tribe 0.3.2 → 0.4.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/README.md +67 -70
- data/lib/tribe/actable.rb +45 -31
- data/lib/tribe/future.rb +38 -5
- data/lib/tribe/root.rb +19 -0
- data/lib/tribe/version.rb +1 -1
- data/lib/tribe.rb +7 -1
- metadata +3 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 865a31569730f5bc15800bc24f0dc791faea2971
|
4
|
+
data.tar.gz: c7a793ff5df24f85ddf2d0f877fd5a892f946fe6
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: ec0d7842dd09a91e305da5719b19bea9a5aa584edcf39a522036f5668c05fac9efaafb442f8706c6766080b15b69e3f47d6edf778b56443439b2a0b567703ce8
|
7
|
+
data.tar.gz: 28bd5c028b349ac7ed29d45593aae3a888e55d280fa7a927f6d3614e4bd4476c382fce95401ede14e04b2ddd0408b777a0b00fd3630703a2d0ed37ee0c960fb4
|
data/Gemfile.lock
CHANGED
data/README.md
CHANGED
@@ -13,6 +13,9 @@ Event-driven servers can be built using [Tribe EM] (https://github.com/chadrem/t
|
|
13
13
|
|
14
14
|
- [Installation](#installation)
|
15
15
|
- [Actors](#actors)
|
16
|
+
- [Root](#root-actor)
|
17
|
+
- [Handlers](#handlers)
|
18
|
+
- [Messages](#messages)
|
16
19
|
- [Registries](#registries)
|
17
20
|
- [Timers](#timers)
|
18
21
|
- [Futures](#futures)
|
@@ -42,18 +45,34 @@ Or install it yourself as:
|
|
42
45
|
|
43
46
|
## Actors
|
44
47
|
|
45
|
-
Actors are
|
46
|
-
There are
|
48
|
+
Actors are the building blocks of your application.
|
49
|
+
There are three ways to create an actor class:
|
50
|
+
|
51
|
+
- Inherit from Tribe::Actor (uses the shared thread pool).
|
52
|
+
- Inherit from Tribe::DedicatedActor (uses a dedicated thread).
|
53
|
+
- Mixin Tribe::Actable and call the Actable#init_actable method in your constructor.
|
54
|
+
|
55
|
+
|
56
|
+
#### Root
|
57
|
+
|
58
|
+
Well designed applications built with the actor model tend to organize their actors in a tree like structure.
|
59
|
+
To encourage this, Tribe has a special built-in actor known as the root actor.
|
60
|
+
You should use this actor to spawn all of your application specific actors.
|
61
|
+
|
62
|
+
Tribe.root
|
63
|
+
|
64
|
+
#### Handlers
|
65
|
+
|
66
|
+
There are two types of methods that you create in your actor classes:
|
47
67
|
|
48
68
|
1. *Command handlers* are prefixed with "on_" and define the types of commands your actor will process.
|
49
69
|
2. *System handlers* are postfixed with "_handler" and are built into the actor system. These are hooks into the Tribe's actor system.
|
50
70
|
|
51
|
-
|
52
|
-
The return value will always be nil since messaging is asynchronous.
|
71
|
+
#### Messages
|
53
72
|
|
54
|
-
|
55
|
-
|
56
|
-
|
73
|
+
Actors communicate asynchronously using a number of methods that end in ! (exclamation point or “bang”).
|
74
|
+
The most basic type of communication is a message and they are sent using using the Actable#message! and Actable#deliver_message! methods.
|
75
|
+
These methods always return nil since they are fire-and-forget.
|
57
76
|
|
58
77
|
# Create your custom actor class.
|
59
78
|
class MyActor < Tribe::Actor
|
@@ -73,15 +92,15 @@ More information on them will be provided throughout this readme.
|
|
73
92
|
end
|
74
93
|
end
|
75
94
|
|
76
|
-
# Create some named actors.
|
95
|
+
# Create some named actors that are children of the root actor.
|
77
96
|
100.times do |i|
|
78
|
-
|
97
|
+
Tribe.root.spawn(MyActor, :name => "my_actor_#{i}")
|
79
98
|
end
|
80
99
|
|
81
100
|
# Send an event to each actor.
|
82
101
|
100.times do |i|
|
83
102
|
actor = Tribe.registry["my_actor_#{i}"]
|
84
|
-
actor.
|
103
|
+
actor.deliver_message!(:my_custom, 'hello world')
|
85
104
|
end
|
86
105
|
|
87
106
|
# Shutdown the actors.
|
@@ -90,27 +109,12 @@ More information on them will be provided throughout this readme.
