termfront 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +41 -0
- data/LICENSE +21 -0
- data/LICENSE.txt +21 -0
- data/README.md +160 -0
- data/Rakefile +12 -0
- data/data/audio/THIRD_PARTY_NOTICES.md +45 -0
- data/data/audio/beep_02.ogg +0 -0
- data/data/audio/button1.ogg +0 -0
- data/data/audio/complete.ogg +0 -0
- data/data/audio/manifest.json +17 -0
- data/data/audio/mission_bgm.wav +0 -0
- data/data/audio/mission_clear_se.wav +0 -0
- data/data/audio/on.ogg +0 -0
- data/data/audio/page_se.wav +0 -0
- data/data/audio/sector.mp3 +0 -0
- data/data/audio/sfx_22b.ogg +0 -0
- data/data/audio/shield_alarm_se.wav +0 -0
- data/data/audio/shield_regen_se.wav +0 -0
- data/data/audio/shoot_01.ogg +0 -0
- data/data/audio/terminal_se.wav +0 -0
- data/data/audio/title.mp3 +0 -0
- data/data/audio/title_bgm.wav +0 -0
- data/data/audio/victory.mp3 +0 -0
- data/data/events/corridor_sweep.json +27 -0
- data/data/events/final_push.json +40 -0
- data/data/events/stronghold.json +27 -0
- data/data/events/the_gauntlet.json +27 -0
- data/data/events/training_grounds.json +31 -0
- data/exe/termfront +6 -0
- data/exe/termfront-server +7 -0
- data/lib/termfront/audio_manager.rb +225 -0
- data/lib/termfront/config.rb +38 -0
- data/lib/termfront/demo_player.rb +181 -0
- data/lib/termfront/drop_item/base.rb +26 -0
- data/lib/termfront/drop_item/weapon.rb +38 -0
- data/lib/termfront/enemy/base.rb +133 -0
- data/lib/termfront/enemy/crawler.rb +18 -0
- data/lib/termfront/enemy/executor.rb +18 -0
- data/lib/termfront/game.rb +637 -0
- data/lib/termfront/input.rb +75 -0
- data/lib/termfront/map.rb +72 -0
- data/lib/termfront/mission/base.rb +81 -0
- data/lib/termfront/mission/corridor_sweep.rb +41 -0
- data/lib/termfront/mission/event_loader.rb +87 -0
- data/lib/termfront/mission/event_runtime.rb +37 -0
- data/lib/termfront/mission/final_push.rb +44 -0
- data/lib/termfront/mission/stronghold.rb +45 -0
- data/lib/termfront/mission/the_gauntlet.rb +38 -0
- data/lib/termfront/mission/training.rb +38 -0
- data/lib/termfront/mission/training_grounds.rb +37 -0
- data/lib/termfront/network/client.rb +865 -0
- data/lib/termfront/network/connection.rb +101 -0
- data/lib/termfront/network/server.rb +620 -0
- data/lib/termfront/network/wavesfight_client.rb +364 -0
- data/lib/termfront/opponent.rb +24 -0
- data/lib/termfront/player.rb +147 -0
- data/lib/termfront/projectile.rb +44 -0
- data/lib/termfront/remote_enemy.rb +21 -0
- data/lib/termfront/renderer.rb +707 -0
- data/lib/termfront/scene_player.rb +164 -0
- data/lib/termfront/sprite.rb +73 -0
- data/lib/termfront/terminal_output.rb +63 -0
- data/lib/termfront/title_screen.rb +299 -0
- data/lib/termfront/version.rb +5 -0
- data/lib/termfront/weapon/assault_rifle.rb +15 -0
- data/lib/termfront/weapon/base.rb +44 -0
- data/lib/termfront/weapon/pistol.rb +15 -0
- data/lib/termfront/weapon/shock_pistol.rb +15 -0
- data/lib/termfront/weapon/shock_rifle.rb +15 -0
- data/lib/termfront.rb +51 -0
- data/sig/termfront.rbs +4 -0
- metadata +119 -0
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# frozen_string_literal: true
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module Termfront
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module Network
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class Client
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TEAM_SIZES = [1, 2, 4].freeze
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def initialize(stdout)
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@stdout = stdout
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@conn = Connection.new
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@input = Input.new
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@renderer = Renderer.new(stdout)
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@audio = AudioManager.new
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end
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def run
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addr = prompt_address
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return unless addr
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team_size = prompt_team_size
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return unless team_size
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host, port = addr.include?(":") ? addr.split(":", 2).then { |h, p| [h, p.to_i] } : [addr, Config::PVP_PORT]
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begin
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@conn.connect(host, port)
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@conn.send_msg({ t: "queue", team_size: team_size })
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rescue StandardError => e
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show_error("Connection failed: #{e.message}")
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return
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end
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begin
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unless wait_for_start(team_size)
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@conn.close
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return
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end
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run_game_loop
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rescue StandardError => e
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show_error("Error: #{e.message}")
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ensure
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@audio.close
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@conn.close
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end
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end
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private
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def prompt_address
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input = "localhost:#{Config::PVP_PORT}"
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STDIN.raw do |stdin|
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loop do
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rows, cols = @stdout.winsize
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buf = TerminalOutput.begin_frame(home: true, clear: true)
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lines = Array.new(rows) { " " * cols }
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title = "PvP - Enter Server Address"
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tc = [(cols - title.size) / 2 + 1, 1].max
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lines[rows / 2 - 3] = TerminalOutput.fit_ansi("#{" " * (tc - 1)}\e[1;96m#{title}\e[0m", cols)
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prompt = "> #{input}_"
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pc = [(cols - prompt.size) / 2 + 1, 1].max
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lines[rows / 2 - 1] = TerminalOutput.fit_ansi("#{" " * (pc - 1)}\e[97m> #{input}\e[5m_\e[0m", cols)
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hint = "(Enter to continue, ESC to cancel)"
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hc = [(cols - hint.size) / 2 + 1, 1].max
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lines[rows / 2 + 1] = TerminalOutput.fit_ansi("#{" " * (hc - 1)}\e[90m#{hint}\e[0m", cols)
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lines.each_with_index do |line, index|
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buf << line
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buf << "\r\n" if index < rows - 1
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end
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buf << TerminalOutput.end_frame
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TerminalOutput.write_all(@stdout, buf)
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next unless IO.select([stdin], nil, nil, Config::FRAME_DT)
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begin
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data = stdin.read_nonblock(64)
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data.each_byte do |b|
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case b
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when 27 then return nil
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when 13, 10 then return input.empty? ? "localhost:#{Config::PVP_PORT}" : input
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when 127, 8 then input = input[0...-1] unless input.empty?
