teyvatdb 0.5.2.2 → 0.5.2.3

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data/CHANGELOG.md CHANGED
@@ -1,3 +1,8 @@
1
+ ## [0.5.2.2] - 2024-11-23
2
+ - Fix typo in material
3
+ - Add missing cooking and gathering materials
4
+ - Add better test coverage to catch materials with bad names and keys
5
+
1
6
  ## [0.5.2.2] - 2024-11-23
2
7
  - Add missing talent books
3
8
  - Add better test coverage to catch missing materials and errors in talent books
data/Gemfile.lock CHANGED
@@ -1,7 +1,7 @@
1
1
  PATH
2
2
  remote: .
3
3
  specs:
4
- teyvatdb (0.5.2.1)
4
+ teyvatdb (0.5.2.2)
5
5
 
6
6
  GEM
7
7
  remote: https://rubygems.org/
@@ -703,7 +703,7 @@ module GenshinData
703
703
  ).freeze
704
704
 
705
705
  SHEATH_OF_THE_SECRET_SOURCE = GenshinObject::Material.new(
706
- kamera_key: "SheathOfTheSecretSource ",
706
+ kamera_key: "SheathOfTheSecretSource",
707
707
  name: "Sheath of the Secret Source ",
708
708
  rarity: 2,
709
709
  family: :secret_source,
@@ -99,6 +99,16 @@ module GenshinData
99
99
  source_sub_category: nil
100
100
  ).freeze
101
101
 
102
+ WANDERERS_ADVICE = GenshinObject::Material.new(
103
+ kamera_key: "TheCornerstoneOfStarsAndFlames",
104
+ name: "The Cornerstone of Stars and Flames",
105
+ rarity: 5,
106
+ family: nil,
107
+ inventory_type: :development_material,
108
+ source_category: :general_reward,
109
+ source_sub_category: nil
110
+ ).freeze
111
+
102
112
  WANDERERS_ADVICE = GenshinObject::Material.new(
103
113
  kamera_key: "WanderersAdvice",
104
114
  name: "Wanderers Advice",
@@ -99,6 +99,16 @@ module GenshinData
99
99
  source_sub_category: :cooking
100
100
  ).freeze
101
101
 
102
+ CACAHUATL = GenshinObject::Material.new(
103
+ kamera_key: "Cacahuatl",
104
+ name: "Cacahuatl",
105
+ rarity: 1,
106
+ family: nil,
107
+ inventory_type: :standard_material,
108
+ source_category: :gathering,
109
+ source_sub_category: :cooking
110
+ ).freeze
111
+
102
112
  CARROT = GenshinObject::Material.new(
103
113
  kamera_key: "Carrot",
104
114
  name: "Carrot",
@@ -189,6 +199,16 @@ module GenshinData
189
199
  source_sub_category: :cooking
190
200
  ).freeze
191
201
 
202
+ EMBERCORE_FLOWER = GenshinObject::Material.new(
203
+ kamera_key: "EmbercoreFlower",
204
+ name: "Embercore Flower",
205
+ rarity: 1,
206
+ family: nil,
207
+ inventory_type: :standard_material,
208
+ source_category: :gathering,
209
+ source_sub_category: :cooking
210
+ ).freeze
211
+
192
212
  FERMENTED_JUICE = GenshinObject::Material.new(
193
213
  kamera_key: "FermentedJuice",
194
214
  name: "Fermented Juice",
@@ -239,6 +259,16 @@ module GenshinData
239
259
  source_sub_category: :cooking
240
260
  ).freeze
241
261
 
262
+ GRAINFRUIT = GenshinObject::Material.new(
263
+ kamera_key: "Grainfruit",
264
+ name: "Grainfruit",
265
+ rarity: 1,
266
+ family: nil,
267
+ inventory_type: :standard_material,
268
+ source_category: :gathering,
269
+ source_sub_category: :cooking
270
+ ).freeze
271
+
242
272
  HAM = GenshinObject::Material.new(
243
273
  kamera_key: "Ham",
244
274
  name: "Ham",
@@ -469,6 +499,16 @@ module GenshinData
469
499
  source_sub_category: :cooking
470
500
  ).freeze
471
501
 
502
+ SPINAL_FRUIT = GenshinObject::Material.new(
503
+ kamera_key: "SpinalFruit",
504
+ name: "Spinal Fruit",
505
+ rarity: 1,
506
+ family: nil,
507
+ inventory_type: :standard_material,
508
+ source_category: :cooking,
509
+ source_sub_category: :cooking
510
+ ).freeze
511
+
472
512
  SHRIMP_MEAT = GenshinObject::Material.new(
473
513
  kamera_key: "ShrimpMeat",
474
514
  name: "Shrimp Meat",
@@ -19,6 +19,56 @@ module GenshinData
19
19
  source_sub_category: :forging_material
20
20
  ).freeze
21
21
 
