treasure_hunter 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2014 David Becerra
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # TreasureHunter
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+
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+ Better than Log!
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+ fozzie,100
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+ gonzo,80
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+ beaker, 90
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+ kermit, 120
data/bin/players.csv ADDED
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+ Leonardo,100
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+ Raphael,60
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+ Donatello,125
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+ Michelangelo,150
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/treasure_hunter/game'
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+ require_relative '../lib/treasure_hunter/clumsy_player'
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+ require_relative '../lib/treasure_hunter/berserk_player'
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+
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+ module TreasureHunter
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+ game = TreasureHunter::Game.new("Treasure Hunter")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = ClumsyPlayer.new('klutz', 105, 10)
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+ game.add_player(klutz)
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+
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+ berserker = BerserkPlayer.new('berserk', 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many rounds do you want to play? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
22
+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit', 'q'
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+ game.print_stats
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+ break
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+ else
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+ puts "\nPlease enter a number or type 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
34
+ end
@@ -0,0 +1,7 @@
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+ module TreasureHunter
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module TreasureHunter
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
8
+ end
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+
10
+ def berserk?
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+ @w00t_count > 5
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+ end
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+
14
+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "WARNING: #{@name} has gone berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module TreasureHunter
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasures(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0.to_i)
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+ super damaged_treasure
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasures(hammer)
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+ clumsy.found_treasures(hammer)
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+ clumsy.found_treasures(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasures(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module TreasureHunter
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module TreasureHunter
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formated_name = player.name.ljust(20, '.')
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+ "#{formated_name}#{player.score}"
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in the game:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nRound #{round}:"
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+
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+
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+ puts "\n#{@title} Stats:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title}'s High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.points} total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name} point summary:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module TreasureHunter
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ # Find a random treasure
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+ treasure = TreasureTrove.random
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+ player.found_treasures(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module TreasureHunter
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [ 1, 1, 2, 5, 6, 6 ]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module TreasureHunter
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module TreasureHunter
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+ class Player
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+ attr_accessor :health
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+ attr_reader :name
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+
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+ include Playable
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+
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+ def initialize(name, health=100)
12
+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def self.from_csv(string)
18
+ name, health = string.split(',')
19
