thesweaters_game 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 0afe9dfb9d787f6f6f2b8f3409a9072919eb3d59
4
+ data.tar.gz: 4b0ead2bba5255c1b9e6341b090f6135ae04c76f
5
+ SHA512:
6
+ metadata.gz: 0480e69930b99e8d4863abb94004874fc9ad2c2655987d6c394107effe8ad5368fe12f415cbaf34579001d585539d1611c3bd3a90fb786d74dd9c85991bb66fc
7
+ data.tar.gz: 6c2f8d285aa07cfbe280ef195e616fc1c9796162cc9c8c4e9779ba5e6f252b20612b4e1ab9a30ad2ad74d6cccebf12b92a2285bdb940958ae9064523c42df623
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ Copyright (c) 2012 The Pragmatic Studio
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ - You may not use this Software in other training contexts.
11
+
12
+ - The above copyright notice and this permission notice shall be
13
+ included in all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,6 @@
1
+ This is an example application used in The Pragmatic Studio's
2
+ Ruby Programming course, as described at
3
+
4
+ http://pragmaticstudio.com
5
+
6
+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
@@ -0,0 +1,6 @@
1
+ Knuckleheads's High Scores:
2
+ Berserker........... 279495
3
+ Theo................ 270860
4
+ Simon............... 259755
5
+ Alvin............... 251390
6
+ Klutz............... 153147.5
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,40 @@
1
+ #!/usr/bin/env ruby
2
+
3
+
4
+ require_relative '../lib/studio_game/game'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserk_player'
7
+
8
+ knuckleheads = BretsGame::Game.new("Knuckleheads")
9
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
10
+ knuckleheads.load_players(ARGV.shift || default_player_file)
11
+ klutz = BretsGame::ClumsyPlayer.new("klutz",105,3)
12
+ knuckleheads.add_player(klutz)
13
+ berserker = BretsGame::BerserkPlayer.new("berserker", 50)
14
+ knuckleheads.add_player(berserker)
15
+
16
+ loop do
17
+ puts "\nHow many game rounds? (Enter 'quit' to exit)"
18
+ answer = gets.chomp.downcase
19
+ case answer
20
+ when /^\d+$/
21
+ knuckleheads.play(answer.to_i)
22
+ when 'quit','exit'
23
+ knuckleheads.print_stats
24
+ break
25
+ else
26
+ puts "Please enter a number or 'quit'"
27
+ end
28
+ end
29
+
30
+ knuckleheads.save_high_scores
31
+
32
+
33
+ # current_time = Time.new
34
+ # formatted_time = current_time.strftime("%A %m/%d/%Y at %I:%M%p")
35
+ # puts "The game started on #{formatted_time}"
36
+
37
+
38
+
39
+
40
+
@@ -0,0 +1,7 @@
1
+ module BretsGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,39 @@
1
+ require_relative 'player'
2
+
3
+ module BretsGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count +=1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ if berserk?
22
+ w00t
23
+ else
24
+ super
25
+ end
26
+
27
+ # or use the ternary operator:
28
+ # berserk? ? w00t : super
29
+ end
30
+ end
31
+ end
32
+
33
+ if __FILE__ == $0
34
+ berserker = BerserkPlayer.new("berserker", 50)
35
+ 6.times { berserker.w00t }
36
+ 2.times { berserker.blam }
37
+ puts berserker.health
38
+ end
39
+
@@ -0,0 +1,44 @@
1
+ require_relative 'player'
2
+
3
+ module BretsGame
4
+
5
+ class ClumsyPlayer < Player
6
+ attr_reader :boost_factor
7
+
8
+
9
+ def initialize(name, health=100, boost_factor=1)
10
+ super(name, health)
11
+ @boost_factor = boost_factor
12
+ end
13
+
14
+ def w00t
15
+ @boost_factor.times { super }
16
+ end
17
+
18
+
19
+
20
+ def found_treasure(treasure)
21
+ damaged_treasure = Treasure.new(treasure.name, treasure.points/ 2.0)
22
+ super(damaged_treasure)
23
+ end
24
+ end
25
+ end
26
+
27
+
28
+ if __FILE__ == $0
29
+ clumsy = ClumsyPlayer.new("klutz")
30
+
31
+ hammer = Treasure.new(:hammer, 50)
32
+ clumsy.found_treasure(hammer)
33
+ clumsy.found_treasure(hammer)
34
+ clumsy.found_treasure(hammer)
35
+
36
+ crowbar = Treasure.new(:crowbar, 400)
37
+ clumsy.found_treasure(crowbar)
38
+
39
+ clumsy.each_found_treasure do |treasure|
40
+ puts "#{treasure.points} total #{treasure.name} points"
41
+ end
42
+ puts "#{clumsy.points} grand total points"
43
+ end
44
+
@@ -0,0 +1,18 @@
1
+ require_relative 'auditable'
2
+
3
+ module BretsGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ @number = rand(1..6)
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
16
+
17
+
18
+
@@ -0,0 +1,129 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+
7
+ module BretsGame
8
+ class Game
9
+
10
+ attr_reader :title
11
+
12
+ def initialize(title)
13
+ @title = title
14
+ @players = []
15
+ end
16
+
17
+ def add_player(player)
18
+ @players << player
19
+ end
20
+
21
+ def high_score_entry(player)
22
+ formatted_name = player.name.ljust(20, '.')
