_board(@board.grid)
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+ else
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+ @computer.computer_move(@board)
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+ check_board_after_computer_move
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+ end
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+
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+ end
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+ end
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+
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+ end
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+
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+
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+ class Interface
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+
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+ def opening_prompt
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+ puts "What size board do you want to play (9, 16, 25)"
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+ size = user_input
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+ size
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+ end
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+
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+ def grid_size
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+ size = opening_prompt
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+
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+ if size == "9" || size == "16" || size == '25'
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+ return size.to_i
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+ else
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+ puts "Please enter 9, 16 or 25"
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+ grid_size
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+ end
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+
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+ end
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+
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+ def axis_length(size)
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+ Math.sqrt(size).to_i
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+ end
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+
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+ def insert_spaces(position, size, output, grid)
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+ if position % axis_length(size) == (axis_length(size) - 1)
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+ output << "\n" unless position == (size - 1)
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+ else
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+ if position < 10 || !grid[position].nil?
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+ output << " "
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+ else
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+ output << " "
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+ end
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+ end
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+
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+ end
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+
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+ def pretty_print_board(grid)
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+ output = ""
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+ size = grid.length
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+ size.times do |position|
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+ output << (grid[position].nil? ? position.to_s : "#{grid[position]}")
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+ insert_spaces(position, size, output, grid)
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+ end
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+ puts "\n Your Board \n\n\n" + output
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+ end
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+
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+ def prompt
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+ puts "Where do you want to place your X?"
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+ end
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+
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+ def user_input
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+ gets.chomp
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+ end
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+
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+ def denied
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+ puts "Already occupied, try again"
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+ end
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+
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+ def cats_game
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+ puts "CATS GAME!"
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+ end
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+
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+ def computer_wins
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+ puts "Computer wins! Again"
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+ end
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+
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+ def player_wins
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+ puts "Human wins! Impossible!"
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+ end
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+
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+ def reject(position)
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+ puts "#{position} isnt no good"
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+ end
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+ end
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+ module UltimateTicTacToe
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+ VERSION = "0.0.21"
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+ end
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+ $: << File.expand_path(File.dirname(__FILE__) + "/ultimate_tic_tac_toe/")
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+
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+ require 'game'
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+ require 'board'
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+ require 'interface'
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+ require 'computer'
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+ require "version"
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+
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+ module UltimateTicTacToe
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+
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+ end
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+ $: << File.dirname(__FILE__) + '/../lib/ultimate_tic_tac_toe'
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+
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+ require 'board'
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+ require 'game.rb'
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+ require 'spec_helper'
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+
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+ describe Board do
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+ let(:new_board) {Board.new(9)}
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+ let(:new_board_16){Board.new(16)}