|
|
90
109
|
actor.shutdown!
|
91
110
|
end
|
92
111
|
|
93
|
-
#### Implementation
|
94
|
-
Because actors use a shared thread pool, it is important that they don't block for long periods of time (short periods are fine).
|
95
|
-
Actors that block for long periods of time should use a dedicated thread (:dedicated => true or subclass from Tribe::DedicatedActor).
|
96
|
-
|
97
|
-
#### Options (defaults below)
|
98
|
-
|
99
|
-
actor = Tribe::Actor.new(
|
100
|
-
:logger => nil, # Ruby logger instance.
|
101
|
-
:dedicated => false, # If true, the actor runs with a worker pool that has one thread.
|
102
|
-
:pool => Workers.pool, # The workers pool used to execute events.
|
103
|
-
:registry => Tribe.registry, # The registry used to store a reference to the actor if it has a name.
|
104
|
-
:name => nil, # The name of the actor (must be unique in the registry).
|
105
|
-
:parent => nil # Set the parent actor (used by the supervision feature).
|
106
|
-
)
|
107
|
-
|
108
112
|
## Registries
|
109
113
|
|
110
114
|
Registries hold references to named actors so that you can easily find them.
|
111
115
|
In general you shouldn't have to create your own since there is a global one (Tribe.registry).
|
112
116
|
|
113
|
-
actor = Tribe::Actor
|
117
|
+
actor = Tribe.root.spawn(Tribe::Actor, :name => 'some_actor')
|
114
118
|
|
115
119
|
if actor == Tribe.registry['some_actor']
|
116
120
|
puts 'Successfully found some_actor in the registry.'
|
@@ -140,7 +144,7 @@ Both one-shot and periodic timers are provided.
|
|
140
144
|
|
141
145
|
# Create some named actors.
|
142
146
|
10.times do |i|
|
143
|
-
|
147
|
+
Tribe.root.spawn(MyActor, :name => "my_actor_#{i}")
|
144
148
|
end
|
145
149
|
|
146
150
|
# Sleep in order to observe the timers.
|
@@ -154,9 +158,9 @@ Both one-shot and periodic timers are provided.
|
|
154
158
|
|
155
159
|
## Futures
|
156
160
|
|
157
|
-
|
161
|
+
Message passing with the Actable#message! and Actable#deliver_message! methods is asynchronous and always returns nil.
|
158
162
|
This can be a pain since in many cases you will be interested in the result.
|
159
|
-
The Actable#future! method solves this problem by returning a Tribe::Future object
|
163
|
+
The Actable#future! method solves this problem by returning a Tribe::Future object.
|
160
164
|
You can then use this object to obtain the result when it becomes available.
|
161
165
|
|
162
166
|
#### Non-blocking
|
@@ -173,19 +177,14 @@ No waiting for a result is involved and the actor will continue to process other
|
|
173
177
|
|
174
178
|
def on_start(event)
|
175
179
|
friend = registry['actor_b']
|
176
|
-
|
177
|
-
future = friend.future!(:compute, 10)
|
180
|
+
future = future!(friend, :compute, 10)
|
178
181
|
|
179
182
|
future.success do |result|
|
180
|
-
|
181
|
-
puts "ActorA (#{identifier}) future result: #{result}"
|
182
|
-
end
|
183
|
+
puts "ActorA (#{identifier}) future result: #{result}"
|
183
184
|
end
|
184
185
|
|
185
186
|
future.failure do |exception|
|
186
|
-
|
187
|
-
puts "ActorA (#{identifier}) future failure: #{exception}"
|
188
|
-
end
|
187
|
+
puts "ActorA (#{identifier}) future failure: #{exception}"
|
189
188
|
end
|
190
189
|
end
|
191
190
|
end
|
@@ -206,18 +205,14 @@ No waiting for a result is involved and the actor will continue to process other
|
|
206
205
|
end
|
207
206
|
end
|
208
207
|
|
209
|
-
actor_a =
|
210
|
-
actor_b =
|
208
|
+
actor_a = Tribe.root.spawn(ActorA, :name => 'actor_a')
|
209
|
+
actor_b = Tribe.root.spawn(ActorB, :name => 'actor_b')
|
211
210
|
|
212
|
-
actor_a.
|
211
|
+
actor_a.deliver_message!(:start)
|
213
212
|
|
214
213
|
actor_a.shutdown!
