touchpunch-rails 1.0.0
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- data/README.md +62 -0
- data/lib/touchpunch-rails.rb +8 -0
- data/lib/touchpunch-rails/version.rb +5 -0
- data/vendor/assets/javascripts/jquery.ui.touch-punch.js +160 -0
- metadata +66 -0
data/README.md
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# Touchpunch::Rails
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Simple asset gem containing jquery mobile ui touch punch. This gem allows for enabling touch drag and drop for jquery sortable via a vendor assets gem. See [jQuery UI Touch Punch]()
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## jQuery UI Touch Punch
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## Touch Event Support for jQuery UI
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> **jQuery UI Touch Punch is a small hack that enables the use of touch events on sites using the jQuery UI user interface library.**
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_[Visit the official Touch Punch website](http://touchpunch.furf.com)._
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### The github repository for touch punch
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[https://github.com/furf/jquery-ui-touch-punch](https://github.com/furf/jquery-ui-touch-punch)
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### The github repository for touchpunch-rails
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[https://github.com/geothird/touchpunch-rails](https://github.com/geothird/touchpunch-rails)
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## Installation
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Add this line to your application's Gemfile:
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gem 'touchpunch-rails'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install touchpunch-rails
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## Using Touch Punch
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Just follow these simple steps to enable touch events in your jQuery UI app:
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1. Include jQuery and jQuery UI on your page.
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`<%= javascript_include_tag :jquery %>`
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`<%= javascript_include_tag :jquery-ui %>`
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2. Include Touch Punch after jQuery UI and before its first use.
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Please note that if you are using jQuery UI's components, Touch Punch must be included after jquery.ui.mouse.js, as Touch Punch modifies its behavior.
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`<%= javascript_include_tag :jquery.ui.touch-punch %>`
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3. There is no 3. Just use jQuery UI as expected and watch it work at the touch of a finger.
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`<script>$('#widget').draggable();</script>`
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It can also be required inside another rails CoffeeScript file.
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#= require jquery.ui-touch-punch
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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/*!
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* jQuery UI Touch Punch 0.2.2
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*
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* Copyright 2011, Dave Furfero
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* Dual licensed under the MIT or GPL Version 2 licenses.
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*
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* Depends:
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* jquery.ui.widget.js
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* jquery.ui.mouse.js
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*/
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(function ($) {
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// Detect touch support
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$.support.touch = 'ontouchend' in document;
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// Ignore browsers without touch support
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if (!$.support.touch) {
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return;
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}
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var mouseProto = $.ui.mouse.prototype,
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_mouseInit = mouseProto._mouseInit,
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touchHandled;
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/**
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* Simulate a mouse event based on a corresponding touch event
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* @param {Object} event A touch event
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* @param {String} simulatedType The corresponding mouse event
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*/
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function simulateMouseEvent (event, simulatedType) {
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// Ignore multi-touch events
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if (event.originalEvent.touches.length > 1) {
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return;
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}
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event.preventDefault();
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var touch = event.originalEvent.changedTouches[0],
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simulatedEvent = document.createEvent('MouseEvents');
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// Initialize the simulated mouse event using the touch event's coordinates
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simulatedEvent.initMouseEvent(
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simulatedType, // type
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true, // bubbles
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true, // cancelable
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window, // view
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1, // detail
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touch.screenX, // screenX
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touch.screenY, // screenY
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touch.clientX, // clientX
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touch.clientY, // clientY
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false, // ctrlKey
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false, // altKey
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false, // shiftKey
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false, // metaKey
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0, // button
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null // relatedTarget
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);
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// Dispatch the simulated event to the target element
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event.target.dispatchEvent(simulatedEvent);
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}
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/**
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* Handle the jQuery UI widget's touchstart events
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* @param {Object} event The widget element's touchstart event
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*/
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mouseProto._touchStart = function (event) {
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var self = this;
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// Ignore the event if another widget is already being handled
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if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
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return;
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}
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// Set the flag to prevent other widgets from inheriting the touch event
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touchHandled = true;
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// Track movement to determine if interaction was a click
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self._touchMoved = false;
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// Simulate the mouseover event
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simulateMouseEvent(event, 'mouseover');
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// Simulate the mousemove event
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simulateMouseEvent(event, 'mousemove');
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// Simulate the mousedown event
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simulateMouseEvent(event, 'mousedown');
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};
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/**
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* Handle the jQuery UI widget's touchmove events
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* @param {Object} event The document's touchmove event
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*/
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mouseProto._touchMove = function (event) {
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// Ignore event if not handled
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if (!touchHandled) {
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return;
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}
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// Interaction was not a click
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this._touchMoved = true;
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// Simulate the mousemove event
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simulateMouseEvent(event, 'mousemove');
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};
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/**
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* Handle the jQuery UI widget's touchend events
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* @param {Object} event The document's touchend event
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*/
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mouseProto._touchEnd = function (event) {
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// Ignore event if not handled
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if (!touchHandled) {
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return;
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}
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// Simulate the mouseup event
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simulateMouseEvent(event, 'mouseup');
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// Simulate the mouseout event
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simulateMouseEvent(event, 'mouseout');
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// If the touch interaction did not move, it should trigger a click
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if (!this._touchMoved) {
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// Simulate the click event
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simulateMouseEvent(event, 'click');
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}
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// Unset the flag to allow other widgets to inherit the touch event
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touchHandled = false;
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};
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/**
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* A duck punch of the $.ui.mouse _mouseInit method to support touch events.
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* This method extends the widget with bound touch event handlers that
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* translate touch events to mouse events and pass them to the widget's
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* original mouse event handling methods.
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*/
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mouseProto._mouseInit = function () {
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var self = this;
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// Delegate the touch handlers to the widget's element
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self.element
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.bind('touchstart', $.proxy(self, '_touchStart'))
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.bind('touchmove', $.proxy(self, '_touchMove'))
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.bind('touchend', $.proxy(self, '_touchEnd'));
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// Call the original $.ui.mouse init method
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_mouseInit.call(self);
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};
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})(jQuery);
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metadata
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--- !ruby/object:Gem::Specification
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name: touchpunch-rails
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version: !ruby/object:Gem::Version
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version: 1.0.0
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prerelease:
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platform: ruby
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authors:
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- Geo
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-11-01 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: railties
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requirement: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: '3.1'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: '3.1'
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description: Simple asset gem containing jquery mobile ui touch punch. This allows
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for enabling touch drag and drop for jquery sortable.
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email:
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- geo.marshall@gmail.com
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/touchpunch-rails/version.rb
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- lib/touchpunch-rails.rb
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- vendor/assets/javascripts/jquery.ui.touch-punch.js
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- README.md
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homepage: ''
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.24
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signing_key:
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specification_version: 3
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summary: Simple asset gem containing jquery mobile ui touch punch.
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test_files: []
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