tubesocks 1.0.0 → 1.0.1
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- checksums.yaml +4 -4
- data/LICENSE +1 -1
- data/README +1 -1
- data/bin/studio_game +6 -17
- data/lib/studio_game/berserk_player.rb +8 -11
- data/lib/studio_game/clumsy_player.rb +2 -11
- data/lib/studio_game/die.rb +6 -6
- data/lib/studio_game/game.rb +48 -61
- data/lib/studio_game/game_turn.rb +12 -13
- data/lib/studio_game/loaded_die.rb +1 -1
- data/lib/studio_game/playable.rb +6 -6
- data/lib/studio_game/player.rb +24 -26
- data/lib/studio_game/treasure_trove.rb +4 -2
- data/spec/studio_game/berserk_player_spec.rb +2 -8
- data/spec/studio_game/clumsy_player_spec.rb +7 -25
- data/spec/studio_game/game_spec.rb +30 -39
- data/spec/studio_game/player_spec.rb +71 -76
- data/spec/studio_game/treasure_trove_spec.rb +17 -11
- metadata +15 -17
- data/spec/studio_game/spec_helper.rb +0 -8
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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-
metadata.gz:
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data.tar.gz:
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metadata.gz: 8ed9ad50120b0ed6993c4b2fa44b501e2e5af035
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4
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data.tar.gz: 713ab82e869a2adb3948a8a537e6ae33dd045480
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: d6fc021c7d54e53f550038139696488935cfa9cf85878097fa1d0f747b7b47b3fea5626b39bfd80a0bdec04245813d70710f56186ce407b7c8918f22a23cdbc6
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7
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+
data.tar.gz: 87e3b494bc6a5b319e73f7b8b5cc8df94c58c58b873fa33e0ee0e88ec59af4c3484c2f84851d8cc4ba13eef5dc4d2cf55bf2a41d304127b2facc24bbe50cb2aa
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data/LICENSE
CHANGED
@@ -1,4 +1,4 @@
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-
Copyright (c)
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+
Copyright (c) 2017 Jesse Saletan
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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data/README
CHANGED
@@ -2,4 +2,4 @@ This is a simple game written while following the ruby programming course develo
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https://pragmaticstudio.com/ruby
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-
This code is copyright (c)
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+
This code is copyright (c) 2017 Jesse Saletan. For license details see the accompanying LICENSE file.
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data/bin/studio_game
CHANGED
@@ -1,43 +1,32 @@
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1
1
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#!/usr/bin/env ruby
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2
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3
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-
require_relative '../lib/studio_game/player'
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3
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require_relative '../lib/studio_game/game'
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4
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require_relative '../lib/studio_game/clumsy_player'
|
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5
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require_relative '../lib/studio_game/berserk_player'
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6
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|
8
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-
#player1 = Player.new("moe")
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9
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-
#player2 = Player.new("larry", 60)
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10
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-
#player3 = Player.new("curly", 125)
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11
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-
|
12
7
|
knuckleheads = StudioGame::Game.new("Knuckleheads")
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13
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-
#knuckleheads.add_player(player1)
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14
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-
#knuckleheads.add_player(player2)
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15
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-
#knuckleheads.add_player(player3)
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-
|
17
8
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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18
9
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knuckleheads.load_players(ARGV.shift || default_player_file)
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10
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|
20
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-
klutz = StudioGame::ClumsyPlayer.new(
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11
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+
klutz = StudioGame::ClumsyPlayer.new('klutz', 105)
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12
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knuckleheads.add_player(klutz)
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-
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13
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+
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+
berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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15
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knuckleheads.add_player(berserker)
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|
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17
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loop do
|
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-
puts "
|
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+
puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
|
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20
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case answer
|
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when /^\d+$/
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23
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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-
knuckleheads.print_stats
|
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-
knuckleheads.save_high_scores
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break
|
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else
|
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puts "Please enter a number or 'quit'"
|
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end
|
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end
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-
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-
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-
#end
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+
knuckleheads.print_stats
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+
knuckleheads.save_high_scores
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@@ -2,29 +2,26 @@ require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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+
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def initialize(name, health=100)
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super(name, health)
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-
@
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+
@w00t_count = 0
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end
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-
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def berserk?
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-
@
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@w00t_count > 5
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end
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-
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+
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def w00t
|
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super
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-
@
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+
@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
|
18
19
|
end
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-
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+
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def blam
|
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berserk? ? w00t : super
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-
#if berserk?
