treasure_game 0.0.4

Sign up to get free protection for your applications and to get access to all the features.
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 41d57ddefd27c203be589209daa8a49be9d3bc89
4
+ data.tar.gz: 4de95689dd0120fc06cdfc17efee0a5441875126
5
+ SHA512:
6
+ metadata.gz: 90c82ffac3e6614190fb1ea21a05fbc58f76ef86fd557a8009e7642cc44060ab3f7adb03ae0070ed5dc9d986a64a2c90a595a6c7f3b7f8afba2a040898447d43
7
+ data.tar.gz: b9dd49ebc6d701a1de7c504501f376269b0d0269f9a9eee309609dc2c840cf3f58de46179d33c6f33f6122e754b063c7f808ae32d402f0634ea6367b01b7cd6b
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ Copyright (c) 2015 Mikael Salmela
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -0,0 +1,41 @@
1
+ # Project Name
2
+
3
+ Treasure Game
4
+
5
+ ## Description
6
+
7
+ Find the Ruby in this old school text game.
8
+
9
+ ## Installation
10
+
11
+ ```
12
+ $ gem install treasure_game
13
+ ```
14
+ https://rubygems.org/gems/treasure_game
15
+
16
+ ## Usage
17
+
18
+ ```
19
+ $ treasure_game
20
+ ```
21
+ Optional:
22
+ ```
23
+ $ treasure_game (custom csv file with player names line by line)
24
+ ```
25
+
26
+ ## Contributing
27
+
28
+ 1. Fork it!
29
+ 2. Create your feature branch: `git checkout -b my-new-feature`
30
+ 3. Commit your changes: `git commit -am 'Add some feature'`
31
+ 4. Push to the branch: `git push origin my-new-feature`
32
+ 5. Submit a pull request :D
33
+
34
+ ## Credits
35
+
36
+ - Pickaxe: https://pragprog.com/book/ruby4/programming-ruby-1-9-2-0
37
+ - The Pragmatic Studio: https://pragmaticstudio.com/
38
+
39
+ ## License
40
+
41
+ MIT
@@ -0,0 +1,3 @@
1
+ mike
2
+ seb
3
+ fina
@@ -0,0 +1,34 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ module TreasureHunt
4
+ require_relative '../lib/treasure_game/game'
5
+ require_relative '../lib/treasure_game/player'
6
+ require_relative '../lib/treasure_game/clumsy_player'
7
+ require_relative '../lib/treasure_game/berserk_player'
8
+
9
+ game = Game.new('game')
10
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
11
+ game.load_players(ARGV.shift || default_player_file)
12
+
13
+ sms_boy = ClumsyPlayer.new('sms boy')
14
+ game.add_player(sms_boy)
15
+
16
+ hulk = BerserkPlayer.new("hulk")
17
+ game.add_player(hulk)
18
+
19
+ loop do
20
+ puts "\nHow many rounds do you want to play? ('quit' to exit)"
21
+ selection = gets.chomp.downcase
22
+ case selection
23
+ when /^\d+$/
24
+ game.play(selection.to_i)
25
+ when 'quit', 'exit'
26
+ game.print_stats
27
+ break
28
+ else
29
+ puts "\nPlease enter a number or 'quit'"
30
+ end
31
+ end
32
+
33
+ game.save_high_scores
34
+ end
@@ -0,0 +1,7 @@
1
+ module TreasureHunt
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,35 @@
1
+ module TreasureHunt
2
+ require_relative 'player'
3
+
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @heal_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @heal_count > 5
13
+ end
14
+
15
+ def heal
16
+ super
17
+ @heal_count += 1
18
+ puts "#{@name} has gone berserk!" if berserk?
