thesweaters_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +6 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +40 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +44 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +129 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +66 -0
- data/lib/studio_game/treasure_trove.rb +37 -0
- data/spec/studio_game/berserk_player.spec +40 -0
- data/spec/studio_game/clumsy_player_spec.spec +54 -0
- data/spec/studio_game/game_spec.spec +102 -0
- data/spec/studio_game/player_spec.spec +127 -0
- data/spec/studio_game/spec_helper.rb +11 -0
- data/spec/studio_game/treasure_trove_spec.spec +63 -0
- metadata +87 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 0afe9dfb9d787f6f6f2b8f3409a9072919eb3d59
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data.tar.gz: 4b0ead2bba5255c1b9e6341b090f6135ae04c76f
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SHA512:
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metadata.gz: 0480e69930b99e8d4863abb94004874fc9ad2c2655987d6c394107effe8ad5368fe12f415cbaf34579001d585539d1611c3bd3a90fb786d74dd9c85991bb66fc
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data.tar.gz: 6c2f8d285aa07cfbe280ef195e616fc1c9796162cc9c8c4e9779ba5e6f252b20612b4e1ab9a30ad2ad74d6cccebf12b92a2285bdb940958ae9064523c42df623
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data/LICENSE
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Copyright (c) 2012 The Pragmatic Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
ADDED
data/bin/high_scores.txt
ADDED
data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = BretsGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = BretsGame::ClumsyPlayer.new("klutz",105,3)
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knuckleheads.add_player(klutz)
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berserker = BretsGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? (Enter 'quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# current_time = Time.new
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# formatted_time = current_time.strftime("%A %m/%d/%Y at %I:%M%p")
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# puts "The game started on #{formatted_time}"
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require_relative 'player'
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module BretsGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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# or use the ternary operator:
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# berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module BretsGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/ 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module BretsGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title}'s High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition {|player| player.strong?}
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puts "\n#{@title.upcase} STATISTICS:"
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puts "\n#{strong_players.count} STRONG PLAYERS:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n"
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puts "#{wimpy_players.count} WIMPY PLAYERS:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n"
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@players.sort.each do |player|
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puts "#{player.name} point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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puts "\n"
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end
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puts "\n#{@title.upcase} HIGH SCORES:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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puts "\n#{total_points} total points from treasures found!"
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end
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#Inside the print_stats method of the Game class, iterate through each player in the game. For each player, call the each_found_treasure method with a block that takes a treasure as a block parameter. Inside the block, print out the treasure's name and points.
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}!"
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puts "\n"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found in the caves:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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puts "\n"
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1.upto(rounds) do |round|
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puts "Round #{round}:"
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puts "\n"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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puts "\n"
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end
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end
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end
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end
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end
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129
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module BretsGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped!"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module BretsGame
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module Playable
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def w00t
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self.health = self.health += 15
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puts "#{name} got w00ted!"
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end
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def blam
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self.health = self.health -= 10
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puts "#{name} got blammed!"
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end
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def strong?
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health > 100
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module BretsGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points!"
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puts "#{@name}'s treasures: #{@found_treasures} "
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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32
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|
33
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def each_found_treasure
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@found_treasures.each do |name,points|
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yield Treasure.new(name,points)
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+
end
|
37
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end
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38
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|
39
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|
40
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def points
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41
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@found_treasures.values.reduce(0, :+)
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end
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43
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|
44
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def <=>(other)
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other.score <=>score
|
46
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+
end
|
47
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|
48
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|
49
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def score
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50
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@health + points
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51
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+
end
|
52
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+
end
|
53
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end
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|
+
if __FILE__ == $0
|
56
|
+
|
57
|
+
player1 = Player.new("Bret",100)
|
58
|
+
puts player1.name
|
59
|
+
player1.blam
|
60
|
+
player1.w00t
|
61
|
+
puts player1.score
|
62
|
+
puts player1
|
63
|
+
|
64
|
+
|
65
|
+
end
|
66
|
+
|
@@ -0,0 +1,37 @@
|
|
1
|
+
module BretsGame
|
2
|
+
Treasure = Struct.new(:name,:points)
|
3
|
+
module TreasureTrove
|
4
|
+
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400),
|
12
|
+
]
|
13
|
+
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
|
22
|
+
if __FILE__ == $0
|
23
|
+
puts TreasureTrove::TREASURES
|
24
|
+
treasure = TreasureTrove.random
|
25
|
+
puts "Bret found a #{treasure.name} worth #{treasure.points} points!"
