tubesocks 1.0.0

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data/LICENSE ADDED
@@ -0,0 +1,7 @@
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+ Copyright (c) 2015 Jesse Saletan
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,5 @@
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+ This is a simple game written while following the ruby programming course developed by Pragmatic Studio. For course details visit:
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+
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+ https://pragmaticstudio.com/ruby
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+
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+ This code is copyright (c) 2015 Jesse Saletan. For license details see the accompanying LICENSE file.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,43 @@
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+ #!/usr/bin/env ruby
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+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
8
+ #player1 = Player.new("moe")
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+ #player2 = Player.new("larry", 60)
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+ #player3 = Player.new("curly", 125)
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+
12
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ #knuckleheads.add_player(player1)
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+ #knuckleheads.add_player(player2)
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+ #knuckleheads.add_player(player3)
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+
17
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
18
+ knuckleheads.load_players(ARGV.shift || default_player_file)
19
+
20
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
21
+ knuckleheads.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
24
+
25
+ loop do
26
+ puts "\nHow many game rounds? ('quit' to exit)"
27
+ answer = gets.chomp.downcase
28
+
29
+ case answer
30
+ when /^\d+$/
31
+ knuckleheads.play(answer.to_i)
32
+ when 'quit', 'exit'
33
+ knuckleheads.print_stats
34
+ knuckleheads.save_high_scores
35
+ break
36
+ else
37
+ puts "Please enter a number or 'quit'"
38
+ end
39
+ end
40
+
41
+ #knuckleheads.play(10) do
42
+ # knuckleheads.total_points >= 2000
43
+ #end
@@ -0,0 +1,7 @@
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+ module StudioGame
2
+ module Auditable
3
+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,36 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @woot_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @woot_count > 5
12
+ end
13
+
14
+ def w00t
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+ super
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+ @woot_count += 1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ #if berserk?
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+ # w00t
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+ #else
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+ # super
26
+ #end
27
+ end
28
+ end
29
+ end
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+
31
+ if __FILE__ == $0
32
+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
36
+ end
@@ -0,0 +1,38 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
10
+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
15
+ end
16
+
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+ def w00t
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+ @boost_factor.times { super }
19
+ end
20
+ end
21
+ end
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+
23
+ if __FILE__ == $0
24
+ clumsy = ClumsyPlayer.new("klutz")
25
+
26
+ hammer = Treasure.new(:hammer, 50)
27
+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
29
+ clumsy.found_treasure(hammer)
30
+
31
+ crowbar = Treasure.new(:crowbar, 400)
32
+ clumsy.found_treasure(crowbar)
33
+
34
+ clumsy.each_found_treasure do |treasure|
35
+ puts "#{treasure.points} total #{treasure.name} points"
36
+ end
37
+ puts "#{clumsy.points} grand total points"
38
+ end
@@ -0,0 +1,19 @@
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+ require_relative 'auditable'
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+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ # def initialize
10
+ # roll
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+ # end
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+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,103 @@
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+ require_relative 'player'
2
+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove.rb'
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+
6
+ module StudioGame
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title
12
+ @players = []
13
+ end
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+
15
+ def add_player(new_player)
16
+ @players.push(new_player)
17
+ end
18
+
19
+ def play(rounds)
20
+ puts "There are #{@players.size} players in the game:"
21
+ @players.each do |player|
22
+ puts player
23
+ end
24
+
25
+ treasures = TreasureTrove::TREASURES
26
+ puts "\nThere are #{treasures.size} treasures to be found:"
27
+ treasures.each do |treasure|
28
+ puts "A #{treasure.name} is worth #{treasure.points} points"
29
+ end
30
+
31
+ 1.upto(rounds) do |round|
32
+ if block_given?
33
+ break if yield
34
+ end
35
+ puts "\nRound #{round}:"
36
+ @players.each do |player|
37
+ GameTurn.take_turn(player)
38
+ puts player
39
+ end
40
+ end
41
+ end
42
+
43
+ def print_stats
44
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
45
+ puts "\n#{@title} Statistics:"
46
+
47
+ puts "\n#{strong_players.size} strong players:"
48
+ strong_players.each do |player|
49
+ player.print_name_and_health
50
+ end
51
+
52
+ puts "\n#{wimpy_players.size} wimpy players:"
53
+ wimpy_players.each do |player|
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+ player.print_name_and_health
55
+ end
56
+
57
+ puts "\n#{title} High Scores:"
58
+ @players.sort.each do |player|
59
+ puts high_score_entry(player)
60
+ end
61
+
62
+ @players.sort.each do |player|
63
+ puts "\n#{player.name}'s point totals:"
64
+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
66
+ end
67
+ puts "#{player.points} grand total points"
68
+ end
69
+ end
70
+
71
+ def total_points
72
+ @players.reduce(0) {|sum, player| sum + player.points}
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+ end
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+
75
+ def load_players(from_file)
76
+ File.readlines(from_file).each do |line|
77
+ add_player(Player.from_csv(line))
78
+ end
79
+ end
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+
81
+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
86
+ end
87
+ end
88
+ end
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+
90
+ def high_score_entry(player)
91
+ "#{player.name.ljust(20, '.')} #{player.score}"
92
+ end
93
+
94
+ end
95
+ end
96
+
97
+ if __FILE__ == $0
98
+ my_game = Game.new("Test Game")
99
+ puts my_game.title
100
+ player1 = Player.new("Joe")
101
+ my_game.add_player(player1)
102
+ my_game.play
103
+ end
@@ -0,0 +1,23 @@
1
+ require_relative 'loaded_die'
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+
3
+
4
+ module StudioGame
5
+ module GameTurn
6
+
7
+ def self.take_turn(player)
8
+ die=Die.new
9
+ number_rolled = die.roll
10
+ case number_rolled
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
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+ puts "#{player.name} was skipped."