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-
# w00t
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-
#else
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-
# super
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-
#end
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end
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+
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end
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end
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@@ -2,21 +2,12 @@ require_relative 'player'
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module StudioGame
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4
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class ClumsyPlayer < Player
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-
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-
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-
def initialize(name, health=100, boost_factor=1)
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8
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-
super(name, health)
|
9
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-
@boost_factor = boost_factor
|
10
|
-
end
|
11
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-
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5
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+
|
12
6
|
def found_treasure(treasure)
|
13
7
|
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
|
14
8
|
super(damaged_treasure)
|
15
9
|
end
|
16
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-
|
17
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-
def w00t
|
18
|
-
@boost_factor.times { super }
|
19
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-
end
|
10
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+
|
20
11
|
end
|
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12
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end
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data/lib/studio_game/die.rb
CHANGED
@@ -3,13 +3,13 @@ require_relative 'auditable'
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3
3
|
module StudioGame
|
4
4
|
class Die
|
5
5
|
include Auditable
|
6
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-
|
6
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+
|
7
7
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attr_reader :number
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8
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-
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-
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10
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-
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11
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-
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12
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-
|
8
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+
|
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+
def initialize
|
10
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+
@number = rand(1..6)
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11
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+
end
|
12
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+
|
13
13
|
def roll
|
14
14
|
@number = rand(1..6)
|
15
15
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audit
|
data/lib/studio_game/game.rb
CHANGED
@@ -1,103 +1,90 @@
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1
1
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require_relative 'player'
|
2
2
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require_relative 'die'
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3
3
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require_relative 'game_turn'
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4
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-
require_relative 'treasure_trove
|
4
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+
require_relative 'treasure_trove'
|
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+
require 'csv'
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6
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6
7
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module StudioGame
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7
8
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class Game
|
8
9
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attr_reader :title
|
9
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-
|
10
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+
|
10
11
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def initialize(title)
|
11
12
|
@title = title
|
12
13
|
@players = []
|
13
14
|
end
|
14
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-
|
15
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+
|
15
16
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def add_player(new_player)
|
16
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-
@players
|
17
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+