|
215
214
|
actor_b.shutdown!
|
216
215
|
|
217
|
-
*Important*: You must use Actable#perform! inside the above callbacks.
|
218
|
-
This ensures that your code executes within the context of the correct actor.
|
219
|
-
Failure to do so will result in unexpected behavior (thread safety will be lost)!
|
220
|
-
|
221
216
|
#### Blocking
|
222
217
|
|
223
218
|
Blocking futures are synchronous.
|
@@ -232,8 +227,7 @@ The actor won't process any other events until the future has a result.
|
|
232
227
|
|
233
228
|
def on_start(event)
|
234
229
|
friend = registry['actor_b']
|
235
|
-
|
236
|
-
future = friend.future!(:compute, 10)
|
230
|
+
future = future!(friend, :compute, 10)
|
237
231
|
|
238
232
|
future.wait # The current thread will sleep until a result is available.
|
239
233
|
|
@@ -261,10 +255,10 @@ The actor won't process any other events until the future has a result.
|
|
261
255
|
end
|
262
256
|
end
|
263
257
|
|
264
|
-
actor_a =
|
265
|
-
actor_b =
|
258
|
+
actor_a = Tribe.root.spawn(ActorA, :name => 'actor_a')
|
259
|
+
actor_b = Tribe.root.spawn(ActorB, :name => 'actor_b')
|
266
260
|
|
267
|
-
actor_a.
|
261
|
+
actor_a.deliver_message!(:start)
|
268
262
|
|
269
263
|
actor_a.shutdown!
|
270
264
|
actor_b.shutdown!
|
@@ -274,7 +268,7 @@ The actor won't process any other events until the future has a result.
|
|
274
268
|
Futures can be confgured to timeout after a specified number of seconds.
|
275
269
|
When a timeout occurs, the result of the future will be a Tribe::FutureTimeout exception.
|
276
270
|
|
277
|
-
# Manually create a future (Use Actable#future! in your actors).
|
271
|
+
# Manually create a future for this example (Use Actable#future! in your actors).
|
278
272
|
future = Tribe::Future.new
|
279
273
|
|
280
274
|
# Set a timeout (in seconds).
|
@@ -342,11 +336,11 @@ This lets you build routers that delegate work to other actors.
|
|
342
336
|
end
|
343
337
|
|
344
338
|
# Create the router.
|
345
|
-
router =
|
339
|
+
router = Tribe.root.spawn(MyRouter, :name => 'router')
|
346
340
|
|
347
341
|
# Send an event to the router and it will forward it to a random processor.
|
348
342
|
100.times do |i|
|
349
|
-
router.
|
343
|
+
router.deliver_message!(:process, i)
|
350
344
|
end
|
351
345
|
|
352
346
|
# Shutdown the router.
|
@@ -355,11 +349,12 @@ This lets you build routers that delegate work to other actors.
|
|
355
349
|
## Linking
|
356
350
|
|
357
351
|
Linking allows actors to group together into a tree structure such that they all live or die as one group.
|
358
|
-
Such linking is useful for breaking complex problems into smaller
|
359
|
-
To create a linked actor you use the Actable#spawn method
|
360
|
-
|
352
|
+
Such linking is useful for breaking up complex problems into multiple smaller units.
|
353
|
+
To create a linked actor you use the Actable#spawn method.
|
354
|
+
By default, if a linked actor dies, it will cause its parent and children to die too.
|
355
|
+
Thus the entire tree lives or dies together.
|
361
356
|
|
362
|
-
# Create the
|
357
|
+
# Create the top-level actor class.
|
363
358
|
class Level1 < Tribe::Actor
|
364
359
|
private
|
365
360
|
def on_spawn(event)
|
@@ -367,7 +362,7 @@ If any actor in a tree of linked actors dies, it will cause all actors above and
|
|
367
362
|
name = "level2_#{i}"
|
368
363
|
puts name
|
369
364
|
actor = spawn(Level2, :name => name)
|
370
|
-
|
365
|
+
message!(actor, :spawn, i)
|
371
366
|
end
|
372
367
|
end
|
373
368
|
end
|
@@ -379,7 +374,7 @@ If any actor in a tree of linked actors dies, it will cause all actors above and
|
|
379
374
|
5.times do |i|
|
380
375
|
name = "level3_#{event.data}_#{i}"
|
381
376
|
actor = spawn(Level3, :name => name)
|
382
|
-
|
377
|
+
message!(actor, :spawn)
|
383
378
|
end
|
384
379
|
end
|
385
380
|
end
|
@@ -392,18 +387,19 @@ If any actor in a tree of linked actors dies, it will cause all actors above and
