thesweaters_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +6 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +40 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +44 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +129 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +66 -0
- data/lib/studio_game/treasure_trove.rb +37 -0
- data/spec/studio_game/berserk_player.spec +40 -0
- data/spec/studio_game/clumsy_player_spec.spec +54 -0
- data/spec/studio_game/game_spec.spec +102 -0
- data/spec/studio_game/player_spec.spec +127 -0
- data/spec/studio_game/spec_helper.rb +11 -0
- data/spec/studio_game/treasure_trove_spec.spec +63 -0
- metadata +87 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 0afe9dfb9d787f6f6f2b8f3409a9072919eb3d59
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data.tar.gz: 4b0ead2bba5255c1b9e6341b090f6135ae04c76f
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SHA512:
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metadata.gz: 0480e69930b99e8d4863abb94004874fc9ad2c2655987d6c394107effe8ad5368fe12f415cbaf34579001d585539d1611c3bd3a90fb786d74dd9c85991bb66fc
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data.tar.gz: 6c2f8d285aa07cfbe280ef195e616fc1c9796162cc9c8c4e9779ba5e6f252b20612b4e1ab9a30ad2ad74d6cccebf12b92a2285bdb940958ae9064523c42df623
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data/LICENSE
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Copyright (c) 2012 The Pragmatic Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = BretsGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = BretsGame::ClumsyPlayer.new("klutz",105,3)
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knuckleheads.add_player(klutz)
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berserker = BretsGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? (Enter 'quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# current_time = Time.new
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# formatted_time = current_time.strftime("%A %m/%d/%Y at %I:%M%p")
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# puts "The game started on #{formatted_time}"
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require_relative 'player'
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module BretsGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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# or use the ternary operator:
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# berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module BretsGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/ 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module BretsGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title}'s High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition {|player| player.strong?}
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puts "\n#{@title.upcase} STATISTICS:"
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puts "\n#{strong_players.count} STRONG PLAYERS:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n"
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puts "#{wimpy_players.count} WIMPY PLAYERS:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n"
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@players.sort.each do |player|
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puts "#{player.name} point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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puts "\n"
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end
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puts "\n#{@title.upcase} HIGH SCORES:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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puts "\n#{total_points} total points from treasures found!"
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end
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#Inside the print_stats method of the Game class, iterate through each player in the game. For each player, call the each_found_treasure method with a block that takes a treasure as a block parameter. Inside the block, print out the treasure's name and points.
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}!"
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puts "\n"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found in the caves:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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puts "\n"
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1.upto(rounds) do |round|
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puts "Round #{round}:"
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puts "\n"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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puts "\n"
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end
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module BretsGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped!"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module BretsGame
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module Playable
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def w00t
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self.health = self.health += 15
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puts "#{name} got w00ted!"
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end
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def blam
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self.health = self.health -= 10
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puts "#{name} got blammed!"
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end
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def strong?
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health > 100
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module BretsGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points!"
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puts "#{@name}'s treasures: #{@found_treasures} "
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name,points|
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yield Treasure.new(name,points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def <=>(other)
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other.score <=>score
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end
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def score
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@health + points
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end
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end
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+
end
|
54
|
+
|
55
|
+
if __FILE__ == $0
|
56
|
+
|
57
|
+
player1 = Player.new("Bret",100)
|
58
|
+
puts player1.name
|
59
|
+
player1.blam
|
60
|
+
player1.w00t
|
61
|
+
puts player1.score
|
62
|
+
puts player1
|
63
|
+
|
64
|
+
|
65
|
+
end
|
66
|
+
|
@@ -0,0 +1,37 @@
|
|
1
|
+
module BretsGame
|
2
|
+
Treasure = Struct.new(:name,:points)
|
3
|
+
module TreasureTrove
|
4
|
+
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400),
|
12
|
+
]
|
13
|
+
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
|
22
|
+
if __FILE__ == $0
|
23
|
+
puts TreasureTrove::TREASURES
|
24
|
+
treasure = TreasureTrove.random
|
25
|
+
puts "Bret found a #{treasure.name} worth #{treasure.points} points!"