@players << new_player
|
17
18
|
end
|
18
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-
|
19
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+
|
19
20
|
def play(rounds)
|
20
21
|
puts "There are #{@players.size} players in the game:"
|
21
22
|
@players.each do |player|
|
22
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-
|
23
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+
puts player
|
23
24
|
end
|
24
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-
|
25
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+
|
25
26
|
treasures = TreasureTrove::TREASURES
|
26
27
|
puts "\nThere are #{treasures.size} treasures to be found:"
|
27
28
|
treasures.each do |treasure|
|
28
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-
|
29
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+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
29
30
|
end
|
30
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-
|
31
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+
|
31
32
|
1.upto(rounds) do |round|
|
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-
|
33
|
-
|
34
|
-
|
35
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-
|
36
|
-
|
37
|
-
GameTurn.take_turn(player)
|
38
|
-
puts player
|
39
|
-
end
|
33
|
+
puts "\nRound #{round}:"
|
34
|
+
@players.each do |player|
|
35
|
+
GameTurn.take_turn(player)
|
36
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+
puts player
|
37
|
+
end
|
40
38
|
end
|
41
39
|
end
|
42
|
-
|
40
|
+
|
43
41
|
def print_stats
|
44
|
-
|
42
|
+
strong, wimpy = @players.partition { |player| player.strong? }
|
45
43
|
puts "\n#{@title} Statistics:"
|
46
|
-
|
47
|
-
puts "\n#{
|
48
|
-
|
49
|
-
|
44
|
+
|
45
|
+
puts "\n#{strong.size} strong players:"
|
46
|
+
strong.each do |player|
|
47
|
+
puts player.name_and_health
|
50
48
|
end
|
51
|
-
|
52
|
-
puts "\n#{
|
53
|
-
|
54
|
-
|
49
|
+
|
50
|
+
puts "\n#{wimpy.size} wimpy players:"
|
51
|
+
wimpy.each do |player|
|
52
|
+
puts player.name_and_health
|
55
53
|
end
|
56
|
-
|
57
|
-
puts "\n#{title} High Scores:"
|
54
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+
|
55
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+
puts "\n#{@title} High Scores:"
|
58
56
|
@players.sort.each do |player|
|
59
|
-
|
57
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+
puts high_score_entry(player)
|
60
58
|
end
|
61
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-
|
59
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+
|
62
60
|
@players.sort.each do |player|
|
63
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-
|
64
|
-
|
65
|
-
|
66
|
-
|
67
|
-
|
61
|
+
puts "\n#{player.name}'s point totals:"
|
62
|
+
|
63
|
+
player.each_found_treasure do |treasure|
|
64
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
65
|
+
end
|
66
|
+
|
67
|
+
puts "#{player.points} grand total points"
|
68
68
|
end
|
69
69
|
end
|
70
|
-
|
71
|
-
def total_points
|
72
|
-
@players.reduce(0) {|sum, player| sum + player.points}
|
73
|
-
end
|
74
|
-
|
70
|
+
|
75
71
|
def load_players(from_file)
|
76
|
-
|
77
|
-
|
72
|
+
CSV.foreach(from_file) do |player_data|
|
73
|
+
add_player(Player.from_array(player_data))
|
78
74
|
end
|
79
75
|
end
|
80
|
-
|
76
|
+
|
77
|
+
def high_score_entry(player)
|
78
|
+
"#{player.name.ljust(20, '.')} #{player.score}"
|
79
|
+
end
|
80
|
+
|
81
81
|
def save_high_scores(to_file="high_scores.txt")
|
82
82
|
File.open(to_file, "w") do |file|
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
83
|
+
file.puts "#{@title} High Scores:"
|
84
|
+
@players.sort.each do |player|
|
85
|
+
file.puts high_score_entry(player)
|
86
|
+
end
|
87
87
|
end
|
88
88
|
end
|
89
|
-
|
90
|
-
def high_score_entry(player)
|
91
|
-
"#{player.name.ljust(20, '.')} #{player.score}"
|
92
|
-
end
|
93
|
-
|
94
89
|
end
|
95
90
|
end
|
96
|
-
|
97
|
-
if __FILE__ == $0
|
98
|
-
my_game = Game.new("Test Game")
|
99
|
-
puts my_game.title
|
100
|
-
player1 = Player.new("Joe")
|
101
|
-
my_game.add_player(player1)
|
102
|
-
my_game.play
|
103
|
-
end
|
@@ -1,21 +1,20 @@
|
|
1
|
-
require_relative '
|
2
|
-
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'treasure_trove'
|
3
4
|
|
4
5
|
module StudioGame
|
5
6
|
module GameTurn
|
6
|
-
|
7
7
|
def self.take_turn(player)
|
8
|
-
die=Die.new
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
player.w00t
|
8
|
+
die = Die.new
|
9
|
+
case die.roll
|
10
|
+
when 1..2
|
11
|
+
player.blam
|
12
|
+
when 5..6
|
13
|
+
player.w00t
|
14
|
+
else
|
15
|
+
puts "#{player.name} was skipped."
|
17
16
|
end
|
18
|
-
|
17
|
+
|
19
18
|
treasure = TreasureTrove.random
|
20
19
|
player.found_treasure(treasure)
|
21
20
|
end
|
data/lib/studio_game/playable.rb
CHANGED
@@ -1,15 +1,15 @@
|
|
1
1
|
module StudioGame
|
2
2
|
module Playable
|
3
|
-
def w00t
|
4
|
-
self.health += 15
|
5
|
-
puts "#{name} got w00ted!"
|
6
|
-
end
|
7
|
-
|
8
3
|
def blam
|
9
4
|
self.health -= 10
|
10
5
|
puts "#{name} got blammed!"
|
11
6
|
end
|
12
|
-
|
7
|
+
|
8
|
+
def w00t
|
9
|
+
self.health += 15
|
10
|
+
puts "#{name} got w00ted!"
|
11
|
+
end
|
12
|
+
|
13
13
|
def strong?