19
+ end
20
+
21
+ def hit
22
+ berserk? ? heal : super
23
+ end
24
+
25
+ end
26
+
27
+ if __FILE__ == $0
28
+ berserker = BerserkPlayer.new('hulk', 50)
29
+ puts berserker
30
+ 6.times { berserker.heal }
31
+ puts berserker
32
+ 2.times { berserker.hit }
33
+ puts berserker
34
+ end
35
+ end
@@ -0,0 +1,38 @@
1
+ module TreasureHunt
2
+ require_relative 'player'
3
+
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost
6
+
7
+ def initialize(name, health=100, boost=1)
8
+ super(name, health)
9
+ @boost = boost
10
+ end
11
+
12
+ def heal
13
+ @boost.times { super }
14
+ end
15
+
16
+ def found_treasure(treasure)
17
+ super((Treasure.new(treasure.name, treasure.points / Integer(2.0))))
18
+ end
19
+
20
+ end
21
+
22
+ if __FILE__ == $0
23
+ sms_boy = ClumsyPlayer.new('sms boy')
24
+
25
+ guitar = Treasure.new(:guitar, 50)
26
+ sms_boy.found_treasure(guitar)
27
+ sms_boy.found_treasure(guitar)
28
+ sms_boy.found_treasure(guitar)
29
+
30
+ ruby = Treasure.new(:ruby, 400)
31
+ sms_boy.found_treasure(ruby)
32
+
33
+ sms_boy.each_found_treasure do |treasure|
34
+ puts "#{treasure.points} total #{treasure.name} points"
35
+ end
36
+ puts "#{sms_boy.points} grand total points"
37
+ end
38
+ end
@@ -0,0 +1,15 @@
1
+ module TreasureHunt
2
+ require_relative 'auditable'
3
+
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ @number = rand(1..6)
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,81 @@
1
+ module TreasureHunt
2
+ require_relative 'player'
3
+ require_relative 'die'
4
+ require_relative 'game_turn'
5
+ require_relative 'treasure_hunt'
6
+
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title.capitalize
12
+ @players = []
13
+ end
14
+
15
+ def high_score_entry(player)
16
+ formatted_name = player.name.ljust(20, '.')
17
+ "#{formatted_name} #{player.score}"
18
+ end
19
+
20
+ def save_high_scores(to_file='highscores.txt')
21
+ File.open('highscores.txt', 'w') do |file|
22
+ file.puts "#{@title} High Scores:"
23
+ @players.sort.each { |p| file.puts high_score_entry(p) }
24
+ end
25
+ end
26
+
27
+ def load_players(from_file)
28
+ File.foreach(from_file) { |line| add_player(Player.new(line.chomp)) }
29
+ end
30
+
31
+ def add_player(p)
32
+ @players << p
33
+ end
34
+
35
+ def total_points
36
+ @players.reduce(0) { |memo, object| memo += object.points }
37
+ end
38
+
39
+ def print_stats
40
+ puts "\n#{@title} statistics:"
41
+
42
+ @players.sort.each do |p|
43
+ puts "\n#{p.name}'s points totals:"
44
+ p.each_found_treasure do |t|
45
+ puts "#{t.points} total #{t.name} points"
46
+ end
47
+ puts "#{p.points} grand total points"
48
+ end
49
+
50
+ puts "\n#{total_points} total points from treasures found"
51
+
52
+ strong_players, weak_players = @players.partition { |p| p.strong? }
53
+
54
+ puts "\n#{strong_players.size} strong players:"
55
+ strong_players.sort.each { |p| puts p }
56
+
57
+ puts "\n#{weak_players.size} weak players:"
58
+ weak_players.sort.each { |p| puts p }
59
+
60
+ puts "\n#{@title} High Scores:"
61
+ @players.sort.each { |p| puts high_score_entry(p) }
62
+ end
63
+
64
+ def play(rounds)
65
+ treasures = TreasureHunt::TREASURES
66
+
67
+ puts "\nThere are #{treasures.length} treasures to be found:"
68
+ treasures.each { |t| puts "A #{t.name} is worth #{t.points} points" }
69
+
70
+ puts "\nThere are #{@players.length} players in the game."
71
+
72
+ 1.upto(rounds) do |r|
73
+ # break if yield if block_given?
74
+ puts "\nRound #{r}:"
75
+ @players.each do |p|
76
+ GameTurn.take_turn(p)
77
+ end
78
+ end
79
+ end
80
+ end
81
+ end
@@ -0,0 +1,26 @@
1
+ module TreasureHunt
2
+ require_relative 'die'
3
+ require_relative 'loaded_die'
4
+ require_relative 'player'
5
+ require_relative 'treasure_hunt'
6
+
7
+ module GameTurn
8
+ def self.take_turn(p)
9
+ treasure = TreasureHunt.random
10
+ die = Die.new
11
+ number_rolled = die.roll
12
+ case number_rolled
13
+ when 1..2
14
+ p.hit
15
+ puts "#{p} got hit."
16
+ p.found_treasure(treasure)
17
+ when 3..4
18
+ puts "(#{p.name}) was skipped"
19
+ else
20
+ p.heal
21
+ puts "#{p} drank a potion."