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+ let(:new_interface) {Interface.new}
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+ HUMAN = "X"
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+ COMPUTER = "O"
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+
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+ it "checks for player victories(3x3)" do
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+ new_board.grid = ["X", 1, 2, "X", 4, 5, "X", 7, 8]
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+ new_board.winner?("X").should eq true
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+ end
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+
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+ it "checks for player victories(4x4)" do
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+ new_board.grid = ["X", 1, 2, 3, 4, "X", 6, 7, 8,9,"X",11,12,13,14,"X"]
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+ new_board.winner?("X").should eq true
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+ end
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+
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+ it 'checks for a tie' do
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+ new_board.grid = ["X","O","X","X","O","O","O","X","X"]
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+ new_board.tie?.should == true
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+ end
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+
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+ it 'checks for a tie(4x4)' do
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+ new_board_16.grid = ["X","O","X","O","O","O","X","O","X", "X","O","O","X","O","X","X"]
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+ new_board_16.tie?.should == true
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+ end
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+
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+ it 'checks for a tie(4x4)' do
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+ new_board_16.grid = ["X","O","X","O","O","O","X","O","X", "O","O","O","X","X","X","X"]
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+ new_board_16.tie?.should == false
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+ end
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+
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+ it "stores player positions" do
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+ new_board.store_position(1, HUMAN)
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+ new_board.grid.should == [nil, "X",nil,nil,nil,nil,nil,nil,nil]
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+ end
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+
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+ it "checks to see if a spot is occupied" do
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+ grid = [nil,nil,nil,nil,nil,nil,nil,nil,nil]
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+ new_board.occupied?(grid, 3).should eq false
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+ end
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+
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+ it "lets players alternate" do
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+ new_board.take_turn(HUMAN).should == COMPUTER
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+ end
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+
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+ it 'stores simulated moves' do
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+ new_board.grid = [nil, "X",nil,nil,nil,nil,nil,nil,nil]
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+ board_copy = new_board.dup
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+ board_copy.simulate_move(board_copy, 3, "O").grid.should == [nil, "X",nil,"O",nil,nil,nil,nil,nil]
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+ end
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+
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+
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+ it 'makes a list of possible moves' do
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+ grid = [nil, "X",nil,nil,nil,nil,nil,nil,nil]
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+ new_board.get_move_list(grid).should == [0,2,3,4,5,6,7,8]
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+ end
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+
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+ it "checks for unoccupied spaces" do
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+ new_board.grid = [nil, "X",nil,nil,nil,nil,nil,nil,nil]
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+ new_board.unoccupied(1).should == false
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+ end
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+
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+ it "tests possible combinations for computer's victory(3x3)" do
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+ new_board.grid = ["O", 1, 2, "O", 4, 5, "O", 7, 8]
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+ new_board.winner?("O").should eq true
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+ end
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+
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+ end
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+ require 'computer'
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+ require 'board'
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+
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+ describe Computer do
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+ let!(:new_interface) {Interface.new}
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+ let!(:new_board) {Board.new(9)}
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+ let(:new_computer) {Computer.new}
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+ let(:fun_game) {Game.new(new_interface, new_computer)}
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+
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+ it 'knows the current player' do
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+ new_board.grid = [0,1,2,"X",4,5,6,7,8]
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+ new_board.current_player.should == COMPUTER
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+ end
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+
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+ it "checks for computer wins during recursion" do
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+ new_board.grid = [0, "O", 2, "X", "O", 5, "X", "O", 8]
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+ new_computer.minimax_recurse(new_board,"O", 1).should == -1
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+ end
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+
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+ it "checks for ties during recursion" do
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+ new_board.grid = ["X","O","X","X","O","O","O","X","X"]
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+ new_computer.minimax_recurse(new_board, "O", 8).should == 0
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+ end
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+
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+ it 'returns sub-alpha values for a given board' do
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+ new_board.grid = [0, 1, 2 , 3, 4, 5, 6, 7, 8]
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+ new_computer.minimax_recurse(new_board, HUMAN, 0).should == 1