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when 32..126 then input << b.chr
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end
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end
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rescue IO::WaitReadable
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end
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end
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end
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end
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def prompt_team_size
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selected = 0
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STDIN.raw do |stdin|
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loop do
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rows, cols = @stdout.winsize
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buf = TerminalOutput.begin_frame(home: true, clear: true)
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lines = Array.new(rows) { " " * cols }
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title = "PvP - Select Match Size"
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tc = [(cols - title.size) / 2 + 1, 1].max
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lines[rows / 2 - 4] = TerminalOutput.fit_ansi("#{" " * (tc - 1)}\e[1;96m#{title}\e[0m", cols)
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TEAM_SIZES.each_with_index do |team_size, idx|
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label = "#{team_size}v#{team_size}"
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text = idx == selected ? "\e[30;103m #{label} \e[0m" : "\e[97m #{label} \e[0m"
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c = [(cols - label.size - 2) / 2 + 1, 1].max
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lines[rows / 2 - 1 + idx] = TerminalOutput.fit_ansi("#{" " * (c - 1)}#{text}", cols)
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end
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hint = "(Up/Down, J/K, or 1/2/4 to change, Enter to queue, ESC to cancel)"
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hc = [(cols - hint.size) / 2 + 1, 1].max
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lines[rows / 2 + 4] = TerminalOutput.fit_ansi("#{" " * (hc - 1)}\e[90m#{hint}\e[0m", cols)
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lines.each_with_index do |line, index|
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buf << line
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buf << "\r\n" if index < rows - 1
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end
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buf << TerminalOutput.end_frame
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TerminalOutput.write_all(@stdout, buf)
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next unless IO.select([stdin], nil, nil, Config::FRAME_DT)
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begin
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data = stdin.read_nonblock(64)
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bytes = data.bytes
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idx = 0
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while idx < bytes.size
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b = bytes[idx]
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case b
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when 27
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if bytes[idx + 1] == 91 && bytes[idx + 2] == 65
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selected = (selected - 1) % TEAM_SIZES.size
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idx += 3
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next
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elsif bytes[idx + 1] == 91 && bytes[idx + 2] == 66
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selected = (selected + 1) % TEAM_SIZES.size
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idx += 3
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next
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else
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return nil
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end
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when 13, 10 then return TEAM_SIZES[selected]
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when 65, 107 then selected = (selected - 1) % TEAM_SIZES.size
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when 66, 106 then selected = (selected + 1) % TEAM_SIZES.size
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when 49 then return 1
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when 50 then return 2
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when 52 then return 4
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end
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idx += 1
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end
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rescue IO::WaitReadable
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end
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end
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end
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end
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def wait_for_start(team_size)
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STDIN.raw do |stdin|
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loop do
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rows, cols = @stdout.winsize
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buf = TerminalOutput.begin_frame(home: true, clear: true)
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lines = Array.new(rows) { " " * cols }
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msg = "Waiting for #{team_size}v#{team_size} match..."
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mc = [(cols - msg.size) / 2 + 1, 1].max
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lines[rows / 2 - 1] = TerminalOutput.fit_ansi("#{" " * (mc - 1)}\e[1;93m#{msg}\e[0m", cols)
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hint = "(ESC to cancel)"
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hc = [(cols - hint.size) / 2 + 1, 1].max
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lines[rows / 2 + 1] = TerminalOutput.fit_ansi("#{" " * (hc - 1)}\e[90m#{hint}\e[0m", cols)
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lines.each_with_index do |line, index|
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buf << line
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buf << "\r\n" if index < rows - 1
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end
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buf << TerminalOutput.end_frame
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TerminalOutput.write_all(@stdout, buf)
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if IO.select([stdin], nil, nil, 0)
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begin
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ch = stdin.read_nonblock(64)
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return false if ch.bytes.include?(27)
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rescue IO::WaitReadable
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end
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end
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next unless IO.select([@conn.socket], nil, nil, 0.1)
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@conn.receive.each do |msg|
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next unless msg[:t] == "start"
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load_pvp_match(msg[:map], msg[:players], msg[:id], msg[:team], msg[:team_size])
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return true
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end
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end
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end
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end
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def load_pvp_match(map_data, players, player_id, team, team_size)
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@map = Map.new(map_data)
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weapons = [Weapon::Base.build(:ar, 60), Weapon::Base.build(:pistol)]
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self_info = players.find { |entry| entry[:id] == player_id }
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spawn = self_info[:spawn]
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@player = Player.new(x: spawn[0], y: spawn[1], angle: spawn[2], weapons: weapons)
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@player.drops = []
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@player_id = player_id
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@team = team
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@team_size = team_size
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@match_end = nil
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@sent_dead = false
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@projectiles = []
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@remotes = {}
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players.each do |entry|
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next if entry[:id] == player_id
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@remotes[entry[:id]] = build_remote_player(entry)
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end
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end
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def build_remote_player(entry)
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spawn = entry[:spawn]
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current = Opponent.new(x: spawn[0], y: spawn[1], angle: spawn[2])
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prev = current.dup_state
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render = current.dup_state
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{
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id: entry[:id],
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team: entry[:team],
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current: current,
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prev: prev,
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render: render,
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lerp_t: 1.0
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}
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end
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def run_game_loop
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STDIN.raw do |stdin|
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241
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last_time = clock
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last_ping = clock
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loop do
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now = clock
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dt = now - last_time
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last_time = now
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keys = @input.process(stdin, player: @player)
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return if @input.key?(:esc)
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unless @player.dead
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handle_player_actions(keys)
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update(dt)
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send_state
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end
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handle_messages
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interpolate_opponents(dt)
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render_pvp
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if victory?