15
+ else
16
+ player.w00t
17
+ end
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+
19
+ treasure = TreasureTrove.random
20
+ player.found_treasure(treasure)
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,16 @@
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+ require_relative 'auditable'
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+
3
+ module StudioGame
4
+ class LoadedDie
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+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,17 @@
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health -= 10
10
+ puts "#{name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,67 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
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+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_accessor :name
8
+ attr_accessor :health
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def name=(new_name)
17
+ @name = new_name.capitalize
18
+ end
19
+
20
+ def to_s
21
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
22
+ end
23
+
24
+ def score
25
+ @health + points
26
+ end
27
+
28
+ def <=>(other)
29
+ other.score <=> score
30
+ end
31
+
32
+ def print_name_and_health
33
+ puts "#{@name} (#{@health})"
34
+ end
35
+
36
+ def found_treasure(treasure)
37
+ @found_treasures[treasure.name] += treasure.points
38
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
39
+ #puts "#{@name}'s treasures: #{@found_treasures}"
40
+ end
41
+
42
+ def points
43
+ @found_treasures.values.reduce(0, :+)
44
+ end
45
+
46
+ def each_found_treasure
47
+ @found_treasures.each do |name, points|
48
+ yield Treasure.new(name, points)
49
+ end
50
+ end
51
+
52
+ def self.from_csv(string)
53
+ name, health = string.split(',')
54
+ Player.new(name, Integer(health))
55
+ end
56
+ end
57
+ end
58
+
59
+ if __FILE__ == $0
60
+ player = Player.new("moe")
61
+ puts player.name
62
+ puts player.health
63
+ player.w00t
64
+ puts player.health
65
+ player.blam
66
+ puts player.health
67
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,38 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/berserk_player'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 50
10
+ @player = BerserkPlayer.new("berserker", @initial_health)
11
+ end
12
+
13
+ it "does not go berserk when w00ted up to 5 times" do
14
+ 1.upto(5) { @player.w00t }
15
+
16
+ expect(@player.berserk?).to be_falsey
17
+
18
+ # or if using Rspec 3.0:
19
+ # @player.berserk?.should be_falsey
20
+ end
21
+
22
+ it "goes berserk when w00ted more than 5 times" do
23
+ 1.upto(6) { @player.w00t }
24
+
25
+ expect(@player.berserk?).to be_truthy
26
+
27
+ # or if using Rspec 3.0:
28
+ # @player.berserk?.should be_truthy
29
+ end
30
+
31
+ it "gets w00ted instead of blammed when it's gone berserk" do
32
+ 1.upto(6) { @player.w00t }
33
+ 1.upto(2) { @player.blam }
34
+
35
+ expect(@player.health).to eq(@initial_health + (8 * 15))
36
+ end
37
+ end
38
+ end
@@ -0,0 +1,52 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/clumsy_player'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @player = ClumsyPlayer.new("klutz")
9
+ end
10
+
11
+ it "only gets half the point value for each treasure" do
12
+ expect(@player.points).to eq(0)
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+
19
+ expect(@player.points).to eq(75)
20
+
21
+ crowbar = Treasure.new(:crowbar, 400)
22
+ @player.found_treasure(crowbar)
23
+
24
+ expect(@player.points).to eq(275)
25
+
26
+ yielded = []
27
+ @player.each_found_treasure do |treasure|
28
+ yielded << treasure
29
+ end
30
+
31
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
32
+ end
33
+
34
+ context "with a boost factor" do
35
+ before do
36
+ @initial_health = 100
37
+ @boost_factor = 5
38
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
39
+ end
40
+
41
+ it "has a boost factor" do
42
+ expect(@player.boost_factor).to eq(5)
43
+ end
44
+
45
+ it "gets boost factor number of w00ts when w00ted" do
46
+ @player.w00t
47
+
48
+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
49
+ end
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,57 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/game'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @game = Game.new("Knuckleheads")
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts the player when a high number is rolled" do
16
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
17
+
18
+ @game.play(2)
19
+ expect(@player.health).to eq(@initial_health + (15 * 2))
20
+ end
21
+
22
+ it "skips the player when a medium number is rolled" do
23
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
24
+
25
+ @game.play(2)
26
+ expect(@player.health).to eq(@initial_health)
27
+ end
28
+
29
+ it "blams the player when a low number is rolled" do
30
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
31
+
32
+ @game.play(2)
33
+ expect(@player.health).to eq(@initial_health - (10 * 2))