+ Player.new(name, Integer(health))
20
+ end
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+
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+ def score
23
+ @health + points
24
+ end
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+
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+ def found_treasures(treasure)
27
+ @found_treasures[treasure.name] += treasure.points
28
+
29
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
30
+ puts "#{@name}'s treasure: #{@found_treasures}"
31
+ end
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+
33
+ def each_found_treasure
34
+ @found_treasures.each do |name, points|
35
+ yield Treasure.new(name, points)
36
+ end
37
+ end
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+
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+ def points
40
+ @found_treasures.values.reduce(0, :+)
41
+ end
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+
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+ def to_s
44
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
45
+ end
46
+
47
+ def <=>(other)
48
+ other.score <=> score
49
+ end
50
+ end
51
+ end
52
+
53
+ if __FILE__ == $0
54
+ player = Player.new("moe")
55
+ puts player.name
56
+ puts player.health
57
+ player.w00t
58
+ puts player.health
59
+ player.blam
60
+ puts player.health
61
+ end
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+ module TreasureHunter
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
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+ require 'treasure_hunter/berserk_player'
2
+
3
+ module TreasureHunter
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ expect(@player.berserk?).to eq false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ expect(@player.berserk?).to eq true
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ expect(@player.health).to eq( @initial_health + (8 * 15) )
29
+ end
30
+ end
31
+ end
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+ require 'treasure_hunter/clumsy_player'
2
+
3
+ module TreasureHunter
4
+ describe ClumsyPlayer do
5
+ before do
6
+ $stdout = StringIO.new
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ expect(@player.points).to eq 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasures(hammer)
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+ @player.found_treasures(hammer)
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+ @player.found_treasures(hammer)
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+
18
+ expect(@player.points).to eq 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasures(crowbar)
22
+
23
+ expect(@player.points).to eq 275
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+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
28
+ end
29
+
30
+ expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ context "with a boost factor" do
34
+ before do
35
+ @initial_health = 100
36
+ @boost_factor = 5
37
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
38
+ end
39
+
40
+ it "has a boost factor" do
41
+ expect(@player.boost_factor).to eq 5
42
+ end
43
+
44
+ it "gets boost factor number of w00ts when w00ted" do
45
+ @player.w00t
46
+
47
+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
48
+ end
49
+ end
50
+ end
51
+ end
@@ -0,0 +1,63 @@
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+ require 'treasure_hunter/game'
2
+
3
+ module TreasureHunter
4
+ describe Game do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @game = Game.new("Muppets")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("fozzie", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "w00ts the player if a high number is rolled" do
17
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
18
+ @game.play(2)
19
+
20
+ expect(@player.health).to eq(@initial_health + (15 * 2))
21
+ end
22
+
23
+ it "skips the player if a medium number is rolled" do
24
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
25
+ @game.play(2)
26
+
27
+ expect(@player.health).to eq @initial_health
28
+ end
29
+
30
+ it 'blams the player if a low number is rolled' do
31
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
32
+ @game.play(2)
33
+
34
+ expect(@player.health).to eq @initial_health - (10 * 2)
35
+ end
36
+
37
+ it "assigns a treasure for points during a player's turn" do
38
+ game = Game.new("Muppets")
39
+ player = Player.new("moe")
40
+
41
+ game.add_player(player)
42
+ game.play(1)
43
+
44
+ expect(player.points).not_to be_zero
45
+ end
46
+
47
+ it "computes total points as the sum of all player points" do
48
+ game = Game.new("Muppets")
49
+
50
+ player1 = Player.new("moe")
51
+ player2 = Player.new("larry")
52
+
53
+ game.add_player(player1)
54
+ game.add_player(player2)
55
+
56
+ player1.found_treasures(Treasure.new(:hammer, 50))
57
+ player1.found_treasures(Treasure.new(:hammer, 50))
58
+ player2.found_treasures(Treasure.new(:crowbar, 400))
59
+
60
+ expect(game.total_points).to eq 500
61
+ end
62
+ end
63
+ end
@@ -0,0 +1,122 @@
1
+ require 'treasure_hunter/player'
2
+
3
+ module TreasureHunter
4
+ describe Player do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new("fozzie", @initial_health)
10
+ end
11
+
12
+ it 'has a capitalized name' do
13
+ expect(@player.name).to eq("Fozzie")
14
+ end
15
+
16
+ it 'has an initial health' do
17
+ expect(@player.health).to eq(150)
18
+ end
19
+
20
+ it 'has a string representation' do
21
+ @player.found_treasures(Treasure.new(:hammer, 50))
22
+ @player.found_treasures(Treasure.new(:hammer, 50))
23
+
24