|
|
392
387
|
end
|
393
388
|
end
|
394
389
|
|
395
|
-
# Create the
|
396
|
-
|
390
|
+
# Create the top-level actor.
|
391
|
+
top = Tribe.root.spawn(Level1, :name => 'level1')
|
397
392
|
|
398
393
|
# Tell the root actor to create the tree of children.
|
399
|
-
|
394
|
+
top.deliver_message!(:spawn)
|
400
395
|
|
401
396
|
## Supervisors
|
402
397
|
|
403
|
-
|
404
|
-
Supervisors can be used to block the failure from propogating
|
398
|
+
A failure in a linked actor will cause all associated actors (parent and children) to die.
|
399
|
+
Supervisors can be used to block the failure from propogating.
|
400
|
+
You then have the option to re-create the failed actor.
|
405
401
|
|
406
|
-
# Create the
|
402
|
+
# Create the top-level actor class.
|
407
403
|
class Level1 < Tribe::Actor
|
408
404
|
private
|
409
405
|
def on_spawn(event)
|
@@ -414,7 +410,7 @@ Supervisors can be used to block the failure from propogating and allow you to r
|
|
414
410
|
|
415
411
|
def create_subtree
|
416
412
|
actor = spawn(Level2)
|
417
|
-
|
413
|
+
message!(actor, :spawn)
|
418
414
|
end
|
419
415
|
|
420
416
|
def child_died_handler(actor, exception)
|
@@ -429,7 +425,7 @@ Supervisors can be used to block the failure from propogating and allow you to r
|
|
429
425
|
def on_spawn(event)
|
430
426
|
5.times do |i|
|
431
427
|
actor = spawn(Level3)
|
432
|
-
|
428
|
+
message!(actor, :spawn)
|
433
429
|
end
|
434
430
|
end
|
435
431
|
end
|
@@ -443,13 +439,14 @@ Supervisors can be used to block the failure from propogating and allow you to r
|
|
443
439
|
end
|
444
440
|
end
|
445
441
|
|
446
|
-
# Create the
|
447
|
-
|
442
|
+
# Create the top-level actor.
|
443
|
+
top = Tribe.root.spawn(Level1, :name => 'root')
|
448
444
|
|
449
|
-
# Tell the
|
450
|
-
|
445
|
+
# Tell the top-level actor to create the tree of children.
|
446
|
+
top.deliver_message!(:spawn)
|
451
447
|
|
452
448
|
#### Important!
|
449
|
+
|
453
450
|
Restarting named actors is NOT currently supported, but will be in a future update.
|
454
451
|
Attempting to do so may result in Tribe::RegistryError exceptions when trying to spawn a replacement child.
|
455
452
|
|
data/lib/tribe/actable.rb
CHANGED
@@ -37,35 +37,64 @@ module Tribe
|
|
37
37
|
|
38
38
|
public
|
39
39
|
|
40
|
-
def
|
41
|
-
|
40
|
+
def deliver_event!(event)
|
41
|
+
@_as.mailbox.push(event) do
|
42
|
+
process_events
|
43
|
+
end
|
44
|
+
|
45
|
+
return nil
|
46
|
+
end
|
47
|
+
|
48
|
+
def deliver_message!(command, data = nil, src = nil)
|
49
|
+
deliver_event!(Tribe::Event.new(command, data, src))
|
42
50
|
|
43
51
|
return nil
|
44
52
|
end
|
45
53
|
|
46
|
-
def message!(command, data = nil
|
47
|
-
event = Tribe::Event.new(command, data,
|
54
|
+
def message!(dest, command, data = nil)
|
55
|
+
event = Tribe::Event.new(command, data, self)
|
48
56
|
|
49
|
-
|
57
|
+
dest.deliver_event!(event)
|
50
58
|
|
51
59
|
return nil
|
52
60
|
end
|
53
61
|
|
54
|
-
def future!(command, data = nil
|
55
|
-
event = Tribe::Event.new(command, data,
|
56
|
-
event.future = future = Tribe::Future.new
|
62
|
+
def future!(dest, command, data = nil)
|
63
|
+
event = Tribe::Event.new(command, data, self)
|
64
|
+
event.future = future = Tribe::Future.new(self)
|
57
65
|
|
58
|
-
|
66
|
+
dest.deliver_event!(event)
|
59
67
|
|
60
68
|
return future
|
61
69
|
end
|
62
70
|
|
63
71
|
def shutdown!
