tic_tac_toe_nhu 0.0.11 → 0.1.0
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- checksums.yaml +4 -4
- data/bin/tic_tac_toe +2 -2
- data/coverage/.resultset.json +52 -65
- data/lib/tic_tac_toe/board.rb +1 -1
- data/lib/tic_tac_toe/game.rb +21 -19
- data/lib/tic_tac_toe/game_factory.rb +11 -33
- data/lib/tic_tac_toe/player.rb +2 -2
- data/lib/tic_tac_toe/player_factory.rb +19 -4
- data/lib/tic_tac_toe/rules.rb +1 -1
- data/lib/tic_tac_toe/runner.rb +27 -20
- data/lib/tic_tac_toe/strategy/console_user.rb +1 -1
- data/lib/tic_tac_toe/strategy/minimax.rb +18 -16
- data/lib/tic_tac_toe/ui/console.rb +2 -2
- data/lib/tic_tac_toe/values.rb +10 -0
- data/spec/{integration → acceptance}/tictactoe/unbeatable_computer_spec.rb +8 -6
- data/spec/mocks/game.rb +2 -2
- data/spec/mocks/game_factory.rb +1 -1
- data/spec/mocks/player.rb +16 -0
- data/spec/mocks/player_factory.rb +3 -2
- data/spec/mocks/strategy/dynamic.rb +1 -1
- data/spec/tic_tac_toe/game_factory_spec.rb +31 -50
- data/spec/tic_tac_toe/game_spec.rb +53 -62
- data/spec/tic_tac_toe/player_factory_spec.rb +21 -28
- data/spec/tic_tac_toe/player_spec.rb +12 -17
- data/spec/tic_tac_toe/runner_spec.rb +49 -56
- data/spec/tic_tac_toe/strategy/console_user_spec.rb +1 -1
- data/spec/tic_tac_toe/strategy/minimax_spec.rb +65 -64
- data/spec/tic_tac_toe/ui/console_spec.rb +2 -2
- data/spec/tic_tac_toe/values_spec.rb +17 -0
- data/tic_tac_toe_nhu.gemspec +2 -1
- metadata +7 -4
- data/spec/tic_tac_toe/player_factory_mock.rb +0 -10
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 76f4600254a71f4f37fe5efa7f74a8000b5d7b35
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data.tar.gz: 81f2f459fa5e1a867e053d42f5dfdfe2ae4dc27f
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SHA512:
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metadata.gz:
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metadata.gz: 5eae5eeee50f815eaac5fb338c1aba07e9d54ad669cd179f6a333ef4b693aa333145b12825f61696eab943103b1934f4ca101e10f7bff4c10f9e702bc54a3912
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data.tar.gz: b9e661172ad637011bd6b36e7a0ce4cb5a56bf17f114277b9e1da7ad57bc4d03f29269e6c7328d8fd8d147b44fc39b3b7feae7d9bd8cbe7004ee8f8a4665ca98
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data/bin/tic_tac_toe
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data/coverage/.resultset.json
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],
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"/Users/nhunguyen/Documents/Ruby/tictactoe/lib/tic_tac_toe/game.rb": [
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"/Users/nhunguyen/Documents/Ruby/tictactoe/lib/tic_tac_toe/ui/console.rb": [
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},
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"timestamp":
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"timestamp": 1376342502
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}
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}
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data/lib/tic_tac_toe/board.rb
CHANGED
data/lib/tic_tac_toe/game.rb
CHANGED
@@ -1,41 +1,43 @@
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require 'tic_tac_toe/board'
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require 'tic_tac_toe/rules'
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module TicTacToe
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class Game
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attr_reader :
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attr_reader :board, :current_player
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-
def initialize(
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def initialize(players, board = TicTacToe::Board.new)
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@board = board
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@
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-
@
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@rules = TicTacToe::Rules.new(@board)
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@players = players
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@current_player = players[0]
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end
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def
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def game_over?
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rules.game_over?
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end
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def winner
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player(rules.winner)
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end
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def make_player_move(*move)
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player_move = move[0] || @current_player.move(board)
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if player_move
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@board.mark(player_move, @current_player.value)
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change_player
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end
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end
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-
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-
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private
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def rules
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@rules ||= TicTacToe::Rules.new(board)
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end
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def
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def player(value)
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@players.detect {|p| p.value == value}
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end
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private
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def change_player
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-
@current_player = (@
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@current_player = (@players[0] == @current_player)? @players[1] : @players[0]
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end
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-
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def player(mark)
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-
return @player1 if mark == @player1.value
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return @player2 if mark == @player2.value
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end
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-
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end
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end
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@@ -1,6 +1,7 @@
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require 'tic_tac_toe/game'
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require 'tic_tac_toe/board'
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require 'tic_tac_toe/player_factory'
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require 'tic_tac_toe/values'
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module TicTacToe
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class GameFactory
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@@ -9,43 +10,20 @@ module TicTacToe
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end
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def types
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-
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player_types = @player_factory.types
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player_types.product player_types
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end
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-
def create(
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human_human_game(board)
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when 4
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computer_computer_game(board)
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def create(game_type)
|
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player_types = types[game_type-1]
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+
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if player_types
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player1 = @player_factory.create(player_types[0], TicTacToe::VALUES[0])
|
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+
player2 = @player_factory.create(player_types[1], TicTacToe::VALUES[1])
|
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+
TicTacToe::Game.new([player1, player2])
|
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else
|
26
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-
raise ArgumentError, "Type does not exist. Please select a number corresponding to the game type."