+ expect(@player.to_s).to eq("I'm Fozzie with health = 150, points = 100, and score = 250.")
25
+ end
26
+
27
+ it "computes a score as the sum of its health and points" do
28
+ @player.found_treasures(Treasure.new(:hammer, 50))
29
+ @player.found_treasures(Treasure.new(:hammer, 50))
30
+
31
+ expect(@player.score).to eq(@initial_health + 100)
32
+ end
33
+
34
+ it 'increases health by 15 when w00ted' do
35
+ @player.w00t
36
+
37
+ expect(@player.health).to eq(@initial_health + 15)
38
+ end
39
+
40
+ it 'decreases health by 10 when blammed' do
41
+ @player.blam
42
+
43
+ expect(@player.health).to eq(@initial_health - 10)
44
+ end
45
+
46
+ context 'with a health greater than 100' do
47
+ before { @player = Player.new('Fozzie', 150) }
48
+
49
+ it 'is strong' do
50
+ expect(@player).to be_strong
51
+ end
52
+ end
53
+
54
+ context 'with a health of 100 or less' do
55
+ before { @player = Player.new('fozzie', 100) }
56
+
57
+ it 'is wimpy' do
58
+ expect(@player).not_to be_strong
59
+ end
60
+ end
61
+
62
+ context 'in a collection of players' do
63
+ before do
64
+ @player_one = Player.new("Fozzie", 100)
65
+ @player_two = Player.new("Kermit", 200)
66
+ @player_three = Player.new("Gonzo", 300)
67
+
68
+ @players = [ @player_one, @player_two, @player_three ]
69
+ end
70
+
71
+ it 'is sorted by decending score' do
72
+ expect(@players.sort).to eq [ @player_three, @player_two, @player_one ]
73
+ end
74
+ end
75
+
76
+ it "computes points as the sum of all treasure points" do
77
+ expect(@player.points).to eq 0
78
+
79
+ @player.found_treasures(Treasure.new(:hammer, 50))
80
+
81
+ expect(@player.points).to eq 50
82
+
83
+ @player.found_treasures(Treasure.new(:crowbar, 400))
84
+
85
+ expect(@player.points).to eq 450
86
+
87
+ @player.found_treasures(Treasure.new(:hammer, 50))
88
+
89
+ expect(@player.points).to eq 500
90
+ end
91
+
92
+ it "yields each found treasure and its total points" do
93
+ @player.found_treasures(Treasure.new(:skillet, 100))
94
+ @player.found_treasures(Treasure.new(:skillet, 100))
95
+ @player.found_treasures(Treasure.new(:hammer, 50))
96
+ @player.found_treasures(Treasure.new(:bottle, 5))
97
+ @player.found_treasures(Treasure.new(:bottle, 5))
98
+ @player.found_treasures(Treasure.new(:bottle, 5))
99
+ @player.found_treasures(Treasure.new(:bottle, 5))
100
+ @player.found_treasures(Treasure.new(:bottle, 5))
101
+
102
+ yielded = []
103
+
104
+ @player.each_found_treasure do |treasure|
105
+ yielded << treasure
106
+ end
107
+
108
+ expect(yielded).to eq [
109
+ Treasure.new(:skillet, 200),
110
+ Treasure.new(:hammer, 50),
111
+ Treasure.new(:bottle, 25)
112
+ ]
113
+ end
114
+
115
+ it 'can be created from a CSV string' do
116
+ player = Player.from_csv('fozzie,100')
117
+
118
+ expect(player.name).to eq 'Fozzie'
119
+ expect(player.health).to eq 100
120
+ end
121
+ end
122
+ end
@@ -0,0 +1,55 @@
1
+ require 'treasure_hunter/treasure_trove'
2
+
3
+ module TreasureHunter
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ expect(TreasureTrove::TREASURES.size).to eq 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ expect(TreasureTrove::TREASURES[0]).to eq Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ expect(TreasureTrove::TREASURES[1]).to eq Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ expect(TreasureTrove::TREASURES[2]).to eq Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ expect(TreasureTrove::TREASURES[3]).to eq Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ expect(TreasureTrove::TREASURES[4]).to eq Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ expect(TreasureTrove::TREASURES[5]).to eq Treasure.new(:crowbar, 400)
47
+ end
48
+
49
+ it 'returns a random treasure' do
50
+ treasure = TreasureTrove.random
51
+
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: treasure_hunter
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - David Becerra
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-06-13 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '3.0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '3.0'
27
+ description: |
28
+ # TreasureHunter
29
+
30
+ Better than Log!
31
+ email: DavidBecerra84@gmail.com
32
+ executables:
33
+ - treasure_hunter
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README.md
39
+ - bin/favorite_players.csv
40
+ - bin/players.csv
41
+ - bin/treasure_hunter
42
+ - lib/treasure_hunter/auditable.rb
43
+ - lib/treasure_hunter/berserk_player.rb
44
+ - lib/treasure_hunter/clumsy_player.rb
45
+ - lib/treasure_hunter/die.rb
46
+ - lib/treasure_hunter/game.rb
47
+ - lib/treasure_hunter/game_turn.rb
48
+ - lib/treasure_hunter/loaded_die.rb
49
+ - lib/treasure_hunter/playable.rb
50
+ - lib/treasure_hunter/player.rb
51
+ - lib/treasure_hunter/treasure_trove.rb
52
+ - spec/treasure_hunter/berserk_player_spec.rb
53
+ - spec/treasure_hunter/clumsy_player_spec.rb
54
+ - spec/treasure_hunter/game_spec.rb
55
+ - spec/treasure_hunter/player_spec.rb
56
+ - spec/treasure_hunter/treasure_trove_spec.rb
57
+ homepage: http://DavidBecerra.com
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - ">="
68
+ - !ruby/object:Gem::Version
69
+ version: '2.1'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.2.2
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: Used to learn some Ruby concepts
81
+ test_files:
82
+ - spec/treasure_hunter/berserk_player_spec.rb
83
+ - spec/treasure_hunter/clumsy_player_spec.rb
84
+ - spec/treasure_hunter/game_spec.rb
85
+ - spec/treasure_hunter/player_spec.rb
86
+ - spec/treasure_hunter/treasure_trove_spec.rb