|
14
14
|
health > 100
|
15
15
|
end
|
data/lib/studio_game/player.rb
CHANGED
@@ -1,56 +1,54 @@
|
|
1
1
|
require_relative 'treasure_trove'
|
2
2
|
require_relative 'playable'
|
3
|
+
require 'csv'
|
3
4
|
|
4
5
|
module StudioGame
|
5
6
|
class Player
|
6
7
|
include Playable
|
7
|
-
|
8
|
-
attr_accessor :health
|
9
|
-
|
8
|
+
|
9
|
+
attr_accessor :name, :health
|
10
|
+
|
10
11
|
def initialize(name, health=100)
|
11
12
|
@name = name.capitalize
|
12
13
|
@health = health
|
13
14
|
@found_treasures = Hash.new(0)
|
14
15
|
end
|
15
|
-
|
16
|
-
def name=(new_name)
|
17
|
-
@name = new_name.capitalize
|
18
|
-
end
|
19
|
-
|
16
|
+
|
20
17
|
def to_s
|
21
|
-
|
18
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
22
19
|
end
|
23
|
-
|
20
|
+
|
24
21
|
def score
|
25
22
|
@health + points
|
26
23
|
end
|
27
|
-
|
28
|
-
def <=>(
|
29
|
-
|
24
|
+
|
25
|
+
def <=>(other_player)
|
26
|
+
other_player.score <=> score
|
30
27
|
end
|
31
|
-
|
32
|
-
def
|
33
|
-
|
28
|
+
|
29
|
+
def name_and_health
|
30
|
+
"#{@name} (#{@health})"
|
34
31
|
end
|
35
|
-
|
32
|
+
|
36
33
|
def found_treasure(treasure)
|
37
34
|
@found_treasures[treasure.name] += treasure.points
|
38
|
-
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
|
39
|
-
|
35
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
36
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
40
37
|
end
|
41
|
-
|
38
|
+
|
42
39
|
def points
|
43
|
-
@found_treasures.values.reduce(0,
|
40
|
+
@found_treasures.values.reduce(0) { |sum, x| sum + x }
|
44
41
|
end
|
45
|
-
|
42
|
+
|
46
43
|
def each_found_treasure
|
47
44
|
@found_treasures.each do |name, points|
|
48
|
-
|
45
|
+
treasure = Treasure.new(name, points)
|
46
|
+
yield treasure
|
49
47
|
end
|
50
48
|
end
|
51
|
-
|
52
|
-
def self.
|
53
|
-
name, health =
|
49
|
+
|
50
|
+
def self.from_array(player_data)
|
51
|
+
name, health = player_data
|
54
52
|
Player.new(name, Integer(health))
|
55
53
|
end
|
56
54
|
end
|
@@ -1,7 +1,8 @@
|
|
1
1
|
module StudioGame
|
2
2
|
Treasure = Struct.new(:name, :points)
|
3
|
-
|
3
|
+
|
4
4
|
module TreasureTrove
|
5
|
+
|
5
6
|
TREASURES = [
|
6
7
|
Treasure.new(:pie, 5),
|
7
8
|
Treasure.new(:bottle, 25),
|
@@ -10,9 +11,10 @@ module StudioGame
|
|
10
11
|
Treasure.new(:broomstick, 200),
|
11
12
|
Treasure.new(:crowbar, 400)
|
12
13
|
]
|
13
|
-
|
14
|
+
|
14
15
|
def self.random
|
15
16
|
TREASURES.sample
|
16
17
|
end
|
18
|
+
|
17
19
|
end
|
18
20
|
end
|
@@ -1,9 +1,8 @@
|
|
1
|
-
require_relative 'spec_helper'
|
2
1
|
require 'studio_game/berserk_player'
|
3
2
|
|
4
3
|
module StudioGame
|
5
4
|
describe BerserkPlayer do
|
6
|
-
|
5
|
+
|
7
6
|
before do
|
8
7
|
$stdout = StringIO.new
|
9
8
|
@initial_health = 50
|
@@ -14,18 +13,12 @@ module StudioGame
|
|
14
13
|
1.upto(5) { @player.w00t }
|
15
14
|
|
16
15
|
expect(@player.berserk?).to be_falsey
|
17
|
-
|
18
|
-
# or if using Rspec 3.0:
|
19
|
-
# @player.berserk?.should be_falsey
|
20
16
|
end
|
21
17
|
|
22
18
|
it "goes berserk when w00ted more than 5 times" do
|
23
19
|
1.upto(6) { @player.w00t }
|
24
20
|
|
25
21
|
expect(@player.berserk?).to be_truthy
|
26
|
-
|
27
|
-
# or if using Rspec 3.0:
|
28
|
-
# @player.berserk?.should be_truthy
|
29
22
|
end
|
30
23
|
|
31
24
|
it "gets w00ted instead of blammed when it's gone berserk" do
|
@@ -34,5 +27,6 @@ module StudioGame
|
|
34
27
|
|
35
28
|
expect(@player.health).to eq(@initial_health + (8 * 15))
|
36
29
|
end
|
30
|
+
|
37
31
|
end
|
38
32
|
end
|
@@ -1,4 +1,3 @@
|
|
1
|
-
require_relative 'spec_helper'
|
2
1
|
require 'studio_game/clumsy_player'
|
3
2
|
|
4
3
|
module StudioGame
|
@@ -10,43 +9,26 @@ module StudioGame
|
|
10
9
|
|
11
10
|