23
+ "#{formatted_name} #{player.score}"
24
+ end
25
+
26
+
27
+ def print_name_and_health(player)
28
+ puts "#{player.name} (#{player.health})"
29
+ end
30
+
31
+ def total_points
32
+ @players.reduce(0) do |sum, player|
33
+ sum + player.points
34
+ end
35
+ end
36
+
37
+
38
+ def load_players(from_file)
39
+ File.readlines(from_file).each do |line|
40
+ add_player(Player.from_csv(line))
41
+ end
42
+ end
43
+
44
+ def save_high_scores(to_file = "high_scores.txt")
45
+ File.open(to_file, "w") do |file|
46
+ file.puts "#{@title}'s High Scores:"
47
+ @players.sort.each do |player|
48
+ file.puts high_score_entry(player)
49
+ end
50
+ end
51
+ end
52
+
53
+
54
+
55
+
56
+
57
+
58
+ def print_stats
59
+ strong_players, wimpy_players = @players.partition {|player| player.strong?}
60
+
61
+ puts "\n#{@title.upcase} STATISTICS:"
62
+
63
+
64
+
65
+ puts "\n#{strong_players.count} STRONG PLAYERS:"
66
+ strong_players.each do |player|
67
+ print_name_and_health(player)
68
+ end
69
+ puts "\n"
70
+
71
+ puts "#{wimpy_players.count} WIMPY PLAYERS:"
72
+ wimpy_players.each do |player|
73
+ print_name_and_health(player)
74
+ end
75
+ puts "\n"
76
+
77
+ @players.sort.each do |player|
78
+ puts "#{player.name} point totals:"
79
+ player.each_found_treasure do |treasure|
80
+ puts "#{treasure.points} total #{treasure.name} points"
81
+ end
82
+ puts "#{player.points} grand total points"
83
+ puts "\n"
84
+ end
85
+
86
+ puts "\n#{@title.upcase} HIGH SCORES:"
87
+
88
+ @players.sort.each do |player|
89
+ puts high_score_entry(player)
90
+ end
91
+
92
+ puts "\n#{total_points} total points from treasures found!"
93
+ end
94
+
95
+ #Inside the print_stats method of the Game class, iterate through each player in the game. For each player, call the each_found_treasure method with a block that takes a treasure as a block parameter. Inside the block, print out the treasure's name and points.
96
+
97
+ def play(rounds)
98
+ puts "There are #{@players.size} players in #{@title}!"
99
+ puts "\n"
100
+ @players.each do |player|
101
+ puts player
102
+ end
103
+
104
+
105
+ treasures = TreasureTrove::TREASURES
106
+
107
+ puts "\nThere are #{treasures.size} treasures to be found in the caves:"
108
+ treasures.each do |treasure|
109
+ puts "A #{treasure.name} is worth #{treasure.points} points"
110
+ end
111
+
112
+
113
+ puts "\n"
114
+ 1.upto(rounds) do |round|
115
+ puts "Round #{round}:"
116
+ puts "\n"
117
+ @players.each do |player|
118
+ GameTurn.take_turn(player)
119
+ puts player
120
+ puts "\n"
121
+ end
122
+ end
123
+ end
124
+ end
125
+ end
126
+
127
+
128
+
129
+
@@ -0,0 +1,23 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module BretsGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped!"
15
+ else
16
+ player.w00t
17
+ end
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
23
+
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module BretsGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,20 @@
1
+ module BretsGame
2
+ module Playable
3
+ def w00t
4
+ self.health = self.health += 15
5
+ puts "#{name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health = self.health -= 10
10
+ puts "#{name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
18
+
19
+
20
+
@@ -0,0 +1,66 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module BretsGame
5
+ class Player
6
+ include Playable
7
+ attr_accessor :health
8
+ attr_accessor :name
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def to_s
17
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
18
+ end
19
+
20
+ def found_treasure(treasure)
21
+
22
+ @found_treasures[treasure.name] += treasure.points
23
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points!"