|
64
|
-
return
|
72
|
+
return deliver_message!(:_shutdown)
|
65
73
|
end
|
66
74
|
|
67
75
|
def perform!(&block)
|
68
|
-
return
|
76
|
+
return deliver_message!(:_perform, block)
|
77
|
+
end
|
78
|
+
|
79
|
+
def spawn(klass, actor_options = {}, spawn_options = {})
|
80
|
+
actor_options[:parent] = self
|
81
|
+
|
82
|
+
@_as.children ||= []
|
83
|
+
child = nil
|
84
|
+
|
85
|
+
if spawn_options[:no_raise_on_failure]
|
86
|
+
begin
|
87
|
+
child = klass.new(actor_options)
|
88
|
+
rescue Exception => e
|
89
|
+
return false
|
90
|
+
end
|
91
|
+
else
|
92
|
+
child = klass.new(actor_options)
|
93
|
+
end
|
94
|
+
|
95
|
+
@_as.children << child
|
96
|
+
|
97
|
+
return child
|
69
98
|
end
|
70
99
|
|
71
100
|
def alive?
|
@@ -108,11 +137,11 @@ module Tribe
|
|
108
137
|
|
109
138
|
def exception_handler(exception)
|
110
139
|
if @_as.parent
|
111
|
-
@_as.parent.
|
140
|
+
@_as.parent.deliver_message!(:_child_died, [self, exception])
|
112
141
|
end
|
113
142
|
|
114
143
|
if @_as.children
|
115
|
-
@_as.children.each { |c| c.
|
144
|
+
@_as.children.each { |c| c.deliver_message!(:_parent_died, [self, exception]) }
|
116
145
|
@_as.children.clear
|
117
146
|
@_as.children = nil
|
118
147
|
end
|
@@ -176,7 +205,7 @@ module Tribe
|
|
176
205
|
|
177
206
|
timer = Workers::Timer.new(delay, :scheduler => @_as.scheduler) do
|
178
207
|
@_as.timers.delete(timer)
|
179
|
-
|
208
|
+
deliver_message!(command, data)
|
180
209
|
end
|
181
210
|
|
182
211
|
@_as.timers.add(timer)
|
@@ -190,7 +219,7 @@ module Tribe
|
|
190
219
|
@_as.timers ||= Tribe::SafeSet.new
|
191
220
|
|
192
221
|
timer = Workers::PeriodicTimer.new(delay, :scheduler => @_as.scheduler) do
|
193
|
-
|
222
|
+
deliver_message!(command, data)
|
194
223
|
unless alive?
|
195
224
|
@_as.timers.delete(timer)
|
196
225
|
timer.cancel
|
@@ -208,27 +237,12 @@ module Tribe
|
|
208
237
|
#
|
209
238
|
|
210
239
|
def forward!(dest)
|
211
|
-
dest.
|
240
|
+
dest.deliver_event!(@_as.active_event)
|
212
241
|
@_as.active_event = nil
|
213
242
|
|
214
243
|
return nil
|
215
244
|
end
|
216
245
|
|
217
|
-
def spawn(klass, options = {})
|
218
|
-
options[:parent] = self
|
219
|
-
|
220
|
-
@_as.children ||= []
|
221
|
-
@_as.children << (actor = klass.new(options))
|
222
|
-
|
223
|
-
return actor
|
224
|
-
end
|
225
|
-
|
226
|
-
def push_event(event)