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render_pvp_result("VICTORY", "\e[1;92m")
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264
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sleep 3
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return
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end
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267
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if defeated?
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render_pvp_result("DEFEATED", "\e[1;91m")
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sleep 3
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return
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end
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273
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274
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if @match_end
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|
+
text = @match_end[:reason] == "disconnect" ? "MATCH CANCELED" : "MATCH ENDED"
|
|
276
|
+
render_pvp_result(text, "\e[1;93m")
|
|
277
|
+
sleep 3
|
|
278
|
+
return
|
|
279
|
+
end
|
|
280
|
+
|
|
281
|
+
if now - last_ping > 2.0
|
|
282
|
+
@conn.ping(now)
|
|
283
|
+
last_ping = now
|
|
284
|
+
end
|
|
285
|
+
|
|
286
|
+
cap_frame(now)
|
|
287
|
+
end
|
|
288
|
+
end
|
|
289
|
+
end
|
|
290
|
+
|
|
291
|
+
def handle_player_actions(keys)
|
|
292
|
+
@player.swap_weapon if keys.include?(:t)
|
|
293
|
+
@player.try_pickup if keys.include?(:e)
|
|
294
|
+
|
|
295
|
+
return unless keys.include?(:space)
|
|
296
|
+
|
|
297
|
+
weapon = @player.current_weapon
|
|
298
|
+
return unless weapon.can_fire?(@player.last_fire, @player.game_time)
|
|
299
|
+
return unless weapon.infinite_ammo? || (weapon.ammo && weapon.ammo > 0)
|
|
300
|
+
|
|
301
|
+
@player.fire_flash = 4
|
|
302
|
+
weapon.consume_ammo!
|
|
303
|
+
@player.last_fire = @player.game_time
|
|
304
|
+
@audio.play_se(:shoot)
|
|
305
|
+
end
|
|
306
|
+
|
|
307
|
+
def handle_messages
|
|
308
|
+
@conn.receive.each do |msg|
|
|
309
|
+
case msg[:t]
|
|
310
|
+
when "state"
|
|
311
|
+
update_remote_state(msg)
|
|
312
|
+
when "hit"
|
|
313
|
+
@player.apply_damage(msg[:d] || Config::PVP_HIT_DMG)
|
|
314
|
+
@audio.play_se(:damage)
|
|
315
|
+
notify_death_if_needed
|
|
316
|
+
when "dead"
|
|
317
|
+
@remotes.delete(msg[:from])
|
|
318
|
+
when "match_end"
|
|
319
|
+
@match_end = msg
|
|
320
|
+
end
|
|
321
|
+
end
|
|
322
|
+
end
|
|
323
|
+
|
|
324
|
+
def update_remote_state(msg)
|
|
325
|
+
remote = @remotes[msg[:from]]
|
|
326
|
+
return unless remote
|
|
327
|
+
|
|
328
|
+
remote[:prev].x = remote[:render].x
|
|
329
|
+
remote[:prev].y = remote[:render].y
|
|
330
|
+
remote[:prev].angle = remote[:render].angle
|
|
331
|
+
|
|
332
|
+
remote[:current].x = msg[:x]
|
|
333
|
+
remote[:current].y = msg[:y]
|
|
334
|
+
remote[:current].angle = msg[:a]
|
|
335
|
+
remote[:current].shield = msg[:s]
|
|
336
|
+
remote[:current].health = msg[:h]
|
|
337
|
+
remote[:current].weapon = msg[:w]&.to_sym
|
|
338
|
+
remote[:current].ammo = msg[:am]
|
|
339
|
+
remote[:current].fire_flash = msg[:ff] || 0
|
|
340
|
+
remote[:lerp_t] = 0.0
|
|
341
|
+
end
|
|
342
|
+
|
|
343
|
+
def update(dt)
|
|
344
|
+
@player.game_time += dt
|
|
345
|
+
|
|
346
|
+
@player.angle -= Config::ROT_SPEED * dt if @input.key?(:left)
|
|
347
|
+
@player.angle += Config::ROT_SPEED * dt if @input.key?(:right)
|
|
348
|
+
|
|
349
|
+
dx = Math.cos(@player.angle)
|
|
350
|
+
dy = Math.sin(@player.angle)
|
|
351
|
+
sx = -dy
|
|
352
|
+
sy = dx
|
|
353
|
+
|
|
354
|
+
mvx = 0.0
|
|
355
|
+
mvy = 0.0
|
|
356
|
+
if @input.key?(:w)
|
|
357
|
+
mvx += dx * Config::MOVE_SPEED * dt
|
|
358
|