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
|
10
|
+
@initial_health = 50
|
11
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "does not go berserk when w00ted up to 5 times" do
|
15
|
+
1.upto(5) { @player.w00t }
|
16
|
+
|
17
|
+
@player.berserk?.should be_falsey
|
18
|
+
|
19
|
+
# or if using Rspec 3.0:
|
20
|
+
# @player.berserk?.should be_falsey
|
21
|
+
end
|
22
|
+
|
23
|
+
it "goes berserk when w00ted more than 5 times" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
|
26
|
+
@player.berserk?.should be_truthy
|
27
|
+
|
28
|
+
# or if using Rspec 3.0:
|
29
|
+
# @player.berserk?.should be_truthy
|
30
|
+
end
|
31
|
+
|
32
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
33
|
+
1.upto(6) { @player.w00t }
|
34
|
+
1.upto(2) { @player.blam }
|
35
|
+
|
36
|
+
@player.health.should == @initial_health + (8 * 15)
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
|
6
|
+
describe ClumsyPlayer do
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@player = ClumsyPlayer.new("klutz")
|
10
|
+
end
|
11
|
+
|
12
|
+
it "only gets half the point value for each treasure" do
|
13
|
+
@player.points.should == 0
|
14
|
+
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
|
20
|
+
@player.points.should == 75
|
21
|
+
|
22
|
+
crowbar = Treasure.new(:crowbar, 400)
|
23
|
+
@player.found_treasure(crowbar)
|
24
|
+
|
25
|
+
@player.points.should == 275
|
26
|
+
|
27
|
+
yielded = []
|
28
|
+
@player.each_found_treasure do |treasure|
|
29
|
+
yielded << treasure
|
30
|
+
end
|
31
|
+
|
32
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
33
|
+
end
|
34
|
+
|
35
|
+
|
36
|
+
context "with a boost factor" do
|
37
|
+
before do
|
38
|
+
@initial_health = 100
|
39
|
+
@boost_factor = 5
|
40
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a boost factor" do
|
44
|
+
@player.boost_factor.should == 5
|
45
|
+
end
|
46
|
+
|
47
|
+
it "gets boost factor number of w00ts when w00ted" do
|
48
|
+
@player.w00t
|
49
|
+
|
50
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,102 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
|
6
|
+
describe Game do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new
|
10
|
+
@game = Game.new("Knuckleheads")
|
11
|
+
|
12
|
+
@initial_health = 100
|
13
|
+
@player = Player.new("moe", @initial_health)
|
14
|
+
|
15
|
+
@game.add_player(@player)
|
16
|
+
end
|
17
|
+
|
18
|
+
|
19
|
+
|
20
|
+
it "w00ts a player when a high number is rolled(6)" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(6)
|
22
|
+
|
23
|
+
@game.play(2)
|
24
|
+
|
25
|
+
@player.health.should == @initial_health + (15 * 2)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "w00ts a player when a high number is rolled(5)" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(5)
|
30
|
+
|
31
|
+
@game.play(2)
|
32
|
+
|
33
|
+
@player.health.should == @initial_health + (15 * 2)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "skips a player when a medium number is rolled(4)" do
|
37
|
+
Die.any_instance.stub(:roll).and_return(4)
|
38
|
+
|
39
|
+
@game.play(2)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health
|
42
|
+
end
|
43
|
+
|
44
|
+
|
45
|
+
it "skips a player when a medium number is rolled(3)" do
|
46
|
+
Die.any_instance.stub(:roll).and_return(3)
|
47
|
+
|
48
|
+
@game.play(2)
|
49
|
+
|
50
|
+
@player.health.should == @initial_health
|
51
|
+
end
|
52
|
+
|
53
|
+
it "blams a player when a medium number is rolled(2)" do
|
54
|
+
Die.any_instance.stub(:roll).and_return(2)
|
55
|
+
|
56
|
+
@game.play(2)
|
57
|
+
|
58
|
+
@player.health.should == @initial_health - (10 * 2)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "blams a player when a medium number is rolled(1)" do
|
62
|
+
Die.any_instance.stub(:roll).and_return(1)
|
63
|
+
|
64
|
+
@game.play(2)
|
65
|
+
|
66
|
+
@player.health.should == @initial_health - (10 * 2)
|
67
|
+
end
|
68
|
+
|
69
|
+
|
70
|
+
it "assigns a treasure for points during a player's turn" do
|
71
|
+
game = Game.new("Knuckleheads")
|
72
|
+
player = Player.new("moe")
|
73
|
+
|
74
|
+
game.add_player(player)
|
75
|
+
|
76
|
+
game.play(1)
|
77
|
+
|
78
|
+
player.points.should_not be_zero
|
79
|
+
|
80
|
+
# or use alternate expectation syntax:
|