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
|
10
|
+
@initial_health = 50
|
11
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "does not go berserk when w00ted up to 5 times" do
|
15
|
+
1.upto(5) { @player.w00t }
|
16
|
+
|
17
|
+
@player.berserk?.should be_falsey
|
18
|
+
|
19
|
+
# or if using Rspec 3.0:
|
20
|
+
# @player.berserk?.should be_falsey
|
21
|
+
end
|
22
|
+
|
23
|
+
it "goes berserk when w00ted more than 5 times" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
|
26
|
+
@player.berserk?.should be_truthy
|
27
|
+
|
28
|
+
# or if using Rspec 3.0:
|
29
|
+
# @player.berserk?.should be_truthy
|
30
|
+
end
|
31
|
+
|
32
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
33
|
+
1.upto(6) { @player.w00t }
|
34
|
+
1.upto(2) { @player.blam }
|
35
|
+
|
36
|
+
@player.health.should == @initial_health + (8 * 15)
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
|
6
|
+
describe ClumsyPlayer do
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@player = ClumsyPlayer.new("klutz")
|
10
|
+
end
|
11
|
+
|
12
|
+
it "only gets half the point value for each treasure" do
|
13
|
+
@player.points.should == 0
|
14
|
+
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
|
20
|
+
@player.points.should == 75
|
21
|
+
|
22
|
+
crowbar = Treasure.new(:crowbar, 400)
|
23
|
+
@player.found_treasure(crowbar)
|
24
|
+
|
25
|
+
@player.points.should == 275
|
26
|
+
|
27
|
+
yielded = []
|
28
|
+
@player.each_found_treasure do |treasure|
|
29
|
+
yielded << treasure
|
30
|
+
end
|
31
|
+
|
32
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
33
|
+
end
|
34
|
+
|
35
|
+
|
36
|
+
context "with a boost factor" do
|
37
|
+
before do
|
38
|
+
@initial_health = 100
|
39
|
+
@boost_factor = 5
|
40
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a boost factor" do
|
44
|
+
@player.boost_factor.should == 5
|
45
|
+
end
|
46
|
+
|
47
|
+
it "gets boost factor number of w00ts when w00ted" do
|
48
|
+
@player.w00t
|
49
|
+
|
50
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,102 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
|
6
|
+
describe Game do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new
|
10
|
+
@game = Game.new("Knuckleheads")
|
11
|
+
|
12
|
+
@initial_health = 100
|
13
|
+
@player = Player.new("moe", @initial_health)
|
14
|
+
|
15
|
+
@game.add_player(@player)
|
16
|
+
end
|
17
|
+
|
18
|
+
|
19
|
+
|
20
|
+
it "w00ts a player when a high number is rolled(6)" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(6)
|
22
|
+
|
23
|
+
@game.play(2)
|
24
|
+
|
25
|
+
@player.health.should == @initial_health + (15 * 2)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "w00ts a player when a high number is rolled(5)" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(5)
|
30
|
+
|
31
|
+
@game.play(2)
|
32
|
+
|
33
|
+
@player.health.should == @initial_health + (15 * 2)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "skips a player when a medium number is rolled(4)" do
|
37
|
+
Die.any_instance.stub(:roll).and_return(4)
|
38
|
+
|
39
|
+
@game.play(2)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health
|
42
|
+
end
|
43
|
+
|
44
|
+
|
45
|
+
it "skips a player when a medium number is rolled(3)" do
|
46
|
+
Die.any_instance.stub(:roll).and_return(3)
|
47
|
+
|
48
|
+
@game.play(2)
|
49
|
+
|
50
|
+
@player.health.should == @initial_health
|
51
|
+
end
|
52
|
+
|
53
|
+
it "blams a player when a medium number is rolled(2)" do
|
54
|
+
Die.any_instance.stub(:roll).and_return(2)
|
55
|
+
|
56
|
+
@game.play(2)
|
57
|
+
|
58
|
+
@player.health.should == @initial_health - (10 * 2)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "blams a player when a medium number is rolled(1)" do
|
62
|
+
Die.any_instance.stub(:roll).and_return(1)
|
63
|
+
|
64
|
+
@game.play(2)
|
65
|
+
|
66
|
+
@player.health.should == @initial_health - (10 * 2)
|
67
|
+
end
|
68
|
+
|
69
|
+
|
70
|
+
it "assigns a treasure for points during a player's turn" do
|
71
|
+
game = Game.new("Knuckleheads")
|
72
|
+
player = Player.new("moe")
|
73
|
+
|
74
|
+
game.add_player(player)
|
75
|
+
|
76
|
+
game.play(1)
|
77
|
+
|
78
|
+
player.points.should_not be_zero
|
79
|
+
|
80
|
+
# or use alternate expectation syntax:
|