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+ end
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+
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+ end
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+ require 'game'
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+ require 'interface'
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+ require 'board'
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+ # puts $:
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+ describe Game do
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+ let!(:new_interface) {Interface.new}
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+ let!(:new_board) {Board.new(9)}
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+ let(:new_computer) {Computer.new}
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+ let(:fun_game) {Game.new(new_interface, new_computer)}
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+
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+ it "can check that human's move is within the board" do
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+ fun_game.check_within_range("7", new_board.grid.length).should eq true
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+ end
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+
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+ it 'determines when the game is over' do
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+ fun_game.stub(:new).and_return(new_board)
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+ new_board.stub(:tie?).and_return(true)
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+ fun_game.game_over.should be(true)
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+ end
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+
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+ it "informs the player of bad input" do
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+ # new_interface.stub(:gets){"g\n"}
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+ # fun_game.validate_input("\z", new_board.grid)
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+ # fun_game.should_receive(:validate_input).with("d", new_board.grid)
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+ fun_game.should_receive(:puts).with("f isnt no good")
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+ fun_game.validate_input("f", new_board.grid)
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+ # new_interface.prompt
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+ end
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+ end
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+ require 'game'
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+ require 'interface'
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+ require 'board'
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+
5
+
6
+ describe Interface do
7
+
8
+ let!(:new_interface) {Interface.new}
9
+ let!(:new_board) {Board.new(9)}
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+ let(:new_computer) {Computer.new}
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+ let(:fun_game) {Game.new(new_interface, new_computer)}
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+
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+ # it "informs the player of bad input" do
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+ # Interface.stub(:new).and_return(new_interface)
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+ # new_interface.stub(:gets){"g\n"}
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+ # fun_game.should_receive(:puts).with("f isnt no good").at_least(1).times
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+ # new_interface.prompt
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+ # end
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+
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+ # it 'prints a board that corresponds to the grid size' do
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+
22
+ # end
23
+ it 'gets the initial input from human' do
24
+ new_interface.stub(:gets){"9\n"}
25
+ new_interface.opening_prompt.should == "9"
26
+ end
27
+
28
+ it 'determines the grid length of the board' do
29
+ new_interface.stub(:gets){"9\n"}
30
+ new_interface.grid_size.should == 9
31
+ end
32
+
33
+ it 'prints out a pretty board' do
34
+ new_interface.should_receive(:puts).with("\n Your Board \n\n\n0 1 2\n3 4 5\n6 7 8")
35
+ new_interface.pretty_print_board(new_board.grid)
36
+ end
37
+
38
+ end
@@ -0,0 +1,23 @@
1
+ # coding: utf-8
2
+ lib = File.expand_path('../lib', __FILE__)
3
+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
4
+ require 'ultimate_tic_tac_toe/version'
5
+
6
+ Gem::Specification.new do |spec|
7
+ spec.name = "ultimate_tic_tac_toe"
8
+ spec.version = UltimateTicTacToe::VERSION
9
+ spec.authors = ["Rod Levy"]
10
+ spec.email = ["rodlevy1@gmail.com"]
11
+ spec.description = %q{Unbeatable Tic Tac Toe Game}
12
+ spec.summary = %q{Implements a game of tic-tac-toe where the computer always wins}
13
+ spec.homepage = ""
14
+ spec.license = "MIT"
15
+
16
+ spec.files = `git ls-files`.split($/)
17
+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
18
+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
19
+ spec.require_paths = ["lib"]
20
+
21
+ spec.add_development_dependency "bundler", "~> 1.3"
22
+ spec.add_development_dependency "rake"
23
+ end
metadata ADDED
@@ -0,0 +1,94 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ultimate_tic_tac_toe
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.21
5
+ platform: ruby
6
+ authors:
7
+ - Rod Levy
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-09-30 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ~>
18
+ - !ruby/object:Gem::Version
19
+ version: '1.3'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ~>
25
+ - !ruby/object:Gem::Version
26
+ version: '1.3'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - '>='
32
+ - !ruby/object:Gem::Version
33
+ version: '0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - '>='
39
+ - !ruby/object:Gem::Version
40
+ version: '0'
41
+ description: Unbeatable Tic Tac Toe Game
42
+ email:
43
+ - rodlevy1@gmail.com
44
+ executables: []
45
+ extensions: []
46
+ extra_rdoc_files: []
47
+ files:
48
+ - .gitignore
49
+ - Gemfile
50
+ - LICENSE.txt
51
+ - README.md
52
+ - Rakefile
53
+ - lib/ultimate_tic_tac_toe.rb
54
+ - lib/ultimate_tic_tac_toe/board.rb
55
+ - lib/ultimate_tic_tac_toe/computer.rb
56
+ - lib/ultimate_tic_tac_toe/game.rb
57
+ - lib/ultimate_tic_tac_toe/interface.rb
58
+ - lib/ultimate_tic_tac_toe/version.rb
59
+ - spec/spec_helper.rb
60
+ - spec/ultimate_tic_tac_toe/board_spec.rb
61
+ - spec/ultimate_tic_tac_toe/computer_spec.rb
62
+ - spec/ultimate_tic_tac_toe/game_spec.rb
63
+ - spec/ultimate_tic_tac_toe/interface_spec.rb
64
+ - ultimate_tic_tac_toe.gemspec
65
+ homepage: ''
66
+ licenses:
67
+ - MIT
68
+ metadata: {}
69
+ post_install_message:
70
+ rdoc_options: []
71
+ require_paths:
72
+ - lib
73
+ required_ruby_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - '>='
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ required_rubygems_version: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - '>='
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ requirements: []
84
+ rubyforge_project:
85
+ rubygems_version: 2.0.6
86
+ signing_key:
87
+ specification_version: 4
88
+ summary: Implements a game of tic-tac-toe where the computer always wins
89
+ test_files:
90
+ - spec/spec_helper.rb
91
+ - spec/ultimate_tic_tac_toe/board_spec.rb
92
+ - spec/ultimate_tic_tac_toe/computer_spec.rb
93
+ - spec/ultimate_tic_tac_toe/game_spec.rb
94
+ - spec/ultimate_tic_tac_toe/interface_spec.rb