22
+ p.found_treasure(treasure)
23
+ end
24
+ end
25
+ end
26
+ end
@@ -0,0 +1,16 @@
1
+ module TreasureHunt
2
+ require_relative 'auditable'
3
+
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,19 @@
1
+ module TreasureHunt
2
+ module Playable
3
+ def hit
4
+ self.health -= 10
5
+ end
6
+
7
+ def heal
8
+ self.health += 15
9
+ end
10
+
11
+ def strong?
12
+ if self.health > 100
13
+ true
14
+ else
15
+ false
16
+ end
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,58 @@
1
+ module TreasureHunt
2
+ require_relative 'treasure_hunt'
3
+ require_relative 'playable'
4
+
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name, :health
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def each_found_treasure
17
+ @found_treasures.each do |name, points|
18
+ yield Treasure.new(name, Integer(points))
19
+ end
20
+ end
21
+
22
+ def found_treasure(treasure)
23
+ @found_treasures[treasure.name] += treasure.points
24
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
25
+ puts "#{@name}'s treasures: #{@found_treasures}"
26
+ end
27
+
28
+ def points
29
+ @found_treasures.values.reduce(0, :+)
30
+ end
31
+
32
+ def to_s
33
+ %Q{#{name} #{health}hp}
34
+ end
35
+
36
+ def name=(player)
37
+ @name = player.capitalize
38
+ end
39
+
40
+ def <=>(other)
41
+ other.score <=> score
42
+ end
43
+
44
+ def score
45
+ @health + points
46
+ end
47
+
48
+ end
49
+
50
+ if __FILE__ == $0
51
+ player = Player.new('keke')
52
+ puts player
53
+ player.heal
54
+ puts player
55
+ player.hit
56
+ puts player
57
+ end
58
+ end
@@ -0,0 +1,18 @@
1
+ module TreasureHunt
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureHunt
5
+ TREASURES = [
6
+ Treasure.new(:grass, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:guitar, 50),
9
+ Treasure.new(:cash, 100),
10
+ Treasure.new(:painting, 200),
11
+ Treasure.new(:ruby, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,28 @@
1
+ module TreasureHunt
2
+ require 'treasure_game/berserk_player'
3
+
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new('berserker', @initial_health)
9
+ end
10
+
11
+ it 'does not go berserk when healed up to 5 times' do
12
+ 1.upto(5) { @player.heal }
13
+ expect(@player.berserk?).to be_falsey
14
+ end
15
+
16
+ it 'goes berserk when healed more than 5 times' do
17
+ 1.upto(6) { @player.heal }
18
+ expect(@player.berserk?).to be_truthy
19
+ end
20
+
21
+ it 'gets healed instead of hit when it\'s gone berserk' do
22
+ 1.upto(6) { @player.heal }
23
+ 1.upto(2) { @player.hit }
24
+ expect(@player.health).to eq(@initial_health + (8 * 15))
25
+ end
26
+
27
+ end
28
+ end
@@ -0,0 +1,50 @@
1
+ module TreasureHunt
2
+ require 'treasure_game/clumsy_player'
3
+
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new('sms boy')
7
+ end
8
+
9
+ it 'only gets half the point value for each treasure' do
10
+ expect(@player.points).to eq(0)
11
+
12
+ guitar = Treasure.new(:guitar, 50)
13
+ @player.found_treasure(guitar)
14
+ @player.found_treasure(guitar)
15
+ @player.found_treasure(guitar)
16
+
17
+ expect(@player.points).to eq(75)
18
+
19
+ ruby = Treasure.new(:ruby, 400)
20
+ @player.found_treasure(ruby)
21
+
22
+ expect(@player.points).to eq(275)
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ expect(yielded).to eq([Treasure.new(:guitar, 75), Treasure.new(:ruby, 200)])
30
+ end
31
+
32
+ context 'with a boost' do
33
+ before do
34
+ @initial_health = 100
35
+ @boost = 5
36
+ @player = ClumsyPlayer.new('sms boy', @initial_health, @boost)
37
+ end
38
+
39
+ it 'has been boosted' do
40
+ expect(@player.boost).to eq(5)
41
+ end
42
+
43
+ it 'gets boost times the number of heal\'s when healed' do
44
+ @player.heal
45
+ expect(@player.health).to eq(@initial_health + (15 * @boost))
46
+ end
47
+ end
48
+
49
+ end
50
+ end
@@ -0,0 +1,50 @@
1
+ module TreasureHunt
2
+ require 'rspec'
3