|
227
|
-
@_as.mailbox.push(event) do
|
228
|
-
process_events
|
229
|
-
end
|
230
|
-
end
|
231
|
-
|
232
246
|
# All system commands are prefixed with an underscore.
|
233
247
|
def process_events
|
234
248
|
while (event = @_as.mailbox.obtain_and_shift)
|
data/lib/tribe/future.rb
CHANGED
@@ -1,12 +1,13 @@
|
|
1
1
|
module Tribe
|
2
2
|
class Future
|
3
|
-
def initialize
|
3
|
+
def initialize(actor = nil)
|
4
4
|
@state = :initialized
|
5
5
|
@mutex = Mutex.new
|
6
6
|
@condition = ConditionVariable.new
|
7
7
|
@result = nil
|
8
8
|
@success_callback = nil
|
9
9
|
@failure_callback = nil
|
10
|
+
@actor = actor
|
10
11
|
|
11
12
|
return nil
|
12
13
|
end
|
@@ -34,9 +35,25 @@ module Tribe
|
|
34
35
|
@condition.signal
|
35
36
|
|
36
37
|
if val.is_a?(Exception)
|
37
|
-
|
38
|
+
if @failure_callback
|
39
|
+
if @actor
|
40
|
+
@actor.perform! do
|
41
|
+
@failure_callback.call(val)
|
42
|
+
end
|
43
|
+
else
|
44
|
+
@failure_callback.call(val)
|
45
|
+
end
|
46
|
+
end
|
38
47
|
else
|
39
|
-
|
48
|
+
if @success_callback
|
49
|
+
if @actor
|
50
|
+
@actor.perform! do
|
51
|
+
@success_callback.call(val)
|
52
|
+
end
|
53
|
+
else
|
54
|
+
@success_callback.call(val)
|
55
|
+
end
|
56
|
+
end
|
40
57
|
end
|
41
58
|
|
42
59
|
return nil
|
@@ -79,7 +96,15 @@ module Tribe
|
|
79
96
|
when :initialized
|
80
97
|
@success_callback = block
|
81
98
|
when :finished
|
82
|
-
|
99
|
+
unless @result.is_a?(Exception)
|
100
|
+
if @actor
|
101
|
+
@actor.perform! do
|
102
|
+
block.call(@result)
|
103
|
+
end
|
104
|
+
else
|
105
|
+
block.call(@result)
|
106
|
+
end
|
107
|
+
end
|
83
108
|
else
|
84
109
|
raise Tribe::FutureError.new('Invalid state.')
|
85
110
|
end
|
@@ -94,7 +119,15 @@ module Tribe
|
|
94
119
|
when :initialized
|
95
120
|
@failure_callback = block
|
96
121
|
when :finished
|
97
|
-
|
122
|
+
if @result.is_a?(Exception)
|
123
|
+
if @actor
|
124
|
+
@actor.perform! do
|
125
|
+
block.call(@result)
|
126
|
+
end
|
127
|
+
else
|
128
|
+
block.call(@result)
|
129
|
+
end
|
130
|
+
end
|
98
131
|
else
|
99
132
|
raise Tribe::FutureError.new('Invalid state.')
|
100
133
|
end
|
data/lib/tribe/root.rb
ADDED
@@ -0,0 +1,19 @@
|
|
1
|
+
module Tribe
|
2
|
+
class Root < Tribe::Actor
|
3
|
+
private
|
4
|
+
|
5
|
+
def initialize(options = {})
|
6
|
+
unless options[:permit_root]
|
7
|
+
raise 'Application code should never create the root actor.'
|
8
|
+
end
|
9
|
+
|
10
|
+
options.delete(:permit_root)
|
11
|
+
|
12
|
+
super
|
13
|
+
end
|
14
|
+
|
15
|
+
def child_died_handler(child, exception)
|
16
|
+
# Let the children die silently since the root actor should live forever.
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
data/lib/tribe/version.rb
CHANGED
data/lib/tribe.rb
CHANGED
@@ -12,6 +12,7 @@ require 'tribe/actor'
|
|
12
12
|
require 'tribe/dedicated_actor'
|
13
13
|
require 'tribe/registry'
|
14
14
|
require 'tribe/future'
|
15
|
+
require 'tribe/root'
|
15
16
|
|
16
17
|
module Tribe
|
17
18
|
def self.registry
|
@@ -22,7 +23,12 @@ module Tribe
|
|
22
23
|
@registry.dispose if @registry
|
23
24
|
@registry = val
|
24
25
|
end
|
26
|
+
|
27
|
+
def self.root
|
28
|
+
@root ||= Tribe::Root.new(:name => 'root', :permit_root => true)
|
29
|
+
end
|
25
30
|
end
|
26
31
|
|
27
|
-
# Force initialization
|
32
|
+
# Force initialization.
|
28
33
|
Tribe.registry
|
34
|
+
Tribe.root
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: tribe
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.4.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Chad Remesch
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2013-06-
|
11
|
+
date: 2013-06-15 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: workers
|
@@ -49,6 +49,7 @@ files:
|
|
49
49
|
- lib/tribe/future.rb
|
50
50
|
- lib/tribe/mailbox.rb
|
51
51
|
- lib/tribe/registry.rb
|
52
|
+
- lib/tribe/root.rb
|
52
53
|
- lib/tribe/safe_set.rb
|
53
54
|
- lib/tribe/version.rb
|
54
55
|
- tribe.gemspec
|