tournament 2.1.1 → 2.1.2
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- data/History.txt +4 -0
- data/README.txt +8 -3
- data/Rakefile +1 -1
- data/bin/pool +1 -1
- data/lib/tournament/scoring_strategy.rb +37 -4
- metadata +1 -1
data/History.txt
CHANGED
@@ -1,3 +1,7 @@
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== 2.1.2 / 2009-03-16
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* Add two new scoring strategies.
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* Another release forthcoming when play-in game is decided.
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== 2.1.1 / 2009-03-16
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* Fix bug when changing entry name after it has been completed
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and therefore added to the backing Tournament::Pool object
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data/README.txt
CHANGED
@@ -48,9 +48,14 @@ The pool manager would use this program as follows:
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base amount per round plus the seed number of the winner. As
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pre-configured, the base amounts per round are 3, 5, 11, 19, 30
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and 40 points.
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-
3. The Josh Patashnik
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3. The Josh Patashnik strategy: each correct pick is worth the
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winner's seed number X a round multiplier. The multipliers
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are 1, 2, 4, 8, 16 and 32 points.
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+
4. Tweaked Josh Patashnik strategy: each correct pick is worth the
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winner's seed number X a round multiplier. The multipliers
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are 1, 2, 4, 8, 12 and 22 points.
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4. Constant Value strategy: each correct pick is worth exactly
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one (1) point, regardless of round.
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If your scoring strategy is not one of the above, you will have to
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add a class to the ScoringStrategy module, in file
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lib/tournament/scoring_strategy.rb.
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@@ -59,9 +64,9 @@ The pool manager would use this program as follows:
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3. Initialize the pool
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-
pool setup [--scoring=
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pool setup [--scoring=upset]
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Use the --scoring argument to change
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Use the --scoring argument to change from the default basic scoring
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strategy. If the basic strategy is ok, the --scoring argument is
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not required.
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data/Rakefile
CHANGED
@@ -20,7 +20,7 @@ PROJ.authors = 'Douglas A. Seifert'
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PROJ.email = 'doug+rubyforge@dseifert.net'
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PROJ.url = 'http://www.dseifert.net/code/tournament'
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PROJ.rubyforge.name = 'tournament'
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-
PROJ.version = '2.1.
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PROJ.version = '2.1.2'
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PROJ.group_id = 5863
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PROJ.spec.opts << '--color'
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data/bin/pool
CHANGED
@@ -164,7 +164,7 @@ Main do
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optional
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argument :required
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arity 1
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-
default '
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default 'basic'
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validate {|s| Tournament::ScoringStrategy.available_strategies.include?(s)}
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description "Sets the scoring strategy, should be one of #{Tournament::ScoringStrategy.available_strategies.join(', ')}"
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end
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@@ -12,7 +12,21 @@ module Tournament::ScoringStrategy
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'Basic'
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end
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def description
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"Each
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"Each correct pick is worth 2 times the round number."
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end
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end
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# Class representing a scoring strategy where correct picks
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# are worth 1 point each, regardless of round
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class ConstantValue
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def score(pick, winner, loser, round)
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winner != Tournament::Bracket::UNKNOWN_TEAM && pick == winner ? 1 : 0
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end
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def name
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'Constant Value'
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end
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def description
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"Each correct pick is worth 1 point, regardless of the round."
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end
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end
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@@ -31,7 +45,7 @@ module Tournament::ScoringStrategy
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'Upset'
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end
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def description
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"
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"Each correct pick is worth #{PER_ROUND.join(', ')} per round plus the seed number of the winning team."
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end
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end
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@@ -50,14 +64,33 @@ module Tournament::ScoringStrategy
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'Josh Patashnik'
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end
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def description
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"
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"Each correct pick is worth the seed number of the winning team times a per round multiplier: #{MULTIPLIERS.join(', ')}"
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end
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end
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# Class representing a scoring strategy where correct picks are
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# worth the seed number of the winner times a per round
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# multiplier (1,2,4,8,12,22)
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class TweakedJoshPatashnik
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MULTIPLIERS = [1, 2, 4, 8, 12, 22]
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def score(pick, winner, loser, round)
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if winner != Tournament::Bracket::UNKNOWN_TEAM && pick == winner
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return MULTIPLIERS[round-1] * winner.seed
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end
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return 0
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end
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def name
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'Tweaked Josh Patashnik'
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end
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def description
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"Each correct pick is worth the seed number of the winning team times a per round multiplier: #{MULTIPLIERS.join(', ')}"
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end
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end
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# Returns names of available strategies. The names returned are suitable
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# for use in the strategy_for_name method
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def self.available_strategies
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return ['basic', 'upset', 'josh_patashnik']
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return ['basic', 'upset', 'josh_patashnik', 'tweaked_josh_patashnik', 'constant_value']
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end
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# Returns an instantiated strategy class for the named strategy.
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