+
mvy += dy * Config::MOVE_SPEED * dt
|
|
359
|
+
end
|
|
360
|
+
if @input.key?(:s)
|
|
361
|
+
mvx -= dx * Config::MOVE_SPEED * dt
|
|
362
|
+
mvy -= dy * Config::MOVE_SPEED * dt
|
|
363
|
+
end
|
|
364
|
+
if @input.key?(:a)
|
|
365
|
+
mvx -= sx * Config::MOVE_SPEED * dt
|
|
366
|
+
mvy -= sy * Config::MOVE_SPEED * dt
|
|
367
|
+
end
|
|
368
|
+
if @input.key?(:d)
|
|
369
|
+
mvx += sx * Config::MOVE_SPEED * dt
|
|
370
|
+
mvy += sy * Config::MOVE_SPEED * dt
|
|
371
|
+
end
|
|
372
|
+
|
|
373
|
+
nx = @player.x + mvx
|
|
374
|
+
@player.x = nx unless @map.blocked?(nx, @player.y)
|
|
375
|
+
ny = @player.y + mvy
|
|
376
|
+
@player.y = ny unless @map.blocked?(@player.x, ny)
|
|
377
|
+
|
|
378
|
+
process_fire_pvp if @player.fire_flash == 4
|
|
379
|
+
@player.fire_flash -= 1 if @player.fire_flash > 0
|
|
380
|
+
|
|
381
|
+
@player.update_shield(dt, @stdout, audio: @audio)
|
|
382
|
+
|
|
383
|
+
notify_death_if_needed
|
|
384
|
+
end
|
|
385
|
+
|
|
386
|
+
def send_state
|
|
387
|
+
@conn.send_msg({
|
|
388
|
+
t: "state",
|
|
389
|
+
x: @player.x.round(3),
|
|
390
|
+
y: @player.y.round(3),
|
|
391
|
+
a: @player.angle.round(4),
|
|
392
|
+
s: @player.shield.round(1),
|
|
393
|
+
h: @player.health.round(1),
|
|
394
|
+
w: @player.current_weapon.type_id,
|
|
395
|
+
am: @player.current_weapon.ammo || -1,
|
|
396
|
+
ff: @player.fire_flash
|
|
397
|
+
})
|
|
398
|
+
end
|
|
399
|
+
|
|
400
|
+
def process_fire_pvp
|
|
401
|
+
dx = Math.cos(@player.angle)
|
|
402
|
+
dy = Math.sin(@player.angle)
|
|
403
|
+
weapon = @player.current_weapon
|
|
404
|
+
|
|
405
|
+
best_target = nil
|
|
406
|
+
best_dot = Float::INFINITY
|
|
407
|
+
|
|
408
|
+
enemy_players.each do |remote|
|
|
409
|
+
ox = remote[:render].x - @player.x
|
|
410
|
+
oy = remote[:render].y - @player.y
|
|
411
|
+
dot = ox * dx + oy * dy
|
|
412
|
+
next if dot < 0.1
|
|
413
|
+
|
|
414
|
+
perp = (ox * (-dy) + oy * dx).abs
|
|
415
|
+
next if perp > weapon.hit_width
|
|
416
|
+
next unless @map.line_of_sight?(@player.x, @player.y, remote[:render].x, remote[:render].y)
|
|
417
|
+
next unless dot < best_dot
|
|
418
|
+
|
|
419
|
+
best_target = remote
|
|
420
|
+
best_dot = dot
|
|
421
|
+
end
|
|
422
|
+
return unless best_target
|
|
423
|
+
|
|
424
|
+
@conn.send_msg({ t: "hit", target: best_target[:id], d: Config::PVP_HIT_DMG })
|
|
425
|
+
end
|
|
426
|
+
|
|
427
|
+
def interpolate_opponents(dt)
|
|
428
|
+
@remotes.each_value do |remote|
|
|
429
|
+
remote[:lerp_t] = [remote[:lerp_t] + dt * 15.0, 1.0].min
|
|
430
|
+
t = remote[:lerp_t]
|
|
431
|
+
remote[:render].x = remote[:prev].x + (remote[:current].x - remote[:prev].x) * t
|
|
432
|
+
remote[:render].y = remote[:prev].y + (remote[:current].y - remote[:prev].y) * t
|
|
433
|
+
|
|
434
|
+
da = remote[:current].angle - remote[:prev].angle
|
|
435
|
+
da -= 2 * Math::PI while da > Math::PI
|
|
436
|
+
da += 2 * Math::PI while da < -Math::PI
|
|
437
|
+
remote[:render].angle = remote[:prev].angle + da * t
|
|
438
|
+
end
|
|
439
|
+
end
|
|
440
|
+
|
|
441
|
+
def render_pvp
|
|
442
|
+
rows, cols = @stdout.winsize
|
|
443
|
+
rows = [rows, 6].max
|
|
444
|
+
cols = [cols, 20].max
|
|
445
|
+
|
|
446
|
+
radar_h = Config::RADAR_RADIUS * 2 + 1
|
|
447
|
+
view_h = [rows - 3 - radar_h, 4].max
|
|
448
|
+
view_w = cols
|
|
449
|
+
virt_h = view_h * 2
|
|
450
|
+
|
|
451
|
+
dx = Math.cos(@player.angle)
|
|
452
|
+
dy = Math.sin(@player.angle)
|
|
453
|
+
plane_x = -dy * Math.tan(Config::FOV / 2.0)
|
|
454
|
+
plane_y = dx * Math.tan(Config::FOV / 2.0)
|
|
455
|
+
|
|
456
|
+
dists = Array.new(view_w)
|
|
457
|
+
sides = Array.new(view_w)
|
|
458
|
+
view_w.times do |c|
|
|
459
|
+
cam = 2.0 * c / view_w - 1.0
|
|
460
|
+