81
|
+
# expect(player.points).not_to be_zero
|
82
|
+
end
|
83
|
+
|
84
|
+
|
85
|
+
it "computes total points as the sum of all player points" do
|
86
|
+
game = Game.new("Knuckleheads")
|
87
|
+
|
88
|
+
player1 = Player.new("moe")
|
89
|
+
player2 = Player.new("larry")
|
90
|
+
|
91
|
+
game.add_player(player1)
|
92
|
+
game.add_player(player2)
|
93
|
+
|
94
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
96
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
97
|
+
|
98
|
+
game.total_points.should == 500
|
99
|
+
end
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
@@ -0,0 +1,127 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
module BretsGame
|
6
|
+
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
before do
|
10
|
+
$stdout = StringIO.new
|
11
|
+
@initial_health = 150
|
12
|
+
@player = Player.new("bret", @initial_health)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
@player.name.should == "Bret"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has an initial health" do
|
20
|
+
@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
@player.to_s.should == "I'm Bret with health = 150, points = 100, and score = 250."
|
28
|
+
end
|
29
|
+
|
30
|
+
it "computes a score as the sum of its health and points" do
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
|
34
|
+
@player.score.should == 250
|
35
|
+
end
|
36
|
+
|
37
|
+
it "can be created from a CSV string" do
|
38
|
+
player = Player.from_csv("larry,150")
|
39
|
+
|
40
|
+
player.name.should == "Larry"
|
41
|
+
player.health.should == 150
|
42
|
+
end
|
43
|
+
|
44
|
+
it "yields each found treasure and its total points" do
|
45
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
46
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
47
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
48
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
49
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
50
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
51
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
52
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
53
|
+
|
54
|
+
yielded = []
|
55
|
+
@player.each_found_treasure do |treasure|
|
56
|
+
yielded << treasure
|
57
|
+
end
|
58
|
+
|
59
|
+
yielded.should == [
|
60
|
+
Treasure.new(:skillet, 200),
|
61
|
+
Treasure.new(:hammer, 50),
|
62
|
+
Treasure.new(:bottle, 25)
|
63
|
+
]
|
64
|
+
end
|
65
|
+
|
66
|
+
it "increases health by 15 when w00ted" do
|
67
|
+
@player.w00t
|
68
|
+
@player.health.should == @initial_health + 15
|
69
|
+
end
|
70
|
+
|
71
|
+
it "decreases health by 10 when blammed" do
|
72
|
+
@player.blam
|
73
|
+
@player.health.should == @initial_health - 10
|
74
|
+
end
|
75
|
+
|
76
|
+
it "computes points as the sum of all treasure points" do
|
77
|
+
@player.points.should == 0
|
78
|
+
|
79
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
80
|
+
|
81
|
+
@player.points.should == 50
|
82
|
+
|
83
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
84
|
+
|
85
|
+
@player.points.should == 450
|
86
|
+
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
|
89
|
+
@player.points.should == 500
|
90
|
+
end
|
91
|
+
|
92
|
+
context "with a health greater than 100" do
|
93
|
+
before do
|
94
|
+
@player = Player.new("bret",150)
|
95
|
+
end
|
96
|
+
|
97
|
+
it "is strong" do
|
98
|
+
@player.should be_strong
|
99
|
+
end
|
100
|
+
end
|
101
|
+
|
102
|
+
context "with a health less than 100" do
|
103
|
+
before do
|
104
|
+
@player = Player.new("bret",9)
|
105
|
+
end
|
106
|
+
|
107
|
+
it "is weak" do
|
108
|
+
@player.should_not be_strong
|
109
|
+
end
|
110
|
+
|
111
|
+
context "in a collection of players" do
|
112
|
+
before do
|
113
|
+
@player1 = Player.new("moe", 100)
|
114
|
+
@player2 = Player.new("larry", 200)
|
115
|
+
@player3 = Player.new("curly", 300)
|
116
|
+
|
117
|
+
@players = [@player1, @player2, @player3]
|
118
|
+
end
|
119
|
+
|
120
|
+
it "is sorted by decreasing score" do
|
121
|
+
@players.sort.should == [@player3, @player2, @player1]
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
127
|
+
|
@@ -0,0 +1,11 @@
|
|
1
|
+
#This enables both the use of the traditional should syntax, as well as the newer expect syntax.
