treasure_hunter_z 2.0.0

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data/LICENSE.txt ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Installation
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+
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+ # Rules and Gameplay
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+ - The game revolves around characters or players that have various attributes.
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+ - Health
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+ - Points
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+
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+ - Characters can collect treasures of different kinds, each with their own point values.
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+
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+ - At the end of the rounds played, the player with the most total points wins.
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+
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+ # Playing
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+ - To play/run the game, use the the following command: `studio_game`.
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+
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+ - You will be prompted to input how many rounds you would like to play. This is to be an integer value, as a numerical character.
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+ - If you are done playing, or simply do not want to play, you must enter the following command: `quit`.
data/bin/players.csv ADDED
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+ Starlord,50
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+ Gamora,75
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+ Rocket,100
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+ Drax, 125
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+ Groot,80
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/player"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ def say_hello(name:, health: 100)
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+ "Hello, I'm #{name.capitalize} and I have #{health}"
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+ end
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+
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+ player_1 = StudioGame::Player.new("finn andre", 60)
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+ player_2 = StudioGame::Player.new("lucy spielberg", 90)
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+ player_3 = StudioGame::Player.new("jase just")
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+ player_4 = StudioGame::Player.new("alex bremter", 125)
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+
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+ game = StudioGame::Game.new("Winner Takes All")
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+
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+
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+ file_path = File.join(__dir__, ARGV.shift || "players.csv")
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+ game.load_players(file_path)
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+ game.add_player(StudioGame::ClumsyPlayer.new("Klutz", 105))
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+ game.add_player(StudioGame::BerserkPlayer.new("RAGE MONSRER", 105))
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+ game.play(3)
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+
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+ loop do
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+ print "Welcome! How many rounds of the game would you like to play (please enter a number or 'exit' to quit): "
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when "exit", "quit"
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+ break
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+ else
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+ puts "You entered #{answer}. Please enter a numeric value or 'exit'"
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+ end
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+ end
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+ game.save_high_scores
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+
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+ game.print_stats
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+ module Auditable
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+
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+ def audit(roll_value)
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+ puts "Audit: Rolled a #{roll_value}."
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+ end
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+
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+ end
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+ require_relative "Player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, points)
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+ super(name, points)
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+ @boost_count = 0
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+ end
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+
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+ def berserk?
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+ @boost_count > 5
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+ end
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+
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+ def boost
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+ super
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+ @boost_count += 1
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+ puts "Berserker is berserk!" if berserk?
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+ end
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+
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+ def drain
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+ berserk? ? boost : super
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+ end
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+
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+ end
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+ end
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+
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+ # if __FILE__ == $0
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+ # berserker = BerserkPlayer.new("berserker", 50)
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+ # 6.times { berserker.boost}
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+ # 2.times { berserker.drain}
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+ # puts berserker.health
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+ # end
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+ require_relative "Player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, points, boost_factor=5)
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+ super(name, points)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(name, points)
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+ points = points /2
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+ super(name, points)
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+ end
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+
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+ def boost
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+ end
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+ # if __FILE__ == $0
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+ # clumsy = ClumsyPlayer.new("klutz")
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+
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+ # clumsy.found_treasure("flute", 50)
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+ # clumsy.found_treasure("flute", 50)
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+ # clumsy.found_treasure("flute", 50)
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+ # clumsy.found_treasure("star", 100)
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+
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+ # clumsy.found_treasures.each do |name, points|
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+ # puts "#{name}: #{points} points"
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+ # end
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+
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+ # puts "#{clumsy.points} total points"
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+ # end
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+ require_relative "treasure_trove"
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+ require_relative "Player"
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+ require_relative "Auditable"
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+
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+ module StudioGame
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+ class Game
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+ include Auditable
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+ attr_reader :title, :players
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file, chomp: true).each do |line|
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+ player = Player.from_csv(line)
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+ add_player(player)
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+ end
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+ rescue Errno::ENOENT
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+ puts "Sorry #{from_file} does not exist"
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+ exit 1
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def roll_die
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+ roll_value = rand(1..6)
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+ audit(roll_value)
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+ roll_value
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+ end
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+
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+ def play(rounds = 1)
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+ puts "\nLet's play #{@title}!"
