timequiz 0.1.5 → 0.1.6

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data/README.md ADDED
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+ # TIMEQUIZ
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+
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+ play a history quiz game
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+
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+ ## SYNOPSIS
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+
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+ **timequiz [options]**
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+
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+ Called without any option, the game is started with the events that are included
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+ in the installed program package. There are not many.
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+
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+ ## DESCRIPTION
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+
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+ The general idea is to put historical events in the right order. In the
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+ beginning, a limited number of events (3 at the time of this writing) is
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+ presented and you have to indicate the right order of these events. All the
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+ following rounds will confront you with just 1 additional event and you must
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+ find for the new event the right spot in the previously ordered list, i.e.
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+ after one of the listed events or earlier than any of the known events. After
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+ each round, the first one inclusive, your performance is evaluated. You can
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+ then choose to continue with a new event or, if you like, read a short
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+ description of any of the events, already in the list.
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+
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+ The game continues in this way until you push the 'q' button to quit or until
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+ all the events that are known to the game, are listed.
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+
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+ ### You do not need to know it all
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+
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+ Beware that to win a round, it is oftentimes not necessary to really know the
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+ date of an event. Pure logic and reasonable guesses may be sufficient to find
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+ the right spot within a historical context or to exclude events as too far in
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+ the past or future of the currently handled event. Reading the descriptive
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+ comments to an event may later help you get different events into context.
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+
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+ ## OPTIONS
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+
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+ **-a, --add** Add a new event
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+
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+ **-e, --event** [EVENT] Name of the new event
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+
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+ **-y, --year** [YEAR] Year of the new event
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+
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+ **-b, --background** [INFO] Background information for the new event
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+
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+ **-f, --file** [FILE] The file, where events are read from or written to
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+
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+ **-d, --debug** Be verbose
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+
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+ **-v, --version** Show program version
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+
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+ **-h, --help** Show a help text
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+
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+ The Options in detail:
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+ ----------------------
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+ **-a --add**
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+ This option imposes that -e, -y, and -f be given, too. In consequence, it
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+ will be considered superfluous and removed in future versions of the program.
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+
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+ **-e --event**
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+ Name the event to add to the events-file. For this option to take effect, -a,
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+ -y and -f are needed, too. Beware to enclose the value with quotes, like in, e.g.
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+ --event "Some guy was born and something broke"
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+
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+ **-y --year**
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+ Is followed by a year, like -y 1244
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+
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+ **-b --background**
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+ Should be used to provide background-information to an event. While this
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+ option is ... optional, the information will help solving quizzes and may be
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+ educative to the player... do not abuse, though.
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+ Example: -b "The phenomenon was bearing no significance whatsoever"
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+
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+ **-f --file**
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+ Name the “events-file” which will be used for either creating the quizzes
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+ randomly or adding events to an existing list of events. The file must be
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+ readable to serve for a quiz and writable to accept new events. If it does
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+ not exist, it is created and some exemplary events are included on top.
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+ Example: --file ~/my_history_quiz
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+
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+ **-d --debug**
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+ Be verbose. This switches on the output of debug-messages that have been left
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+ in the program code. Probably useless.
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+
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+ **-v --version**
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+ Shows the program version
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+
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+ **-h --help**
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+ Shows the option-summary.
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+
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+
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+ ## GAME EXAMPLE
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+
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+ Calling timequiz without arguments on the command-line, you are confronted with
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+ three arbitrary, historical events, like in the following example:
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+
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+
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+ >Put the following events into the right chronological order (e.g.: 2 3 1).
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+ >
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+ >1) The Roman emperor Diocletian devides the empire in two
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+ >2) End of the "War of the mercenaries"
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+ >3) Destruction of Nimrod and Ninive by the Medians and Neo-Babylonians
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+ >
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+ >Available: 1, 2, 3)
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+
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+
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+ You type in the three numbers in the order that you consider chronologically
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+ correct, like "321" (you do not have to push return after each number). The
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+ game will respond by showing you the correct order of events with the
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+ corresponding years and an evaluation of your input. You are also prompted to
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+ decide if you want to play with a new arbitrary event or first be shown some
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+ information about the listed events:
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+
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+ >Enter number for more information about an event, 'a' to play with one new,
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+ >random event, 'q' to quit.
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+
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+ If you push 'a', a new event is shown:
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+
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+ >Indicate the event from the previous list, which precedes the following, or '0'
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+ > (zero) to put it in front:
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+ >
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+ >
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+ >The Italian painter Lorenzo Lotto dies.
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+
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+ You can now decide, which of the three previous events precedes the death of
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+ the Italian painter and either put in the (current) number of that previous
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+ event or the number 0 (zero) if you consider that Lorenzo Lotto died well
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+ before any of the other events (which would, of course, be false in the
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+ example). You have to push the return-button after your input, as it can
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+ contain an arbitrary number of ciphers, later in the game.
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+
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+ ## Other Information
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+
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+ **Development and source code**
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+ Timequiz has been written in Ruby. As Ruby is an interpreted programming
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+ language, the executable file and all those that it may refer to at one point
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+ in time, are themselves the source-files of the current program-version. You
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+ can open them in any text-editor to scrutinize the source-code. If you have
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+ received the program as a Ruby-gem, you can also decompress a copy of the
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+ gem-file with *tar -x*, then *tar -xzf*.
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+
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+ **Bugs**
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+ At one time during the game, the list of already known events is incorrectly
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+ wrapped and continues to be.
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+
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+ **License**
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+ timequiz is distributed under the conditions of the WTF 2.0 or later version
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+ of the license. See http://www.wtfpl.net/about/ for details.
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+
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+ **Author**
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+ timequiz has been developed by
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+ Michael Uplawski <michael.uplawski@uplawski.eu>
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+