81
|
+
# expect(player.points).not_to be_zero
|
82
|
+
end
|
83
|
+
|
84
|
+
|
85
|
+
it "computes total points as the sum of all player points" do
|
86
|
+
game = Game.new("Knuckleheads")
|
87
|
+
|
88
|
+
player1 = Player.new("moe")
|
89
|
+
player2 = Player.new("larry")
|
90
|
+
|
91
|
+
game.add_player(player1)
|
92
|
+
game.add_player(player2)
|
93
|
+
|
94
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
96
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
97
|
+
|
98
|
+
game.total_points.should == 500
|
99
|
+
end
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
@@ -0,0 +1,127 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
module BretsGame
|
6
|
+
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
before do
|
10
|
+
$stdout = StringIO.new
|
11
|
+
@initial_health = 150
|
12
|
+
@player = Player.new("bret", @initial_health)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
@player.name.should == "Bret"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has an initial health" do
|
20
|
+
@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
@player.to_s.should == "I'm Bret with health = 150, points = 100, and score = 250."
|
28
|
+
end
|
29
|
+
|
30
|
+
it "computes a score as the sum of its health and points" do
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
|
34
|
+
@player.score.should == 250
|
35
|
+
end
|
36
|
+
|
37
|
+
it "can be created from a CSV string" do
|
38
|
+
player = Player.from_csv("larry,150")
|
39
|
+
|
40
|
+
player.name.should == "Larry"
|
41
|
+
player.health.should == 150
|
42
|
+
end
|
43
|
+
|
44
|
+
it "yields each found treasure and its total points" do
|
45
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
46
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
47
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
48
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
49
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
50
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
51
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
52
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
53
|
+
|
54
|
+
yielded = []
|
55
|
+
@player.each_found_treasure do |treasure|
|
56
|
+
yielded << treasure
|
57
|
+
end
|
58
|
+
|
59
|
+
yielded.should == [
|
60
|
+
Treasure.new(:skillet, 200),
|
61
|
+
Treasure.new(:hammer, 50),
|
62
|
+
Treasure.new(:bottle, 25)
|
63
|
+
]
|
64
|
+
end
|
65
|
+
|
66
|
+
it "increases health by 15 when w00ted" do
|
67
|
+
@player.w00t
|
68
|
+
@player.health.should == @initial_health + 15
|
69
|
+
end
|
70
|
+
|
71
|
+
it "decreases health by 10 when blammed" do
|
72
|
+
@player.blam
|
73
|
+
@player.health.should == @initial_health - 10
|
74
|
+
end
|
75
|
+
|
76
|
+
it "computes points as the sum of all treasure points" do
|
77
|
+
@player.points.should == 0
|
78
|
+
|
79
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
80
|
+
|
81
|
+
@player.points.should == 50
|
82
|
+
|
83
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
84
|
+
|
85
|
+
@player.points.should == 450
|
86
|
+
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
|
89
|
+
@player.points.should == 500
|
90
|
+
end
|
91
|
+
|
92
|
+
context "with a health greater than 100" do
|
93
|
+
before do
|
94
|
+
@player = Player.new("bret",150)
|
95
|
+
end
|
96
|
+
|
97
|
+
it "is strong" do
|
98
|
+
@player.should be_strong
|
99
|
+
end
|
100
|
+
end
|
101
|
+
|
102
|
+
context "with a health less than 100" do
|
103
|
+
before do
|
104
|
+
@player = Player.new("bret",9)
|
105
|
+
end
|
106
|
+
|
107
|
+
it "is weak" do
|
108
|
+
@player.should_not be_strong
|
109
|
+
end
|
110
|
+
|
111
|
+
context "in a collection of players" do
|
112
|
+
before do
|
113
|
+
@player1 = Player.new("moe", 100)
|
114
|
+
@player2 = Player.new("larry", 200)
|
115
|
+
@player3 = Player.new("curly", 300)
|
116
|
+
|
117
|
+
@players = [@player1, @player2, @player3]
|
118
|
+
end
|
119
|
+
|
120
|
+
it "is sorted by decreasing score" do
|
121
|
+
@players.sort.should == [@player3, @player2, @player1]
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
127
|
+
|
@@ -0,0 +1,11 @@
|
|
1
|
+
#This enables both the use of the traditional should syntax, as well as the newer expect syntax.
