thithithi 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +1 -0
- data/README.md +1 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +35 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +35 -0
- data/lib/studio_game/game.rb +107 -0
- data/lib/studio_game/playable.rb +11 -0
- data/lib/studio_game/player.rb +54 -0
- data/lib/studio_game/treasure_trove.rb +23 -0
- metadata +50 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 5711d6a04254889f5bf726f28f451ed18b51be4d6d5393b662451832454af7b3
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data.tar.gz: dcd407d329332ae6d3668abe97fdb5d2cf41c757fa2da6068ba9d996d190057c
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SHA512:
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metadata.gz: af43c7bc0d35ded9c24f2799b3aeab0ad4239d30355748851f44efd29e57e134d7a2884559a6f180707791da5019a59c98f15390ad6edcc52b8e471a6cea836a
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data.tar.gz: c8d615a9416b6bca947aa7338cb81328a5b38c7a0d84b9046bd99232ae62f6d8d3a1d41267085d3a2d1207404ec11794e959b696c5b262d1975b3b72b237c2bf
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data/LICENSE.txt
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etc
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data/README.md
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read me
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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game = StudioGame::Game.new("Winner Takes All")
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players_file = File.join(__dir__, "players.csv")
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game.load_players(ARGV.shift || players_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(clumsy)
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game.add_player(berserker)
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loop do
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print "\nHow many rounds? ('quit' to exit) "
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res = gets.chomp.downcase
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case res
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when /^\d+$/
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game.play(res.to_i)
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when "quit", "exit"
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game.print_stats
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break
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else
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print "\nPlease enter a number or 'quit'"
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end
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end
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game.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(name, points)
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super(name, points / 2.0)
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end
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def boost
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "auditable"
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require_relative "treasure_trove"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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print "Whoops, #{from_file} not found\n"
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exit 1
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end
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def save_high_scores(to_file = "high_scores.csv")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores: "
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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"#{player.name.ljust(20, ".")}#{player.score}"
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end
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def add_player(player)
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@players << player
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end
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def roll_die
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number = rand(1..10)
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audit(number)
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number
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end
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def play(rounds = 1)
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puts "*" * 30
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puts "Lets Play #{@title}!\n"
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puts "\nThe following treasures can be found:"
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puts TreasureTrove.treasure_items
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puts "-" * 20
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puts @players
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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number_rolled = roll_die
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case number_rolled
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when 1..3
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player.drain
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puts " #{player.name} got drained 😩"
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when 4..6
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puts " #{player.name} got no effect 😐"
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else
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player.boost
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puts " #{player.name} got boosted 😁"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts " #{player.name} found a treasure: [#{treasure.name}] worth #{treasure.points} points"
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end
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end
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end
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def sorted_players
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@players.sort_by { |player| player.score }.reverse
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end
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def print_stats
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puts "\n Game Stats:"
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puts "-" * 30
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals: "
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points} and score: #{score}"
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end
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def score
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@health + points
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end
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def points
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@found_treasures.values.sum
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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rescue ArgumentError
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print "Ignoring invalid health: #{health}\n"
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Player.new(name)
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end
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end
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if __FILE__ == $0
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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module StudioGame
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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10
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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14
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15
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def self.random_treasure
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TREASURES.sample
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end
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18
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19
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def self.treasure_items
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TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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21
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end
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22
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end
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23
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end
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metadata
ADDED
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@@ -0,0 +1,50 @@
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1
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--- !ruby/object:Gem::Specification
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name: thithithi
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Thieigo Teneiro
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bindir: bin
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cert_chain: []
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date: 1980-01-02 00:00:00.000000000 Z
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dependencies: []
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email: thitccp@gmail.com
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executables:
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14
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- studio_game
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15
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extensions: []
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16
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extra_rdoc_files: []
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17
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files:
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18
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- LICENSE.txt
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19
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- README.md
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20
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- bin/players.csv
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|
21
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- bin/studio_game
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22
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- lib/studio_game/auditable.rb
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23
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- lib/studio_game/berserk_player.rb
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24
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- lib/studio_game/clumsy_player.rb
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25
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- lib/studio_game/game.rb
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26
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- lib/studio_game/playable.rb
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27
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- lib/studio_game/player.rb
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28
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- lib/studio_game/treasure_trove.rb
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29
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homepage: https://studiogame.com
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30
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licenses:
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31
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- MIT
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32
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metadata: {}
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33
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rdoc_options: []
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34
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require_paths:
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35
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- lib
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36
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required_ruby_version: !ruby/object:Gem::Requirement
|
|
37
|
+
requirements:
|
|
38
|
+
- - ">="
|
|
39
|
+
- !ruby/object:Gem::Version
|
|
40
|
+
version: 3.2.0
|
|
41
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
42
|
+
requirements:
|
|
43
|
+
- - ">="
|
|
44
|
+
- !ruby/object:Gem::Version
|
|
45
|
+
version: '0'
|
|
46
|
+
requirements: []
|
|
47
|
+
rubygems_version: 3.6.7
|
|
48
|
+
specification_version: 4
|
|
49
|
+
summary: Studio game from pragmatic studios course
|
|
50
|
+
test_files: []
|