|
2
|
+
module BretsGame
|
3
|
+
RSpec.configure do |config|
|
4
|
+
config.expect_with :rspec do |c|
|
5
|
+
c.syntax = [:should, :expect]
|
6
|
+
end
|
7
|
+
config.mock_with :rspec do |c|
|
8
|
+
c.syntax = [:should, :expect]
|
9
|
+
end
|
10
|
+
end
|
11
|
+
end
|
@@ -0,0 +1,63 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
|
6
|
+
describe Treasure do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@treasure = Treasure.new(:hammer, 50)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a name attribute" do
|
13
|
+
@treasure.name.should == :hammer
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a points attribute" do
|
17
|
+
@treasure.points.should == 50
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
describe TreasureTrove do
|
23
|
+
|
24
|
+
it "has six treasures" do
|
25
|
+
TreasureTrove::TREASURES.size.should == 6
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a pie worth 5 points" do
|
29
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a bottle worth 25 points" do
|
33
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a hammer worth 50 points" do
|
37
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a skillet worth 100 points" do
|
41
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a broomstick worth 200 points" do
|
45
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a crowbar worth 400 points" do
|
49
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
50
|
+
|
51
|
+
end
|
52
|
+
|
53
|
+
it "returns a random treasure" do
|
54
|
+
treasure = TreasureTrove.random
|
55
|
+
|
56
|
+
TreasureTrove::TREASURES.should include(treasure)
|
57
|
+
|
58
|
+
# or use alternate expectation syntax:
|
59
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
metadata
ADDED
@@ -0,0 +1,87 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: thesweaters_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Bret Doucette
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-04-12 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
|
29
|
+
is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
|
30
|
+
email: sweater@sweatersaga.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- LICENSE
|
37
|
+
- README
|
38
|
+
- bin/high_scores.txt
|
39
|
+
- bin/players.csv
|
40
|
+
- bin/studio_game
|
41
|
+
- lib/studio_game/auditable.rb
|
42
|
+
- lib/studio_game/berserk_player.rb
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
44
|
+
- lib/studio_game/die.rb
|
45
|
+
- lib/studio_game/game.rb
|
46
|
+
- lib/studio_game/game_turn.rb
|
47
|
+
- lib/studio_game/loaded_die.rb
|
48
|
+
- lib/studio_game/playable.rb
|
49
|
+
- lib/studio_game/player.rb
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
51
|
+
- spec/studio_game/berserk_player.spec
|
52
|
+
- spec/studio_game/clumsy_player_spec.spec
|
53
|
+
- spec/studio_game/game_spec.spec
|
54
|
+
- spec/studio_game/player_spec.spec
|
55
|
+
- spec/studio_game/spec_helper.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.spec
|
57
|
+
homepage: http://www.sweatersaga.com
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - '>='
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.4.5
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: A random games based on the roll of a die
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player.spec
|
83
|
+
- spec/studio_game/clumsy_player_spec.spec
|
84
|
+
- spec/studio_game/game_spec.spec
|
85
|
+
- spec/studio_game/player_spec.spec
|
86
|
+
- spec/studio_game/spec_helper.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.spec
|