24
+ puts "#{@name}'s treasures: #{@found_treasures} "
25
+
26
+ end
27
+
28
+ def self.from_csv(string)
29
+ name, health = string.split(',')
30
+ Player.new(name, Integer(health))
31
+ end
32
+
33
+ def each_found_treasure
34
+ @found_treasures.each do |name,points|
35
+ yield Treasure.new(name,points)
36
+ end
37
+ end
38
+
39
+
40
+ def points
41
+ @found_treasures.values.reduce(0, :+)
42
+ end
43
+
44
+ def <=>(other)
45
+ other.score <=>score
46
+ end
47
+
48
+
49
+ def score
50
+ @health + points
51
+ end
52
+ end
53
+ end
54
+
55
+ if __FILE__ == $0
56
+
57
+ player1 = Player.new("Bret",100)
58
+ puts player1.name
59
+ player1.blam
60
+ player1.w00t
61
+ puts player1.score
62
+ puts player1
63
+
64
+
65
+ end
66
+
@@ -0,0 +1,37 @@
1
+ module BretsGame
2
+ Treasure = Struct.new(:name,:points)
3
+ module TreasureTrove
4
+
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400),
12
+ ]
13
+
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
20
+
21
+
22
+ if __FILE__ == $0
23
+ puts TreasureTrove::TREASURES
24
+ treasure = TreasureTrove.random
25
+ puts "Bret found a #{treasure.name} worth #{treasure.points} points!"
26
+ end
27
+
28
+
29
+
30
+
31
+
32
+
33
+
34
+
35
+
36
+
37
+
@@ -0,0 +1,40 @@
1
+ require 'studio_game/berserk_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module BretsGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+
10
+ @initial_health = 50
11
+ @player = BerserkPlayer.new("berserker", @initial_health)
12
+ end
13
+
14
+ it "does not go berserk when w00ted up to 5 times" do
15
+ 1.upto(5) { @player.w00t }
16
+
17
+ @player.berserk?.should be_falsey
18
+
19
+ # or if using Rspec 3.0:
20
+ # @player.berserk?.should be_falsey
21
+ end
22
+
23
+ it "goes berserk when w00ted more than 5 times" do
24
+ 1.upto(6) { @player.w00t }
25
+
26
+ @player.berserk?.should be_truthy
27
+
28
+ # or if using Rspec 3.0:
29
+ # @player.berserk?.should be_truthy
30
+ end
31
+
32
+ it "gets w00ted instead of blammed when it's gone berserk" do
33
+ 1.upto(6) { @player.w00t }
34
+ 1.upto(2) { @player.blam }
35
+
36
+ @player.health.should == @initial_health + (8 * 15)
37
+ end
38
+
39
+ end
40
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/clumsy_player'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module BretsGame
5
+
6
+ describe ClumsyPlayer do
7
+ before do
8
+ $stdout = StringIO.new
9
+ @player = ClumsyPlayer.new("klutz")
10
+ end
11
+
12
+ it "only gets half the point value for each treasure" do
13
+ @player.points.should == 0
14
+
15
+ hammer = Treasure.new(:hammer, 50)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+ @player.found_treasure(hammer)
19
+
20
+ @player.points.should == 75
21
+
22
+ crowbar = Treasure.new(:crowbar, 400)
23
+ @player.found_treasure(crowbar)
24
+
25
+ @player.points.should == 275
26
+
27
+ yielded = []
28
+ @player.each_found_treasure do |treasure|
29
+ yielded << treasure
30
+ end
31
+
32
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
33
+ end
34
+
35
+
36
+ context "with a boost factor" do
37
+ before do
38
+ @initial_health = 100
39
+ @boost_factor = 5
40
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
41
+ end
42
+
43
+ it "has a boost factor" do
44
+ @player.boost_factor.should == 5
45
+ end
46
+
47
+ it "gets boost factor number of w00ts when w00ted" do
48
+ @player.w00t
49
+
50
+ @player.health.should == @initial_health + (15 * @boost_factor)
51
+ end
52
+ end
53
+ end
54
+ end
@@ -0,0 +1,102 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module BretsGame
5
+
6
+ describe Game do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ @game = Game.new("Knuckleheads")
11
+
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+
15
+ @game.add_player(@player)
16
+ end
17
+
18
+
19
+
20
+ it "w00ts a player when a high number is rolled(6)" do
21
+ Die.any_instance.stub(:roll).and_return(6)
22
+
23
+ @game.play(2)
24
+
25
+ @player.health.should == @initial_health + (15 * 2)
26
+ end
27
+
28
+ it "w00ts a player when a high number is rolled(5)" do