22
+ BORDERLAND_BOW_BILLET = GenshinObject::Material.new(
23
+ kamera_key: "BorderlandBowBillet",
24
+ name: "Borderland Bow Billet",
25
+ rarity: 4,
26
+ family: nil,
27
+ inventory_type: :development_material,
28
+ source_category: :boss_loot,
29
+ source_sub_category: :forging_material
30
+ ).freeze
31
+
32
+ BORDERLAND_CATALYST_BILLET = GenshinObject::Material.new(
33
+ kamera_key: "BorderlandCatalystBillet",
34
+ name: "Borderland Cataylst Billet",
35
+ rarity: 4,
36
+ family: nil,
37
+ inventory_type: :development_material,
38
+ source_category: :boss_loot,
39
+ source_sub_category: :forging_material
40
+ ).freeze
41
+
42
+ BORDERLAND_CLAYMORE_BILLET = GenshinObject::Material.new(
43
+ kamera_key: "BorderlandClaymoreBillet",
44
+ name: "Borderland Claymore Billet",
45
+ rarity: 4,
46
+ family: nil,
47
+ inventory_type: :development_material,
48
+ source_category: :boss_loot,
49
+ source_sub_category: :forging_material
50
+ ).freeze
51
+
52
+ BORDERLAND_SWORD_BILLET = GenshinObject::Material.new(
53
+ kamera_key: "BorderlandSwordBillet",
54
+ name: "Borderland Sword Billet",
55
+ rarity: 4,
56
+ family: nil,
57
+ inventory_type: :development_material,
58
+ source_category: :boss_loot,
59
+ source_sub_category: :forging_material
60
+ ).freeze
61
+
62
+ BORDERLAND_POLEARM_BILLET = GenshinObject::Material.new(
63
+ kamera_key: "BorderlandPolearmBillet",
64
+ name: "Borderland Polearm Billet",
65
+ rarity: 4,
66
+ family: nil,
67
+ inventory_type: :development_material,
68
+ source_category: :boss_loot,
69
+ source_sub_category: :forging_material
70
+ ).freeze
71
+
22
72
  CONDESSENCE_CRYSTAL = GenshinObject::Material.new(
23
73
  kamera_key: "CondessenceCrystal",
24
74
  name: "Condessence Crystal",
@@ -129,6 +129,16 @@ module GenshinData
129
129
  source_sub_category: :furniture_material
130
130
  ).freeze
131
131
 
132
+ FLAMMABOMB_WOOD = GenshinObject::Material.new(
133
+ kamera_key: "FlammabombWood",
134
+ name: "Flammabomb Wood",
135
+ rarity: 1,
136
+ family: nil,
137
+ inventory_type: :standard_material,
138
+ source_category: :gathering,
139
+ source_sub_category: :furniture_material
140
+ ).freeze
141
+
132
142
  FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
133
143
  kamera_key: "FragrantCedarWood",
134
144
  name: "Fragrant Cedar Wood",
@@ -229,6 +239,16 @@ module GenshinData
229
239
  source_sub_category: :furniture_material
230
240
  ).freeze
231
241
 
242
+ WHITE_CHESTNUT_OAK_WOOD = GenshinObject::Material.new(
243
+ kamera_key: "WhiteChestnutOakWood",
244
+ name: "White Chestnut Oak Wood",
245
+ rarity: 1,
246
+ family: nil,
247
+ inventory_type: :standard_material,
248
+ source_category: :gathering,
249
+ source_sub_category: :furniture_material
250
+ ).freeze
251
+
232
252
  YELLOW_DYE = GenshinObject::Material.new(
233
253
  kamera_key: "YellowDye",
234
254
  name: "Yellow Dye",
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module TeyvatDB
4
- VERSION = "0.5.2.2"
4
+ VERSION = "0.5.2.3"
5
5
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: teyvatdb
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.5.2.2
4
+ version: 0.5.2.3
5
5
  platform: ruby
6
6
  authors:
7
7
  - Brian Haberer
8
8
  autorequire:
9
9
  bindir: exe
10
10
  cert_chain: []
11
- date: 2024-11-23 00:00:00.000000000 Z
11
+ date: 2024-11-24 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: Gem to provide basic genshin data to my other projects
14
14
  email: