tic_tac_toe_vj 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +11 -0
- data/.rspec +3 -0
- data/.travis.yml +7 -0
- data/Gemfile +8 -0
- data/README.md +35 -0
- data/Rakefile +6 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/tic_tac_toe_vj.rb +89 -0
- data/lib/tic_tac_toe_vj/board.rb +73 -0
- data/lib/tic_tac_toe_vj/game.rb +58 -0
- data/lib/tic_tac_toe_vj/game_status.rb +6 -0
- data/lib/tic_tac_toe_vj/location.rb +7 -0
- data/lib/tic_tac_toe_vj/player.rb +7 -0
- data/lib/tic_tac_toe_vj/version.rb +3 -0
- data/tic_tac_toe_vj.gemspec +29 -0
- metadata +102 -0
checksums.yaml
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data.tar.gz: 47969150802662b56479f720a2c5c10402b0fade5a07c99057f64aef91bdd40cd3d0d3a38587d2957c4eae19c596cf69986d7ffa69104da2c094c8f34c677190
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data/.gitignore
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data/.rspec
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data/.travis.yml
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data/Gemfile
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data/README.md
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# TicTacToeVj
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/tic_tac_toe_vj`. To experiment with that code, run `bin/console` for an interactive prompt.
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TODO: Delete this and the text above, and describe your gem
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'tic_tac_toe_vj'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install tic_tac_toe_vj
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## Usage
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TODO: Write usage instructions here
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/tic_tac_toe_vj.
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data/Rakefile
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "tic_tac_toe_vj"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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require "tic_tac_toe_vj/version"
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require 'tic_tac_toe_vj/board'
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require 'tic_tac_toe_vj/game'
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require 'tic_tac_toe_vj/player'
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require 'tic_tac_toe_vj/location'
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require 'tic_tac_toe_vj/game_status'
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class TicTakToeController
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include TicTacToeVj
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include GameStatus
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def initialize(player1_name="Vijay", player2_name="Ajay")
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@board = Board.new
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@tile_location = Location.new(0,0)
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@player1 = Player.new(player1_name, :O)
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@player2 = Player.new(player2_name, :X)
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@game = Game.new(@board, @player1, @player2)
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end
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def start
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puts "Tic tak toe is starting -------------"
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sleep(1)
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puts "terns should be write as row coma column ex 1,1 this will Enter your Symbol in the middle"
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sleep(0.5)
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user_play_move
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end
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def validate_input?(user_input)
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split_input = user_input.split(",")
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validate = split_input.length == 2
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if validate
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split_input.each do |index|
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validate = validate && check_int?(index) && index.to_i >= 0 && index.to_i <= 2
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end
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end
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return validate
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end
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def reset_game
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@board = Board.new
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@tile_location = Location.new(0,0)
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@player1 = Player.new(@player1.name, :cross)
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@player2 = Player.new(@player2.name, :zero)
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@game = Game.new(@board, @player1, @player2)
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start
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end
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private
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def update_game_after_move(gamestatus)
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case gamestatus
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when GameStatus::NEXT_MOVE
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puts "your tern #{@game.current_player.name}"
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user_play_move
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when GameStatus::DRAW
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puts "its a draw"
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puts "Game is starting again"
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sleep(1)
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reset_game
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else
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"#{@game.current_player.name} wins"
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end
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end
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def check_int?(int)
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result = Integer(int) rescue false
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return result == false ? false : true
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end
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def user_play_move
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puts "#{@board.tile}"
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puts "Enter your tern #{@game.current_player.name}"
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location = gets.chomp
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if validate_input?(location)
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move_locations = location.split(",")
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@tile_location = Location.new(move_locations[0].to_i,move_locations[1].to_i)
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if @board.is_tile_not_marked?(@tile_location)
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@board.mark_tile(@tile_location, @game.current_player.symbol)
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@game.play_move(@tile_location)
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else
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puts "location is already marked please do terns again"
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user_play_move
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end
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else
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puts "invalid input please give a valid input in the form of 1,1"
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end
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update_game_after_move(@game.status)
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end
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end
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require __dir__ + '/location'
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class Board
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BOARD_SIZE = 3
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attr_reader :tile
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def initialize()
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@number_of_tiles_marked = 0
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@tile = Array.new(BOARD_SIZE) {Array.new(BOARD_SIZE)}
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end
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def mark_tile(location, mark)
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if is_tile_not_marked?(location)
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@tile[location.row][location.column] = mark
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@number_of_tiles_marked += 1
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end
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end
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def is_tile_not_marked?(location)
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return @tile[location.row][location.column].nil?