dists[c], sides[c] = @renderer.cast_ray(@map, @player.x, @player.y, dx + plane_x * cam, dy + plane_y * cam)
|
|
461
|
+
end
|
|
462
|
+
|
|
463
|
+
vmid = virt_h / 2.0
|
|
464
|
+
wtop = Array.new(view_w)
|
|
465
|
+
wbot = Array.new(view_w)
|
|
466
|
+
wcol = Array.new(view_w)
|
|
467
|
+
view_w.times do |c|
|
|
468
|
+
d = dists[c]
|
|
469
|
+
lh = d > 0.01 ? (virt_h / d).to_i : virt_h
|
|
470
|
+
wtop[c] = [(vmid - lh / 2.0).to_i, 0].max
|
|
471
|
+
wbot[c] = [(vmid + lh / 2.0).to_i, virt_h].min
|
|
472
|
+
wcol[c] = Sprite.wall_brightness(d, sides[c])
|
|
473
|
+
end
|
|
474
|
+
|
|
475
|
+
buf = TerminalOutput.begin_frame(home: true)
|
|
476
|
+
render_pvp_hud(buf, cols)
|
|
477
|
+
render_view(buf, view_h, view_w, wtop, wbot, wcol)
|
|
478
|
+
render_remote_players_3d(buf, view_h, view_w, virt_h, dists)
|
|
479
|
+
buf << "\e[#{3 + view_h};1H"
|
|
480
|
+
render_pvp_radar(buf, cols, radar_h)
|
|
481
|
+
render_crosshair(buf, view_h, view_w, cols)
|
|
482
|
+
render_damage_flash(buf, view_h, view_w)
|
|
483
|
+
render_status_overlay(buf, view_h, cols)
|
|
484
|
+
buf << TerminalOutput.end_frame
|
|
485
|
+
TerminalOutput.write_all(@stdout, buf)
|
|
486
|
+
end
|
|
487
|
+
|
|
488
|
+
def render_view(buf, view_h, view_w, wtop, wbot, wcol)
|
|
489
|
+
view_h.times do |r|
|
|
490
|
+
vp0 = r * 2
|
|
491
|
+
vp1 = r * 2 + 1
|
|
492
|
+
pfg = -1
|
|
493
|
+
pbg = -1
|
|
494
|
+
|
|
495
|
+
view_w.times do |c|
|
|
496
|
+
tc = if vp0 < wtop[c]
|
|
497
|
+
Config::CEIL_C
|
|
498
|
+
else
|
|
499
|
+
(vp0 < wbot[c] ? wcol[c] : Config::FLOOR_C)
|
|
500
|
+
end
|
|
501
|
+
bc = if vp1 < wtop[c]
|
|
502
|
+
Config::CEIL_C
|
|
503
|
+
else
|
|
504
|
+
(vp1 < wbot[c] ? wcol[c] : Config::FLOOR_C)
|
|
505
|
+
end
|
|
506
|
+
|
|
507
|
+
if tc == bc
|
|
508
|
+
if bc != pbg
|
|
509
|
+
buf << "\e[48;5;#{bc}m"
|
|
510
|
+
pbg = bc
|
|
511
|
+
end
|
|
512
|
+
buf << " "
|
|
513
|
+
else
|
|
514
|
+
if tc != pfg && bc != pbg
|
|
515
|
+
buf << "\e[38;5;#{tc};48;5;#{bc}m"
|
|
516
|
+
elsif tc != pfg
|
|
517
|
+
buf << "\e[38;5;#{tc}m"
|
|
518
|
+
elsif bc != pbg
|
|
519
|
+
buf << "\e[48;5;#{bc}m"
|
|
520
|
+
end
|
|
521
|
+
pfg = tc
|
|
522
|
+
pbg = bc
|
|
523
|
+
buf << "\xE2\x96\x80"
|
|
524
|
+
end
|
|
525
|
+
end
|
|
526
|
+
buf << "\e[0m\r\n"
|
|
527
|
+
end
|
|
528
|
+
end
|
|
529
|
+
|
|
530
|
+
def render_remote_players_3d(buf, view_h, view_w, virt_h, dists)
|
|
531
|
+
sorted_remotes = @remotes.values.sort_by do |remote|
|
|
532
|
+
-distance_sq(remote[:render].x, remote[:render].y, @player.x, @player.y)
|
|
533
|
+
end
|
|
534
|
+
|
|
535
|
+
sorted_remotes.each do |remote|
|
|
536
|
+
render_remote_player_3d(buf, view_h, view_w, virt_h, dists, remote)
|
|
537
|
+
end
|
|
538
|
+
end
|
|
539
|
+
|
|
540
|
+
def render_remote_player_3d(buf, view_h, view_w, virt_h, dists, remote)
|
|
541
|
+
dx = Math.cos(@player.angle)
|
|
542
|
+
dy = Math.sin(@player.angle)
|
|
543
|
+
px = -dy * Math.tan(Config::FOV / 2.0)
|
|
544
|
+
py = dx * Math.tan(Config::FOV / 2.0)
|
|
545
|
+
inv = 1.0 / (px * dy - py * dx)
|
|
546
|
+
|
|
547
|
+
ex = remote[:render].x - @player.x
|
|
548
|
+
ey = remote[:render].y - @player.y
|
|
549
|
+
tx = inv * (dy * ex - dx * ey)
|
|
550
|
+
tz = inv * (-py * ex + px * ey)
|
|
551
|
+
return if tz < 0.2
|
|
552
|
+
|
|
553
|
+
sx = ((view_w / 2.0) * (1 + tx / tz)).to_i
|
|
554
|
+
sprite_h = (virt_h / tz).to_i
|
|
555
|
+
draw_top = [(virt_h / 2 - sprite_h / 2), 0].max
|
|
556
|
+
draw_bot = [(virt_h / 2 + sprite_h / 2), virt_h].min
|
|
557
|
+
sprite_w = (sprite_h / 2.0).to_i
|
|
558
|
+
start_x = [sx - sprite_w / 2, 0].max
|
|
559
|
+
end_x = [sx + sprite_w / 2, view_w - 1].min
|
|
560
|
+
|
|
561
|
+
actual_h = draw_bot - draw_top
|
|
562
|
+