+ require 'treasure_game/game'
4
+
5
+ RSpec.describe Game do
6
+
7
+ before do
8
+ @game = Game.new('Blokes')
9
+ @initial_health = 100
10
+ @player = Player.new('moe', @initial_health)
11
+ @game.add_player(@player)
12
+ end
13
+
14
+ it 'heals the player if a high number is rolled' do
15
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
16
+ @game.play(2)
17
+ expect(@player.health).to eq(@initial_health + (15 * 2))
18
+ end
19
+
20
+ it 'should do nothing if a medium number is rolled' do
21
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
22
+ @game.play(2)
23
+ expect(@player.health).to eq(@initial_health)
24
+ end
25
+
26
+ it 'hits the player if a low number is rolled' do
27
+ allow_any_instance_of(Die).to receive(:roll).and_return(2)
28
+ @game.play(2)
29
+ expect(@player.health).to eq(@initial_health - (10 * 2))
30
+ end
31
+
32
+ context 'tallying up all points to display total points' do
33
+ before do
34
+ @game = Game.new("Knuckleheads")
35
+ @player1 = Player.new("moe")
36
+ @player2 = Player.new("larry")
37
+ @game.add_player(@player1)
38
+ @game.add_player(@player2)
39
+ @player1.found_treasure(Treasure.new(:guitar, 50))
40
+ @player1.found_treasure(Treasure.new(:guitar, 50))
41
+ @player2.found_treasure(Treasure.new(:ruby, 400))
42
+ end
43
+
44
+ it "computes total points as the sum of all player points" do
45
+ expect(@game.total_points).to eq(500)
46
+ end
47
+ end
48
+
49
+ end
50
+ end
@@ -0,0 +1,110 @@
1
+ module TreasureHunt
2
+ require 'rspec'
3
+ require 'treasure_game/player'
4
+ require 'treasure_game/treasure_hunt'
5
+
6
+ RSpec.describe Player do
7
+
8
+ before do
9
+ @player = Player.new('mike', 150)
10
+ @h = @player.health
11
+ $stdout = StringIO.new
12
+ end
13
+
14
+ it 'has a capitalized name' do
15
+ expect(@player.name).to eq('Mike')
16
+ end
17
+
18
+ it 'has an initial health' do
19
+ expect(@h).to eq(150)
20
+ end
21
+
22
+ it 'has a string representation' do
23
+ expect(@player.to_s).to eq('Mike 150hp')
24
+ end
25
+
26
+ it 'computes a score as the sum of its health and points' do
27
+ @player.found_treasure(Treasure.new(:guitar, 50))
28
+ @player.found_treasure(Treasure.new(:guitar, 50))
29
+ expect(@player.score).to eq(250)
30
+ end
31
+
32
+
33
+ it 'increases health by 15 when healed' do
34
+ @player.heal
35
+ expect(@player.health).to eq(@h + 15)
36
+ end
37
+
38
+ it 'decreases health by 10 when hit' do
39
+ @player.hit
40
+ expect(@player.health).to eq(@h - 10)
41
+ end
42
+
43
+ it 'computes points as the sum of all treasure points' do
44
+ expect(@player.points).to eq(0)
45
+ @player.found_treasure(Treasure.new(:guitar, 50))
46
+ expect(@player.points).to eq(50)
47
+ @player.found_treasure(Treasure.new(:ruby, 400))
48
+ expect(@player.points).to eq(450)
49
+ @player.found_treasure(Treasure.new(:guitar, 50))
50
+ expect(@player.points).to eq(500)
51
+ end
52
+
53
+ it 'yields each found treasure and its total points' do
54
+ @player.found_treasure(Treasure.new(:cash, 100))
55
+ @player.found_treasure(Treasure.new(:cash, 100))
56
+ @player.found_treasure(Treasure.new(:guitar, 50))
57
+ @player.found_treasure(Treasure.new(:bottle, 5))
58
+ @player.found_treasure(Treasure.new(:bottle, 5))
59
+ @player.found_treasure(Treasure.new(:bottle, 5))
60
+ @player.found_treasure(Treasure.new(:bottle, 5))
61
+ @player.found_treasure(Treasure.new(:bottle, 5))
62
+
63
+ yielded = []
64
+ @player.each_found_treasure do |treasure|
65
+ yielded << treasure
66
+ end
67
+
68
+ expect(yielded).to eq([
69
+ Treasure.new(:cash, 200),
70
+ Treasure.new(:guitar, 50),
71
+ Treasure.new(:bottle, 25)
72
+ ])
73
+ end
74
+
75
+ context 'with a health greater than 100' do
76
+ before do
77
+ @player = Player.new('mike', 150)
78
+ end
79
+
80
+ it 'is strong' do
81
+ expect(@player.strong?).to eq(true)
82
+ end
83
+ end
84
+
85