it "only gets half the point value for each treasure" do
|
12
11
|
expect(@player.points).to eq(0)
|
13
|
-
|
12
|
+
|
14
13
|
hammer = Treasure.new(:hammer, 50)
|
15
14
|
@player.found_treasure(hammer)
|
16
15
|
@player.found_treasure(hammer)
|
17
16
|
@player.found_treasure(hammer)
|
18
|
-
|
17
|
+
|
19
18
|
expect(@player.points).to eq(75)
|
20
|
-
|
19
|
+
|
21
20
|
crowbar = Treasure.new(:crowbar, 400)
|
22
21
|
@player.found_treasure(crowbar)
|
23
22
|
|
24
|
-
expect(@player.points).to eq(275)
|
23
|
+
expect(@player.points).to eq(275)
|
25
24
|
|
26
25
|
yielded = []
|
27
26
|
@player.each_found_treasure do |treasure|
|
28
|
-
|
27
|
+
yielded << treasure
|
29
28
|
end
|
30
|
-
|
29
|
+
|
31
30
|
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
32
31
|
end
|
33
|
-
|
34
|
-
context "with a boost factor" do
|
35
|
-
before do
|
36
|
-
@initial_health = 100
|
37
|
-
@boost_factor = 5
|
38
|
-
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
39
|
-
end
|
40
|
-
|
41
|
-
it "has a boost factor" do
|
42
|
-
expect(@player.boost_factor).to eq(5)
|
43
|
-
end
|
44
|
-
|
45
|
-
it "gets boost factor number of w00ts when w00ted" do
|
46
|
-
@player.w00t
|
47
|
-
|
48
|
-
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
49
|
-
end
|
50
|
-
end
|
32
|
+
|
51
33
|
end
|
52
34
|
end
|
@@ -1,57 +1,48 @@
|
|
1
|
-
require_relative 'spec_helper'
|
2
1
|
require 'studio_game/game'
|
2
|
+
require 'studio_game/game_turn'
|
3
3
|
|
4
4
|
module StudioGame
|
5
5
|
describe Game do
|
6
|
-
|
6
|
+
|
7
7
|
before do
|
8
8
|
$stdout = StringIO.new
|
9
9
|
@game = Game.new("Knuckleheads")
|
10
|
+
@rounds = 2
|
11
|
+
|
10
12
|
@initial_health = 100
|
11
13
|
@player = Player.new("moe", @initial_health)
|
14
|
+
|
12
15
|
@game.add_player(@player)
|
13
16
|
end
|
14
|
-
|
15
|
-
it "w00ts the player
|
17
|
+
|
18
|
+
it "w00ts the player if a high number is rolled" do
|
16
19
|
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
17
|
-
|
18
|
-
@game.play(
|
19
|
-
expect(@player.health).to eq(@initial_health + (15 *
|
20
|
-
end
|
21
|
-
|
22
|
-
it "skips the player
|
20
|
+
|
21
|
+
@game.play(@rounds)
|
22
|
+
expect(@player.health).to eq(@initial_health + (15 * @rounds))
|
23
|
+
end
|
24
|
+
|
25
|
+
it "skips the player if a medium number is rolled" do
|
23
26
|
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
24
|
-
|
25
|
-
@game.play(
|
26
|
-
expect(@player.health).to eq(@initial_health)
|
27
|
-
end
|
28
|
-
|
29
|
-
it "blams the player
|
27
|
+
|
28
|
+
@game.play(@rounds)
|
29
|
+
expect(@player.health).to eq(@initial_health)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "blams the player if a low number is rolled" do
|
30
33
|
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
31
|
-
|
32
|
-
@game.play(
|
33
|
-
expect(@player.health).to eq(@initial_health - (10 *
|
34
|
-
end
|
35
|
-
|
36
|
-
it "assigns a treasure for points during a player's turn" do
|
37
|
-
@game.play(1)
|
38
|
-
expect(@player.points).not_to be_zero
|
39
|
-
end
|
40
|
-
|
41
|
-
it "computes total points as the sum of all player points" do
|
34
|
+
|
35
|
+
@game.play(@rounds)
|
36
|
+
expect(@player.health).to eq(@initial_health - (10 * @rounds))
|
37
|
+
end
|
38
|
+
|
39
|
+
it "assigns a treasure for points during a player's turn" do
|
42
40
|
game = Game.new("Knuckleheads")
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
game.add_player(player1)
|
48
|
-
game.add_player(player2)
|
49
|
-
|
50
|
-
player1.found_treasure(Treasure.new(:hammer, 50))
|
51
|
-
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
-
player2.found_treasure(Treasure.new(:crowbar, 400))
|
53
|
-
|
54
|
-
expect(game.total_points).to eq(500)
|
41
|
+