29
+ Die.any_instance.stub(:roll).and_return(5)
30
+
31
+ @game.play(2)
32
+
33
+ @player.health.should == @initial_health + (15 * 2)
34
+ end
35
+
36
+ it "skips a player when a medium number is rolled(4)" do
37
+ Die.any_instance.stub(:roll).and_return(4)
38
+
39
+ @game.play(2)
40
+
41
+ @player.health.should == @initial_health
42
+ end
43
+
44
+
45
+ it "skips a player when a medium number is rolled(3)" do
46
+ Die.any_instance.stub(:roll).and_return(3)
47
+
48
+ @game.play(2)
49
+
50
+ @player.health.should == @initial_health
51
+ end
52
+
53
+ it "blams a player when a medium number is rolled(2)" do
54
+ Die.any_instance.stub(:roll).and_return(2)
55
+
56
+ @game.play(2)
57
+
58
+ @player.health.should == @initial_health - (10 * 2)
59
+ end
60
+
61
+ it "blams a player when a medium number is rolled(1)" do
62
+ Die.any_instance.stub(:roll).and_return(1)
63
+
64
+ @game.play(2)
65
+
66
+ @player.health.should == @initial_health - (10 * 2)
67
+ end
68
+
69
+
70
+ it "assigns a treasure for points during a player's turn" do
71
+ game = Game.new("Knuckleheads")
72
+ player = Player.new("moe")
73
+
74
+ game.add_player(player)
75
+
76
+ game.play(1)
77
+
78
+ player.points.should_not be_zero
79
+
80
+ # or use alternate expectation syntax:
81
+ # expect(player.points).not_to be_zero
82
+ end
83
+
84
+
85
+ it "computes total points as the sum of all player points" do
86
+ game = Game.new("Knuckleheads")
87
+
88
+ player1 = Player.new("moe")
89
+ player2 = Player.new("larry")
90
+
91
+ game.add_player(player1)
92
+ game.add_player(player2)
93
+
94
+ player1.found_treasure(Treasure.new(:hammer, 50))
95
+ player1.found_treasure(Treasure.new(:hammer, 50))
96
+ player2.found_treasure(Treasure.new(:crowbar, 400))
97
+
98
+ game.total_points.should == 500
99
+ end
100
+ end
101
+ end
102
+
@@ -0,0 +1,127 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module BretsGame
6
+
7
+ describe Player do
8
+
9
+ before do
10
+ $stdout = StringIO.new
11
+ @initial_health = 150
12
+ @player = Player.new("bret", @initial_health)
13
+ end
14
+
15
+ it "has a capitalized name" do
16
+ @player.name.should == "Bret"
17
+ end
18
+
19
+ it "has an initial health" do
20
+ @player.health.should == 150
21
+ end
22
+
23
+ it "has a string representation" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ @player.to_s.should == "I'm Bret with health = 150, points = 100, and score = 250."
28
+ end
29
+
30
+ it "computes a score as the sum of its health and points" do
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+
34
+ @player.score.should == 250
35
+ end
36
+
37
+ it "can be created from a CSV string" do
38
+ player = Player.from_csv("larry,150")
39
+
40
+ player.name.should == "Larry"
41
+ player.health.should == 150
42
+ end
43
+
44
+ it "yields each found treasure and its total points" do
45
+ @player.found_treasure(Treasure.new(:skillet, 100))
46
+ @player.found_treasure(Treasure.new(:skillet, 100))
47
+ @player.found_treasure(Treasure.new(:hammer, 50))
48
+ @player.found_treasure(Treasure.new(:bottle, 5))
49
+ @player.found_treasure(Treasure.new(:bottle, 5))
50
+ @player.found_treasure(Treasure.new(:bottle, 5))
51
+ @player.found_treasure(Treasure.new(:bottle, 5))
52
+ @player.found_treasure(Treasure.new(:bottle, 5))
53
+
54
+ yielded = []
55
+ @player.each_found_treasure do |treasure|
56
+ yielded << treasure
57
+ end
58
+
59
+ yielded.should == [
60
+ Treasure.new(:skillet, 200),
61
+ Treasure.new(:hammer, 50),
62
+ Treasure.new(:bottle, 25)
63
+ ]
64
+ end
65
+
66
+ it "increases health by 15 when w00ted" do
67
+ @player.w00t
68
+ @player.health.should == @initial_health + 15
69
+ end
70
+
71
+ it "decreases health by 10 when blammed" do
72
+ @player.blam
73
+ @player.health.should == @initial_health - 10
74
+ end
75
+
76
+ it "computes points as the sum of all treasure points" do
77
+ @player.points.should == 0
78
+
79
+ @player.found_treasure(Treasure.new(:hammer, 50))
80
+
81
+ @player.points.should == 50
82
+
83