|
2
|
+
module BretsGame
|
3
|
+
RSpec.configure do |config|
|
4
|
+
config.expect_with :rspec do |c|
|
5
|
+
c.syntax = [:should, :expect]
|
6
|
+
end
|
7
|
+
config.mock_with :rspec do |c|
|
8
|
+
c.syntax = [:should, :expect]
|
9
|
+
end
|
10
|
+
end
|
11
|
+
end
|
@@ -0,0 +1,63 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module BretsGame
|
5
|
+
|
6
|
+
describe Treasure do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@treasure = Treasure.new(:hammer, 50)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a name attribute" do
|
13
|
+
@treasure.name.should == :hammer
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a points attribute" do
|
17
|
+
@treasure.points.should == 50
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
describe TreasureTrove do
|
23
|
+
|
24
|
+
it "has six treasures" do
|
25
|
+
TreasureTrove::TREASURES.size.should == 6
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a pie worth 5 points" do
|
29
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a bottle worth 25 points" do
|
33
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a hammer worth 50 points" do
|
37
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a skillet worth 100 points" do
|
41
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a broomstick worth 200 points" do
|
45
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a crowbar worth 400 points" do
|
49
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
50
|
+
|
51
|
+
end
|
52
|
+
|
53
|
+
it "returns a random treasure" do
|
54
|
+
treasure = TreasureTrove.random
|
55
|
+
|
56
|
+
TreasureTrove::TREASURES.should include(treasure)
|
57
|
+
|
58
|
+
# or use alternate expectation syntax:
|
59
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
metadata
ADDED
@@ -0,0 +1,87 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: thesweaters_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Bret Doucette
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-04-12 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
|
29
|
+
is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
|
30
|
+
email: sweater@sweatersaga.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- LICENSE
|
37
|
+
- README
|
38
|
+
- bin/high_scores.txt
|
39
|
+
- bin/players.csv
|
40
|
+
- bin/studio_game
|
41
|
+
- lib/studio_game/auditable.rb
|
42
|
+
- lib/studio_game/berserk_player.rb
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
44
|
+
- lib/studio_game/die.rb
|
45
|
+
- lib/studio_game/game.rb
|
46
|
+
- lib/studio_game/game_turn.rb
|
47
|
+
- lib/studio_game/loaded_die.rb
|
48
|
+
- lib/studio_game/playable.rb
|
49
|
+
- lib/studio_game/player.rb
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
51
|
+
- spec/studio_game/berserk_player.spec
|
52
|
+
- spec/studio_game/clumsy_player_spec.spec
|
53
|
+
- spec/studio_game/game_spec.spec
|
54
|
+
- spec/studio_game/player_spec.spec
|
55
|
+
- spec/studio_game/spec_helper.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.spec
|
57
|
+
homepage: http://www.sweatersaga.com
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - '>='
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.4.5
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: A random games based on the roll of a die
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player.spec
|
83
|
+
- spec/studio_game/clumsy_player_spec.spec
|
84
|
+
- spec/studio_game/game_spec.spec
|
85
|
+
- spec/studio_game/player_spec.spec
|
86
|
+
- spec/studio_game/spec_helper.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.spec
|