+ context 'with a health less than 100' do
86
+ before do
87
+ @player = Player.new('mike', 50)
88
+ end
89
+
90
+ it 'is weak' do
91
+ expect(@player.strong?).to eq(false)
92
+ end
93
+ end
94
+
95
+ context 'in a collection of players' do
96
+ before do
97
+ @player1 = Player.new('mike', 100)
98
+ @player2 = Player.new('seb', 200)
99
+ @player3 = Player.new('fina', 300)
100
+
101
+ @players = [@player1, @player2, @player3]
102
+ end
103
+
104
+ it 'is sorted by decreasing score' do
105
+ expect(@players.sort).to eq([@player3, @player2, @player1])
106
+ end
107
+ end
108
+
109
+ end
110
+ end
@@ -0,0 +1,52 @@
1
+ module TreasureHunt
2
+ require 'treasure_game/treasure_hunt'
3
+
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:guitar, 50)
7
+ end
8
+
9
+ it 'has a name attribute' do
10
+ expect(@treasure.name).to eq(:guitar)
11
+ end
12
+
13
+ it 'has a points attribute' do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+ end
17
+
18
+ describe TreasureHunt do
19
+ it 'has six treasures' do
20
+ expect(TreasureHunt::TREASURES.size).to eq(6)
21
+ end
22
+
23
+ it 'has grass worth 5 points' do
24
+ expect(TreasureHunt::TREASURES[0]).to eq(Treasure.new(:grass, 5))
25
+ end
26
+
27
+ it 'has a bottle worth 25 points' do
28
+ expect(TreasureHunt::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
29
+ end
30
+
31
+ it 'has a guitar worth 50 points' do
32
+ expect(TreasureHunt::TREASURES[2]).to eq(Treasure.new(:guitar, 50))
33
+ end
34
+
35
+ it 'has cash worth 100 points' do
36
+ expect(TreasureHunt::TREASURES[3]).to eq(Treasure.new(:cash, 100))
37
+ end
38
+
39
+ it 'has a painting worth 200 points' do
40
+ expect(TreasureHunt::TREASURES[4]).to eq(Treasure.new(:painting, 200))
41
+ end
42
+
43
+ it 'has a ruby worth 400 points' do
44
+ expect(TreasureHunt::TREASURES[5]).to eq(Treasure.new(:ruby, 400))
45
+ end
46
+
47
+ it 'returns a random treasure' do
48
+ treasure = TreasureHunt.random
49
+ expect(TreasureHunt::TREASURES).to include(treasure)
50
+ end
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: treasure_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.4
5
+ platform: ruby
6
+ authors:
7
+ - Mikael Salmela
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-05-05 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: Find the Ruby in this old school text game.
28
+ email: mikael.salmela@live.com
29
+ executables:
30
+ - treasure_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README.md
36
+ - bin/players.csv
37
+ - bin/treasure_game
38
+ - lib/treasure_game/auditable.rb
39
+ - lib/treasure_game/berserk_player.rb
40
+ - lib/treasure_game/clumsy_player.rb
41
+ - lib/treasure_game/die.rb
42
+ - lib/treasure_game/game.rb
43
+ - lib/treasure_game/game_turn.rb
44
+ - lib/treasure_game/loaded_die.rb
45
+ - lib/treasure_game/playable.rb
46
+ - lib/treasure_game/player.rb
47
+ - lib/treasure_game/treasure_hunt.rb
48
+ - spec/treasure_game/berserk_player_spec.rb
49
+ - spec/treasure_game/clumsy_player_spec.rb
50
+ - spec/treasure_game/game_spec.rb
51
+ - spec/treasure_game/player_spec.rb
52
+ - spec/treasure_game/treasure_hunt_spec.rb
53
+ homepage: https://github.com/salmino/treasure_game
54
+ licenses:
55
+ - MIT
56
+ metadata: {}
57
+ post_install_message:
58
+ rdoc_options: []
59
+ require_paths:
60
+ - lib
61
+ required_ruby_version: !ruby/object:Gem::Requirement
62
+ requirements:
63
+ - - ">="
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - ">="
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 2.4.6
74
+ signing_key:
75
+ specification_version: 4
76
+ summary: Completely random old school text game.
77
+ test_files:
78
+ - spec/treasure_game/berserk_player_spec.rb
79
+ - spec/treasure_game/clumsy_player_spec.rb
80
+ - spec/treasure_game/game_spec.rb
81
+ - spec/treasure_game/player_spec.rb
82
+ - spec/treasure_game/treasure_hunt_spec.rb