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+ puts "-"*20
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+ puts "\n"
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+
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+ puts "The available treasures are"
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+ puts TreasureTrove.treasure_items
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+
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+ puts "\nBefore playing:"
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+ puts @players
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+
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+ 1.upto(rounds) do |round_number|
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+ puts "\nThis is round #{round_number}"
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+
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+ @players.each do |player|
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+ number_rolled = roll_die
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+
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+ case number_rolled
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+ when 1..2
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+ player.drain
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+ puts "#{player.name} got drained 😩"
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+ when 3..4
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+ puts "#{player.name} got skipped"
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+ else
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+ player.boost
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+ puts "#{player.name} got boosted 😁"
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+ end
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+ found_treasure = TreasureTrove.random_treasure
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+ player.found_treasure(found_treasure.name, found_treasure.points)
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+ puts "#{player.name} found #{found_treasure.name} worth #{found_treasure.points} points"
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+ end
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+ end
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+
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+ puts "\nAfter playing:"
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+ puts @players
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+
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Stats: "
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+ puts "-" * 30
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+
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+ sorted_players
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s treasure points totals:"
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+ player.found_treasures.each do |name, points|
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+ puts "#{name}: #{points}"
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+ end
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+ puts "total: #{player.points}"
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+ end
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+
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+ puts "\nHigh Scores: "
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+ sorted_players.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ name = player.name.ljust(20, '.')
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+ score = player.score.round.to_s.rjust(5)
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+ "#{name}#{score}"
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+ end
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+
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+ def save_high_scores(write_file = "high_scores.txt")
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+ File.open(write_file, 'w') do |file|
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+ file.puts "#{@title} High Scores:"
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+ file.puts "-" * 30
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+ sorted_players.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+
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+ def sorted_players
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+ @players.sort_by { |player| player.score }.reverse
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+ end
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+
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+ end
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+ end
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+ module Playable
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+
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+ def drain(amount = 10)
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+ self.health -= amount
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+ end
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+
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+ def boost(amount = 15)
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+ self.health += amount
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+ end
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+
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+ end
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health, :found_treasures
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+
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+ def initialize(name, health = 100)
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+ # @name = name.split(" ").map { |name| name.capitalize }.join(" ")
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+ @name = name.gsub(/\w+/) { |word| word.capitalize }
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ player = Player.new(name, Integer(health))
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+ rescue ArgumentError
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+ puts "Whoopsies there. the #{health} is invalid. We've set you up with a default health of 100; woo!"
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+ player = Player.new(name, 100)
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+ end
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+
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+ def found_treasure(name, points)
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+ @found_treasures[name] += points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def points
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+ @found_treasures.values.sum
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name}! My health = #{@health}, points = #{points}, score = #{score}"
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("jase")
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+ puts player.name
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+ puts player.health
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+ player.boost
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+ end
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+ module TreasureTrove
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+
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+ Treasure = Data.define(:name, :points)
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+
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+ TREASURES = [
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+ Treasure.new("pie", 10),
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+ Treasure.new("coin", 25),
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+ Treasure.new("flute", 50),
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+ Treasure.new("compass", 65),
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+ Treasure.new("key", 80),
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+ Treasure.new("crown", 90),
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+ Treasure.new("star", 100),
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+ ]
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+
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+ def self.random_treasure
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+ TREASURES.sample
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+ end
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+
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+ def self.treasure_items
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+ TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: treasure_hunter_z
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+ version: !ruby/object:Gem::Version
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+ version: 2.0.0
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+ platform: ruby
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+ authors:
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+ - Alex Zuniga
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2024-10-17 00:00:00.000000000 Z
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+ dependencies: []
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+ description:
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+ email: rthe3rd.z@gmail.com
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+ executables:
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+ - studio_game
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - LICENSE.txt
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+ - README.md
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+ - bin/players.csv
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+ - bin/studio_game
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+ - lib/studio_game/auditable.rb
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+ - lib/studio_game/berserk_player.rb
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+ - lib/studio_game/clumsy_player.rb
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+ - lib/studio_game/game.rb
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+ - lib/studio_game/playable.rb
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+ - lib/studio_game/player.rb
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+ - lib/studio_game/treasure_trove.rb
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+ homepage: https://rthe3rd.github.io/portfolio/
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 3.2.0
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubygems_version: 3.5.11
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+ signing_key:
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+ specification_version: 4
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+ summary: Fun treasure seeking game
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+ test_files: []