actual_w = end_x - start_x + 1
|
|
563
|
+
return if actual_h < 1 || actual_w < 1
|
|
564
|
+
|
|
565
|
+
color_mode = remote[:team] == @team ? :ally : :enemy
|
|
566
|
+
use_shape = actual_h >= 6
|
|
567
|
+
|
|
568
|
+
start_x.upto(end_x) do |c|
|
|
569
|
+
next if c < 0 || c >= view_w
|
|
570
|
+
next if dists[c] < tz
|
|
571
|
+
|
|
572
|
+
nx = (c - start_x).to_f / actual_w
|
|
573
|
+
r_top = (draw_top / 2.0).ceil
|
|
574
|
+
r_bot = (draw_bot / 2.0).floor
|
|
575
|
+
|
|
576
|
+
r_top.upto(r_bot - 1) do |r|
|
|
577
|
+
vp0 = r * 2
|
|
578
|
+
vp1 = r * 2 + 1
|
|
579
|
+
top_in = vp0 >= draw_top && vp0 < draw_bot
|
|
580
|
+
bot_in = vp1 >= draw_top && vp1 < draw_bot
|
|
581
|
+
next unless top_in || bot_in
|
|
582
|
+
|
|
583
|
+
if use_shape
|
|
584
|
+
ny0 = top_in ? (vp0 - draw_top).to_f / actual_h : nil
|
|
585
|
+
ny1 = bot_in ? (vp1 - draw_top).to_f / actual_h : nil
|
|
586
|
+
top_color = ny0 ? tint_player_color(Sprite.player(nx, ny0), color_mode) : nil
|
|
587
|
+
bot_color = ny1 ? tint_player_color(Sprite.player(nx, ny1), color_mode) : nil
|
|
588
|
+
next unless top_color || bot_color
|
|
589
|
+
|
|
590
|
+
buf << "\e[#{3 + r};#{c + 1}H"
|
|
591
|
+
buf << if top_color && bot_color
|
|
592
|
+
if top_color == bot_color
|
|
593
|
+
"\e[38;2;#{top_color}m\xE2\x96\x88\e[0m"
|
|
594
|
+
else
|
|
595
|
+
"\e[38;2;#{top_color};48;2;#{bot_color}m\xE2\x96\x80\e[0m"
|
|
596
|
+
end
|
|
597
|
+
elsif top_color
|
|
598
|
+
"\e[38;2;#{top_color}m\xE2\x96\x80\e[0m"
|
|
599
|
+
else
|
|
600
|
+
"\e[38;2;#{bot_color}m\xE2\x96\x84\e[0m"
|
|
601
|
+
end
|
|
602
|
+
else
|
|
603
|
+
fc = color_mode == :ally ? "70;210;255" : "255;110;80"
|
|
604
|
+
buf << "\e[#{3 + r};#{c + 1}H"
|
|
605
|
+
buf << if top_in && bot_in
|
|
606
|
+
"\e[38;2;#{fc}m\xE2\x96\x88\e[0m"
|
|
607
|
+
elsif top_in
|
|
608
|
+
"\e[38;2;#{fc}m\xE2\x96\x80\e[0m"
|
|
609
|
+
else
|
|
610
|
+
"\e[38;2;#{fc}m\xE2\x96\x84\e[0m"
|
|
611
|
+
end
|
|
612
|
+
end
|
|
613
|
+
end
|
|
614
|
+
end
|
|
615
|
+
|
|
616
|
+
bar_row = (draw_top / 2.0).ceil - 1
|
|
617
|
+
return unless bar_row >= 0 && bar_row < view_h
|
|
618
|
+
|
|
619
|
+
bar_w = [actual_w, 2].max
|
|
620
|
+
bar_sx = [sx - bar_w / 2, 0].max
|
|
621
|
+
bar_ex = [bar_sx + bar_w - 1, view_w - 1].min
|
|
622
|
+
total = remote[:current].shield + remote[:current].health
|
|
623
|
+
max_total = Config::SHIELD_MAX + Config::HEALTH_MAX
|
|
624
|
+
hp_pct = total.to_f / max_total
|
|
625
|
+
filled = (hp_pct * (bar_ex - bar_sx + 1)).ceil
|
|
626
|
+
fill_color = color_mode == :ally ? "0;180;255" : "255;80;80"
|
|
627
|
+
|
|
628
|
+
bar_sx.upto(bar_ex) do |c|
|
|
629
|
+
next if c < 0 || c >= view_w
|
|
630
|
+
next if dists[c] < tz
|
|
631
|
+
|
|
632
|
+
ci = c - bar_sx
|
|
633
|
+
color = ci < filled ? fill_color : "80;20;20"
|
|
634
|
+
buf << "\e[#{3 + bar_row};#{c + 1}H\e[38;2;#{color}m\xE2\x96\x88\e[0m"
|
|
635
|
+
end
|
|
636
|
+
end
|
|
637
|
+
|
|
638
|
+
def tint_player_color(color, mode)
|
|
639
|
+
return nil unless color
|
|
640
|
+
return color if mode == :ally
|
|
641
|
+
|
|
642
|
+
r, g, b = color.split(";").map(&:to_i)
|
|
643
|
+
nr = [[r + 70, 255].min, 0].max
|
|
644
|
+
ng = [[g - 50, 0].max, 0].max
|
|
645
|
+
nb = [[b - 90, 0].max, 0].max
|
|
646
|
+
"#{nr};#{ng};#{nb}"
|
|
647
|
+
end
|
|
648
|
+
|
|
649
|
+
def render_pvp_hud(buf, cols)
|
|
650
|
+
bar_w = [cols - 30, 10].max
|
|
651
|
+
pct = @player.shield / Config::SHIELD_MAX.to_f
|
|
652
|
+
filled = (pct * bar_w).to_i
|
|
653
|
+
empty = bar_w - filled
|
|
654
|
+
color = if pct >= 0.5
|
|
655
|
+
"\e[96m"
|
|
656
|
+
elsif pct >= 0.25
|
|
657
|
+
"\e[93m"
|
|
658
|
+
else
|
|
659
|
+
"\e[91m"
|
|
660
|
+
end
|
|
661
|
+
pct_s = "#{(pct * 100).to_i}%"
|