34
+ end
35
+
36
+ it "assigns a treasure for points during a player's turn" do
37
+ @game.play(1)
38
+ expect(@player.points).not_to be_zero
39
+ end
40
+
41
+ it "computes total points as the sum of all player points" do
42
+ game = Game.new("Knuckleheads")
43
+
44
+ player1 = Player.new("moe")
45
+ player2 = Player.new("larry")
46
+
47
+ game.add_player(player1)
48
+ game.add_player(player2)
49
+
50
+ player1.found_treasure(Treasure.new(:hammer, 50))
51
+ player1.found_treasure(Treasure.new(:hammer, 50))
52
+ player2.found_treasure(Treasure.new(:crowbar, 400))
53
+
54
+ expect(game.total_points).to eq(500)
55
+ end
56
+ end
57
+ end
@@ -0,0 +1,125 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/player'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ @initial_health = 150
11
+ @player = Player.new("larry", @initial_health)
12
+ end
13
+
14
+ it "has a capitalized name" do
15
+ expect(@player.name).to eq("Larry")
16
+ end
17
+
18
+ it "has an initial health" do
19
+ expect(@player.health).to eq(150)
20
+ end
21
+
22
+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+
26
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
27
+ end
28
+
29
+ it "computes a score as the sum of its health and points" do
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+
33
+ expect(@player.score).to eq(250)
34
+ end
35
+
36
+ it "increases health by 15 when w00ted" do
37
+ @player.w00t
38
+ expect(@player.health).to eq(150 + 15)
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+ expect(@player.health).to eq(150 - 10)
44
+ end
45
+
46
+ it "computes points as the sum of all treasure points" do
47
+ @player.points.should == 0
48
+
49
+ @player.found_treasure(Treasure.new(:hammer, 50))
50
+
51
+ @player.points.should == 50
52
+
53
+ @player.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ @player.points.should == 450
56
+
57
+ @player.found_treasure(Treasure.new(:hammer, 50))
58
+
59
+ @player.points.should == 500
60
+ end
61
+
62
+ it "can be created from a CSV string" do
63
+ player = Player.from_csv("larry,150")
64
+
65
+ player.name.should == "Larry"
66
+ player.health.should == 150
67
+ end
68
+
69
+ context "with a health greater than 100" do
70
+ before do
71
+ @player = Player.new("larry", 150)
72
+ end
73
+
74
+ it "is strong" do
75
+ expect(@player).to be_strong
76
+ end
77
+ end
78
+
79
+ context "with a health equal to 100" do
80
+ before do
81
+ @player = Player.new("larry", 100)
82
+ end
83
+
84
+ it "is not strong" do
85
+ expect(@player).not_to be_strong
86
+ end
87
+ end
88
+
89
+ it "yields each found treasure and its total points" do
90
+ @player.found_treasure(Treasure.new(:skillet, 100))
91
+ @player.found_treasure(Treasure.new(:skillet, 100))
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+
99
+ yielded = []
100
+ @player.each_found_treasure do |treasure|
101
+ yielded << treasure
102
+ end
103
+
104
+ yielded.should == [
105
+ Treasure.new(:skillet, 200),
106
+ Treasure.new(:hammer, 50),
107
+ Treasure.new(:bottle, 25)
108
+ ]
109
+ end
110
+
111
+ context "in a collection of players" do
112
+ before do
113
+ @player1 = Player.new("moe", 100)
114
+ @player2 = Player.new("larry", 200)
115
+ @player3 = Player.new("curly", 300)
116
+
117
+ @players = [@player1, @player2, @player3]
118
+ end
119
+
120
+ it "is sorted by decreasing score" do
121
+ expect(@players.sort).to eq([@player3, @player2, @player1])
122
+ end
123
+ end
124
+ end
125
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,57 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ expect(@treasure.name).to eq(:hammer)
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ expect(@treasure.points).to eq(50)
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ expect(TreasureTrove::TREASURES.size).to eq(6)
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ expect(TreasureTrove::TREASURES).to include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: tubesocks
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Jesse Saletan
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-04-18 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ This is a simple game written while following the ruby programming course developed by Pragmatic Studio. For course details visit:
29
+
30
+ https://pragmaticstudio.com/ruby
31
+
32
+ This code is copyright (c) 2015 Jesse Saletan. For license details see the accompanying LICENSE file.
33
+ email: rubygems@saletan.com
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/spec_helper.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ - LICENSE
58
+ - README
59
+ homepage: https://pragmaticstudio.com/ruby
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 2.0.14
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: A simple game created while learning ruby
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/spec_helper.rb
89
+ - spec/studio_game/treasure_trove_spec.rb