|
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+
raise ArgumentError, "Type #{game_type} does not exist. Please select a number corresponding to the game type."
|
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end
|
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end
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-
|
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-
private
|
31
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-
def computer_human_game(board)
|
32
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-
create_game(board, @player_factory.computer(board), @player_factory.human)
|
33
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-
end
|
34
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-
|
35
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-
def human_computer_game(board)
|
36
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-
create_game(board, @player_factory.human, @player_factory.computer(board))
|
37
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-
end
|
38
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-
|
39
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-
def human_human_game(board)
|
40
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-
create_game(board, @player_factory.human, @player_factory.human("Friend", "O"))
|
41
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-
end
|
42
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-
|
43
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-
def computer_computer_game(board)
|
44
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-
create_game(board, @player_factory.computer(board, "X", "O"), @player_factory.computer(board, "O", "X"))
|
45
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-
end
|
46
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-
|
47
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-
def create_game(board, player1, player2)
|
48
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-
TicTacToe::Game.new(board, player1, player2)
|
49
|
-
end
|
50
28
|
end
|
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|
end
|
data/lib/tic_tac_toe/player.rb
CHANGED
@@ -1,16 +1,31 @@
|
|
1
1
|
require 'tic_tac_toe/strategy/minimax'
|
2
2
|
require 'tic_tac_toe/strategy/console_user'
|
3
3
|
require 'tic_tac_toe/player'
|
4
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+
require 'tic_tac_toe/values'
|
4
5
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|
5
6
|
module TicTacToe
|
6
7
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class PlayerFactory
|
7
8
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8
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-
def
|
9
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-
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9
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+
def types
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+
[:human, :computer]
|
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|
end
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-
def
|
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-
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13
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+
def create(player_type, value)
|
14
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+
case player_type
|
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+
when :human
|
16
|
+
human(value)
|
17
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+
when :computer
|
18
|
+
computer(value)
|
19
|
+
end
|
20
|
+
end
|
21
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+
|
22
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+
private
|
23
|
+
def human(value)
|
24
|
+
TicTacToe::Player.new("User", value, TicTacToe::Strategy::ConsoleUser.new)
|
25
|
+
end
|
26
|
+
|
27
|
+
def computer(value)
|
28
|
+
ai = TicTacToe::Strategy::Minimax.new(value)
|
14
29
|
TicTacToe::Player.new("Computer", value, ai)
|
15
30
|
end
|
16
31
|
end
|
data/lib/tic_tac_toe/rules.rb
CHANGED
data/lib/tic_tac_toe/runner.rb
CHANGED
@@ -4,50 +4,57 @@ require 'tic_tac_toe/board'
|
|
4
4
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5
5
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module TicTacToe
|
6
6
|
class Runner
|
7
|
-
|
8
|
-
def initialize(ui = TicTacToe::Console.new,
|
7
|
+
|
8
|
+
def initialize(ui = TicTacToe::Console.new, game_state_factory = TicTacToe::GameFactory.new)
|
9
9
|
@ui = ui
|
10
|
-
@
|
11
|
-
@game_factory = game_factory
|
10
|
+
@game_state_factory = game_state_factory
|
12
11
|
end
|
13
12
|
|
14
13
|
def start
|
15
|
-
|
16
|
-
@
|
17
|
-
play until
|
18
|
-
|
14
|
+
ui.display_welcome_message
|
15
|
+
@game_state = create_game_state
|
16
|
+
play until game_state.game_over?
|
17
|
+
ui.display_board(board)
|
19
18
|
display_result
|
20
19
|
end
|
21
20
|
|
22
21
|
private
|
23
|
-
|
24
|
-
|
22
|
+
attr_reader :ui, :game_state, :game_state_factory
|
23
|
+
|
24
|
+
def create_game_state
|
25
|
+
game_type = ui.game_type
|
25
26
|
begin
|
26
|
-
|
27
|
+
game_state_factory.create(game_type)
|
27
28
|
rescue ArgumentError
|
28
|
-
|
29
|
+
create_game_state
|
29
30
|
end
|
30
31
|
end
|
31
32
|
|
32
33
|
def play
|
33
|
-
|
34
|
-
|
35
|
-
|
34
|
+
ui.display_board(board)
|
35
|
+
ui.display_player_turn(game_state.current_player)
|
36
|
+
make_player_move
|
37
|
+
end
|
38
|
+
|
39
|
+
def make_player_move
|
36
40
|
begin
|
37
|
-
|
41
|
+
game_state.make_player_move
|
38
42
|
rescue MoveNotAvailableError
|
39
|
-
|
43
|
+
make_player_move
|
40
44
|
end
|
41
45
|
end
|
42
46
|
|
43
47
|
def display_result
|
44
|
-
winner =
|
48
|
+
winner = game_state.winner
|
45
49
|
if winner
|
46
|
-
|
50
|
+
ui.display_winner(winner)
|
47
51
|
else
|
48
|
-
|
52
|
+
ui.display_tied_game
|
49
53
|
end
|
50
54
|
end
|
51
55
|
|
56
|
+
def board
|
57
|
+
game_state.board
|
58
|
+
end
|
52
59
|
end
|
53
60
|
end
|