|
662
|
+
shield_str = "SHIELD #{color}#{"█" * filled}#{"░" * empty}\e[0m #{pct_s}"
|
|
663
|
+
|
|
664
|
+
enemies_left = enemy_players.count
|
|
665
|
+
allies_left = alive_allies_count
|
|
666
|
+
match_str = " #{allies_left}A/#{enemies_left}E #{@team_size}v#{@team_size}"
|
|
667
|
+
ping_str = " #{@conn.rtt}ms"
|
|
668
|
+
|
|
669
|
+
pad = [(cols - bar_w - 20) / 2, 0].max
|
|
670
|
+
buf << TerminalOutput.fit_ansi("#{" " * pad}#{shield_str}\e[97m#{match_str}\e[90m#{ping_str}\e[0m", cols) << "\r\n"
|
|
671
|
+
|
|
672
|
+
weapon = @player.current_weapon
|
|
673
|
+
wcolor = weapon.type_id.to_s.start_with?("shock") ? "\e[96m" : "\e[97m"
|
|
674
|
+
|
|
675
|
+
ammo_str = if weapon.max_ammo
|
|
676
|
+
ammo_bar_w = 12
|
|
677
|
+
ammo_pct = weapon.ammo.to_f / weapon.max_ammo
|
|
678
|
+
ammo_filled = (ammo_pct * ammo_bar_w).to_i
|
|
679
|
+
ammo_empty = ammo_bar_w - ammo_filled
|
|
680
|
+
"#{wcolor}#{weapon.name}\e[0m [#{"█" * ammo_filled}#{"░" * ammo_empty}] #{weapon.ammo}/#{weapon.max_ammo}"
|
|
681
|
+
else
|
|
682
|
+
"#{wcolor}#{weapon.name}\e[0m [\xE2\x88\x9E]"
|
|
683
|
+
end
|
|
684
|
+
|
|
685
|
+
status = @player.dead ? " \e[91mELIMINATED\e[0m" : ""
|
|
686
|
+
line = "#{ammo_str} T:swap Space:fire#{status}"
|
|
687
|
+
buf << TerminalOutput.fit_ansi(line, cols) << "\r\n"
|
|
688
|
+
end
|
|
689
|
+
|
|
690
|
+
def render_pvp_radar(buf, cols, radar_h)
|
|
691
|
+
buf << ("\xE2\x94\x80" * cols)[0, cols * 3] << "\r\n"
|
|
692
|
+
|
|
693
|
+
r = Config::RADAR_RADIUS
|
|
694
|
+
diam = r * 2 + 1
|
|
695
|
+
grid = Array.new(diam) { Array.new(diam, " ") }
|
|
696
|
+
diam.times do |ry|
|
|
697
|
+
diam.times do |rx|
|
|
698
|
+
ddx = rx - r
|
|
699
|
+
ddy = ry - r
|
|
700
|
+
d2 = ddx * ddx + ddy * ddy
|
|
701
|
+
if d2 <= r * r
|
|
702
|
+
grid[ry][rx] = "."
|
|
703
|
+
elsif d2 <= (r + 1) * (r + 1)
|
|
704
|
+
grid[ry][rx] = "#"
|
|
705
|
+
end
|
|
706
|
+
end
|
|
707
|
+
end
|
|
708
|
+
grid[r][r] = "^"
|
|
709
|
+
|
|
710
|
+
markers = radar_markers(r, diam)
|
|
711
|
+
info_lines = [
|
|
712
|
+
"Allies: #{alive_allies_count}/#{@team_size}",
|
|
713
|
+
"Enemies: #{enemy_players.count}/#{@team_size}",
|
|
714
|
+
"Ping: #{@conn.rtt}ms"
|
|
715
|
+
]
|
|
716
|
+
|
|
717
|
+
radar_h.times do |row|
|
|
718
|
+
line = +""
|
|
719
|
+
if row < diam
|
|
720
|
+
line << " "
|
|
721
|
+
diam.times do |cx|
|
|
722
|
+
marker = markers[[row, cx]]
|
|
723
|
+
line << if marker == :ally
|
|
724
|
+
"\e[96m+\e[0m"
|
|
725
|
+
elsif marker == :enemy
|
|
726
|
+
"\e[91m*\e[0m"
|
|
727
|
+
elsif row == r && cx == r
|
|
728
|
+
"\e[92m^\e[0m"
|
|
729
|
+
elsif grid[row][cx] == "#"
|
|
730
|
+
"\e[90m#\e[0m"
|
|
731
|
+
else
|
|
732
|
+
grid[row][cx]
|
|
733
|
+
end
|
|
734
|
+
end
|
|
735
|
+
line << (row < info_lines.size ? " #{info_lines[row]}" : "")
|
|
736
|
+
end
|
|
737
|
+
buf << TerminalOutput.fit_ansi(line, cols)
|
|
738
|
+
buf << "\r\n" if row < radar_h - 1
|
|
739
|
+
end
|
|
740
|
+
end
|
|
741
|
+
|
|
742
|
+
def radar_markers(radius, diam)
|
|
743
|
+
cos_a = Math.cos(-@player.angle + Math::PI / 2)
|
|
744
|
+
sin_a = Math.sin(-@player.angle + Math::PI / 2)
|
|
745
|
+
markers = {}
|
|
746
|
+
|
|
747
|
+
@remotes.each_value do |remote|
|
|
748
|
+
ex = remote[:render].x - @player.x
|
|
749
|
+
ey = remote[:render].y - @player.y
|
|
750
|
+
dist = Math.sqrt(ex * ex + ey * ey)
|
|
751
|
+
next if dist > Config::RADAR_RANGE
|
|
752
|
+
|
|
753
|
+
rx = -(ex * cos_a - ey * sin_a)
|
|
754
|
+
ry = -(ex * sin_a + ey * cos_a)
|
|
755
|
+
osx = radius + (rx / Config::RADAR_RANGE * radius).round
|
|
756
|
+
osy = radius + (ry / Config::RADAR_RANGE * radius).round
|
|
757
|
+
next unless osx.between?(0, diam - 1) && osy.between?(0, diam - 1)
|
|
758