+ @player.found_treasure(Treasure.new(:crowbar, 400))
84
+
85
+ @player.points.should == 450
86
+
87
+ @player.found_treasure(Treasure.new(:hammer, 50))
88
+
89
+ @player.points.should == 500
90
+ end
91
+
92
+ context "with a health greater than 100" do
93
+ before do
94
+ @player = Player.new("bret",150)
95
+ end
96
+
97
+ it "is strong" do
98
+ @player.should be_strong
99
+ end
100
+ end
101
+
102
+ context "with a health less than 100" do
103
+ before do
104
+ @player = Player.new("bret",9)
105
+ end
106
+
107
+ it "is weak" do
108
+ @player.should_not be_strong
109
+ end
110
+
111
+ context "in a collection of players" do
112
+ before do
113
+ @player1 = Player.new("moe", 100)
114
+ @player2 = Player.new("larry", 200)
115
+ @player3 = Player.new("curly", 300)
116
+
117
+ @players = [@player1, @player2, @player3]
118
+ end
119
+
120
+ it "is sorted by decreasing score" do
121
+ @players.sort.should == [@player3, @player2, @player1]
122
+ end
123
+ end
124
+ end
125
+ end
126
+ end
127
+
@@ -0,0 +1,11 @@
1
+ #This enables both the use of the traditional should syntax, as well as the newer expect syntax.
2
+ module BretsGame
3
+ RSpec.configure do |config|
4
+ config.expect_with :rspec do |c|
5
+ c.syntax = [:should, :expect]
6
+ end
7
+ config.mock_with :rspec do |c|
8
+ c.syntax = [:should, :expect]
9
+ end
10
+ end
11
+ end
@@ -0,0 +1,63 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module BretsGame
5
+
6
+ describe Treasure do
7
+
8
+ before do
9
+ @treasure = Treasure.new(:hammer, 50)
10
+ end
11
+
12
+ it "has a name attribute" do
13
+ @treasure.name.should == :hammer
14
+ end
15
+
16
+ it "has a points attribute" do
17
+ @treasure.points.should == 50
18
+ end
19
+
20
+ end
21
+
22
+ describe TreasureTrove do
23
+
24
+ it "has six treasures" do
25
+ TreasureTrove::TREASURES.size.should == 6
26
+ end
27
+
28
+ it "has a pie worth 5 points" do
29
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
30
+ end
31
+
32
+ it "has a bottle worth 25 points" do
33
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
34
+ end
35
+
36
+ it "has a hammer worth 50 points" do
37
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
38
+ end
39
+
40
+ it "has a skillet worth 100 points" do
41
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
42
+ end
43
+
44
+ it "has a broomstick worth 200 points" do
45
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
46
+ end
47
+
48
+ it "has a crowbar worth 400 points" do
49
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
50
+
51
+ end
52
+
53
+ it "returns a random treasure" do
54
+ treasure = TreasureTrove.random
55
+
56
+ TreasureTrove::TREASURES.should include(treasure)
57
+
58
+ # or use alternate expectation syntax:
59
+ # expect(TreasureTrove::TREASURES).to include(treasure)
60
+ end
61
+ end
62
+ end
63
+
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: thesweaters_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Bret Doucette
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-04-12 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
29
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: sweater@sweatersaga.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/high_scores.txt
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player.spec
52
+ - spec/studio_game/clumsy_player_spec.spec
53
+ - spec/studio_game/game_spec.spec
54
+ - spec/studio_game/player_spec.spec
55
+ - spec/studio_game/spec_helper.rb
56
+ - spec/studio_game/treasure_trove_spec.spec
57
+ homepage: http://www.sweatersaga.com
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - '>='
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.4.5
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: A random games based on the roll of a die
81
+ test_files:
82
+ - spec/studio_game/berserk_player.spec
83
+ - spec/studio_game/clumsy_player_spec.spec
84
+ - spec/studio_game/game_spec.spec
85
+ - spec/studio_game/player_spec.spec
86
+ - spec/studio_game/spec_helper.rb
87
+ - spec/studio_game/treasure_trove_spec.spec