terminal_hero 0.1.1 → 0.1.2
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checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1318f0ca89267904dfbee3fb0a34a0ba11f80521ae28e84fc5ca25add0ca261f
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data.tar.gz: 9e7d7e4d19744f6c0eb66fb8416d40f4bfefdf4aa190dbc3f49b291b0f8b8bd1
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 2ed0bc8c956efa23ef02ba42c30e5cc8566247f878ede66f9a3d103fe775063638b325fc8c2b2563dad2cb448cfaf91f807f2e535ae524e6cba0f448aa2d330b
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data.tar.gz: c90e7749c31773a8597e9b92fc601f007f572c19cc4c44d11d7588006736e639922187d17380d98b372155bdaab0fa9eb8d5a0761e539ece9a4fdc39c23eb893
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@@ -24,6 +24,11 @@ class Player < Creature
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return (constant * (current_lvl**exponent)).round
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end
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# Calculate max HP based on stats (constitution). Overrides Creature method - Player has 50 extra health to reduce difficulty.
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def calc_max_hp
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return @stats[:con][:value] * GameData::CON_TO_HP + 50
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end
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# Apply any healing and XP gain or loss after the end of a combat encounter,
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# based on the outcome of the combat and the enemy fought. Return xp gained or lost (if any) for display to the user.
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def post_combat(outcome, enemy)
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@@ -1,3 +1,16 @@
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begin
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require "colorize"
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rescue LoadError => e
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# Display load errors using puts (not calling external methods which may not have been loaded)
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puts "It appears that a dependency was unable to be loaded: "
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puts e.message
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puts "Please try installing dependencies mannually by running the command "\
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"\"bundle install\" from within the installation directory."
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puts "If you installed this application as a gem, you could try reinstalling it by "\
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"running \"gem uninstall terminal_hero\" followed by \"gem install terminal_hero\""
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exit
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end
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# Represents a terrain or entity tile on the map
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class Tile
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attr_accessor :blocking, :event
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@@ -221,7 +221,7 @@ module GameData
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"You will select your action each round from a list of options."
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msgs.push "Combat continues until you or the enemy loses all their hit points (HP), or you flee the battle."
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msgs.push "When you defeat an enemy, you will gain experience points (XP). When you lose, you will lose some XP"\
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"(but you won't lose levels). You will then be revived with full HP."
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" (but you won't lose levels). You will then be revived with full HP."
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msgs.push "When you gain enough XP, you will level up."
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msgs.push "Leveling up awards stat points, which you can expend to increase your combat statistics. These are:"
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msgs.push "#{'Attack'.colorize(:red)}: With higher attack, you will deal more damage in combat."
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