player = Player.new("moe")
|
42
|
+
game.add_player(player)
|
43
|
+
game.play(1)
|
44
|
+
expect(player.points).not_to be_zero
|
55
45
|
end
|
46
|
+
|
56
47
|
end
|
57
48
|
end
|
@@ -1,91 +1,92 @@
|
|
1
|
-
require_relative 'spec_helper'
|
2
1
|
require 'studio_game/player'
|
3
|
-
require 'studio_game/treasure_trove'
|
4
2
|
|
5
3
|
module StudioGame
|
6
4
|
describe Player do
|
7
|
-
|
5
|
+
|
8
6
|
before do
|
9
7
|
$stdout = StringIO.new
|
10
|
-
@
|
11
|
-
@
|
8
|
+
@name="larry"
|
9
|
+
@health = 125
|
10
|
+
@player = Player.new(@name, @health)
|
12
11
|
end
|
13
|
-
|
12
|
+
|
14
13
|
it "has a capitalized name" do
|
15
|
-
expect(@player.name).to eq(
|
14
|
+
expect(@player.name).to eq(@name.capitalize)
|
16
15
|
end
|
17
|
-
|
16
|
+
|
18
17
|
it "has an initial health" do
|
19
|
-
expect(@player.health).to eq(
|
18
|
+
expect(@player.health).to eq(@health)
|
20
19
|
end
|
21
|
-
|
22
|
-
it "has a string representation" do
|
23
|
-
@player.
|
24
|
-
@player.
|
25
|
-
|
26
|
-
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
score = @health + @player.points
|
23
|
+
expect(@player.to_s).to eq("I'm #{@name.capitalize} with health = #{@health}, points = #{@player.points}, and score = #{score}.")
|
27
24
|
end
|
28
|
-
|
25
|
+
|
29
26
|
it "computes a score as the sum of its health and points" do
|
30
27
|
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
28
|
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
-
|
33
|
-
expect(@player.score).to eq(
|
29
|
+
|
30
|
+
expect(@player.score).to eq(@health + 100)
|
34
31
|
end
|
35
|
-
|
32
|
+
|
36
33
|
it "increases health by 15 when w00ted" do
|
37
34
|
@player.w00t
|
38
|
-
expect(@player.health).to eq(
|
35
|
+
expect(@player.health).to eq(@health + 15)
|
39
36
|
end
|
40
|
-
|
37
|
+
|
41
38
|
it "decreases health by 10 when blammed" do
|
42
39
|
@player.blam
|
43
|
-
expect(@player.health).to eq(
|
40
|
+
expect(@player.health).to eq(@health - 10)
|
44
41
|
end
|
45
|
-
|
46
|
-
it "computes points as the sum of all treasure points" do
|
47
|
-
@player.points.should == 0
|
48
|
-
|
49
|
-
@player.found_treasure(Treasure.new(:hammer, 50))
|
50
|
-
|
51
|
-
@player.points.should == 50
|
52
|
-
|
53
|
-
@player.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
-
|
55
|
-
@player.points.should == 450
|
56
|
-
|
57
|
-
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
-
|
59
|
-
@player.points.should == 500
|
60
|
-
end
|
61
|
-
|
62
|
-
it "can be created from a CSV string" do
|
63
|
-
player = Player.from_csv("larry,150")
|
64
|
-
|
65
|
-
player.name.should == "Larry"
|
66
|
-
player.health.should == 150
|
67
|
-
end
|
68
|
-
|
42
|
+
|
69
43
|
context "with a health greater than 100" do
|
70
44
|
before do
|
71
|
-
|
45
|
+
@player = Player.new("larry", 150)
|
72
46
|
end
|
73
|
-
|
47
|
+
|
74
48
|
it "is strong" do
|
75
|
-
|
49
|
+
expect(@player).to be_strong
|
76
50
|
end
|
77
51
|
end
|
78
|
-
|
79
|
-
context "with a health
|
52
|
+
|
53
|
+
context "with a health <= 100" do
|
80
54
|
before do
|
81
|
-
|
55
|
+
@player = Player.new("larry", 100)
|
82
56
|
end
|
83
|
-
|
57
|
+
|
84
58
|
it "is not strong" do
|
85
|
-
|
59
|
+
expect(@player).not_to be_strong
|
86
60
|
end
|
87
61
|
end
|
88
|
-
|
62
|
+
|
63
|
+
context "in a collection of players" do
|
64
|
+
before do
|
65
|
+
@player1 = Player.new("moe", 100)
|
66
|
+
@player2 = Player.new("larry", 200)
|
67
|
+
@player3 = Player.new("curly", 300)
|
68
|
+
|
69
|
+
@players = [@player1, @player2, @player3]
|
70
|
+
end
|
71
|
+
|
72
|
+
it "is sorted by decreasing score" do
|
73
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
74
|
+
end
|
75
|
+
end
|
76
|
+
|
77
|
+
it "computes points as the sum of all treasure points" do
|
78
|
+
expect(@player.points).to eq(0)
|
79
|
+
|
80
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
81
|
+
expect(@player.points).to eq(50)
|
82
|
+
|
83
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
84
|
+
expect(@player.points).to eq(450)
|
85
|
+
|
86
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
87
|
+
expect(@player.points).to eq(500)
|
88
|
+
end
|
89
|
+
|
89
90
|
it "yields each found treasure and its total points" do
|
90
91
|
@player.found_treasure(Treasure.new(:skillet, 100))
|
91
92
|
@player.found_treasure(Treasure.new(:skillet, 100))
|
@@ -95,31 +96,25 @@ module StudioGame
|
|
95
96
|
@player.found_treasure(Treasure.new(:bottle, 5))
|
96
97
|
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
98
|
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
-
|
99
|
+
|
99
100
|
yielded = []
|
100
101
|
@player.each_found_treasure do |treasure|
|
101
|
-
|
102
|
+
yielded << treasure
|
102
103
|
end
|
103
|
-
|
104
|
-
yielded.
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
]
|
104
|
+
|
105
|
+
expect(yielded).to eq([
|
106
|
+
Treasure.new(:skillet, 200),
|
107
|
+
Treasure.new(:hammer, 50),
|
108
|
+
Treasure.new(:bottle, 25)
|
109
|
+
])
|
109
110
|
end
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
@players = [@player1, @player2, @player3]
|
118
|
-
end
|
119
|
-
|
120
|
-
it "is sorted by decreasing score" do
|
121
|
-
expect(@players.sort).to eq([@player3, @player2, @player1])
|
122
|
-
end
|
111
|
+
|
112
|
+
it "can be created from an array of player data" do
|
113
|
+
player = Player.from_array(['Mozart', 125])
|
114
|
+
|
115
|
+
expect(player.name).to eq('Mozart')
|
116
|
+
expect(player.health).to eq(125)
|
123
117
|
end
|
118
|
+
|
124
119
|
end
|
125
120
|
end
|
@@ -1,4 +1,3 @@
|
|
1
|
-
require_relative 'spec_helper'
|
2
1
|
require 'studio_game/treasure_trove'
|
3
2
|
|
4
3
|
module StudioGame
|
@@ -17,7 +16,7 @@ module StudioGame
|
|
17
16
|
end
|
18
17
|
|
19
18
|
end
|
20
|
-
|
19
|
+
|
21
20
|
describe TreasureTrove do
|
22
21
|
|
23
22
|
it "has six treasures" do
|
@@ -25,33 +24,40 @@ module StudioGame
|
|
25
24
|
end
|
26
25
|
|
27
26
|
it "has a pie worth 5 points" do
|
28
|
-
|
27
|
+
pie = Treasure.new(:pie, 5)
|
28
|
+
expect(TreasureTrove::TREASURES).to include(pie)
|
29
29
|
end
|
30
30
|
|
31
31
|
it "has a bottle worth 25 points" do
|
32
|
-
|
32
|
+
bottle = Treasure.new(:bottle, 25)
|
33
|
+
expect(TreasureTrove::TREASURES).to include(bottle)
|
33
34
|
end
|
34
35
|
|
35
36
|
it "has a hammer worth 50 points" do
|
36
|
-
|
37
|
+
hammer = Treasure.new(:hammer, 50)
|
38
|
+
expect(TreasureTrove::TREASURES).to include(hammer)
|
37
39
|
end
|
38
40
|
|
39
41
|
it "has a skillet worth 100 points" do
|
40
|
-
|
42
|
+
skillet = Treasure.new(:skillet, 100)
|
43
|
+
expect(TreasureTrove::TREASURES).to include(skillet)
|
41
44
|
end
|
42
|
-
|
45
|
+
|
43
46
|
it "has a broomstick worth 200 points" do
|
44
|
-
|
47
|
+
broomstick = Treasure.new(:broomstick, 200)
|
48
|
+
expect(TreasureTrove::TREASURES).to include(broomstick)
|
45
49
|
end
|
46
50
|
|
47
51
|
it "has a crowbar worth 400 points" do
|
48
|
-
|
52
|
+
crowbar = Treasure.new(:crowbar, 400)
|
53
|
+
expect(TreasureTrove::TREASURES).to include(crowbar)
|
49
54
|
end
|
50
|
-
|
55
|
+
|
51
56
|
it "returns a random treasure" do
|
52
57
|
treasure = TreasureTrove.random
|
53
|
-
|
58
|
+
|
54
59
|
expect(TreasureTrove::TREASURES).to include(treasure)
|
55
60
|
end
|
61
|
+
|
56
62
|
end
|
57
63
|
end
|
metadata
CHANGED
@@ -1,41 +1,43 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: tubesocks
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.0.
|
4
|
+
version: 1.0.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Jesse Saletan
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2017-02-04 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: rspec
|
15
15
|
requirement: !ruby/object:Gem::Requirement
|
16
16
|
requirements:
|
17
|
-
- -
|
17
|
+
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: '0'
|
19
|
+
version: '3.0'
|
20
20
|
type: :development
|
21
21
|
prerelease: false
|
22
22
|
version_requirements: !ruby/object:Gem::Requirement
|
23
23
|
requirements:
|
24
|
-
- -
|
24
|
+
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
|
-
version: '0'
|
26
|
+
version: '3.0'
|
27
27
|
description: |
|
28
28
|
This is a simple game written while following the ruby programming course developed by Pragmatic Studio. For course details visit:
|
29
29
|
|
30
30
|
https://pragmaticstudio.com/ruby
|
31
31
|
|
32
|
-
This code is copyright (c)
|
32
|
+
This code is copyright (c) 2017 Jesse Saletan. For license details see the accompanying LICENSE file.
|
33
33
|
email: rubygems@saletan.com
|
34
34
|
executables:
|
35
35
|
- studio_game
|
36
36
|
extensions: []
|
37
37
|
extra_rdoc_files: []
|
38
38
|
files:
|
39
|
+
- LICENSE
|
40
|
+
- README
|
39
41
|
- bin/players.csv
|
40
42
|
- bin/studio_game
|
41
43
|
- lib/studio_game/auditable.rb
|
@@ -52,10 +54,7 @@ files:
|
|
52
54
|
- spec/studio_game/clumsy_player_spec.rb
|
53
55
|
- spec/studio_game/game_spec.rb
|
54
56
|
- spec/studio_game/player_spec.rb
|
55
|
-
- spec/studio_game/spec_helper.rb
|
56
57
|
- spec/studio_game/treasure_trove_spec.rb
|
57
|
-
- LICENSE
|
58
|
-
- README
|
59
58
|
homepage: https://pragmaticstudio.com/ruby
|
60
59
|
licenses:
|
61
60
|
- MIT
|
@@ -66,24 +65,23 @@ require_paths:
|
|
66
65
|
- lib
|
67
66
|
required_ruby_version: !ruby/object:Gem::Requirement
|
68
67
|
requirements:
|
69
|
-
- -
|
68
|
+
- - ">="
|
70
69
|
- !ruby/object:Gem::Version
|
71
70
|
version: '1.9'
|
72
71
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
73
72
|
requirements:
|
74
|
-
- -
|
73
|
+
- - ">="
|
75
74
|
- !ruby/object:Gem::Version
|
76
75
|
version: '0'
|
77
76
|
requirements: []
|
78
77
|
rubyforge_project:
|
79
|
-
rubygems_version: 2.
|
78
|
+
rubygems_version: 2.5.1
|
80
79
|
signing_key:
|
81
80
|
specification_version: 4
|
82
81
|
summary: A simple game created while learning ruby
|
83
82
|
test_files:
|
84
|
-
- spec/studio_game/berserk_player_spec.rb
|
85
|
-
- spec/studio_game/clumsy_player_spec.rb
|
86
|
-
- spec/studio_game/game_spec.rb
|
87
83
|
- spec/studio_game/player_spec.rb
|
88
|
-
- spec/studio_game/spec_helper.rb
|
89
84
|
- spec/studio_game/treasure_trove_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|