tic_tac_toe_pernix 1.1.1
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- data/lib/tictactoe.rb +155 -0
- metadata +65 -0
data/lib/tictactoe.rb
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class Tictactoe
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attr_accessor :board
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def initialize
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@board = [ [nil, nil, nil],
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[nil, nil, nil],
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[nil, nil, nil]]
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end
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def playerMoves (row,column,symbol)
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if(isSquareEmpty(row, column)) then
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@board[row][column] = symbol
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return true
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end
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return false
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end
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def printboard
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p board
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end
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def isBoardEmpty
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for fila in 0 ... 3
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for column in 0 ... 3
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return false if !board[fila][column].nil?
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end
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end
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return true
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end
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def isBoardFull
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for row in 0 ... 3
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for column in 0 ... 3
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if @board[row][column].nil?
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return false
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end
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end
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end
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return true
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end
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def isSquareEmpty(row, column)
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@board[row][column].nil?
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end
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def restartGame
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for row in 0 ... 3
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for column in 0 ... 3
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@board[row][column] = nil
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end
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end
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end
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def IAMoves(symbol)
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if isBoardFull() then
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return false
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else
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for row in 0 ... 3
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for column in 0 ... 3
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#WIN: the IA has posibilities of win the match
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p "IA searching"
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if(playerMoves(row, column, symbol)) then
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if(isAWinner(row,column, symbol)) then
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p "<<IA wins>> Fila: " <<row << "Columna: " << column
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return true
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else
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p "IA BORRA a ganar>> " <<row << ", "<< column
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@board[row][column] = nil
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end
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#Block: the player has posibilities to win the match
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_humanSymbol = (symbol == "X"? "O" : "X")
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playerMoves(row, column, _humanSymbol)
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if(isAWinner(row, column, _humanSymbol)) then
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@board[row][column]= nil
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playerMoves(row, column, symbol)
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p "<<IA Blocks>>"
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return true
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else
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p "IA borra a bloquear"
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@board[row][column] = nil
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end
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end
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end
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end
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#Fork: the player has two chances of win the match
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#Block fork: the oponent has two chaces of win the match
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#Center: must be the first move on a empty game
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#Empty corner: the player plays a corner of the square
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#Empty side: the player plays in a middle square on any side
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if(isSquareEmpty(1,1)) then
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playerMoves(1,1, symbol)
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else
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for row in 0 ... 3
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for column in 0 ... 3
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p "IA searching..."
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if(playerMoves(row,column, symbol)) then
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return true
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end
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end
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end
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end
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end
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return false
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end
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def isAWinner(row, column, symbol)
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if winnerInRow(row, symbol) then
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p "<<Fila gana>>"
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return true
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elsif winnerInColumn(column, symbol) then
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p "<<Columna gana>>"
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return true
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elsif winnerInDiag(symbol) then
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p "<<Diag gana>>"
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return true
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elsif antiDiagWins(symbol) then
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p "<<Antidiag gana>>"
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return true
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end
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return false
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end
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def winnerInRow(row, symbol)
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for column in 0 ... 3
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if @board[row][column].nil? || @board[row][column] != symbol
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return false
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end
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end
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return true
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end
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def winnerInColumn(column, symbol)
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for row in 0 ... 3
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if @board[row][column].nil? || @board[row][column] != symbol
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return false
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end
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end
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return true
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end
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def winnerInDiag(symbol)
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for row in 0 ... 3
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for column in 0 ... 3
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if(row == column) then
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if @board[row][column].nil? || @board[row][column] != symbol
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return false
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end
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end
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end
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end
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return true
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end
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def antiDiagWins(symbol)
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return (@board[0][2] == symbol && @board[1][1] ==symbol && @board[2][0] == symbol)
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end
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end
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metadata
ADDED
@@ -0,0 +1,65 @@
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--- !ruby/object:Gem::Specification
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name: tic_tac_toe_pernix
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version: !ruby/object:Gem::Version
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hash: 17
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prerelease:
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segments:
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- 1
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- 1
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- 1
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version: 1.1.1
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platform: ruby
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authors:
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- Esteban Hernandez
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-01-15 00:00:00 Z
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dependencies: []
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description: A simple tictactoe game
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email: jehehe1@gmail.com
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/tictactoe.rb
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homepage: http://rubygems.org/gems/tictactoe_ehdez
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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hash: 3
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segments:
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- 0
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version: "0"
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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hash: 3
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segments:
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- 0
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version: "0"
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.24
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signing_key:
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specification_version: 3
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summary: Tictactoe game!
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test_files: []
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