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end
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def number_of_terns
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@number_of_tiles_marked
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end
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def is_game_finish?(player_symbol)
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return check_left_diognal?(player_symbol) || chek_right_diognal?(player_symbol) || check_row?(player_symbol) || check_column?(player_symbol)
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end
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private
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def check_left_diognal?(player_symbol)
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check_win = true
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BOARD_SIZE.times do |index|
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check_win = @tile[index][index] == player_symbol
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return false if !check_win
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end
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return true
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end
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def chek_right_diognal?(player_symbol)
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check_win = true
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BOARD_SIZE.times do |index|
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check_win = @tile[index][BOARD_SIZE - 1 - index] == player_symbol
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return false if !check_win
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end
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return true
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end
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def check_row?(player_symbol)
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BOARD_SIZE.times do |row|
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check_win = true
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BOARD_SIZE.times do |column|
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check_win = check_win && @tile[row][column] == player_symbol
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end
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return true if check_win
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end
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return false
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end
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def check_column?(player_symbol)
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BOARD_SIZE.times do |row|
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check_win = true
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BOARD_SIZE.times do |column|
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check_win = check_win && @tile[column][row] == player_symbol
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end
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return true if check_win
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end
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return false
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end
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end
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require __dir__ + '/board'
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require __dir__ + '/player'
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require __dir__ + '/game_status'
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class Game
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attr_reader :current_player, :status
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def initialize(board, player1, player2)
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@board = board
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@player1 = player1
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@player2 = player2
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@current_player = player1
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@status = GameStatus::NEXT_MOVE
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end
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def restart
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@current_player = @player1
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@status = GameStatus::NEXT_MOVE
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@board.restart
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end
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def play_move(location)
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if @status == GameStatus::NEXT_MOVE
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@board.mark_tile(location, @current_player.symbol)
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@status = check_game_status
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@current_player = change_player
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end
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return status
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end
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private
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def is_win?
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@board.is_game_finish?(@current_player.symbol)
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end
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def winner
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@current_player = change_player
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return @current_player == @player1 ? GameStatus::PLAYER_1_WINS : GameStatus::PLAYER_2_WINS
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end
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def check_game_status
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number_of_terns = @board.number_of_terns
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if number_of_terns < 5
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return GameStatus::NEXT_MOVE
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elsif is_win?
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return winner
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elsif number_of_terns == 9
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return GameStatus::DRAW
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end
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return GameStatus::NEXT_MOVE
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end
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def change_player
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return @current_player == @player1 ? @player2 : @player1
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end
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end
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lib = File.expand_path("../lib", __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require "tic_tac_toe_vj/version"
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Gem::Specification.new do |spec|
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spec.name = "tic_tac_toe_vj"
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spec.version = TicTacToeVj::VERSION
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spec.authors = ["Vijay Pratap Singh"]
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spec.email = ["vijayprsingh619@gmail.com"]
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spec.summary = "A simple terminal tic tak toe game"
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spec.description = "You can play tic tak toe game by using this gem"
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spec.homepage = "https://github.com/vjpratap/tic_tac_toe_vj"
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spec.license = "MIT"
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# Specify which files should be added to the gem when it is released.
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# The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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spec.files = Dir.chdir(File.expand_path('..', __FILE__)) do
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`git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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end
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.16"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "rspec", "~> 3.8"
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end
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metadata
ADDED
@@ -0,0 +1,102 @@
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--- !ruby/object:Gem::Specification
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name: tic_tac_toe_vj
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version: !ruby/object:Gem::Version
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version: 0.1.0
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platform: ruby
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authors:
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- Vijay Pratap Singh
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2018-10-20 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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requirement: !ruby/object:Gem::Requirement
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16
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requirements:
|
17
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- - "~>"
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18
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- !ruby/object:Gem::Version
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version: '1.16'
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type: :development
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prerelease: false
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22
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version_requirements: !ruby/object:Gem::Requirement
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23
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requirements:
|
24
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- - "~>"
|
25
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- !ruby/object:Gem::Version
|
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version: '1.16'
|
27
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- !ruby/object:Gem::Dependency
|
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name: rake
|
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requirement: !ruby/object:Gem::Requirement
|
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requirements:
|
31
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- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
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version: '10.0'
|
34
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type: :development
|
35
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prerelease: false
|
36
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version_requirements: !ruby/object:Gem::Requirement
|
37
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requirements:
|
38
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- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
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version: '10.0'
|
41
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- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '3.8'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '3.8'
|
55
|
+
description: You can play tic tak toe game by using this gem
|
56
|
+
email:
|
57
|
+
- vijayprsingh619@gmail.com
|
58
|
+
executables: []
|
59
|
+
extensions: []
|
60
|
+
extra_rdoc_files: []
|
61
|
+
files:
|
62
|
+
- ".gitignore"
|
63
|
+
- ".rspec"
|
64
|
+
- ".travis.yml"
|
65
|
+
- Gemfile
|
66
|
+
- README.md
|
67
|
+
- Rakefile
|
68
|
+
- bin/console
|
69
|
+
- bin/setup
|
70
|
+
- lib/tic_tac_toe_vj.rb
|
71
|
+
- lib/tic_tac_toe_vj/board.rb
|
72
|
+
- lib/tic_tac_toe_vj/game.rb
|
73
|
+
- lib/tic_tac_toe_vj/game_status.rb
|
74
|
+
- lib/tic_tac_toe_vj/location.rb
|
75
|
+
- lib/tic_tac_toe_vj/player.rb
|
76
|
+
- lib/tic_tac_toe_vj/version.rb
|
77
|
+
- tic_tac_toe_vj.gemspec
|
78
|
+
homepage: https://github.com/vjpratap/tic_tac_toe_vj
|
79
|
+
licenses:
|
80
|
+
- MIT
|
81
|
+
metadata: {}
|
82
|
+
post_install_message:
|
83
|
+
rdoc_options: []
|
84
|
+
require_paths:
|
85
|
+
- lib
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - ">="
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: '0'
|
91
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - ">="
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
version: '0'
|
96
|
+
requirements: []
|
97
|
+
rubyforge_project:
|
98
|
+
rubygems_version: 2.7.6
|
99
|
+
signing_key:
|
100
|
+
specification_version: 4
|
101
|
+
summary: A simple terminal tic tak toe game
|
102
|
+
test_files: []
|