|
+
|
|
759
|
+
d2 = (osx - radius)**2 + (osy - radius)**2
|
|
760
|
+
next unless d2 <= radius * radius
|
|
761
|
+
|
|
762
|
+
markers[[osy, osx]] = remote[:team] == @team ? :ally : :enemy
|
|
763
|
+
end
|
|
764
|
+
|
|
765
|
+
markers
|
|
766
|
+
end
|
|
767
|
+
|
|
768
|
+
def render_crosshair(buf, view_h, view_w, cols)
|
|
769
|
+
cr = 3 + (view_h / 2)
|
|
770
|
+
cc = view_w / 2 + 1
|
|
771
|
+
buf << "\e[#{cr};#{cc}H\e[97m+\e[0m"
|
|
772
|
+
|
|
773
|
+
return unless @player.fire_flash > 0
|
|
774
|
+
|
|
775
|
+
hw = [@player.fire_flash * 4, view_w / 4].min
|
|
776
|
+
fs = [cc - hw, 1].max
|
|
777
|
+
fe = [cc + hw, cols].min
|
|
778
|
+
buf << "\e[#{cr};#{fs}H\e[93m#{"*" * (fe - fs + 1)}\e[0m"
|
|
779
|
+
end
|
|
780
|
+
|
|
781
|
+
def render_damage_flash(buf, view_h, view_w)
|
|
782
|
+
return unless @player.damage_flash > 0
|
|
783
|
+
|
|
784
|
+
intensity = @player.damage_flash * 60
|
|
785
|
+
flash_w = 2
|
|
786
|
+
|
|
787
|
+
view_h.times do |r|
|
|
788
|
+
buf << "\e[#{3 + r};1H\e[48;2;#{intensity};0;0m#{" " * flash_w}\e[0m"
|
|
789
|
+
rc = [view_w - flash_w + 1, 1].max
|
|
790
|
+
buf << "\e[#{3 + r};#{rc}H\e[48;2;#{intensity};0;0m#{" " * flash_w}\e[0m"
|
|
791
|
+
end
|
|
792
|
+
end
|
|
793
|
+
|
|
794
|
+
def render_status_overlay(buf, view_h, cols)
|
|
795
|
+
return unless @player.dead && !defeated? && !victory?
|
|
796
|
+
|
|
797
|
+
text = "SPECTATING TEAM"
|
|
798
|
+
c = [(cols - text.size) / 2 + 1, 1].max
|
|
799
|
+
buf << "\e[#{2 + [view_h / 4, 1].max};#{c}H\e[1;93m#{text}\e[0m"
|
|
800
|
+
end
|
|
801
|
+
|
|
802
|
+
def render_pvp_result(text, color_code)
|
|
803
|
+
rows, cols = @stdout.winsize
|
|
804
|
+
buf = +"\e[H"
|
|
805
|
+
rows.times { buf << "#{" " * cols}\r\n" }
|
|
806
|
+
r = rows / 2
|
|
807
|
+
c = [(cols - text.size) / 2 + 1, 1].max
|
|
808
|
+
buf << "\e[#{r};#{c}H#{color_code}#{text}\e[0m"
|
|
809
|
+
TerminalOutput.write_all(@stdout, buf)
|
|
810
|
+
end
|
|
811
|
+
|
|
812
|
+
def show_error(msg)
|
|
813
|
+
rows, cols = @stdout.winsize
|
|
814
|
+
buf = TerminalOutput.begin_frame(home: true, clear: true)
|
|
815
|
+
mc = [(cols - msg.size) / 2, 1].max
|
|
816
|
+
buf << "\e[#{rows / 2};#{mc}H\e[1;91m#{msg}\e[0m"
|
|
817
|
+
hint = "(Press any key)"
|
|
818
|
+
hc = [(cols - hint.size) / 2, 1].max
|
|
819
|
+
buf << "\e[#{rows / 2 + 2};#{hc}H\e[90m#{hint}\e[0m"
|
|
820
|
+
buf << TerminalOutput.end_frame
|
|
821
|
+
TerminalOutput.write_all(@stdout, buf)
|
|
822
|
+
STDIN.raw { |s| s.getc }
|
|
823
|
+
end
|
|
824
|
+
|
|
825
|
+
def notify_death_if_needed
|
|
826
|
+
return unless @player.dead
|
|
827
|
+
return if @sent_dead
|
|
828
|
+
|
|
829
|
+
@conn.send_msg({ t: "dead" })
|
|
830
|
+
@sent_dead = true
|
|
831
|
+
end
|
|
832
|
+
|
|
833
|
+
def enemy_players
|
|
834
|
+
@remotes.values.select { |remote| remote[:team] != @team }
|
|
835
|
+
end
|
|
836
|
+
|
|
837
|
+
def alive_allies_count
|
|
838
|
+
remote_allies = @remotes.values.count { |remote| remote[:team] == @team }
|
|
839
|
+
remote_allies + (@player.dead ? 0 : 1)
|
|
840
|
+
end
|
|
841
|
+
|
|
842
|
+
def victory?
|
|
843
|
+
enemy_players.empty?
|
|
844
|
+
end
|
|
845
|
+
|
|
846
|
+
def defeated?
|
|
847
|
+
@player.dead && alive_allies_count.zero?
|
|
848
|
+
end
|
|
849
|
+
|
|
850
|
+
def distance_sq(x1, y1, x2, y2)
|
|
851
|
+
(x1 - x2)**2 + (y1 - y2)**2
|
|
852
|
+
end
|
|
853
|
+
|
|
854
|
+
def clock
|
|
855
|
+
Process.clock_gettime(Process::CLOCK_MONOTONIC)
|
|
856
|
+
end
|
|
857
|
+
|
|
858
|
+
def cap_frame(frame_start)
|
|
859
|
+
spent = clock - frame_start
|
|
860
|
+
remain = Config::FRAME_DT - spent
|
|
861
|
+
sleep(remain) if remain > 0
|
|
862
|
+
end
|
|
863
|
+
end
|
|
864
|
+
end
|
|
865
|
+
end
|